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  • Ubuntu ATI second display as main display

    - by Josh
    how can i make my external second display as main display for ubuntu? Im using the ATI Control Center (amdcccle) Seems there is no way to make this switch under the GUI Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[1]-0" 0 0 EndSection Section "Files" EndSection Section "Module" Load "glx" EndSection Section "ServerFlags" Option "Xinerama" "off" EndSection Section "Monitor" Identifier "0-LCD" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1366x768" Option "TargetRefresh" "60" Option "Position" "1680 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1680x1050" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Device" Identifier "Default Device" Driver "fglrx" EndSection Section "Device" Identifier "amdcccle-Device[1]-0" Driver "fglrx" Option "Monitor-LCD" "0-LCD" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:1:5:0" EndSection Section "Device" Identifier "amdcccle-Device[1]-1" Driver "fglrx" Option "Monitor-LCD" "0-LCD" BusID "PCI:1:5:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 EndSection Section "Screen" Identifier "amdcccle-Screen[1]-0" Device "amdcccle-Device[1]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Virtual 3046 3046 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[1]-1" Device "amdcccle-Device[1]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • A client wants us to screen work machines for pornography. Is it possible?

    - by Scant Roger
    A long-time client has asked us to help screen their work machines for pornography. They're worried about liability if sensitive materials were found. Their main concerns (for obvious reasons) are video, audio, and image files. If possible, they'd also like to scan text-based documents for inappropriate content. They have a hierarchy of not-for-work content starting with blatantly illegal (I don't have to list details), moving down to obviously offensive, and also including things that may be offensive to some - think lingerie ads, joke cards featuring butt cracks, and anything related to Howie Mandel. My questions are: Is this ethical? I think it is since every employee legally agrees that their work machine belongs to the company and is subject to search. The screenings are not to occur on personal machines brought to work. Is it feasible? I've done a lot of image processing/indexing but this seems like a whole new world of complexity. Any references to successful techniques for discovering porn? Is it appropriate for me to archive the results when something is discovered?

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Unable to enter ubuntu after reboot PC; showing black screen with lots of weire words

    - by Phoenix Wei
    I use Wubi to install Ubuntu 12.04 on my Windows 7 system. My PC is Acer Aspire S5-391 with a 64-bit operating system. After I finish installing Wubi on Windows I reboot my PC as told by the instruction. Then I got a black screen with the following words shown: [[BGave up waiting for root device. Common Problems: -Boot args (cat/proc/cmdline) -Check rootdelay=(did the system wait long enough?) -check root=(did the system wait for the right device?) -Missing modules(cat/proc/modules; ls/dev) ALERT! /dev/disk/by-uuid/928E20128E1FEE0B does not exist. Dropping to a shell! BusyBox v1.18.5(ubuntu 1:1.18.5-1ubuntu4)built-in shell (ash) Enter 'help' for a list of built-in commands. (intramfs) _ I don't know how to deal with this but force my PC to shut down. I can still successfully enter Windows. But everytime I try to enter unbuntu, it shows the above words.......

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  • Computing pixel's screen position in a vertex shader: right or wrong?

    - by cubrman
    I am building a deferred rendering engine and I have a question. The article I took the sample code from suggested computing screen position of the pixel as follows: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition = output.Position; } PixelShaderFunction() { input.ScreenPosition.xy /= input.ScreenPosition.w; float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } The question is what if I compute the position in the vertex shader (which should optimize the performance as VSF is launched significantly less number of times than PSF) would I get the per-vertex lighting insted. Here is how I want to do this: VertexShaderFunction() { ... output.Position = mul(worldViewProj, input.Position); output.ScreenPosition.xy = output.Position / output.Position.w; } PixelShaderFunction() { float2 TexCoord = 0.5f * (float2(input.ScreenPosition.x,-input.ScreenPosition.y) + 1); ... } What exactly happens with the data I pass from VS to PS? How exactly is it interpolated? Will it give me the right per-pixel result in this case? I tried launching the game both ways and saw no visual difference. Is my assumption right? Thanks. P.S. I am optimizing the point light shader, so I actually pass a sphere geometry into the VS.

