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  • NHibernate query CreateCriteria

    - by Jacob
    Is it possible to chose what columns I want in return from Session.CreateCriteria() ? egz.: var x = session.CreateCriteria(); x.CreateAlias("EmployeePosition", "employeePosition"); x.Add(Restrictions.Eq("employeePosition.Name", "Developer")); and is there a way to add something like "select LastName" to avoid downloading the whole row.

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  • Range subtraction in the Excel Object Model

    - by mcoolbeth
    When using Excel Interop libraries from .NET, I can find a Range object representing the cell offset from Range X by calling something like. Range Y = X.Range[2,3]; But what should I do to perform the inverse operation, ie: I have two Range objects, A and B, and I would like to find out by how many rows/columns B is offset from A. Does anyone know the easiest way to do this? Is there a library function? Thanks.

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  • How can the DataView object reference not be set?

    - by dboarman-FissureStudios
    I have the following sample where the SourceData class would represent a DataView resulting from an Sql query: class MainClass { private static SourceData Source; private static DataView View; private static DataView Destination; public static void Main (string[] args) { Source = new SourceData(); View = new DataView(Source.Table); Destination = new DataView(); Source.AddRowData("Table1", 100); Source.AddRowData("Table2", 1500); Source.AddRowData("Table3", 1300324); Source.AddRowData("Table4", 1122494); Source.AddRowData("Table5", 132545); Console.WriteLine(String.Format("Data View Records: {0}", View.Count)); foreach(DataRowView drvRow in View) { Console.WriteLine(String.Format("Source {0} has {1} records.", drvRow["table"], drvRow["records"])); DataRowView newRow = Destination.AddNew(); newRow["table"] = drvRow["table"]; newRow["records"] = drvRow["records"]; } Console.WriteLine(); Console.WriteLine(String.Format("Destination View Records: {0}", Destination.Count)); foreach(DataRowView drvRow in Destination) { Console.WriteLine(String.Format("Destination {0} has {1} records.", drvRow["table"], drvRow["records"])); } } } class SourceData { public DataTable Table { get{return dataTable;} } private DataTable dataTable; public SourceData() { dataTable = new DataTable("TestTable"); dataTable.Columns.Add("table", typeof(string)); dataTable.Columns.Add("records", typeof(int)); } public void AddRowData(string tableName, int tableRows) { dataTable.Rows.Add(tableName, tableRows); } } My output is: Data View Records: 5 Source Table1 has 100 records. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at System.Data.DataView.AddNew () [0x0003e] in /usr/src/packages/BUILD/mono-2.4.2.3 /mcs/class/System.Data/System.Data/DataView.cs:344 at DataViewTest.MainClass.Main (System.String[] args) [0x000e8] in /home/david/Projects/DataViewTest/SourceData.cs:29 I did some reading here: DataView:AddNew Method... ...and it would appear that I am doing this the right way. How come I am getting the Object reference not set?

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  • Oracle Sql Developer vendor code 1317

    - by Zemian
    Hi, I am using Oracle Sql Developer to browse a MySQL database. When I browse table with Columns tab(shows table definitions), some of tables will display an Error Encountered dialog that says: Vendor code 1317. Does anyone know how I can resolve this? Thanks, /Z

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  • Calculate # of Rowspans and Colspans based on keys in a Multi-Array

