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  • How to bind a servlet to a context?

    - by simpatico
    I got javax.servlet.ServletException: Error instantiating servlet class servlets.MemoServlet javax.naming.NameNotFoundException: Name servlets.MemoServlet is not bound in this Context when using <form action="MemoServlet"> I know I could use managedbeans, but I've to use servlets. I suspect the problem has to do with JSF. context.xml: <?xml version="1.0" encoding="UTF-8"?> <Context antiJARLocking="true" path="/MemoWeb/faces"/> web.xml: <servlet-mapping> <servlet-name>MemoServlet</servlet-name> <url-pattern>/faces/MemoServlet</url-pattern> </servlet-mapping> <servlet> <servlet-name>MemoServlet</servlet-name> <servlet-class>servlets.MemoServlet</servlet-class> </servlet> I seem to have this problem all over the place: com.sun.faces.mgbean.ManagedBeanCreationException: An error occurred performing resource injection on managed bean userManager .... Caused by: javax.naming.NameNotFoundException: Name user.UserManager is not bound in this Context

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  • Any techniques to interrupt, kill, or otherwise unwind (releasing synchronization locks) a single de

    - by gojomo
    I have a long-running process where, due to a bug, a trivial/expendable thread is deadlocked with a thread which I would like to continue, so that it can perform some final reporting that would be hard to reproduce in another way. Of course, fixing the bug for future runs is the proper ultimate resolution. Of course, any such forced interrupt/kill/stop of any thread is inherently unsafe and likely to cause other unpredictable inconsistencies. (I'm familiar with all the standard warnings and the reasons for them.) But still, since the only alternative is to kill the JVM process and go through a more lengthy procedure which would result in a less-complete final report, messy/deprecated/dangerous/risky/one-time techniques are exactly what I'd like to try. The JVM is Sun's 1.6.0_16 64-bit on Ubuntu, and the expendable thread is waiting-to-lock an object monitor. Can an OS signal directed to an exact thread create an InterruptedException in the expendable thread? Could attaching with gdb, and directly tampering with JVM data or calling JVM procedures allow a forced-release of the object monitor held by the expendable thread? Would a Thread.interrupt() from another thread generate a InterruptedException from the waiting-to-lock frame? (With some effort, I can inject an arbitrary beanshell script into the running system.) Can the deprecated Thread.stop() be sent via JMX or any other remote-injection method? Any ideas appreciated, the more 'dangerous', the better! And, if your suggestion has worked in personal experience in a similar situation, the best!

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  • where are the frameworks for creating libraries?

    - by fayer
    whenever i create a php library (not a framework) i tend to reinvent everything everytime. "where to put configuration options" "which design pattern to use here" "how should all the classes extend each other" and so on... then i think, isn't there a good library framework to use anywhere? it's like a framework for a web application (symfony, cakephp...) but instead of creating a web application, this framework will help coder to create a library, providing all the standard structure and classes (observer pattern, dependency injection etc). i think that will be the next major thing if not available right now. in this way there will be a standard to follow when creating libraries, or else, it's like a djungle when everyone creates their own structure, and a lot of coders just code without thinking of reusability etc. there isn't any framework for creating libraries at the moment? if not, don't u agree with me that this is the way to do it, with a library framework? cause i am really throwing a lot of time (weeks!) just thinking about how to organize things, both in code and file level, when i should just start to code the logic. share your thoughts!

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  • Passing System classes as constructor parameters

    - by mcl
    This is probably crazy. I want to take the idea of Dependency Injection to extremes. I have isolated all System.IO-related behavior into a single class so that I can mock that class in my other classes and thereby relieve my larger suite of unit tests of the burden of worrying about the actual file system. But the File IO class I end up with can only be tested with integration tests, which-- of course-- introduces complexity I don't really want to deal with when all I really want to do is make sure my FileIO class calls the correct System.IO stuff. I don't need to integration test System.IO. My FileIO class is doing more than simply wrapping System.IO functions, every now and then it does contain some logic (maybe this is the problem?). So what I'd like is to be able to test my File IO class to ensure that it makes the correct system calls by mocking the System.IO classes themselves. Ideally this would be as easy as having a constructor like so: public FileIO( System.IO.Directory directory, System.IO.File file, System.IO.FileStream fileStream ) { this.Directory = directory; this.File = file; this.FileStream = fileStream; } And then calling in methods like: public GetFilesInFolder(string folderPath) { return this.Directory.GetFiles(folderPath) } But this doesn't fly since the System.IO classes in question are static classes. As far as I can tell they can neither be instantiated in this way or subclassed for the purposes of mocking.

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  • Blocking HTML and Javascript from being displayed on my site

    - by Tim Powell
    I am working on this new social networking site. One of it's various functions is posting. You can post to Facebook and my site, or Twitter and my site. That being said, I couldn't help but try and post HTML as I was testing sql injection. When I did, I noticed that there where ways to manipulate the site to, for instance, using a element to completely screw up the CSS design, or redirect a user to another site using javascript. That being said, I want to make my site a safe environment for my users... not a site that is used to distribute computer viruses, porn, and other things that might make someone tend to stay off of my site. When I searched this topic, I found ways to "strip" the HTML out of the $post variable before submitting it to the database. However, I would just like to make it so you can post any text, including HTML and Javascript, without the browser interpreting it as "run this..." code: I want to display it as plane text. I've seen it on Facebook, and when I looked at it the source code of a post, it showed <, /, and as regular text. I tried "dissecting" Facebook's source code, but found nothing. I have tried using tags such as <pre> and <code>, but because of the lack of ability to style and control them, I gave up and went back to just allowing HTML. Please, anyone who knows how to do this, please help me out. Thanks in advance, TP

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  • What could the negative effects be of attaching to a process as a debugger?

    - by I_like_traffic_lights
    Background A client of mine has a major problem. They have a CRM system, which was created by a single person over a period of 9 years. Unfortunatelly, a few weeks ago, this person died. I believe the company has learned their lesson, and they have started a project of rewriting the CRM system to a modern platform. I have been hired to create a solution in the meantime to make adaptations to the CRM system. I have given up understanding the code, as this would take too long. My solution, is therefore, to make a window and show this on top of the CRM system, whenever this CRM system is showing. This part works fine, but my major problem is extracting the data from the CRM system. Proposed solution After excluding 6 approaches, including runtime code injection, memory searching, database integration, I have arrived at attaching to the process as a debugger, so I get notified about event, and use this in combination with reading from process memory. This approach seems to work, but I am worried about possible side-effects of this approach. Question What are the dangers of using this in a production environment, where there are 250 employees utilizing the system. Needless to say, I cannot risk reducing the already shaky stability of the system.

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  • Potential Django Bug In QuerySet.query?

