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  • Is ther an email client optimized for screen readers and accessiblity?

    - by Adolfo Fitoria
    Hi. I'm currently working on a project to help visually impaired people. We're planning to use Orca screen reader for gnome. Everything is doing great but there is a problem with email web clients the most popular ones(gmail, yahoo, hotmail) are not optimized for screen readers. Is there some kind of simple email client optimized for this? Need to be very simple and straight foward and support multiple users too.

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  • iPhone4: Keep playing songs after song selected from Search iPhone screen ends?

    - by Jeremy
    When I first got my iPhone 4, if I selected a song from the "search iPhone" screen (when you hit home twice), iTunes would start playing a playlist of all my songs, starting with the selected one. I recently updated it to 4.2.1 (I don't remember exactly what I was at before). Now, when I select a song from the "Search iPhone" screen, iTunes starts playing a playlist containing only that song. Is there a way I can get the old behavior back?

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  • Is there an email client optimized for screen readers and accessiblity?

    - by Adolfo Fitoria
    Hi. I'm currently working on a project to help visually impaired people. We're planning to use Orca screen reader for gnome. Everything is doing great but there is a problem with email web clients the most popular ones(gmail, yahoo, hotmail) are not optimized for screen readers. Is there some kind of simple email client optimized for this? Need to be very simple and straight foward and support multiple users too.

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  • How to disable the start screen on Windows 8 Release Preview?

    - by STATUS_ACCESS_DENIED
    The old advice to set the REG_DWORD value named RPEnabled (some sources claim it's RPEnable) under HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer to 0 doesn't work anymore since the Consumer Preview (i.e. now also for the Release Preview). Yes, I tried both RPEnabled and RPEnable. How can I log into the system and be presented the desktop instead of the metro start screen? I got rid of the lock screen already, so this is the missing piece in the puzzle of making Windows 8 Release Preview usable.

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  • How to hide user account from Windows 7 welcome screen, without changing registry manually?

    - by Nalaka526
    Can I hide user account from Windows 7 welcome screen, without changing registry manually and without disabling the account? I've done this once by following instructions on a website, now I cant find that site. As I can remember I opened a window by executing a command in "Run". There was a list of user accounts in opened window, then selected a user account and unchecked some option then the user account was gone from welcome screen.. Does anyone aware of this method?

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  • Why is the screen resolution different between Windows 7 Ultimate and Enterprise editions?

    - by IDispose
    I installed Windows 7 Enterprise 64 bit edition on my Dell Precision M6400 with an nVidia Quadro Fx 2700M card and I see that even though the screen resolution is set to 1920 X 1200, its not the same as the Windows 7 Ultimate 64 bit installed on a second hard drive. Both OSes show that the screen resolution is set at 1920 X 1200 but Ultimate shows more pixels than Enterprise. I also reinstalled the display driver but in vain. Any ideas? TIA

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  • How to share screen & computer sound in skype on windows 7?

    - by user31284
    I'd like to watch a video with sound on one computer, share the screen, and have the sound heard by the other computer, not going through the speakers. i.e. it should transmit the video from my screen and the same sound that's going to the speakers, right off the sound card. It is possible to do on XP, but not on 7. I have tried to use the stereo mix as the sound source, but it seems that skype blocks that.

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  • How to screenshot part of the screen under windows?

    - by T...
    I would like to use mouse to select a part of a window under Windows and then take screenshot and save it as jpeg format. Is there such a functionality provided by Windows or some applications? I asked on behalf of a friend, as I am using Ubuntu exclusively and the built-in screen-shot in Ubuntu allows using mouse to select part of screen. Not sure which Windows edition he has, maybe Windows 7 or XP. Thanks!

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  • How to configure Unity/Compiz in 12.04 so that Update Manager opens maximized w/screen bigger than 1024×600?

    - by Jani Uusitalo
    In Precise, window auto-maximize is disabled on monitors with a resolution above 1024 × 600 [1]. I have a bigger resolution, but I prefer maximized windows anyway. I want Update Manager to start maximized. What I've tried so far: In Compiz Config Settings Manager, I have Place Windows activated and 'Windows with fixed placement mode' has windows matching the rule "(name=gnome-terminal) | (name=update-manager)" set to 'Maximize'. With this, Gnome Terminal starts maximized, Update Manager does not. In Compiz Config Settings Manager, I have set a Window Rules [2] rule to match "name=update-manager". Irregardless of any rules set or not, activating Window Rules results in not being able to bring out Unity Launcher anymore, Alt+Tab window switching becoming slow or nonfunctional entirely and the screen sporadically freezing completely. Not a viable option apparently. I've installed Maximus [3] and started it. Update Manager ignores it (or vice versa). I've not tried devilspie and would prefer not to. Having to configure something external for this would seem stupidly redundant with (the no-brainer) Maximus and all these Compiz options already available. I just can't seem to make them work. [1] https://bugs.launchpad.net/ayatana-design/+bug/797808 [2] http://askubuntu.com/a/53657/34756 [3] How to configure my system so that all windows start maximized?

