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  • Jquery image slider window resize scaling issue

    - by eb_Dev
    Hi, I have created image gallery slider, the images of which scale with the window size. My problem is I can't seem to create the right formula to ensure that the slider is at the right position when the window is scaled. If I am at the first image and the slider 'left' offset is 0 then the scaling works fine and my offset is correct, however when I am on image two and my slider is offset by say -1500 and then the window is resized, the slider is then at the wrong offset. Taking this into account I figured I could just add / subtract the new window size difference from the slider offset and therefore have everything in the right position. I was wrong. It works for the first two images but then If I am at the end of my slider on the last image I get a nice big gap between the end of the last image and the border of the page. Can someone please show my where I am going wrong please? I've spent days on this :( The relevant code is as follows: $(window).bind('resize', function(event, delta) { /* Resize work images - resizes all to document width */ resizeWorkImages('div.page.work div#work ul'); /* Position slider controls */ positionSliderControls(); /* Get the difference between the old window width and the new */ var windowDiff = (gLastWindowWidth - $(window).width()) * -1; /* Apply difference to slider left position */ var newSliderLeftPos = stripPx($('div.page.work div#work ul').css('left')) - windowDiff; /* Apply to slider */ $('div.page.work div#work ul').css('left',newSliderLeftPos+'px') /* Update gSlider settings */ gSlider.update(); /* Record new window width */ gLastWindowWidth = $(window).width(); }); Thanks, eb_dev

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  • IE 7 floated div auto-clearing next element ?

    - by schweb-design-llc
    Hello, I'm having trouble with the following example. Background: I first have a element floated to the right with an image output inside it. I then have a element with other content within it. In FF and IE 8, as expected, the .images div floated to the right displays floated to the right pushing the content within the .product-body div to the left nicely. The problem: But when viewed in IE 7 compatibility mode, the .product-body div is cleared underneath the .images div and thus the .images div does not fall nicely to the right as expected. IT does this regardless of whether or not i have clear:none; on the .broduct-body div. Please see the example at www.hotelmarketingbudget.com Look at the source code there at the div element #content-body to see these divs. Feel free to use Firebug or IE Dev toolbar or whatnot to check this out. The relevant CSS: content-body{ width:auto; height:auto; position:relative; margin:0 auto; } .product-group .images { float:right; width:auto; height:auto; position:relative; margin:0 auto; margin-left:15px; } .product-group .product-body { width:auto; height:auto; position:relative; margin:0 auto; } I've spent hours already trying to figure out how to fix this- googling, reading other threads here on stackoverflow, but alas i cannot find any solutions and it's hard to know what words to even search with. I'm really hoping this is just some brain-fart on my part. Any advice or ideas or questions would be GREATLY appreciated!

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  • Height in IE is displaying diffrent to firefox

    - by user268707
    I have a problem with displaying a set height in ie. In my css I have set a height for my sidebar div as 2150px; which it displays fine in firefox but does not display the full height in ie. How can I get ie to display the height I have set in ie? Thanks in advance The source code is below #sidebar_newspr{ width:160px; min-height:2150px; margin-top:1px; margin-right:2px; border-right-style:solid; border-right-color:#900; border-right-width:1px; float:left; } #sidebar_newspr a{ text-decoration:none; color:#FFF; font-size:12px; font-family:Verdana,Arial,Helvetica,sans-serif; } #sidebar_newspr a:hover{ color:#900; }

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  • sql to linq translated code

    - by ognjenb
    SQL: SELECT o.Id, o.OrderNumber, o.Date, d.Name AS 'Distributor', d.Notes AS 'DistrNotes', -- distributer c.Name AS 'Custoer', c.Notes AS 'CustmNotes', -- customer t.Name AS 'Transporter', -- transporter o.InvoiceFile, o.Notes, o.AwbFile, o.TrackingFile, o.Status, o.DeliveryNotification, o.ServiceType, o.ValidityDate, o.DeliveryTime, o.Weight, o.CustomerId, o.CustomerOrderNumber, o.CustomerDate, o.Shipment, o.Payment, o.TransporterId, o.TotalPrice, o.Discount, o.AlreadyPaid, o.Delivered, o.Received, o.OrderEnteredBy, CONCAT(e.Name, ' ', e.Surname) AS 'IBEKO Engineer', o.Confirmed FROM `order` o LEFT JOIN person d ON o.`DistributorId` = d.`Id` LEFT JOIN person c ON o.`CustomerId` = c.Id LEFT JOIN Transporter t ON o.`TransporterId` = t.Id LEFT JOIN IbekoEngineer e ON o.OrderEnteredBy = e.Id LINQ: testEntities6 ordersEntities = new testEntities6(); var orders_query = (from o in ordersEntities.order join pd in ordersEntities.person on o.DistributorId equals pd.Id join pc in ordersEntities.person on o.CustomerId equals pc.Id join t in ordersEntities.transporter on o.TransporterId equals t.Id select new OrdersModel { Id = o.Id, OrderNumber = o.OrderNumber, Date = o.Date, Distributor_Name = pdk.Name, Distributor_Notes = pdk.Notes, Customer_Name = pc.Name, Customer_Notes = pc.Notes, Transporter_Name = t.Name, InvoiceFile = o.InvoiceFile, Notes = o.Notes, AwbFile = o.AwbFile, TrackingFile = o.TrackingFile, Status = o.Status, DeliveryNotification = o.DeliveryNotification, ServiceType = o.ServiceType, ValidityDate = o.ValidityDate, DeliveryTime = o.DeliveryTime, Weight = o.Weight, CustomerId = o.CustomerId, CustomerOrderNumber = o.CustomerOrderNumber, CustomerDate = o.CustomerDate, Shipment = o.Shipment, Payment = o.Payment, TransporterId = o.TransporterId, TotalPrice = o.TotalPrice, Discount = o.Discount, AlreadyPaid = o.AlreadyPaid, Delivered = o.Delivered, Received = o.Received, OrderEnteredBy = o.OrderEnteredBy, Confirmed = o.Confirmed }); I translated the above SQL code into linq. SQL code return data from database but LINQ not return data. Why?

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  • getting double value from group concact

    - by Sackling
    I am having a problem where I am getting duplicated values from what I think I should be getting. here is my sql: SELECT DISTINCT p.products_image, pd.products_name, p.products_id, p.products_model, p.manufacturers_id, m.manufacturers_name, p.products_price, p.products_sort_order, p.products_tax_class_id, pd.products_viewed, group_concat(p2i.icons_id separator ",") AS icon_ids, group_concat(pi.icon_class separator ",") AS icon_class, IF(s.status, s.specials_new_products_price, NULL) AS specials_new_products_price, IF(s.status, s.specials_new_products_price, p.products_price) AS final_price FROM products p LEFT JOIN specials s ON p.products_id = s.products_id LEFT JOIN manufacturers m ON p.manufacturers_id = m.manufacturers_id JOIN products_description pd ON p.products_id = pd.products_id JOIN products_to_categories p2c ON p.products_id = p2c.products_id INNER JOIN products_specifications ps7 ON p.products_id = ps7.products_id LEFT JOIN products_to_icon p2i ON p.products_id = p2i.products_id LEFT JOIN products_icons pi ON p2i.icons_id = pi.icons_id WHERE p.products_status = '1' AND pd.language_id = '1' AND ps7.specification IN ('Polycotton' , 'Reflective') AND ps7.specifications_id = '7' AND ps7.language_id = '1' AND p2c.categories_id = '21' GROUP BY p.products_id ORDER BY p.products_sort_order The column that is getting double values is icon_ids from the group concact. This seams to happen only if ploycotton, and reflective are both IN ps7.specification. If it is only one or the other then it works fine. The products_to_icon table contains 2 columns, products_id and icons_id. If a product has 2 icons, there are 2 rows so I'm pretty sure it is this fact that is causing the duplicate icons ids. When I run this, the icon_ids column for a product with 2 icons is "4,4,6,6" for example, when what I need is "4,6"

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  • Getting Started with Media Browser for Windows Media Center