    - by Mike
    Disclaimer: I'm still learning Django, so I might be missing something here, but I can't see what it would be... I'm running Python 2.6.1 and Django 1.2.1. (InteractiveConsole) >>> from myproject.myapp.models import * >>> qs = Identifier.objects.filter(Q(key="a") | Q(key="b")) >>> print qs.query SELECT `app_identifier`.`id`, `app_identifier`.`user_id`, `app_identifier`.`key`, `app_identifier`.`value` FROM `app_identifier` WHERE (`app_identifier`.`key` = a OR `app_identifier`.`key` = b ) >>> Notice that it doesn't put quotes around "a" or "b"! Now, I've determined that the query executes fine. So, in reality, it must be doing so. But, it's pretty annoying that printing out the query prints it wrong. Especially if I did something like this... >>> qs = Identifier.objects.filter(Q(key=") AND") | Q(key="\"x\"); DROP TABLE `app_identifier`")) >>> print qs.query SELECT `app_identifier`.`id`, `app_identifier`.`user_id`, `app_identifier`.`key`, `app_identifier`.`value` FROM `app_identifier` WHERE (`app_identifier`.`key` = ) AND OR `app_identifier`.`key` = "x"); DROP TABLE `app_identifier` ) >>> Which, as you can see, not only creates completely malformed SQL code, but also has the seeds of a SQL injection attack. Now, obviously this wouldn't actually work, for quite a number of reasons (1. The syntax is all wrong, intentionally, to show the oddity of Django's behavior. 2. Django won't actually execute the query like this, it will actually put quotes and slashes and all that in there like it's supposed to). But, this really makes debugging confusing, and it makes me wonder if something's gone wrong with my Django installation. Does this happen for you? If so/not, what version of Python and Django do you have? Any thoughts?

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  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

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  • Should I re-use UI elements across view controllers?

    - by Endemic
    In the iPhone app I'm currently working on, I'd like two navigation controllers (I'll call them A and B) to have toolbars that are identical in appearance and function. The toolbar in question will look like this: [(button) (flexible-space) (label)] For posterity's sake, the label is actually a UIBarButtonItem with a custom view. My design requires that A always appear directly before B on the navigation stack, so B will never be loaded without A having been loaded. Given this layout, I started wondering, "Is it worth it to re-use A's toolbar items in B's toolbar?" As I see it, my options are: 1. Don't worry about re-use, create the toolbar items twice 2. Create the toolbar items in A and pass them to B in a custom initializer 3. Use some more obscure method that I haven't thought of to hold the toolbar constant when pushing a view controller As far as I can see, option 1 may violate DRY, but guarantees that there won't be any confusion on the off chance that (for example) the button may be required to perform two different (no matter how similar) functions for either view controller in future versions of the app. Were that to happen, options 2 or 3 would require the target-action of the button to change when B is loaded and unloaded. Even if the button were never required to perform different functions, I'm not sure what its proper target would be under option 2. All in all, it's not a huge problem, even if I have to go with option 1. I'm probably overthinking this anyway, trying to apply the dependency injection pattern where it's not appropriate. I just want to know the best practice should this situation arise in a more extreme form, like if a long chain of view controllers need to use identical (in appearance and function) UI elements.

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  • How can I secure my $_GETs in PHP?

    - by ggfan
    My profile.php displays all the user's postings,comments,pictures. If the user wants to delete, it sends the posting's id to the remove.php so it's like remove.php?action=removeposting&posting_id=2. If they want to remove a picture, it's remove.php?action=removepicture&picture_id=1. Using the get data, I do a query to the database to display the info they want to delete and if they want to delete it, they click "yes". So the data is deleted via $POST NOT $GET to prevent cross-site request forgery. My question is how do I make sure the GETs are not some javascript code, sql injection that will mess me up. here is my remove.php //how do I make $action safe? //should I use mysqli_real_escape_string? //use strip_tags()? $action=trim($_GET['action']); if (($action != 'removeposting') && ($action != 'removefriend') && ($action != 'removecomment')) { echo "please don't change the action. go back and refresh"; header("Location: index.php"); exit(); } if ($action == 'removeposting') { //get the info and display it in a form. if user clicks "yes", deletes } if ($action =='removepicture') { //remove pic } I know I can't be 100% safe, but what are some common defenses I can use. EDIT Do this to prevent xss $action=trim($_GET['action']); htmlspecialchars(strip_tags($action)); Then when I am 'recalling' the data back via POST, I would use $posting_id = mysqli_real_escape_string($dbc, trim($_POST['posting_id']));

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  • Implementing search functionality with multiple optional parameters against database table.

    - by quarkX
    Hello, I would like to check if there is a preferred design pattern for implementing search functionality with multiple optional parameters against database table where the access to the database should be only via stored procedures. The targeted platform is .Net with SQL 2005, 2008 backend, but I think this is pretty generic problem. For example, we have customer table and we want to provide search functionality to the UI for different parameters, like customer Type, customer State, customer Zip, etc., and all of them are optional and can be selected in any combinations. In other words, the user can search by customerType only or by customerType, customerZIp or any other possible combinations. There are several available design approaches, but all of them have some disadvantages and I would like to ask if there is a preferred design among them or if there is another approach. Generate sql where clause sql statement dynamically in the business tier, based on the search request from the UI, and pass it to a stored procedure as parameter. Something like @Where = ‘where CustomerZip = 111111’ Inside the stored procedure generate dynamic sql statement and execute it with sp_executesql. Disadvantage: dynamic sql, sql injection Implement a stored procedure with multiple input parameters, representing the search fields from the UI, and use the following construction for selecting the records only for the requested fields in the where statement. WHERE (CustomerType = @CustomerType OR @CustomerType is null ) AND (CustomerZip = @CustomerZip OR @CustomerZip is null ) AND ………………………………………… Disadvantage: possible performance issue for the sql. 3.Implement separate stored procedure for each search parameter combinations. Disadvantage: The number of stored procedures will increase rapidly with the increase of the search parameters, repeated code.

