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  • AngularJS on top of ASP.NET: Moving the MVC framework out to the browser

    - by Varun Chatterji
    Heavily drawing inspiration from Ruby on Rails, MVC4’s convention over configuration model of development soon became the Holy Grail of .NET web development. The MVC model brought with it the goodness of proper separation of concerns between business logic, data, and the presentation logic. However, the MVC paradigm, was still one in which server side .NET code could be mixed with presentation code. The Razor templating engine, though cleaner than its predecessors, still encouraged and allowed you to mix .NET server side code with presentation logic. Thus, for example, if the developer required a certain <div> tag to be shown if a particular variable ShowDiv was true in the View’s model, the code could look like the following: Fig 1: To show a div or not. Server side .NET code is used in the View Mixing .NET code with HTML in views can soon get very messy. Wouldn’t it be nice if the presentation layer (HTML) could be pure HTML? Also, in the ASP.NET MVC model, some of the business logic invariably resides in the controller. It is tempting to use an anti­pattern like the one shown above to control whether a div should be shown or not. However, best practice would indicate that the Controller should not be aware of the div. The ShowDiv variable in the model should not exist. A controller should ideally, only be used to do the plumbing of getting the data populated in the model and nothing else. The view (ideally pure HTML) should render the presentation layer based on the model. In this article we will see how Angular JS, a new JavaScript framework by Google can be used effectively to build web applications where: 1. Views are pure HTML 2. Controllers (in the server sense) are pure REST based API calls 3. The presentation layer is loaded as needed from partial HTML only files. What is MVVM? MVVM short for Model View View Model is a new paradigm in web development. In this paradigm, the Model and View stuff exists on the client side through javascript instead of being processed on the server through postbacks. These frameworks are JavaScript frameworks that facilitate the clear separation of the “frontend” or the data rendering logic from the “backend” which is typically just a REST based API that loads and processes data through a resource model. The frameworks are called MVVM as a change to the Model (through javascript) gets reflected in the view immediately i.e. Model > View. Also, a change on the view (through manual input) gets reflected in the model immediately i.e. View > Model. The following figure shows this conceptually (comments are shown in red): Fig 2: Demonstration of MVVM in action In Fig 2, two text boxes are bound to the same variable model.myInt. Thus, changing the view manually (changing one text box through keyboard input) also changes the other textbox in real time demonstrating V > M property of a MVVM framework. Furthermore, clicking the button adds 1 to the value of model.myInt thus changing the model through JavaScript. This immediately updates the view (the value in the two textboxes) thus demonstrating the M > V property of a MVVM framework. Thus we see that the model in a MVVM JavaScript framework can be regarded as “the single source of truth“. This is an important concept. Angular is one such MVVM framework. We shall use it to build a simple app that sends SMS messages to a particular number. Application, Routes, Views, Controllers, Scope and Models Angular can be used in many ways to construct web applications. For this article, we shall only focus on building Single Page Applications (SPAs). Many of the approaches we will follow in this article have alternatives. It is beyond the scope of this article to explain every nuance in detail but we shall try to touch upon the basic concepts and end up with a working application that can be used to send SMS messages using Sent.ly Plus (a service that is itself built using Angular). Before you read on, we would like to urge you to forget what you know about Models, Views, Controllers and Routes in the ASP.NET MVC4 framework. All these words have different meanings in the Angular world. Whenever these words are used in this article, they will refer to Angular concepts and not ASP.NET MVC4 concepts. The following figure shows the skeleton of the root page of an SPA: Fig 3: The skeleton of a SPA The skeleton of the application is based on the Bootstrap starter template which can be found at: http://getbootstrap.com/examples/starter­template/ Apart from loading the Angular, jQuery and Bootstrap JavaScript libraries, it also loads our custom scripts /app/js/controllers.js /app/js/app.js These scripts define the routes, views and controllers which we shall come to in a moment. Application Notice that the body tag (Fig. 3) has an extra attribute: ng­app=”smsApp” Providing this tag “bootstraps” our single page application. It tells Angular to load a “module” called smsApp. This “module” is defined /app/js/app.js angular.module('smsApp', ['smsApp.controllers', function () {}]) Fig 4: The definition of our application module The line shows above, declares a module called smsApp. It also declares that this module “depends” on another module called “smsApp.controllers”. The smsApp.controllers module will contain all the controllers for our SPA. Routing and Views Notice that in the Navbar (in Fig 3) we have included two hyperlinks to: “#/app” “#/help” This is how Angular handles routing. Since the URLs start with “#”, they are actually just bookmarks (and not server side resources). However, our route definition (in /app/js/app.js) gives these URLs a special meaning within the Angular framework. angular.module('smsApp', ['smsApp.controllers', function () { }]) //Configure the routes .config(['$routeProvider', function ($routeProvider) { $routeProvider.when('/binding', { templateUrl: '/app/partials/bindingexample.html', controller: 'BindingController' }); }]); Fig 5: The definition of a route with an associated partial view and controller As we can see from the previous code sample, we are using the $routeProvider object in the configuration of our smsApp module. Notice how the code “asks for” the $routeProvider object by specifying it as a dependency in the [] braces and then defining a function that accepts it as a parameter. This is known as dependency injection. Please refer to the following link if you want to delve into this topic: http://docs.angularjs.org/guide/di What the above code snippet is doing is that it is telling Angular that when the URL is “#/binding”, then it should load the HTML snippet (“partial view”) found at /app/partials/bindingexample.html. Also, for this URL, Angular should load the controller called “BindingController”. We have also marked the div with the class “container” (in Fig 3) with the ng­view attribute. This attribute tells Angular that views (partial HTML pages) defined in the routes will be loaded within this div. You can see that the Angular JavaScript framework, unlike many other frameworks, works purely by extending HTML tags and attributes. It also allows you to extend HTML with your own tags and attributes (through directives) if you so desire, you can find out more about directives at the following URL: http://www.codeproject.com/Articles/607873/Extending­HTML­with­AngularJS­Directives Controllers and Models We have seen how we define what views and controllers should be loaded for a particular route. Let us now consider how controllers are defined. Our controllers are defined in the file /app/js/controllers.js. The following snippet shows the definition of the “BindingController” which is loaded when we hit the URL http://localhost:port/index.html#/binding (as we have defined in the route earlier as shown in Fig 5). Remember that we had defined that our application module “smsApp” depends on the “smsApp.controllers” module (see Fig 4). The code snippet below shows how the “BindingController” defined in the route shown in Fig 5 is defined in the module smsApp.controllers: angular.module('smsApp.controllers', [function () { }]) .controller('BindingController', ['$scope', function ($scope) { $scope.model = {}; $scope.model.myInt = 6; $scope.addOne = function () { $scope.model.myInt++; } }]); Fig 6: The definition of a controller in the “smsApp.controllers” module. The pieces are falling in place! Remember Fig.2? That was the code of a partial view that was loaded within the container div of the skeleton SPA shown in Fig 3. The route definition shown in Fig 5 also defined that the controller called “BindingController” (shown in Fig 6.) was loaded when we loaded the URL: http://localhost:22544/index.html#/binding The button in Fig 2 was marked with the attribute ng­click=”addOne()” which added 1 to the value of model.myInt. In Fig 6, we can see that this function is actually defined in the “BindingController”. Scope We can see from Fig 6, that in the definition of “BindingController”, we defined a dependency on $scope and then, as usual, defined a function which “asks for” $scope as per the dependency injection pattern. So what is $scope? Any guesses? As you might have guessed a scope is a particular “address space” where variables and functions may be defined. This has a similar meaning to scope in a programming language like C#. Model: The Scope is not the Model It is tempting to assign variables in the scope directly. For example, we could have defined myInt as $scope.myInt = 6 in Fig 6 instead of $scope.model.myInt = 6. The reason why this is a bad idea is that scope in hierarchical in Angular. Thus if we were to define a controller which was defined within the another controller (nested controllers), then the inner controller would inherit the scope of the parent controller. This inheritance would follow JavaScript prototypal inheritance. Let’s say the parent controller defined a variable through $scope.myInt = 6. The child controller would inherit the scope through java prototypical inheritance. This basically means that the child scope has a variable myInt that points to the parent scopes myInt variable. Now if we assigned the value of myInt in the parent, the child scope would be updated with the same value as the child scope’s myInt variable points to the parent scope’s myInt variable. However, if we were to assign the value of the myInt variable in the child scope, then the link of that variable to the parent scope would be broken as the variable myInt in the child scope now points to the value 6 and not to the parent scope’s myInt variable. But, if we defined a variable model in the parent scope, then the child scope will also have a variable model that points to the model variable in the parent scope. Updating the value of $scope.model.myInt in the parent scope would change the model variable in the child scope too as the variable is pointed to the model variable in the parent scope. Now changing the value of $scope.model.myInt in the child scope would ALSO change the value in the parent scope. This is because the model reference in the child scope is pointed to the scope variable in the parent. We did no new assignment to the model variable in the child scope. We only changed an attribute of the model variable. Since the model variable (in the child scope) points to the model variable in the parent scope, we have successfully changed the value of myInt in the parent scope. Thus the value of $scope.model.myInt in the parent scope becomes the “single source of truth“. This is a tricky concept, thus it is considered good practice to NOT use scope inheritance. More info on prototypal inheritance in Angular can be found in the “JavaScript Prototypal Inheritance” section at the following URL: https://github.com/angular/angular.js/wiki/Understanding­Scopes. Building It: An Angular JS application using a .NET Web API Backend Now that we have a perspective on the basic components of an MVVM application built using Angular, let’s build something useful. We will build an application that can be used to send out SMS messages to a given phone number. The following diagram describes the architecture of the application we are going to build: Fig 7: Broad application architecture We are going to add an HTML Partial to our project. This partial will contain the form fields that will accept the phone number and message that needs to be sent as an SMS. It will also display all the messages that have previously been sent. All the executable code that is run on the occurrence of events (button clicks etc.) in the view resides in the controller. The controller interacts with the ASP.NET WebAPI to get a history of SMS messages, add a message etc. through a REST based API. For the purposes of simplicity, we will use an in memory data structure for the purposes of creating this application. Thus, the tasks ahead of us are: Creating the REST WebApi with GET, PUT, POST, DELETE methods. Creating the SmsView.html partial Creating the SmsController controller with methods that are called from the SmsView.html partial Add a new route that loads the controller and the partial. 1. Creating the REST WebAPI This is a simple task that should be quite straightforward to any .NET developer. The following listing shows our ApiController: public class SmsMessage { public string to { get; set; } public string message { get; set; } } public class SmsResource : SmsMessage { public int smsId { get; set; } } public class SmsResourceController : ApiController { public static Dictionary<int, SmsResource> messages = new Dictionary<int, SmsResource>(); public static int currentId = 0; // GET api/<controller> public List<SmsResource> Get() { List<SmsResource> result = new List<SmsResource>(); foreach (int key in messages.Keys) { result.Add(messages[key]); } return result; } // GET api/<controller>/5 public SmsResource Get(int id) { if (messages.ContainsKey(id)) return messages[id]; return null; } // POST api/<controller> public List<SmsResource> Post([FromBody] SmsMessage value) { //Synchronize on messages so we don't have id collisions lock (messages) { SmsResource res = (SmsResource) value; res.smsId = currentId++; messages.Add(res.smsId, res); //SentlyPlusSmsSender.SendMessage(value.to, value.message); return Get(); } } // PUT api/<controller>/5 public List<SmsResource> Put(int id, [FromBody] SmsMessage value) { //Synchronize on messages so we don't have id collisions lock (messages) { if (messages.ContainsKey(id)) { //Update the message messages[id].message = value.message; messages[id].to = value.message; } return Get(); } } // DELETE api/<controller>/5 public List<SmsResource> Delete(int id) { if (messages.ContainsKey(id)) { messages.Remove(id); } return Get(); } } Once this class is defined, we should be able to access the WebAPI by a simple GET request using the browser: http://localhost:port/api/SmsResource Notice the commented line: //SentlyPlusSmsSender.SendMessage The SentlyPlusSmsSender class is defined in the attached solution. We have shown this line as commented as we want to explain the core Angular concepts. If you load the attached solution, this line is uncommented in the source and an actual SMS will be sent! By default, the API returns XML. For consumption of the API in Angular, we would like it to return JSON. To change the default to JSON, we make the following change to WebApiConfig.cs file located in the App_Start folder. public static class WebApiConfig { public static void Register(HttpConfiguration config) { config.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); var appXmlType = config.Formatters.XmlFormatter. SupportedMediaTypes. FirstOrDefault( t => t.MediaType == "application/xml"); config.Formatters.XmlFormatter.SupportedMediaTypes.Remove(appXmlType); } } We now have our backend REST Api which we can consume from Angular! 2. Creating the SmsView.html partial This simple partial will define two fields: the destination phone number (international format starting with a +) and the message. These fields will be bound to model.phoneNumber and model.message. We will also add a button that we shall hook up to sendMessage() in the controller. A list of all previously sent messages (bound to model.allMessages) will also be displayed below the form input. The following code shows the code for the partial: <!--­­ If model.errorMessage is defined, then render the error div -­­> <div class="alert alert-­danger alert-­dismissable" style="margin­-top: 30px;" ng­-show="model.errorMessage != undefined"> <button type="button" class="close" data­dismiss="alert" aria­hidden="true">&times;</button> <strong>Error!</strong> <br /> {{ model.errorMessage }} </div> <!--­­ The input fields bound to the model --­­> <div class="well" style="margin-­top: 30px;"> <table style="width: 100%;"> <tr> <td style="width: 45%; text-­align: center;"> <input type="text" placeholder="Phone number (eg; +44 7778 609466)" ng­-model="model.phoneNumber" class="form-­control" style="width: 90%" onkeypress="return checkPhoneInput();" /> </td> <td style="width: 45%; text-­align: center;"> <input type="text" placeholder="Message" ng­-model="model.message" class="form-­control" style="width: 90%" /> </td> <td style="text-­align: center;"> <button class="btn btn-­danger" ng-­click="sendMessage();" ng-­disabled="model.isAjaxInProgress" style="margin­right: 5px;">Send</button> <img src="/Content/ajax-­loader.gif" ng­-show="model.isAjaxInProgress" /> </td> </tr> </table> </div> <!--­­ The past messages ­­--> <div style="margin-­top: 30px;"> <!­­-- The following div is shown if there are no past messages --­­> <div ng­-show="model.allMessages.length == 0"> No messages have been sent yet! </div> <!--­­ The following div is shown if there are some past messages --­­> <div ng-­show="model.allMessages.length == 0"> <table style="width: 100%;" class="table table-­striped"> <tr> <td>Phone Number</td> <td>Message</td> <td></td> </tr> <!--­­ The ng-­repeat directive is line the repeater control in .NET, but as you can see this partial is pure HTML which is much cleaner --> <tr ng-­repeat="message in model.allMessages"> <td>{{ message.to }}</td> <td>{{ message.message }}</td> <td> <button class="btn btn-­danger" ng-­click="delete(message.smsId);" ng­-disabled="model.isAjaxInProgress">Delete</button> </td> </tr> </table> </div> </div> The above code is commented and should be self explanatory. Conditional rendering is achieved through using the ng-­show=”condition” attribute on various div tags. Input fields are bound to the model and the send button is bound to the sendMessage() function in the controller as through the ng­click=”sendMessage()” attribute defined on the button tag. While AJAX calls are taking place, the controller sets model.isAjaxInProgress to true. Based on this variable, buttons are disabled through the ng-­disabled directive which is added as an attribute to the buttons. The ng-­repeat directive added as an attribute to the tr tag causes the table row to be rendered multiple times much like an ASP.NET repeater. 3. Creating the SmsController controller The penultimate piece of our application is the controller which responds to events from our view and interacts with our MVC4 REST WebAPI. The following listing shows the code we need to add to /app/js/controllers.js. Note that controller definitions can be chained. Also note that this controller “asks for” the $http service. The $http service is a simple way in Angular to do AJAX. So far we have only encountered modules, controllers, views and directives in Angular. The $http is new entity in Angular called a service. More information on Angular services can be found at the following URL: http://docs.angularjs.org/guide/dev_guide.services.understanding_services. .controller('SmsController', ['$scope', '$http', function ($scope, $http) { //We define the model $scope.model = {}; //We define the allMessages array in the model //that will contain all the messages sent so far $scope.model.allMessages = []; //The error if any $scope.model.errorMessage = undefined; //We initially load data so set the isAjaxInProgress = true; $scope.model.isAjaxInProgress = true; //Load all the messages $http({ url: '/api/smsresource', method: "GET" }). success(function (data, status, headers, config) { this callback will be called asynchronously //when the response is available $scope.model.allMessages = data; //We are done with AJAX loading $scope.model.isAjaxInProgress = false; }). error(function (data, status, headers, config) { //called asynchronously if an error occurs //or server returns response with an error status. $scope.model.errorMessage = "Error occurred status:" + status; //We are done with AJAX loading $scope.model.isAjaxInProgress = false; }); $scope.delete = function (id) { //We are making an ajax call so we set this to true $scope.model.isAjaxInProgress = true; $http({ url: '/api/smsresource/' + id, method: "DELETE" }). success(function (data, status, headers, config) { // this callback will be called asynchronously // when the response is available $scope.model.allMessages = data; //We are done with AJAX loading $scope.model.isAjaxInProgress = false; }); error(function (data, status, headers, config) { // called asynchronously if an error occurs // or server returns response with an error status. $scope.model.errorMessage = "Error occurred status:" + status; //We are done with AJAX loading $scope.model.isAjaxInProgress = false; }); } $scope.sendMessage = function () { $scope.model.errorMessage = undefined; var message = ''; if($scope.model.message != undefined) message = $scope.model.message.trim(); if ($scope.model.phoneNumber == undefined || $scope.model.phoneNumber == '' || $scope.model.phoneNumber.length < 10 || $scope.model.phoneNumber[0] != '+') { $scope.model.errorMessage = "You must enter a valid phone number in international format. Eg: +44 7778 609466"; return; } if (message.length == 0) { $scope.model.errorMessage = "You must specify a message!"; return; } //We are making an ajax call so we set this to true $scope.model.isAjaxInProgress = true; $http({ url: '/api/smsresource', method: "POST", data: { to: $scope.model.phoneNumber, message: $scope.model.message } }). success(function (data, status, headers, config) { // this callback will be called asynchronously // when the response is available $scope.model.allMessages = data; //We are done with AJAX loading $scope.model.isAjaxInProgress = false; }). error(function (data, status, headers, config) { // called asynchronously if an error occurs // or server returns response with an error status. $scope.model.errorMessage = "Error occurred status:" + status // We are done with AJAX loading $scope.model.isAjaxInProgress = false; }); } }]); We can see from the previous listing how the functions that are called from the view are defined in the controller. It should also be evident how easy it is to make AJAX calls to consume our MVC4 REST WebAPI. Now we are left with the final piece. We need to define a route that associates a particular path with the view we have defined and the controller we have defined. 4. Add a new route that loads the controller and the partial This is the easiest part of the puzzle. We simply define another route in the /app/js/app.js file: $routeProvider.when('/sms', { templateUrl: '/app/partials/smsview.html', controller: 'SmsController' }); Conclusion In this article we have seen how much of the server side functionality in the MVC4 framework can be moved to the browser thus delivering a snappy and fast user interface. We have seen how we can build client side HTML only views that avoid the messy syntax offered by server side Razor views. We have built a functioning app from the ground up. The significant advantage of this approach to building web apps is that the front end can be completely platform independent. Even though we used ASP.NET to create our REST API, we could just easily have used any other language such as Node.js, Ruby etc without changing a single line of our front end code. Angular is a rich framework and we have only touched on basic functionality required to create a SPA. For readers who wish to delve further into the Angular framework, we would recommend the following URL as a starting point: http://docs.angularjs.org/misc/started. To get started with the code for this project: Sign up for an account at http://plus.sent.ly (free) Add your phone number Go to the “My Identies Page” Note Down your Sender ID, Consumer Key and Consumer Secret Download the code for this article at: https://docs.google.com/file/d/0BzjEWqSE31yoZjZlV0d0R2Y3eW8/edit?usp=sharing Change the values of Sender Id, Consumer Key and Consumer Secret in the web.config file Run the project through Visual Studio!

