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  • Live cd and usb install failure blank screen when trying to install on an HP Pavilion dv6

    - by Ajian
    I recently bought a new computer, and have been trying to install linux on it, 11.10 x64. It is a HP pavilion dv6-6117dx. 2.4GHz/1.5GHz VISION A8 Technology from AMD with AMD Quad-Core A8-3500M Accelerated Processor AMD Radeon HD 6620G Discrete-Class Graphics I am pretty sure i picked a unsupported graphics card or something. I have tried booting from usb as well, but the screen becomes blank after rebooting.

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  • ATI Radeon HD7000 Series (Laptop) - Switch Mode Between ATI & Intel Integrated GPU. Stuck on Boot Screen On Intel GPU Selection Mode

    - by Monkey Drone
    Laptop Specs: HP Pavilion G6-2020SE GPUs 1) ATI HD7000 Series 2) Intel Integrated OS Installed: x) Ubuntu 12.04 (64 bit) i) ATI Graphics Card Drivers Installed From AMD website. Note: Graphics Card Drivers are Working Fine in 3D Mode. It runs a little Hot as it should since its a GPU. Observation) AMD Catalyst Control Centre Lets me Choose If I want to run the system in HIGH-END (ATI GPU) OR Intel Integrated (Better battery life) While I am on High End GPU Choice, Ubuntu works fine. Problem) But when I switch to Intel Mode in the AMD CCC and reboot the Machine. Ubuntu goes into 'Low Graphics Mode'. The problem is not that it goes into low graphics mode, it is completely expected since I am no longer using the ATI GPU but the integrated Intel GPU. Problem starts with the 'Selection' of the options. During that screen, I have no mouse on the screen (even tried plugging in an external USB mouse) & No Keyboard functionality. Thus I am left completely disabled to choose any option and load into Ubuntu. The Only thing I can do is switch to a terminal and enable ATI GPU through command-line and Ubuntu works Fine again. Is it a bug that there is no mouse/keyboard available to me during the startup of Ubuntu when its launched in Low-Graphics Mode? Any suggestions on how to pass through that? My palms are sweating as I write this down because the ATI GPU is really heating up my laptop. I dont want to boot into Windows or keep it around any longer than necessary. Please advise with help and directions. Sincerely, MonkeyD Edit1: The Answer by Celso has helped me switch to Intel, thus giving me sufficient battery power. Kudos to Celso. Now I can at least use my laptop for the time being without having it burn hair off my skin. I am still looking for answer to my original question of, 'why is lightdm not working properly when I switch to Intel GPU using ATI HD7000 series official drivers provided by AMD'.

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • Why suspend / hibernate does not work in Ubuntu 10.10? (blank screen problem)

    - by agn0stic
    I've got a problem with Ubuntu 10.10 suspend / hibernation. When I try to do one of these actions, computer prepares but in the end a blank screen comes up with just a single underscore blinking. Computer becomes unresponsive to mouse/keyboard and only pressing power button on chasis restores it. Disks and coolers are working during the suspend / hibernation as if nothing happened. Can anyone give me some advice how to solve it? Thank you.

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  • How can I display additional boot and shutdown information on the Windows 7 welcome screen?

    - by Daniel Saner
    There is a small tweak, I believe it is a registry key, that allows to display additional information on the Welcome and Shutting down screens of Windows 7 (and most likely Vista, too). I have activated this tweak on one of my systems; unfortunately I forgot how I did it, and I can't seem to find the website that originally gave me that information. Usually, the Windows 7 welcome screen will just display "Welcome" when logging in. With the tweak activated, my Welcome screen gives status information such as "Loading user settings" or "Preparing desktop". When shutting down, the default screen simply says "Shutting down". With the tweak activated, it gives additional status information such as "Stopping Windows services". This appears the same way that Windows gives information when updates are installed or configured during the startup or shutdown procedure, and I find them quite helpful in getting a feel for what task takes how long during that process. The only setting I was able to find is the Boot log checkbox on the Boot tab of the msconfig application. However, this results in Windows displaying console logs of drivers it is loading, etc., instead of the animated Windows title. This is NOT the setting I am looking for. The "additional boot information" setting that I have activated on this system still displays the regular animated Windows logo, and only replaces the strings displayed on the blue Welcome and Shutdown screens. Could someone direct me to the registry key (or whatever setting) that is used to get this behaviour? Edit: Here are a few pictures of the enhanced Welcome and Shutdown screens taken with my mobile phone—they're in German though. Login screens "Waiting for User Profile Service" and "Preparing desktop": Logout screen "Stopping Windows services":