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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  • How to shoot a triangle out of an asteroid which floats all of the way up to the screen?

    - by Holland
    I currently have an asteroid texture loaded as my "test player" for the game I'm writing. What I'm trying to figure out how to do is get a triangle to shoot from the center of the asteroid, and keep going until it hits the top of the screen. What happens in my case (as you'll see from the code I've posted), is that the triangle will show, however it will either be a long line, or it will just be a single triangle which stays in the same location as the asteroid moving around (that disappears when I stop pressing the space bar), or it simply won't appear at all. I've tried many different methods, but I could use a formula here. All I'm trying to do is write a space invaders clone for my final in C#. I know how to code fairly well, my formulas just need work is all. So far, this is what I have: Main Logic Code protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1, 1); mAsteroid.Draw(mSpriteBatch); if (mIsFired) { mPositions.Add(mAsteroid.LastPosition); mRay.Fire(mPositions); mIsFired = false; mRay.Bullets.Clear(); mPositions.Clear(); } base.Draw(gameTime); } Draw Code public void Draw() { VertexPositionColor[] vertices = new VertexPositionColor[3]; int stopDrawing = mGraphicsDevice.Viewport.Width / mGraphicsDevice.Viewport.Height; for (int i = 0; i < mRayPos.Length(); ++i) { vertices[0].Position = new Vector3(mRayPos.X, mRayPos.Y + 5f, 10); vertices[0].Color = Color.Blue; vertices[1].Position = new Vector3(mRayPos.X - 5f, mRayPos.Y - 5f, 10); vertices[1].Color = Color.White; vertices[2].Position = new Vector3(mRayPos.X + 5f, mRayPos.Y - 5f, 10); vertices[2].Color = Color.Red; mShader.CurrentTechnique.Passes[0].Apply(); mGraphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, vertices, 0, 1); mRayPos += new Vector2(0, 1f); mGraphicsDevice.ReferenceStencil = 1; } }

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  • Andengine. Put bullet to pool, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pool public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • Where i set touch effect when a spawn Srite are comming on the screen?

    - by shihab_returns
    I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and crashed also after a while. here is my code: /** TimerHandler for collision detection and cleaning up */ IUpdateHandler detect = new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(float pSecondsElapsed) { Iterator<AnimatedSprite> targets = targetLL.iterator(); AnimatedSprite _target; while (targets.hasNext()) { _target = targets.next(); if (_target.getY() >= cameraHeight) { // removeSprite(_target, targets); tPool.recyclePoolItem(_target); targets.remove(); Log.d("ok", "---------Looop Inside-----"); // fail(); break; } } targetLL.addAll(TargetsToBeAdded); TargetsToBeAdded.clear(); } }; /** adds a target at a random location and let it move along the y-axis */ public void addTarget() { Random rand = new Random(); int minX = mTargetTextureRegion.getWidth(); int maxX = (int) (mCamera.getWidth() - mTargetTextureRegion.getWidth()); int rangeX = maxX - minX; Log.d("----point----", "minX:" + minX + "maxX:" + maxX + "rangeX:" + rangeX); int rX = rand.nextInt(rangeX) + minX; int rY = (int) mCamera.getHeight() + mTargetTextureRegion.getHeight(); Log.d("---Random x----", "Random x" + rX + "Random y" + rY); target = tPool.obtainPoolItem(); target.setPosition(rX, rY); target.animate(100); mMainScene.attachChild(target, 1); mMainScene.registerTouchArea(target); int minDuration = 2; int maxDuration = 32; int rangeDuration = maxDuration - minDuration; int actualDuration = rand.nextInt(rangeDuration) + minDuration; // MoveXModifier mod = new MoveXModifier(actualDuration, target.getX(), // -target.getWidth()); MoveYModifier mody = new MoveYModifier(actualDuration, -target.getHeight(), cameraHeight + 10); target.registerEntityModifier(mody.deepCopy()); TargetsToBeAdded.add(target); } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if (pTouchArea == target) { Toast.makeText(getApplicationContext(), "Yoooooooo", Toast.LENGTH_LONG).show(); } return true; } ** My question is where i implements IOnAreaTouchListener in My code. ? ** Thanks in Advance.

