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  • Custom ViewEngine problem with ASP.NET MVC

    - by mare
    In this question jfar answered with his solution the problem is it does not work for me. In the method FindView() I have to somehow check if the View we are requesting is a ViewUserControl. Because otherwise I get an error saying: "A master name cannot be specified when the view is a ViewUserControl." This is my custom view engine code right now: public class PendingViewEngine : VirtualPathProviderViewEngine { public PendingViewEngine() { // This is where we tell MVC where to look for our files. /* {0} = view name or master page name * {1} = controller name */ MasterLocationFormats = new[] {"~/Views/Shared/{0}.master", "~/Views/{0}.master"}; ViewLocationFormats = new[] { "~/Views/{1}/{0}.aspx", "~/Views/Shared/{0}.aspx", "~/Views/Shared/{0}.ascx", "~/Views/{1}/{0}.ascx" }; PartialViewLocationFormats = new[] {"~/Views/{1}/{0}.ascx", "~/Views/Shared/{0}.ascx"}; } protected override IView CreatePartialView(ControllerContext controllerContext, string partialPath) { return new WebFormView(partialPath, ""); } protected override IView CreateView(ControllerContext controllerContext, string viewPath, string masterPath) { return new WebFormView(viewPath, masterPath); } public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) { if (controllerContext.HttpContext.Request.IsAjaxRequest()) return base.FindView(controllerContext, viewName, "Modal", useCache); return base.FindView(controllerContext, viewName, "Site", useCache); } } The above ViewEngine fails on calls like this: <% Html.RenderAction("Display", "WidgetZoneV2", new { zoneslug = "left-default-zone" }); %> As you can see, I am providing Route values to my RenderAction call. The action I am rendering here is this: // Widget zone name is unique // GET: /WidgetZoneV2/{zoneslug} public ActionResult Display(string zoneslug) { zoneslug = Utility.RemoveIllegalCharacters(zoneslug); // Displaying widget zone creates new widget zone if it does not exist yet; so it prepares our page for // dropping of content widgets WidgetZone zone; if (!_repository.IsUniqueSlug(zoneslug)) zone = (WidgetZone) _repository.GetInstance(zoneslug); else { // replace slug with spaces to convert it into Title zone = new WidgetZone {Slug = zoneslug, Title = zoneslug.Replace('-', ' '), WidgetsList = new ContentList()}; _repository.Insert(zone); } ViewData["ContentItemsList"] = _repository.GetContentItems(); return View("WidgetZoneV2", zone); } I cannot use RenderPartial (at least I don't know how) the way I can RenderAction. To my knowledge there is no way to provide RouteValueDictionary to RenderPartial() like the way you can to RenderAction().

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • Drawing performance with CGImageCreateWithJPEGDataProvider?

    - by Rnegi
    I've actually curious about this for the iPhone. I am getting an MJPEG stream from a server and trying to render it natively on the iphone (without the use of safari class). Reasons for this is because the safari class while CAN render MJPEG natively, does not do so at the framerate I would like. So I tried drawing it natively, but I've come up with performance issues, namely a syncing issue between what I'm getting from the server and what I am able to draw onto the screen of the phone. (There should be a little lag, but the drift gets really bad, which is what I want to avoid). So I have a connection set up to my server and I do get the JPEGS. It's just data I insert into a NSMutableArray buffer CFMutableDataRef _t_data_ref = (CFMutableDataRef)[_buffer_array objectAtIndex:0]; //CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData (_cf_buffer_data); CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData(_t_data_ref); CGImageRef image = CGImageCreateWithJPEGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault); CGImageRef imgRef = image; CGContextDrawImage(context, CGRectMake(0, 17, 380, 285), imgRef); CGImageRelease(image); CGDataProviderRelease(imgDataProvider); please note this is the gist of my code, but it should summarize what I am trying to accomplish with regards to drawing. Also in order to get the framerate in sync, I had to detach a separate thread that sleeps X seconds and calls [self setNeedsDisplay]. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Top-level pool while(1) { //[NSThread sleepForTimeInterval:TIMER_REFRESH_VALUE]; //sleep(unsigned int ); usleep(MICRO_REFRESH_VALUE); if ([_buffer_array count] > 10) { //NSLog(@"stuff %d", [_buffer_array count]); //[self setNeedsDisplay]; [self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; } } [pool release]; // Release the objects in the pool. My buffer of jpeg data actually fills up quite quick, but I can't seem to actually consume what i'm getting at the same rate, actually much slower. Are there any documents that can describe what kind of performance tuning I can do to make it go faster when rendering the JPEG to the screen? Or am I kind of stuck here? Thanks!