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

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  • Any way to remove IEs black border around submit button in active forms?

    - by Magnar
    I am implementing a design that uses custom styled submit-buttons. They are quite simply light grey buttons with a slightly darker outer border: input.button { background: #eee; border: 1px solid #ccc; } This looks just right in Firefox, Safari and Opera. The problem is with Internet Explorer, both 6 and 7. Since the form is the first one on the page, it's counted as the main form - and thus active from the get go. The first submit button in the active form receives a solid black border in IE, to mark it as the main action. If I turn off borders, then the black extra border in IE goes away too. I am looking for a way to keep my normal borders, but remove the outline.

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  • Two SATA HDDs connected using a Black Duet HDD Docking Station via eSATA to my Laptop, second drive

    - by leeand00
    Hi I am using a BlacX Duet HDD Docking Station to connect a 1TB WD Caviar Black SATA HDD (WD10000LSRTL) and a HITACHI SATA DESKSTAR (0S00163) to my G51VX (BestBuy) laptop via the eSATA port. When I plug in both HDDs in to the Docking Station, connect the docking station to my laptop and start Windows 7 (64-bit Ultimate), only the HDD in the first drive in the port actually shows up in My Computer and Disk Management. If I swap the drives positions I can get them both to work, but never at the same time. I also checked in the bios settings on the laptop, under Advanced-IDE Configuration-SATA Operation Mode, and it displays: SATA Operation Mode: [Enhanced] AHCI Port0 [Hard Disk] Device: Hard Disk Vendor: ST9320421AS LBA Mode: Supported S.M.A.R.T.: Supported AHCI Port5 [Hard Disk] Device: Hard Disk Vendor: Hitachi HDS721010CLA332 Size: 100.00 GB LBA Mode: Supported S.M.A.R.T.: Supported There should be a third drive, but I'm not certain why it is not being picked up. Additionally, before I played around with the settings in the IDE configuration, it used to display the DVD as well.

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  • How to black out second monitor when playing a full screen game?

    - by Gary
    I've got two monitors. When I play a full screen game in my primary monitor, the second monitor still shows the Windows desktop. How can I black out the second monitor so that it doesn't show anything at all? My graphics card is from ATI. I'm running Windows 7 in Boot Camp on an iMac. I don't know if this makes a difference, however, as any solution to my question will do, really. For instance, is there a tiny app that I could run to disable the second monitor for a while? I'd rather not have to open Windows display settings every time I run a game and disable the monitor that way, though.

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  • How can I leave the remote screen locked when I ARD/VNC/etc. to my Mac?

    - by Dominic Cooney
    I'm currently using Jolly's Fast VNC and Mac OS X's built-in VNC server (System Preferences, Sharing, Screen Sharing) to access my iMac remotely. Here's my problem: When I'm using the iMac remotely, the screensaver deactivates and the screen is unlocked. If someone had physical access to my iMac they could walk up to it and start using it. Is there some way I can set things up so that when I'm using my iMac remotely the screen stays locked, like Windows XP Professional does when you're using RDP? I know I can use X remotely with the iMac locked, but I would like to use Mac applications remotely, too.

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  • Why would the boot screen be displayed on the external monitor?