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  • Autoloading Development or Production configs (best practices)

    - by Xeoncross
    When programming sites you usually have one set of config files for the development environment and another set for the production server (or one file with both settings). I am assuming all projects should be handled by version control like git or svn. Manual file transfers (like FTP) is wrong on so many levels. How you enable/disable the correct settings (so that your system knows which ones to use) is a problem for me. Each system I work on just kind of jimmy-rigs a solution. Below are the 3 methods I know of and I am hoping that someone can submit a more elegant solutions. 1) File Based The system loads a folder structure based on the URL requested. /site.com /site.fakeTLD /lib index.php For example, if the url is http://site.com then the system loads the production config files located in the site.com folder. However, if I'm working on the site locally I visit http://site.fakeTLD to work on the local copy of the site. To setup this I edit my hosts file and add site.fakeTLD to point to my own computer (127.0.0.1/localhost) and then create a vhost in apache. So now I can work on the codebase locally and then push to the server without any trouble. The problem is that this is susceptible to a "host" injection attack. So someone loading site.com could set the host to site.fakeTLD and then the system would load my development config files instead of production. 2) Config Based The config files contain on section for development - and one for production. The problem is that each time you go to push your changes to the repo you have to edit the file to specify which set of config options should be used. $use = 'production'; //'development'; This leaves the repo open to human error should one of the developers forget to enable the right setting. 3) File System Check Based All the development machines have an extra empty file called "development.txt" or something. Each time the system loads it checks for this file - if found then it knows it is in development mode - if missing then it knows it is in production mode. Since the file is NEVER ADDED to the repo then it will never be pushed (and checked out) on the production machine. However, this just doesn't feel right and causes a slight slow down since all filesystem checks are slow.

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  • Custom initrd init script: how to create /dev/initctl

    - by Posco Grubb
    I have a virtual machine (VMM is Xen 3.3) equipped with two IDE HDD's (/dev/hda and /dev/hdb). The root file system is in /dev/hda1, where Scientific Linux 5.4 is installed. /dev/hdb contains an empty ext2 file system. I want to protect the root file system from writes by the VM by using aufs (AnotherUnionFS) to layer a writable file system on top of the root file system. The changes to / will be written to the file system located on /dev/hdb. (Furthermore, outside the VM, the file backing the /dev/hda will also be set to read-only permissions, so the VMM should also prevent the VM from modifying at that level.) (The purpose of this setup: be able to corrupt a virtual machine using software-implemented fault injection but preserve the file system image in order to quickly reboot the VM to a fault-free state.) How do I get an initrd init script to do the necessary mounts to create the union file system? I've tried 2 approaches: I've tried modifying the nash script that mkinitrd creates, but I don't know what setuproot and switchroot do and how to make them use my aufs as the new root. Apparently, nobody else here knows either. (EDIT: I take that back.) I've tried building a LiveCD (using linux-live-6.3.0) and then modifying the Bash /linuxrc script from the generated initrd, and I got the mounts correct, but the final /sbin/init complains about /dev/initctl. Specifically, my /linuxrc mounts the aufs at /union. The last few lines of /linuxrc effectively do the following: cd /union mkdir -p mnt/live pivot_root . mnt/live exec sbin/chroot . sbin/init </dev/console >/dev/console 2>&1 When init starts, it outputs something like init: /dev/initctl: No such file or directory. What is supposed to create this FIFO? I found no such filename in the original linuxrc and liblinuxlive scripts. I tried creating it via "mkfifo /dev/initctl", but then init complained about a timeout opening or writing to the FIFO. Would appreciate any help or pointers. Thanks.

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  • Is it safe to enable forced ASLR via EMET on Windows?

    - by D.W.
    I'd like to enable forced ASLR for all DLLs on Windows. Is this safe? Background: ASLR is an important security mechanism that helps defend against code injection attacks. DLLs can opt into ASLR, and most do, but some DLLs have not opted into ASLR. If a program loads even a single non-ASLRized DLL, then the program doesn't get the benefit/protection of ASLR. This is a problem, because there are a non-trivial number of DLLs that haven't opted into ASLR. For instance, it was recently revealed that Dropbox injects a DLL into a bunch of processes, and the Dropbox DLL doesn't have ASLR turned on, which negates any ASLR protection they otherwise would have had. Unfortunately, there are many other widely used DLLs that haven't opted into ASLR. This is bad for system security. Microsoft provides several ways to turn on ASLR for all DLLs, even ones that haven't opted into ASLR: On Windows 7 and Windows Server 2008, you can enable "Force ASLR" in the registry. On all Windows versions, you can use Microsoft's EMET tool and enable EMET's "Mandatory ASLR" option. These methods are possible because all DLLs are compiled as position-independent code and they can be relocated to a random location even if they haven't opted into ASLR. These options will ensure that ASLR is turned on, even if the developers of the DLL forgot to opt into ASLR. Thus, forcing on ASLR systemwide may help system security. In principle, turning on forced ASLR could potentially break a poorly-written DLL, so there is some risk of breakage. I'm interested in finding out just significant this risk is. I have the suspicion that this kind of breakage might be extremely rare. Here's what I've been able to find: Microsoft has done compatibility testing with several dozen widely used applications. The only one they found where Mandatory ASLR causes problems is Windows Media Player. All the other applications continue working fine. (See pp.39-41 of this document.) I've seen some anecdotal reports that enabling "Mandatory ASLR"/"Force ASLR" is fine and unlikely to cause problems. CERT reports that AMD and ATI video drivers used to crash if you enabled forced ASLR, but their latest drivers have now fixed this problem. They don't show any other drivers with this problem. A forum post from Microsoft shows no other applications with compatibility problems if ASLR is forced on, as of 2011. A user reports that borderlands.exe, a video game by Gearbox Software, crashes if you turn on mandatory ASLR. What else should I know? Is it relatively safe to turn on Force ASLR / Mandatory ASLR systemwide to harden the secuity of my system, or will I be in for a world of pain and broken applications? How significant is the risk of compatibility problems and broken applications?

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  • Build-Essentials installation failing

