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  • Virtualized Screen Resolution

    - by Jim R
    I have a 64 bit Ubuntu 9.10 workstation with two virtualized guest OSes using KVM/QEMU. Also both 64-bit. One is Fedora 12 the other is beta of Ubuntu 10.04. The problem is that I would like to use a larger size display that is configured by default. Both guest OSes have a maximum screen resolution of 1024x768. I would like to increase this to something like 1280x900 or 1440x900. The resolution of the host system is 1920x1080. This configuration appears to be a result of the installation detecting the resolution being reported by the virtual screen during installation. The only information I have found on the subject suggests modifying the xorg.conf file in the /etc/X11 directory. Neither guest system has this file. I tried creating one by hand in the Fedora system and managed to render it completely unusable. Not a big deal as this is recently installed and can be reinstalled easily. Is what I want to do possible? If so, how do I accomplish it?

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  • Virtualized Screen Resolution

    - by Jim R
    I have a 64 bit Ubuntu 9.10 workstation with two virtualized guest OSes using KVM/QEMU. Also both 64-bit. One is Fedora 12 the other is beta of Ubuntu 10.04. The problem is that I would like to use a larger size display that is configured by default. Both guest OSes have a maximum screen resolution of 1024x768. I would like to increase this to something like 1280x900 or 1440x900. The resolution of the host system is 1920x1080. This configuration appears to be a result of the installation detecting the resolution being reported by the virtual screen during installation. The only information I have found on the subject suggests modifying the xorg.conf file in the /etc/X11 directory. Neither guest system has this file. I tried creating one by hand in the Fedora system and managed to render it completely unusable. Not a big deal as this is recently installed and can be reinstalled easily. Is what I want to do possible? If so, how do I accomplish it?

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  • Setting up Mako with Cherrypy on nginx through FastCGI

    - by xuniluser
    I'm trying to use TemplateLookup from Mako, but can't seem to get it to work. Layout of the test site is: /var/www main.py templates/ index.html Nginx's config is setup as: location / { fastcgi_pass 127.0.0.1:8080; fastcgi_param SERVER_NAME $server_name; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param QUERY_STRING $query_string; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_pass_header Authorization; fastcgi_intercept_errors off; } Cherrypy's config has: [global] server.socket_port = 8080 server.thread_pool = 10 engine.autoreload_on = False tools.sessions.on = True A simple cherrypy setup in main.py seems to work fine. import cherrypy class Main: @cherrypy.expose def index(self): return 'Hello' cherrypy.tree.mount(Main(), '/', config='config') Now, if I modify this to use Mako's template lookup, I get a 500 error. I know it has something to do with serving static files, but I've tried over a dozen different configurations accoring to the cherrypy wiki, but none of them work. Here's a bare setup I have for the templates: import cherrypy from mako.template import Template from mako.lookup import TemplateLookup templates = TemplateLookup(directories=['templates'], output_encoding='utf-8') class Main: @cherrypy.expose def index(self): return templates.get_template('index.html').render(msg='hello') cherrypy.tree.mount(Main(), '/', config='config') Does anyone know how I can get this to work ?

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  • Looking for equivalent of ProxyPassReverseMatch in Apache to fix missing trailing forward slash issue

    - by Alex Man
    I have two web servers, www.example.com and www.userdir.com. I'm trying to make www.example.com as the front end proxy server to serve requests like in the format of http://www.example.com/~username such as http://www.example.com/~john/ so that it sends an internal request of http://www.userdir.com/~john/ to www.userdir.com. I can achieve this in Apache with ProxyPass /~john http://www.userdir.com/~john ProxyPassReverse /~john http://www.userdir.com/~john The ProxyPassReverse is necessary as without it a request like http://www.example.com/~john without the trailing forward slash will be redirected as http://www.userdir.com/~john/ and I want my users to stay in the example.com space. Now, my problem is that I have a lot of users and I cannot list all those user names in httpd.conf. So, I use ProxyPassMatch ^(/~.*)$ http://www.userdir.com$1 but there is no such thing as ProxyPassReverseMatch in Apache. Without it, whenever the trailing forward slash is missing in the URL, one will be directed to www.userdir.com, and that's not what I want. I also tried the following to add the trailing forward slash RewriteCond %{REQUEST_URI} ^/~[^./]*$ RewriteRule ^/(.*)$ http://www.userdir.com/$1/ [P] but then it will render a page with broken image and CSS because they are linked to http://www.example.com/images/image.gif while it should be http://www.example.com/~john/images/image.gif. I have been googling for a long time and still can't figure out a good solution for this. Would really appreciate it if any one can shed some light on this issue. Thank you!

