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  • Windows Screensaver Multi Monitor Problem

    - by Bryan
    I have a simple screensaver that I've written, which has been deployed to all of our company's client PCs. As most of our PCs have dual monitors, I took care to ensure that the screensaver ran on both displays. This works fine, however on some systems, where the primary screen has been swapped (to the left monitor), the screensaver only works on the left (primary) screen. The offending code is below. Can anyone see anything I've done wrong, or a better way of handling this? For info, the context of "this", is the screensaver form itself. // Make form full screen and on top of all other forms int minY = 0; int maxY = 0; int maxX = 0; int minX = 0; foreach (Screen screen in Screen.AllScreens) { // Find the bounds of all screens attached to the system if (screen.Bounds.Left < minX) minX = screen.Bounds.Left; if (screen.Bounds.Width > maxX) maxX = screen.Bounds.Width; if (screen.Bounds.Bottom < minY) minY = screen.Bounds.Bottom; if (screen.Bounds.Height > maxY) maxY = screen.Bounds.Height; } // Set the location and size of the form, so that it // fills the bounds of all screens attached to the system Location = new Point(minX, minY); Height = maxY - minY; Width = maxX - minX; Cursor.Hide(); TopMost = true;

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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  • Upgrade to iPhone 3.0 sdk and now simulator shows blank screen.

    - by NoShitMcGee
    I have an iPhone app that uses an UITabBarController, which contains two UINavigationControllers, each of which in turn contains one or more TableViewControllers (actually, customized UIViewControllers implementing UITableViewDelegate and UITableViewDataSource. ) On launch, it displays the UITabBarController with one of the tableviews displayed. Everything is coded; Interface Builder was NOT used to make any of the UI stuff. It was written in SDK 2. It worked fine in sdk 2. I recently updated to SDK 3.0. In Info, I set the Base SDK setting to iPhone Simulator 3.0. Now, when I launch the application in Simulator, I see only a blank white screen with the status bar at the top. No signs of my app. However, when I exit the app, the missing tableview displays briefly as the exiting animation is playing. Also, on the blank white screen I can still click where the navigation buttons should be and find that, when I exit the app and the missing screen briefly displays, that navigation has taken me to another screen. So the buttons work, and presumably the tableviewcells are there, they just cannot be seen. Has anyone seen anything like this? Does anyone have any idea what is causing it and how I can fix it? I noticed that sample apps, such as SQLiteBooks, seem to work fine when updating to SDK 3.0. My app isn't very much different from SQLiteBooks in terms of technologies used, except that, as I said above, I do not use Interface Builder. Thanks

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  • How to accommodate for the next iPhones totally different screen resolution?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Gizmodo, the next iPhone will have a new screen resolution: The 3.5-inch screen has a resolution of 960?×?640 pixels This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. So the big question is: How will the developers compensate their layout and graphics? Are there already solutions which can be used to calculate coordinates and sizes in a normalized manner, which then appear to be exactly the same when viewing them on a screen of any resolution, assuming at least that the aspect ration won't change? This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • Creating 1 page PDF of iPad Screen view - How?

    - by user314695
    Hi All, I've asked this question on a couple other forums and have had zero response, so I'm hoping someone here can help point me in the right direction. I have a pretty simple one screen application for my work. It's basically just a recreation of a 1 page paper report that has a company logo, some labels, a few text boxes and a scroll text box for the report. I need to be able to fill out the report then click a button to save it in a graphical form so I can fax, print or email it later. Currently, I'm just programmatically taking a screen capture and saving it to the photo's library (default for screen capture). Then I can just email it from photo's. This works ok, but is kind of hacky, at best. I've read through the new iPad 3.2 guide for creating PDF's (apparently it's supposed to be much easier than before) but I can not get it to work and I've spent countless hours on it now. I'm hoping someone has the answer for me. Alternatively, if anyone knows how I can redirect where the screen capture is stored (default is in the photo album) then maybe I can make that function work. If I could redirect the screen capture to store in my applications document folder, then I can use MFMailCompose to attach it to an email. Lastly, on a side note, does anyone know of a good way to capture a digital signature via touch. For instance, I'd love to have my users be able to just sign their name via touch at the bottom of the document before I convert to PDF or take a screen capture. Thanks in advance for your help. -Ray

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  • What are the most likely bottlenecks determining the performance of CamStudio screen recording?