    - by Brickman
    I am having trouble accessing the several critical header files that show to be a part of the build process. The "Ubuntu Software Center" shows "Build Essentials" as installed: Next I did the following two commands, which did not improve the problem: ~$ sudo apt-get install build-essential [sudo] password for: Reading package lists... Done Building dependency tree Reading state information... Done build-essential is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. :~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. :~$ Dump of headers after installation attempts. > /usr/include/boost/interprocess/detail/atomic.hpp > /usr/include/boost/interprocess/smart_ptr/detail/sp_counted_base_atomic.hpp > /usr/include/qt4/Qt/qatomic.h /usr/include/qt4/Qt/qbasicatomic.h > /usr/include/qt4/QtCore/qatomic.h > /usr/include/qt4/QtCore/qbasicatomic.h > /usr/share/doc/git-annex/html/bugs/git_annex_unlock_is_not_atomic.html > /usr/src/linux-headers-3.11.0-15/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-15/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-15/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-15-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-17/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-17/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-17-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-18/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-18/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-18-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-19/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-19/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-19-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-20/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-20/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-20-generic/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/h8300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.11.0-22/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.11.0-22/include/linux/atomic.h > /usr/src/linux-headers-3.11.0-22-generic/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/alpha/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arm/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/arm64/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/avr32/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/blackfin/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/cris/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/frv/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/hexagon/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/ia64/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/m32r/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/m68k/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/metag/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/microblaze/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/mips/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/mn10300/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/parisc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/powerpc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/s390/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/score/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/sh/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/sparc/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/tile/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/x86/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/arch/xtensa/include/asm/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-headers-3.14.4-031404/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-headers-3.14.4-031404/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404-generic/include/linux/atomic.h > /usr/src/linux-headers-3.14.4-031404-lowlatency/include/linux/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/alpha/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arm/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/arm64/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/avr32/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/blackfin/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/arch-v10/arch/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/arch-v32/arch/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/cris/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/frv/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/h8300/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/hexagon/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/ia64/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/m32r/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/m68k/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/metag/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/microblaze/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/mips/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/mn10300/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/parisc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/powerpc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/s390/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/score/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/sh/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/sparc/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/tile/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/x86/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/arch/xtensa/include/asm/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/ext2-atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/asm-generic/bitops/non-atomic.h > /usr/src/linux-lts-saucy-3.11.0/include/linux/atomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng/lib/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng/wrapper/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng-modules/lib/ringbuffer/vatomic.h > /usr/src/linux-lts-saucy-3.11.0/ubuntu/lttng-modules/wrapper/ringbuffer/vatomic.h Yes, I know there are multiple headers of the same type here, but they are different versions. Version "linux-headers-3.14.4-031404" shows to be the latest. Ubuntu shows "Nothing needed to be installed." However, the following C/C++ headers files show to be missing for Eclipse and QT4. #include <linux/version.h> #include <linux/module.h> #include <linux/socket.h> #include <linux/miscdevice.h> #include <linux/list.h> #include <linux/vmalloc.h> #include <linux/slab.h> #include <linux/init.h> #include <asm/uaccess.h> #include <asm/atomic.h> #include <linux/delay.h> #include <linux/usb.h> This problem appears on my 32-bit version of Ubuntu and on both of my 64-bit versions. What I am doing wrong?

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • MEF CompositionInitializer for WPF

    - by Reed
    The Managed Extensibility Framework is an amazingly useful addition to the .NET Framework.  I was very excited to see System.ComponentModel.Composition added to the core framework.  Personally, I feel that MEF is one tool I’ve always been missing in my .NET development. Unfortunately, one perfect scenario for MEF tends to fall short of it’s full potential is in Windows Presentation Foundation development.  In particular, there are many times when the XAML parser constructs objects in WPF development, which makes composition of those parts difficult.  The current release of MEF (Preview Release 9) addresses this for Silverlight developers via System.ComponentModel.Composition.CompositionInitializer.  However, there is no equivalent class for WPF developers. The CompositionInitializer class provides the means for an object to compose itself.  This is very useful with WPF and Silverlight development, since it allows a View, such as a UserControl, to be generated via the standard XAML parser, and still automatically pull in the appropriate ViewModel in an extensible manner.  Glenn Block has demonstrated the usage for Silverlight in detail, but the same issues apply in WPF. As an example, let’s take a look at a very simple case.  Take the following XAML for a Window: <Window x:Class="WpfApplication1.MainView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="220" Width="300"> <Grid> <TextBlock Text="{Binding TheText}" /> </Grid> </Window> This does nothing but create a Window, add a simple TextBlock control, and use it to display the value of our “TheText” property in our DataContext class.  Since this is our main window, WPF will automatically construct and display this Window, so we need to handle constructing the DataContext and setting it ourselves. We could do this in code or in XAML, but in order to do it directly, we would need to hard code the ViewModel type directly into our XAML code, or we would need to construct the ViewModel class and set it in the code behind.  Both have disadvantages, and the disadvantages grow if we’re using MEF to compose our ViewModel. Ideally, we’d like to be able to have MEF construct our ViewModel for us.  This way, it can provide any construction requirements for our ViewModel via [ImportingConstructor], and it can handle fully composing the imported properties on our ViewModel.  CompositionInitializer allows this to occur. We use CompositionInitializer within our View’s constructor, and use it for self-composition of our View.  Using CompositionInitializer, we can modify our code behind to: public partial class MainView : Window { public MainView() { InitializeComponent(); CompositionInitializer.SatisfyImports(this); } [Import("MainViewModel")] public object ViewModel { get { return this.DataContext; } set { this.DataContext = value; } } } We then can add an Export on our ViewModel class like so: [Export("MainViewModel")] public class MainViewModel { public string TheText { get { return "Hello World!"; } } } MEF will automatically compose our application, decoupling our ViewModel injection to the DataContext of our View until runtime.  When we run this, we’ll see: There are many other approaches for using MEF to wire up the extensible parts within your application, of course.  However, any time an object is going to be constructed by code outside of your control, CompositionInitializer allows us to continue to use MEF to satisfy the import requirements of that object. In order to use this from WPF, I’ve ported the code from MEF Preview 9 and Glenn Block’s (now obsolete) PartInitializer port to Windows Presentation Foundation.  There are some subtle changes from the Silverlight port, mainly to handle running in a desktop application context.  The default behavior of my port is to construct an AggregateCatalog containing a DirectoryCatalog set to the location of the entry assembly of the application.  In addition, if an “Extensions” folder exists under the entry assembly’s directory, a second DirectoryCatalog for that folder will be included.  This behavior can be overridden by specifying a CompositionContainer or one or more ComposablePartCatalogs to the System.ComponentModel.Composition.Hosting.CompositionHost static class prior to the first use of CompositionInitializer. Please download CompositionInitializer and CompositionHost for VS 2010 RC, and contact me with any feedback. Composition.Initialization.Desktop.zip Edit on 3/29: Glenn Block has since updated his version of CompositionInitializer (and ExportFactory<T>!), and made it available here: http://cid-f8b2fd72406fb218.skydrive.live.com/self.aspx/blog/Composition.Initialization.Desktop.zip This is a .NET 3.5 solution, and should soon be pushed to CodePlex, and made available on the main MEF site.

