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  • How can I find out what .desktop file is being launched?

    - by iBelieve
    I've used click install and click register to install a click app on Ubuntu (not Ubuntu Touch). The version was 0.5.1. Now, a new version (v0.5.6) is available and I installed it using the same method. I know the new version is installed because the current directory points to 0.5.6: $ ll /opt/click.ubuntu.com/com.ubuntu.developer.mdspencer.ubuntu-tasks/ total 16 drwxr-xr-x 4 clickpkg clickpkg 4096 Oct 18 10:19 ./ drwxr-xr-x 8 clickpkg clickpkg 4096 Sep 13 21:22 ../ drwxr-xr-x 10 clickpkg clickpkg 4096 Sep 13 20:01 0.5.1/ drwxr-xr-x 10 clickpkg clickpkg 4096 Oct 18 10:19 0.5.6/ lrwxrwxrwx 1 clickpkg clickpkg 5 Oct 18 10:19 current -> 0.5.6/ However, when I launch the application from the Dash, the about page still shows v0.5.1. So my question is, how can I find out where the .desktop file that I'm launching resides so I can understand why the correct version isn't being launched? I'm also simply curious to learn where the click .desktop files live. Is there some tool that shows where a given .desktop file is, or is there a way to see the equivalent to $PATH for .desktop files? Note: this is similar to, but not a duplicate of, How to find the .desktop files for pinned applications in the Unity launcher?

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  • Boundary conditions for testing

    - by Loggie
    Ok so in a programming test I was given the following question. Question 1 (1 mark) Spot the potential bug in this section of code: void Class::Update( float dt ) { totalTime += dt; if( totalTime == 3.0f ) { // Do state change m_State++; } } The multiple choice answers for this question were. a) It has a constant floating point number where it should have a named constant variable b) It may not change state with only an equality test c) You don't know what state you are changing to d) The class is named poorly I wrongly answered this with answer C. I eventually received feedback on the answers and the feedback for this question was Correct answer is a. This is about understanding correct boundary conditions for tests. The other answers are arguably valid points, but do not indicate a potential bug in the code. My question here is, what does this have to do with boundary conditions? My understanding of boundary conditions is checking that a value is within a certain range, which isn't the case here. Upon looking over the question, in my opinion, B should be the correct answer when considering the accuracy issues of using floating point values.

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  • Design practice for securing data inside Azure SQL

    - by Sid
    Update: I'm looking for a specific design practice as we try to build-our-own database encryption. Azure SQL doesn't support many of the encryption features found in SQL Server (Table and Column encryption). We need to store some sensitive information that needs to be encrypted and we've rolled our own using AesCryptoServiceProvider to encrypt/decrypt data to/from the database. This solves the immediate issue (no cleartext in db) but poses other problems like Key rotation (we have to roll our own code for this, walking through the db converting old cipher text into new cipher text) metadata mapping of which tables and which columns are encrypted. This is simple when it's just couple of columns (send an email to all devs/document) but that quickly gets out of hand ... So, what is the best practice for doing application level encryption into a database that doesn't support encryption? In particular, what is a good design to solve the above two bullet points? If you had specific schema additions would love it if you could give details ("Have a NVARCHAR(max) column to store the cipher metadata as JSON" or a SQL script/commands). If someone would like to recommend a library, I'd be happy to stay away from "DIY" too. Before going too deep - I assume there isn't any way I can add encryption support to Azure by creating a stored procedure, right?

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  • What Is The Formula for the 3 of 9 Bar Code Alphabet?

    - by Chris Moschini
    Background: 3 of 9 Barcode Alphabet A simple syntax for 3 of 9 bar codes What is the formula behind the alphabet and digits in a 3 of 9 bar code? For example, ASCII has a relatively clear arrangement. Numbers start at 33, capitals at 65, lowercase at 97. From these starting points you can infer the ASCII code for any number or letter. The start point for each range is also a multiple of 32 + 1. Bar codes seem random and lacking sequence. If we use the syntax from the second link, this is the first six characters in 3 of 9: A 100-01 B 010-01 C 110-00 D 001-01 E 101-00 F 011-00 I see no pattern here; what is it? I'm as much interested in the designer's intended pattern behind these as I am in someone devising an algorithm of their own that can give you the above code for a given character based on its sequence. I struggled with where to put this question; is it history, computer science, information science? I chose Programmers because a StackExchange search had the most barcode hits here, and because I wanted to specifically relate it to ASCII to explain what sort of formula/explanation I'm looking for.