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  • ASP.NET Creating a Rich Repeater, DataBind wiping out custom added controls...

    - by tonyellard
    So...I had this clever idea that I'd create my own Repeater control that implements paging and sorting by inheriting from Repeater and extending it's capabilities. I found some information and bits and pieces on how to go about this and everything seemed ok... I created a WebControlLibrary to house my custom controls. Along with the enriched repeater, I created a composite control that would act as the "pager bar", having forward, back and page selection. My pager bar works 100% on it's own, properly firing a paged changed event when the user interacts with it. The rich repeater databinds without issue, but when the databind fires (when I call base.databind()), the control collection is cleared out and my pager bars are removed. This screws up the viewstate for the pager bars making them unable to fire their events properly or maintain their state. I've tried adding the controls back to the collection after base.databind() fires, but that doesn't solve the issue. I start to get very strange results including problems with altering the hierarchy of the control tree (resolved by adding [ViewStateModeById]). Before I go back to the drawing board and create a second composite control which contains a repeater and the pager bars (so that the repeater isn't responsible for the pager bars viewstate) are there any thoughts about how to resolve the issue? In the interest of share and share alike, the code for the repeater itself is below, the pagerbars aren't as significant as the issue is really the maintaining of state for any additional child controls. (forgive the roughness of some of the code...it's still a work in progress) using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; [ViewStateModeById] public class SortablePagedRepeater : Repeater, INamingContainer { private SuperRepeaterPagerBar topBar = new SuperRepeaterPagerBar(); private SuperRepeaterPagerBar btmBar = new SuperRepeaterPagerBar(); protected override void OnInit(EventArgs e) { Page.RegisterRequiresControlState(this); InitializeControls(); base.OnInit(e); EnsureChildControls(); } protected void InitializeControls() { topBar.ID = this.ID + "__topPagerBar"; topBar.NumberOfPages = this._currentProperties.numOfPages; topBar.CurrentPage = this.CurrentPageNumber; topBar.PageChanged += new SuperRepeaterPagerBar.PageChangedEventHandler(PageChanged); btmBar.ID = this.ID + "__btmPagerBar"; btmBar.NumberOfPages = this._currentProperties.numOfPages; btmBar.CurrentPage = this.CurrentPageNumber; btmBar.PageChanged += new SuperRepeaterPagerBar.PageChangedEventHandler(PageChanged); } protected override void CreateChildControls() { EnsureDataBound(); this.Controls.Add(topBar); this.Controls.Add(btmBar); //base.CreateChildControls(); } private void PageChanged(object sender, int newPage) { this.CurrentPageNumber = newPage; } public override void DataBind() { //pageDataSource(); //DataBind removes all controls from control collection... base.DataBind(); Controls.Add(topBar); Controls.Add(btmBar); } private void pageDataSource() { //Create paged data source PagedDataSource pds = new PagedDataSource(); pds.PageSize = this.ItemsPerPage; pds.AllowPaging = true; // first get a PagedDataSource going and perform sort if possible... if (base.DataSource is System.Collections.IEnumerable) { pds.DataSource = (System.Collections.IEnumerable)base.DataSource; } else if (base.DataSource is System.Data.DataView) { DataView data = (DataView)DataSource; if (this.SortBy != null && data.Table.Columns.Contains(this.SortBy)) { data.Sort = this.SortBy; } pds.DataSource = data.Table.Rows; } else if (base.DataSource is System.Data.DataTable) { DataTable data = (DataTable)DataSource; if (this.SortBy != null && data.Columns.Contains(this.SortBy)) { data.DefaultView.Sort = this.SortBy; } pds.DataSource = data.DefaultView; } else if (base.DataSource is System.Data.DataSet) { DataSet data = (DataSet)DataSource; if (base.DataMember != null && data.Tables.Contains(base.DataMember)) { if (this.SortBy != null && data.Tables[base.DataMember].Columns.Contains(this.SortBy)) { data.Tables[base.DataMember].DefaultView.Sort = this.SortBy; } pds.DataSource = data.Tables[base.DataMember].DefaultView; } else if (data.Tables.Count > 0) { if (this.SortBy != null && data.Tables[0].Columns.Contains(this.SortBy)) { data.Tables[0].DefaultView.Sort = this.SortBy; } pds.DataSource = data.Tables[0].DefaultView; } else { throw new Exception("DataSet doesn't have any tables."); } } else if (base.DataSource == null) { // don't do anything? } else { throw new Exception("DataSource must be of type System.Collections.IEnumerable. The DataSource you provided is of type " + base.DataSource.GetType().ToString()); } if (pds != null && base.DataSource != null) { //Make sure that the page doesn't exceed the maximum number of pages //available if (this.CurrentPageNumber >= pds.PageCount) { this.CurrentPageNumber = pds.PageCount - 1; } //Set up paging values... btmBar.CurrentPage = topBar.CurrentPage = pds.CurrentPageIndex = this.CurrentPageNumber; this._currentProperties.numOfPages = btmBar.NumberOfPages = topBar.NumberOfPages = pds.PageCount; base.DataSource = pds; } } public override object DataSource { get { return base.DataSource; } set { //init(); //reset paging/sorting values since we've potentially changed data sources. base.DataSource = value; pageDataSource(); } } protected override void Render(HtmlTextWriter writer) { topBar.RenderControl(writer); base.Render(writer); btmBar.RenderControl(writer); } [Serializable] protected struct CurrentProperties { public int pageNum; public int itemsPerPage; public int numOfPages; public string sortBy; public bool sortDir; } protected CurrentProperties _currentProperties = new CurrentProperties(); protected override object SaveControlState() { return this._currentProperties; } protected override void LoadControlState(object savedState) { this._currentProperties = (CurrentProperties)savedState; } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue("")] [Localizable(false)] public string SortBy { get { return this._currentProperties.sortBy; } set { //If sorting by the same column, swap the sort direction. if (this._currentProperties.sortBy == value) { this.SortAscending = !this.SortAscending; } else { this.SortAscending = true; } this._currentProperties.sortBy = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(true)] [Localizable(false)] public bool SortAscending { get { return this._currentProperties.sortDir; } set { this._currentProperties.sortDir = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(25)] [Localizable(false)] public int ItemsPerPage { get { return this._currentProperties.itemsPerPage; } set { this._currentProperties.itemsPerPage = value; } } [Category("Status")] [Browsable(true)] [NotifyParentProperty(true)] [DefaultValue(1)] [Localizable(false)] public int CurrentPageNumber { get { return this._currentProperties.pageNum; } set { this._currentProperties.pageNum = value; pageDataSource(); } } }

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  • selectOneMenu - java.lang.NullPointerException when adding record to the database (JSF2 and JPA2-OpenJPA)