    - by sologhost
    Ok, I have these 2 types of layouts, basically, it can be any layout really. I have decided to use tables for this, since using div tags cause undesirable results in some possible layout types. Here are 2 pics that describe the returned results of row and column: This would return the $layout array like so: $layout[0][0] $layout[0][1] $layout[1][1] In this layout type: $layout[1][0] is NOT SET, or doesn't exist. Row 1, Column 0 doesn't exist in here. So how can we use this to help us determine the rowspans...? Ok, this layout type would now return the following: $layout[0][0] $layout[0][1] $layout[1][0] $layout[2][0] $layout[2][1] $layout[3][1] Again, there are some that are NOT SET in here: $layout[1][1] $layout[3][0] Ok, I have an array called $layout that does a foreach on the row and column, but it doesn't grab the rows and columns that are NOT SET. So I created a for loop (with the correct counts of how many rows there are and how many columns there are). Here's what I got so far: // $not_set = array(); for($x = 0; $x < $cols; $x++) { $f = 0; for($p = 0; $p < $rows; $p++) { // $f = count($layout[$p]); if(!isset($layout[$p][$x])) { $f++; // It could be a rowspan or a Colspan... // We need to figure out which 1 it is! /* $not_set[] = array( 'row' => $p, 'column' => $x, ); */ } // if ($rows - count($layout[$p])) } } Ok, the $layout array has 2 keys. The first 1 is [ row ] and the 2nd key is [ column ]. Now looping through them all and determining whether it's NOT SET, tells me that either a rowspan or a colspan needs to be put into something somewhere. I'm completely lost here. Basically, I would like to have an array returned here, something like this: $spans['row'][ row # ][ column # ] = Number of rowspans for that <td> element. $spans['column'][ row # ][ column # ] = Number of colspans for that <td> element. It's either going to need a colspan or a rowspan, it will definitely never need both for the same element. Am I going about this whole thing the wrong way? Any help at all would be greatly appreciated!! I've been driving myself crazy with this for days! Pllleaase...

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  • MySQL Trigger with Update

    - by Matthew
    I'm trying to update a row when it gets updated to keep one of the columns consistant, CREATE TRIGGER user_country BEFORE UPDATE ON user_billing FOR EACH ROW BEGIN IF NEW.billing_country = OLD.billing_country AND NEW.country_id != OLD.country_id THEN SET NEW.billing_country = cms.country.country_name WHERE cms.country.country_id = NEW.country_id; END IF; END But I keep recieving error #1064, Is there a way to update a row based on another row's data when the row is getting updated?

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  • Mainframe Dataset

    - by Manasi
    Hi, I have a sequential dataset which has some data formatted in columns. suppose below is the format of my dataset. Emp_ID Emp_name Emp_addr I want to remove the column Emp_Name from the dataset. Can I do it without writing the COBOL program? Please let me know if we have any command to do the same. Thanks and Regards, Manasi Kulkarni.

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  • Multiple foreign keys to same table using Elixir

    - by Suvir
    Hello, I am new to ORMs in general. I have a table (lets call it Entity) with columns -- ID expression type ( can be 'long_word', 'short_word' or 'sentence' ) Often, the first two types occur in a 'sentence', so, I want to maintain another table which maps 'Sentences' to 'long_word' or 'short_word' using the 'ID' field. All i need is another table with 2 'Integer fields' referring to 'ID' as a foreign key. But, how do i do this in Elixir? Thanks a lot...

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  • WPF: When is a WrapPanel full.

    - by rathkopf
    I'm using a WrapPanel to display variable height items in columns. The wrappanel has a constrained size. Is there an way to determine when the WrapPanel is 'full'? I will then page to another panel with an animation. I've looked at the ArrangeOverride of the items that are the panels children, but they always seem to be getting all the space they want. I need a way to determine when they begin getting clipped.

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  • Including .Net Framework 3.5 SP1 in prerequisites for VS 2005 Setup Project

    - by joshrobb
    I have a problem. The thing is that I am using Visual Studio 2005 and .Net Framework 3.5 sp1. I have created the app and I want to have the .Net Framework prerequisite installed before however I can only select 2.0 . This wont go well since some columns in some of my grids will be arranged differently along with other problems. Is there any add-ins or something I can use to included .Net Framework 3.5 sp1 in my prerequisite list?

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  • How can I dump my MS SQL Server Database Schema to a human readable & printable format?

    - by Kyle West
    I want to generate something like the following: LineItems Id ItemId OrderId Price Orders Id CustomerId DateCreated Customers Id FirstName LastName Email I don't need all the relationships, the diagram that will never print correctly, the metadata, anything. Just a list of the tables and their columns in a simple text format. Has anyone done this before? Is there a simple solution? Thanks, Kyle

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  • Dynamically loading database schema information in .NET

    - by Nigel
    I am building a .NET application that given a connection string, at run time, needs to be able to retrieve information from the corresponding database schema, such as available columns, datatypes, and whether they are nullable. What is the best way to accomplish this? Has anyone done anything like this before? Many thanks, Nigel.

