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  • Convert JSON query parameters to objects with JAX-RS

    - by deamon
    I have a JAX-RS resource, which gets its paramaters as a JSON string like this: http://some.test/aresource?query={"paramA":"value1", "paramB":"value2"} The reason to use JSON here, is that the query object can be quite complex in real use cases. I'd like to convert the JSON string to a Java object, dto in the example: @GET @Produces("text/plain") public String getIt(@QueryParam("query") DataTransferObject dto ) { ... } Does JAX-RS support such a conversion from JSON passed as a query param to Java objects?

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  • Ant error when trying to build file, can't find tools.jar ??

    - by Derek
    When I run ant it says: Unable to locate tools.jar. Expected to find it in C:\Program Files\Java\jre6\lib\tools.jar Buildfile: build.xml does not exist! Build failed What package can I use to download the file required C:\Program Files\Java\jre6\lib\tools.jar I just downloaded this one: jre-6u19-windows-i586-s.exe but unfortunately it appears that it was not on it...

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  • Is alcheMo available?

    - by cable729
    Is it possible to develop iphone apps with java? I'd prefer to use alchemo over xmlvm because of the superior features that it offers. Can I do that? Is anyone else doing that? I've looked all over their site for the download link, but can't find it! Is it available? If so, where? http://www.innaworks.com/alchemo-for-iphone-java-me-j2me-to-iphone-porting/

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  • Trouble installing Rhodes framework

    - by user94154
    When I run rake run:android, I get the error (I'm using Ubuntu): Your java bin folder does not appear to be on your path. This is required to use rhodes. Here is the relevant part of my bash.bashrc file: export PATH="$PATH:$HOME/ruby/gems/bin" export GEM_HOME="$HOME/ruby/gems" export GEM_PATH="$GEM_HOME:/usr/lib/ruby/gems/1.8" export GEM_CACHE="$GEM_HOME/cache" export RUBYOPT=rubygems export ANDROID_HOME="/home/username/ruby_files/android-sdk-linux_86" PATH="$PATH:$ANDROID_HOME/tools" export JAVA_HOME=/usr/lib/jvm/java-6-sun-1.6.0_21 export JAVA_HOME PATH=$PATH:$JAVA_HOME/bin export PATH

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  • Which framework should I choose - Seam, Wicket, JSF or GWT?

    - by karl
    I'm debating whether to use Seam, Wicket, JSF or GWT as the foundation for my presentation layer in a Java project. I narrowed my selection of Java web frameworks down to this subset based on job market considerations, newness of the technology and recommendations from other S.O. users. What factors should I take into consideration in deciding among these?

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  • How can I link two Java serialised objects back together?

    - by Kidburla
    Sometimes (quite a lot, actually) we get a situation in Java where two objects are pointing to the same thing. Now if we serialise these separately it is quite appropriate that the serialised forms have separate copies of the object as it should be possible to open one without the other. However if we now deserialise them both, we find that they are still separated. Is there any way to link them back together? Example follows. public class Example { private static class ContainerClass implements java.io.Serializable { private ReferencedClass obj; public ReferencedClass get() { return obj; } public void set(ReferencedClass obj) { this.obj = obj; } } private static class ReferencedClass implements java.io.Serializable { private int i = 0; public int get() { return i; } public void set(int i) { this.i = i; } } public static void main(String[] args) throws Exception { //Initialise the classes ContainerClass test1 = new ContainerClass(); ContainerClass test2 = new ContainerClass(); ReferencedClass ref = new ReferencedClass(); //Make both container class point to the same reference test1.set(ref); test2.set(ref); //This does what we expect: setting the integer in one (way of accessing the) referenced class sets it in the other one test1.get().set(1234); System.out.println(Integer.toString(test2.get().get())); //Now serialise the container classes java.io.ObjectOutputStream os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test1.ser")); os.writeObject(test1); os.close(); os = new java.io.ObjectOutputStream(new java.io.FileOutputStream("C:\\Users\\Public\\test2.ser")); os.writeObject(test2); os.close(); //And deserialise them java.io.ObjectInputStream is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test1.ser")); ContainerClass test3 = (ContainerClass)is.readObject(); is.close(); is = new java.io.ObjectInputStream(new java.io.FileInputStream("C:\\Users\\Public\\test2.ser")); ContainerClass test4 = (ContainerClass)is.readObject(); is.close(); //We expect the same thing as before, and would expect a result of 4321, but this doesn't happen as the referenced objects are now separate instances test3.get().set(4321); System.out.println(Integer.toString(test4.get().get())); } }

