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  • Friday Fun: Play MineSweeper in Google Chrome

    - by Asian Angel
    Are you addicted to MineSweeper and love to play it when taking a break from work? Now you can add that mine sweeping goodness to Google Chrome with the Chrome MineSweeper extension. Find Those Mines! Once the extension has been installed simply click on the “Toolbar Button” to access the game (opens in a new tab). The “emoticons” at the top of the tab window indicate the difficulty level of game play available. Sometimes you can make quick progress in a short time with this game… Only to lose moments later. So you do have to plan your strategy out carefully. You will be surprised (or perhaps alarmed?) at just how quickly you get addicted to playing “just one more round”! Want a bigger challenge? Click on the “middle emoticon” to access a tougher level. The ultimate level…how much mine sweeping punishment are you up for?   Conclusion If you are a MineSweeper fan then this will be a perfect addition to your browser. For those who are new to this game then you have a lot of fun just waiting for you. Links Download the Chrome MineSweeper extension (Google Chrome Extensions) Similar Articles Productive Geek Tips How to Make Google Chrome Your Default BrowserPlay a New Random Game Each Day in ChromeEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented SwitchFriday Fun: Play 3D Rally Racing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper Live PDF Searches PDF Files and Ebooks

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  • Evoland: A Video Game About Video Game History

    - by Jason Fitzpatrick
    Browser-based Evoland is, hands down, one of the more clever video game concepts to come across our desk. The game itself is a history of video games–as you play the game the game evolves from a limited 8-bit monochrome adventure into a modern game. You start off unable to do anything but move right and collect a treasure chest. That treasure chest unlocks the left key (keys are configured in a WASD style keypad) which in turn allows you to move around a simple monochromatic forest clearing to unlock the rest of the movement keys. From there you begin unlocking more game features, effectively evolving the game from monochrome to 16 and then 64 bit color and unlocking various game play features. The game itself is short and can be played in about the same time you could watch a video covering the basics of various game changes over the last 30 years but actually playing the game and watching the evolution in progress is far more rewarding. Hit up the link below to take it for a spin. Evoland [via Boing Boing] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • The English Beat's Dave Wakeling Gets Philosophical

    - by Oracle OpenWorld Blog Team
    by Karen Shamban We asked Oracle OpenWorld Music Festival performer Dave Wakeling of The English Beat to answer some of our burning questions about what it's like leading the life of a musician. Here are the questions ... and Dave's insightful answers.  Q. What do you like best about performing in front of a live audience?A. Being in the moment is the aim for all of life. Q. How do you use technology in creating and delivering your music?A.  We use it behind the art, not instead of it. Q. Do you prefer smaller, intimate venues or larger, louder ones?A. I enjoy 'em all, big and small. Q. What about your fans surprises you?A. Their diversity, decency, and open mindedness. Q. What about your live act surprises your fans?A. That we are as good or even better than they had heard! Q. There are going to be a lot of technical people (you could call them geeks) in the Oracle crowd - what are they going to love about your performance?A. Geeks all have an inner diva, sometimes suppressed until they start to dance at one of our shows! Q. What's new and different in the music you're making today, versus a year or two ago?A. No difference. Only connect, forget the rest! Q. Have you been on tour recently? If so, what do you like about touring, and what do you dislike?A. Touring Australia at the moment ... I love the 2 hours onstage and get bored by the rules and regulations of the other 22 hours. Q. Ever think about playing another kind of music? If so, what, and why?A. No, my music is only ever a reflection of my soul. Q. What are the top three things people should know about your music?A. Dance, think, then dance some more! Limbic is good for us! Get more deets: Oracle OpenWorld Music Festival The English Beat

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  • The ship "shudders" in scrolling Asteroids