    - by DigitalGeekery
    If you are a Windows Media Center user, you’ll really want to check out Media Browser. The Media Browser plug-in for Windows Media Center takes your digital media files and displays them in a visually appealing, user friendly interface, complete with images and metadata. Requirements Windows 7 or Vista Microsoft .Net 3.5 Framework  Preparing your Media Files For Media Browser to be able to automatically download images and metadata for your media libraries, your files will have to be correctly named. For example, if you have an mp4 file of the movie Batman Begins, it needs to be named Batman Begins.mp4. It cannot be Batmanbegins.mp4 or Batman-begins.mp4. Otherwise, it’s unlikely that Media Browser will display images and metadata. If you find some of your files aren’t pulling cover art or metadata, double-check the official title of the media on a site like IMBD.com. TV Show files TV show files are handled a bit differently. Every TV series in your collection must have a main folder with the show’s name and individual subfolders for each season. Here is an example of folder structure and supported naming conventions. TV Shows\South Park\Season 1\s01e01 – episode 1.mp4 TV Shows\South Park\Season 1\South Park 1×01 – episode 1.mp4 TV Shows\South Park\Season 1\101 – episode 1.mp4  Note: You need to always have a Season 1 folder even if the show only has only one season. If you have several seasons of a particular show, but don’t happen to have Season 1, simply create a blank season 1 folder. Without a season 1 folder, other seasons will not display properly. Installation and Configuration Download and run the latest Media Browser .msi file by taking the defaults. (Download link below) When you reach the final window, leave the “Configure initial settings” box checked, and click “Finish.” You may get a pop up window informing you that folder permissions are not set correctly for Media Browser. Click “Yes.” Adding Your Media The Browser Configuration Tool should have opened automatically. If not, you can open it by going to Start > All Programs > Media Browser > Media Browser Configuration Wizard. To begin adding media files, click “Add.” Browse for a folder that contains media files and click “OK.” Here we are adding a folder with a group of movie files. You can add multiple folders to each media library. For example, if you have movie files stored in 4 or 5 different folders, you can add them all under a single library in Media Browser.  To add additional folders, click the “Add” button on the right side under your currently added folder. The “Add” button to the left will add an additional Media Library, such as one for TV Shows. When you are finished, close out of the Media Browser Configuration Tool. Open Windows Media Center. You will see Media Browser tile on the main interface. Click to open it. When you initially open Media Browser, you will be prompted to run the initial configuration. Click “OK.” You will see a few general configuration options. The important option is the Metadata. Leave this option checked (it is by default) if you wish to pull images & other metadata for your media. When finished, click “Continue,” and then “OK” to restart Media Browser. When you re-enter Media Browser you’ll see your Media Categories listed below, and recently added files in the main display. Click on a Media Library to view the files.   Click “View” at the top to check out some of the different display options to choose from. Below you see can “Detail.” This presents your videos in a list to the left. When you hover over a title, the synopsis and cover art is displayed to the right. “Cover Flow” displays your titles in a right to left format with mirror cover art. “Thumb Strip” displays your titles in a strip along the bottom with a synopsis, image, and movie data above. Configurations Settings and options can be changed through the Media Browser Configuration Tool, or directly in Media Browser by clicking on the “Wrench” at the bottom right of the main Media Browser page. Certain settings may only be available in one location or the other. Some will be available in both places.   Plug-ins and Themes Media Browser features a variety of Plug-ins and Themes that can add optional customization and slick visual appeal. To install plug-ins or themes, open the Media Browser Configuration Tool. Click on the “plug-ins” tab, and then the “More Plug-ins…” button. Note: Clicking on “Advanced” at the top will reveal several additional configuration tabs. Browse the list of plug-ins on the left. When you find want you like, select it and then click “Install.” When the install is complete, you’ll see them listed under “Installed Plug-ins.” To activate any installed theme, click on the “Display” tab. Select it from the Visual Theme drop down list. Close out of the Media Browser Configuration Tool when finished. Some themes, such as the “Diamond” theme shown below, include optional views and settings which can be accessed through a configuration button at the top of the screen. Clicking on the movie gives you additional images and information such as a synopsis, runtime, IMDB rating…   … and even actors and character names.   All that’s left is to hit “Play” when you’re ready to watch.   Conclusion Media Browser is a fantastic plug-in that brings an entirely different level of media management and aesthetics to Windows Media Center. There are numerous additional customizations and configurations we have not covered here such as adding film trailers, music support, and integrating Recorded TV. Media Browser will run on both Windows 7 and Vista. Extenders are also supported but may require additional configuration. Download Media Browser Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Schedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Add Color Coding to Windows 7 Media Center Program GuideIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If it were only this easy SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver

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  • Silverlight for Windows Embedded tutorial (step 6)

    - by Valter Minute
    In this tutorial step we will develop a very simple clock application that may be used as a screensaver on our devices and will allow us to discover a new feature of Silverlight for Windows Embedded (transforms) and how to use an “old” feature of Windows CE (timers) inside a Silverlight for Windows Embedded application. Let’s start with some XAML, as usual: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="640" Height="480" FontSize="18" x:Name="Clock">   <Canvas x:Name="LayoutRoot" Background="#FF000000"> <Grid Height="24" Width="150" Canvas.Left="320" Canvas.Top="234" x:Name="SecondsHand" Background="#FFFF0000"> <TextBlock Text="Seconds" TextWrapping="Wrap" Width="50" HorizontalAlignment="Right" VerticalAlignment="Center" x:Name="SecondsText" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="MinutesHand" Width="100" Background="#FF00FF00" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="MinutesText" VerticalAlignment="Center" Width="50" Text="Minutes" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> <Grid Height="24" x:Name="HoursHand" Width="50" Background="#FF0000FF" Canvas.Left="320" Canvas.Top="234"> <TextBlock HorizontalAlignment="Right" x:Name="HoursText" VerticalAlignment="Center" Width="50" Text="Hours" TextWrapping="Wrap" Foreground="#FFFFFFFF" TextAlignment="Right" Margin="2,2,2,2"/> </Grid> </Canvas> </UserControl> This XAML file defines three grid panels, one for each hand of our clock (we are implementing an analog clock using one of the most advanced technologies of the digital world… how cool is that?). Inside each hand we put a TextBlock that will be used to display the current hour, minute, second inside the dial (you can’t do that on plain old analog clocks, but it looks nice). As usual we use XAML2CPP to generate the boring part of our code. We declare a class named “Clock” and derives from the TClock template that XAML2CPP has declared for us. class Clock : public TClock<Clock> { ... }; Our WinMain function is more or less the same we used in all the previous samples. It initializes the XAML runtime, create an instance of our class, initialize it and shows it as a dialog: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1; Clock clock;   if (FAILED(clock.Init(hInstance,app))) return -1;     UINT exitcode;   if (FAILED(clock.GetVisualHost()->StartDialog(&exitcode))) return -1;   return exitcode; } Silverlight for Windows Embedded provides a lot of features to implement our UI, but it does not provide timers. How we can update our clock if we don’t have a timer feature? We just use plain old Windows timers, as we do in “regular” Windows CE applications! To use a timer in WinCE we should declare an id for it: #define IDT_CLOCKUPDATE 0x12341234 We also need an HWND that will be used to receive WM_TIMER messages. Our Silverlight for Windows Embedded page is “hosted” inside a GWES Window and we can retrieve its handle using the GetContainerHWND function of our VisualHost object. Let’s see how this is implemented inside our Clock class’ Init method: HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TClock<Clock>::Init(hInstance,app))) return retcode;   // create the timer user to update the clock HWND clockhwnd;   if (FAILED(GetVisualHost()->GetContainerHWND(&clockhwnd))) return -1;   timer=SetTimer(clockhwnd,IDT_CLOCKUPDATE,1000,NULL); return 0; } We use SetTimer to create a new timer and GWES will send a WM_TIMER to our window every second, giving us a chance to update our clock. That sounds great… but how could we handle the WM_TIMER message if we didn’t implement a window procedure for our window? We have to move a step back and look how a visual host is created. This code is generated by XAML2CPP and is inside xaml2cppbase.h: virtual HRESULT CreateHost(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode; XRWindowCreateParams wp;   ZeroMemory(&wp, sizeof(XRWindowCreateParams)); InitWindowParms(&wp);   XRXamlSource xamlsrc;   SetXAMLSource(hInstance,&xamlsrc); if (FAILED(retcode=app->CreateHostFromXaml(&xamlsrc, &wp, &vhost))) return retcode;   if (FAILED(retcode=vhost->GetRootElement(&root))) return retcode; return S_OK; } As you can see the CreateHostFromXaml function of IXRApplication accepts a structure named XRWindowCreateParams that control how the “plain old” GWES Window is created by the runtime. This structure is initialized inside the InitWindowParm method: // Initializes Windows parameters, can be overridden in the user class to change its appearance virtual void InitWindowParms(XRWindowCreateParams* wp) { wp->Style = WS_OVERLAPPED; wp->pTitle = windowtitle; wp->Left = 0; wp->Top = 0; } This method set up the window style, title and position. But the XRWindowCreateParams contains also other fields and, since the function is declared as virtual, we could initialize them inside our version of InitWindowParms: // add hook procedure to the standard windows creation parms virtual void InitWindowParms(XRWindowCreateParams* wp) { TClock<Clock>::InitWindowParms(wp);   wp->pHookProc=StaticHostHookProc; wp->pvUserParam=this; } This method calls the base class implementation (useful to not having to re-write some code, did I told you that I’m quite lazy?) and then initializes the pHookProc and pvUserParam members of the XRWindowsCreateParams structure. Those members will allow us to install a “hook” procedure that will be called each time the GWES window “hosting” our Silverlight for Windows Embedded UI receives a message. We can declare a hook procedure inside our Clock class: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { ... } You should notice two things here. First that the function is declared as static. This is required because a non-static function has a “hidden” parameters, that is the “this” pointer of our object. Having an extra parameter is not allowed for the type defined for the pHookProc member of the XRWindowsCreateParams struct and so we should implement our hook procedure as static. But in a static procedure we will not have a this pointer. How could we access the data member of our class? Here’s the second thing to notice. We initialized also the pvUserParam of the XRWindowsCreateParams struct. We set it to our this pointer. This value will be passed as the first parameter of the hook procedure. In this way we can retrieve our this pointer and use it to call a non-static version of our hook procedure: // static hook procedure static BOOL CALLBACK StaticHostHookProc(VOID* pv,HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { return ((Clock*)pv)->HostHookProc(hwnd,Msg,wParam,lParam,pRetVal); } Inside our non-static hook procedure we will have access to our this pointer and we will be able to update our clock: // hook procedure (handles timers) BOOL HostHookProc(HWND hwnd,UINT Msg,WPARAM wParam,LPARAM lParam,LRESULT* pRetVal) { switch (Msg) { case WM_TIMER: if (wParam==IDT_CLOCKUPDATE) UpdateClock(); *pRetVal=0; return TRUE; } return FALSE; } The UpdateClock member function will update the text inside our TextBlocks and rotate the hands to reflect current time: // udates Hands positions and labels HRESULT UpdateClock() { SYSTEMTIME time; HRESULT retcode;   GetLocalTime(&time);   //updates the text fields TCHAR timebuffer[32];   _itow(time.wSecond,timebuffer,10);   SecondsText->SetText(timebuffer);   _itow(time.wMinute,timebuffer,10);   MinutesText->SetText(timebuffer);   _itow(time.wHour,timebuffer,10);   HoursText->SetText(timebuffer);   if (FAILED(retcode=RotateHand(((float)time.wSecond)*6-90,SecondsHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)time.wMinute)*6-90,MinutesHand))) return retcode;   if (FAILED(retcode=RotateHand(((float)(time.wHour%12))*30-90,HoursHand))) return retcode;   return S_OK; } The function retrieves current time, convert hours, minutes and seconds to strings and display those strings inside the three TextBlocks that we put inside our clock hands. Then it rotates the hands to position them at the right angle (angles are in degrees and we have to subtract 90 degrees because 0 degrees means horizontal on Silverlight for Windows Embedded and usually a clock 0 is in the top position of the dial. The code of the RotateHand function uses transforms to rotate our clock hands on the screen: // rotates a Hand HRESULT RotateHand(float angle,IXRFrameworkElement* Hand) { HRESULT retcode; IXRRotateTransformPtr rotatetransform; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode;   if (FAILED(retcode=app->CreateObject(IID_IXRRotateTransform,&rotatetransform))) return retcode;     if (FAILED(retcode=rotatetransform->SetAngle(angle))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterX(0.0))) return retcode;   float height;   if (FAILED(retcode==Hand->GetActualHeight(&height))) return retcode;   if (FAILED(retcode=rotatetransform->SetCenterY(height/2))) return retcode; if (FAILED(retcode=Hand->SetRenderTransform(rotatetransform))) return retcode;   return S_OK; } It creates a IXRotateTransform object, set its rotation angle and origin (the default origin is at the top-left corner of our Grid panel, we move it in the vertical center to keep the hand rotating around a single point in a more “clock like” way. Then we can apply the transform to our UI object using SetRenderTransform. Every UI element (derived from IXRFrameworkElement) can be rotated! And using different subclasses of IXRTransform also moved, scaled, skewed and distorted in many ways. You can also concatenate multiple transforms and apply them at once suing a IXRTransformGroup object. The XAML engine uses vector graphics and object will not look “pixelated” when they are rotated or scaled. As usual you can download the code here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/Clock.zip If you read up to (down to?) this point you seem to be interested in Silverlight for Windows Embedded. If you want me to discuss some specific topic, please feel free to point it out in the comments! Technorati Tags: Silverlight for Windows Embedded,Windows CE