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  • How can I make the XAnalogTV xscreensaver fill my screen?

    - by Breakthrough
    I recently installed xscreensaver, as well as the additional/extra screensavers. Many of the OpenGL ones function correctly, going fullscreen as expected. However, for some reason, the XAnalogTV screensaver leaves two "blank" spots on the edges of my screen. If I manually launch XAnalogTV, it displays a window, which it fills correctly. When I maximize the window, the same effect occurs: the window maximizes, but the two edges of the screen are literally "transparent". This effect also occurs when the screensaver is set to fullscreen. For these reasons, I believe the problem may be related to the aspect ratio of the screen. The edges of the screen are literally "ignored", with nothing being drawn there. Specifically, note the transition between the maximized and full-screen screenshots (with the un-drawn whitespace shrinking as the vertical height has been increased). For reference, I am running Xubuntu 12.04 on a Dell Vostro 1520 (Intel P8600, Nvidia 9300M) with a 1440 x 900 display (16:10). I have also set the GetViewPortIsFullOfLies preference to true. Is there any way to force XAnalogTV to fill my entire screen? Alternatively, as I believe the problem is aspect-ratio related, is there any way I can get the screensaver to render larger than my display, and simply discard the extra pixels? Relevant screenshots (windowed, maximized, and full-screen, respectively): You can see in the last two that the scrollbar from Firefox is clearly visible, even though this is a full-screen screensaver.

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  • Visual Studio 2010 Beta 2, built-in font smoothing

    - by L. Shaydariv
    I've just installed Visual Studio 2010 Beta 2 onto my Windows XP to evaluate it and check whether it meets my preferences the way it did before. Okay, I've temporary defeated an urgent bug with a strange workaround (I could not open any file from the Solution Explorer), and it left bad memories to me. But however, it's okay. The first thing I've seen just opening the code editor was ClearType font rendering. Wow, so unexpectedly. I must note that I do not use standard Windows rendering techniques, but I still prefer GDI++, a font renderer developed by Japanese developers. (GDI++ allows to render the fonts in Mac/Win-Safari style over entire Windows.) Personally for me, GDI++ reaches the great font-rendering results allowing me to use the Dejavu Sans Mono font with really nice smoothing in Visual Studio 2008 (VS 2005 too, though VS 2005 crashes in this case). But GDI++ cannot affect Visual Studio 2010 Beta 2 text editor - it uses ClearType (right?), and it does not care about the system font smoothing settings. It could be an editor based on WPF, right? So as far as I can see, I can't use GDI++ anymore because it uses Windows GDI(+) but no WPF? So I've got several questions: Is it possible to disable VS 2010 b2 built-in ClearType or override it with another font smoother? Is it possible to install a Safari-like font renderer for Visual Studio 2010 [betas]? Thanks a lot.

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  • How to move Mdadm RAID drive (EBS based) to different AWS Instance