    - by rogie
    Good day to all; I'm developing a program using JSF2 and JPA2 (OpenJPA). Im also using IBM Rapid App Dev't v8 with WebSphere App Server v8 test server. I have two simple entities, Employee and Department. Each Department has many Employees and each Employee belongs to a Department (using deptno and workdept). My problem occurs when i tried to add a new employee and selecting a department from a combo box (using selectOneMenu - populated from Department table): when i run the program, the following error messages appeared: An Error Occurred: java.lang.NullPointerException Caused by: java.lang.NullPointerException - java.lang.NullPointerException I also tried to make another program using Deptno and Workdept as String instead of integer, still doesn't work. Pls help. Im also a newbie. Tnx and God bless. Below are my codes, configurations and setup. Just tell me if there are some codes that I forgot to include. Im also using Derby v10.5 as my database: CREATE SCHEMA RTS; CREATE TABLE RTS.DEPARTMENT (DEPTNO INTEGER NOT NULL GENERATED ALWAYS AS IDENTITY (START WITH 1, INCREMENT BY 1), DEPTNAME VARCHAR(30)); ALTER TABLE RTS.DEPARTMENT ADD CONSTRAINT PK_DEPARTMNET PRIMARY KEY (DEPTNO); CREATE TABLE RTS.EMPLOYEE (EMPNO INTEGER NOT NULL GENERATED ALWAYS AS IDENTITY (START WITH 1, INCREMENT BY 1), NAME VARCHAR(50), WORKDEPT INTEGER); ALTER TABLE RTS.EMPLOYEE ADD CONSTRAINT PK_EMPLOYEE PRIMARY KEY (EMPNO); Employee and Department Entities package rts.entities; import java.io.Serializable; import javax.persistence.*; @Entity public class Employee implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy=GenerationType.IDENTITY) private int empno; private String name; //bi-directional many-to-one association to Department @ManyToOne @JoinColumn(name="WORKDEPT") private Department department; ....... getter and setter methods package rts.entities; import java.io.Serializable; import javax.persistence.*; import java.util.List; @Entity public class Department implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy=GenerationType.IDENTITY) private int deptno; private String deptname; //bi-directional many-to-one association to Employee @OneToMany(mappedBy="department") private List<Employee> employees; ....... getter and setter methods JSF 2 snipet using combo box (populated from Department table) <tr> <td align="left">Department</td> <td style="width: 5px">&#160;</td> <td><h:selectOneMenu styleClass="selectOneMenu" id="department1" value="#{pc_EmployeeAdd.employee.department}"> <f:selectItems value="#{DepartmentManager.departmentSelectList}" id="selectItems1"></f:selectItems> </h:selectOneMenu></td> </tr> package rts.entities.controller; import com.ibm.jpa.web.JPAManager; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import com.ibm.jpa.web.NamedQueryTarget; import com.ibm.jpa.web.Action; import javax.persistence.PersistenceUnit; import javax.annotation.Resource; import javax.transaction.UserTransaction; import rts.entities.Department; import java.util.List; import javax.persistence.Query; import java.util.ArrayList; import java.text.MessageFormat; import javax.faces.model.SelectItem; @SuppressWarnings("unchecked") @JPAManager(targetEntity = rts.entities.Department.class) public class DepartmentManager { ....... public List<SelectItem> getDepartmentSelectList() { List<Department> departmentList = getDepartment(); List<SelectItem> selectList = new ArrayList<SelectItem>(); MessageFormat mf = new MessageFormat("{0}"); for (Department department : departmentList) { selectList.add(new SelectItem(department, mf.format( new Object[] { department.getDeptname() }, new StringBuffer(), null).toString())); } return selectList; } Converter: package rts.entities.converter; import javax.faces.component.UIComponent; import javax.faces.context.FacesContext; import javax.faces.convert.Converter; import rts.entities.Department; import rts.entities.controller.DepartmentManager; import com.ibm.jpa.web.TypeCoercionUtility; public class DepartmentConverter implements Converter { public Object getAsObject(FacesContext facesContext, UIComponent arg1, String entityId) { DepartmentManager departmentManager = (DepartmentManager) facesContext .getApplication().createValueBinding("#{DepartmentManager}") .getValue(facesContext); int deptno = (Integer) TypeCoercionUtility.coerceType("int", entityId); Department result = departmentManager.findDepartmentByDeptno(deptno); return result; } public String getAsString(FacesContext arg0, UIComponent arg1, Object object) { if (object instanceof Department) { return "" + ((Department) object).getDeptno(); } else { throw new IllegalArgumentException("Invalid object type:" + object.getClass().getName()); } } } Method for Add button: public String createEmployeeAction() { EmployeeManager employeeManager = (EmployeeManager) getManagedBean("EmployeeManager"); try { employeeManager.createEmployee(employee); } catch (Exception e) { logException(e); } return ""; } faces-conf.xml <converter> <converter-for-class>rts.entities.Department</converter-for-class> <converter-class>rts.entities.converter.DepartmentConverter</converter-class> </converter> Stack trace javax.faces.FacesException: java.lang.NullPointerException at org.apache.myfaces.shared_impl.context.ExceptionHandlerImpl.wrap(ExceptionHandlerImpl.java:241) at org.apache.myfaces.shared_impl.context.ExceptionHandlerImpl.handle(ExceptionHandlerImpl.java:156) at org.apache.myfaces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:258) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:191) at com.ibm.ws.webcontainer.servlet.ServletWrapper.service(ServletWrapper.java:1147) at com.ibm.ws.webcontainer.servlet.ServletWrapper.handleRequest(ServletWrapper.java:722) at com.ibm.ws.webcontainer.servlet.ServletWrapper.handleRequest(ServletWrapper.java:449) at com.ibm.ws.webcontainer.servlet.ServletWrapperImpl.handleRequest(ServletWrapperImpl.java:178) at com.ibm.ws.webcontainer.filter.WebAppFilterManager.invokeFilters(WebAppFilterManager.java:1020) at com.ibm.ws.webcontainer.servlet.CacheServletWrapper.handleRequest(CacheServletWrapper.java:87) at com.ibm.ws.webcontainer.WebContainer.handleRequest(WebContainer.java:886) at com.ibm.ws.webcontainer.WSWebContainer.handleRequest(WSWebContainer.java:1655) at com.ibm.ws.webcontainer.channel.WCChannelLink.ready(WCChannelLink.java:195) at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleDiscrimination(HttpInboundLink.java:452) at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleNewRequest(HttpInboundLink.java:511) at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.processRequest(HttpInboundLink.java:305) at com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.ready(HttpInboundLink.java:276) at com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.sendToDiscriminators(NewConnectionInitialReadCallback.java:214) at com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.complete(NewConnectionInitialReadCallback.java:113) at com.ibm.ws.tcp.channel.impl.AioReadCompletionListener.futureCompleted(AioReadCompletionListener.java:165) at com.ibm.io.async.AbstractAsyncFuture.invokeCallback(AbstractAsyncFuture.java:217) at com.ibm.io.async.AsyncChannelFuture.fireCompletionActions(AsyncChannelFuture.java:161) at com.ibm.io.async.AsyncFuture.completed(AsyncFuture.java:138) at com.ibm.io.async.ResultHandler.complete(ResultHandler.java:204) at com.ibm.io.async.ResultHandler.runEventProcessingLoop(ResultHandler.java:775) at com.ibm.io.async.ResultHandler$2.run(ResultHandler.java:905) at com.ibm.ws.util.ThreadPool$Worker.run(ThreadPool.java:1650) Caused by: java.lang.NullPointerException at rts.entities.converter.DepartmentConverter.getAsString(DepartmentConverter.java:29) at org.apache.myfaces.shared_impl.renderkit.RendererUtils.getConvertedStringValue(RendererUtils.java:656) at org.apache.myfaces.shared_impl.renderkit.html.HtmlRendererUtils.getSubmittedOrSelectedValuesAsSet(HtmlRendererUtils.java:444) at org.apache.myfaces.shared_impl.renderkit.html.HtmlRendererUtils.internalRenderSelect(HtmlRendererUtils.java:421) at org.apache.myfaces.shared_impl.renderkit.html.HtmlRendererUtils.renderMenu(HtmlRendererUtils.java:359) at org.apache.myfaces.shared_impl.renderkit.html.HtmlMenuRendererBase.encodeEnd(HtmlMenuRendererBase.java:76) at javax.faces.component.UIComponentBase.encodeEnd(UIComponentBase.java:519) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:626) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:622) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:622) at javax.faces.component.UIComponent.encodeAll(UIComponent.java:622) at org.apache.myfaces.view.facelets.FaceletViewDeclarationLanguage.renderView(FaceletViewDeclarationLanguage.java:1320) at org.apache.myfaces.application.ViewHandlerImpl.renderView(ViewHandlerImpl.java:263) at org.apache.myfaces.lifecycle.RenderResponseExecutor.execute(RenderResponseExecutor.java:85) at org.apache.myfaces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:239) ... 24 more

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  • Inverse Kinematics with OpenGL/Eigen3 : unstable jacobian pseudoinverse

    - by SigTerm
    I'm trying to implement simple inverse kinematics test using OpenGL, Eigen3 and "jacobian pseudoinverse" method. The system works fine using "jacobian transpose" algorithm, however, as soon as I attempt to use "pseudoinverse", joints become unstable and start jerking around (eventually they freeze completely - unless I use "jacobian transpose" fallback computation). I've investigated the issue and turns out that in some cases jacobian.inverse()*jacobian has zero determinant and cannot be inverted. However, I've seen other demos on the internet (youtube) that claim to use same method and they do not seem to have this problem. So I'm uncertain where is the cause of the issue. Code is attached below: *.h: struct Ik{ float targetAngle; float ikLength; VectorXf angles; Vector3f root, target; Vector3f jointPos(int ikIndex); size_t size() const; Vector3f getEndPos(int index, const VectorXf& vec); void resize(size_t size); void update(float t); void render(); Ik(): targetAngle(0), ikLength(10){ } }; *.cpp: size_t Ik::size() const{ return angles.rows(); } Vector3f Ik::getEndPos(int index, const VectorXf& vec){ Vector3f pos(0, 0, 0); while(true){ Eigen::Affine3f t; float radAngle = pi*vec[index]/180.0f; t = Eigen::AngleAxisf(radAngle, Vector3f(-1, 0, 0)) * Eigen::Translation3f(Vector3f(0, 0, ikLength)); pos = t * pos; if (index == 0) break; index--; } return pos; } void Ik::resize(size_t size){ angles.resize(size); angles.setZero(); } void drawMarker(Vector3f p){ glBegin(GL_LINES); glVertex3f(p[0]-1, p[1], p[2]); glVertex3f(p[0]+1, p[1], p[2]); glVertex3f(p[0], p[1]-1, p[2]); glVertex3f(p[0], p[1]+1, p[2]); glVertex3f(p[0], p[1], p[2]-1); glVertex3f(p[0], p[1], p[2]+1); glEnd(); } void drawIkArm(float length){ glBegin(GL_LINES); float f = 0.25f; glVertex3f(0, 0, length); glVertex3f(-f, -f, 0); glVertex3f(0, 0, length); glVertex3f(f, -f, 0); glVertex3f(0, 0, length); glVertex3f(f, f, 0); glVertex3f(0, 0, length); glVertex3f(-f, f, 0); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f(f, f, 0); glVertex3f(-f, f, 0); glVertex3f(-f, -f, 0); glVertex3f(f, -f, 0); glEnd(); } void Ik::update(float t){ targetAngle += t * pi*2.0f/10.0f; while (t > pi*2.0f) t -= pi*2.0f; target << 0, 8 + 3*sinf(targetAngle), cosf(targetAngle)*4.0f+5.0f; Vector3f tmpTarget = target; Vector3f targetDiff = tmpTarget - root; float l = targetDiff.norm(); float maxLen = ikLength*(float)angles.size() - 0.01f; if (l > maxLen){ targetDiff *= maxLen/l; l = targetDiff.norm(); tmpTarget = root + targetDiff; } Vector3f endPos = getEndPos(size()-1, angles); Vector3f diff = tmpTarget - endPos; float maxAngle = 360.0f/(float)angles.size(); for(int loop = 0; loop < 1; loop++){ MatrixXf jacobian(diff.rows(), angles.rows()); jacobian.setZero(); float step = 1.0f; for (int i = 0; i < angles.size(); i++){ Vector3f curRoot = root; if (i) curRoot = getEndPos(i-1, angles); Vector3f axis(1, 0, 0); Vector3f n = endPos - curRoot; float l = n.norm(); if (l) n /= l; n = n.cross(axis); if (l) n *= l*step*pi/180.0f; //std::cout << n << "\n"; for (int j = 0; j < 3; j++) jacobian(j, i) = n[j]; } std::cout << jacobian << std::endl; MatrixXf jjt = jacobian.transpose()*jacobian; //std::cout << jjt << std::endl; float d = jjt.determinant(); MatrixXf invJ; float scale = 0.1f; if (!d /*|| true*/){ invJ = jacobian.transpose(); scale = 5.0f; std::cout << "fallback to jacobian transpose!\n"; } else{ invJ = jjt.inverse()*jacobian.transpose(); std::cout << "jacobian pseudo-inverse!\n"; } //std::cout << invJ << std::endl; VectorXf add = invJ*diff*step*scale; //std::cout << add << std::endl; float maxSpeed = 15.0f; for (int i = 0; i < add.size(); i++){ float& cur = add[i]; cur = std::max(-maxSpeed, std::min(maxSpeed, cur)); } angles += add; for (int i = 0; i < angles.size(); i++){ float& cur = angles[i]; if (i) cur = std::max(-maxAngle, std::min(maxAngle, cur)); } } } void Ik::render(){ glPushMatrix(); glTranslatef(root[0], root[1], root[2]); for (int i = 0; i < angles.size(); i++){ glRotatef(angles[i], -1, 0, 0); drawIkArm(ikLength); glTranslatef(0, 0, ikLength); } glPopMatrix(); drawMarker(target); for (int i = 0; i < angles.size(); i++) drawMarker(getEndPos(i, angles)); } Any help will be appreciated.

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  • Dojo - How to position tooltip close to text?