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  • Easily use google maps, openstreet maps etc offline.

    - by samkea
    I did it and i am going to explain step by step. The explanatination may appear long but its simple if you follow. Note: All the softwares i have used are the latest and i have packaged them and provided them in the link below. I use Nokia N96 1) RootSign smartComGPS and install it on your phone(i havent provided the signer so that u wuld do some little work. i used Secman' rootsign). 2) Install Universal Maps Downloader, SmartCom OGF2 converter and OziExplorer 3.95.4s on my PC. a) UMD is used to download map tiles from any map source like googlemaps,opensourcemaps etc... and also combine the tiles into an image file like png,jpg,bmp etc... b) SmartCom OGF2 converter is used to convert the image file into a format usable on your mobile phone. c) OziExplorer will help you to calibrate the usable map file so that it can be used with GPS on your mobile phone without the use of internet. 3) Go to google maps or where u pick your maps and pan to the area of your interest. Zoom the map to at least 15 or 16 zoom level where you can see your area clearly and the streets. 4) copy this script in a notepad file and save it on your desktop: javascript:void(prompt('',gApplication.getMap().ge tCenter())); 5) Open the universal maps downloader. You will notice that you are required to add the: left longitude, right longitude,top latitude, bottom latitude. 6) On your map in google maps, doubleclick on the your prefered to most middle point. you will notice that the map will center in that area. 7) copy the script and paste it in the address bar then press enter. You will notice that a dialog with your (top latitude) and longitude respectively pops up. 8) copy the top latitude ONLY and paste it in the corresponding textbox in the UMD. 9) repeat steps 6-7 for the botton latitude. 10)repeat steps 6-7 for left longitude and right longitude too, but u have to copy the longitudes here. (***BTW record these points in the text file as they may be needed later in calibration) 11) Give the zoom level to the same zoom level that you prefered in google maps. 12) Dont forget to choose a path to save your files and under options set the proxy connection settings in UMD if you are using so. 13) Click on start and bingo! there you have your image tiles and a file with an extension .umd will be saved in the same folder. 14) On the UMD, go to tools, click on MapViewer and choose the .umd file. you will now see your map in one piece....and you will smile! 15) Still go to tools and click on map combiner. A dialog will popup for you to choose the .umd file and to enter the IMAGE file name. u can use another extension for the image file like png, jpg etc...i usually use png. 16) Combine.....bingo! there u go! u have an IMAGE file for your map. *I SUGGEST THAT CREATE A .BMP FILE and A .PNG file* 17) Close UMD and open SmartCom OGF2 converter. 18) Choose your .png image and create an ogf2 file. 19) Connect your phone to your PC in Mass Memory mode and transfer the file to the smartComGPS\Maps folder. 20) Now disconnect your phone and load smartComGPS. it will load the map and propt you to add a calibration point. Go ahead and add one calibration point with dummy coordinates. You will notice that it will add another file with extension .map in the smartComGPS\Maps folder. 21) Connect yiur ohone and copy that file and paste it in your working folder on your PC. Delete that .map file from the phone too because you are going to edit it from your PC and put it back. 22) Now Open the OziExplorer, go to file-->Load and Calibrate Map Image. 23) Choose the .bmp image and bingo! it will load with your map in the same zoom level. 24) Now you are going to calibrate. Use the MapView window and take the small box locater to all the 4 cornners of the map. You will notice that the map in the back ground moves to that area too. 25)On the right side, select the Point1 tab. Now you are in calibration mode. Now move the red box in mapview in the left upper corner to calibrate point1. 26) out of mapview go to the the left upper corner of the background map and choose poit (0,0) and your 1st calibration point. You will notice that these X,Y cordinated will be reflected in the Point1 image cordinates. 27) now go back to the text file where you saved your coordibates and enter the top latitude and the left longitude in the corresponding places. 28) Repeat steps 25-27 for point2,point3,point4 and click on save. Thats it, you have calibrated your image and you are about to finish. 29) Go to save and a dilaog which prompts you to save a .map file will poop up. Do save the map file in your working folder. 30) Right click that .map file and edit the filename in the .map file to remove the pc's directory structure. Eg. Change C\OziExplorer\data\Kampala.bmp to Kampala.ogf2. 31) Save the .map file in the smartComGPS\Maps folder on your phone. 32) now open smartComGPS on your phone and bingo! there is your map with GPS capability and in the same zoom level. 33) In smartComGPS options, choose connect and simulate. By now you should be smiling. Whoa! Hope i was of help. i case you get a problem, please inform me Below is the link to the software. regards. http://rapidshare.com/files/230296037/Utilities_Used.rar.html Ok, the Rapidshare files i posted are gone, so you will have to download as described in the solution. If you need more help, go here: http://www.dotsis.com/mobile_phone/sitemap/t-160491.html Some months later, someone else gave almost the same kind of solution here. http://www.dotsis.com/mobile_phone/sitemap/t-180123.html Note: the solutions were mean't to help view maps on Symbian phones, but i think now they ca even do for Windows Phones, iphones and others so read, extract what you want and use it. Hope it helps. Sam Kea

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  • Advantages of SQL Backup Pro