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  • Remote Desktop Connection to the same screen as on the monitor?

    - by Ricket
    I'm running Windows Home Server on, well, my server. It's in my entertainment center, hooked to my TV, and I use it to listen to music and watch movies. Right now I have a keyboard and mouse stuck beside my TV so that I'm able to load a movie. It would be nice, though, to be able to remotely control the screen. Remote Desktop Connection seems to open its own session in the background, separate from the session shown on the monitor. This doesn't do any good because things started via remote desktop must be closed or changed via remote desktop, and I can't start a movie with remote desktop and then see it from the screen. Is there a way to get Remote Desktop Connection to connect to the visible screen? I am currently using UltraVNC; it was doing the job, but it has its quirks. For instance, the problem just now that prompted me to ask this question; upon trying to connect, UltraVNC informs me that "Server closed connection - The server running as application". This is just one of several problems I've had with it, and I want something that is as reliable and low-maintenance as the built-in Remote Desktop Connection. (and free) If the answer to the above is no, I'm welcome to recommendations for a different remote desktop system to try.

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  • Black screen appears when booting new install of Ubuntu 11.10 on my desktop, cannot access Grub menu to fix

    - by izn
    I installed 11.10 on my desktop PC but get a black screen after the BIOS screen when I try to boot it. I was able to run 10.04.04 on my hard drive before installing 11.10 and I am also able to use 11.10 on my usb pendrive and CD ROM. I've tried unplugging all USB devices before booting and also upgrading from 11.10 to 11.10. Holding the shift key from the BIOS screen doesn't allow me to access the GRUB menu to try: Highlight the first entry, press “e” to edit it. Navigate to words “quiet splash”, delete them and type “nomodeset” in their place (without quotes). Press Ctrl + X to continue boot. Once on the desktop, go to System Administration Additional Drivers and activate the recommended drivers. So running 11.10 on my pendrive, I tried editing /etc/default/grub, commenting out the GRUB_HIDDEN_TIMEOUT setting by putting a '#' in front of it to display the grub menu and setting GRUB_TIMEOUT setting to a value greater than or equal to 1 e.g. GRUB_TIMEOUT=10. However, when I run sudo update-grub, I get: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?) I get the same error with update-grub after: sudo mount /dev/sda1 /mnt and after: sudo grub-install --root-directory=/mnt /dev/sda reboot sudo update-grub Other suggestions to fix the update-grub problem: Open synaptic, then purge all the related grub installed packages and reinstall grub-pc then and finally: sudo update-grub Or use Grub Customizer http://ubuntuforums.org/showthread.php?t=1195275 What would be the best way to approach this? I'm concerned about purging "all the related grub installed packages" but if it's true some files are corrupted this would seem necessary. Also, was I executing the correct commands i.e. with mount and grub-install, before running grub-update?

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  • If I can take a screen capture of a graphical anomaly, can it still be a hardware issue?

    - by Jay Carr
    I have a strange graphical anomaly going on my iMac right now (green and magenta boxes are appearing sporadically), I'm slowly trying to work through different possibilities but I thought I'd start with the basics: Can a graphical anomaly that I can screen capture still be a hardware issue? I know, it seems really obvious. If it's hardware, it should show up well after the operating system has had it's say. And since the operating system is (I assume) doing the screen capture, it seems like it shouldn't see the anomaly unless the problem is software in nature. But, as I've researched this problem I see a lot of people taking their computers in to service people for hardware issues and Apple then resolving said issue. To further complicate things, I also have Windows 8 installed via bootcamp, and the issues seems to be showing up there as well. Anyway, it feels like it must be a driver issue, since I assume that's what the two OSes have in common, but...I thought I'd come here for some disambiguation. In my case, yes, I can screen capture the anomaly (at least in OSX I can), so I assume it's somehow a software (or driver) issue. But I wanted to double check because the internet is being ambiguous...