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  • Java applet class never found

    - by Andrew
    I am having a problem with the java plugins of all three major browsers: chromium, firefox and Internet Explorer. The issue is that applets will always fail to load and yield errors no matter what website or what applet I am trying to use. I can not see any of the example applets on oracle's website; I can not launch the minecraft browser applet; nor can I launch any applet across the web using any browser. I always receive a "class not found:AppletClassHere.class" error. I know that my browser plugin must be working correctly because I can launch the Cisco Nac applet each time I connect to my network and I can launch my own simple applets offline. I am connecting to the internet through a vpn in case that is important. It also seems like a lot of other people I know are having this issue. Re-installing the plugin does not appear to fix the issue. I am asking this question to find out the cause of this problem, and any possible solutions. Thank you.

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  • KVM and JBoss Java Application Server

    - by Jason
    We have a large Xen deployment running on both RHEL and CentOS and have recently started looking at KVM since this is where it looks like the future of VM's are on Linux. We can load the server and get everything running without an issue. However when we load up a new one with JBoss (4.2 Community edition, Sun JDK 6) and load a large EAR the server goes a little crazy. The %sy will jump to 80-99% and just hang for large periods of time we see a similar jump in %us on the host machine. We though at first this might be I/O as it seems to happen at start of JBoss but then would "cool down" after everything got loaded. We did some tests by extracting some large tar.gz files and using jar -xvf on the ear but could not re-create. Then we starting thinking this might be some type of memory access issues. We loaded a c-program that would generate a lot of memory activity and sure enough we saw the spikes again. Not as high mind you but we did see it jump. We then wrote a small java program to do the same thing and sure enough we saw it jump again. Any thoughts on what might be causing this? Is this just the way KVM works? As a side note we do NOT see this behavior on any other setup. Xen, VMWare and/or native iron. The system does seem a bit slower than our Xen / VMware ones.

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  • Installing Java 6 on Ubuntu 10.04 fails on missing Java 6 JRE package

    - by David S
    I'm trying to install Java 6 on Ubuntu 10.04 and it's been harder than it should be. In another question about installing Java on Ubuntu/Linux it said that I needed to do the following: sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner" However, that failed and I kept getting: sudo: add-apt-repository: command not found The solution to this, was to run: sudo apt-get install python-software-properties So, that seemed to work and the command above to "add-apt-repository" seems to complete with no errors. And I have run the following to confirm it got added. sudo vi /etc/apt/sources.list But, now when I run the following: sudo apt-get install sun-java6-jre I get: Reading package lists... Done Building dependency tree Reading state information... Done Package sun-java6-jre is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package sun-java6-jre has no installation candidate Where do I go from here?

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  • Java process eating CPU; Why?

    - by Camran
    I have a Linux server which I have installed Java on. Sometimes, and only sometimes when a large nr of visitors visit my website, the site hangs. When I open the terminal and enter the "top" command to see whats going on, I can see that "Java" process is eating CPU! Like 400%. I have also tried ps aux command, and can see that the command is from usr/bin/java I have little experience in troubleshooting this kind of things, so I turn to you guys for help. I have a java container installed (Jetty) which I must have in order to use SOLR (search engine) which is integrated into my website. I can start and stop SOLR by: etc/init.d/solr stop But this didn't remove the java process from the "Top" command. Still java was eating 400% CPU. Is there other methods to restart java only? This has happened twice to me, and each time I have now restarted my entire servers and everithing is fine. If you need more input let me know! Thanks