    - by Grant Fritchey
    Getting backups of your databases in place is a fundamental issue for protection of the business. Yes, I said business, not data, not databases, but business. Because of a lack of good, tested, backups, companies have gone completely out of business or suffered traumatic financial loss. That’s just a simple fact (outlined with a few examples here). So you want to get backups right. That’s a big part of why we make Red Gate SQL Backup Pro work the way it does. Yes, you could just use native backups, but you’ll be missing a few advantages that we provide over and above what you get out of the box from Microsoft. Let’s talk about them. Guidance If you’re a hard-core DBA with 20+ years of experience on every version of SQL Server and several other data platforms besides, you may already know what you need in order to get a set of tested backups in place. But, if you’re not, maybe a little help would be a good thing. To set up backups for your servers, we supply a wizard that will step you through the entire process. It will also act to guide you down good paths. For example, if your databases are in Full Recovery, you should set up transaction log backups to run on a regular basis. When you choose a transaction log backup from the Backup Type you’ll see that only those databases that are in Full Recovery will be listed: This makes it very easy to be sure you have a log backup set up for all the databases you should and none of the databases where you won’t be able to. There are other examples of guidance throughout the product. If you have the responsibility of managing backups but very little knowledge or time, we can help you out. Throughout the software you’ll notice little green question marks. You can see two in the screen above and more in each of the screens in other topics below this one. Clicking on these will open a window with additional information about the topic in question which should help to guide you through some of the tougher decisions you may have to make while setting up your backup jobs. Here’s an example: Backup Copies As a part of the wizard you can choose to make a copy of your backup on your network. This process runs as part of the Red Gate SQL Backup engine. It will copy your backup, after completing the backup so it doesn’t cause any additional blocking or resource use within the backup process, to the network location you define. Creating a copy acts as a mechanism of protection for your backups. You can then backup that copy or do other things with it, all without affecting the original backup file. This requires either an additional backup or additional scripting to get it done within the native Microsoft backup engine. Offsite Storage Red Gate offers you the ability to immediately copy your backup to the cloud as a further, off-site, protection of your backups. It’s a service we provide and expose through the Backup wizard. Your backup will complete first, just like with the network backup copy, then an asynchronous process will copy that backup to cloud storage. Again, this is built right into the wizard or even the command line calls to SQL Backup, so it’s part a single process within your system. With native backup you would need to write additional scripts, possibly outside of T-SQL, to make this happen. Before you can use this with your backups you’ll need to do a little setup, but it’s built right into the product to get this done. You’ll be directed to the web site for our hosted storage where you can set up an account. Compression If you have SQL Server 2008 Enterprise, or you’re on SQL Server 2008R2 or greater and you have a Standard or Enterprise license, then you have backup compression. It’s built right in and works well. But, if you need even more compression then you might want to consider Red Gate SQL Backup Pro. We offer four levels of compression within the product. This means you can get a little compression faster, or you can just sacrifice some CPU time and get even more compression. You decide. For just a simple example I backed up AdventureWorks2012 using both methods of compression. The resulting file from native was 53mb. Our file was 33mb. That’s a file that is smaller by 38%, not a small number when we start talking gigabytes. We even provide guidance here to help you determine which level of compression would be right for you and your system: So for this test, if you wanted maximum compression with minimum CPU use you’d probably want to go with Level 2 which gets you almost as much compression as Level 3 but will use fewer resources. And that compression is still better than the native one by 10%. Restore Testing Backups are vital. But, a backup is just a file until you restore it. How do you know that you can restore that backup? Of course, you’ll use CHECKSUM to validate that what was read from disk during the backup process is what gets written to the backup file. You’ll also use VERIFYONLY to check that the backup header and the checksums on the backup file are valid. But, this doesn’t do a complete test of the backup. The only complete test is a restore. So, what you really need is a process that tests your backups. This is something you’ll have to schedule separately from your backups, but we provide a couple of mechanisms to help you out here. First, when you create a backup schedule, all done through our wizard which gives you as much guidance as you get when running backups, you get the option of creating a reminder to create a job to test your restores. You can enable this or disable it as you choose when creating your scheduled backups. Once you’re ready to schedule test restores for your databases, we have a wizard for this as well. After you choose the databases and restores you want to test, all configurable for automation, you get to decide if you’re going to restore to a specified copy or to the original database: If you’re doing your tests on a new server (probably the best choice) you can just overwrite the original database if it’s there. If not, you may want to create a new database each time you test your restores. Another part of validating your backups is ensuring that they can pass consistency checks. So we have DBCC built right into the process. You can even decide how you want DBCC run, which error messages to include, limit or add to the checks being run. With this you could offload some DBCC checks from your production system so that you only run the physical checks on your production box, but run the full check on this backup. That makes backup testing not just a general safety process, but a performance enhancer as well: Finally, assuming the tests pass, you can delete the database, leave it in place, or delete it regardless of the tests passing. All this is automated and scheduled through the SQL Agent job on your servers. Running your databases through this process will ensure that you don’t just have backups, but that you have tested backups. Single Point of Management If you have more than one server to maintain, getting backups setup could be a tedious process. But, with Red Gate SQL Backup Pro you can connect to multiple servers and then manage all your databases and all your servers backups from a single location. You’ll be able to see what is scheduled, what has run successfully and what has failed, all from a single interface without having to connect to different servers. Log Shipping Wizard If you want to set up log shipping as part of a disaster recovery process, it can frequently be a pain to get configured correctly. We supply a wizard that will walk you through every step of the process including setting up alerts so you’ll know should your log shipping fail. Summary You want to get your backups right. As outlined above, Red Gate SQL Backup Pro will absolutely help you there. We supply a number of processes and functionalities above and beyond what you get with SQL Server native. Plus, with our guidance, hints and reminders, you will get your backups set up in a way that protects your business.

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  • Simple Branching and Merging with SVN

    Its a good idea not to do too much work without checking something into source control.  By too much work I mean typically on the order of a couple of hours at most, and certainly its a good practice to check in anything you have before you leave the office for the day.  But what if your changes break the build (on the build server you do have a build server dont you?) or would cause problems for others on your team if they get the latest code?  The solution with Subversion is branching and merging (incidentally, if youre using Microsoft Visual Studio Team System, you can shelve your changes and share shelvesets with others, which accomplishes many of the same things as branching and merging, but is a bit simpler to do). Getting Started Im going to assume you have Subversion installed along with the nearly ubiquitous client, TortoiseSVN.  See my previous post on installing SVN server if you want to get it set up real quick (you can put it on your workstation/laptop just to learn how it works easily enough). Overview When you know you are going to be working on something that you wont be able to check in quickly, its a good idea to start a branch.  Its also perfectly fine to create the branch after-the-fact (have you ever started something thinking it would be an hour and 4 hours later realized you were nowhere near done?).  In any event, the first thing you need to do is create a branch.  A branch is simply a copy of the current trunk (a typical subversion setup has root directories called trunk, tags, and branches its a good idea to keep this and to put your branches in the branches folder).  Once you have a new branch, you need to switch your working copy so that it is bound to your branch.  As you work,  you may want to merge in changes that are happening in the trunk to your branch, and ultimately when you are done youll want to merge your branch back into the trunk.  When done, you can delete your branch (or not, but it may add clutter).  To sum up: Create a new branch Switch your local working copy to the new branch Develop in the branch (commit changes, etc.) Merge changes from trunk into your branch Merge changes from branch into trunk Delete the branch Create a new branch From the root of your repository, right-click and select TortoiseSVN > Branch/tag as shown at right (click to enlarge).  This will bring up the Copy (Branch / Tag) interface.  By default the From WC at URL: should be pointing at the trunk of your repository.  I recommend (after ensuring that you have the latest version) that you choose to make the copy from the HEAD revision in the repository (the first radio button).  In the To URL: textbox, you should change the URL from /trunk to /branches/NAME_OF_BRANCH.  You can name the branch anything you like, but its often useful to give it your name (if its just for your use) or some useful information (such as a datestamp or a bug/issue ID from that it relates to, or perhaps just the name of the feature you are adding. When youre done with that, enter in a log message for your new branch.  If you want to immediately switch your local working copy to the new branch/tag, check the box at the bottom of the dialog (Switch working copy to new branch/tag).  You can see an example at right. Assuming everything works, you should very quickly see a window telling you the Copy finished, like the one shown below: Switch Local Working Copy to New Branch If you followed the instructions above and checked the box when you created your branch, you dont need to do this step.  However, if you have a branch that already exists and you would like to switch over to working on it, you can do so by using the Switch command.  Youll find it in the explorer context menu under TortoiseSVN > Switch: This brings up a dialog that shows you your current binding, and lets you enter in a new URL to switch to: In the screenshot above, you can see that Im currently bound to a branch, and so I could switch back to the trunk or to another branch.  If youre not sure what to enter here, you can click the [] next to the URL textbox to explore your repository and find the appropriate root URL to use.  Also, the dropdown will show you URLs that might be a good fit (such as the trunk of the current repository). Develop in the Branch Once you have created a branch and switched your working copy to use it,  you can make changes and Commit them as usual.  Your commits are now going into the branch, so they wont impact other users or the build server that are working off of the trunk (or their own branches).  In theory you can keep on doing this forever, but practically its a good idea to periodically merge the trunk into your branch, and/or keep your branches short-lived and merge them back into the trunk before they get too far out of sync. Merge Changes from Trunk into your Branch Once you have been working in a branch for a little while, change to the trunk will have occurred that youll want to merge into your branch.  Its much safer and easier to integrate changes in small increments than to wait for weeks or months and then try to merge in two very different codebases.  To perform the merge, simply go to the root of your branch working copy and right click, select TortoiseSVN->Merge.  Youll be presented with this dialog: In this case you want to leave the default setting, Merge a range of revisions.  Click Next.  Now choose the URL to merge from.  You should select the trunk of your current repository (which should be in the dropdownlist, or you can click the [] to browse your repository for the correct URL).  You can leave everything else blank since you want to merge everything: Click Next.  Again you can leave the default settings.  If you want to do something more granular than everything in the trunk, you can select a different Merge depth, to include merging just one item in the tree.  You can also perform a Test merge to see what changes will take place before you click Merge (which is often a good idea).  Heres what the dialog should look like before you click Merge: After clicking Merge (or Test merge) you should see a confirmation like this (it will say Test Only in the title if you click Test merge): Now you should build your solution, run all of your tests, and verify that your branch still works the way it should, given the updates that youve just integrated from the trunk.  Once everything works, Commit your changes, and then continue with your work on the branch.  Note that until you commit, nothing has actually changed in your branch on the server.  Other team members who may also be working in this branch wont be impacted, etc.  The Merge is purely a client-side operation until you perform a Commit. In a more real-world scenario, you may have conflicts.  When you do, youll be presented with a dialog like this one: Its up to you which option you want to go with.  The more frequently you Merge, the fewer of these youll have to deal with.  Also, be very sure that youre merging the right folders together.  If you try and merge your trunk with some subfolder in your branchs structure, youll end up with all kinds of conflicts and problems.  Fortunately, theyre only on your working copy (unless you commit them!) but if you see something like that, be sure to doublecheck your URL and your local file location. Merge Your Branch Back Into Trunk When youre done working in your branch, its time to pull it back into the trunk.  The first thing you should do is follow the previous steps instructions for merging the latest from the trunk into your branch.  This lets you ensure that what you have in your branch works correctly with the current trunk.  Once youve done that and committed your changes to your branch, youre ready to proceed with this step. Once youre confident your branch is good to go, you should go to its root folder and select TortoiseSVN->Merge (as above) from the explorer right-click menu.  This time, select Reintegrate a branch as shown below: Click Next.  Youll want it to merge with the trunk, which should be the default: Click Next. Leave the default settings: Click Test merge to see a test, and then if all looks good, click Merge.  Note that if you havent checked in your working copy changes, youll see something like this: If on the other hand things are successful: After this step, its likely you are finished working in your branch.  Dont forget to use the ToroiseSVN->Switch command to change your working copy back to the trunk. Delete the Branch You dont have to delete the branch, but over time your branches area of your repository will get cluttered, and in any event if theyre not actively being worked on the branches are just taking up space and adding to later confusion.  Keeping your branches limited to things youre actively working on is simply a good habit to get into, just like making sure your codebase itself remains tidy and not filled with old commented out bits of code. To delete the branch after youre finished with it, the simplest thing to do is choose TortoiseSVN->Repo Browser.  From there, assuming you did this from your branch, it should already be highlighted.  In any event, navigate to your branch in the treeview on the left, and then right-click and select Delete.  Enter a log message if youd like: Click OK, and its gone.  Dont be too afraid of this, though.  You can still get to the files by viewing the log for branches, and selecting a previous revision (anything before the delete action): If for some reason you needed something that was previously in this branch, you could easily get back to any changeset you checked in, so you should have absolutely no fear when it comes to deleting branches youre done with.   Resources If youre using Eclipse, theres a nice write-up of the steps required by Zach Cox that I found helpful here. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL – NuoDB and Third Party Explorer – SQuirreL SQL Client, SQL Workbench/J and DbVisualizer