    - by Stanley
    We have a media-rich web application that is hosted on AWS. We have several Web Servers and we have an NFS server. On the NFS server (Linux server) we have several EBS volumes that are mounted and we've used mdadm to implement the different mounted volumes as a single RAID volume. The Web Servers simply access the NFS storage through a mount point. Amazon has now let us know that they will be performing power maintenance on this server in a couple of days time. Since all our media is on here it would render our site unusable for the hours while Amazon is working on it. We want to try and prevent this downtime. I was thinking that we can prevent server downtime by perhaps setting up a new server temporarily and attaching the EBS drives (raid volume) to that server and have our web servers point there during maintenance. This is a very high risk operation since this involves several terabytes of our production data. What would be the safe way to move over our logical raid drive (md0) to a new amazon instance? I was hoping that I could start with building the new server, mounting the ebs volumes and assembling the RAID partition using mdadm --assemble --scan before unmounting from the existing instance so that I can first test that everything works and thus having it mounted on two instances at the same time, but I don't believe that is possible with the way that filesystems work. How do I move a Linux software RAID to a new machine? suggests a way to move drives, but isn't really a cloud-based question. Perhaps there are simpler ways to prevent system downtime with our solution being hosted on the cloud? I have considered taking an EBS snapshot, but that tries to replicate all the many terabytes of mounted storage, so this is not a practical solution. Any ideas?

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  • What am I doing wrong in my config for MySql?

    - by Knight Hawk3
    When I load my my.conf with the config at the bottom Mysql fails to start and prints no errors. I am running Arch Linux (Updated) with the latest MySQL (5.5) and the latest nginx (Well latest in the repository, Not sure how to check. Only installed it today) I will give you any info you ask for. Thanks for helping! # The following options will be passed to all MySQL clients [client] #password = your_password port = 3306 socket = /var/run/mysqld/mysqld.sock # Here follows entries for some specific programs # The MySQL server [mysqld] port = 3306 socket = /var/run/mysqld/mysqld.sock skip-locking key_buffer = 16K max_allowed_packet = 1M table_cache = 4 sort_buffer_size = 64K read_buffer_size = 256K read_rnd_buffer_size = 256K net_buffer_length = 2K thread_stack = 64K # Don’t listen on a TCP/IP port at all. This can be a security enhancement, # if all processes that need to connect to mysqld run on the same host. # All interaction with mysqld must be made via Unix sockets or named pipes. # Note that using this option without enabling named pipes on Windows # (using the “enable-named-pipe” option) will render mysqld useless! # #skip-networking server-id = 1 # Uncomment the following if you want to log updates #log-bin=mysql-bin # Uncomment the following if you are NOT using BDB tables skip-bdb # Uncomment the following if you are using InnoDB tables #innodb_data_home_dir = /var/lib/mysql/ #innodb_data_file_path = ibdata1:10M:autoextend #innodb_log_group_home_dir = /var/lib/mysql/ #innodb_log_arch_dir = /var/lib/mysql/ # You can set .._buffer_pool_size up to 50 – 80 % # of RAM but beware of setting memory usage too high #innodb_buffer_pool_size = 16M #innodb_additional_mem_pool_size = 2M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 5M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 1 #innodb_lock_wait_timeout = 50 skip-innodb [mysqldump] quick max_allowed_packet = 16M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [isamchk] key_buffer = 1M sort_buffer_size = 1M [myisamchk] key_buffer = 1M sort_buffer_size = 1M [mysqlhotcopy] interactive-timeout So what is my silly error?

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  • Outlook Signature Broken in Entourage

    - by Eric J.
    Some of our company uses Windows with Outlook 2010, and the rest use Mac with Entourage. When our standard signature line is included in an email that goes to Entourage, the result does not display correctly. It appears that Entourage is mangling the HTML. My working theory is that Entourage encounters inline CSS styles it does not know about and stops processing styles, but I'm really not sure. Question: How can I enter a signature into Outlook 2010 that will render correctly in Entourage? For example, can I specify somehow the exact HTML to use? Here's an example of how the HTML is being changed. Original on Outlook, as received by another Outlook client: <span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; color:#1785C5'>My Company<br> </span></b><span class=apple-style-span><span style='font-size:9.0pt; font-family:"Century Gothic","sans-serif";color:#666666'>123 Main St.</span></span><span class=apple-style-span><span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; color:#AFAFAF'>&nbsp;</span></span><span class=apple-style-span><span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif";color:#666666'>Suite 100</span></span> Note the use of spans, color #1785C5 and color #666666. Same original email, as displayed in an Entourage client: <span style='font-size:9.0pt;font-family:"Century Gothic","sans-serif"; mso-fareast-font-family:"Times New Roman"'><br> <span style='color:#656565'>My Company<br> 123 Main St Suite 100<br> </span> Note the use of br tags rather than spans, and the color #656565.