    - by hegearon
    Why would the boot screen be displayed on the external monitor? This is not really a problem, I'd just like to know the reason behind this. If I boot without an external monitor both the BIOS settings and the boot screen are displayed on the built-in LCD monitor. However, when I boot with a monitor attached, the boot screen and the BIOS settings are displayed on the external monitor. There isn't any setting available regarding this in the BIOS setup (as opposed to my Thinkpad T42 where there is an option regarding this). System specification ASUS K53SV laptop DELL IN2030M monitor (connected via VGA) Windows 7 Enterprise SP1 64bit

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  • iMac goes black, makes clicking sound... thoughts?

    - by Josh
    This is the second time this has happened. The display on my Apple iMac (20-inch Late 2006) just went black, system was completely unresponsive to mouse/keyboard input, I could not SSH into nor ping the machine, and it didn't show up in ARD. I could hear a fairly loud clicking noise from inside which sounded like the DVD drive trying to seek -- but there is no disc in the drive. It could possibly be the hard drive... I pressed the power button and the system powered off, and now will not power on again. Thoughts / suggestions as to next course of action?

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  • Is there an application that can do a blue screen effect with a webcam?

    - by Axxmasterr
    Background: This is not the blue screen of death I am speaking of but the process called "Blue Screening" that takes and removes a particular colored background from an image so that it can be superimposed on some other video/still picture. If you have ever seen the weatherman stand in front of the map, then you have seen someone doing a blue screen technique. I would like to be able to capture video from my webcam, then send that video to a blue screen program which removes the white (or other color) from the background and then inserts a background of my own choosing. (think of the dead guy in freejack who was calling from all of the different places on earth) Then once the image is superimposed, I would like to pipe it into Skype for video conferencing. Anyone have a good way to do this?

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  • How can I get black window borders in Windows 8?

    - by sean e
    In Windows 8, when I go into Control Panel\Appearance and Personalization\Personalization\Window Color and Appearance the amount of control over window colors is greatly reduced as compared to Windows 7. The color controls do not allow you to make Window borders display in black. Is there some other way to set the window border color in Windows 8? Edit 1: Clearly the standard way does not work in Windows 8. The question is, is there another way? Perhaps through the registry for example? Edit 2: I tried copying the values in HKEY_CURRENT_USER\Software\Microsoft\Windows\DWM from my Win7 system to the Win8 system without success (killing the 2 DWM processes after each change - they are automatically restarted and do use the new values).

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  • Customizing the windows server 2008 RDP login screen possible?

    - by moontear
    Hi, I'm working with RDP sessions quite frequently. As we work in teams and all use the same user account on a particular computer (I know...) I was wondering if there was a way to display from which computer (hostname, computername) the person is connecting. The login screen I get when two users are already connected looks like this (german): I'd love it, if the screen would display from where the logged in user is connecting e.g. "COMPUTER\user connected from MYCOMPUTERNAME". This way I would know whom to ask to disconnect so I can hop onto the session. If I remember correctly the login screen looked different for previous Windows versions including this connection information. Any way I can easily enable this or is this just standard windows behavior and there is no way to tell from where the user is connecting (btw: Task Manager shows the computername of the connected user).

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  • Is there a way to snip part of the screen with a hotkey?

    - by Head of Catering
    I'm able to launch the snipping tool, select an option and then copy based on my selection. Is there a way to launch a default snipping option so that I can create partial screen screenshots without using a third-party tool? Essentially, I'm looking for winkey+S without having to use OneNote. Both OneNote and SnagIt implement this perfectly. If OneNote is running, pressing winkey+S allows me to click and drag any portion of the screen, including pop-out menus with selections that are active. SnagIt does almost the exact same thing, invoked by the prt screen key.

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  • HP Pavillion dv6 laptop - 15 beeps on startup and a black screen?