    - by Steve314
    When doing screen recording, I can get a frame rate of maybe 15 frames per second for the full screen on my 1080p monitor using the XVID codec. I can increase the speed a bit by recording a region, changing screen modes, and tweaking other settings, but I'm curious what hardware upgrades might give me the biggest bang for my buck. My PC is budget, but modern... Athlon 2 X4 645 (3.1GHz, quad core, limited cache) processor. 4GB single channel DDR3 1066 RAM. ASRock motherboard with NVidia GeForce 7025/nForce 630a Chipset. ATI Radeon HD 5450 graphics card - 512MB on board, not configured to steal system RAM. I dual-boot Windows XP and Windows 7. For the moment, XP is my bigger performance concern as it's still my getting-things-done O/S as opposed to my browser-host O/S. My goal is to make a few programming-related tutorials. For a lot of that I don't need screen recording - I can make up some slides, record audio with the PC switched off, yada yada. When I do need screen recording, I'll mostly be recording Notepad++, Visual Studio or a command prompt. Occasionally, I may be recording some kind of graphics or diagram program and using my pre-Bamboo cheap Wacom tablet - I have the CS2 versions of Photoshop and Illustrator, but I'd much more likely be using Microsoft Paint. Basically, what I'll be recording won't be making huge demands on the machine - but recording a fair number of pixels (720p preferred) will be useful. What's particularly wierd - not so long ago I still had a five-year-old Pentium 4 based PC. And (with the same 1080p monitor) it could record at not far from the same frame rate. So clearly the performance issues are more subtle than just throw-money-at-it. My first guess would be that the main bottleneck is the bandwidth for transferring data to/from the graphics card. Is that likely to be correct? In support of that, see this [Radeon HD 5450 review][1] - the memory bandwidth is only 12.8 GB/s. If you can't get data out of graphics memory quickly, you can't transfer it back to the system memory quickly. Apparently, that's slower than some top-end cards in 2002.

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  • From the Tips Box: Kindle as Raspberry Pi Screen, iPod Control Boxes, and Easy Six Degrees of Kevin Bacon

    - by Jason Fitzpatrick
    Once a week we round up some of the great reader tips that come our way and share them with everyone. Today we’re looking at using the Kindle as a screen for the Raspberry Pi, custom iPod control modules, and an easy way to play the Six Degrees of Kevin Bacon. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Dell xps l502 optimus ... stuck at black screen after installing bumblebee

    - by Abdul Azzawi
    I am facing a problem after installing bumblebee when I try to start ubuntu normally the device get stuck on a black screen Can any one help me with the right configuration for the graphic card ... All i need is to run with full desktop effects currently even compizconfig effects arent working Also what should I have in the blacklist or is it correct the way bumblebee does it Running ubuntu Natty 11.04 32 bit Thanks

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

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  • Should SQL Server tools target wide screen formats instead of portrait formats?

    - by Greg Low
    There was a short discussion on the SQL Down Under mailing list this morning about screen resolutions for working with the SQL Server tools. In particular, the issue was about how unusable the tools are on the 1366x768 resolution notebooks that now seem to be the most common. While finding a notebook with an appropriate resolution is obviously the answer at this time, I started thinking that the product itself needs to address this. SQL Server tools currently target a portrait 4:3 shape for minimum...(read more)

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  • ATI Radeon HD7000 Series (Laptop) - Switch Mode Between ATI & Intel Integrated GPU. Stuck on Boot Screen On Intel GPU Selection Mode

    - by Monkey Drone
    Laptop Specs: HP Pavilion G6-2020SE GPUs 1) ATI HD7000 Series 2) Intel Integrated OS Installed: x) Ubuntu 12.04 (64 bit) i) ATI Graphics Card Drivers Installed From AMD website. Note: Graphics Card Drivers are Working Fine in 3D Mode. It runs a little Hot as it should since its a GPU. Observation) AMD Catalyst Control Centre Lets me Choose If I want to run the system in HIGH-END (ATI GPU) OR Intel Integrated (Better battery life) While I am on High End GPU Choice, Ubuntu works fine. Problem) But when I switch to Intel Mode in the AMD CCC and reboot the Machine. Ubuntu goes into 'Low Graphics Mode'. The problem is not that it goes into low graphics mode, it is completely expected since I am no longer using the ATI GPU but the integrated Intel GPU. Problem starts with the 'Selection' of the options. During that screen, I have no mouse on the screen (even tried plugging in an external USB mouse) & No Keyboard functionality. Thus I am left completely disabled to choose any option and load into Ubuntu. The Only thing I can do is switch to a terminal and enable ATI GPU through command-line and Ubuntu works Fine again. Is it a bug that there is no mouse/keyboard available to me during the startup of Ubuntu when its launched in Low-Graphics Mode? Any suggestions on how to pass through that? My palms are sweating as I write this down because the ATI GPU is really heating up my laptop. I dont want to boot into Windows or keep it around any longer than necessary. Please advise with help and directions. Sincerely, MonkeyD Edit1: The Answer by Celso has helped me switch to Intel, thus giving me sufficient battery power. Kudos to Celso. Now I can at least use my laptop for the time being without having it burn hair off my skin. I am still looking for answer to my original question of, 'why is lightdm not working properly when I switch to Intel GPU using ATI HD7000 series official drivers provided by AMD'.