    - by user244394
    Like the title says i want to be able to display the tooltip close to the text, currently it is displayed far away in the cell. Tobe noted the tooltip positions correctly for large text, only fails for small text. In DOJO How can i position the tooltip close to the text? I have this bit of code snippet that display the tooltip in the grid cells. Screenshot attached, html <div class="some_app claro"></div> ... com.c.widget.EnhancedGrid = function ( aParent, options ) { var grid, options; this.theParentApp = aParent; dojo.require("dojox.grid.EnhancedGrid"); dojo.require("dojox.grid.enhanced.plugins.Menu"); dojo.require("dojox.grid.enhanced.plugins.Selector"); dojo.require("dojox.grid.enhanced.plugins.Pagination"); dojo.require("dojo.store.Memory"); dojo.require("dojo.data.ObjectStore"); dojo.require("dojo._base.xhr"); dojo.require("dojo.domReady!"); dojo.require("dojo.date.locale"); dojo.require("dojo._base.connect"); dojo.require("dojox.data.JsonRestStore"); dojo.require("dojo.data.ItemFileReadStore"); dojo.require("dijit.Menu"); dojo.require("dijit.MenuItem"); dojo.require('dijit.MenuSeparator'); dojo.require('dijit.CheckedMenuItem'); dojo.require('dijit.Tooltip'); dojo.require('dojo/query'); dojo.require("dojox.data.QueryReadStore"); // main initialization function this.init = function( options ) { var me = this; // default options var defaultOptions = { widgetName: ' Enhancedgrid', render: true, // immediately render the grid draggable: true, // disables column dragging containerNode: false, // the Node to hold the Grid (optional) mashupUrl: false, // the URL of the mashup (required) rowsPerPage: 20, //Default number of items per page columns: false, // columns (required) width: "100%", // width of grid height: "100%", // height of grid rowClass: function (rowData) {}, onClick: function () {}, headerMenu: false, // adding a menu pop-up for the header. selectedRegionMenu: false, // adding a menu pop-up for the rows. menusObject: false, //object to start-up the menus using the plug-in. sortInfo: false, // The column default sort infiniteScrolling: false //If true, the enhanced grid will have an infinite scrolling. }; // merge user provided options me.options = jQuery.extend( {}, defaultOptions, options ); // check we have minimum required options if ( ! me.options.mashupUrl ){ throw ("You must supply a mashupUrl"); } if ( ! me.options.columns ){ throw ("You must supply columns"); } // make the column for formatting based on its data type. me.preProcessColumns(); // create the Contextual Menu me.createMenu(); // create the grid object and return me.createGrid(); }; // Loading the data to the grid. this.loadData = function () { var me = this; if (!me.options.infiniteScrolling) { var xhrArgs = { url: me.options.mashupUrl, handleAs: "json", load: function( data ){ var store = new dojo.data.ItemFileReadStore({ data : {items : eval( "data."+me.options.dataRoot)}}); store.fetch({ onComplete : function(items, request) { if (me.grid.selection !== null) { me.grid.selection.clear(); } me.grid.setStore(store); }, onError : function(error) { me.onError(error); } }); }, error: function (error) { me.onError(error); } }; dojo.xhrGet(xhrArgs); } else { dojo.declare('NotificationQueryReadStore', dojox.data.QueryReadStore, { // // hacked -- override to map to proper data structure // from mashup // _xhrFetchHandler : function(data, request, fetchHandler, errorHandler) { // // TODO: need to have error handling here when // data has "error" data structure // // // remap data object before process by super method // var dataRoot = eval ("data."+me.options.dataRoot); var dataTotal = eval ("data."+me.options.dataTotal); data = { numRows : dataTotal, items : dataRoot }; // call to super method to process mapped data and // set rowcount // for proper display this.inherited(arguments); } }); var queryStore = new NotificationQueryReadStore({ url : me.options.mashupUrl, urlPreventCache: true, requestMethod : "get", onError: function (error) { me.onError(error); } }); me.grid.setStore(queryStore); } }; this.preProcessColumns = function () { var me = this; var options = me.options; for (i=0;i<this.options.columns.length;i++) { if (this.options.columns[i].formatter==null) { switch (this.options.columns[i].datatype) { case "string": this.options.columns[i].formatter = me.formatString; break; case "date": this.options.columns[i].formatter = me.formatDate; var todayDate = new Date(); var gmtTime = c.util.Date.parseDate(todayDate.toString()).toString(); var gmtval = gmtTime.substring(gmtTime.indexOf('GMT'),(gmtTime.indexOf('(')-1)); this.options.columns[i].name = this.options.columns[i].name + " ("+gmtval+")"; } } if (this.options.columns[i].sortDefault) { me.options.sortInfo = i+1; } } }; // create GRID object using supplied options this.createGrid = function () { var me = this; var options = me.options; // create a new grid this.grid = new dojox.grid.EnhancedGrid ({ width: options.width, height: options.height, query: { id: "*" }, keepSelection: true, formatterScope: this, structure: options.columns, columnReordering: options.draggable, rowsPerPage: options.rowsPerPage, //sortInfo: options.sortInfo, plugins : { menus: options.menusObject, selector: {"row":"multi", "cell": "disabled" }, }, //Allow the user to decide if a column is sortable by setting sortable = true / false canSort: function(col) { if (options.columns[Math.abs(col)-1].sortable) return true; else return false; }, //Change the row colors depending on severity column. onStyleRow: function (row) { var grid = me.grid; var item = grid.getItem(row.index); if (item && options.rowClass(item)) { row.customClasses += " " +options.rowClass(item); if (grid.selection.selectedIndex == row.index) { row.customClasses += " dojoxGridRowSelected"; } grid.focus.styleRow(row); grid.edit.styleRow(row); } }, onCellMouseOver: function (e){ // var pos = dojo.position(this, true); // alert(pos); console.log( e.rowIndex +" cell node :"+ e.cellNode.innerHTML); // var pos = dojo.position(this, true); console.log( " pos :"+ e.pos); if (e.cellNode.innerHTML!="") { dijit.showTooltip(e.cellNode.innerHTML, e.cellNode); } }, onCellMouseOut: function (e){ dijit.hideTooltip(e.cellNode); }, onHeaderCellMouseOver: function (e){ if (e.cellNode.innerHTML!="") { dijit.showTooltip(e.cellNode.innerHTML, e.cellNode); } }, onHeaderCellMouseOut: function (e){ dijit.hideTooltip(e.cellNode); }, }); // ADDED CODE FOR TOOLTIP var gridTooltip = new Tooltip({ connectId: "grid1", selector: "td", position: ["above"], getContent: function(matchedNode){ var childNode = matchedNode.childNodes[0]; if(childNode.nodeType == 1 && childNode.className == "user") { this.position = ["after"]; this.open(childNode); return false; } if(matchedNode.className && matchedNode.className == "user") { this.position = ["after"]; } else { this.position = ["above"]; } return matchedNode.textContent; } }); ... //Construct the grid this.buildGrid = function(){ var datagrid = new com.emc.widget.EnhancedGrid(this,{ Url: "/dge/api/-resultFormat=json&id="+encodeURIComponent(idUrl), dataRoot: "Root.ATrail", height: '100%', columns: [ { name: 'Time', field: 'Time', width: '20%', datatype: 'date', sortable: true, searchable: true, hidden: false}, { name: 'Type', field: 'Type', width: '20%', datatype: 'string', sortable: true, searchable: true, hidden: false}, { name: 'User ID', field: 'UserID', width: '20%', datatype: 'string', sortable: true, searchable: true, hidden: false } ] }); this.grid = datagrid; };

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  • How do I get the PreviewDialog of Apache FOP to actually display my document?

    - by JRSofty
    Search as I may I have not found a solution to my problem here and I'm hoping the combined minds of StackOverflow will push me in the right direction. My problem is as follows, I'm developing a print and print preview portion of a messaging system's user agent. I was given specific XSLT templates that after transforming XML will produce a Formatting Objects document. With Apache FOP I've been able to render the FO document into PDF which is all fine and good, but I would also like to display it in a print preview dialog. Apache FOP contains such a class called PreviewDialog which requires in its constructor a FOUserAgent, which I can generate, and an object implementing the Renderable Interface. The Renderable Interface has one implementing class in the FOP package which is called InputHandler which takes in its constructor a standard io File object. Now here is where the trouble begins. I'm currently storing the FO document as a temp file and pass this as a File object to an InputHandler instance which is then passed to the PreviewDialog. I see the dialog appear on my screen and along the bottom in a status bar it says that it is generating the document, and that is all it does. Here is the code I'm trying to use. It isn't production code so it's not pretty: import java.io.BufferedOutputStream; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.OutputStream; import java.util.Random; import javax.xml.transform.Result; import javax.xml.transform.Source; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerConfigurationException; import javax.xml.transform.TransformerException; import javax.xml.transform.TransformerFactory; import javax.xml.transform.sax.SAXResult; import javax.xml.transform.stream.StreamResult; import javax.xml.transform.stream.StreamSource; import org.apache.fop.apps.FOPException; import org.apache.fop.apps.FOUserAgent; import org.apache.fop.apps.Fop; import org.apache.fop.apps.FopFactory; import org.apache.fop.cli.InputHandler; import org.apache.fop.render.awt.viewer.PreviewDialog; public class PrintPreview { public void showPreview(final File xslt, final File xmlSource) { boolean err = false; OutputStream out = null; Transformer transformer = null; final String tempFileName = this.getTempDir() + this.generateTempFileName(); final String tempFoFile = tempFileName + ".fo"; final String tempPdfFile = tempFileName + ".pdf"; System.out.println(tempFileName); final TransformerFactory transformFactory = TransformerFactory .newInstance(); final FopFactory fopFactory = FopFactory.newInstance(); try { transformer = transformFactory .newTransformer(new StreamSource(xslt)); final Source src = new StreamSource(xmlSource); out = new FileOutputStream(tempFoFile); final Result res = new StreamResult(out); transformer.transform(src, res); System.out.println("XSLT Transform Completed"); } catch (final TransformerConfigurationException e) { err = true; e.printStackTrace(); } catch (final FileNotFoundException e) { err = true; e.printStackTrace(); } catch (final TransformerException e) { err = true; e.printStackTrace(); } finally { if (out != null) { try { out.close(); } catch (final IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } System.out.println("Initializing Preview"); transformer = null; out = null; final File fo = new File(tempFoFile); final File pdf = new File(tempPdfFile); if (!err) { final FOUserAgent ua = fopFactory.newFOUserAgent(); try { transformer = transformFactory.newTransformer(); out = new FileOutputStream(pdf); out = new BufferedOutputStream(out); final Fop fop = fopFactory.newFop( MimeConstants.MIME_PDF, ua, out); final Source foSrc = new StreamSource(fo); final Result foRes = new SAXResult(fop.getDefaultHandler()); transformer.transform(foSrc, foRes); System.out.println("Transformation Complete"); } catch (final FOPException e) { err = true; e.printStackTrace(); } catch (final FileNotFoundException e) { err = true; e.printStackTrace(); } catch (final TransformerException e) { err = true; e.printStackTrace(); } finally { if (out != null) { try { out.close(); } catch (final IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } if (!err) { System.out.println("Attempting to Preview"); final InputHandler inputHandler = new InputHandler(fo); PreviewDialog.createPreviewDialog(ua, inputHandler, true); } } // perform the clean up // f.delete(); } private String getTempDir() { final String p = "java.io.tmpdir"; return System.getProperty(p); } private String generateTempFileName() { final String charset = "abcdefghijklmnopqrstuvwxyz1234567890abcdefghijklmnopqrstuvwxyz1234567890"; final StringBuffer sb = new StringBuffer(); Random r = new Random(); int seed = r.nextInt(); r = new Random(seed); for (int i = 0; i < 8; i++) { final int n = r.nextInt(71); seed = r.nextInt(); sb.append(charset.charAt(n)); r = new Random(seed); } return sb.toString(); } } Any help on this would be appreciated.

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • HttpsCookieFilter - IllegalStateException: getOutputStream() has already been called for this response