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  • Keystone Correction using 3D-Points of Kinect

    - by philllies
    With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the projectors position and angle. A Kinect scans the floor looking for the four corners. Now my goal is to transform the original rectangle such that the projection is no longer distorted by basically pre-warping the rectangle. My first approach was to do everything in 2D: First compute a perspective transformation (using OpenCV's warpPerspective()) from the scanned points to the internal rectangle's points und apply the inverse to the rectangle. This seemed to work but was too slow as it couldn't be rendered on the GPU. The second approach was to do everything in 3D in order to use XNA's rendering features. First, I would display a plane, scan its corners with Kinect and map the received 3D-Points to the original plane. Theoretically, I could apply the inverse of the perspective transformation to the plane, as I did in the 2D-approach. However, in since XNA works with a view and projection matrix, I can't just call a function such as warpPerspective() and get the desired result. I would need to compute the new parameters for the camera's view and projection matrix. Question: Is it possible to compute these parameters and split them into two matrices (view and projection)? If not, is there another approach I could use?

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  • Metacity malfunction preventing custom Gnome session from launching?

    - by QuietThud
    When I try to run Metacity in Ubuntu2D(12.04), I get the following message: alisa@ubuntu:~$ metacity Window manager warning: Screen 0 on display ":2.0" already has a window manager; try using the --replace option to replace the current window manager. I get the same message when running Compiz from the command line in 3D (it opens fine through the GUI (same thing for AWN)). I understand that these should be the default managers for the respective sessions. I'm trying to create a custom Gnome session using the following instructions: unity launcher-free session. Here is what I've put into my .session file: [GNOME Session] Name=Custom Unity2D Session RequiredComponents=gnome-settings-daemon; RequiredProviders=windowmanager;panel; DefaultProvider-windowmanager=metacity DefaultProvider-panel=unity-2d-panel FallbackSession=ubuntu-2d DesktopName=GNOME Since I'm having problems identifying my default, and the code refers to Metacity, I figured this may be relevant to my inability to load the custom session (it shows up on my login screen, but won't launch). I tried specifying Metacity as my default manager by adding exec metacity to the .xinitrc file, and I tried running metacity --replace, but neither worked. How do I determine my current default window manager, what should the default be, and how do I re-assign it? Also, please let me know if you think there may be other issues affecting my custom session. I am new to Linux, so list anything you think might be helpful. Thank you!

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

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  • Boot ubuntu 12.04 in 3D - nomodeset quiet splash install

    - by rahi
    I would like to enable 3D in Ubuntu 12.04. I recently tried to install ubuntu on a new computer. When the installation was complete and I rebooted the machine, I could only see a blank screen. After some searching, I followed this tutorial which instructed me to boot with "nomodeset" enabled. I choose this on the USB I was installing ubuntu 12.04 from. Fortunately, the ubuntu installation on the new computer was successful. When I tried to change the size of the unity launcher icons, I did not see that option (as I see on my other computer running ubuntu 12.04). I tried installing MyUnity and it told me that the computer I had just installed 12.04 to was running in 2D. To my knowledge. all the software is up to date (as I ran the Software Updater). In addition, when I look for Additional Drivers, I see a message that says "No proprietary drivers are in use on this system". When I look under System Details Graphics, I see the Driver as "VESA:Intel Sandybridge/Ivybridge Graphics. When I hold the shift key on when my machine boots up, and type "e" on the Grub menu, I see the following towards the end, "nomodeset quiet splash $vt_handoff". Does this have anything to do with the plain 2D ubuntu 12.04 experience? Again, what I'd like to do now is get the 3D experience on my new machine running 12.04. Please let me know if you need more information.