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  • Ubuntu ATI second display as main display

    - by Josh
    how can i make my external second display as main display for ubuntu? Im using the ATI Control Center (amdcccle) Seems there is no way to make this switch under the GUI Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[1]-0" 0 0 EndSection Section "Files" EndSection Section "Module" Load "glx" EndSection Section "ServerFlags" Option "Xinerama" "off" EndSection Section "Monitor" Identifier "0-LCD" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1366x768" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "Default Device" Driver "fglrx" EndSection Section "Device" Identifier "amdcccle-Device[1]-0" Driver "fglrx" Option "Monitor-LCD" "0-LCD" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:1:5:0" EndSection Section "Device" Identifier "amdcccle-Device[1]-1" Driver "fglrx" Option "Monitor-LCD" "0-LCD" BusID "PCI:1:5:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[1]-0" Device "amdcccle-Device[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3046 3046 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-1" Device "amdcccle-Device[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • A client wants us to screen work machines for pornography. Is it possible?

    - by Scant Roger
    A long-time client has asked us to help screen their work machines for pornography. They're worried about liability if sensitive materials were found. Their main concerns (for obvious reasons) are video, audio, and image files. If possible, they'd also like to scan text-based documents for inappropriate content. They have a hierarchy of not-for-work content starting with blatantly illegal (I don't have to list details), moving down to obviously offensive, and also including things that may be offensive to some - think lingerie ads, joke cards featuring butt cracks, and anything related to Howie Mandel. My questions are: Is this ethical? I think it is since every employee legally agrees that their work machine belongs to the company and is subject to search. The screenings are not to occur on personal machines brought to work. Is it feasible? I've done a lot of image processing/indexing but this seems like a whole new world of complexity. Any references to successful techniques for discovering porn? Is it appropriate for me to archive the results when something is discovered?

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Computing pixel's screen position in a vertex shader: right or wrong?

    - by cubrman
    I am building a deferred rendering engine and I have a question. The article I took the sample code from suggested computing screen position of the pixel as follows: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition = output.Position; } PixelShaderFunction() { input.ScreenPosition.xy /= input.ScreenPosition.w; float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } The question is what if I compute the position in the vertex shader (which should optimize the performance as VSF is launched significantly less number of times than PSF) would I get the per-vertex lighting insted. Here is how I want to do this: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition.xy = output.Position / output.Position.w; } PixelShaderFunction() { float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } What exactly happens with the data I pass from VS to PS? How exactly is it interpolated? Will it give me the right per-pixel result in this case? I tried launching the game both ways and saw no visual difference. Is my assumption right? Thanks. P.S. I am optimizing the point light shader, so I actually pass a sphere geometry into the VS.

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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  • What techniques can be used to detect so called "black holes" (a spider trap) when creating a web crawler?

    - by Tom
    When creating a web crawler, you have to design somekind of system that gathers links and add them to a queue. Some, if not most, of these links will be dynamic, which appear to be different, but do not add any value as they are specifically created to fool crawlers. An example: We tell our crawler to crawl the domain evil.com by entering an initial lookup URL. Lets assume we let it crawl the front page initially, evil.com/index The returned HTML will contain several "unique" links: evil.com/somePageOne evil.com/somePageTwo evil.com/somePageThree The crawler will add these to the buffer of uncrawled URLs. When somePageOne is being crawled, the crawler receives more URLs: evil.com/someSubPageOne evil.com/someSubPageTwo These appear to be unique, and so they are. They are unique in the sense that the returned content is different from previous pages and that the URL is new to the crawler, however it appears that this is only because the developer has made a "loop trap" or "black hole". The crawler will add this new sub page, and the sub page will have another sub page, which will also be added. This process can go on infinitely. The content of each page is unique, but totally useless (it is randomly generated text, or text pulled from a random source). Our crawler will keep finding new pages, which we actually are not interested in. These loop traps are very difficult to find, and if your crawler does not have anything to prevent them in place, it will get stuck on a certain domain for infinity. My question is, what techniques can be used to detect so called black holes? One of the most common answers I have heard is the introduction of a limit on the amount of pages to be crawled. However, I cannot see how this can be a reliable technique when you do not know what kind of site is to be crawled. A legit site, like Wikipedia, can have hundreds of thousands of pages. Such limit could return a false positive for these kind of sites. Any feedback is appreciated. Thanks.

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  • Andengine. Put bullet to pool, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • Where i set touch effect when a spawn Srite are comming on the screen?