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  • ASP.NET MVC, Webform hybrid

    - by Greg Ogle
    We (me and my team) have a ASP.NET MVC application and we are integrating a page or two that are Web Forms. We are trying to reuse the Master Page from our MVC part of the app in the WebForms part. We have found a way of rendering an MVC partial view in web forms, which works great, until we try and do a postback, which is the reason for using a WebForm. The Error: Validation of viewstate MAC failed. If this application is hosted by a Web Farm or cluster, ensure that configuration specifies the same validationKey and validation algorithm. AutoGenerate cannot be used in a cluster. The Code to render the partial view from a WebForm (credited to "How to include a partial view inside a webform"): public static class WebFormMVCUtil { public static void RenderPartial(string partialName, object model) { //get a wrapper for the legacy WebForm context var httpCtx = new HttpContextWrapper(System.Web.HttpContext.Current); //create a mock route that points to the empty controller var rt = new RouteData(); rt.Values.Add("controller", "WebFormController"); //create a controller context for the route and http context var ctx = new ControllerContext( new RequestContext(httpCtx, rt), new WebFormController()); //find the partial view using the viewengine var view = ViewEngines.Engines.FindPartialView(ctx, partialName).View; //create a view context and assign the model var vctx = new ViewContext(ctx, view, new ViewDataDictionary { Model = model }, new TempDataDictionary()); //ERROR OCCURS ON THIS LINE view.Render(vctx, System.Web.HttpContext.Current.Response.Output); } } My only experience with this error is in context of a web farm, which is not the case. Also, I understand that the machine key is used for decrypting the ViewState. Any information on how to diagnose this issue would be appreciated. A Work-around: So far the work-around is to move the header content to a PartialView, then use an AJAX call to call a page with just the Partial View from the WebForms, and then using the PartialView directly on the MVC Views. Also, we are still able to share non-tech-specific parts of the Master Page, i.e. anything that is not MVC specific. Still yet, this is not an ideal solution, a server-side solution is still desired. Also, this solutino has issues when working with controls that have more sophisticated controls, using JavaScript, particularly dynamically generated script as used by 3rd party controls.

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  • Using embedded resources in Silverlight (4) - other cultures not being compiled

    - by Andrei Rinea
    I am having a bit of a hard time providing localized strings for the UI in a small Silverlight 4 application. Basically I've put a folder "Resources" and placed two resource files in it : Statuses.resx Statuses.ro.resx I do have an enum Statuses : public enum Statuses { None, Working } and a convertor : public class StatusToMessage : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (!Enum.IsDefined(typeof(Status), value)) { throw new ArgumentOutOfRangeException("value"); } var x = Statuses.None; return Statuses.ResourceManager.GetString(((Status)value).ToString(), Thread.CurrentThread.CurrentUICulture); } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } } in the view I have a textblock : <TextBlock Grid.Column="3" Text="{Binding Status, Converter={StaticResource StatusToMessage}}" /> Upon view rendering the converter is called but no matter what the Thread.CurrentThread.CurrentUICulture is set it always returns the default culture value. Upon further inspection I took apart the XAP resulted file, taken the resulted DLL file to Reflector and inspected the embedded resources. It only contains the default resource!! Going back to the two resource files I am now inspecting their properties : Build action : Embedded Resource Copy to output directory : Do not copy Custom tool : ResXFileCodeGenerator Custom tool namespace : [empty] Both resource (.resx) files have these settings. The .Designer.cs resulted files are as follows : Statuses.Designer.cs : //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace SilverlightApplication5.Resources { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Statuses { // ... yadda-yadda Statuses.ro.Designer.cs [empty] I've taken both files and put them in a console application and they behave as expected in it, not like in this silverlight application. What is wrong?

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  • heroku time zone problem, logging local server time