    - by Mat Banik
    Following exception is thrown every once in a while and it shows up in localhost log file in tomcat log directory. If anyone know how to get rid of it, all help would be appreciated. BTW the filter is working fine I just don't know why this exception is happening. Stack trace: java.lang.IllegalStateException: getOutputStream() has already been called for this response at org.apache.catalina.connector.Response.getWriter(Response.java:611) at org.apache.catalina.connector.ResponseFacade.getWriter(ResponseFacade.java:198) at javax.servlet.ServletResponseWrapper.getWriter(ServletResponseWrapper.java:112) at javax.servlet.ServletResponseWrapper.getWriter(ServletResponseWrapper.java:112) at org.springframework.web.servlet.view.freemarker.FreeMarkerView.processTemplate(FreeMarkerView.java:366) at org.springframework.web.servlet.view.freemarker.FreeMarkerView.doRender(FreeMarkerView.java:283) at org.springframework.web.servlet.view.freemarker.FreeMarkerView.renderMergedTemplateModel(FreeMarkerView.java:233) at org.springframework.web.servlet.view.AbstractTemplateView.renderMergedOutputModel(AbstractTemplateView.java:167) at org.springframework.web.servlet.view.AbstractView.render(AbstractView.java:250) at org.springframework.web.servlet.DispatcherServlet.render(DispatcherServlet.java:1047) at org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:817) at org.springframework.web.servlet.DispatcherServlet.doService(DispatcherServlet.java:719) at org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:644) at org.springframework.web.servlet.FrameworkServlet.doGet(FrameworkServlet.java:549) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.springframework.web.filter.CharacterEncodingFilter.doFilterInternal(CharacterEncodingFilter.java:88) at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:76) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at com.opensymphony.sitemesh.webapp.SiteMeshFilter.doFilter(SiteMeshFilter.java:65) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.springframework.orm.hibernate3.support.OpenSessionInViewFilter.doFilterInternal(OpenSessionInViewFilter.java:198) at org.springframework.web.filter.OncePerRequestFilter.doFilter(OncePerRequestFilter.java:76) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.tuckey.web.filters.urlrewrite.RuleChain.handleRewrite(RuleChain.java:176) at org.tuckey.web.filters.urlrewrite.RuleChain.doRules(RuleChain.java:145) at org.tuckey.web.filters.urlrewrite.UrlRewriter.processRequest(UrlRewriter.java:92) at org.tuckey.web.filters.urlrewrite.UrlRewriteFilter.doFilter(UrlRewriteFilter.java:381) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:368) at org.springframework.security.web.access.intercept.FilterSecurityInterceptor.invoke(FilterSecurityInterceptor.java:109) at org.springframework.security.web.access.intercept.FilterSecurityInterceptor.doFilter(FilterSecurityInterceptor.java:83) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.access.ExceptionTranslationFilter.doFilter(ExceptionTranslationFilter.java:97) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.authentication.AnonymousAuthenticationFilter.doFilter(AnonymousAuthenticationFilter.java:78) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.authentication.rememberme.RememberMeAuthenticationFilter.doFilter(RememberMeAuthenticationFilter.java:119) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.authentication.AbstractAuthenticationProcessingFilter.doFilter(AbstractAuthenticationProcessingFilter.java:187) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.authentication.logout.LogoutFilter.doFilter(LogoutFilter.java:105) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.context.SecurityContextPersistenceFilter.doFilter(SecurityContextPersistenceFilter.java:57) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.context.SecurityContextPersistenceFilter.doFilter(SecurityContextPersistenceFilter.java:79) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.access.channel.ChannelProcessingFilter.doFilter(ChannelProcessingFilter.java:109) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.session.ConcurrentSessionFilter.doFilter(ConcurrentSessionFilter.java:109) at org.springframework.security.web.FilterChainProxy$VirtualFilterChain.doFilter(FilterChainProxy.java:380) at org.springframework.security.web.FilterChainProxy.doFilter(FilterChainProxy.java:169) at org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:237) at org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:167) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) //Here is the servlet I suspect is trowing the exception. at package.HttpsCookieFilter.doFilter(HttpsCookieFilter.java:38) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11NioProcessor.process(Http11NioProcessor.java:886) at org.apache.coyote.http11.Http11NioProtocol$Http11ConnectionHandler.process(Http11NioProtocol.java:721) at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.run(NioEndpoint.java:2256) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:717) The HttpsCookieFilter class: public class HttpsCookieFilter implements Filter { private static Logger log = Logger.getLogger(HttpsCookieFilter.class); @Override public void destroy() { } @Override public void doFilter(ServletRequest request, ServletResponse response, FilterChain chain) throws IOException, ServletException { final HttpServletRequest req = (HttpServletRequest) request; final HttpServletResponse res = (HttpServletResponse) response; final HttpSession session = req.getSession(false); if (session != null) { setCookie(req, res); } try{ chain.doFilter(request, response); // <- Exception thrown from here }catch (IllegalStateException e){ log.warn("HttpsCookieFilter redirect problem! ", e); } } @Override public void init(FilterConfig arg0) throws ServletException { } private void setCookie( HttpServletRequest request, HttpServletResponse response) { Cookie cookie = new Cookie("JSESSIONID", request.getSession(false).getId()); cookie.setMaxAge(-1); cookie.setPath(getCookiePath(request)); cookie.setSecure(false); response.addCookie(cookie); } private String getCookiePath(HttpServletRequest request) { String contextPath = request.getContextPath(); return contextPath.length() > 0 ? contextPath : "/"; } } web.xml <?xml version="1.0" encoding="UTF-8"?> <web-app version="2.5" xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee/web-app_2_5.xsd"> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <listener> <listener-class>org.springframework.web.context.request.RequestContextListener</listener-class> </listener> <listener> <listener-class>org.springframework.security.web.session.HttpSessionEventPublisher</listener-class> </listener> <filter> <filter-name>httpsCookieFilter</filter-name> <filter-class>com.iteezy.server.web.servlet.HttpsCookieFilter</filter-class> </filter> <filter-mapping> <filter-name>httpsCookieFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <filter> <filter-name>filterChainProxy</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>filterChainProxy</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> ... The reason for integrating this filter comes from Spring security FAQs: I'm using Tomcat (or some other servlet container) and have enabled HTTPS for my login page, switching back to HTTP afterwards. It doesn't work - I just end up back at the login page after authenticating. This happens because sessions created under HTTPS, for which the session cookie is marked as “secure”, cannot subsequently be used under HTTP. The browser will not send the cookie back to the server and any session state will be lost (including the security context information). Starting a session in HTTP first should work as the session cookie won't be marked as secure.

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  • Ruby on Rails DataTable now working.

    - by Nimroo
    [Ruby on Rails DataTable guide][1]https://github.com/phronos/rails_datatables/blob/master/README.md I"m following the above and have installed the git plugin as well. All i'm getting is the <%= datatable() % returning " <script type="text/javascript"> $(function() { $('#expenses').dataTable({ "oLanguage": { "sSearch": "Search", "sProcessing": 'Processing' }, "sPaginationType": "full_numbers", "iDisplayLength": 25, "bProcessing": true, "bServerSide": false, "bLengthChange": false, "bStateSave": true, "bFilter": true, "bAutoWidth": true, 'aaSorting': [[0, 'desc']], "aoColumns": [ { 'sType': 'html', 'bSortable':true, 'bSearchable':true ,'sClass':'first' },{ 'sType': 'html', 'bSortable':true, 'bSearchable':true },{ 'sType': 'html', 'bSortable':true, 'bSearchable':true },{ 'sType': 'string', 'bSortable':true, 'bSearchable':true ,'sClass':'last' } ], "fnServerData": function ( sSource, aoData, fnCallback ) { aoData.push( ); $.getJSON( sSource, aoData, function (json) { fnCallback(json); } ); } }); }); </script>". My .html.erb looks like this: <% @page_title="User Page"%> <link rel="stylesheet" href="http://code.jquery.com/ui/1.9.2/themes/base/jquery-ui.css" /> <script src="http://code.jquery.com/jquery-1.8.3.js"></script> <script src="http://code.jquery.com/ui/1.9.2/jquery-ui.js"></script> <%=javascript_include_tag "jquery.dataTables" %> <%=stylesheet_link_tag "jquery-ui-1.9.2.custom" %> <script> $(function() { $( "#tabs" ).tabs(); }); </script> <% if current_user %> <div id="tabs"> <ul> <li><a href="#tabs-1">Expenses</a></li> <li><a href="#tabs-2">Accountant</a></li> <li><a href="#tabs-3">Requests (<%[email protected]%>)</a></li> </ul> <div id="tabs-3"> <p> <% if @requests.count != 0 %> <h2> Accountant Requests </h2> <table > <tr> <thead> <th>First Name</th> <th>Last Name</th> <th>Email Address</th> <th>Accept</th> <th>Reject</th> </thead> </tr> <% @requests.each do |request| %> <tr> <td><%= request.accountant.first_name %></td> <td><%= request.accountant.last_name %></td> <td><%= request.accountant.email %></td> <td><%= link_to 'accept', confirm_accountant_path(:accountant_id => request.accountant_id) %></td> <td><%= link_to 'Edit', edit_expense_path(request) %></td> </tr> <% end %> </tbody> </table> <% else %> <h4> You have no pending requests <h4> <% end %> </p> </div> <div id="tabs-2"> <p> <% if @accountants.count != 0 %> <h2> Accountant Info </h2> <table> <tr> <th>First Name</th> <th>Last Name</th> <th>Email Address</th> </tr> <% @accountants.each do |accountant| %> <tr> <td><%= accountant.first_name %></td> <td><%= accountant.last_name %></td> <td><%= accountant.email %></td> </tr> <% end %> </table> <% else %> <h4> Add Accountant <h4> <p> You don't have an accountant yet, perhaps consider adding one by e-mail </p> <%= render 'add_accountant_form' %> <% end %> <% end %> </p> </div> <div id="tabs-1"> <p><% if current_user %> <h4> Submit new expense </h4> <%= render 'expenses/form' %> <% columns = [{:type => 'html', :class => "first"}, {:type => 'html'}, {:type => 'html'}, {:type => nil, :class => "last"}] %> <%= datatable(columns, {:sort_by => "[0, 'desc']", table_dom_id:"expenses" }) %> <table id="expenses" class="datatable"> <thead> <tr> <th>Entry Date</th> <th>Last Update</th> <th>Amount</th> <th>User</th> <th>Receipt</th> <th></th> <th></th> </tr> </thead> <% @expenses.each do |user_expense| %> <tbody> <tr> <td><%= user_expense.created_at %></td> <td><%= user_expense.updated_at %></td> <td><%= user_expense.amount %></td> <td><%= user_expense.user.username %></td> <% if !user_expense.receipt_img.nil? %> <td><%= image_tag user_expense.receipt_img.url(:thumb) %></td> <% else %> <td>Future Button Here</td> <% end %> <td><%= link_to 'Show', user_expense %></td> <td><%= link_to 'Edit', edit_expense_path(user_expense) %></td> </tr> </tbody> <% end %> </table> <% end %></p> </div> </div>

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • ASP.NET AJAX, jQuery and AJAX Control Toolkit&ndash;the roadmap

    - by Harish Ranganathan
    The opinions mentioned herein are solely mine and do not reflect those of my employer Wanted to post this for a long time but couldn’t.  I have been an ASP.NET Developer for quite sometime and have worked with version 1.1, 2.0, 3.5 as well as the latest 4.0. With ASP.NET 2.0 and Visual Studio 2005, came the era of AJAX and rich UI style web applications.  So, ASP.NET AJAX (codenamed “ATLAS”) was released almost an year later.  This was called as ASP.NET 2.0 AJAX Extensions.  This release was supported further with Visual Studio 2005 Service Pack 1. The initial release of ASP.NET AJAX had 3 components ASP.NET AJAX Library – Client library that is used internally by the server controls as well as scripts that can be used to write hand coded ajax style pages ASP.NET AJAX Extensions – Server controls i.e. ScriptManager,Proxy, UpdatePanel, UpdateProgress and Timer server controls.  Works pretty much like other server controls in terms of development and render client side behavior automatically AJAX Control Toolkit – Set of server controls that extend a behavior or a capability.  Ex.- AutoCompleteExtender The AJAX Control Toolkit was a separate download from CodePlex while the first two get installed when you install ASP.NET AJAX Extensions. With Visual Studio 2008, ASP.NET AJAX made its way into the runtime.  So one doesn’t need to separately install the AJAX Extensions.  However, the AJAX Control Toolkit still remained as a community project that can be downloaded from CodePlex.  By then, the toolkit had close to 30 controls. So, the approach was clear viz., client side programming using ASP.NET AJAX Library and server side model using built-in controls (UpdatePanel) and/or AJAX Control Toolkit. However, with Visual Studio 2008 Service Pack 1, we also added support for the ever increasing popular jQuery library.  That is, you can use jQuery along with ASP.NET and would also get intellisense for jQuery in Visual Studio 2008. Some of you who have played with Visual Studio 2010 Beta and .NET Framework 4 Beta, would also have explored the new AJAX Library which had a lot of templates, live bindings etc.,  But, overall, the road map ahead makes it much simplified. For client side programming using JavaScript for implementing AJAX in ASP.NET, the recommendation is to use jQuery which will be shipped along with Visual Studio and provides intellisense as well. For server side programming one you can use the server controls like UpdatePanel etc., and also the AJAX Control Toolkit which has close to 40 controls now.  The AJAX Control Toolkit still remains as a separate download at CodePlex.  You can download the different versions for different versions of ASP.NET at http://ajaxcontroltoolkit.codeplex.com/ The Microsoft AJAX Library will still be available through the CDN (Content Delivery Network) channels.  You can view the CDN resources at http://www.asp.net/ajaxlibrary/CDN.ashx Similarly even jQuery and the toolkit would be available as CDN resources in case you chose not to download and have them as a part of your application. I think this makes AJAX development pretty simple.  Earlier, having Microsoft AJAX Library as well as jQuery for client side scripting was kind of confusing on which one to use.  With this roadmap, it makes it simple and clear. You can read more on this at http://ajax.asp.net I hope this post provided some clarity on the AJAX roadmap as I could decipher from various product teams. Cheers!!!

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  • Debian squeeze keyboard and touchpad not working / detected on laptop