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  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

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  • How Do You Get Answers?

    - by Grant Fritchey
    We all learn differently. Some people really prefer to sit with a book. Others need class room time, with an instructor. Still others just want to do things themselves until they figure them out. And sometimes, it's all of the above. Since we all learn differently, is it any surprise that we ask questions differently? Some of us are going to want to phrase a very focused question that should yield a limited and concise answer. Others are going to want to have a long involved discussion with possible variations. There are those among us who will want to know whether or not their peers agree with a given answer. Still more are going to want to see lots of points of view dished out so they can understand things in a different way. Many of us want to know when a question has been asked that there is a hard, well defined answer. The rest are willing to read through a bevy of answers and discussion, deciding for ourselves who has come up with the best solution. Where am I going with this? Excellent question. Since we all ask questions in different ways isn't it great that we have places to go that let us ask questions and get answers in a way that's best suited to our individual preferences. Do you want the long-running discussion format? Then you should be hanging out on the forums over at SQL Server Central. Do you want specific answers with direct peer evaluation of the strength of those answers? Then you should be hanging out on the forums over at Ask SQL Server Central. You can get answers to your questions, and do it in a way that's most comfortable for you.

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  • What credentials should I use to access a Windows share?

    - by JMCF125
    Hi, I have installed Samba and CIFS and all that, followed a bunch of tutorials, but still I can't access a share in the separate Windows 7 machine. Before I could access a share in Ubuntu from Windows, but although now I can't for whatever reason; the error of the attempt to mount the Windows share is the same: 13, asking for credentials (the computer with Windows is off now, but I can add the exact error message later). In /etc/fstab I have: # ... (help info) ... # <file system> <mount point> <type> <options> <dump> <pass> # ... (mounting points that don't matter for the question) ... //192.168.1.2/C\:/Users/Public/Documents /srv/Z\:/ cifs user=guest,password=,uid=1000,iocharset=utf8 0 0 I also tried options such as username=guest,uid=1000,iocharset=utf8 and guest,uid=1000,iocharset=utf8, which, of course, don't work. What user am I supposed to use? (user=user; username=user; my credentials in the Windows and Ubuntu machines do not work, at least with the syntax I tried - similar to this). Even if this worked it's not actually what I want. I wanted to setup an authentication for any one trying to access the drive (it's currently 777, for the Linux share as well) and put a limit/quota on the share's use (as I see Z:on Windows, it allows for the entire C:drive to be filled). Thank you in advance. I'd be glad if you suggested a way to do this even without the last paragraph.

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  • How to prevent Network Manager from auto creating network connection profiles with "available to everyone" by default

    - by airtonix
    We have several laptops at work which use Ubuntu 11.10 64bit. I have our Wifi Access Point requiring WPA2-EAP Authentication (backed by a LDAP server). I have the staff using these laptops when doing presentations by using the Guest Account. So by default when you have a wifi card, network manager will display available Wireless Access Points. So the logical course of action for a Novice(tm) user is to single left click the easy to use option in the Network Manager drop down list... At this point the Staff Member (who is logged in with the guest account) expects to just be able to connect and enter any authentication details if required. But because they are using the Guest account, they won't ever have admin permissions (nor do I want them to), and so PolKit kicks in with a request for admin authorisation. I solved this part by modifying the PolKit permissions required to allow all users to create System Network Connections... However, because these Staff members are logging onto the Wifi Access Point with Ldap Credentials and because the Network Manager is now saving those credentials as a System Connection, their password is available for the next guest user session (because system connection profiles are stored in /etc/NetworkManager/system-connections.d/* ). It creates system connections by default because "Available to all users" is ticked by default when you quickly connect to a new wifi access point. I want Network Manager to not tick this by default. This way I can revert the changes I made to Polkit and users network connection profiles will be purged when they log out.