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  • VBA Functions in Excel

    - by teeharpee
    I have an Excel spreadsheet. One of the columns in the spreadsheet contains the name of a pdf file; page number (name of file;5). I would like help with writing a VBA function so that when the user clicks in any of the cells in that column the name of the file and the page number are passed as variables and the pdf file opens to the page specified. Any help greatly appreciated.

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  • Flex - Problem with auto resizing datagrid

    - by Marty Pitt
    Hi All I'm trying to create a datagrid which will resize vertically to ensure all the renderers are displayed in full. Additionally, Renderers are of variable height Renderers can resize themselves Generally speaking, the flow of events is as follows : One of the item renderers resizes itself (normally in response to a user click etc) It dispatches a bubbling event which the parent datagrid picks up The DataGrid attempts to resize to ensure that all renderers remain visible in full. I'm currently using this code within the datagrid to calculate the height: height = measureHeightOfItems(0, dataProvider.length ) + headerHeight; This appears to get an incorrect height. I've tried a number of variations including callLater ( to ensure the resize has completed so measure can work correctly), and overriding meausre() and calling invalidateSize() / validateSize(), but neither works. Below are 3 classes which will illustrate the problem. Clicking the button in the item renderers resizes the renderer. The grid should also expand so that all of the 3 renderers are shown in their entirety. Any suggestions would be greatly appreciated. Regards Marty DataGridProblem.mxml (Application file) <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" xmlns:view="view.*"> <mx:ArrayCollection id="dataProvider"> <mx:String>Item A</mx:String> <mx:String>Item B</mx:String> <mx:String>Item C</mx:String> </mx:ArrayCollection> <view:TestDataGrid id="dg" dataProvider="{ dataProvider }" width="400"> <view:columns> <mx:DataGridColumn dataField="text" /> <mx:DataGridColumn itemRenderer="view.RendererButton" /> </view:columns> </view:TestDataGrid> </mx:Application> view.TestDataGrid.as package view { import flash.events.Event; import mx.controls.DataGrid; import mx.core.ScrollPolicy; public class TestDataGrid extends DataGrid { public function TestDataGrid() { this.verticalScrollPolicy = ScrollPolicy.OFF; this.variableRowHeight = true; this.addEventListener( RendererButton.RENDERER_RESIZE , onRendererResize ); } private function onRendererResize( event : Event ) : void { resizeDatagrid(); } private function resizeDatagrid():void { height = measureHeightOfItems(0, dataProvider.length ) + headerHeight; } } } view.RendererButton.mxml <?xml version="1.0" encoding="utf-8"?> <mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Button width="50" height="50" click="onClick()" /> <mx:Script> <![CDATA[ public static const RENDERER_RESIZE : String = "resizeRenderer"; private function onClick() : void { this.height += 20; dispatchEvent( new Event( RENDERER_RESIZE , true ) ); } ]]> </mx:Script> </mx:HBox>

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  • Fluent NHibernate question

    - by Kevin Pang
    Let's say you have two tables, "Users" and "UserRoles". Here's how the two tables are structured (table - columns): Users - UserID (int) UserRoles - UserID (int), Role (string) What I want is for my "User" class in my domain to have an IList of roles. How do I construct my Fluent NHibernate mapping to achieve this?

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  • How can I dump my SQL Server Database Schema to a human readable & printable format?

    - by Kyle West
    I want to generate something like the following: LineItems Id ItemId OrderId Price Orders Id CustomerId DateCreated Customers Id FirstName LastName Email I don't need all the relationships, the diagram that will never print correctly, the metadata, anything. Just a list of the tables and their columns in a simple text format. Has anyone done this before? Is there a simple solution? Thanks, Kyle

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  • Flex - communicating between Itemrenderes in a single row.