    - by Ciaran
    In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the centre of the ship. On my first machine (7 years old, Windows XP, NVIDIA), I am doing 50 updates and 76 frames per second. This is smooth. My other machine an old compaq laptop (Pentium III) with Linux and Radeon OpenGL driver delivers 50 updates and 30 frames per second. The ship regularly seems to "shudder" back and forth when at maximum thrust. When you position the mouse cursor beside the ship it is obvious that its relative position in the window changes. Also, the stars seem blurred into short "lines". Playing the game in non-scrolling mode, the ship moves within the window, glOrtho is therefore not called repeatedly and there is no problem. I suspect a bug in my positioning of the ship and the window but I have dumped out these values and they seem to only go forward, not forward-back-forward. The driver does support double buffering. I guess if it is my bug I need to slow the frame-rate down to debug properly. My question: is this an obvious driver bug or is the slower machine uncovering a bug in my stuff and if so, some debugging tips would be appreciated. I am drawing in world co-ordinates and letting OpenGL do the scaling and translation so if I had a quick way of verifying what pixel co-ordinates OpenGL produces for the ship centre, that would help clarify this.

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  • Restoring android after ubuntu touch fails

    - by deimus
    I'm trying to restore android after playing around with ubuntu touch I follow exactly the same steps described the ubuntu's wiki page i.e. Download the factory image corresponding to your device's model and version (initial table has links). Ensure the device is connected and powered on. Extract the downloaded file and cd into the extracted directory. run adb reboot-bootloader run ./flash-all.sh (use sudo if lack of permissions on the workstation don't allow you to talk to the device). The archive is downloaded successfully, checked the sha1 checksum everything is ok. But the ./flash-all.sh fails like this sending 'bootloader' (2308 KB)... OKAY [ 0.513s] writing 'bootloader'... OKAY [ 0.292s] finished. total time: 0.805s rebooting into bootloader... OKAY [ 0.007s] finished. total time: 0.008s sending 'radio' (12288 KB)... OKAY [ 2.668s] writing 'radio'... OKAY [ 1.372s] finished. total time: 4.040s rebooting into bootloader... OKAY [ 0.009s] finished. total time: 0.009s archive does not contain 'boot.sig' archive does not contain 'recovery.sig' failed to allocate 435793780 bytes error: update package missing system.img My device is Nexus 4. Tried both 4.2.2 and 4.3 androind versions for Nexus 4 still the same. Any ideas how problem can be solved ?

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  • Restrict SSL access for some paths on a apache2 server

    - by valmar
    I wanted to allow access to www.mydomain.com/login through ssl only. E.g.: Whenever someone accessed http://www.mydomain.com/login, I wanted him to be redirect to https://www.mydomain.com/login so it's impossible for him/her to access that site without SSL. I accomplished this by adding the following lines to the virtual host for www.mydomain.com on port 80 in /etc/apache2/sites-available/default: RewriteEngine on RewriteCond %{SERVER_PORT} ^80$ RewriteRule ^/login(.*)$ https://%{SERVER_NAME}/login$1 [L,R] RewriteLog "/var/log/apache2/rewrite.log" Now, I want to restrict using SSL for www.mydomain.com. That means, whenever someone accessed https://www.mydomain.com, I want him to be redirected to http://www.mydomain.com (for performance reasons). I tried this by adding the following lines to the virtual host of www.mydomain.com on port 443 in /etc/apache2/sites-available/default-ssl: RewriteEngine on RewriteCond %{SERVER_PORT} ^443$ RewriteRule ^/(.*)$ http://%{SERVER_NAME}/$1 [L,R] RewriteLog "/var/log/apache2/rewrite.log" But when I now try to access www.mydomain.com/login, I get an error message that the server has caused to many redirects. That does make sense. Obviously, the two RewriteRules are playing ping-pong against each other. How could I work around this?

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Welcome to the Weblog on Oracle ADF Mobile!

    - by joe.huang
    Welcome to ADF Mobile team's weblog.  My name is Joe Huang - I am the product manager for ADF Mobile.  Oracle ADF Mobile is a part of Oracle's Application Development Framework (ADF) that support the development of enterprise/business applications that run on mobile devices.  The development tool for this framework is of course Oracle JDeveloper.  As some of you may know, we currently support the development of mobile browser-based application - this part of product is called ADF Mobile Browser.  Additionally, we are close to release a technology preview of ADF Mobile Client, which supports development of on-device, disconnect capable mobile applications.  What's truly unique about ADF Mobile development process is that it's a very visual and declarative experience, while still allow power Java developers to completely extend the framework to their liking.  The framework also provides a rich set of services needed by an enterprise-grade mobile application - these services would literally take years to implement if they are to be built from the ground up.  However, by using JDeveloper and ADF Mobile, you get the entire framework at your service!In the coming entries, the ADF Mobile product development team will publish any news, best practices, our observation on mobile technology trends, or just our experiences in playing with "gadgets".  Be sure to check back on this page!Sincerely,Joe HuangOracle