    - by dunc
    Usual story - girlfriend's step-brother's laptop is broken. I don't know a huge amount about what occurred before it broke, but I do know the following: When you try to turn the laptop on, it beeps 15 times exactly. The screen remains black. The LED on the Caps Lock key flashes continuously. If left on, the laptop never boots - as far as I can see. If left on, on a stable surface with decent ventilation for a relatively short period of time, the laptop (below keyboard, but not where the RAM/HDD are) gets very hot. I've tried doing what most websites appear to recommend for similar problems, which is to disconnect AC and battery then hold the power button down for a minute before reconnecting the AC and trying to turn the laptop on - no difference. EDIT I've also tried re-seating the RAM, to no avail. Any ideas? Thanks in advance,

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  • How to fix Ubuntu 10.10 black screen from terminal?

    - by none
    I'm trying to install Ubuntu Desktop 10.10 on an Intel Atom mainboard (Intel D945GCLF2) with CRT that has been running Ubuntu 9.x previously. Both, Desktop live CD / installer and alternate install CD cause the screen to go black (and the status LED blinks). I was able to get a bit further into the boot process with nomodeset as parameter with the Live CD, unfortunately I can't pass GRUB any parameters now that I have used the alternate Install CD by pressing 'e', it just boots. So now I have Ubuntu installed, I get a terminal with CTRL-ALT-F1 but I don't know what I need to do now or how to adjust resolution or video settings from command line.

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  • Win 7: How can I resize a window to make it much bigger than my screen?

    - by RexE
    I have a window that I'd like to make much bigger than my physical screen (explanation of why below). I hit Alt+Space, M, and then press the Up arrow to move the title bar above the physical top of my screen. However, when I press Enter to set it, the title bar snaps back to the top of my screen. How can I prevent this from happening? Background: I want to get a hi-res image of a neighborhood map so that it can be printed to a poster. Google Earth has a "Save as JPG" feature, which will save the map in the window to a file. The bigger the window, the bigger the JPG; so, I'm trying to make the window as big as I can. Alternate suggestions welcome.

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  • How to disable the Windows 8 lock screen, without disabling the password?

    - by zeel
    Windows 8 now has a slide-away lock screen like so many other OSes designed for a touch interface. However on a non-touch PC/laptop this is just an extra annoying step in logging in. There is an option to disable it, but this also turns off the password requirement. Is there a way to disable the lock screen, and have Windows wake up directly to the password entry screen? Often when pressing a key to hide it there will be a noticeable delay before password entry is accepted, and no indicator, so one can easily lose the first character or so that they attempt to type, thus failing the login attempt.

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  • Beaglebone Black running Debian, does device tree overlay act as an api?

    - by user3953989
    This maybe more of a Linux specific question but... I've been reading many tutorials and it seems that you can use JavaScript, Python, and C++ to write code for the Beaglebone Black(BBB). It looks like the way C++ interfaces with the BBB hardware is via reading/writing text files on the OS while Python has it's own library. All the C++ examples out there control the GPIO and PWM via reading/writing to text files. Is this the only way to access the hardware or just how Linux does drivers?

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  • why is the address bar black in Google chrome so you cannot see what you're typing ?

    - by Tim
    The address bar background color in Google Chrome is black. I cannot see what I'm typing. What's going on? This is a problem when you're typing in a URL you've never used before (so there's no matching history). Type in a URL you've never used before. Imagine someone is giving it to you over the phone. Make a typo somewhere. Use the back arrow to go back and correct it. You cannot see where the cursor is. This just started happening yesterday. I'm on WinXP Pro.

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  • Why is there a black bar on top of my iPhone/iPad app when I run it on the iPhone simulator?

    - by Anthony Glyadchenko
    Whenever I run my iPhone / iPad app in the iPhone simulator, a black bar appears along the top of the screen which I can't seem to get rid of. On the iPad simulator, however, it looks fine and works great. Also tapping one of the buttons seems to cause a white screen to appear instead of the view on the iPhone, while on the iPad it doesn't seem to be troublesome. Thanks, Anthony Glyadchenko

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