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  • What are the advantages to use vector-based fonts over bitmap fonts in (2d) games?

    - by jmp97
    I know that many games are using bitmap fonts. Which are the advantages for vector-based font rendering / manipulation when compared to bitmap fonts and in which scenarios would they matter the most? Prefer a focus on 2d games when answering this question. If relevant, please include examples for games using either approach. Some factors you might consider: amount of text used in the game scaling of text overlaying glyphs and anti-aliasing general rendering quality font colors and styling user interface requirements localisation / unicode text wrapping and formatting cross-platform deployment 2d vs 3d Background: I am developing a simple falling blocks game in 2d, targeted for pc. I would like to add text labels for level, score, and menu buttons. I am using SFML which uses FreeType internally, so vector-based features are easily available for my project. In my view, font sizes in simple games often don't vary, and bitmap fonts should be easier for cross-platform concerns (font-formats and font rendering quality). But I am unsure if I am missing some important points here, especially since I want to polish the looks of the final game.

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • I don't understand how TDD helps me get a good design if I need a design to start testing it

    - by Michael Stum
    I'm trying to wrap my head around TDD, specifically the development part. I've looked at some books, but the ones I found mainly tackle the testing part - the History of NUnit, why testing is good, Red/Green/Refactor and how to create a String Calculator. Good stuff, but that's "just" Unit Testing, not TDD. Specifically, I don't understand how TDD helps me get a good design if I need a Design to start testing it. To illustrate, imagine these 3 requirements: A catalog needs to have a list of products The catalog should remember which products a user viewed Users should be able to search for a product At this points, many books pull a magic rabbit out of a hat and just dive into "Testing the ProductService", but they don't explain how they came to the conclusion that there is a ProductService in the first place. That is the "Development" part in TDD that I'm trying to understand. There needs to be an existing design, but stuff outside of entity-services (that is: There is a Product, so there should be a ProductService) is nowhere to be found (e.g., the second requirement requires me to have some concept of a User, but where would I put the functionality to remind? And is Search a feature of the ProductService or a separate SearchService? How would I know which I should choose?) According to SOLID, I would need a UserService, but if I design a system without TDD, I might end up with a whole bunch of Single-Method Services. Isn't TDD intended to make me discover my design in the first place? I'm a .net developer, but Java resources would also work. I feel that there doesn't seem to be a real sample application or book that deals with a real line of business application. Can someone provide a clear example that illustrates the process of creating a design using TDD?

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  • Cannot boot: FGLRX 8.780 + Kernel 2.6.35-25

    - by pluc
    The situation before this all happened is pretty standard. I have a HP Pavillion dv5 laptop with an ATI Mobility Radeon 4200 series. It always worked fine with Ubuntu for as long as I can remember. However, at one point, something happened and truly made a majestic mess of things. It might've been extra repos I enabled with Ubuntu Tweak - I do not know. But something made it so that my system would not boot any longer. And when I say "won't boot", this is what I mean: - Durning a normal bootup, any entries (except Windows) selected with GRUB (or BURG, not even sure which one I'm using anymore) will spawn the Ubuntu loading screen - then try to start X (or GDM) 5 times. The screen goes to dark, black and back to the Ubuntu loading screen. Then it just stays there until I spawn another TTY. I have no idea what is happening or why. There are no errors in my logs, and I'm truly at a loss here. I've linked three files: Xorg.0.log, the output of dmesg and the GDM log: Xorg.0.log: http://ubuntu.pastebin.com/tpVKc2tc dmesg: ubuntu.pastebin.com/Nd5aYj45 gdm's :0.log: couldn't post due to lack of points :( Let me know if any of you more knowledgeable folks can restore some sanity in my life. Any help is greatly apreciated.