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  • Calling Excel from PHP 5 through COM fails on Windows 7 when Apache started through Task Planner

    - by Stefan Pantke
    I currently write an application, which controls Excel through COM: The app creates a COM-based Excel instance, opens some XLS files and reads their contents. Scenario I On Windows 7, I start Apache and mySQL using xmapp-control with system administrator rights. All works as expected. The PHP-based controller script interacts with Excel as expected. Scenario II A problem appears, if I start Apache and mySQL as 'background jobs'. Here is how: I created two jobs using Windows 7 Task Planner. One runs apache_start.bat, the other runs mysql_start.bat. Both tasks run as SYSTEM with elevated privileges when Windows 7 boots. Apache and mySQL work as expected. Specifically, Apache serves HTTP request from clients and PHP is able to talk to mySQL. When I call the PHP controller, which calls and interacts with Excel using COM, I do receive an error. The error seems to come from Excel [not COM itself] and reads like this: Excel can't read the XLS-file Excel failed to save the file due to an ill-name worksheet Interestingly, during the first run of the PHP-based controller script, it takes a few seconds to render the error message. Each subsequent run immediately renders the error message. Windows system logs didn't show a single problem report entry. Note, that the PHP program and the Apache instance didn't change - except the way Apache was started. At least the PHP controller script is perfectly able to read the file-system, since it provides the pathes to the XLS-file through scandir() of a certain directory. Concurrency issues can't be the cause of the problem. A single instance of the specific PHP controller interacts with Excel. Question Could someone provide details, why this happens?

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  • Windows file association for README, INSTALL, LICENSE and the like [closed]

    - by Lumi
    Possible Duplicate: How to set the default program for opening files without an extension in Windows? Many files originating in the UNIX world come without file extension. Popular examples include README, INSTALL, LICENSE. We know for a fact that these are text files. It is therefore a bit disappointing not to be able to just double-click them open in Explorer and see them in Notepad (actually, Notepad2 because of the UNIX line endings which silly Microsoft Notepad doesn't render correctly). Does anyone know of a way to create a file association for, say, README files without extension? This could then be replicated to cover the most frequently occurring file types, and then double-clicking them open would work. Update (Sort of in response to all your comments.) Thanks, folks, your comments and answers have helped me. @Indrek, yes, I was under the assumption that you could somehow create an association for just README or Makefile, and couldn't do so for files without extension. Turns out the contrary is true, and yes, that is a workaround that neatly solves the issue. Ultimately, I just want to be able to double-click to open a README or Makefile, that's all. @Sampo, the SendMe trick is also useful, although usability is not as great as a straight double-click. (I'm really lazy sometimes.) Turns out the following trick using ftype and ftype from an Administrator prompt does the double-click enabling job: assoc .=no_ext ftype no_ext=%SystemRoot%\system32\NOTEPAD.EXE %1 :: You can see it created some entries in the registry: reg query hkcr\no_ext /s reg query hkcr\. /s

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  • Should I embed the sRGB color profile in JPEG files?

    - by basic6
    I have a large (growing) collection of scanned images. They are TIFF files, mostly 48 bit with the Adobe RGB color space. This color profile is integrated in the files. When such a file is opened in IrfanView (with plugins), it says (Image - Information) Adobe RGB 1998. "Normal images", like the JPG files from a digital camera, do not (necessarily) have a color profile integrated in the file. I understand that it's necessary to include the Adobe RGB profile in an image file which uses the Adobe RGB space, so the color values can be interpreted correctly. Here's a test image with a completely different color profile, programs that ignore the included profile (like MSIE8 or Gwenview) will render it as sRGB (?): I'm planning to convert my TIF files to JPG, so I'm wondering if there's anything wrong with using IrfanView that would save them as sRGB without embedding the sRGB profile. I've heard that images should always be saved with the color profile included. Since every image seems to be interpreted as sRGB by default (by software without color management), I don't understand why the sRGB profile should be included?