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  • Lucene and .NET Part I

    - by javarg
    I’ve playing around with Lucene.NET and trying to get a feeling of what was required to develop and implement a full business application using it. As you would imagine, many things are required for you to implement a robust solution for indexing content and searching it afterwards. Lucene is a great and robust solution for indexing content. It offers fast and performance enhanced search engine library available in Java and .NET. You will want to use this library in many particular scenarios: In Windows Azure, to support Full Text Search (a functionality not currently supported by SQL Azure) When storing files outside or not managed by your database (like in large document storage solutions that uses File System) When Full Text Search is not really what you need Lucene is more than a Full Text Search solution. It has several analyzers that let you process and search content in different ways (decomposing sentences, deriving words, removing articles, etc.). When deciding to implement indexing using Lucene, you will need to take into account the following: How content is to be indexed by Lucene and when. Using a service that runs after a specific interval Immediately when content changes When content is to available for searching / Availability of indexed content (as in real time content search) Immediately when content changes = near real time searching After a few minutes.. Ease of maintainability and development Some Technical Concerns.. When indexing content, indexes are locked for writing operations by the Index Writer. This means that Lucene is best designed to index content using single writer approach. When searching, Index Readers take a snapshot of indexes. This has the following implications: Setting up an index reader is a costly task. Your are not supposed to create one for each query or search. A good practice is to create readers and reuse them for several searches. The latter means that even when the content gets updated, you wont be able to see the changes. You will need to recycle the reader. In the second part of this post we will review some alternatives and design considerations.

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  • Friday Fun: Christmas Tree Light Up

    - by Asian Angel
    Another week has thankfully passed by, so it is time to take a break and have some fun. This week’s game tests your ability to light up the whole Christmas tree…can you figure out the correct wiring configuration? Christmas Tree Light Up The object of the game is simple…light up all of the bulbs on the Christmas tree. While the game may look quick and easy at first you will need to do some thinking and experimenting to come up with the correct wiring configuration. The instructions are very simple…just click on any of the wiring sections or bulbs to rotate them. Keep in mind that you may have to click a few times to line the wiring sections or bulbs up as desired since the rotation is always clockwise. Note: You will need use all of the wiring sections available to completely light the tree up. Each time you will be presented with a different starting setup coming from your power source. Time to hook up the lights! Note: It is recommended that you disable the sound for the game since the “rotation” sounds can be slightly irritating. A nice start but there are still a lot of bulbs to light up. Getting closer… Almost there…only two more bulbs to light up. Success! Have fun playing! Play Christmas Tree Light Up Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • 5.1 sound in Unity3d 3.5

    - by N0xus
    I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different audio spots. However, when I go to run my game, all I get is flat sound coming out of my front two speakers. Even then, these don't play the sound they should (front speaker should play "front speaker" right should play "right speaker" and so). Both speakers just end up playing the entire sound file. I've tried looking to see if there is a parameter that I have missed, but information on how to set up 5.1 sound in Unity is lacking (or my google skills aren't that good) and I can't get it to work as intended. Could someone please either tell me what I'm missing, or point me in the right direction? My audio source is situated at point (0, 0, 0) with my camera also being in the same point. I've moved about the scene but the same thing happens as I've already described.

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  • Facebook like button for a Facebook feed item

    - by jverdeyen
    Here is what I do: When the admin of a website i'm creating adds a new 'news' item to his website, it directly posts the same item on the Facebook 'fanpage' of the website. This is done by an Facebook app with the permissions to post an item on the Facebook fanpage. So far so good. I'm getting the new post id from the facebook graph. Here is what I want to achieve: I'm adding a 'like' button on the original website, but when this is clicked it should be referenced to the same post item on the facebook page. So if someone likes the news post on the website he should also like the referencing facebook feed post. Which is exactly the same. Can this be done? I've been playing around with the href etc of the like button, without any success. When I hit the like button it likes the url given, but is doesn't recognizes that this is a feed post. Any idea? Thx in advance.