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  • Guarding against CSRF Attacks in ASP.NET MVC2

    - by srkirkland
    Alongside XSS (Cross Site Scripting) and SQL Injection, Cross-site Request Forgery (CSRF) attacks represent the three most common and dangerous vulnerabilities to common web applications today. CSRF attacks are probably the least well known but they are relatively easy to exploit and extremely and increasingly dangerous. For more information on CSRF attacks, see these posts by Phil Haack and Steve Sanderson. The recognized solution for preventing CSRF attacks is to put a user-specific token as a hidden field inside your forms, then check that the right value was submitted. It's best to use a random value which you’ve stored in the visitor’s Session collection or into a Cookie (so an attacker can't guess the value). ASP.NET MVC to the rescue ASP.NET MVC provides an HTMLHelper called AntiForgeryToken(). When you call <%= Html.AntiForgeryToken() %> in a form on your page you will get a hidden input and a Cookie with a random string assigned. Next, on your target Action you need to include [ValidateAntiForgeryToken], which handles the verification that the correct token was supplied. Good, but we can do better Using the AntiForgeryToken is actually quite an elegant solution, but adding [ValidateAntiForgeryToken] on all of your POST methods is not very DRY, and worse can be easily forgotten. Let's see if we can make this easier on the program but moving from an "Opt-In" model of protection to an "Opt-Out" model. Using AntiForgeryToken by default In order to mandate the use of the AntiForgeryToken, we're going to create an ActionFilterAttribute which will do the anti-forgery validation on every POST request. First, we need to create a way to Opt-Out of this behavior, so let's create a quick action filter called BypassAntiForgeryToken: [AttributeUsage(AttributeTargets.Method, AllowMultiple=false)] public class BypassAntiForgeryTokenAttribute : ActionFilterAttribute { } Now we are ready to implement the main action filter which will force anti forgery validation on all post actions within any class it is defined on: [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class UseAntiForgeryTokenOnPostByDefault : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { if (ShouldValidateAntiForgeryTokenManually(filterContext)) { var authorizationContext = new AuthorizationContext(filterContext.Controller.ControllerContext);   //Use the authorization of the anti forgery token, //which can't be inhereted from because it is sealed new ValidateAntiForgeryTokenAttribute().OnAuthorization(authorizationContext); }   base.OnActionExecuting(filterContext); }   /// <summary> /// We should validate the anti forgery token manually if the following criteria are met: /// 1. The http method must be POST /// 2. There is not an existing [ValidateAntiForgeryToken] attribute on the action /// 3. There is no [BypassAntiForgeryToken] attribute on the action /// </summary> private static bool ShouldValidateAntiForgeryTokenManually(ActionExecutingContext filterContext) { var httpMethod = filterContext.HttpContext.Request.HttpMethod;   //1. The http method must be POST if (httpMethod != "POST") return false;   // 2. There is not an existing anti forgery token attribute on the action var antiForgeryAttributes = filterContext.ActionDescriptor.GetCustomAttributes(typeof(ValidateAntiForgeryTokenAttribute), false);   if (antiForgeryAttributes.Length > 0) return false;   // 3. There is no [BypassAntiForgeryToken] attribute on the action var ignoreAntiForgeryAttributes = filterContext.ActionDescriptor.GetCustomAttributes(typeof(BypassAntiForgeryTokenAttribute), false);   if (ignoreAntiForgeryAttributes.Length > 0) return false;   return true; } } The code above is pretty straight forward -- first we check to make sure this is a POST request, then we make sure there aren't any overriding *AntiForgeryTokenAttributes on the action being executed. If we have a candidate then we call the ValidateAntiForgeryTokenAttribute class directly and execute OnAuthorization() on the current authorization context. Now on our base controller, you could use this new attribute to start protecting your site from CSRF vulnerabilities. [UseAntiForgeryTokenOnPostByDefault] public class ApplicationController : System.Web.Mvc.Controller { }   //Then for all of your controllers public class HomeController : ApplicationController {} What we accomplished If your base controller has the new default anti-forgery token attribute on it, when you don't use <%= Html.AntiForgeryToken() %> in a form (or of course when an attacker doesn't supply one), the POST action will throw the descriptive error message "A required anti-forgery token was not supplied or was invalid". Attack foiled! In summary, I think having an anti-CSRF policy by default is an effective way to protect your websites, and it turns out it is pretty easy to accomplish as well. Enjoy!

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  • Using Unity – Part 3

    - by nmarun
    The previous blog was about registering and invoking different types dynamically. In this one I’d like to show how Unity manages/disposes the instances – say hello to Lifetime Managers. When a type gets registered, either through the config file or when RegisterType method is explicitly called, the default behavior is that the container uses a transient lifetime manager. In other words, the unity container creates a new instance of the type when Resolve or ResolveAll method is called. Whereas, when you register an existing object using the RegisterInstance method, the container uses a container controlled lifetime manager - a singleton pattern. It does this by storing the reference of the object and that means so as long as the container is ‘alive’, your registered instance does not go out of scope and will be disposed only after the container either goes out of scope or when the code explicitly disposes the container. Let’s see how we can use these and test if something is a singleton or a transient instance. Continuing on the same solution used in the previous blogs, I have made the following changes: First is to add typeAlias elements for TransientLifetimeManager type: 1: <typeAlias alias="transient" type="Microsoft.Practices.Unity.TransientLifetimeManager, Microsoft.Practices.Unity"/> You then need to tell what type(s) you want to be transient by nature: 1: <type type="IProduct" mapTo="Product2"> 2: <lifetime type="transient" /> 3: </type> 4: <!--<type type="IProduct" mapTo="Product2" />--> The lifetime element’s type attribute matches with the alias attribute of the typeAlias element. Now since ‘transient’ is the default behavior, you can have a concise version of the same as line 4 shows. Also note that I’ve changed the mapTo attribute from ‘Product’ to ‘Product2’. I’ve done this to help understand the transient nature of the instance of the type Product2. By making this change, you are basically saying when a type of IProduct needs to be resolved, Unity should create an instance of Product2 by default. 1: public string WriteProductDetails() 2: { 3: return string.Format("Name: {0}<br/>Category: {1}<br/>Mfg Date: {2}<br/>Hash Code: {3}", 4: Name, Category, MfgDate.ToString("MM/dd/yyyy hh:mm:ss tt"), GetHashCode()); 5: } Again, the above change is purely for the purpose of making the example more clear to understand. The display will show the full date and also displays the hash code of the current instance. The GetHashCode() method returns an integer when an instance gets created – a new integer for every instance. When you run the application, you’ll see something like the below: Now when you click on the ‘Get Product2 Instance’ button, you’ll see that the Mfg Date (which is set in the constructor) and the Hash Code are different from the one created on page load. This proves to us that a new instance is created every single time. To make this a singleton, we need to add a type alias for the ContainerControlledLifetimeManager class and then change the type attribute of the lifetime element to singleton. 1: <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity"/> 2: ... 3: <type type="IProduct" mapTo="Product2"> 4: <lifetime type="singleton" /> 5: </type> Running the application now gets me the following output: Click on the button below and you’ll see that the Mfg Date and the Hash code remain unchanged => the unity container is storing the reference the first time it is created and then returns the same instance every time the type needs to be resolved. Digging more deeper into this, Unity provides more than the two lifetime managers. ExternallyControlledLifetimeManager – maintains a weak reference to type mappings and instances. Unity returns the same instance as long as the some code is holding a strong reference to this instance. For this, you need: 1: <typeAlias alias="external" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity"/> 2: ... 3: <type type="IProduct" mapTo="Product2"> 4: <lifetime type="external" /> 5: </type> PerThreadLifetimeManager – Unity returns a unique instance of an object for each thread – so this effectively is a singleton behavior on a  per-thread basis. 1: <typeAlias alias="perThread" type="Microsoft.Practices.Unity.PerThreadLifetimeManager, Microsoft.Practices.Unity"/> 2: ... 3: <type type="IProduct" mapTo="Product2"> 4: <lifetime type="perThread" /> 5: </type> One thing to note about this is that if you use RegisterInstance method to register an existing object, this instance will be returned for every thread, making this a purely singleton behavior. Needless to say, this type of lifetime management is useful in multi-threaded applications (duh!!). I hope this blog provided some basics on lifetime management of objects resolved in Unity and in the next blog, I’ll talk about Injection. Please see the code used here.