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • VMware "boot screen" - add info like contact, phone number, etc.?

    - by TheCleaner
    I've tried searching Google and VMware's KB but maybe I'm not typing the right search criteria...only finding ways to fix problems with booting or screen issues. On the default boot screen of a host it looks similar to this picture from GIS: I'm curious if it is possible somehow to make it look like this instead (adding custom details): I know for the most part the info is "useless" since it is administered remotely, etc. But when I deploy standalone hosts to branch offices, it'd be nice for them to see this type of info on the boot screen. I may also include the VMs hosted on it (again on standalone hosts). Normal monitoring, etc. will be done remotely. This is strictly for odd times when the branch contact may say "the electricians are saying they need to turn off this circuit but I have no idea who to call in IT to tell them this box needs to be shut down" or similar. Anyone who has dealt with small branch offices can tell you that if it isn't labeled they easily forget what it is for and will simply say after the incident "I didn't know what it was or who to call." Possible?

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  • Windows 8 for productivity?

    - by Charles Young
    At long last I’ve started using Windows 8.  I boot from a VHD on which I have installed Office, Visio, Visual Studio, SQL Server, etc.  For a week, now, I’ve been happily writing code and documents and using Visio and PowerPoint.  I am, very much, a ‘productivity’ user rather than a content consumer.   I spend my days flitting between countless windows and browser tabs displayed across dual monitors.  I need to access a lot of different functionality and information in as fluid a fashion as possible. With that in mind, and like so many others, I was worried about Windows 8.  The Metro interface is primarily about content consumption on touch-enabled screens, and not really geared for people like me sitting in front of an 8-core non-touch laptop and an additional Samsung monitor.  I still use a mouse, not my finger.  And I create more than I consume. Clearly, Windows 8 won’t be viable for people like me unless Metro keeps out of my hair when using productivity and development tools.  With this in mind, I had long expected Microsoft to provide some mechanism for switching Metro off.  There was a registry hack in last year’s Developer Preview, but this capability has been removed.   That’s brave.  So, how have things worked out so far? Well, I am really quite surprised.  When I played with the Developer Preview last year, it was clear that Metro was unfinished and didn’t play well enough with the desktop.  Obviously I expected things to improve, but the context switching from desktop to full-screen seemed a heavy burden to place on users.  That sense of abrupt change hasn’t entirely gone away (how could it), but after a few days, I can’t say that I find it burdensome or irritating.   I’ve got used very quickly to ‘gesturing’ with my mouse at the bottom or top right corners of the screen to move between applications, using the Windows key to toggle the Start screen and generally finding my way around.   I am surprised at how effective the Start screen is, given the rather basic grouping features it provides.  Of course, I had to take control of it and sort things the way I want.  If anything, though, the Start screen provides a better navigation and application launcher tool than the old Start menu. What I didn’t expect was the way that Metro enhances the productivity story.  As I write this, I’ve got my desktop open with a maximised Word window.  However, the desktop extends only across about 85% of the width of my screen.  On the left hand side, I have a column that displays the new Metro email client.  This is currently showing me a list of emails for my main work account.  I can flip easily between different accounts and read my email within that same column.  As I work on documents, I want to be able to monitor my inbox with a quick glance. The desktop, of course, has its own snap feature.  I could run the desktop full screen and bring up Outlook and Word side by side.  However, this doesn’t begin to approach the convenience of snapping the Metro email client.  Consider that when I snap a window on the desktop, it initially takes up 50% of the screen.  Outlook doesn’t really know anything about snap, and doesn’t adjust to make effective use of the limited screen estate.  Even at 50% screen width, it is difficult to use, so forget about trying to use it in a Metro fashion. In any case, I am left with the prospect of having to manually adjust everything to view my email effectively alongside Word.  Worse, there is nothing stopping another window from overlapping and obscuring my email.  It becomes a struggle to keep sight of email as it arrives.  Of course, there is always ‘toast’ to notify me when things arrive, but if Outlook is obscured, this just feels intrusive. The beauty of the Metro snap feature is that my email reader now exists outside of my desktop.   The Metro app has been crafted to work well in the fixed width column as well as in full-screen.  It cannot be obscured by overlapping windows.  I still get notifications if I wish.  More importantly, it is clear that careful attention has been given to how things work when moving between applications when ‘snapped’.  If I decide, say to flick over to the Metro newsreader to catch up with current affairs, my desktop, rather than my email client, obligingly makes way for the reader.  With a simple gesture and click, or alternatively by pressing Windows-Tab, my desktop reappears. Another pleasant surprise is the way Windows 8 handles dual monitors.  It’s not just the fact that both screens now display the desktop task bar.  It’s that I can so easily move between Metro and the desktop on either screen.  I can only have Metro on one screen at a time which makes entire sense given the ‘full-screen’ nature of Metro apps.  Using dual monitors feels smoother and easier than previous versions of Windows. Overall then, I’m enjoying the Windows 8 improvements.  Strangely, for all the hype (“Windows reimagined”, etc.), my perception as a ‘productivity’ user is more one of evolution than revolution.  It all feels very familiar, but just better.