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  • Restrict SSL access for some paths on a apache2 server

    - by valmar
    I wanted to allow access to www.mydomain.com/login through ssl only. E.g.: Whenever someone accessed http://www.mydomain.com/login, I wanted him to be redirect to https://www.mydomain.com/login so it's impossible for him/her to access that site without SSL. I accomplished this by adding the following lines to the virtual host for www.mydomain.com on port 80 in /etc/apache2/sites-available/default: RewriteEngine on RewriteCond %{SERVER_PORT} ^80$ RewriteRule ^/login(.*)$ https://%{SERVER_NAME}/login$1 [L,R] RewriteLog "/var/log/apache2/rewrite.log" Now, I want to restrict using SSL for www.mydomain.com. That means, whenever someone accessed https://www.mydomain.com, I want him to be redirected to http://www.mydomain.com (for performance reasons). I tried this by adding the following lines to the virtual host of www.mydomain.com on port 443 in /etc/apache2/sites-available/default-ssl: RewriteEngine on RewriteCond %{SERVER_PORT} ^443$ RewriteRule ^/(.*)$ http://%{SERVER_NAME}/$1 [L,R] RewriteLog "/var/log/apache2/rewrite.log" But when I now try to access www.mydomain.com/login, I get an error message that the server has caused to many redirects. That does make sense. Obviously, the two RewriteRules are playing ping-pong against each other. How could I work around this?

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  • How to implement Facebook leaderboard game for mobile?

    - by TrueGrime
    I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the game, such that the user will be presented with a list of all his/her friends that are playing the game and their weekly scores in the main screen. I have ZERO experience with web development/networking/databases. I recently started researching the field and formed a basic understanding. Facebook has SDKs in PHP, JavaScript, obj-c and java, tho reading the documentation examples still feels cryptic to me since it involves web/server tech. After researching some more, I understood that my options for server side are basically PHP or ASP.Net. It seems that ASP.Net is more favorable in my case since I am already proficient with C# (but there is no ASP.net SDK from Facebook... I am not sure if this implies that I cant interact with Facebook using ASP.Net). On the down side some have mentioned higher costs for ASP.Net, tho I havent looked further into that aspect yet. I also understood that JavaScript is client side technology. I started going through tutorials of ASP.Net, I was thinking that ASP.Net is a purely server side management language, but it started feeling more like WPF as those tutorials started getting into very lengthy discussions about creating website interfaces and styles. I am not interested in that, I just want to have a web server which my app can somehow communicate with and get friends/scores. Am I learning the right technologies for my goal? should I be learning something else? I am posting this in hopes that someone who knows this field well can see through my problem and help guide me, otherwise I could spend months studying something that might not be the right solution to my goal. Thanks.