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  • Windows Presentation Foundation 4.5 Cookbook Review

    - by Ricardo Peres
    As promised, here’s my review of Windows Presentation Foundation 4.5 Cookbook, that Packt Publishing kindly made available to me. It is an introductory book, targeted at WPF newcomers or users with few experience, following the typical recipes or cookbook style. Like all Packt Publishing books on development, each recipe comes with sample code that is self-sufficient for understanding the concepts it tries to illustrate. It starts on chapter 1 by introducing the most important concepts, the XAML language itself, what can be declared in XAML and how to do it, what are dependency and attached properties as well as markup extensions and events, which should give readers a most required introduction to how WPF works and how to do basic stuff. It moves on to resources on chapter 2, which also makes since, since it’s such an important concept in WPF. Next, chapter 3, come the panels used for laying controls on the screen, all of the out of the box panels are described with typical use cases. Controls come next in chapter 4; the difference between elements and controls is introduced, as well as content controls, headered controls and items controls, and all standard controls are introduced. The book shows how to change the way they look by using templates. The next chapter, 5, talks about top level windows and the WPF application object: how to access startup arguments, how to set the main window, using standard dialogs and there’s even a sample on how to have a irregularly-shaped window. This is one of the most important concepts in WPF: data binding, which is the theme for the following chapter, 6. All common scenarios are introduced, the binding modes, directions, triggers, etc. It talks about the INotifyPropertyChanged interface and how to use it for notifying data binding subscribers of changes in data sources. Data templates and selectors are also covered, as are value converters and data triggers. Examples include master-detail and sorting, grouping and filtering collections and binding trees and grids. Last it covers validation rules and error templates. Chapter 7 talks about the current trend in WPF development, the Model View View-Model (MVVM) framework. This is a well known pattern for connecting things interface to actions, and it is explained competently. A typical implementation is presented which also presents the command pattern used throughout WPF. A complete application using MVVM is presented from start to finish, including typical features such as undo. Style and layout is covered on chapter 8. Why/how to use styles, applying them automatically,  using the many types of triggers to change styles automatically, using Expression Blend behaviors and templates are all covered. Next chapter, 9, is about graphics and animations programming. It explains how to create shapes, transform common UI elements, apply special effects and perform simple animations. The following chapter, 10, is about creating custom controls, either by deriving from UserControl or from an existing control or framework element class, applying custom templates for changing the way the control looks. One useful example is a custom layout panel that arranges its children along a circumference. The final chapter, 11, is about multi-threading programming and how one can integrate it with WPF. Includes how to invoke methods and properties on WPF classes from threads other than the main UI, using background tasks and timers and even using the new C# 5.0 asynchronous operations. It’s an interesting book, like I said, mostly for newcomers. It provides a competent introduction to WPF, with examples that cover the most common scenarios and also give directions to more complex ones. I recommend it to everyone wishing to learn WPF.

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  • SSAS Compare: an intern’s journey

    - by Red Gate Software BI Tools Team
    About a month ago, David mentioned an intern working in the BI Tools Team. That intern happens to be me! In five weeks’ time, I’ll start my second year of Computer Science at the University of Cambridge and be a full-time student again, but for the past eight weeks, I’ve been living a completely different life. As Jon mentioned before, the teams here at Red Gate are small and everyone (including the interns!) is responsible for the product as a whole. I’ve attended planning sessions, UX tests, daily meetings, and everything else a full-time member of the team would; I had as much say in where we would go next with the product as anyone; I was able to see that what I was doing was an important part of the product from the feedback we got in the UX tests. All these things almost made me forget that this is just an internship and not my full-time job. First steps at Red Gate Being based in Cambridge, Red Gate has many Cambridge university graduates working for them. They also hire some Cambridge undergraduates for internships each summer. With its popularity with university graduates and its great working environment, Red Gate has managed to build up a great reputation. When I thought of doing an internship here in Cambridge, Red Gate just seemed to be the obvious choice for my first real work experience. On my first day at Red Gate, David, the lead developer for SSAS Compare, helped me settle in and explained what I’d be doing. My task was to improve the user experience of displaying differences between MDX scripts by syntax highlighting, script formatting, and improving the difference identification in the first place. David suggested how I should approach the problem, but left all the details and design decisions to me. That was when I realised how much independence and responsibility I’d have. What I’ve done If you launch the latest version of SSAS Compare and drill down to an MDX script difference, you can see the changes that have been made. In earlier versions, you could only see the scripts in plain text on both sides — either in black or grey, depending on whether they were the same or not. However, you couldn’t see exactly where the scripts were different, which was especially annoying when the two scripts were large – as they often are. Furthermore, if parts of the two scripts were formatted differently, they seemed to be different but were actually the same, which caused even more confusion and made it difficult to see where the differences were. All these issues have been fixed now. The two scripts are automatically formatted by the tool so that if two things are syntactically equivalent, they look the same – including case differences in keywords! The actual difference is highlighted in grey, which makes them easy to spot. The difference identification has been improved as well, so two scripts aren’t identified as different if there’s just a difference in meaningless whitespace characters, or when you have “select” on one side and “SELECT” on the other. We also have syntax highlighting, which makes it easier to read the scripts. How I did it In order to do the formatting properly, we decided to parse the MDX scripts. After some investigation into parser builders, I decided to go with the GOLD Parser builder and the bsn-goldparser .NET engine. GOLD Parser builder provides a fairly nice GUI to write, build, and test grammar in. We also liked the idea of separating the grammar building from parsing a text. The bsn-goldparser is one of many .NET engines for GOLD, and although it doesn’t support the newest features of GOLD Parser, it has “the ability to map semantic action classes to terminals or reduction rules, so that a completely functional semantic AST can be created directly without intermediate token AST representation, and without the need for glue code.” That makes it much easier for us to change the implementation in our program when we change the grammar. As bsn-goldparser is open source, and I wanted some more features in it, I contributed two new features which have now been merged to the project. Unfortunately, there wasn’t an MDX grammar written for GOLD already, so I had to write it myself. I was referencing MSDN to get the formal grammar specification, but the specification was all over the place, so it wasn’t that easy to implement and find. We’re aware that we don’t yet fully support all valid MDX, so sometimes you’ll just see the MDX script difference displayed the old way. In that case, there is some grammar construct we don’t yet recognise. If you come across something SSAS Compare doesn’t recognise, we’d love to hear about it so we can add it to our grammar. When some MDX script gets parsed, a tree is produced. That tree can then be processed into a list of inlines which deal with the correct formatting and can be outputted to the screen. Doing all this has led me to many new technologies and projects I haven’t worked with before. This was my first experience with C# and Visual Studio, although I have done things in Java before. I have learnt how to unit test with NUnit, how to do dependency injection with Ninject, how to source-control code with SVN and Mercurial, how to build with TeamCity, how to use GOLD, and many other things. What’s coming next Sadly, my internship comes to an end this week, so there will be less development on MDX difference view for a while. But the team is going to work on marking the differences better and making it consistent with difference indication in the top part of comparison window, and will keep adding support for more MDX grammar so you can see the differences easily in every comparison you make. So long! And maybe I’ll see you next summer!