    - by shihab_returns
    I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and crashed also after a while. here is my code: /** TimerHandler for collision detection and cleaning up */ IUpdateHandler detect = new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(float pSecondsElapsed) { Iterator<AnimatedSprite> targets = targetLL.iterator(); AnimatedSprite _target; while (targets.hasNext()) { _target = targets.next(); if (_target.getY() >= cameraHeight) { // removeSprite(_target, targets); tPool.recyclePoolItem(_target); targets.remove(); Log.d("ok", "---------Looop Inside-----"); // fail(); break; } } targetLL.addAll(TargetsToBeAdded); TargetsToBeAdded.clear(); } }; /** adds a target at a random location and let it move along the y-axis */ public void addTarget() { Random rand = new Random(); int minX = mTargetTextureRegion.getWidth(); int maxX = (int) (mCamera.getWidth() - mTargetTextureRegion.getWidth()); int rangeX = maxX - minX; Log.d("----point----", "minX:" + minX + "maxX:" + maxX + "rangeX:" + rangeX); int rX = rand.nextInt(rangeX) + minX; int rY = (int) mCamera.getHeight() + mTargetTextureRegion.getHeight(); Log.d("---Random x----", "Random x" + rX + "Random y" + rY); target = tPool.obtainPoolItem(); target.setPosition(rX, rY); target.animate(100); mMainScene.attachChild(target, 1); mMainScene.registerTouchArea(target); int minDuration = 2; int maxDuration = 32; int rangeDuration = maxDuration - minDuration; int actualDuration = rand.nextInt(rangeDuration) + minDuration; // MoveXModifier mod = new MoveXModifier(actualDuration, target.getX(), // -target.getWidth()); MoveYModifier mody = new MoveYModifier(actualDuration, -target.getHeight(), cameraHeight + 10); target.registerEntityModifier(mody.deepCopy()); TargetsToBeAdded.add(target); } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if (pTouchArea == target) { Toast.makeText(getApplicationContext(), "Yoooooooo", Toast.LENGTH_LONG).show(); } return true; } ** My question is where i implements IOnAreaTouchListener in My code. ? ** Thanks in Advance.

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  • Remote Desktop Connection to the same screen as on the monitor?

    - by Ricket
    I'm running Windows Home Server on, well, my server. It's in my entertainment center, hooked to my TV, and I use it to listen to music and watch movies. Right now I have a keyboard and mouse stuck beside my TV so that I'm able to load a movie. It would be nice, though, to be able to remotely control the screen. Remote Desktop Connection seems to open its own session in the background, separate from the session shown on the monitor. This doesn't do any good because things started via remote desktop must be closed or changed via remote desktop, and I can't start a movie with remote desktop and then see it from the screen. Is there a way to get Remote Desktop Connection to connect to the visible screen? I am currently using UltraVNC; it was doing the job, but it has its quirks. For instance, the problem just now that prompted me to ask this question; upon trying to connect, UltraVNC informs me that "Server closed connection - The server running as application". This is just one of several problems I've had with it, and I want something that is as reliable and low-maintenance as the built-in Remote Desktop Connection. (and free) If the answer to the above is no, I'm welcome to recommendations for a different remote desktop system to try.

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  • If I can take a screen capture of a graphical anomaly, can it still be a hardware issue?

    - by Jay Carr
    I have a strange graphical anomaly going on my iMac right now (green and magenta boxes are appearing sporadically), I'm slowly trying to work through different possibilities but I thought I'd start with the basics: Can a graphical anomaly that I can screen capture still be a hardware issue? I know, it seems really obvious. If it's hardware, it should show up well after the operating system has had it's say. And since the operating system is (I assume) doing the screen capture, it seems like it shouldn't see the anomaly unless the problem is software in nature. But, as I've researched this problem I see a lot of people taking their computers in to service people for hardware issues and Apple then resolving said issue. To further complicate things, I also have Windows 8 installed via bootcamp, and the issues seems to be showing up there as well. Anyway, it feels like it must be a driver issue, since I assume that's what the two OSes have in common, but...I thought I'd come here for some disambiguation. In my case, yes, I can screen capture the anomaly (at least in OSX I can), so I assume it's somehow a software (or driver) issue. But I wanted to double check because the internet is being ambiguous...

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • VMware "boot screen" - add info like contact, phone number, etc.?

    - by TheCleaner
    I've tried searching Google and VMware's KB but maybe I'm not typing the right search criteria...only finding ways to fix problems with booting or screen issues. On the default boot screen of a host it looks similar to this picture from GIS: I'm curious if it is possible somehow to make it look like this instead (adding custom details): I know for the most part the info is "useless" since it is administered remotely, etc. But when I deploy standalone hosts to branch offices, it'd be nice for them to see this type of info on the boot screen. I may also include the VMs hosted on it (again on standalone hosts). Normal monitoring, etc. will be done remotely. This is strictly for odd times when the branch contact may say "the electricians are saying they need to turn off this circuit but I have no idea who to call in IT to tell them this box needs to be shut down" or similar. Anyone who has dealt with small branch offices can tell you that if it isn't labeled they easily forget what it is for and will simply say after the incident "I didn't know what it was or who to call." Possible?

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