    - by Esa
    They work before gdm3 starts. a connected mouse also stops working, but functions after removal and re-plug. no xorg.conf. log doesn't show any loading of drivers for kbd/touchpad [ 33.783] X.Org X Server 1.10.4 Release Date: 2011-08-19 [ 33.783] X Protocol Version 11, Revision 0 [ 33.783] Build Operating System: Linux 3.0.0-1-amd64 x86_64 Debian [ 33.783] Current Operating System: Linux sus 3.2.0-0.bpo.2-amd64 #1 SMP Sun Mar 25 10:33:35 UTC 2012 x86_64 [ 33.783] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-0.bpo.2-amd64 root=UUID=8686f840-d165-4d1e-b995-2ebbd94aa3d2 ro quiet [ 33.783] Build Date: 28 August 2011 09:39:43PM [ 33.783] xorg-server 2:1.10.4-1~bpo60+1 (Cyril Brulebois <[email protected]>) [ 33.783] Current version of pixman: 0.16.4 [ 33.783] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 33.783] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 33.783] (==) Log file: "/var/log/Xorg.0.log", Time: Wed Mar 28 09:34:04 2012 [ 33.837] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 33.936] (==) No Layout section. Using the first Screen section. [ 33.936] (==) No screen section available. Using defaults. [ 33.936] (**) |-->Screen "Default Screen Section" (0) [ 33.936] (**) | |-->Monitor "<default monitor>" [ 33.936] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 33.936] (==) Automatically adding devices [ 33.936] (==) Automatically enabling devices [ 34.164] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 34.164] Entry deleted from font path. [ 34.226] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins [ 34.226] (==) ModulePath set to "/usr/lib/xorg/modules" [ 34.226] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 34.226] (II) Loader magic: 0x7d3ae0 [ 34.226] (II) Module ABI versions: [ 34.226] X.Org ANSI C Emulation: 0.4 [ 34.226] X.Org Video Driver: 10.0 [ 34.226] X.Org XInput driver : 12.2 [ 34.226] X.Org Server Extension : 5.0 [ 34.227] (--) PCI:*(0:1:5:0) 1002:9712:103c:1661 rev 0, Mem @ 0xd0000000/268435456, 0xf1400000/65536, 0xf1300000/1048576, I/O @ 0x00008000/256 [ 34.227] (--) PCI: (0:2:0:0) 1002:6760:103c:1661 rev 0, Mem @ 0xe0000000/268435456, 0xf0300000/131072, I/O @ 0x00004000/256, BIOS @ 0x????????/131072 [ 34.227] (II) Open ACPI successful (/var/run/acpid.socket) [ 34.227] (II) LoadModule: "extmod" [ 34.249] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 34.277] (II) Module extmod: vendor="X.Org Foundation" [ 34.277] compiled for 1.10.4, module version = 1.0.0 [ 34.277] Module class: X.Org Server Extension [ 34.277] ABI class: X.Org Server Extension, version 5.0 [ 34.277] (II) Loading extension SELinux [ 34.277] (II) Loading extension MIT-SCREEN-SAVER [ 34.277] (II) Loading extension XFree86-VidModeExtension [ 34.277] (II) Loading extension XFree86-DGA [ 34.277] (II) Loading extension DPMS [ 34.277] (II) Loading extension XVideo [ 34.277] (II) Loading extension XVideo-MotionCompensation [ 34.277] (II) Loading extension X-Resource [ 34.277] (II) LoadModule: "dbe" [ 34.277] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 34.299] (II) Module dbe: vendor="X.Org Foundation" [ 34.299] compiled for 1.10.4, module version = 1.0.0 [ 34.299] Module class: X.Org Server Extension [ 34.299] ABI class: X.Org Server Extension, version 5.0 [ 34.299] (II) Loading extension DOUBLE-BUFFER [ 34.299] (II) LoadModule: "glx" [ 34.299] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 34.477] (II) Module glx: vendor="X.Org Foundation" [ 34.477] compiled for 1.10.4, module version = 1.0.0 [ 34.477] ABI class: X.Org Server Extension, version 5.0 [ 34.477] (==) AIGLX enabled [ 34.477] (II) Loading extension GLX [ 34.477] (II) LoadModule: "record" [ 34.478] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 34.481] (II) Module record: vendor="X.Org Foundation" [ 34.481] compiled for 1.10.4, module version = 1.13.0 [ 34.481] Module class: X.Org Server Extension [ 34.481] ABI class: X.Org Server Extension, version 5.0 [ 34.481] (II) Loading extension RECORD [ 34.481] (II) LoadModule: "dri" [ 34.481] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 34.512] (II) Module dri: vendor="X.Org Foundation" [ 34.512] compiled for 1.10.4, module version = 1.0.0 [ 34.512] ABI class: X.Org Server Extension, version 5.0 [ 34.512] (II) Loading extension XFree86-DRI [ 34.512] (II) LoadModule: "dri2" [ 34.512] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 34.515] (II) Module dri2: vendor="X.Org Foundation" [ 34.515] compiled for 1.10.4, module version = 1.2.0 [ 34.515] ABI class: X.Org Server Extension, version 5.0 [ 34.515] (II) Loading extension DRI2 [ 34.515] (==) Matched ati as autoconfigured driver 0 [ 34.515] (==) Matched vesa as autoconfigured driver 1 [ 34.515] (==) Matched fbdev as autoconfigured driver 2 [ 34.515] (==) Assigned the driver to the xf86ConfigLayout [ 34.515] (II) LoadModule: "ati" [ 34.706] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 34.724] (II) Module ati: vendor="X.Org Foundation" [ 34.724] compiled for 1.10.3, module version = 6.14.2 [ 34.724] Module class: X.Org Video Driver [ 34.724] ABI class: X.Org Video Driver, version 10.0 [ 34.724] (II) LoadModule: "radeon" [ 34.725] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 34.923] (II) Module radeon: vendor="X.Org Foundation" [ 34.923] compiled for 1.10.3, module version = 6.14.2 [ 34.923] Module class: X.Org Video Driver [ 34.923] ABI class: X.Org Video Driver, version 10.0 [ 34.945] (II) LoadModule: "vesa" [ 34.945] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 34.988] (II) Module vesa: vendor="X.Org Foundation" [ 34.988] compiled for 1.10.3, module version = 2.3.0 [ 34.988] Module class: X.Org Video Driver [ 34.988] ABI class: X.Org Video Driver, version 10.0 [ 34.988] (II) LoadModule: "fbdev" [ 34.988] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 35.020] (II) Module fbdev: vendor="X.Org Foundation" [ 35.020] compiled for 1.10.3, module version = 0.4.2 [ 35.020] ABI class: X.Org Video Driver, version 10.0 [ 35.020] (II) RADEON: Driver for ATI Radeon chipsets: <snip> [ 35.023] (II) VESA: driver for VESA chipsets: vesa [ 35.023] (II) FBDEV: driver for framebuffer: fbdev [ 35.023] (++) using VT number 7 [ 35.033] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 35.033] (II) [KMS] Kernel modesetting enabled. [ 35.033] (WW) Falling back to old probe method for vesa [ 35.034] (WW) Falling back to old probe method for fbdev [ 35.034] (II) Loading sub module "fbdevhw" [ 35.034] (II) LoadModule: "fbdevhw" [ 35.034] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 35.185] (II) Module fbdevhw: vendor="X.Org Foundation" [ 35.185] compiled for 1.10.4, module version = 0.0.2 [ 35.185] ABI class: X.Org Video Driver, version 10.0 [ 35.288] (II) RADEON(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 35.288] (==) RADEON(0): Depth 24, (--) framebuffer bpp 32 [ 35.288] (II) RADEON(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) [ 35.288] (==) RADEON(0): Default visual is TrueColor [ 35.288] (==) RADEON(0): RGB weight 888 [ 35.288] (II) RADEON(0): Using 8 bits per RGB (8 bit DAC) [ 35.288] (--) RADEON(0): Chipset: "ATI Mobility Radeon HD 4200" (ChipID = 0x9712) [ 35.288] (II) RADEON(0): PCI card detected [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: Searching for BusID pci:0000:01:05.0 [ 35.288] drmOpenDevice: node name is /dev/dri/card0 [ 35.288] drmOpenDevice: open result is 9, (OK) [ 35.288] drmOpenByBusid: drmOpenMinor returns 9 [ 35.288] drmOpenByBusid: drmGetBusid reports pci:0000:01:05.0 [ 35.288] (II) Loading sub module "exa" [ 35.288] (II) LoadModule: "exa" [ 35.288] (II) Loading /usr/lib/xorg/modules/libexa.so [ 35.335] (II) Module exa: vendor="X.Org Foundation" [ 35.335] compiled for 1.10.4, module version = 2.5.0 [ 35.335] ABI class: X.Org Video Driver, version 10.0 [ 35.335] (II) RADEON(0): KMS Color Tiling: disabled [ 35.335] (II) RADEON(0): KMS Pageflipping: enabled [ 35.335] (II) RADEON(0): SwapBuffers wait for vsync: enabled [ 35.360] (II) RADEON(0): Output VGA-0 has no monitor section [ 35.360] (II) RADEON(0): Output LVDS has no monitor section [ 35.364] (II) RADEON(0): Output HDMI-0 has no monitor section [ 35.388] (II) RADEON(0): EDID for output VGA-0 [ 35.388] (II) RADEON(0): EDID for output LVDS [ 35.388] (II) RADEON(0): Manufacturer: LGD Model: 2ac Serial#: 0 [ 35.388] (II) RADEON(0): Year: 2010 Week: 0 [ 35.388] (II) RADEON(0): EDID Version: 1.3 [ 35.388] (II) RADEON(0): Digital Display Input [ 35.388] (II) RADEON(0): Max Image Size [cm]: horiz.: 34 vert.: 19 [ 35.388] (II) RADEON(0): Gamma: 2.20 [ 35.388] (II) RADEON(0): No DPMS capabilities specified [ 35.388] (II) RADEON(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 [ 35.388] (II) RADEON(0): First detailed timing is preferred mode [ 35.388] (II) RADEON(0): redX: 0.616 redY: 0.371 greenX: 0.355 greenY: 0.606 [ 35.388] (II) RADEON(0): blueX: 0.152 blueY: 0.100 whiteX: 0.313 whiteY: 0.329 [ 35.388] (II) RADEON(0): Manufacturer's mask: 0 [ 35.388] (II) RADEON(0): Supported detailed timing: [ 35.388] (II) RADEON(0): clock: 69.3 MHz Image Size: 344 x 194 mm [ 35.388] (II) RADEON(0): h_active: 1366 h_sync: 1398 h_sync_end 1430 h_blank_end 1486 h_border: 0 [ 35.388] (II) RADEON(0): v_active: 768 v_sync: 770 v_sync_end 774 v_blanking: 782 v_border: 0 [ 35.388] (II) RADEON(0): LG Display [ 35.388] (II) RADEON(0): LP156WH2-TLQB [ 35.388] (II) RADEON(0): EDID (in hex): [ 35.388] (II) RADEON(0): 00ffffffffffff0030e4ac0200000000 [ 35.388] (II) RADEON(0): 00140103802213780ac1259d5f5b9b27 [ 35.388] (II) RADEON(0): 19505400000001010101010101010101 [ 35.388] (II) RADEON(0): 010101010101121b567850000e302020 [ 35.388] (II) RADEON(0): 240058c2100000190000000000000000 [ 35.388] (II) RADEON(0): 00000000000000000000000000fe004c [ 35.388] (II) RADEON(0): 4720446973706c61790a2020000000fe [ 35.388] (II) RADEON(0): 004c503135365748322d544c514200c1 [ 35.388] (II) RADEON(0): Printing probed modes for output LVDS [ 35.388] (II) RADEON(0): Modeline "1366x768"x59.6 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 35.388] (II) RADEON(0): Modeline "1280x720"x59.9 74.50 1280 1344 1472 1664 720 723 728 748 -hsync +vsync (44.8 kHz) [ 35.388] (II) RADEON(0): Modeline "1152x768"x59.8 71.75 1152 1216 1328 1504 768 771 781 798 -hsync +vsync (47.7 kHz) [ 35.388] (II) RADEON(0): Modeline "1024x768"x59.9 63.50 1024 1072 1176 1328 768 771 775 798 -hsync +vsync (47.8 kHz) [ 35.388] (II) RADEON(0): Modeline "800x600"x59.9 38.25 800 832 912 1024 600 603 607 624 -hsync +vsync (37.4 kHz) [ 35.388] (II) RADEON(0): Modeline "848x480"x59.7 31.50 848 872 952 1056 480 483 493 500 -hsync +vsync (29.8 kHz) [ 35.388] (II) RADEON(0): Modeline "720x480"x59.7 26.75 720 744 808 896 480 483 493 500 -hsync +vsync (29.9 kHz) [ 35.388] (II) RADEON(0): Modeline "640x480"x59.4 23.75 640 664 720 800 480 483 487 500 -hsync +vsync (29.7 kHz) [ 35.392] (II) RADEON(0): EDID for output HDMI-0 [ 35.392] (II) RADEON(0): Output VGA-0 disconnected [ 35.392] (II) RADEON(0): Output LVDS connected [ 35.392] (II) RADEON(0): Output HDMI-0 disconnected [ 35.392] (II) RADEON(0): Using exact sizes for initial modes [ 35.392] (II) RADEON(0): Output LVDS using initial mode 1366x768 [ 35.392] (II) RADEON(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 35.392] (II) RADEON(0): mem size init: gart size :1fdff000 vram size: s:10000000 visible:fba0000 [ 35.392] (II) RADEON(0): EXA: Driver will allow EXA pixmaps in VRAM [ 35.392] (==) RADEON(0): DPI set to (96, 96) [ 35.392] (II) Loading sub module "fb" [ 35.392] (II) LoadModule: "fb" [ 35.392] (II) Loading /usr/lib/xorg/modules/libfb.so [ 35.492] (II) Module fb: vendor="X.Org Foundation" [ 35.492] compiled for 1.10.4, module version = 1.0.0 [ 35.492] ABI class: X.Org ANSI C Emulation, version 0.4 [ 35.492] (II) Loading sub module "ramdac" [ 35.492] (II) LoadModule: "ramdac" [ 35.492] (II) Module "ramdac" already built-in [ 35.492] (II) UnloadModule: "vesa" [ 35.492] (II) Unloading vesa [ 35.492] (II) UnloadModule: "fbdev" [ 35.492] (II) Unloading fbdev [ 35.492] (II) UnloadModule: "fbdevhw" [ 35.492] (II) Unloading fbdevhw [ 35.492] (--) Depth 24 pixmap format is 32 bpp [ 35.492] (II) RADEON(0): [DRI2] Setup complete [ 35.492] (II) RADEON(0): [DRI2] DRI driver: r600 [ 35.492] (II) RADEON(0): Front buffer size: 4224K [ 35.492] (II) RADEON(0): VRAM usage limit set to 228096K [ 35.615] (==) RADEON(0): Backing store disabled [ 35.615] (II) RADEON(0): Direct rendering enabled [ 35.658] (II) RADEON(0): Setting EXA maxPitchBytes [ 35.658] (II) EXA(0): Driver allocated offscreen pixmaps [ 35.658] (II) EXA(0): Driver registered support for the following operations: [ 35.658] (II) Solid [ 35.658] (II) Copy [ 35.658] (II) Composite (RENDER acceleration) [ 35.658] (II) UploadToScreen [ 35.658] (II) DownloadFromScreen [ 35.687] (II) RADEON(0): Acceleration enabled [ 35.687] (==) RADEON(0): DPMS enabled [ 35.687] (==) RADEON(0): Silken mouse enabled [ 35.721] (II) RADEON(0): Set up textured video [ 35.721] (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 35.721] (--) RandR disabled [ 35.721] (II) Initializing built-in extension Generic Event Extension [ 35.721] (II) Initializing built-in extension SHAPE [ 35.721] (II) Initializing built-in extension MIT-SHM [ 35.721] (II) Initializing built-in extension XInputExtension [ 35.721] (II) Initializing built-in extension XTEST [ 35.721] (II) Initializing built-in extension BIG-REQUESTS [ 35.721] (II) Initializing built-in extension SYNC [ 35.721] (II) Initializing built-in extension XKEYBOARD [ 35.721] (II) Initializing built-in extension XC-MISC [ 35.721] (II) Initializing built-in extension SECURITY [ 35.721] (II) Initializing built-in extension XINERAMA [ 35.721] (II) Initializing built-in extension XFIXES [ 35.721] (II) Initializing built-in extension RENDER [ 35.721] (II) Initializing built-in extension RANDR [ 35.721] (II) Initializing built-in extension COMPOSITE [ 35.721] (II) Initializing built-in extension DAMAGE [ 35.721] (II) SELinux: Disabled on system [ 35.982] (II) AIGLX: enabled GLX_MESA_copy_sub_buffer [ 35.982] (II) AIGLX: enabled GLX_INTEL_swap_event [ 35.982] (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control [ 35.982] (II) AIGLX: enabled GLX_SGI_make_current_read [ 35.982] (II) AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects [ 35.982] (II) AIGLX: Loaded and initialized /usr/lib/dri/r600_dri.so [ 35.982] (II) GLX: Initialized DRI2 GL provider for screen 0 [ 35.999] (II) RADEON(0): Setting screen physical size to 361 x 203 [ 43.896] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.896] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.896] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.924] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.924] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.924] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 43.988] (II) RADEON(0): EDID vendor "LGD", prod id 684 [ 43.988] (II) RADEON(0): Printing DDC gathered Modelines: [ 43.988] (II) RADEON(0): Modeline "1366x768"x0.0 69.30 1366 1398 1430 1486 768 770 774 782 -hsync -vsync (46.6 kHz) [ 67.375] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/event1) [ 67.376] (**) Logitech USB Optical Mouse: Applying InputClass "evdev pointer catchall" [ 67.376] (II) LoadModule: "evdev" [ 67.376] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (II) Module evdev: vendor="X.Org Foundation" [ 67.392] compiled for 1.10.3, module version = 2.6.0 [ 67.392] Module class: X.Org XInput Driver [ 67.392] ABI class: X.Org XInput driver, version 12.2 [ 67.392] (II) Using input driver 'evdev' for 'Logitech USB Optical Mouse' [ 67.392] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 67.392] (**) Logitech USB Optical Mouse: always reports core events [ 67.392] (**) Logitech USB Optical Mouse: Device: "/dev/input/event1" [ 67.392] (--) Logitech USB Optical Mouse: Found 12 mouse buttons [ 67.392] (--) Logitech USB Optical Mouse: Found scroll wheel(s) [ 67.392] (--) Logitech USB Optical Mouse: Found relative axes [ 67.392] (--) Logitech USB Optical Mouse: Found x and y relative axes [ 67.392] (II) Logitech USB Optical Mouse: Configuring as mouse [ 67.392] (II) Logitech USB Optical Mouse: Adding scrollwheel support [ 67.392] (**) Logitech USB Optical Mouse: YAxisMapping: buttons 4 and 5 [ 67.392] (**) Logitech USB Optical Mouse: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 [ 67.392] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input14/event1" [ 67.392] (II) XINPUT: Adding extended input device "Logitech USB Optical Mouse" (type: MOUSE) [ 67.392] (II) Logitech USB Optical Mouse: initialized for relative axes. [ 67.392] (**) Logitech USB Optical Mouse: (accel) keeping acceleration scheme 1 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration profile 0 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration factor: 2.000 [ 67.392] (**) Logitech USB Optical Mouse: (accel) acceleration threshold: 4 [ 67.392] (II) config/udev: Adding input device Logitech USB Optical Mouse (/dev/input/mouse0) [ 67.392] (II) No input driver/identifier specified (ignoring) [ 78.692] (II) Logitech USB Optical Mouse: Close [ 78.692] (II) UnloadModule: "evdev" [ 78.692] (II) Unloading evdev