    - by Ole Morten Amundsen
    UPDATE: Ok, I didn't formulate a good Q to be answered. I still struggle with heroku being on -07:00 UTC and I at +02:200 UTC. Q: How do I get the log written in the correct Time.zone ? The 9 hours difference, heroku (us west) - norway, is distracting to work with. I get this in my production.log (using heroku logs): Processing ProductionController#create to xml (for 81.26.51.35 at 2010-04-28 23:00:12) [POST] How do I get it to write 2010-04-29 08:00:12 +02:00 GMT ? Note that I'm running at heroku and cannot set the server time myself, as one could do at your amazon EC2 servers. Below is my previous question, I'll leave it be as it holds some interesting information about time and zones. Why does Time.now yield the server local time when I have set the another time zone in my environment.rb config.time_zone = 'Copenhagen' I've put this in a view <p> Time.zone <%= Time.zone %> </p> <p> Time.now <%= Time.now %> </p> <p> Time.now.utc <%= Time.now.utc %> </p> <p> Time.zone.now <%= Time.zone.now %> </p> <p> Time.zone.today <%= Time.zone.today %> </p> rendering this result on my app at heroku Time.zone (GMT+01:00) Copenhagen Time.now Mon Apr 26 08:28:21 -0700 2010 Time.now.utc Mon Apr 26 15:28:21 UTC 2010 Time.zone.now 2010-04-26 17:28:21 +0200 Time.zone.today 2010-04-26 Time.zone.now yields the correct result. Do I have to switch from Time.now to Time.zone.now, everywhere? Seems cumbersome. I truly don't care what the local time of the server is, it's giving me loads of trouble due to extensive use of Time.now. Am I misunderstanding anything fundamental here?

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  • load google annotated chart within jquery ui tab content via ajax method

    - by twmulloy
    Hi, I am encountering an issue with trying to load a google annotated chart (http://code.google.com/apis/visualization/documentation/gallery/annotatedtimeline.html) within a jquery ui tab using content via ajax method (http://jqueryui.com/demos/tabs/#ajax). If instead I use the default tabs functionality, writing out the code things work fine: <div id="tabs"> <ul> <li><a href="#tabs-1">Chart</a></li> </ul> <div id="tabs-1"> <script type="text/javascript"> google.load('visualization', '1', {'packages':['annotatedtimeline']}); google.setOnLoadCallback(drawChart); function drawChart() { var data = new google.visualization.DataTable(); data.addColumn('date', 'Date'); data.addColumn('number', 'cloudofinc.com'); data.addColumn('string', 'header'); data.addColumn('string', 'text') data.addColumn('number', 'All Clients'); data.addRows([ [new Date('May 12, 2010'), 2, '2 New Users', '', 3], [new Date('May 13, 2010'), 0, undefined, undefined, 0], [new Date('May 14, 2010'), 0, undefined, undefined, 0], ]); var chart = new google.visualization.AnnotatedTimeLine(document.getElementById('chart_users')); chart.draw(data, { displayAnnotations: false, fill: 10, thickness: 1 }); } </script> <div id='chart_users' style='width: 100%; height: 400px;'></div> </div> </div> But if I use the ajax method for jquery ui tab and point to the partial for the tab, it doesn't work completely. The page renders and once the chart loads, the browser window goes white. However, you can see the tab partial flash just before the chart appears to finish rendering (the chart never actually displays). I have verified that the partial is indeed loading properly without the chart. <div id="tabs"> <ul> <li><a href="ajax/tabs-1">Chart</a></li> </ul> </div>

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  • Why does UIWebKit throw a structuralComplexityContribution exception?

    - by Axeva
    I've got a simple UIWebView in my iPhone app that's loading a XHTML document with some SGV embeded. This all works find on the desktop version of Safari, but it crashes in a UIWebView. Here is the Objective C: NSString *path = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"html"]; NSData *fileData = [NSData dataWithContentsOfFile: path]; [svgView loadData: fileData MIMEType: @"text/xml" textEncodingName: @"UTF-8" baseURL: [NSURL fileURLWithPath: path]]; I also tried a MIMEType of application/xhtml+xml, but it didn't help. Here is the HTML: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>XTech SVG Demo</title> </head> <body> <svg xmlns="http://www.w3.org/2000/svg"> <g style="fill-opacity:0.7;"> <circle cx="6.5cm" cy="2cm" r="100" style="fill:red; stroke:black; stroke-width:0.1cm" transform="translate(0,50)" /> <circle cx="6.5cm" cy="2cm" r="100" style="fill:blue; stroke:black; stroke-width:0.1cm" transform="translate(70,150)" /> <circle cx="6.5cm" cy="2cm" r="100" style="fill:green; stroke:black; stroke-width:0.1cm" transform="translate(-70,150)"/> </g> </svg> </body> </html> All very basic stuff. When it loads on the iPhone, however, it crashes with this error: 2010-03-31 10:37:10.252 ColorDoodle[2014:20b] -[DOMElement structuralComplexityContribution]: unrecognized selector sent to instance 0x3e51b60 2010-03-31 10:37:10.253 ColorDoodle[2014:20b] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[DOMElement structuralComplexityContribution]: unrecognized selector sent to instance 0x3e51b60' Any idea why? Is this a bug in the rendering engine of the UIWebView? I don't see anything too odd here. * Updated * There is definitely something screwy going on here. If I add this bit of code just inside the tag, it works fine: <form> </form> Take that code back out, and it crashes again.