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  • 'Make' command compiling errors

    - by G_T
    Im trying to locally install a program which is written in C++. I have downloaded the program and am attempting to use the "make" command to compile the program as the programs instructions dictate. However when I do I get this error: /usr/include/stdc-predef.h:30:26: fatal error: bits/predefs.h: No such file or directory compilation terminated. Looking around on the internet some people seem to address this problem by sudo apt-get install libc6-dev-i386 I checked to see if this package was installed and it was not. When I try to install it I get E: Unable to locate package libc6-dev-i386 I have already run sudo apt get update Im sure this is a rookie question but any help is appreciated, I'm running 13.10 32-bit. UPDATE: I've tried other suggestions I've found on similar error. All I have managed is a different but similar error. Here is what I get. Geoffrey@Geoffrey-Latitude-E6400:/usr/local/src/trinityrnaseq_r2013_08_14$ make Using gnu compiler for Inchworm and Chrysalis cd Inchworm && (test -e configure || autoreconf) \ && ./configure --prefix=`pwd` && make install checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking for g++... g++ checking for C++ compiler default output file name... a.out checking whether the C++ compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking for style of include used by make... GNU checking dependency style of g++... gcc3 checking for library containing cos... none required configure: creating ./config.status config.status: creating Makefile config.status: creating src/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands make[1]: Entering directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm' Making install in src make[2]: Entering directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm/src' if g++ -DHAVE_CONFIG_H -I. -I. -I.. -pedantic -fopenmp -Wall -Wextra -Wno-long-long -Wno-deprecated -m64 -g -O2 -MT Fasta_entry.o -MD -MP -MF ".deps/Fasta_entry.Tpo" -c -o Fasta_entry.o Fasta_entry.cpp; \ then mv -f ".deps/Fasta_entry.Tpo" ".deps/Fasta_entry.Po"; else rm -f ".deps/Fasta_entry.Tpo"; exit 1; fi In file included from Fasta_entry.hpp:4:0, from Fasta_entry.cpp:1: /usr/include/c++/4.8/string:38:28: fatal error: bits/c++config.h: No such file or directory #include <bits/c++config.h> ^ compilation terminated. make[2]: *** [Fasta_entry.o] Error 1 make[2]: Leaving directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm/src' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/usr/local/src/trinityrnaseq_r2013_08_14/Inchworm' make: *** [inchworm] Error 2

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  • CodePlex Daily Summary for Sunday, March 07, 2010

    CodePlex Daily Summary for Sunday, March 07, 2010New ProjectsAlgorithminator: Universal .NET algorithm visualizer, which helps you to illustrate any algorithm, written in any .NET language. Still in development.ALToolkit: Contains a set of handy .NET components/classes. Currently it contains: * A Numeric Text Box (an Extended NumericUpDown) * A Splash Screen base fo...Automaton Home: Automaton is a home automation software built with a n-Tier, MVVM pattern utilzing WCF, EF, WPF, Silverlight and XBAP.Developer Controls: Developer Controls contains various controls to help build applications that can script/write code.Dynamic Reference Manager: Dynamic Reference Manager is a set (more like a small group) of classes and attributes written in C# that allows any .NET program to reference othe...indiologic: Utilities of an IndioNeural Cryptography in F#: This project is my magistracy resulting work. It is intended to be an example of using neural networks in cryptography. Hashing functions are chose...Particle Filter Visualization: Particle Filter Visualization Program for the Intel Science and Engineering FairPólya: Efficient, immutable, polymorphic collections. .Net lacks them, we provide them*. * By we, we mean I; and by efficient, I mean hopefully so.project euler solutions from mhinze: mhinze project euler solutionsSilverlight 4 and WCF multi layer: Silverlight 4 and WCF multi layersqwarea: Project for a browser-based, minimalistic, massively multiplayer strategy game. Part of the "Génie logiciel et Cloud Computing" course of the ENS (...SuperSocket: SuperSocket, a socket application framework can build FTP/SMTP/POP server easilyToast (for ASP.NET MVC): Dynamic, developer & designer friendly content injection, compression and optimization for ASP.NET MVCNew ReleasesALToolkit: ALToolkit 1.0: Binary release of the libraries containing: NumericTextBox SplashScreen Based on the VB.NET code, but that doesn't really matter.Blacklist of Providers: 1.0-Milestone 1: Blacklist of Providers.Milestone 1In this development release implemented - Main interface (Work Item #5453) - Database (Work Item #5523)C# Linear Hash Table: Linear Hash Table b2: Now includes a default constructor, and will throw an exception if capacity is not set to a power of 2 or loadToMaintain is below 1.Composure: CassiniDev-Trunk-40745-VS2010.rc1.NET4: A simple port of the CassiniDev portable web server project for Visual Studio 2010 RC1 built against .NET 4.0. The WCF tests currently fail unless...Developer Controls: DevControls: These are the version 1.0 releases of these controls. Download the individually or all together (in a .zip file). More releases coming soon!Dynamic Reference Manager: DRM Alpha1: This is the first release. I'm calling it Alpha because I intend implementing other functions, but I do not intend changing the way current functio...ESB Toolkit Extensions: Tellago SOA ESB Extenstions v0.3: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...GKO Libraries: GKO Libraries 0.1 Alpha: 0.1 AlphaHome Access Plus+: v3.0.3.0: Version 3.0.3.0 Release Change Log: Added Announcement Box Removed script files that aren't needed Fixed & issue in directory path Stylesheet...Icarus Scene Engine: Icarus Scene Engine 1.10.306.840: Icarus Professional, Icarus Player, the supporting software for Icarus Scene Engine, with some included samples, and the start of a tutorial (with ...mavjuz WndLpt: wndlpt-0.2.5: New: Response to 5 LPT inputs "test i 1" New: Reaction to 12 LPT outputs "test q 8" New: Reaction to all LPT pins "test pin 15" New: Syntax: ...Neural Cryptography in F#: Neural Cryptography 0.0.1: The most simple version of this project. It has a neural network that works just like logical AND and a possibility to recreate neural network from...Password Provider: 1.0.3: This release fixes a bug which caused the program to crash when double clicking on a generic item.RoTwee: RoTwee 6.2.0.0: New feature is as next. 16649 Add hashtag for tweet of tune.Now you can tweet your playing tune with hashtag.Visual Studio DSite: Picture Viewer (Visual C++ 2008): This example source code allows you to view any picture you want in the click of a button. All you got to do is click the button and browser via th...WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.8.00: Whats New File Browser: Folders & Files View reworked File Browser: Folders & Files View reworked File Browser: Folders are displayed as TreeVi...WSDLGenerator: WSDLGenerator 0.0.0.4: - replaced CommonLibrary.dll by CommandLineParser.dll - added better support for custom complex typesMost Popular ProjectsMetaSharpSilverlight ToolkitASP.NET Ajax LibraryAll-In-One Code FrameworkWindows 7 USB/DVD Download Toolニコ生アラートWindows Double ExplorerVirtual Router - Wifi Hot Spot for Windows 7 / 2008 R2Caliburn: An Application Framework for WPF and SilverlightArkSwitchMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFarseer Physics EngineFasterflect - A Fast and Simple Reflection APIFluent Assertions