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  • Setting up xpra for client use in OS X

    - by Jonathan
    I've been trying to get xpra to run on OS X for the last few days to connect to my Ubuntu server. Note that there's a GUI for it called shifter, but that (at least on OS X) is still far too buggy. For those who don't know what xpra is, if you know what screen is, it's like screen for GUI X Windows apps tunneled over ssh. You can render a remote X app locally so it's faster than sending a series of compresses screen shots (like VNC), but with xpra you can disconnect and reconnect on different computers. To get the basic functionality you can just type "ssh -X server.location" and any GUI app you open from the command line will open locally. I've been able to get xpra to build by doing the following: Download pari-all-0.0.6.tar.gz from the xpra site listed under upstream and untar it. Issue the following Mac Ports command (Dependencies thanks to RogBlog): sudo port install python25 python26 py26-pyrex py26-gtk xorg-libXtst py25-gobject py25-gtk py25-nose py26-nose xorg-libXdamage xorg-libXcomposite xorg-libXtst xorg-libXfixes In the upstream list of v0.0.06 patches (NOT 0.0.8pre!) on the xpra site listed above, download mswindows-conditional-pyrex.patch. Open the patch with your favorite text editor and change the single occurrence of "win" in it to "darwin". Apply the patch to setup.py. Run do-build in the command line. Now where I'm stumped: how do I run xpra? The build produces a sub directory called install/bin in which xpra is located, but when I try to run it I get the following error: Traceback (most recent call last): File "./xpra", line 4, in import xpra.scripts.main ImportError: No module named xpra.scripts.main There is a file called main.py under xpra/scripts, but I don't know any python and I'm not sure if this is what it's looking for, and what to do with it even if it is. My goal is to set up xpra so I can install it into /usr/bin (or some other common path for executables) and execute it whenever I please. What do I do next?

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  • How to embed/hardcode SRT subtitles into mp4 videos with VLC?

    - by Jens Bannmann
    I'm looking for a way to "burn in" or render/rembed/hardcode subtitles (from an SRT file) into an MP4 video with VLC. But no matter what options I use, it never works properly. I get a file that plays video way too fast (audio is normal), or one that plays normally, but actually does not have embedded subtitles. Also, with some options (like the one below) it does not play in QuickTime, only in VLC. So the main question is: how can I make this work in VLC? Secondary questions are: How do I decide which options I should set? Which settings are best if I want to leave the file bitrate etc. the same as much as possible, only embed subtitles? It seems I cannot leave the field empty or Video/Audio unchecked, so I guess I would first need to figure out the original audio and video bitrate. What do the "Scale" and "Channels" options mean? ... none of which are answered within the VLC documentation. For example, this is one set of options I used in the "Advanced Open File…" dialog: Advanced Open File… myFileName.mp4 [ ] Treat as a pipe rather than as a file [x] Load subtitles file: mySubtitleFileName.srt [ ] Play another media synchronously [x] Streaming/Saving Streaming and Transcoding Options [ ] Display the stream locally (o) File [outputFileName.mp4 ] [ ] Dump raw input Encapsulation Method: (MPEG 4 ) Transcoding options [x] Video (mp4v ) Bitrate (kb/s) [256 ] Scale [1 ] [x] Audio (mp3 ) Bitrate (kb/s) [128 ] Channels [1 ]

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  • Is it possible for the Subversion Apache module to serve html files with an html content-type without using the svn:mime-type property?

    - by Martin Pain
    I am aware that if you set the svn:mime-type Subversion property on a .html file to text/html then when viewing the file in a browser through the Subversion module in Apache httpd it will be served with a Content-Type: text/html header, enabling the browser to render it as HTML rather than plain text. However, I am looking for a way to do this without using the svn:mime-type property. I'm aware that you can configure your svn client to automatically add the property - this is not what I want, as I do not want to ensure all users have these settings. I'm also aware that I could create a pre-commit hook that rejects the commit if the properties are not set, in order to force users to set the property - I might fall back to that, but I'm looking for something less intrusive. I'm also aware that I could use a post-commit hook to add the properties automatically on the server-side. I'd rather not do that (as users then have to update immediately after their commit, and it's not trivial to write) - I'm looking for a better alternative. Perhaps something with rewrite rules in the Apache server?