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  • jQuery Templates on Microsoft Ajax CDN

    - by Stephen Walther
    The beta version of the jQuery Templates plugin is now hosted on the Microsoft Ajax CDN. You can start using the jQuery Templates plugin in your application by referencing both jQuery 1.4.2 and jQuery Templates from the CDN. Here are the two script tags that you will want to use when developing an application: <script type="text/javascript" src=”http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js”></script> <script type="text/javascript" src=”http://ajax.microsoft.com/ajax/jquery.templates/beta1/jquery.tmpl.js”></script> In addition, minified versions of both files are available from the CDN: <script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js"></script> Here’s a full code sample of using jQuery Templates from the CDN to display pictures of cats from Flickr: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Cats</title> <style type="text/css"> html { background-color:Orange; } #catBox div { width:250px; height:250px; border:solid 1px black; background-color:White; margin:5px; padding:5px; float:left; } #catBox img { width:200px; height: 200px; } </style> </head> <body> <h1>Cat Photos!</h1> <div id="catBox"></div> <script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js"></script> <script id="catTemplate" type="text/x-jquery-tmpl"> <div> <b>${title}</b> <br /> <img src="${media.m}" /> </div> </script> <script type="text/javascript"> var url = "http://api.flickr.com/services/feeds/groups_pool.gne?id=44124373027@N01&lang=en-us&format=json&jsoncallback=?"; // Grab some flickr images of cats $.getJSON(url, function (data) { // Format the data using the catTemplate template $("#catTemplate").tmpl(data.items).appendTo("#catBox"); }); </script> </body> </html> This page displays a list of cats retrieved from Flickr: Notice that the cat pictures are retrieved and rendered with just a few lines of code: var url = "http://api.flickr.com/services/feeds/groups_pool.gne?id=44124373027@N01&lang=en-us&format=json&jsoncallback=?"; // Grab some flickr images of cats $.getJSON(url, function (data) { // Format the data using the catTemplate template $("#catTemplate").tmpl(data.items).appendTo("#catBox"); }); The final line of code, the one that calls the tmpl() method, uses the Templates plugin to render the cat photos in a template named catTemplate. The catTemplate template is contained within a SCRIPT element with type="text/x-jquery-tmpl". The jQuery Templates plugin is an “official” jQuery plugin which will be included in jQuery 1.5 (the next major release of jQuery). You can read the full documentation for the plugin at the jQuery website: http://api.jquery.com/category/plugins/templates/ The jQuery Templates plugin is still beta so we would really appreciate your feedback on the plugin. Let us know if you use the Templates plugin in your website.

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  • Displaying JSON in your Browser

    - by Rick Strahl
    Do you work with AJAX requests a lot and need to quickly check URLs for JSON results? Then you probably know that it’s a fairly big hassle to examine JSON results directly in the browser. Yes, you can use FireBug or Fiddler which work pretty well for actual AJAX requests, but if you just fire off a URL for quick testing in the browser you usually get hit by the Save As dialog and the download manager, followed by having to open the saved document in a text editor in FireFox. Enter JSONView which allows you to simply display JSON results directly in the browser. For example, imagine I have a URL like this: http://localhost/westwindwebtoolkitweb/RestService.ashx?Method=ReturnObject&format=json&Name1=Rick&Name2=John&date=12/30/2010 typed directly into the browser and that that returns a complex JSON object. With JSONView the result looks like this: No fuss, no muss. It just works. Here the result is an array of Person objects that contain additional address child objects displayed right in the browser. JSONView basically adds content type checking for application/json results and when it finds a JSON result takes over the rendering and formats the display in the browser. Note that it re-formats the raw JSON as well for a nicer display view along with collapsible regions for objects. You can still use View Source to see the raw JSON string returned. For me this is a huge time-saver. As I work with AJAX result data using GET and REST style URLs quite a bit it’s a big timesaver. To quickly and easily display JSON is a key feature in my development day and JSONView for all its simplicity fits that bill for me. If you’re doing AJAX development and you often review URL based JSON results do yourself a favor and pick up a copy of JSONView. Other Browsers JSONView works only with FireFox – what about other browsers? Chrome Chrome actually displays raw JSON responses as plain text without any plug-ins. There’s no plug-in or configuration needed, it just works, although you won’t get any fancy formatting. [updated from comments] There’s also a port of JSONView available for Chrome from here: https://chrome.google.com/webstore/detail/chklaanhfefbnpoihckbnefhakgolnmc It looks like it works just about the same as the JSONView plug-in for FireFox. Thanks for all that pointed this out… Internet Explorer Internet Explorer probably has the worst response to JSON encoded content: It displays an error page as it apparently tries to render JSON as XML: Yeah that seems real smart – rendering JSON as an XML document. WTF? To get at the actual JSON output, you can use View Source. To get IE to display JSON directly as text you can add a Mime type mapping in the registry:   Create a new application/json key in: HKEY_CLASSES_ROOT\MIME\Database\ContentType\application/json Add a string value of CLSID with a value of {25336920-03F9-11cf-8FD0-00AA00686F13} Add a DWORD value of Encoding with a value of 80000 I can’t take credit for this tip – found it here first on Sky Sander’s Blog. Note that the CLSID can be used for just about any type of text data you want to display as plain text in the IE. It’s the in-place display mechanism and it should work for most text content. For example it might also be useful for looking at CSS and JS files inside of the browser instead of downloading those documents as well. © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  

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  • Visual Studio 2010 Beta 2 Startup Failures

    - by Rick Strahl
    I’ve been working with VS 2010 Beta 2 for a while now and while it works Ok most of the time it seems the environment is very, very fragile when it comes to crashes and installed packages. Specifically I’ve been working just fine for days, then when VS 2010 crashes it will not re-start. Instead I get the good old Application cannot start dialog: Other failures I’ve seen bring forth other just as useful dialogs with information overload like Operation cannot be performed which for me specifically happens when trying to compile any project. After a bit of digging around and a post to Microsoft Connect the solution boils down to resetting the VS.NET environment. The Application Cannot Start issue stems from a package load failure of some sort, so the work around for this is typically: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSkipPkgs In most cases that should do the trick. If it doesn’t and the error doesn’t go away the more drastic: c:\program files\Visual Studio 2010\Common7\IDE\devenv.exe /ResetSettings is required which resets all settings in VS to its installation defaults. Between these two I’ve always been able to get VS to startup and run properly. BTW it’s handy to keep a list of command line options for Visual Studio around: http://msdn.microsoft.com/en-us/library/xee0c8y7%28VS.100%29.aspx Note that the /? option in VS 2010 doesn’t display all the options available but rather displays the ‘demo version’ message instead, so the above should be helpful. Also note that unless you install Visual C++ the Visual Studio Command Prompt icon is not automatically installed so you may have to navigate manually to the appropriate folder above. Cannot Build Failures If you get the Cannot compile error dialog, there is another thing that have worked for me: Change your project build target from Debug to Release (or whatever – just change it) and compile again. If that doesn’t work doing the reset steps above will do it for me. It appears this failure comes from some sort of interference of other versions of Visual Studio installed on the system and running another version first. Resetting the build target explicitly seems to reset the build providers to a normalized state so that things work in many cases. But not all. Worst case – resetting settings will do it. The bottom line for working in VS 2010 has been – don’t get too attached to your custom settings as they will get blown away quite a bit. I’ve probably been through 20 or more of these VS resets although I’ve been working with it quite a bit on an internal project. It’s kind of frustrating to see this kind of high level instability in a Beta 2 product which is supposedly the last public beta they will put out. On the other hand this beta has been otherwise rather stable and performance is roughly equivalent to VS 2008. Although I mention the crash above – crashes I’ve seen have been relatively rare and no more frequent than in VS 2008 it seems. Given the drastic UI changes in VS 2010 (using WPF for the shell and editor) I’m actually impressed that the product is as stable as it is at this point. Also I was seriously worried about text quality going to a WPF model, but thankfully WPF 4.0 addresses the blurry text issue with native font rendering to render text on non-cleartype enabled systems crisply. Anyway I hope that these notes are helpful to some of you playing around with the beta and running into problems. Hopefully you won’t need them :-}© Rick Strahl, West Wind Technologies, 2005-2010

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  • Ambient occlusion shader just shows models as all white

    - by dvds414
    Okay so I have this shader for ambient occlusion. It loads to world correctly, but it just shows all the models as being white. I do not know why. I am just running the shader while the model is rendering, is that correct? or do I need to make a render target or something? If so then how? I'm using C++. Here is my shader: float sampleRadius; float distanceScale; float4x4 xProjection; float4x4 xView; float4x4 xWorld; float3 cornerFustrum; struct VS_OUTPUT { float4 pos : POSITION; float2 TexCoord : TEXCOORD0; float3 viewDirection : TEXCOORD1; }; VS_OUTPUT VertexShaderFunction( float4 Position : POSITION, float2 TexCoord : TEXCOORD0) { VS_OUTPUT Out = (VS_OUTPUT)0; float4 WorldPosition = mul(Position, xWorld); float4 ViewPosition = mul(WorldPosition, xView); Out.pos = mul(ViewPosition, xProjection); Position.xy = sign(Position.xy); Out.TexCoord = (float2(Position.x, -Position.y) + float2( 1.0f, 1.0f ) ) * 0.5f; float3 corner = float3(-cornerFustrum.x * Position.x, cornerFustrum.y * Position.y, cornerFustrum.z); Out.viewDirection = corner; return Out; } texture depthTexture; texture randomTexture; sampler2D depthSampler = sampler_state { Texture = <depthTexture>; ADDRESSU = CLAMP; ADDRESSV = CLAMP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; sampler2D RandNormal = sampler_state { Texture = <randomTexture>; ADDRESSU = WRAP; ADDRESSV = WRAP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; float4 PixelShaderFunction(VS_OUTPUT IN) : COLOR0 { float4 samples[16] = { float4(0.355512, -0.709318, -0.102371, 0.0 ), float4(0.534186, 0.71511, -0.115167, 0.0 ), float4(-0.87866, 0.157139, -0.115167, 0.0 ), float4(0.140679, -0.475516, -0.0639818, 0.0 ), float4(-0.0796121, 0.158842, -0.677075, 0.0 ), float4(-0.0759516, -0.101676, -0.483625, 0.0 ), float4(0.12493, -0.0223423, -0.483625, 0.0 ), float4(-0.0720074, 0.243395, -0.967251, 0.0 ), float4(-0.207641, 0.414286, 0.187755, 0.0 ), float4(-0.277332, -0.371262, 0.187755, 0.0 ), float4(0.63864, -0.114214, 0.262857, 0.0 ), float4(-0.184051, 0.622119, 0.262857, 0.0 ), float4(0.110007, -0.219486, 0.435574, 0.0 ), float4(0.235085, 0.314707, 0.696918, 0.0 ), float4(-0.290012, 0.0518654, 0.522688, 0.0 ), float4(0.0975089, -0.329594, 0.609803, 0.0 ) }; IN.TexCoord.x += 1.0/1600.0; IN.TexCoord.y += 1.0/1200.0; normalize (IN.viewDirection); float depth = tex2D(depthSampler, IN.TexCoord).a; float3 se = depth * IN.viewDirection; float3 randNormal = tex2D( RandNormal, IN.TexCoord * 200.0 ).rgb; float3 normal = tex2D(depthSampler, IN.TexCoord).rgb; float finalColor = 0.0f; for (int i = 0; i < 16; i++) { float3 ray = reflect(samples[i].xyz,randNormal) * sampleRadius; //if (dot(ray, normal) < 0) // ray += normal * sampleRadius; float4 sample = float4(se + ray, 1.0f); float4 ss = mul(sample, xProjection); float2 sampleTexCoord = 0.5f * ss.xy/ss.w + float2(0.5f, 0.5f); sampleTexCoord.x += 1.0/1600.0; sampleTexCoord.y += 1.0/1200.0; float sampleDepth = tex2D(depthSampler, sampleTexCoord).a; if (sampleDepth == 1.0) { finalColor ++; } else { float occlusion = distanceScale* max(sampleDepth - depth, 0.0f); finalColor += 1.0f / (1.0f + occlusion * occlusion * 0.1); } } return float4(finalColor/16, finalColor/16, finalColor/16, 1.0f); } technique SSAO { pass P0 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }