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  • Unmountable boot volume blue screen, what should I do?

    - by Josh
    I was trying to install an update from NVIDIA for my GTX 560, but while it was installing, my computer shut off. After a few minutes, I turned it back on. It got to the Windows boot screen and then had a blue screen error and if left on it would just keep doing that. A few details about my PC: I haven't added any new hardware or software, I'm running Windows XP Professional 32 bit and Windows XP Professional 64 bit on the same hard drive for about 2 years now. I have 2 other hard drives also, but I don't have one large enough to hold everything from my main hard drive, so formatting isn't an option. Now, as for what I've done so far: I've scanned the RAM with "memtest - 86 v3.4" and it said that it was good. I scanned the hard drive in question with chkdsk /r and it gets to 50% and tells me something along the lines of "the drive has one or more unrepairable problems". I also tried to use chkdsk on the drive I installed the new copy of Windows XP on and it got to 75% then jumped back down to 50% and stayed there (I had to reboot the pc). So, after that, I turned off auto reboot and got to read the blue screen error code and I looked it up only to find that nobody seems to have this problem, just problems close to it. The error code is 0x000000ed and I've seen a lot of these online but none that matched the detailed part of the code UNMOUNTABLE_BOOT_VOLUME 0x000000ed (0xfffffadf513c19a0, 0xffffffffc0000006, 0, 0) So, I have installed another copy of Windows XP Professional 32 bit on one of my other hard drives in hopes of accessing the data on the drive in question and when it booted it asked if I wanted chkdsk to scan the drive in question and this is what it found: file record segments 12740, 12741, 12742 and 12743 were reported unreadable. Then it says "recovering lost files" but it sits there for a few seconds and then just boots to Windows. I can't access the drive in question from Windows as far as I can tell, it just says "drive not accessible" and when I go to properties it says that the drive has 100% free space. So, after that failed I didn't give up, I looked for another way to access the drive in question. I used a Ubuntu bootable disk and was able to access the drive in question without any problems. However, I can't access the registry editor because it's a .exe file and that won't load from Ubuntu. I made a copy of the "Windows" folder and put it on one of my other drives and that's where I'm stuck at now. I'm sure my drive works fine, I know chkdsk can't fix the problem with it and I know what caused the problem in the first place for the most part, but I don't know what to do about it. I have a laptop that I can use to download and burn disks if needed and I also have the other copy of Windows XP Professional 32 bit that I can use that's installed on the computer in question (so I know it's not a hardware issue). I'm pretty sure it's a driver issue or the update was editing the registry when it shut off and left me when a broken registry. I've tried accessing C:\Windows\System32\CONFIG only to find that the Windows XP disk repair option can't even access the files on the drive in question. It seems I'll need to be able to do everything from Ubuntu unless there is something I haven't tried with the Windows XP disk. I didn't install the update on Windows XP 64 bit but yet it also has the same blue screen error (that's where the error code above came from but I haven't checked to see if they are the same). They both stopped working at the same time, so I assume it's one problem causing both to not work.