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • How do I construct a Django reverse/url using query args?

    - by Andrew Dalke
    I have URLs like http://example.com/depict?smiles=CO&width=200&height=200 (and with several other optional arguments) My urls.py contains: urlpatterns = patterns('', (r'^$', 'cansmi.index'), (r'^cansmi$', 'cansmi.cansmi'), url(r'^depict$', cyclops.django.depict, name="cyclops-depict"), I can go to that URL and get the 200x200 PNG that was constructed, so I know that part works. In my template from the "cansmi.cansmi" response I want to construct a URL for the named template "cyclops-depict" given some query parameters. I thought I could do {% url cyclops-depict smiles=input_smiles width=200 height=200 %} where "input_smiles" is an input to the template via a form submission. In this case it's the string "CO" and I thought it would create a URL like the one at top. This template fails with a TemplateSyntaxError: Caught an exception while rendering: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': u'CO', 'height': 200, 'width': 200}' not found. This is a rather common error message both here on StackOverflow and elsewhere. In every case I found, people were using them with parameters in the URL path regexp, which is not the case I have where the parameters go into the query. That means I'm doing it wrong. How do I do it right? That is, I want to construct the full URL, including path and query parameters, using something in the template. For reference, % python manage.py shell Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from django.core.urlresolvers import reverse >>> reverse("cyclops-depict", kwargs=dict()) '/depict' >>> reverse("cyclops-depict", kwargs=dict(smiles="CO")) Traceback (most recent call last): File "<console>", line 1, in <module> File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 356, in reverse *args, **kwargs))) File "/Library/Python/2.6/site-packages/django/core/urlresolvers.py", line 302, in reverse "arguments '%s' not found." % (lookup_view_s, args, kwargs)) NoReverseMatch: Reverse for 'cyclops-depict' with arguments '()' and keyword arguments '{'smiles': 'CO'}' not found.

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • How can I successfully perform hidden line removal after pass through FBO?

    - by Brett
    Hi All, I'm trying to perform hidden line removal using polygon offset fill. The code works perfectly if I render directly to the window buffer but fails to draw the lines when passed through a FBO as shown below The code I use to draw the objects void drawCubes (GLboolean removeHiddenLines) { glLineWidth(2.0); glPushMatrix(); camera.ApplyCameraTransform(); for(int i = 0; i < 50; i ++){ glPushMatrix(); cube[i].updatePerspective(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor3f(1.0,1.0,1.0); cube[i].draw(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if(removeHiddenLines){ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1.0); glColor3f(1.0, 0.0, 0.0); //fill polygons for hidden line removal cube[i].draw(); glDisable(GL_POLYGON_OFFSET_FILL); } glPopMatrix(); } glPopMatrix(); } For this example, the first pass involves rendering to both the window buffer and a FBO. void firstPass() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, fboWidth, fboHeight); glEnable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); drawParticleView(GL_TRUE); glDisable(GL_DEPTH_TEST); } Second pass renders FBO back to window buffer. void secondPass() { glEnable(GL_TEXTURE_2D); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, renderTextureID[0]); glViewport(fboWidth, 0, fboWidth, fboHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2f(-1.0f, -1.0f); glTexCoord2i(1, 0); glVertex2f(1.0f, -1.0f); glTexCoord2i(1, 1); glVertex2f(1.0f, 1.0f); glTexCoord2i(0, 1); glVertex2f(-1.0f, 1.0f); glEnd(); glDisable(GL_TEXTURE_2D); } I don't understand why the two views wouldn't be the same? Am I missing something (obviously I am)? Thanks

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  • Yii - Custom GridView with Multiple Tables