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  • SQL SERVER – CXPACKET – Parallelism – Advanced Solution – Wait Type – Day 7 of 28

    - by pinaldave
    Earlier we discussed about the what is the common solution to solve the issue with CXPACKET wait time. Today I am going to talk about few of the other suggestions which can help to reduce the CXPACKET wait. If you are going to suggest that I should focus on MAXDOP and COST THRESHOLD – I totally agree. I have covered them in details in yesterday’s blog post. Today we are going to discuss few other way CXPACKET can be reduced. Potential Reasons: If data is heavily skewed, there are chances that query optimizer may estimate the correct amount of the data leading to assign fewer thread to query. This can easily lead to uneven workload on threads and may create CXPAKCET wait. While retrieving the data one of the thread face IO, Memory or CPU bottleneck and have to wait to get those resources to execute its tasks, may create CXPACKET wait as well. Data which is retrieved is on different speed IO Subsystem. (This is not common and hardly possible but there are chances). Higher fragmentations in some area of the table can lead less data per page. This may lead to CXPACKET wait. As I said the reasons here mentioned are not the major cause of the CXPACKET wait but any kind of scenario can create the probable wait time. Best Practices to Reduce CXPACKET wait: Refer earlier article regarding MAXDOP and Cost Threshold. De-fragmentation of Index can help as more data can be obtained per page. (Assuming close to 100 fill-factor) If data is on multiple files which are on multiple similar speed physical drive, the CXPACKET wait may reduce. Keep the statistics updated, as this will give better estimate to query optimizer when assigning threads and dividing the data among available threads. Updating statistics can significantly improve the strength of the query optimizer to render proper execution plan. This may overall affect the parallelism process in positive way. Bad Practice: In one of the recent consultancy project, when I was called in I noticed that one of the ‘experienced’ DBA noticed higher CXPACKET wait and to reduce them, he has increased the worker threads. The reality was increasing worker thread has lead to many other issues. With more number of the threads, more amount of memory was used leading memory pressure. As there were more threads CPU scheduler faced higher ‘Context Switching’ leading further degrading performance. When I explained all these to ‘experienced’ DBA he suggested that now we should reduce the number of threads. Not really! Lower number of the threads may create heavy stalling for parallel queries. I suggest NOT to touch the setting of number of the threads when dealing with CXPACKET wait. Read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and I no way claim it to be accurate. I suggest reading book on-line for further clarification. All the discussion of Wait Stats over here is generic and it varies by system to system. You are recommended to test this on development server before implementing to production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: DMV, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • Dynamically creating meta tags in asp.net mvc

    - by Jalpesh P. Vadgama
    As we all know that Meta tag has very important roles in Search engine optimization and if we want to have out site listed with good ranking on search engines then we have to put meta tags. Before some time I have blogged about dynamically creating meta tags in asp.net 2.0/3.5 sites, in this blog post I am going to explain how we can create a meta tag dynamically very easily. To have meta tag dynamically we have to create a meta tag on server-side. So I have created a method like following. public string HomeMetaTags() { System.Text.StringBuilder strMetaTag = new System.Text.StringBuilder(); strMetaTag.AppendFormat(@"<meta content='{0}' name='Keywords'/>","Home Action Keyword"); strMetaTag.AppendFormat(@"<meta content='{0}' name='Descption'/>", "Home Description Keyword"); return strMetaTag.ToString(); } Here you can see that I have written a method which will return a string with meta tags. Here you can write any logic you can fetch it from the database or you can even fetch it from xml based on key passed. For the demo purpose I have written that hardcoded. So it will create a meta tag string and will return it. Now I am going to store that meta tag in ViewBag just like we have a title tag. In this post I am going to use standard template so we have our title tag there in viewbag message. Same way I am going save meta tag like following in ViewBag. public ActionResult Index() { ViewBag.Message = "Welcome to ASP.NET MVC!"; ViewBag.MetaTag = HomeMetaTags(); return View(); } Here in the above code you can see that I have stored MetaTag ViewBag. Now as I am using standard ASP.NET MVC3 template so we have our we have out head element in Shared folder _layout.cshtml file. So to render meta tag I have modified the Head tag part of _layout.cshtml like following. <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script> @Html.Raw(ViewBag.MetaTag) </head> Here in the above code you can see I have use @Html.Raw method to embed meta tag in _layout.cshtml page. This HTML.Raw method will embed output to head tag section without encoding html. As we have already taken care of html tag in string function we don’t need the html encoding. Now it’s time to run application in browser. Now once you run your application in browser and click on view source you will find meta tag for home page as following. That’s its It’s very easy to create dynamically meta tag. Hope you liked it.. Stay tuned for more.. Till then happy programming.

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  • New January 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I am super excited to announce the January 2013 release of the Ajax Control Toolkit! I have one word to describe this release and that word is “Charts” – we’ve added lots of great new chart controls to the Ajax Control Toolkit. You can download the new release directly from http://AjaxControlToolkit.CodePlex.com – or, just fire the following command from the Visual Studio Library Package Manager Console Window (NuGet): Install-Package AjaxControlToolkit You also can view the new chart controls by visiting the “live” Ajax Control Toolkit Sample Site. 5 New Ajax Control Toolkit Chart Controls The Ajax Control Toolkit contains five new chart controls: the AreaChart, BarChart, BubbleChart, LineChart, and PieChart controls. Here is a sample of each of the controls: AreaChart: BarChart: BubbleChart: LineChart: PieChart: We realize that people love to customize the appearance of their charts so all of the chart controls include properties such as color properties. The chart controls render the chart on the browser using SVG. The chart controls are compatible with any browser which supports SVG including Internet Explorer 9 and new and recent versions of Google Chrome, Mozilla Firefox, and Apple Safari. (If you attempt to display a chart on a browser which does not support SVG then you won’t get an error – you just won’t get anything). Updates to the HTML Sanitizer If you are using the HtmlEditorExtender on a public-facing website then it is really important that you enable the HTML Sanitizer to prevent Cross-Site Scripting (XSS) attacks. The HtmlEditorExtender uses the HTML Sanitizer by default. The HTML Sanitizer strips out any suspicious content (like JavaScript code and CSS expressions) from the HTML submitted with the HtmlEditorExtender. We followed the recommendations of OWASP and ha.ckers.org to identify suspicious content. We updated the HTML Sanitizer with this release to protect against new types of XSS attacks. The HTML Sanitizer now has over 220 unit tests. The Ajax Control Toolkit team would like to thank Gil Cohen who helped us identify and block additional XSS attacks. Change in Ajax Control Toolkit Version Format We ran out of numbers. The Ajax Control Toolkit was first released way back in 2006. In previous releases, the version of the Ajax Control Toolkit followed the format: Release Year + Date. So, the previous release was 60919 where 6 represented the 6th release year and 0919 represent September 19. Unfortunately, the AssembyVersion attribute uses a UInt16 data type which has a maximum size of 65,534. The number 70123 is bigger than 65,534 so we had to change our version format with this release. Fortunately, the AssemblyVersion attribute actually accepts four UInt16 numbers so we used another one. This release of the Ajax Control Toolkit is officially version 7.0123. This new version format should work for another 65,000 years. And yes, I realize that 7.0123 is less than 60,919, but we ran out of numbers. Summary I hope that you find the chart controls included with this latest release of the Ajax Control Toolkit useful. Let me know if you use them in applications that you build. And, let me know if you run into any issues using the new chart controls. Next month, back to improving the File Upload control – more exciting stuff.

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  • RTL (Arabic and Hebrew) Support for Windows Phone 7

    - by Daniel Moth
    Problem and Background Currently there is no support for Right-To-Left rendering in Windows Phone 7, when developing with Silverlight (itself built on .NET Compact Framework). When I encountered that limitation, I had a flashback to 2005 when I complained about the luck of RTL on NETCF. Unfortunately, the partial solution I proposed back then requires PInvoke and there is no such support on Windows Phone today. Fortunately, my RTL requirements this time were more modest: all I wanted to do was display correctly a translation (of Hebrew or Arabic) in my FREE WP7 translator app. For v1.0 of the app, the code received a string from the service and just put it up on the screen as the translated text. In Arabic and Hebrew, that string (incorrectly) appeared reversed. I knew that, but decided that since it is a platform limitation, I could live with it and so could the users. Yuval P, a colleague at Microsoft, pushed me to offer support for Hebrew (something that I wasn't motivated to pursue if I am honest). After many back and forths, we landed on some code that works. It is certainly not the most efficient code (quite the opposite), but it works and met the bar of minimum effort for v1.1. Thanks Yuval for insisting and contributing most of the code! After Hebrew support was there, I thought the same solution would work for Arabic. Apparently, reversing the Arabic text is not enough: Arabic characters render themselves differently dependent on what preceded/succeeds them(!). So I needed some kind of utility that takes a reversed Arabic string and returns the same string but with the relevant characters "fixed". Luckily, another MS colleague has put out such a library (thanks Bashar): http://arabic4wp7.codeplex.com/. RTL Solution So you have a reversed RTL string and want to make it "right" before displaying on the screen. This is what worked for me (ymmv). Need to split the string into "lines". Not doing this and just reversing the string and sticking it a wrapping text control means that the user not only has to read right to left, they also have to read bottom up. The previous step must take into account a line length that works for both portrait and landscape modes, and of course, not break words in the middle, i.e. find natural breaks. For each line, break it up into words and reverse the order of the words and the order of the letters within each word On the previous step, do not reverse words that should be preserved, e.g. Windows and other such English words that are mixed in with the Arabic or Hebrew words. The same exclusion from reversal applies to numbers. Specifically, for Arabic, once there is a word that is reversed also change its characters. For some code paths, the above has to take into account whether the translation is "from" an RTL language or if it is "to" an RTL language. I packaged the solution in a single code file containing a static class (see the 'Background" section above for… background and credits). Download RTL.cs for your Windows Phone app (to see its usage in action download for FREE "The best translator app") Enjoy, and if you decide to improve on the code, feel free to share back with me… Comments about this post welcome at the original blog.

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  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • HTML5 Boilerplate template for ASP.NET with Visual Studio 2010

    - by Harish Ranganathan
    This is the 5th post in the series of HTML5 for ASP.NET Developers  Support for HTML5 in Visual Studio 2010 has been quite good with Visual Studio Service Pack 1 However, HTML5 Boilerplate template has been one of the most popular HTML5 templates out in the internet.  Now, there is one for your favorite ASP.NET Webforms as well as ASP.NET MVC 3 Projects (even for ASP.NET MVC 2).  And its available in the most optimal place, i.e. NuGet. Lets see it in action.  Let us fire up Visual Studio 2010 and create a “File – New Project – ASP.NET Web Application” and leave the default name to create the project.  The default project template creates Site.Master, Default.aspx and the Account (membership) files. When you run the project without any changes, it shows up the default Master Page with the Home and About placeholder pages. Also, just to check the rendering on devices, lets try running the same page in Windows Phone 7 Emulator.  You can download the SDK from here Clearly, it looks bad on the emulator and if we were to publish the application as is, its going to be the same experience when users browse this app. Close the browser and then switch to Visual Studio.   Right click on the project and select “Manage NuGet Packages” The NuGet Package Manager dialog opens up.  Search for HTML5 Boilerplate.  The options for MVC & Web Forms show up.  Click on Install corresponding to the “Add HTML5 Boilerplate to Web Forms” options. It installs the template in a few seconds.   Once installed, you will be able to see a lot of additional Script files and also the all important HTML5Boilerplate.Master file.  This would be the replacement for the default Site.Master.  We need to change the Content Pages (Default.aspx & other pages) to point to this Master Page.  Example <%@ <% Master Language="C#" AutoEventWireup="true" CodeBehind="Html5Boilerplate.Master.cs" Inherits="WebApplication14.SiteMaster" %> would be the setting in the Default.aspx Page. You can do a Find & Replace for Site.Master to HTML5Boilerplate.Master for the whole solution so that it is changed in all the locations. With this, we have our Webforms application ready with HTML5 capabilities.  Needless to say, we need to wire up HTML5 mark up level code, canvas, etc., further to use the actual HTML5 features, but even without that, the page is now HTML5’ed.   One of the advantages of HTML5 (here HTML5 is collectively referred for CSS3, Javascript enhancements etc.,)  is the ability to render the pages better on mobile and hand held devices. So, now when we run the page from Visual Studio, the following is what we get.  Notice the site.icon automatically added.  The page otherwise looks similar to what it was earlier. Now, when we also check this page on the Windows Phone Emulator, here below is what, we get. As you can see, we definitely get a better experience now.  Of course, this is not the only HTML5 feature that we can use.  We need to wire up additional code for using Canvas, SVG and other HTML5 features.  But, definitely, this is a good starting point. You can also install the HTML5boilerplate Template for your ASP.NET MVC 3 and ASP.NET MVC 2 from the NuGet packages and get them ready for HTML5. Cheers !!!

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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