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  • Analysis Services (SSAS) - Unexpected Internal Error when processing (ProcessUpdate). Workaround/Resolution

    - by James Rogers
    Many implementations require the use of ProcessUpdate to support Type 1 slowly changing dimensions. ProcessUpdate drops all of the affected indexes and aggregations in partitions affected by data that changes in the Dimension on which the ProcessUpdate is being performed. Twice now I have had situations where the processing fails with "Internal error: An unexpected exception occurred." Any subsequent ProcessUpdate processing will also fail with the same error. In talking with Microsoft the issue is corrupt indexes for the Dimension(s) being processed in the partitions of the affected measure group. I cannot guarantee that the following will correct your problem but it did in my case and saved us quite a bit of down time.   Workaround: ProcessIndexes on the entire cube that is being processed and throwing the error. This corrected the problem on both 2008 and 2008 R2.   Pros:  Does not require a complete rebuild of the data (ProcessFull) for either the Dimension or Cube. User access can continue while this ProcessIndexes in underway.   Cons: Can take a long time, especially on large cubes with many partitions, dimensions and/or aggregations. Query Performance is usually severely impacted due to the memory and CPU requirements for Aggregation and Index building   <Batch http://schemas.microsoft.com/analysisservices/2003/engine"http://schemas.microsoft.com/analysisservices/2003/engine">  <Parallel>     <Process xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ddl2="http://schemas.microsoft.com/analysisservices/2003/engine/2" xmlns:ddl2_2="http://schemas.microsoft.com/analysisservices/2003/engine/2/2" xmlns:ddl100_100="http://schemas.microsoft.com/analysisservices/2008/engine/100/100" xmlns:ddl200="http://schemas.microsoft.com/analysisservices/2010/engine/200" xmlns:ddl200_200="http://schemas.microsoft.com/analysisservices/2010/engine/200/200">       <Object>         <DatabaseID>MyDatabase</DatabaseID>         <CubeID>MyCube</CubeID>       </Object>       <Type>ProcessIndexes</Type>       <WriteBackTableCreation>UseExisting</WriteBackTableCreation>     </Process>  </Parallel> </Batch>   The cube where the corruption exists can be found by having Profiler running while the ProcessUpdate is executing. The first partition that displays the "The Job has ended in failure." message in the TextData column will be part of the cube/measuregroup that has the corruption. You can try to run ProcessIndexes on just that measure group. This may correct the problem and save additional time if you have other large measure groups in the cube that are not affected by the corruption.   Remember to execute your normal ProcessUpdate batch after the successful completion of the ProcessIndexes. The ProcessIndexes does not pick up data changes.   Things that did not work: ProcessClearIndexes - why this doesn't work and ProcessIndexes does is unclear at this point. ProcessFull on the partition in question. In my latest case, this would clear up the problem for that partition. However, the next partition the ProcessUpdate touched that had data in it would generate and error. This leads me to believe the corruption problem will exist in all partitions in the affected measure group that have data in them.   NOTE: I experience this problem in both a SQL 2008 and SQL 2008 R2 Analysis Services environment, on separate built from the same relational database. This leads me to believe that some data condition in the tables used for the Dimension processing caused the corruption since the two environments were on physically separate hardware. I am waiting on Microsoft to analyze the dumps to give us more insight into what actually caused the corruption and will update this post accordingly.

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • How to tell Vim to extend the background color to the whole screen?