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  • links for 2011-03-04

    - by Bob Rhubart
    Joao Oliveira: Forms and Reports 11g Fusion Startup Script "After Fusion Middleware 11g Linux installation (Weblogic, Forms, Reports, Discoverer and Portal or others) probably most of the newcomers will wonder how to create a startup script to start the Weblogic managed Servers when the server starts up or reboots." (tags: oracle fusionmiddleware weblogic) Anthony Shorten: SOA Suite Integration: Part 3: Loading files Anthony says: "One of the most common scenarios in SOA Integration is the loading of a file into the product from an external source. In Oracle SOA Suite there is a File Adapter that can process many file types into your BPEL process." (tags: oracle otn soa soasuite) Francisco Munoz Alvarez: Playing with Oracle 11gR2, OEL 5.6 and VirtualBox 4.0.2 (1st Part) Oracle ACE Francisco Munoz Alvarez kicks off a tutorial on creating an Oracle Database 11gR2 instance using Oracle VirtualBox and OEL. (tags: oracle database virtualbox virtualization) ORACLENERD: VirtualBox and Shared Folders Oracle ACE Chet Justice shares some tips. (tags: oracle otn oracleace virtualization virtualbox) Chris Muir: Check out the ADF content at this year's ODTUG KScope11 conference Oracle ACE Director Chris Muir shares information on this year's ODTUD Kaleidoscope event in Long Beach, CA, June 26-30. (tags: oracle otn oracleace odtug adf) Edwin Biemond: Setting a virtual IP on a specific Network interface with WebLogic 10.3.4 PS3 Edwin says: "If you want High Availability in WebLogic you need to enable the WebLogic server migration, configure the nodemanager, use a virtual / floating IP in your managed servers and channels." (tags: oracle otn oracleace highavailability weblogic virtualization) Markus Eisele: High Performance JPA with GlassFish and Coherence - Part 3 Markus says: "In this third part of my four part series I'll explain strategy number two of using Coherence with EclipseLink and GlassFish. This is all about using Coherence as Second Level Cache (L2) with EclipseLink." (tags: oracle otn oracleace glassfish coherence) Michel Schildmeijer: Set Oracle ESB montoring with Enterprise Manager Grid Control "Monitoring your Oracle SOA Suite environment...can be very complicated, but if you are using Grid Control, Oracle provides you the SOA Management Pack. Unfortunately this SOA Management Pack has pretty detailed OOTB info about BPEL, but for ESB you won’t find any OOTB metrics." (tags: oracle otn soa grid servicebus)

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  • How to send mass email and not get treated as spam

    - by MonsterMMORPG
    I am the owner of http://www.monstermmorpg.com which is a free to play browser based monster role playing game. I have a very important announcement to send my above 300k members. I already have email sending software but they drop to the spam. So i want to improve my chances of dropping inbox. I am going to give you all details. Alright my domain registrar is : http://www.godaddy.com/ My hosting company is : http://www.leaseweb.com/en This is my setting at leaseweb: This is my DNS settings at Godaddy: This is how I send emails: MailMessage mail = new MailMessage(); mail.To.Add(EmailAdress); mail.From = new MailAddress("MonsterMMORPG NoReplay <[email protected]>"); mail.Subject = "Title Of Mail"; string Body = "Body Of Mail"; mail.Body = Body; mail.IsBodyHtml = true; SmtpClient smtp = new SmtpClient(); smtp.DeliveryMethod = SmtpDeliveryMethod.Network; smtp.UseDefaultCredentials = true; smtp.Host = "85.17.154.139"; smtp.Port = 25; smtp.Send(mail); Thanks for every kind of answer. I did not make any special setting at SMTP:

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  • Friday Fun: Wake Up the Box

    - by Mysticgeek
    Another Friday and it’s time to waste the rest of your Friday playing a  fun flash game online. Today we take a look at a relaxing physic based puzzle game called Wake Up the Box. Wake Up the Box This goal of this game is to wake up the box character by attaching parts of existing wood objects in each stage. You can start a new game or continue your progress from where you left off. At the beginning you get a tutorial showing what you need to do to wake the box. You get wood parts and can attach them to other wood pieces but not metal or brick. After successfully waking up Mr. Box, you can go to the next level or restart a level at any time if your having problems figuring out the puzzle. Each level gets more difficult and the puzzles are more challenging. Wake Up the Box is a relaxing and challenging game that will allow you to have fun, not working on TPS reports until the whistle blows. Play Wake Up the Box at FreeWebArcade Similar Articles Productive Geek Tips Stop the Mouse From Waking Up Your Computer from Sleep ModeFix "Sleep Mode Randomly Waking Up" Issue in Windows VistaStop Your Mouse from Waking Up Your Windows 7 ComputerPrevent Windows Asking for a Password on Wake Up from Sleep/StandbyUse Sleep.FM to Wake Up with the Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Chalk Talk, Glenn Block &ndash; Leith, Edinburgh 12th March 2011