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  • How to I fix software center after installing the Linux Mint MATE desktop?

    - by tinuz
    I installed the MATE desktop using this manual but now i can't open my Ubuntu Software Center and can't open the settings from the update manager. I removed mate desktop but it doesn't fix the problem, i also reinstalled the software center, software-properties-gtk and software-properties-common using: sudo apt-get update; sudo apt-get --purge --reinstall install software-center software-properties-common software-properties-gtk. But when using this line i get the following error: Reading package lists... Done Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 3 reinstalled, 0 to remove and 0 not upgraded. Need to get 0 B/735 kB of archives. After this operation, 0 B of additional disk space will be used. (Reading database ... 304824 files and directories currently installed.) Preparing to replace software-center 5.0.2 (using .../software-center_5.0.2_all.deb) ... Unpacking replacement software-center ... Preparing to replace software-properties-common 0.81.13.1 (using .../software-properties-common_0.81.13.1_all.deb) ... Unpacking replacement software-properties-common ... Preparing to replace software-properties-gtk 0.81.13.1 (using .../software-properties-gtk_0.81.13.1_all.deb) ... Unpacking replacement software-properties-gtk ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Unknown media type in type 'interface/x-winamp-skin' Setting up software-center (5.0.2) ... Traceback (most recent call last): File "/usr/sbin/update-software-center", line 38, in <module> from softwarecenter.db.update import rebuild_database File "/usr/share/software-center/softwarecenter/db/update.py", line 59, in <module> from softwarecenter.db.database import parse_axi_values_file File "/usr/share/software-center/softwarecenter/db/database.py", line 26, in <module> from softwarecenter.db.application import Application File "/usr/share/software-center/softwarecenter/db/application.py", line 25, in <module> from softwarecenter.backend.channel import is_channel_available File "/usr/share/software-center/softwarecenter/backend/channel.py", line 25, in <module> from softwarecenter.distro import get_distro File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 165, in <module> distro_instance=_get_distro() File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 148, in _get_distro module = __import__(distro_id, globals(), locals(), [], -1) ImportError: No module named LinuxMint Setting up software-properties-common (0.81.13.1) ... Setting up software-properties-gtk (0.81.13.1) ... $ Is there a way to fix this problem without having to reinstall Ubuntu 11.10?? thanks in advance tinuz

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  • How to remove the Mint stuff from my system after installing MATE desktop using MINT repository

    - by tinuz
    I installed the MATE desktop using this manual http://www.unixmen.com/linux-tutorials/linux-distributions/linux-distributions4-ubuntu/1975-install-linuxmint12-extensions-mate-a-mgse-in-ubuntu-1110- but now i can't open my Ubuntu Software Center and can't open the settings from the update manager. I removed mate desktop but it doesn't fix the problem, i also reinstalled the software center, software-properties-gtk and software-properties-common using: sudo apt-get update; sudo apt-get --purge --reinstall install software-center software-properties-common software-properties-gtk. But when using this line i get the following error: Reading package lists... Done Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 3 reinstalled, 0 to remove and 0 not upgraded. Need to get 0 B/735 kB of archives. After this operation, 0 B of additional disk space will be used. (Reading database ... 304824 files and directories currently installed.) Preparing to replace software-center 5.0.2 (using .../software-center_5.0.2_all.deb) ... Unpacking replacement software-center ... Preparing to replace software-properties-common 0.81.13.1 (using .../software-properties-common_0.81.13.1_all.deb) ... Unpacking replacement software-properties-common ... Preparing to replace software-properties-gtk 0.81.13.1 (using .../software-properties-gtk_0.81.13.1_all.deb) ... Unpacking replacement software-properties-gtk ... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for hicolor-icon-theme ... Processing triggers for man-db ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Unknown media type in type 'interface/x-winamp-skin' Setting up software-center (5.0.2) ... Traceback (most recent call last): File "/usr/sbin/update-software-center", line 38, in <module> from softwarecenter.db.update import rebuild_database File "/usr/share/software-center/softwarecenter/db/update.py", line 59, in <module> from softwarecenter.db.database import parse_axi_values_file File "/usr/share/software-center/softwarecenter/db/database.py", line 26, in <module> from softwarecenter.db.application import Application File "/usr/share/software-center/softwarecenter/db/application.py", line 25, in <module> from softwarecenter.backend.channel import is_channel_available File "/usr/share/software-center/softwarecenter/backend/channel.py", line 25, in <module> from softwarecenter.distro import get_distro File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 165, in <module> distro_instance=_get_distro() File "/usr/share/software-center/softwarecenter/distro/__init__.py", line 148, in _get_distro module = __import__(distro_id, globals(), locals(), [], -1) ImportError: No module named LinuxMint Setting up software-properties-common (0.81.13.1) ... Setting up software-properties-gtk (0.81.13.1) ... $ Is there a way to fix this problem without having to reinstall Ubuntu 11.10?? thanks in advance tinuz

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