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • two thoughts about career excellence

    - by john.rose
    I love Dickens, warts and all. Sometimes he is sententious, and (like the mediocre modern I am) at such points I am willing to listen non-ironically. This bit here struck me hard enough to stop and write it down: I mean a man whose hopes and aims may sometimes lie (as most men's sometimes do, I dare say) above the ordinary level, but to whom the ordinary level will be high enough after all if it should prove to be a way of usefulness and good service leading to no other. All generous spirits are ambitious, I suppose, but the ambition that calmly trusts itself to such a road, instead of spasmodically trying to fly over it, is of the kind I care for. It is Woodcourt's kind. (John Jarndyce to Esther Summerson, Bleak House, ch. 60) Woodcourt is, of course, one of the heroes of the story. It is a heroism that is attractive to me. Here is a similar idea, from the Screwtape Letters. In the satirically inverted logic of that book, the “Enemy” is God, the enemy of the devils but the author of good: The Enemy wants to bring the man to a state of mind in which he could design the best cathedral in the world, and know it to be the best, and rejoice in the, fact, without being any more (or less) or otherwise glad at having done it than he would be if it had been done by another. (C.S. Lewis, Screwtape Letters, ch. 14) Though I will be happy with a good Bazaar, I also dream of Cathedrals. Put whatever name you like on it, as long as I get some part in the fun of building a good one.

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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  • Dirt compression from vehicle tires

    - by Mungoid
    So I kinda have this working but its not correct because it just averages, so I wanted to know if anyone here has any ideas. I'm trying to simulate loose dirt compression under the tires of a vehicle to reduce the potential bumpiness of 'chunky' terrain. Currently how I do this is that I have a bounding box shape around my tires, set a little lower so they intersect with the terrain. Each frame, I (currently) average all of the heights of each point in the terrain that are within the box bounds of that tire, and then set them all to that average. Clearly this won't work in most cases because, for example, if i'm on a hill, the terrain will deform way too much. One way I thought was to have a max and min amount the points could raise and lower but that still doesn't seem to work properly and sometimes looks more like steps than smooth dirt. I wanna say that there is probably a bit more to this that what i'm currently doing but I am not sure where to look. Could anyone here shed some light on this subject? Would I benefit any by maybe looking up some smoothing algorith or something similar?

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  • Which hard disk drive is which?

    - by djeikyb
    I want to know which hard disk drive corresponds to which device path. It's trivial to match the hard disk stats (brand, size) with the dev path, but I want more. I want to know which drive is which inside my case. What's a good way to go about getting this info? Rules: I am a lazy bum. I don't want to tear apart my server to remove all the drives, then add back one by one. A reboot is acceptable. The drives are inconveniently scrunched together in the case. All label information is hidden. The case can be opened. Most disks are SATA, so theoretically hot swappable. Unplugging cables is fair game. Bonus: For a cli only solution. I'll award answer to the best/easiest gui or cli answer, and give a bounty to the next-best answer of the other kind. Or maybe the other way around, because the bounty is worth more points.

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  • What strategy should be employed to access Facebook data offline?

    - by user686021
    I'm working on a project similar to Klout which provides detail about how you influence other people and who influenced you. We'll be fetching data from few social networking sites (i.e linked in, facebook, twitter etc) to analyze how users interacts with one another. For that we need to parse the data and store it in db and have to analyze it so that strength of relation of two user can be decided. We'll be accessing data offline as well to provide them with accurate results. If we consider facebook activities, we need to have access to Facebook users' news feed, wall data which includes likes,comments,shares etc. To decide how one user influence other, we'll store all the data and analyze it. I need suggestions on what steps need to be taken for great performance. We'll be using ASP.Net(C#) Web forms, SQL Server, jQuery. Main concern is parsing of data, it's storage and retrieval with least overhead. For that I've summarized few points as below : Should we switch over to document-oriented database, like MongoDB or RavenDB for the whole app or part of it even though none of team member have experience with them? Should we use SQL Server Analysis service? Is there any other library than Json.NET for parsing data? Is it advisable to use any C# library over FQL + GET Request ? I've tried to provide as much info as possible. Please share your views for the same.