    - by David Christiansen
    Exciting news. I am proud to announce that Glenn Block from Microsoft  will be coming all the way from Seattle to Scotland on the 12th March to talk to you!. Glenn is a PM on the WCF team working on Microsoft’s future HTTP and REST stack and has been involved in some pretty exciting and ground-breaking Microsoft development mind-shifts in recent times. Don’t miss the chance to hear him speak and ask him questions. Brief history of Glenn Prior to WCF he was a PM on the new Managed Extensibility Framework in .NET 4.0. Glenn has a breadth of experience both inside and outside Microsoft developing software solutions for ISVs and the enterprise. Glenn has also been very active in involving folks from the community in the development of software at Microsoft. This has included shipping several products under open source licenses, as well as assisting other teams looking to do so. Glenn is also a frequent speaker at local and international events and user groups.  When he's not working and playing with technology, he spends his time with his wife and daughter either at their home in Seattle or at one of the local coffee shops. Glenn Block on the web mvcConf 2 - Glenn Block: Take some REST with WCF (Feb 2011) @gblock on twitter My Technobabble - Glenn’s Blog Sponsored by Storm ID is an award winning full service digital agency in Edinburgh

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  • Disable the Old Adobe Flash Plugin in Google Chrome

    - by The Geek
    If you’ve just updated to the Dev or Beta release of Google Chrome, you might have noticed that a special version of Adobe Flash is now integrated into the default distribution of Chrome. But what about your old plug-in? As it turns out, the old plug-in is generally still installed… but you can easily disable Chrome plug-ins in the latest version, so let’s get to work. Disable the Extra Flash Plug-in Head over to about:plugins and look through the list—you should notice two Shockwave Flash plugins. The first one should be in your Google Chrome installation folder, and has the filename gcswf32.dll. This is the NEW one, so don’t disable it! If you keep scrollling down, you’ll see the old one, with the file name NPSWF32.dll. This is the OLD plugin, and you can safely disable it. Of course, if you only use Chrome you could just completely uninstall Adobe Flash from your system by heading into Control Panel’s Uninstall Programs screen, and then finding and uninstalling Adobe Flash Player Plugin. The ActiveX version is for Internet Explorer. We’ve not done any testing to see if the old Flash plugin is even still active or not, but may as well disable it just to be sure, right? Similar Articles Productive Geek Tips How To Disable Individual Plug-ins in Google ChromeSearch for Install Packages from the Ubuntu Command LineStop YouTube Videos from Automatically Playing in ChromeHow To Disable Javascript in Adobe Reader and Patch the Latest Massive Security HoleStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird

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  • TechEd 2012 - last session

    - by Stefan Barrett
    Nearly over. For last session attending a talk on c++ apps in windows metro. When I came to TechEd I didn't think I would attend so many sessions on c++, but somehow this has proved more interesting this year. While .net 4.5 is interesting, been playing with it for a while now, so not a ton of surprises. Of course, i still want it at work, but who knows how long that will take - so will just have to use it at home. Once I get the licensing sorted out. So expensive. I've been pleasantly surprised with windows 8, and will be trying that out, and at least that is covered on technet. While the weather has not always been perfect during TechEd's, this is the worst I've seen it so far - it's wet outside. Next years conference in new Orleans should be interesting, well out of the conference itself that is. I do like conferences where it's held within the city itself, unlike Orlando where there isn't really anything here.

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  • Keyboard / keymap problems with Xubuntu 12.04 + NX nomachine

    - by bajafresh4life
    I'm running NX client on my Macbook Pro to connect to a Xubuntu 12.04 desktop at work. I have configured NX client to start up a console upon connection. I am able to connect to my remote linux machine and I get a simple xterm console. However, when I run xfce4-session, half my keys no longer work. For example, when I launch a terminal, I typing a, s, or d works, but if type w, e, r, or t, the cursor just blinks. If I ctrl-C out of xfce4-session, all the keys work fine in my xterm console. If I run xev, this is the output for when I hit a key that works: KeyRelease event, serial 34, synthetic NO, window 0x2e00001, root 0x373, subw 0x0, time 170160781, (-45,-21), root:(824,429), state 0x4, keycode 16 (keysym 0x63, c), same_screen YES, XLookupString gives 1 bytes: (03) "" XFilterEvent returns: False KeyRelease event, serial 34, synthetic NO, window 0x2e00001, root 0x373, subw 0x0, time 170160781, (-45,-21), root:(824,429), state 0x4, keycode 67 (keysym 0xffe3, Control_L), same_screen YES, XKeysymToKeycode returns keycode: 63 XLookupString gives 0 bytes: XFilterEvent returns: False but when I hit a key that doesn't work: FocusOut event, serial 34, synthetic NO, window 0x2e00001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 34, synthetic NO, window 0x2e00001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 34, synthetic NO, window 0x0, keys: 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Any ideas on what I can do to troubleshoot this issue? Googling around offered a few suggestions (like playing with xmodmap) but nothing seemed to work. Also, one thing worth mentioning is that I do not have any keyboard issues when remoting into a different Ubuntu 10 box via NX.