    - by TheCoolestSid
    Hi, I have a datagrid with an XML object as dataprovider. There are 2 columns in the datagrid which have comboboxes as their itemrenderers. The rendereriseditor property is also marked true. These itemrenderers are defined in their own mxml files. What i want is if the user selects a particular item in the combobox, say NA, then the value of the other combobox should also become NA. How can i achieve such a behavior? Thanks Sid

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  • Adobe Flex control missing vertical scroll bar

    - by Bob Spidell
    I have a canvas containing a datagrid. I set horz and vert scroll to 'off' for the canvas, and set both to 'auto' for the DG. This works until I have a larger number of columns in the DG (=16), then the vert scroll bar doesn't appear. Anyone seen this and, better yet, have an answer? TIA, Perflexed

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  • MySQL index building performance

    - by Christian
    I tried to build an index over a two columns of a 30,000,000 entry database. I canceled the process after ~60hr as it didn't seem to work. For some reason MySQL takes only 22 mb ram instead of using the RAM fully. Is index building an operation that needs no Ram or is there some way to tell MySQL to use more RAM to be faster?

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  • How can I use geoalchemy with elixir autoload tables?

    - by Dan Ellis
    I'm using geoalchemy and autoloaded tables, but I'd like to use Elixir, because it has a nicer query syntax. Does anyone know how to get them to work together? I did get it working with this code -- http://pastie.textmate.org/private/y3biyvosuejkrtxbpdv1a -- but that still gives the ugly warning about not recognising the geometry column when the table is reflected. Ideally, what I'd like to do is to get SQLAlchemy's own table reflection to recognise the geometry columns. How would I plumb them together?

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  • How to get the Output value of SP using C#

    - by karthik
    I am using the following Code to execute the SP of MySql and get the output value. I need to get the output value to my c# after SP is executed. How ? Thanks. Code : public static string GetInsertStatement(string DBName, string TblName, string ColName, string ColValue) { string strData = ""; MySqlConnection conn = new MySqlConnection(ConfigurationSettings.AppSettings["Con_Admin"]); MySqlCommand cmd = conn.CreateCommand(); try { cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "InsGen"; cmd.Parameters.Clear(); cmd.Parameters.Add("in_db", MySqlDbType.VarChar, 20); cmd.Parameters["in_db"].Value = DBName; cmd.Parameters.Add("in_table", MySqlDbType.VarChar, 20); cmd.Parameters["in_table"].Value = TblName; cmd.Parameters.Add("in_ColumnName", MySqlDbType.VarChar, 20); cmd.Parameters["in_ColumnName"].Value = ColName; cmd.Parameters.Add("in_ColumnValue", MySqlDbType.VarChar, 20); cmd.Parameters["in_ColumnValue"].Value = ColValue; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } catch (System.Exception e) { Console.WriteLine(e.Message); } return strData; } SP : DELIMITER $$ DROP PROCEDURE IF EXISTS `InsGen` $$ CREATE DEFINER=`root`@`localhost` PROCEDURE `InsGen` ( in_db varchar(20), in_table varchar(20), in_ColumnName varchar(20), in_ColumnValue varchar(20) ) BEGIN declare Whrs varchar(500); declare Sels varchar(500); declare Inserts varchar(2000); declare tablename varchar(20); declare ColName varchar(20); set tablename=in_table; # Comma separated column names - used for Select select group_concat(concat('concat(\'"\',','ifnull(',column_name,','''')',',\'"\')')) INTO @Sels from information_schema.columns where table_schema=in_db and table_name=tablename; # Comma separated column names - used for Group By select group_concat('`',column_name,'`') INTO @Whrs from information_schema.columns where table_schema=in_db and table_name=tablename; #Main Select Statement for fetching comma separated table values set @Inserts=concat("select concat('insert into ", in_db,".",tablename," values(',concat_ws(',',",@Sels,"),');') from ", in_db,".",tablename, " where ", in_ColumnName, " = " , in_ColumnValue, " group by ",@Whrs, ";"); PREPARE Inserts FROM @Inserts; select Inserts; EXECUTE Inserts; END $$ DELIMITER ;

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  • xform data grid

    - by user302254
    I am using orbeon to process my xforms. I am attempting to create a data grid that I can use to copy and paste rows/columns of data from my clipboard (excel). Do you have any clue how I can implement this?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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