    - by Pinal Dave
    I recently wrote a four-part series on how I started to learn about and begin my journey with NuoDB. Big Data is indeed a big world and the learning of the Big Data is like spaghetti – no one knows in reality where to start, so I decided to learn it with the help of NuoDB. You can download NuoDB and continue your journey with me as well. Part 1 – Install NuoDB in 90 Seconds Part 2 – Manage NuoDB Installation Part 3 – Explore NuoDB Database Part 4 – Migrate from SQL Server to NuoDB …and in this blog post we will try to answer the most asked question about NuoDB. “I like the NuoDB Explorer but can I connect to NuoDB from my preferred Graphical User Interface?” Honestly, I did not expect this question to be asked of me so many times but from the question it is clear that we developers absolutely want to learn new things and along with that we do want to continue to use our most efficient developer tools. Now here is the answer to the question: “Absolutely, you can continue to use any of the following most popular SQL clients.” NuoDB supports the three most popular 3rd-party SQL clients. In all the leading development environments there are always more than one database installed and managing each of them with a different tool is often a very difficult task. Developers like to use one tool, which can control most of the databases. Once developers are familiar with one database tool it is very difficult for them to switch to another tool. This is particularly difficult when we developers find that tool to be the key reason for our efficiency. Let us see how to install each of the NuoDB supported 3rd party tools along with a quick tutorial on how to go about using them. SQuirreL SQL Client First download SQuirreL Universal SQL client. On the Windows platform you can double-click on the file and it will install the SQuirrel client. Once it is installed, open the application and it will bring up the following screen. Now go to the Drivers tab on the left side and scroll it down. You will find NuoDB mentioned there. Now right click over it and click on Modify Driver. Now here is where you need to make sure that you make proper entries or your client will not work with the database. Enter following values: Name: NuoDB Example URL: jdbc:com:nuodb://localhost:48004/test Website URL: http://www.nuodb.com Now click on the Extra Class Path tab and Add the location of the nuodbjdbc.jar file. If you are following my blog posts and have installed NuoDB in the default location, you will find the default path as C:\Program Files\NuoDB\jar\nuodbjdbc.jar. The class name of the driver is automatically populated. Once you click OK you will see that there is a small icon displayed to the left of NuoDB, which shows that you have successfully configured and installed the NuoDB driver. Now click on the tab of Alias tab and you can notice that it is empty. Now click on the big Plus icon and it will open screen of adding an alias. “Alias” means nothing more than adding a database to your system. The database name of the original installation can be anything and, if you wish, you can register the database with any other alternative name. Here are the details you should fill into the Alias screen below. Name: Test (or your preferred alias) Driver: NuoDB URL: jdbc:com:nuodb://localhost:48004/test (This is for test database) User Name: dba (This is the username which I entered for test Database) Password: goalie (This is the password which I entered for test Database) Check Auto Logon and Connect at Startup and click on OK. That’s it! You are done. On the right side you will see a table name and on the left side you will see various tabs with all the relevant details from respective table. You can see various metadata, schemas, data types and other information in the table. In addition, you can also generate script and do various important tasks related to database. You can see how easy it is to configure NuoDB with the SQuirreL Client and get going with it immediately. SQL Workbench/J This is another wonderful client tool, which works very well with NuoDB. The best part is that in the Driver dropdown you will see NuoDB being mentioned there. Click here to download  SQL Workbench/J Universal SQL client. The download process is straight forward and the installation is a very easy process for SQL Workbench/J. As soon as you open the client, you will notice on following screen the NuoDB driver when selecting a New Connection Profile. Select NuoDB from the drop down and click on OK. In the driver information, enter following details: Driver: NuoDB (com.nuodb.jdbc.Driver) URL: jdbc:com.nuodb://localhost/test Username: dba Password: goalie While clicking on OK, it will bring up the following pop-up. Click Yes to edit the driver information. Click on OK and it will bring you to following screen. This is the screen where you can perform various tasks. You can write any SQL query you want and it will instantly show you the results. Now click on the database icon, which you see right on the left side of the word User=dba.  Once you click on Database Explorer, you can perform various database related tasks. As a developer, one of my favorite tasks is to look at the source of the table as it gives me a proper view of the structure of the database. I find SQL Workbench/J very efficient in doing the same. DbVisualizer DBVisualizer is another great tool, which helps you to connect to NuoDB and retrieve database information in your desired format. A developer who is familiar with DBVisualizer will find this client to be very easy to work with. The installation of the DBVisualizer is very pretty straight forward. When we open the client, it will bring us to the following screen. As a first step we need to set up the driver. Go to Tools >> Driver Manager. It will bring up following screen where we set up the diver. Click on Create Driver and it will open up the driver settings on the right side. On the right side of the area where it displays Driver Settings please enter the following values- Name: NuoDB URL Format: jdbc:com.nuodb://localhost:48004/test Now under the driver path, click on the folder icon and it will ask for the location of the jar file. Provide the path as a C:\Program Files\NuoDB\jar\nuodbjdbc.jar and click OK. You will notice there is a green button displayed at the bottom right corner. This means the driver is configured properly. Once driver is configured properly, we can go to Create Database Connection and create a database. If the pop up show up for the Wizard. Click on No Wizard and continue to enter the settings manually. Here is the Database Connection screen. This screen can be bit tricky. Here are the settings you need to remember to enter. Name: NuoDB Database Type: Generic Driver: NuoDB Database URL: jdbc:com.nuodb://localhost:48004/test Database Userid: dba Database Password: goalie Once you enter the values, click on Connect. Once Connect is pressed, it will change the button value to Reconnect if the connection is successfully established and it will show the connection details on lthe eft side. When we further explore the NuoDB, we can see various tables created in our test application. We can further click on the right side screen and see various details on the table. If you click on the Data Tab, it will display the entire data of the table. The Tools menu also has some very interesting and cool features like Driver Manager, Data Monitor and SQL History. Summary Well, this was a relatively long post but I find it is extremely essential to cover all the three important clients, which we developers use in our daily database development. Here is my question to you? Which one of the following is your favorite NuoDB 3rd-Party Database Client? (Pick One) SQuirreL SQL Client SQL Workbench/J DbVisualizer I will be very much eager to read your experience about NuoDB. You can download NuoDB from here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: NuoDB

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  • OAF Page to Upload Files into Server from local Machine