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  • javascript fixed timestep gameloop with requestanimation frame

    - by coffeecup
    hello i just started to read through several articles, including http://gafferongames.com/game-physics/fix-your-timestep/ ...://gamedev.stackexchange.com/questions/1589/fixed-time-step-vs-variable-time-step/ ...//dewitters.koonsolo.com/gameloop.html ...://nokarma.org/2011/02/02/javascript-game-development-the-game-loop/index.html my understanding of this is that i need the currentTime and the timeStep size and integrate all states to the next state the time which is left is then passed into the render function to do interpolation i tried to implement glenn fiedlers "the final touch", whats troubling me is that each FrameTime is about 15 (ms) and the update loop runs at about 1500 fps which seems a little bit off? heres my code this.t = 0 this.dt = 0.01 this.currTime = new Date().getTime() this.accumulator = 0.0 this.animate() animate: function(){ var newTime = new Date().getTime() , frameTime = newTime - this.currTime , alpha if ( frameTime > 0.25 ) frameTime = 0.25 this.currTime = newTime this.accumulator += frameTime while (this.accumulator >= this.dt ) { this.prev_state = this.curr_state this.update(this.t,this.dt) this.t += this.dt this.accumulator -= this.dt } alpha = this.accumulator / this.dt this.render( this.t, this.dt, alpha) requestAnimationFrame( this.animate ) } also i would like to know, are there differences between glenn fiedlers implementation and the last solution presented here ? gameloop1 gameloop2 [ sorry couldnt post more than 2 links.. ] edit : i looked into it again and adjusted the values this.currTime = new Date().getTime() this.accumulator = 0 this.p_t = 0 this.p_step = 1000/100 this.animate() animate: function(){ var newTime = new Date().getTime() , frameTime = newTime - this.currTime , alpha if(frameTime > 25) frameTime = 25 this.currTime = newTime this.accumulator += frameTime while(this.accumulator >= this.p_step){ // prevstate = currState this.update() this.p_t+=this.p_step this.accumulator -= this.p_step } alpha = this.accumulator / this.p_step this.render(alpha) requestAnimationFrame( this.animate ) now i can set the physics update rate, render runs at 60 fps and physics update at 100 fps, maybe someone could confirm this because its the first time i'm playing around with game development :-)

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  • Tell me what&rsquo;s wrong! &ndash; An XNA sample demonstrating exception handling and reporting in

    - by George Clingerman
    I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding upon Nick’s sample code to see what I could come up with. I got close to what I envisioned, but unfortunately there were some limitations to just what the XNA API could do. In my head I was picturing the players hitting “Send Message” and a 360 message would just be sent to the XBLIG developer. Unfortunately, you can only send messages in an XNA game to someone you’re currently in a network session with. Since I didn’t want to have a 360 server running all the time, virally connecting to players just to get error messages, I did the next best thing and just open up a 360 message and encourage them to manually enter the gamertag. Maybe someday we’ll be able to do that a little better, but this works for now. In the sample, players can hit the “A” button or key to generate in an exception. If the debugger is not attached, then the Exception message screen will be shown explaining what has happened and giving the player a chance to send a 360 message to the gamertag provided or maybe even just send an email. Nick’s code has been changed just a bit. It now accepts any PlayerIndex (no longer hard coded to just PlayerIndex.One) and it no longer uses a MessageBox to get the users selection. The code has also been modified so that it works both for the 360 and for the PC. Check out “Tell me what’s wrong!” and let me know if you have any thoughts or suggestions. I really do appreciate the feedback.

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