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  • Data Structure for Small Number of Agents in a Relatively Big 2D World

    - by Seçkin Savasçi
    I'm working on a project where we will implement a kind of world simulation where there is a square 2D world. Agents live on this world and make decisions like moving or replicating themselves based on their neighbor cells(world=grid) and some extra parameters(which are not based on the state of the world). I'm looking for a data structure to implement such a project. My concerns are : I will implement this 3 times: sequential, using OpenMP, using MPI. So if I can use the same structure that will be quite good. The first thing comes up is keeping a 2D array for the world and storing agent references in it. And simulate the world for each time slice by checking every cell in each iteration and further processing if an agents is found in the cell. The downside is what if I have 1000x1000 world and only 5 agents in it. It will be an overkill for both sequential and parallel versions to check each cell and look for possible agents in them. I can use quadtree and store agents in it, but then how can I get the information about neighbor cells then? Please let me know if I should elaborate more.

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  • Creating a 2D Line Branch

    - by Danran
    I'm looking into creating a 2D line branch, something for a "lightning effect". I did ask this question before on creating a "lightning effect" (mainly though referring to the process of the glow & after effects the lightning has & to whether it was a good method to use or not); Methods of Creating a "Lightning" effect in 2D However i never did get around to getting it working. So i've been trying today to get a seconded attempt going but i'm getting now-were :/. So to be clear on what i'm trying to-do, in this article posted; http://drilian.com/2009/02/25/lightning-bolts/ I'm trying to create the line segments seen in the images on the site. I'm confused mainly by this line in the pseudo code; // Offset the midpoint by a random amount along the normal. midPoint += Perpendicular(Normalize(endPoint-startPoint))*RandomFloat(-offsetAmount,offsetAmount); If someone could explain this to me it would be really grateful :).

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  • 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (I think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic OpenGL implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • opengl 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using openGl in c++ (vs2008). I am brand new to openGl and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (i think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic opengl implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • Adding java source (.java files) to test jar in Maven

    - by user320550
    Hi all, I'm making use of my pom.xml and am was able to generate the jar for src/main/java (say app.jar) as well as for src/test/java (say app-test.jar). I was also able to include my java sources as part of the app.jar (i.e. have both my .class as well as my .java files in the jar). However for my app-test.jar, i'm not able to include my .java files in it. This is my pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mycompany.app</groupId> <artifactId>my-app</artifactId> <version>1.0-SNAPSHOT</version> <packaging>jar</packaging> <name>my-app</name> <url>http://maven.apache.org</url> <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> </properties> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> </dependencies> <build> <resources> <resource> <directory>src/main/java</directory> </resource> </resources> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.3.1</version> <executions> <execution> <phase>package</phase> <goals> <goal>test-jar</goal> </goals> <configuration> <includes> <include>src/test/java</include> </includes> </configuration> </execution> </executions> </plugin> </plugins> </build> </project> Any help would be appreciated. Thanks. Update on post on Whaley's suggestion: Tried the maven-antrun-plugin, but rt now after running mvn package all i'm getting inside my tests.jar is the META-INF folder. .java and .class are not getting included: This is the part of the pom.xml <build> <resources> <resource> <directory>src/main/java</directory> </resource> </resources> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <executions> <execution> <phase>package</phase> <goals> <goal>test-jar</goal> </goals> <configuration> <includes> <include>src/test/java</include> </includes> </configuration> </execution> </executions> </plugin> <plugin> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <id>${project.artifactId}-include-sources</id> <phase>process-resources</phase> <goals> <goal>run</goal> </goals> <configuration> <tasks> <copy todir="${project.build.testOutputDirectory}"> <fileset dir="${project.build.testSourceDirectory}"/> </copy> </tasks> </configuration> </execution> </executions> </plugin> </plugins> </build> Thanks.

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  • Is there any open source code analyzer for java which I can adopt my software metrics algorithm on it?

    - by daneshkohan
    I am doing my masters dissertation and I have conducted a software metrics. I need to adopt my metrics on an open source tool. I have found PMD and check style on sourceforge.net but there is not adequate explanation about their codes. However, I couldn't to find their source code to customize them. I will be appreciated, if you introduce one open source tool for java which I can customize it's code.

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