    - by PRajkumar
    1. Create a New Workspace and Project File > New > General > Workspace Configured for Oracle Applications File Name – PrajkumarFileUploadDemo   Automatically a new OA Project will also be created   Project Name -- FileUploadDemo Default Package -- prajkumar.oracle.apps.fnd.fileuploaddemo   2. Create a New Application Module (AM) Right Click on FileUploadDemo > New > ADF Business Components > Application Module Name -- FileUploadAM Package -- prajkumar.oracle.apps.fnd.fileuploaddemo.server Check Application Module Class: FileUploadAMImpl Generate JavaFile(s)   3. Create a New Page Right click on FileUploadDemo > New > Web Tier > OA Components > Page Name -- FileUploadPG Package -- prajkumar.oracle.apps.fnd.fileuploaddemo.webui   4. Select the FileUploadPG and go to the strcuture pane where a default region has been created   5. Select region1 and set the following properties --     Attribute Property ID PageLayoutRN AM Definition prajkumar.oracle.apps.fnd.fileuploaddemo.server.FileUploadAM Window Title Uploading File into Server from Local Machine Demo Window Title Uploading File into Server from Local Machine Demo     6. Create Stack Layout Region Under Page Layout Region Right click PageLayoutRN > New > Region   Attribute Property ID MainRN AM Definition messageComponentLayout   7. Create a New Item messageFileUpload Bean under MainRN Right click on MainRN > New > messageFileUpload Set Following Properties for New Item --   Attribute Property ID MessageFileUpload Item Style messageFileUpload   8. Create a New Item Submit Button Bean under MainRN Right click on MainRN > New > messageLayout Set Following Properties for messageLayout --   Attribute Property ID ButtonLayout   Right Click on ButtonLayout > New > Item   Attribute Property ID Submit Item Style submitButton Attribute Set /oracle/apps/fnd/attributesets/Buttons/Go   9. Create Controller for page FileUploadPG Right Click on PageLayoutRN > Set New Controller Package Name: prajkumar.oracle.apps.fnd.fileuploaddemo.webui Class Name: FileUploadCO   Write Following Code in FileUploadCO processFormRequest   import oracle.cabo.ui.data.DataObject; import java.io.FileOutputStream; import java.io.InputStream; import oracle.jbo.domain.BlobDomain; import java.io.File; import oracle.apps.fnd.framework.OAException; public void processFormRequest(OAPageContext pageContext, OAWebBean webBean) { super.processFormRequest(pageContext, webBean);    if(pageContext.getParameter("Submit")!=null)  {   upLoadFile(pageContext,webBean);      } }   -- Use Following Code if want to Upload Files in Local Machine -- ----------------------------------------------------------------------------------- public void upLoadFile(OAPageContext pageContext,OAWebBean webBean) { String filePath = "D:\\PRajkumar";  System.out.println("Default File Path---->"+filePath);  String fileUrl = null;  try  {   DataObject fileUploadData =  pageContext.getNamedDataObject("MessageFileUpload"); //FileUploading is my MessageFileUpload Bean Id   if(fileUploadData!=null)   {    String uFileName = (String)fileUploadData.selectValue(null, "UPLOAD_FILE_NAME");  // include this line    String contentType = (String) fileUploadData.selectValue(null, "UPLOAD_FILE_MIME_TYPE");  // For Mime Type    System.out.println("User File Name---->"+uFileName);    FileOutputStream output = null;    InputStream input = null;    BlobDomain uploadedByteStream = (BlobDomain)fileUploadData.selectValue(null, uFileName);    System.out.println("uploadedByteStream---->"+uploadedByteStream);                               File file = new File("D:\\PRajkumar", uFileName);    System.out.println("File output---->"+file);    output = new FileOutputStream(file);    System.out.println("output----->"+output);    input = uploadedByteStream.getInputStream();    System.out.println("input---->"+input);    byte abyte0[] = new byte[0x19000];    int i;         while((i = input.read(abyte0)) > 0)    output.write(abyte0, 0, i);    output.close();    input.close();   }  }  catch(Exception ex)  {   throw new OAException(ex.getMessage(), OAException.ERROR);  }     }   -- Use Following Code if want to Upload File into Server -- ------------------------------------------------------------------------- public void upLoadFile(OAPageContext pageContext,OAWebBean webBean) { String filePath = "/u01/app/apnac03r12/PRajkumar/";  System.out.println("Default File Path---->"+filePath);  String fileUrl = null;  try  {   DataObject fileUploadData =  pageContext.getNamedDataObject("MessageFileUpload");  //FileUploading is my MessageFileUpload Bean Id     if(fileUploadData!=null)   {    String uFileName = (String)fileUploadData.selectValue(null, "UPLOAD_FILE_NAME");   // include this line    String contentType = (String) fileUploadData.selectValue(null, "UPLOAD_FILE_MIME_TYPE");   // For Mime Type    System.out.println("User File Name---->"+uFileName);    FileOutputStream output = null;    InputStream input = null;    BlobDomain uploadedByteStream = (BlobDomain)fileUploadData.selectValue(null, uFileName);    System.out.println("uploadedByteStream---->"+uploadedByteStream);                               File file = new File("/u01/app/apnac03r12/PRajkumar", uFileName);    System.out.println("File output---->"+file);    output = new FileOutputStream(file);    System.out.println("output----->"+output);    input = uploadedByteStream.getInputStream();    System.out.println("input---->"+input);    byte abyte0[] = new byte[0x19000];    int i;         while((i = input.read(abyte0)) > 0)    output.write(abyte0, 0, i);    output.close();    input.close();   }  }  catch(Exception ex)  {   throw new OAException(ex.getMessage(), OAException.ERROR);  }     }   10. Congratulation you have successfully finished. Run Your page and Test Your Work           -- Used Code to Upload files into Server   -- Before Upload files into Server     -- After Upload files into Server       -- Used Code to Upload files into Local Machine   -- Before Upload files into Local Machine       -- After Upload files into Local Machine

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  • Girl's Day 2012 in Potsdam

    - by jessica.ebbelaar(at)oracle.com
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} Every year in April Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} , technical enterprises and other organisations are invited to organise an open day for girls – called Girl´s Day. It has become a tradition for Oracle for more than 6 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} years, to participate in this special day and to encourage girls to discover technical work environments.   On the 26th of April 2012, 27 pupils aged 12 to 15 came to Oracle’s office in Potsdam in order to obtain interesting insights about Oracle´s business practices. An interactive Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} four-hour program was specifically organized for all participants. At first, all pupils got to know Oracle as an enterprise with it’s different departments and it’s particular „business language“. What is hardware and software? Why do companies need a database? Questions as such were tailored and simply illustrated by 13 colleagues from the areas of Sales, Sales Consulting, Support and Recruitment.   Followed by a short introduction about career paths from our female colleagues and their respective departments, the girls decided, according to their interests, which business area they would like to get more insights from. Based on their decision the groups were set up and the girls than discovered the work places. This helped everyone to dive deep into the everyday work life, how the offices are structured and how communication with clients is done via web conferences. All girls were encouraged to take part in the conference together with their Oracle advisor. 12 o´clock – lunch time. Besides a well-prepared buffet Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";} , all girls had now the opportunity to get all open questions clarified or to ask questions they did not dare to ask in front of a big group. After the lunch break, Anja Raack from the Graduate Recruitment team presented more about recruitment topics and gave useful advice on how to write professional emails.   After a short group assignment, where all participants had to identify common mistakes done in an email, a quiz completed this special day. All 5 groups showed a lot of enthusiasm during this game but no one had to worry as every single participant was rewarded with a prize and certificate.   To sum it up, we were very proud to host the girls for half a day and were impressed by their dedication. Hopefully, sooner or later, we will see some of them coming back to Oracle – either for the next Girl´s Day or one of our entry level positions. This day has shown that everyone can start a challenging career within an exciting industry. What matters is dedication and commitment to strive for the best.  Do you want to find out more about our job opportunities? Follow us on http://campus.oracle.com.

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  • Don't Miss the Primavera Track Call for Presentations

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} COLLABORATE 13 Do you have first-hand experience with Oracle Primavera that will benefit others in the Primavera community? Can your insights save another company from learning an expensive lesson? Do you have a success story to tell?  The COLLABORATE 13 – Primavera Track Call for Presentations is now open! April 7–11, 2013 in Denver, Colorado, is the premier event for Primavera and Unifier power-users to learn best practices from successful customers as well as hear details on the latest product functionality from the Primavera team. With over 50 sessions dedicated to Primavera products, users will also be able to learn about Primavera's complete product suite and network with other customers and partners within the Primavera community. Customers can also attend hundreds of sessions on Oracle's complete product suite. Share your Primavera success story by submitting a presentation proposal. Deadline for submissions: Wednesday, October 31, 2012. The Primavera presence has been growing at Collaborate year over year, with 50+ sessions and 400 customers in attendance last year – but we want this year’s track to be even bigger and better so please submit a session! Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Agile Testing Days 2012 – Day 2 – Learn through disagreement