    - by savinger
    So, I've extended GridView to include an Advanced Search feature tailored to the needs of my organization. Filter - lets you show/hide columns in the table, and you can also reorder columns by dragging the little drag icon to the left of each item. Sort - Allows for the selection of multiple columns, specify Ascending or Descending. Search - Select your column and insert search parameters. Operators tailored to data type of selected column. Version 1 works, albeit slowly. Basically, I had my hands in the inner workings of CGridView, where I snatch the results from the DataProvider and do the searching and sorting in PHP before rendering the table contents. Now writing Version 2, where I aim to focus on clever CDbCriteria creation, allowing MySQL to do the heavy lifting so it will run quicker. The implementation is trivial when dealing with a single database table. The difficulty arises when I'm dealing with 2 or more tables... For example, if the user intends to search on a field that is a STAT relation, I need that relation to be present in my query. Here's the question. How do I assure that Yii includes all with relations in my query so that I include comparisons? I've included all my relations with my criteria in the model's search function and I've tried CDbCriteria's together ... public function search() { $criteria=new CDbCriteria; $criteria->compare('id', $this->id); $criteria->compare( ... ... $criteria->with = array('relation1','relation2','relation3'); $criteria->together = true; return new CActiveDataProvider( get_class($this), array( 'criteria'=>$criteria, 'pagination' => array('pageSize' => 50) ));} But I still get errors like this... CDbCommand failed to execute the SQL statement: SQLSTATE[42S22]: Column not found: 1054 Unknown column 't.relation3' in 'where clause'. The SQL statement executed was: SELECT COUNT(DISTINCT `t`.`id`) FROM `table` `t` LEFT OUTER JOIN `relation_table` `relation0` ON (`t`.`id`=`relation0`.`id`) LEFT OUTER JOIN `relation_table` `relation1` ON (`t`.`id`=`relation1`.`id`) WHERE (`t`.`relation3` < 1234567890) Where relation0 and relation1 are BELONGS_TO relations, but any STAT relations are missing. Furthermore, why is the query a SELECT COUNT(DISTINCT 't'.'id') ?

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  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

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  • fetching rows from mysql table and displaying them as JGROWL notifications

    - by jeansymolanza
    hey guys, i am having problems implementing my php/mysql code into a jgrowl if you are familiar with jgrowl you will know it delivers notifications like Growl does for OS X i am trying to get it read all the records from my table but at the moment it is only displaying one record as a notification and it loops through it 4 times another problem is that if i have 5 rows in the table then jgrowl will only display 4 notifications are going to be viewed how do i get it to view all the records in the table as notifications and how do i display the total number of records (5) as notifications and account for the missing one at the moment thanking you guys in advance... God bless <script type="text/javascript"> // In case you don't have firebug... if (!window.console || !console.firebug) { var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"]; window.console = {}; for (var i = 0; i < names.length; ++i) window.console[names[i]] = function() {}; } (function($){ $(document).ready(function(){ // This specifies how many messages can be pooled out at any given time. // If there are more notifications raised then the pool, the others are // placed into queue and rendered after the other have disapeared. $.jGrowl.defaults.pool = 5; var i = 1; var y = 1; setInterval( function() { if ( i < <?php echo $totalRows_comment; ?> ) { <?php echo '$.jGrowl("'.$row_comment['comment'].'",'; ?> { sticky: true, log: function() { console.log("Creating message " + i + "..."); }, beforeOpen: function() { console.log("Rendering message " + y + "..."); y++; } }); } i++; } , 1000 ); }); })(jQuery); </script> <p> </span> <p>

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  • Binding CoreData Managed Object to NSTextFieldCell subclass

    - by ndg
    I have an NSTableView which has its first column set to contain a custom NSTextFieldCell. My custom NSTextFieldCell needs to allow the user to edit a "desc" property within my Managed Object but to also display an "info" string that it contains (which is not editable). To achieve this, I followed this tutorial. In a nutshell, the tutorial suggests editing your Managed Objects generated subclass to create and pass a dictionary of its contents to your NSTableColumn via bindings. This works well for read-only NSCell implementations, but I'm looking to subclass NSTextFieldCell to allow the user to edit the "desc" property of my Managed Object. To do this, I followed one of the articles comments, which suggests subclassing NSFormatter to explicitly state which Managed Object property you would like the NSTextFieldCell to edit. Here's the suggested implementation: @implementation TRTableDescFormatter - (BOOL)getObjectValue:(id *)anObject forString:(NSString *)string errorDescription:(NSString **)error { if (anObject != nil){ *anObject = [NSDictionary dictionaryWithObject:string forKey:@"desc"]; return YES; } return NO; } - (NSString *)stringForObjectValue:(id)anObject { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; return [anObject valueForKey:@"desc"]; } - (NSAttributedString*)attributedStringForObjectValue:(id)anObject withDefaultAttributes:(NSDictionary *)attrs { if (![anObject isKindOfClass:[NSDictionary class]]) return nil; NSAttributedString *anAttributedString = [[NSAttributedString alloc] initWithString: [anObject valueForKey:@"desc"]]; return anAttributedString; } @end I assign the NSFormatter subclass to my cell in my NSTextFieldCell subclass, like so: - (void)awakeFromNib { TRTableDescFormatter *formatter = [[[TRTableDescFormatter alloc] init] autorelease]; [self setFormatter:formatter]; } This seems to work, but falls down when editing multiple rows. The behaviour I'm seeing is that editing a row will work as expected until you try to edit another row. Upon editing another row, all previously edited rows will have their "desc" value set to the value of the currently selected row. I've been doing a lot of reading on this subject and would really like to get to the bottom of this. What's more frustrating is that my NSTextFieldCell is rendering exactly how I would like it to. This editing issue is my last obstacle! If anyone can help, that would be greatly appreciated.