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  • How to avoid Modal Storyboard infinite loop

    - by misthills
    I've written a number of iOS applications a year ago on an old version of Xcode. I've just started a new project and discovered the storyboard feature in the latest Xcode. It turns out this is perfect for the application I am writing as it consists of ~30 interlinked screens. My question is, how do I structure my storyboard and segues to allow my application to follow a circular path through my screens. I have seen a number of examples that simply segue screen 1 to screen 2 and then screen 2 to screen 1 using the modal option. This clearly works but when I debug an application built this way, it instantiates a new instance of each screen (view controller) for every segue performed. In the diagram below (apologies, I drew a nice picture but due to my newbie status, was not able to post it), how do I go from screen 1 to screen 2 to screen 3 and back to original screen 1 without creating a new instance? // Screen 1 --> Screen 2 --> Screen3 // ^ | // | | // +-------------------------+

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  • Xorg server won't start after fresh install of Debian 5.04, screen goes blank (Intel Atom D510(Pinet

    - by Kamil Zadora
    Hello, I have installed Debian 5.04 Lenny on my new Intel D510MO motheboard. I fixed some issues with incorrect drive mapping (for some reason during installation my hdd was on sdb, after a restart it is under sda - fixed in grub), and now I am struggling with getting graphical enviroment up and running, I installed the graphical enviroment using the Debian installer. I am not an linux expert by any means, I assume that I need to edit the xorg.conf file. Any hints appreciated! UPDATE1: No change after dpkg-reconfigure xserver-xorg Here is my current xorg.conf: # xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg Section "InputDevice" Identifier "Generic Keyboard" Driver "kbd" Option "XkbRules" "xorg" Option "XkbModel" "pc105" Option "XkbLayout" "pl" EndSection Section "InputDevice" Identifier "Configured Mouse" Driver "mouse" EndSection Section "Device" Identifier "Configured Video Device" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" EndSection UPDATE2: I have installed vnc4server package. I can connect over vnc from my windows 7 laptop and i see empty desktop with terminal window open. Seems that the xserver and gdm are running but they cant talk with my GPU. I am not sure if a can use any gui tool to configure it overthe vnc, as all I see is the terminal window, no taskbars etc. UPDATE3: My current Xorg.0.log http://pastebin.pl/18918 The graphic chipset integrated into the D510 processor is Intel 945GC

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  • How can I display additional boot and shutdown information on the Windows 7 welcome screen?

    - by Daniel Saner
    There is a small tweak, I believe it is a registry key, that allows to display additional information on the Welcome and Shutting down screens of Windows 7 (and most likely Vista, too). I have activated this tweak on one of my systems; unfortunately I forgot how I did it, and I can't seem to find the website that originally gave me that information. Usually, the Windows 7 welcome screen will just display "Welcome" when logging in. With the tweak activated, my Welcome screen gives status information such as "Loading user settings" or "Preparing desktop". When shutting down, the default screen simply says "Shutting down". With the tweak activated, it gives additional status information such as "Stopping Windows services". This appears the same way that Windows gives information when updates are installed or configured during the startup or shutdown procedure, and I find them quite helpful in getting a feel for what task takes how long during that process. The only setting I was able to find is the Boot log checkbox on the Boot tab of the msconfig application. However, this results in Windows displaying console logs of drivers it is loading, etc., instead of the animated Windows title. This is NOT the setting I am looking for. The "additional boot information" setting that I have activated on this system still displays the regular animated Windows logo, and only replaces the strings displayed on the blue Welcome and Shutdown screens. Could someone direct me to the registry key (or whatever setting) that is used to get this behaviour? Edit: Here are a few pictures of the enhanced Welcome and Shutdown screens taken with my mobile phone—they're in German though. Login screens "Waiting for User Profile Service" and "Preparing desktop": Logout screen "Stopping Windows services":

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • How can the blank space in a C# comboBox be filled as a hint for the user?

    - by Jim Fell
    When a comboBox in C# is dynamically populated the comboBox appears blank until the user clicks on it to view the available items in the dropdown. Ideally, I would like to use this blank space (prior to clicking the dropdown) to be used to give the user a hint as to what s/he should do. For example, it might say something like, "Select such-and-such..." Is there a way to do this? I tried setting the Text property, but that didn't do anything. I am using Microsoft Visual C# 2008 Express Edition. Thanks.

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  • What's the reason for leaving an extra blank line at the end of a code file?