    - by Chris George
    I think I was in the right place! During Day 1 I kept on reading tweets about Lean Coffee that has happened earlier that morning. It intrigued me and I figured in for a penny in for a pound, and set my alarm for 6:45am. Following the award night the night before, it was _really_ hard getting up when it went off, but I did and after a very early breakfast, set off for the 10 min walk to the Dorint. With Lean Coffee due to start at 07:30, I arrived at the hotel and made my way to one of the hotel bars. I soon realised I was in the right place as although the bar was empty, there was a table with post-it’s and pens! This MUST be the place! The premise of Lean Coffee is to have several small timeboxed discussions. Everyone writes down what they would like to discuss on post-its that are then briefly explained and submitted to the pile. Once everyone is done, the group dot-votes on the topics. The topics are then sorted by the dot vote counts and the discussions begin. Each discussion had 8 mins to start with, which meant it prevented the discussions getting off topic too much. After the time elapsed, the group had a vote whether to extend the discussion by a further 4 mins or move on. Several discussion were had around training, soft skills etc. The conversations were really interesting and there were quite a few good ideas. Overall it was a very enjoyable experience, certainly worth the early start! Make Melly Happy Following Lean Coffee was real coffee, and much needed that was! The first keynote of the day was “Let’s help Melly (Changing Work into Life)”by Jurgen Appelo. Draw lines to track happiness This was a very interesting presentation, and set the day nicely. The theme to the keynote was projects are about the people, more-so than the actual tasks. So he started by showing a photo of an employee ‘Melly’ who looked happy enough. He then stated that she looked happy but actually hated her job. In fact 50% of Americans hate their jobs. He went on to say that the world over 50% of people hate Americans their jobs. Jurgen talked about many ways to reduce the feedback cycle, not only of the project, but of the people management. Ideas such as Happiness doors, happiness tracking (drawing lines on a wall indicating your happiness for that day), kudo boxes (to compliment a colleague for good work). All of these (and more) ideas stimulate conversation amongst the team, lead to early detection of issues and investigation of solutions. I’ve massively simplified Jurgen’s keynote and have certainly not done it justice, so I will post a link to the video once it’s available. Following more coffee, the next talk was “How releasing faster changes testing” by Alexander Schwartz. This is a topic very close to our hearts at the moment, so I was eager to find out any juicy morsels that could help us achieve more frequent releases, and Alex did not disappoint. He started off by confirming something that I have been a firm believer in for a number of years now; adding more people can do more harm than good when trying to release. This is for a number of reasons, but just adding new people to a team at such a critical time can be more of a drain on resources than they add. The alternative is to have the whole team have shared responsibility for faster delivery. So the whole team is responsible for quality and testing. Obviously you will have the test engineers on the project who have the specialist skills, but there is no reason that the entire team cannot do exploratory testing on the product. This links nicely with the Developer Exploratory testing presented by Sigge on Day 1, and certainly something that my team are really striving towards. Focus on cycle time, so what can be done to reduce the time between dev cycles, release cycles. What’s stops a release, what delays a release? all good solid questions that can be answered. Alex suggested that perhaps the product doesn’t need to be fully tested. Doing less testing will reduce the cycle time therefore get the release out faster. He suggested a risk-based approach to planning what testing needs to happen. Reducing testing could have an impact on revenue if it causes harm to customers, so test the ‘right stuff’! Determine a set of tests that are ‘face saving’ or ‘smoke’ tests. These tests cover the core functionality of the product and aim to prevent major embarrassment if these areas were to fail! Amongst many other very good points, Alex suggested that a good approach would be to release after every new feature is added. So do a bit of work -> release, do some more work -> release. By releasing small increments of work, the impact on the customer of bugs being introduced is reduced. Red Pill, Blue Pill The second keynote of the day was “Adaptation and improvisation – but your weakness is not your technique” by Markus Gartner and proved to be another very good presentation. It started off quoting lines from the Matrix which relate to adapting, improvising, realisation and mastery. It has alot of nerds in the room smiling! Markus went on to explain how through deliberate practice ( and a lot of it!) you can achieve mastery, but then you never stop learning. Through methods such as code retreats, testing dojos, workshops you can continually improve and learn. The code retreat idea was one that interested me. It involved pairing to write an automated test for, say, 45 mins, they deleting all the code, finding a different partner and writing the same test again! This is another keynote where the video will speak louder than anything I can write here! Markus did elaborate on something that Lisa and Janet had touched on yesterday whilst busting the myth that “Testers Must Code”. Whilst it is true that to be a tester, you don’t need to code, it is becoming more common that there is this crossover happening where more testers are coding and more programmers are testing. Markus made a special distinction between programmers and developers as testers develop tests code so this helped to make that clear. “Extending Continuous Integration and TDD with Continuous Testing” by Jason Ayers was my next talk after lunch. We already do CI and a bit of TDD on my project team so I was interested to see what this continuous testing thing was all about and whether it would actually work for us. At the start of the presentation I was of the opinion that it just would not work for us because our tests are too slow, and that would be the case for many people. Jason started off by setting the scene and saying that those doing TDD spend between 10-15% of their time waiting for tests to run. This can be reduced by testing less often, reducing the test time but this then increases the risk of introduced bugs not being spotted quickly. Therefore, in comes Continuous Testing (CT). CT systems run your unit tests whenever you save some code and runs them in the background so you can continue working. This is a really nice idea, but to do this, your tests must be fast, independent and reliable. The latter two should be the case anyway, and the first is ideal, but hard! Jason makes several suggestions to make tests fast. Firstly keep the scope of the test small, secondly spin off any expensive tests into a suite which is run, perhaps, overnight or outside of the CT system at any rate. So this started to change my mind, perhaps we could re-engineer our tests, and continuously run the quick ones to give an element of coverage. This talk was very interesting and I’ve already tried a couple of the tools mentioned on our product (Mighty Moose and NCrunch). Sadly due to the way our solution is built, it currently doesn’t work, but we will look at whether we can make this work because this has the potential to be a mini-game-changer for us. Using the wrong data Gojko’s Hierarchy of Quality The final keynote of the day was “Reinventing software quality” by Gojko Adzic. He opened the talk with the statement “We’ve got quality wrong because we are using the wrong data”! Gojko then went on to explain that we should judge a bug by whether the customer cares about it, not by whether we think it’s important. Why spend time fixing issues that the customer just wouldn’t care about and releasing months later because of this? Surely it’s better to release now and get customer feedback? This was another reference to the idea of how it’s better to build the right thing wrong than the wrong thing right. Get feedback early to make sure you’re making the right thing. Gojko then showed something which was very analogous to Maslow’s heirachy of needs. Successful – does it contribute to the business? Useful – does it do what the user wants Usable – does it do what it’s supposed to without breaking Performant/Secure – is it secure/is the performance acceptable Deployable Functionally ok – can it be deployed without breaking? He then explained that User Stories should focus on change. In other words they should focus on the users needs, not the users process. Describe what the change will be, how that change will happen then measure it! Networking and Beer Following the day’s closing keynote, there were drinks and nibble for the ‘Networking’ evening. This was a great opportunity to talk to people. I find approaching strangers very uncomfortable but once again, when in Rome! Pete Walen and I had a long conversation about only fixing issues that the customer cares about versus fixing issues that make you proud of your software! Without saying much, and asking the right questions, Pete made me re-evaluate my thoughts on the matter. Clever, very clever!  Oh and he ‘bought’ me a beer! My Takeaway Triple from Day 2: release small and release often to minimize issues creeping in and get faster feedback from ‘the real world’ Focus on issues that the customers care about, not what we think is important It’s okay to disagree with someone, even if they are well respected agile testing gurus, that’s how discussion and learning happens!  

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • REGISTER NOW! Oracle Hardware Sales Training: Hardware and Software - Engineered to Be Sold Together

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} You can now register for Oracle’s EMEA Hardware Sales Training Roadshow: "Hardware and Software - Engineered to be Sold Together!" The objective of this one-day, face-to-face, free of charge training session is to share with you and your Oracle peers the latest information on Oracle’s products and solutions and to ensure that you are fully equipped to position and sell Oracle’s integrated stack. Please find agenda, schedule, details and registration information here. The EMEA Hardware Sales Training Roadshow is intended for Oracle Partners and Oracle Sales working together. Limited seats are available on a first-come-first-serve basis, so kindly register as early as possible to reserve your seat.

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  • The Madness of March

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} From “Linsanity” to “LOB City”, there is no doubt that basketball dominates the month of March. As many are aware, March Madness is well underway and continues to be a time when college basketball teams get together to bring their A-game to the court. Here at Oracle we also like to bring our A-game, and that includes some new players and talent from our newly acquired companies. Each new acquisition expands Oracle’s solution portfolio, fills customer requirements, and ultimately brings greater opportunities for partners. OPN follows a consistent approach to delivering key information about these acquisitions to you in a timely manner. We do this so partners can get educated, get trained and gain access to demand gen and sales tools. Through this slam dunk of a process we provide (using Pillar Data Systems as an example): A welcome page where partners can download information and learn how to sell and maximize sales returns. A Discovery section where partners can listen to key Oracle Executives speak about the many benefits this new solution brings, as well review a FAQ sheet. A Prepare section where partners can learn about the product strategies and the different OPN Knowledge Zones that have become available. A Sell and Deliver section that partners can leverage when discussing product positioning and functionality, as well as gain access to relevant deliverables. Just as any competitive team strives to be #1, Oracle also wants to stay best-in-class which is why we have recently joined forces with some ‘baller’ companies such as RightNow, Endeca and Pillar Axiom to secure our place in the industry bracket. By running our 3-2 Oracle play and bringing in our newly acquired products, we are able to deliver a solid, expanded solution to our partners. These and many other MVP companies have helped Oracle broaden its offerings and score big. Watch the half time show below to find out what Judson thinks about Oracle’s current offerings: Mergers and acquisitions are a strategic part of how we currently go to market. If you haven’t done so already, dribble down or post up and visit the Acquisition Catalog to learn more about Oracle’s acquired products and the unique benefits they can bring to your own court. Or click here to learn about the ways of monetizing opportunities through Oracle acquisitions. Until Next Time, It’s Game Time, The OPN Communications Team Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Refactoring an ERB Template to Haml