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • Rails: AJAX Controller JS not firing...

    - by neezer
    I'm having an issue with one of my controller's AJAX functionality. Here's what I have: class PhotosController < ApplicationController # ... def create @photo = Photo.new(params[:photo]) @photo.image_content_type = MIME::Types.type_for(@photo.image_file_name).to_s @photo.image_width = Paperclip::Geometry.from_file(params[:photo][:image]).width.to_i @photo.image_height = Paperclip::Geometry.from_file(params[:photo][:image]).height.to_i @photo.save! respond_to do |format| format.js end end # ... end This is called through a POST request sent by this code: $(function() { // add photos link $('a.add-photos-link').colorbox({ overlayClose: false, onComplete: function() { wire_add_photo_modal(); } }); function wire_add_photo_modal() { <% session_key = ActionController::Base.session_options[:key] %> $('#upload_photo').uploadify({ uploader: '/swf/uploadify.swf', script: '/photos', cancelImg: '/images/buttons/cancel.png', buttonText: 'Upload Photo(s)', auto: true, queueID: 'queue', fileDataName: 'photo[image]', scriptData: { '<%= session_key %>': '<%= u cookies[session_key] %>', commit: 'Adding Photo', controller: 'photos', action: 'create', '_method': 'post', 'photo[gallery_id]': $('#gallery_id').val(), 'photo[user_id]': $('#user_id').val(), authenticity_token: encodeURIComponent('<%= u form_authenticity_token if protect_against_forgery? %>') }, multi: true }); } }); Finally, I have my response code in app/views/photos/create.js.erb: alert('photo added!'); My log file shows that the request was successful (the photo was successfully uploaded), and it even says that it rendered the create action, yet I never get the alert. My browser shows NO javascript errors. Here's the log AFTER a request from the above POST request is submitted: Processing PhotosController#create (for 127.0.0.1 at 2010-03-16 14:35:33) [POST] Parameters: {"Filename"=>"tumblr_kx74k06IuI1qzt6cxo1_400.jpg", "photo"=>{"user_id"=>"1", "image"=>#<File:/tmp/RackMultipart20100316-54303-7r2npu-0>}, "commit"=>"Adding Photo", "_edited_session"=>"edited", "folder"=>"/kakagiloon/", "authenticity_token"=>"edited", "action"=>"create", "_method"=>"post", "Upload"=>"Submit Query", "controller"=>"photos"} [paperclip] Saving attachments. [paperclip] saving /public/images/assets/kakagiloon/thumbnail/tumblr_kx74k06IuI1qzt6cxo1_400.jpg [paperclip] saving /public/images/assets/kakagiloon/profile/tumblr_kx74k06IuI1qzt6cxo1_400.jpg [paperclip] saving /public/images/assets/kakagiloon/original/tumblr_kx74k06IuI1qzt6cxo1_400.jpg Rendering photos/create Completed in 248ms (View: 1, DB: 6) | 200 OK [http://edited.local/photos] NOTE: I edited out all the SQL statements and I put "edited" in place of sensitive info. What gives? Why aren't I getting my alert();? Please let me know if you need anymore info to help me solve this issue! Thanks.

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  • How can I create specialized builders for semantic layout in rails?

    - by Paul Alexander
    This is how I'd like to write markup in say index.html.erb <%= page_for "Super Cool Page" do |p| %> <%= p.header do %> Ruby is Cool <% end %> <%= p.body do %> Witty discourse on Ruby. <% end %> <% if page.has_sidebar? %> <%= p.sidebar do %> <ul><li>Option 1</li></ul> <% end %> <% end %> <% end %> Which would output <div class="page"> <header><h1>Super Cool Page</h1></header> <section> Witty discourse on Ruby. </section> </div> and when page.has_sidebar? is true <div class="page"> <header><h1>Super Cool Page</h1></header> <asside><ul><li>Option 1</li></ul></asside> <section> Witty discourse on Ruby. </section> </div> I've taken a look at the FormHelper class in rails for guidance, but it seems like I'd have to duplicate a lot of work which I'm trying to avoid. I'm really just trying to figure out where to hang the classes/modules/methods in the framework and whit kind of object |p| should be. My first inclination was to create a PageBuilder class that implements header, body and sidebar methods. But I got stuck on the rendering pipeline to get everything output just right. Is there a gem that already provides this type of semantic generation? If not I'd love any insight on how to set this up.