    - by Lord Torgamus
    Eclipse and MyEclipse create new Java files with an extra blank line after the last closing brace by default. I think CodeWarrior did the same thing a few years back, and that some people leave such blank lines in their code either by intention or laziness. So, this seems to be at least a moderately widespread behavior. As a former human language editor -- copy editing newspapers, mostly -- I find that those lines look like sloppiness or accidents, and I can't think of a reason to leave them in source files. I know they don't affect compilation in C-style languages, including Java. Are there benefits to having those lines, and if so, what are they?

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  • xajax and codeigniter - blank page and xajax request URI error.

    - by Adam Leonard
    I am unfortunately getting a blank page when trying to run a site locally. There are other people running it locally just fine, so I am wondering if it could be something to do with my LAMP environment. When I attempt to load the site, it's nothing but a blank page. I've ran php index.php in console and the error I get is the following "xajax Error: xajax failed to automatically identify your Request URI.Please set the Request URI explicitly when you instantiate the xajax object.". I'm not quite sure how to handle this in CodeIgniter and or at all to be honest.

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  • WordPress > Activating plugin makes site go blank in one theme, not in another. Generated source ide

    - by Scott B
    Strangest thing. When I activate this specific plugin, the public side of the site goes blank (nothing but a white screen with blank view source). However, when I test the site with the wordpress default theme, the plugin does not conflict and the site works fine. The interesting thing is that I've compared the generated source (using FF's webmaster tools) with and without plugin activated and in each case they are identical. This led me to believe that perhaps the plugin was altering htaccess, however, that file is the same whether or not the plugin is active or not. How can I find out what is causing the problem with this plugin? The plugin is called "Crawl Rate Tracker".

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  • What is the fastest way to trim blank lines from beginning and end of array?

    - by Edward Tanguay
    This script: <?php $lines[] = ''; $lines[] = 'first line '; $lines[] = 'second line '; $lines[] = ''; $lines[] = 'fourth line'; $lines[] = ''; $lines[] = ''; $lineCount = 1; foreach($lines as $line) { echo $lineCount . ': [' . trim($line) . ']<br/>'; $lineCount++; } ?> produces this output: 1: [] 2: [first line] 3: [second line] 4: [] 5: [fourth line] 6: [] 7: [] What is the fastest, most efficient way to change the above script so that it also deletes the preceding and trailing blank entries but not the interior blank entries so that it outputs this: 1: [first line] 2: [second line] 3: [] 4: [fourth line] I could use the foreach loop but I imagine there is a way with array_filter or something similar which is much more efficient.

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  • Prevent blank links (having javascript:;) from openening in new tab/window on middle click...?

    - by jayarjo
    There is a common practice of using <a></a> tags to markup beautiful buttons, with onlick and onhover style change, etc. Which looks and behaves great, on most part. Although there turned out to be a HUGE problem, which was not very obvious on start. The problem is that these beautiful "buttons" open new windows on middle click, either blank or with the same content as current one (depends on whether one uses # or javascript:; to disable href part). Now I've got JavaScript RIA with buttons all over it, opening new windows on middle click... Lame... At first I even couldn't understand why I get sometimes those blank pages in the browser. Since it's pretty established practice to use links in such manner, maybe there is any established way to deal with described problem?

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  • what difference between NULL, blank and empty in php?

    - by I Like PHP
    i have one form which have some input box and some select box. i want to apply that nothing can be empty or blank before further activity, so i use below condition foreach($_POST as $k=>$v) { if($v=='' || $v==NULL || empty($v)) { $_SESSION['errMsg']=' Please fill all the fields properly'; header("location:somepage.php"); exit; } } now my question is: above if is useful or not? if not then which condition is enough to prevent blank entry $v=='' or $v==NULL or empty($v) or i have to use all of these conditions? Thanks in advance

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  • How can i pass nothing or a blank cell to an Optional argument in VBA?

    - by user2985990
    I am trying to set up a function so that whether I pass a blank cell or do not even select a cell for the argument it returns the function I am looking for. Here is my code: Function FinancialsAge(FirstBirthday As Date, BeginningDate As Date, Optional Second Birthday As Variant) As String If IsMissing(SecondBirthday) = True Or SecondBirthday = vbNullString Then FinancialsAge = Year(BeginningDate - FirstBirthday) - 1900 ElseIf SecondBirthday Then FinancialsAge = (Year(BeginningDate - FirstBirthday) - 1900) & "/" & (Year(BeginningDate - SecondBirthday) - 1900) End If End Function This code works fine as long as I select a blank cell for the third argument but when I leave the third argument out I get a "#Value!" error in the cell. Anyway to do this in Excel VBA so that the function works under both circumstances? Thanks,

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