    - by Liam McLennan
    ERB is the default view templating system used by Ruby on Rails. Haml is an alternative templating system that uses whitespace to represent document structure. The example from the haml website shows the following equivalent markup: Haml ERB #profile .left.column #date= print_date #address= current_user.address .right.column #email= current_user.email #bio= current_user.bio <div id="profile"> <div class="left column"> <div id="date"><%= print_date %></div> <div id="address"><%= current_user.address %></div> </div> <div class="right column"> <div id="email"><%= current_user.email %></div> <div id="bio"><%= current_user.bio %></div> </div> </div> I like haml because it is concise and the significant whitespace makes it easy to see the structure at a glance. This post is about a ruby project but nhaml makes haml available for asp.net MVC also. The ERB Template Today I spent some time refactoring an ERB template to Haml. The template is called list.html.erb and its purpose is to render a list of tweets (twitter messages). <style> form { float: left; } </style> <h1>Tweets</h1> <table> <thead><tr><th></th><th>System</th><th>Human</th><th></th></tr></thead> <% @tweets.each do |tweet| %> <tr> <td><%= h(tweet['text']) %></td> <td><%= h(tweet['system_classification']) %></td> <td><%= h(tweet['human_classification']) %></td> <td><form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Positive"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="positive" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Neutral"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="neutral" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Negative"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="negative" name="rating" /> </form> </td> </tr> <% end %> </table> Haml Template: Take 1 My first step was to convert this page to a Haml template in place. Directly translating the ERB template to Haml resulted in: list.haml %style form {float: left;} %h1 Tweets %table %thead %tr %th %th System %th Human %th %tbody - @tweets.each do |tweet| %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} end I like this better already but I can go further. Haml Template: Take 2 The haml documentation says to avoid using iterators so I introduced a partial template (_tweet.haml) as the template to render a single tweet. _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} and the list template is simplified to: list.haml %style form {float: left;} %h1 Tweets %table     %thead         %tr             %th             %th System             %th Human             %th     %tbody         = render(:partial => "tweet", :collection => @tweets) That is definitely an improvement, but then I noticed that _tweet.haml contains three form tags that are nearly identical.   Haml Template: Take 3 My first attempt, later aborted, was to use a helper to remove the duplication. A much better solution is to use another partial.  _rate_button.haml %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag %input{ :type => "submit", :value => rate_button[:rating].capitalize } %input{ :type => "hidden", :value => rate_button[:rating], :name => 'rating' } %input{ :type => "hidden", :value => rate_button[:id], :name => 'id' } and the tweet template is now simpler: _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td = render( :partial => 'rate_button', :object => {:rating=>'positive', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'neutral', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'negative', :id=> tweet['id']}) list.haml remains unchanged. Summary I am extremely happy with the switch. No doubt there are further improvements that I can make, but I feel like what I have now is clean and well factored.

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • problems with the email body, appearing special characters in emails

    - by tibin mathew
    Hi, I have some issues with my email -body when i send mails I'm using php in my site. My website is a spanish site , when ever i send a mail some special characters are comming in that mail. Always there is an ! mark in that mail, that too in the same place below is the code which i'm using and an email which i got. Code $domain=”http://international.com/”; $subject = "Iinternational :Solicitud de cotización "; $subject = mb_convert_encoding($subject, "UTF-8","AUTO"); $subject = mb_encode_mimeheader($subject); $mail_body ="<table width='719' border='0' align='center'>"; $mail_body .="<tr><td><a href='".$domain."' target='blank' ><img src='".$domain."images/international_s_01.jpg' border='0' width='719' style='border-color=#c8ceae' /></a></td></tr>"; $mail_body .="<tr><td style='padding-left:5px;'><font face='Verdana' size='1px;' color='#6699CC'>Estimado ".$frm_name.",</font></td></tr>"; $mail_body .="<tr><td height='30' align='center' style='padding-left:5px; font-family:Georgia, Times New Roman, Times, serif; color:#006699; font-weight:bold;font-size:20px;'><u>Solicitud de cotización de Información</u></td></tr>"; $mail_body .="<tr><td align='center'><table border='1' width='690' cellpadding='0' cellspacing='0' bordercolor='#800040'><tr><td><table border='0' width='690' cellpadding='0' cellspacing='0'>"; $mail_body .="<tr height='30'><td align='center' valign='middle' style='font-family:Verdana, Arial, Helvetica, sans-serif; color:#6699CC; font-weight:bold; font-size:15px;' width='230'>Nombre del producto</td><td align='center' valign='middle' style='font-family:Verdana, Arial, Helvetica, sans-serif; color:#6699CC; font-weight:bold; font-size:15px;' width='230'>Nombre de la subcategoría</td><td align='center' valign='middle' style='font-family:Verdana, Arial, Helvetica, sans-serif; color:#6699CC; font-weight:bold; font-size:15px;' width='230'>Nombre de la categoría</td></tr>"; $mail_body .="<tr><td align='left' style='font-family:Verdana, Arial, Helvetica, sans-serif;color:#666666;font-weight:normal;font-size:12px;padding-left:5px;' >".$product_name."</td><td style='font-family:Verdana, Arial, Helvetica, sans-serif;color:#666666;font-weight:normal;font-size:12px;padding-left:5px;' >".$sub_category_name."</td><td style='font-family:Verdana, Arial, Helvetica, sans-serif;color:#666666;font-weight:normal;font-size:12px;padding-left:5px;' >".$category_name."</td></tr>"; $mail_body .="</table></td></tr></table></td></tr>"; $mail_body .="<tr><td height='30' style='font-family:Verdana, Arial, Helvetica, sans-serif;color:#666666;font-weight:normal;font-size:12px;' >Gracias<br>Por visitar nuestro sitio y enviarnos su solicitud. Su información de contacto es segura y no será compartida con nadie.<br>Nos pondremos en contacto con usted dentro de 24 horas.</td></tr><tr><td height='20' style='font-family:Verdana, Arial, Helvetica, sans-serif;color:#6699CC;font-weight:bold;font-size:15px;padding-left:5px;' ><FONT face=tahoma color=#000000 size=2><a href='".$domain."'>www. international.com</a></font></td></tr>"; $mail_body .="<tr><td height='3'></td></tr></table>"; //$headers = "From: ".$mail_from."\n"; $mail_body = mb_convert_encoding($mail_body, "UTF-8","AUTO"); mb_language("es"); $headers .= "X-Mailer: PHP/" . phpversion()."\n"; // mailer $headers .= "From: " ."".mb_encode_mimeheader (mb_convert_encoding($mail_from,"UTF-8","AUTO")) ."" ."<".$mail_from."> \n"; $headers .= "Content-Type: text/html; charset=UTF-8";// Mime type////charset=UNICODE-1-1-UTF-8 //$headers .= "Reply-To: ". $email."\n"; // Return path for errors //$headers .= "Content-Transfer-Encoding: 16bit\n"; $success=mail($mail_to, $subject, $mail_body, $headers); $sucess_flag_user = 1;//sent the mail and set the sucess falg to 1 4 the time beigng mail func not called header("Location:./thank-you-quote.php?sucess_flag_admin=".encrypt($sucess_flag_admin )); Email which i received Estimado Thomas, Solicitud de cotización de Información Nombre del producto Nombre de la subcategoría Nombre de la categoría HPDFO - Lente Alta Definición Accesorios VersaLaser® Grac! ias Por visitar nuestro sitio y enviarnos s! u solici tud. Su información de contacto es segura y no será compartida con nadie. Nos pondremos en contacto con usted dentro de 24 horas. www.International.com This is a spanish mail here there are some ! coming inside that mail. I dont now why its comming. Please help me to fix this issue. Thanks in advance

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • IPv6: Should I have private addresses?

    - by AlReece45
    Right now, we have a rack of servers. Every server right now has at least 2 IP addresses, one for the public interface, another for the private. The servers that have SSL websites on them have more IP addresses. We also have virtual servers, that are configured similarly. Private Network The private range is currently just used for backups and monitoring. Its a gigabit port, the interface usage does not usually get very high. There are other technologies we're considering using that would use this port: iSCSI (implementations usually recommends dedicating an interface to it, which would be yet another IP network), VPN to get access to the private range (something I'd rather avoid) dedicated database servers LDAP centralized configuration (like puppet) centralized logging We don't have any private addresses in our DNS records (only public addresses). For our servers to utilize the correct IP address for the right interface (and not hard code the IP address) probably requires setting up a private DNS server (So now we add 2 different dns entries to 2 different systems). Public Network Our public range has a variety of services include web, email, and ftp. There is a hardware firewall between our network and the "public" network. We have (relatively secure) method to instruct the firewall to open and close administrative access (web interfaces, ssh, etc) for our current IP address. With either solution discussed, the host-based firewalls will be configured as well. The public network currently runs at a dedicated 20Mbps link. There are a couple of legacy servers with fast-ethernet ports, but they are scheduled for decommissioning. All of the other production boxes have at least 2 Gigabit Ethernet ports. The more traffic-heavy servers have 4-6 available (none is using more than the 2 Gigabit ports right now). IPv6 I want to get an IPv6 prefix from our ISP. So at least every "server" has at least one IPv6 interface. We'll still need to keep the IPv4 addressees up and available for legacy clients (web servers and email at the very least). We have two IP networks right now. Adding the public IPv6 address would make it three. Just use IPv6? I'm thinking about just dumping the private IPv4 range and using the IPv6 range as the primary means of all communications. If an interface starts reaching its capacity, utilize the newly free interfaces to create a trunk. It has the advantage that if either the public or private traffic needs to exceed 1Gbps. The traffic for each interface is already analyzed on a regular basis to predict future bandwidth use. In the rare instances where bandwidth unexpected peaks: utilize QoS to ensure traffic (like our limited SSH access) is prioritized correctly so the problem can be corrected (if possible, our WAN is the bottleneck right now). It also has the advantage of not needing to make an entry for every private address. We may have private DNS (or just LDAP), but it'll be much more limited in scope with less entries to duplicate. Summary I'm trying to make this network as "simple" as possible. At the same time, I want to make sure its reliable, upgradeable, scalable, and (eventually) redundant. Having one IPv6 network, and a legacy IPv4 network seems to be the best solution to me. Regarding using assigned IPv6 addresses for both networks, sharing the available bandwidth on one (more trunked if needed): Are there any technical disadvantages (limitations, buffers, scalability)? Are there any other security considerations (asides from firewalls mentioned above) to consider? Are there regulations or other security requirements (like PCI-DSS) that this doesn't meet? Is there typical software for setting up a Linux network that doesn't have IPv6 support yet? (logging, ldap, puppet) Some other thing I didn't consider?

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