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  • Upgrading Ubuntu(32 bit) 10.10 -> 11.04 fails and causes a kernel panic on boot

    - by Ubuntu Upgrade
    On Ubuntu 10.10 machine Upgrade to Ubuntu 11.04 using the update manager. The upgrade fails and leaves the system in an unstable state. When I reboot the system I get a kernel panic on boot. The error points to /opt/abc/runtime/lib/libc.so.6. By researching on this I found that there is a third party software abc causes problem. It has it's own runtime(libc) library. In /lib/ directory there is a link file /lib/ld-abc.so.2 ---/opt/abc/runtime/lib/ld-linux.so.2. If we rename this file to /lib/abc.so.2 or remove this file the the upgrade is success. Here is the upgrade log of where it crashes(apt-term.log) ===== Services restarted successfully. Processing triggers for libc-bin ... ldconfig deferred processing now taking place /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.11' not found (required by /usr/bin/dpkg) /usr/bin/dpkg: /opt/abc/runtime/lib/libc.so.6: version `GLIBC_2.8' not found (required by /lib/libselinux.so.1) ===== Could you please let me know what would be the problem of having a run time link library file in /lib directory. Does the ubuntu upgrade check the 3rd part runtime as well?

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  • How can one find software development work that involves directly the final end user?

    - by RJa
    I've worked in software development for 15 years and, while there have been signficant personal achievements and a lot of experience, I've always felt detached from the man/woman-on-the-street, the every day person, how it affects their lives, in a number of ways: the technologies: embedded software, hidden away, stuff not seen by the everyday person. Or process technology supporting manufactured products the size of the systems, meaning many jobs, divided up, work is abstract, not one person can see the whole picture the organisations: large, with departments dealing with different areas, the software, the hardware, the marketing, the sales, the customer support the locations and hours: out-of-town business parks away from the rest of society, fixed locations, inflexible: 9-5 everyday This to me seems typical of the companies I worked for and see elsewhere. Granted, there are positives such as the technology itself and usually being among high calibre co-workers, but the above points frustrate me about the industry because they detach the work from its meaning. How can one: change these things in an existing job, or compensate for them? find other work that avoids these and connects with the final end user? Job designs tend to focus on the job content and technical requirements rather than how the job aims to fulfil end user needs, is meaningful.

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  • How to know how much detailed requirements should be?

    - by user1620696
    This doubt has to do with the requirements gathering phase of each iteration in one project based on agile methodologies. It arose because of the following situation: suppose I meet with my customer to gather the requirements and he says something like: "I need to be able to add, edit, remove and see details of my employees". That's fine, but how should we register this requirement? Should we simply write something like "the system must allow the user to manage employees", or should we be more specific writing for points The system must allow the user to add employees; The system must allow the user to see details of employees; The system must allow the user to edit employees; The system must allow the user to delete employees; Of course, this is just an example of a situation I was in doubt. The main point here is: how to know how much detailed I must be, and how to know what I should register? Are there strategies for dealing with these things? Thanks very much in advance!

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  • How do I create the "Gnome-Desktop-Item-Edit" program's launch icon with root privileges and more?

    - by GanZ
    I personally dont prefer running commands in terminal to achieve a task and prefer apps to execute the job. Creating launcher for apps is one such command where I prefer the gnome-desktop-item-edit application for creating launchers. If the gnome package is installed, just searching "create launcher" opens the app. But, it doesnt serve any purpose, because for starters the application cannot create launchers for various apps without root permission and the location where the apps have to be created. Usually the launcher apps with root permission can be created at /usr/share/applications and without root permission at /.local/share/applications. I dont prefer the latter location as it is vulnerable to deletion. Hence, in order to create the launchers through gnome with root, everytime I am forced to open this through terminal using the below command! $ sudo gnome-desktop-item-edit ~/.local/share/applications --create-new I dont want to open terminal everytime I want to create an application launcher on unity! I am able to lock the "Create Launcher" App in the Launcher, but not with root privileges So I want to be able to create the "Create Launcher" app shortcut on unity with default root privileges and for the app to create the launchers at usr/share/applications by default! Please help! P.S. I dont have enough rep points to add screenshots to help with the question!

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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