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  • How to call Ajax to run a PHP file while maintaining PHP & Javascript variables.

    - by Umar
    Hi Stackoverflowers. I'm using the Facebook php-sdk to get the users name and friends, right now the loading friends part takes about +3 seconds so I wanted to do it via Ajax, e.g. so the document can load and jQuery then calls an external PHP script which loads the friends (their names and their profile pictures). So to do this I did: $(document).ready(function() { var loadUrl = "http://localhost/fb/getFriends.php" ; $("#friends") .html("Hold on, your friends are loading!") .load(loadUrl); }); But I get a PHP error: Fatal error: Call to a member function api() on a non-object If I do this in the same PHP file (so I don't use Ajax at all to call it) it works fine. Now I think I understand the reason this is happening, but I don't know how to fix it. In my main index.php file I have a bunch of init and session code e.g. FB.init({ appId : '<?php echo $facebook->getAppId(); ?>', session : <?php echo json_encode($session); ?>, // don't refetch the session when PHP already has it status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); So I'm just wondering what is the best way to treat my new separate PHP file getFriends.php in a way where it has access to all PHP/JavaScript session data/variables? If you haven't used the Facebook php-sdk I'll quickly explain what I mean: Lets say I have index.php and getUsername.php, from index.php I want to retrieve the getUsername.php file via Ajax using .load. Now the problem is getUsername.php needs to access PHP session data/Javascript Init functions which were created in index.php, so I'm thinking of ways to solve this (I'm new to PHP so sorry if this sounds silly) but I'm thinking maybe I could do a POST in jQuery Ajax and post the session data? Or maybe I could create a PHP class, so something like: class getUsername extends index{} /*Yes I'm a newbie*/ If you have a look at the php-sdk example.php link posted at the top maybe you'd better understand what variables exactly need to be accessed from a new file. Also on a different note, I'm using PHP to work out page rendering times and it seems that fetching the users name alone : // Session based API call. if ($session) { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } } Can take a good 4 seconds, is this normal? Once I get the users details is it good to cache it or something? -Speed isn't as important right now, for now I'm just trying to figure out this Ajax-separating php files thing. Woah this is a long post. Thanks very much for your time.

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  • Design time error - multiple controls with the same Id

    - by ilivewithian
    I'm using VS 2008, I have a very simple page that has a bunch of uniquely named controls. When I try to view it in design mode I get the following error: Error Rendering Control - Label12 An unhanded exception has occurred. Multiple controls with the same ID 'Label1' were found. FindControl requires that controls have unique IDs I've checked the HTML and the designer file and I can only see one control called Label1. What might be causing this? Also, here is the aspx markup I'm having trouble with? <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="CoachingAppearanceReport.aspx.vb" Inherits="AcademyPro.CoachingAppearanceReport" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div id="appearanceDetail" class="Left CriteriaContainer"> <asp:Label ID="Label1" runat="server" Text="Appearance Type" AssociatedControlID="ddlAppearanceType" /> <asp:DropDownList ID="ddlAppearanceType" runat="server" CssClass="AppType" OnDataBound="ddlAppearanceType_DataBound" DataSourceID="odsAppearanceType" DataTextField="AppearanceType" DataValueField="AppearanceTypeCode"> </asp:DropDownList> <asp:RequiredFieldValidator ID="rfvAppearanceType" runat="server" ControlToValidate="ddlAppearanceType" InitialValue="" Text="*" ErrorMessage="The appearance type must be selected" /> <asp:Label ID="lblAppearanceType" runat="server" /> <br /> <div class="SubSettings"> <asp:Label ID="Label12" runat="server" Text="Subbed for" AssociatedControlID="ddlSubbedFor" /> <asp:DropDownList ID="ddlSubbedFor" runat="server" OnDataBound="ddlSubbedFor_DataBound" DataSourceID="odsPlayersInAgeGroup" DataTextField="PlayerName" DataValueField="PlayerID"> </asp:DropDownList> <asp:Label ID="lblSubbedFor" runat="server" /> <br /> <asp:Label ID="Label13" runat="server" Text="Mins" AssociatedControlID="txtSubMins" /> <asp:TextBox ID="txtSubMins" runat="server" MaxLength="3" CssClass="TinyWidth" /> <asp:Label ID="lblSubMins" runat="server" /> </div> </div> </ContentTemplate> </asp:UpdatePanel> </form> </body> </html>

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  • LINQ to XML, a problem conceptualizing how the tree should look.