    - by chiborg
    I have an issue with the Vim color schemes: The background color does not fill the whole screen. For example, in the "blue" color scheme the whole screen should turn blue. Instead, the blue background only extends to the end of each line. Is this a setting in the console I'm missing or is this an issue with my vim default settings? I'm only having this issue with Ubuntu 10.10. echo $TERM outputs xterm-color. [Update]: To eliminate error sources my minimal ~/.vimrc looks like this: filetype plugin on colorscheme blue syntax on /etc/vim/vimrc contains the unchanged defaults of Ubuntu

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  • Windows boots to Black Screen of Death — Is my HDD faulty?

    - by Flynn1179
    My wife's PC suddenly stopped booting up properly. It gets as far as the Windows 'loading' screen with the bar scrolling away, but that's as far as it gets for some time, then suddenly flashes up a BSoD barely long enough to see, then the display cuts out. We've got identical PCs, and after swapping components, I established that my PC suffers the same problem if I swap in the HDD. Even if I plug hers in as a second HDD on my machine, it still does the same thing, even though it's booting from mine. I can't even boot her machine from CD or DVD either, so I couldn't even use a recovery disc. I did manage to partially boot my PC into safe mode with the other HDD attached, and it got as far as loading 'crcdisk.sys' and froze. Anybody know what could be wrong with it, or at least how I can get the data off the disk? I'm assuming there's still data on the disk, given that it at least shows me the vista 'loading' screen.

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Windows 7 stuck on welcome screen after installing VMware Workstation 7 ?

    - by Mohammad
    I have Win 7 x64 and I have one account on it. I've just installed VMware Workstation 7.0.1 Build 2276000, after that Win 7 stuck on welcome screen and I have to click on the user image to continue. Before that because I have just one account Win7 just showed welcome screen for a minute and then it went to Win7 desktop automatically, but now I have to click on my account image to continue. Something that I've done : Start Run Msconfig Services Tab Checked Hide all Microsoft Services Disabled all services except Eset Services (Anti Virus) Unfortunately the problem haven't solved yet :( How should I fix it?

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  • launch eclipse,and an error occurs.

    - by chillwarmoon
    environment: Ubuntu 9.10 Eclipse eclipse-jee-galileo-SR2-linux-gtk When I login the ubuntu,and run the eclipse, it works. but when I changed to root user and then launch eclipse,there is an error occurs: (eclipse:5632): GLib-GObject-WARNING **: invalid (NULL) pointer instance (eclipse:5632): GLib-GObject-CRITICAL **: g_signal_connect_data: assertion `G_TYPE_CHECK_INSTANCE (instance)' failed (eclipse:5632): Gtk-CRITICAL **: gtk_settings_get_for_screen: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: gdk_screen_get_display: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gdk-CRITICAL **: gdk_display_get_pointer: assertion `GDK_IS_DISPLAY (display)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: gdk_screen_get_n_monitors: assertion `GDK_IS_SCREEN (screen)' failed (eclipse:5632): Gtk-WARNING **: Screen for GtkWindow not set; you must always set a screen for a GtkWindow before using the window (eclipse:5632): Gdk-CRITICAL **: get_monitor: assertion `GDK_IS_SCREEN (screen)' failed Segmentation fault But when I login in Ubuntu as root, and run eclipse, it is ok. I changed to another non-root user,there is an error too. How to deal with this problem. I am looking forward to your reply. thanks.

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  • global variables in php not working as expected

    - by Josh Smeaton
    I'm having trouble with global variables in php. I have a $screen var set in one file, which requires another file that calls an initSession() defined in yet another file. The initSession() declares "global $screen" and then processes $screen further down using the value set in the very first script. How is this possible? To make things more confusing, if you try to set $screen again then call the initSession(), it uses the value first used once again. The following code will describe the process. Could someone have a go at explaining this? $screen = "list1.inc"; // From model.php require "controller.php"; // From model.php initSession(); // From controller.php global $screen; // From Include.Session.inc echo $screen; // prints "list1.inc" // From anywhere $screen = "delete1.inc"; // From model2.php require "controller2.php" initSession(); global $screen; echo $screen; // prints "list1.inc" Update: If I declare $screen global again just before requiring the second model, $screen is updated properly for the initSession() method. Strange.

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