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  • Recommended Smartphone for Reading PDFs [closed]

    - by mika
    This is as much a software than a hardware question. I use a lot of public transport and perhaps the best way to spend your time there is to read while listening to music. Currently I use Nokia E90 and Adobe Reader LE 2.5 (full version). I was wondering if there are any better alternatives? Requirements: at least 640px wide screen, preferably 800px physical size of the LCD display matters, it should be large, but the phone itself should be as small as possible. This favors touchscreen models PDF reader should be of high quality. It should render most PDFs correctly. Other important features include: full screen mode, keyboard controls for Page Down and page change, multiple zoom levels to adjust to the screen, opening recent documents at the last page read Downsides of E90 + Adobe Reader LE Phone is large compared to the display It is hard to read the display at sunlight Adobe Reader crashes the phone regularly, zoom could have more levels, doesn't remember last page EDIT: Switched to iPhone and GoodReader. Smaller physical screen width compared to E90 is a disimprovement, but other than that I'm happy. GoodReader is the highest quality smartphone PDF reader I've seen so far.

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  • What mobile phones are viable for a "nerdy" person? [closed]

    - by Blixt
    This community wiki is for determining a list of good mobile phone choices if you are "nerdy" (definition follows.) As a point of reference, the almost two years old N95 8GB will be used. Mostly because that's what I can most relate to since I've had it since it came out. Today, iPhone and other modern mobile phones really out-shine it in usability and interface. However, it still does everything I want it to do (and here's the definition of "nerdy"; modify as needed): Syncs contacts, calendar, tasks and mail in the background Can run multiple installable applications in the background (Google Maps with Latitude, for example) Good amount of space for music etc. Lets you develop your own little toy applications (Python; not to mention it can also run an Apache server with a public URL!) Tethering! Supports Flash (maybe not very important, but it has its uses) Has a manufacturer that believes in the nerdiness! (The people at Nokia Labs make lots of cool stuff and share early versions with the community and are generally open) A high resolution screen (at least 320x240) Special hardware features such as an accelerometer and GPS What's missing from the N95 8GB but still qualifies as good, "nerdy", qualities: 7.2 Mbit/s (or faster) internet through HSDPA or HSPA+. A good web browser that can do most of the stuff a desktop browser can (especially render sites properly and run JavaScript correctly) Touch (especially multi-touch) More special hardware features such as a compass Intuitive and fluent user interface (Shiny stuff) Ability to configure it to trust root certificates of my own choice A processor fast enough to run Quake 3! =)

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  • Flickering dual screens in Virtual Box Ubuntu 13.10 Guest

    - by alexleonard
    I have Ubuntu 13.10 x64 installed as a guest in VirtualBox (under a Windows 8.1 host) and have the settings for the virtual machine setup to run with a monitor count of 2, 128MB video memory and 3D acceleration enabled. In my guest I have the virtual box additions installed (which allowed me to have two 1920x1080 screens). Here's a screenshot of my VM settings. My laptop is an Asus N550JV which has both Intel's HD Graphics 4600 GPU and Nvidia's GeForce GT 750M. By default though I believe the Intel GFX card is being used to render the VM. When I boot up the VM it loads perfectly on dual screens, however whenever I move the mouse from one screen to the other (I have a Dell S2340L running over a HDMI connection as a second screen) the screen flickers. I've tried a variety of settings changes in both Ubuntu and the VM settings, but cannot seem to stop this screen flicker. I also used the NVidia control panel in Windows to force the dedicated graphics card to always be used but found that the display driver sometimes crashed whilst working in the VM, resulting in my VM session being destroyed, so I figured it's better to stick with the Intel GFX as that appears to be more stable. I also tried without 3D acceleration but that was much worse, and if I ran the VM with a low amount of graphics memory it really struggled. Here's my dmesg output: http://pastebin.com/1LJuYWMj (not sure if this is helpful in this situation). I read some posts suggesting changes to /etc/X11/xorg.conf but I don't appear to have an xorg.conf file. There were also a few posts (though related to Synergy) suggesting running xset -dpms but this command doesn't appear to have had any effect for me. As an additional note, I'm finding that window drawing in the guest is a little laggy/glitchy. For example, quickly scrolling through a web page may result in parts of the viewport displaying original content. Certainly I notice drawing issues most in the web browser, but it also impacts other software with parts of the window not being drawn when, say, switching between accounts in thunderbird. Any suggestions greatly appreciated!