    - by snark
    Have you ever had one of those days when you've dug a hole but your so deep in now that the only option is to keep on digging and see where you come out? I thought just for giggles in the latest component I'm writing to use LINQ to XML because it was about time I saw what all the hooplah was about. The problem: I am making a graph component that contains series of data that get graphed and then you can apply a formula to that series and graph another series then apply a formula to that series and so on. So I figured that I would do so in 2 steps, create (and manage) an XML representaion of the series and how they relate to each other, then pass this xml to a draw engine which draws. Conceptually its a tree, with the exception of the root all child series being based upon a parent (1 parent can have many children. So I should always be adding child nodes to their parent and if I delete a node(series) then I can simply delete the series and its descendants (then draw) and voila all the messy iterating through each node finding parents and children is unneccessary. Trouble is I dont know how to represent this tree in XML i.e. the structure. My first attempt saw me programatically adding each series as siblings, which worked like a treat because I ended up with an ordered list and thus my order of rendering was maintained. I had this <Chart> <Series id="1">seriesText1</Series> <Series id="2">seriesText2</Series> <Series id="3">seriesText3</Series> <Series id="4">seriesText4</Series> </Chart> I'm in a muddle now ... how can I represent a series and a series that has children series. If some-one can give me a hint to how my tree should look (perhaps with a snippet on how to programatically add nodes to their parents) All the examples I have read usually have some container elements such as <ContactS> or <BookS> but my head says I have <series> some of them parent some of them children. Would appreciate a nudge in the right direction.

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  • How do I destruct data associated with an object after the object no longer exists?

    - by Phineas
    I'm creating a class (say, C) that associates data (say, D) with an object (say, O). When O is destructed, O will notify C that it soon will no longer exist :( ... Later, when C feels it is the right time, C will let go of what belonged to O, namely D. If D can be any type of object, what's the best way for C to be able to execute "delete D;"? And what if D is an array of objects? My solution is to have D derive from a base class that C has knowledge of. When the time comes, C calls delete on a pointer to the base class. I've also considered storing void pointers and calling delete, but I found out that's undefined behavior and doesn't call D's destructor. I considered that templates could be a novel solution, but I couldn't work that idea out. Here's what I have so far for C, minus some details: // This class is C in the above description. There may be many instances of C. class Context { public: // D will inherit from this class class Data { public: virtual ~Data() {} }; Context(); ~Context(); // Associates an owner (O) with its data (D) void add(const void* owner, Data* data); // O calls this when he knows its the end (O's destructor). // All instances of C are now aware that O is gone and its time to get rid // of all associated instances of D. static void purge (const void* owner); // This is called periodically in the application. It checks whether // O has called purge, and calls "delete D;" void refresh(); // Side note: sometimes O needs access to D Data *get (const void *owner); private: // Used for mapping owners (O) to data (D) std::map _data; }; // Here's an example of O class Mesh { public: ~Mesh() { Context::purge(this); } void init(Context& c) const { Data* data = new Data; // GL initialization here c.add(this, new Data); } void render(Context& c) const { Data* data = c.get(this); } private: // And here's an example of D struct Data : public Context::Data { ~Data() { glDeleteBuffers(1, &vbo); glDeleteTextures(1, &texture); } GLint vbo; GLint texture; }; }; P.S. If you're familiar with computer graphics and VR, I'm creating a class that separates an object's per-context data (e.g. OpenGL VBO IDs) from its per-application data (e.g. an array of vertices) and frees the per-context data at the appropriate time (when the matching rendering context is current).

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  • XPointers in SVG

    - by Nycto
    I've been trying to get XPointer URIs working in an SVG file, but haven't had any luck so far. After trying something more complicated and failing, I simplified it down to just referencing an ID. However, this still fails. The spec seems pretty clear about this implementation: http://www.w3.org/TR/SVG/struct.html#URIReference I found an example online of what should be a working XPointer reference within an svg document. Here is the Original. Here is the version I copied out: <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="500" height="200" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <defs> <rect id="simpleRect" width="100px" height="75px"/> </defs> <use xlink:href="#simpleRect" x="50" y="50" style="fill:red"/> <use xlink:href="#xpointer(id('simpleRect'))" x="250" y="50" style="fill:yellow"/> </svg> This should display two rectangles... one red and one yellow. I tried rendering with Firefox 3.6 and Inkscape 0.47. No success. Only the Red rectangle shows. What am I missing? Thanks for any help you can offer

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