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  • Adjust iptables

    - by madunix
    cat /etc/sysconfig/iptables: # Firewall configuration written by system-config-securitylevel # Manual customization of this file is not recommended. *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :RH-Firewall-1-INPUT - [0:0] -A INPUT -j RH-Firewall-1-INPUT -A FORWARD -j RH-Firewall-1-INPUT -A RH-Firewall-1-INPUT -i lo -j ACCEPT -A RH-Firewall-1-INPUT -p icmp --icmp-type any -j ACCEPT -A RH-Firewall-1-INPUT -p 50 -j ACCEPT -A RH-Firewall-1-INPUT -p 51 -j ACCEPT -A RH-Firewall-1-INPUT -p udp --dport 5353 -d X.0.0.Y -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m udp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 443 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m tcp -s X.Y.Z.W --dport 3306 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp -s M.M.M.M --dport 3306 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 80 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 21 -j ACCEPT -A RH-Firewall-1-INPUT -j REJECT --reject-with icmp-host-prohibited COMMIT I have the above following IPtables on my linux web server(Apache/MySQL), I want to have the following: Block any traffic from multiple IP's to my web server IP1:1.2.3.4.5, IP2:6.7.8.9 ..etc Limiting one host to 20 connections to 80 port, which should not affect non-malicious user, but would render slowloris unusable from one host. Limit MYSQL port 3306 access on my server only to the following IP range A.B.C.D/255.255.255.240 Block any ICMP traffic.

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  • Debugging nginx URL rewrite: How do I figure out where the problem is?

    - by pjmorse
    I have a specific URL pattern on a site which needs to be redirected to the HTTPS version. This is a Django site; Nginx checks each URL in memcached, and if it doesn't find a cached version it proxies the request to Apache/mod_python for Django to render the page. The relevant configuration block is rewrite ^/certificate https://mysite.com/certificate ; rewrite ^/([a-zA-Z]{2})/certificate https://mysite.com/certificate ; ...and it doesn't appear to be working at all. Nginx is: $ nginx -V nginx version: nginx/0.7.65 built by gcc 4.2.4 (Ubuntu 4.2.4-1ubuntu4) TLS SNI support disabled configure arguments: --prefix=/usr/local/nginx --pid-path=/var/run/nginx.pid --with-http_gzip_static_module --with-http_ssl_module How can I figure out if the problem is my patterns not matching, or a more obscure configuration problem? (The site is localized to three languages, and the localization is in the URL string, e.g. /US/news/, /DE/about, etc. It tracks localization in the session as well, defaulting to US, so if you just requested /news Django will rewrite to /US/news unless the user has a cookie indicating they're using a different localization. Django handles this, though, not Nginx.)

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  • Remote offscreen rendering

    - by redmoskito
    My research lab recently added a server that has a beefy NVIDIA graphics card, which we would like to use to do scientific computations. Since it isn't a workstation, we'll have to run our jobs remotely, over an ssh connection. Most of our applications require doing opengl rendering to an offscreen buffer, then doing image analysis on the result in CUDA. My initial investigation suggests that X11 forwarding is a bad idea, because opengl rendering will occur on the client machine (or rather the X11 server--what a confusing naming convention!) and will suffer network bottlenecks when sending our massive textures. We will never need to display the output, so it seems like X11 forwarding shouldn't be necessary, but Opengl needs the $DISPLAY to be set to something valid or our applications won't run. I'm sure render farms exist that do this, but how is it accomplished? I think this is probably a simple X11 configuration issue, but I'm too unfamiliar with it to know where to start. We're running Ubuntu server 10.04, with no gdm, gnome, etc installed. However, xserver-xorg package is installed.

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  • Faster caching method

    - by pataroulis
    I have a service that provides HTML code which at some point it is not updated anymore. The code is always generated dynamically from a database with 10 million entries so each HTML code page rendering searches there for say 60 or 70 of those entries and then renders the page. So, for those expired pages, I want to use a caching system which will be VERY simple (like just enter a record with the rendered HTML and (if I need) remove it). I tried to do it file-based but the search for the existence of a file and then passing it through php to actually render it , seems like too much for what I want to do. I was thinking of doing it on mysql with a table with MEDIUMBLOBs (each page is around 100k). It would hold about 150000 such records (for now, at least). My question is: Would it be faster to let mysql do the lookup of the file and the passing to php or is the file-based approach faster? The lookup code for the file based version looks like this: $page = @file_get_contents(getCacheFilename($pageId)); if($page!=NULL) { echo $page; } else { renderAndCachePage($pageId); } which does one lookup whether it finds the file or not. The mysql table would just have an ID (the page id) and the blob entry. The disk of the system is a simple SATA raid 1 , the mysql daemon can grab up to 2.5GB of memory (i have a proxy running too, eating the rest of the 16GB of the machine. ) In general the disk is quite busy already. My not using PEAR cache, is because I think (please feel free to correct me on this) it adds overhead I do not need because the page rendering code is called about 2M times per day and I wouldn't want to go through the whole code each time (and yes, I have eaccelerator to cache the code too). Any pointer to what direction I should go, would be greatly welcome. Thanks!

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  • Very, very simple asp.net page takes forever to load

    - by John Hoge
    I've got a page that couldn't be more simple: <%@ Page Trace="true" %> <html> <head></head> <body> <h1>Hello World</h1> <a href="/OtherPage.aspx"/>Other Page</a> <p><%=DateTime.Now.ToString()%> </body> </html> ... but it takes forever to load. There is no database or web service call to slow it down. The trace command reveals that the time from Begin PreInot to End Render is .000049 seconds, but the page itself takes several seconds to load. It is a new web site I just created for this test, and just has a web.config & two test files. The only thing in the web.config is access control: <authorization><allow users="domain\me" /><deny users = "*"/></authorization> What else could IIS be doing with all of that time?

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Debugging HTML & JavaScript with Firebug

    - by MattDiPasquale
    I made a JSONP widget. However, when one of the partner sites put it in their page, (1) it doesn't render at all in IE and (2) in other browsers (Firefox & Google Chrome), the HTML of the widget renders incorrectly: the <aside> closes prematurely, before the Financial Aid Glossary. It's something specific to that page because it works fine on this example college resource center page. To fix these two issues, I tried saving the page source to a local file and messing around with the local file and with Firebug, deleting DOM elements and stuff. I even tried fixing the errors that The W3C Markup Validation Service found. But, I still couldn't get it to render correctly. How should I tell them to change their page so that the widget renders correctly? Or, how should I update the widget script I wrote? They may take their page down since it's not rendering correctly, so here's the source of the page just in case: <!DOCTYPE html> <html> <head id="ctl01_Head1" profile="New Jersey Credit Union League"><title> College Resource Center - New Jersey Credit Union League </title> <link rel='stylesheet' type='text/css' href='http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/themes/base/jquery.ui.all.css' /> <link rel='stylesheet' type='text/css' href='/csshandler.ashx?skin=InnerTemplate&amp;s=1&amp;v=2.3.5.8' /> <!--[if IE]> <script defer="defer" src="http://njcul.org/ClientScript/html5.js" type="text/javascript"></script> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" href="http://njcul.org/Data/Sites/1/skins/InnerTemplate/IESpecific.css?cb=9d546eec-6752-4067-8f94-9a5b642213e4" type="text/css" id="IE6CSS" /> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" href="http://njcul.org/Data/Sites/1/skins/InnerTemplate/IE7Specific.css?cb=9d546eec-6752-4067-8f94-9a5b642213e4" 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