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  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

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  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

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  • c# class design - what can I use instead of "static abstract"?

    - by Ryan
    I want to do the following public abstract class MyAbstractClass { public static abstract int MagicId { get; } public static void DoSomeMagic() { // Need to get the MagicId value defined in the concrete implementation } } public class MyConcreteClass : MyAbstractClass { public static override int MagicId { get { return 123; } } } However I can't because you can't have static abstract members. I understand why I can't do this - any recommendations for a design that will achieve much the same result? (For clarity - what I am trying to do is provide a library with an abstract base class but the concrete versions MUST implement a few properties/methods themselves and yes, there are good reasons for keeping it static.)

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  • Decorator Design Pattern Use With Service Objects (wSingleton)

    - by Dustin
    I'm working on a project where I need to add some functionality to a service object and using a decorator to add it in seems like a good fit. However, I've only ever used decorators with simple beans, never on a singleton like a service object. Has anyone ever done this before and what are the pros and cons? In this case I don't think creating a subclass will work so a decorator seems to be a good fit. What are your thoughts on doing this?

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  • What exactly is GRASP's Controller about?

    - by devoured elysium
    What is the idea behind Grasp's Controller pattern? My current interpretation is that sometimes you want to achieve something that needs to use a couple of classes but none of those classes could or has access to the information needed to do it, so you create a new class that does the job, having references to all the needed classes(this is, could be the information expert). Is this a correct view of what Grasp's Controller is about? Generally when googling or SO'ing controller, I just get results about MVC's (and whatnot) which are topics that I don't understand about, so I'd like answers that don't assume I know ASP.NET's MVC or something :( Thanks

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  • Does database affect classes?

    - by satyanarayana
    I had created one class User and UserDAOImpl class for querying DB using class User. As there is one table to be queried, these two classes are sufficient for me. What if there is a case where new fields are to be added to that one table is to be divided into 3 tables( user_info, user_profile and user_address) to store user? As new fields are added, I need to change classes User and UserDAOImpl, it seems these two are not sufficient. It seems database changes affect my classes. In this case, do I need to divide class User into 3 classes as tables are changes? Can any one suggest me how can I solve this without making too many changes?

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Alternative to singleton for unique resources

    - by user1320881
    I keep reading over and over again that one should avoid using singletons for various reasons. I'm wondering how to correctly handle a situation where a class represents a unique system resource. For example, a AudioOutput class using SDL. Since SDL_OpenAudio can only be open once at a time it makes no sense having more then one object of this type and it seems to me preventing accidentally making more then one object would actually be good. Just wondering what experienced programmers think about this, am i missing another option ?

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  • What is the definition of a Service object ?

    - by Maskime
    I've been working a lot with PHP. But recently i was sent on a work wich use Java. In PHP i used to do a lot of Singleton object but this pattern has not the same signification in Java that it has in PHP. So i wanted to go for an utility class (a class with static method) but my chief doesn't like this kind of classes and ask me to go for services object. So my guess was that a service object is just a class with a constructor that implement some public methods... Am i right ?

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  • How can I achieve this kind of relationship (inheritance, composition, something else)?

    - by Tim
    I would like to set up a foundation of classes for an application, two of which are person and student. A person may or may not be a student and a student is always a person. The fact that a student “is a” person led me to try inheritance, but I can't see how to make it work in the case where I have a DAO that returns an instance of person and I then want to determine if that person is a student and call student related methods for it. class Person { private $_firstName; public function isStudent() { // figure out if this person is a student return true; // (or false) } } class Student extends Person { private $_gpa; public function getGpa() { // do something to retrieve this student's gpa return 4.0; // (or whatever it is) } } class SomeDaoThatReturnsPersonInstances { public function find() { return new Person(); } } $myPerson = SomeDaoThatReturnsPersonInstances::find(); if($myPerson->isStudent()) { echo 'My person\'s GPA is: ', $myPerson->getGpa(); } This obviously doesn't work, but what is the best way to achieve this effect? Composition doesn't sond right in my mind because a person does not “have a” student. I'm not looking for a solution necessarily but maybe just a term or phrase to search for. Since I'm not really sure what to call what I'm trying to do, I haven't had much luck. Thank you!

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  • What is the sense of "Feature Oriented Programming" (FOP) in C++, and would it make sense in Java an

    - by ivan_ivanovich_ivanoff
    Hello! Sadly, I can't remember where I read it, but... ...in C++ you can derive a class from a template parameter. Im pretty sure it was called Feature Oriented Programming (FOP) and meant to be somehow useful. It was something like: template <class T> class my_class : T { // some very useful stuff goes here ;) } My questions about this: What is the sense of such pattern? Since this it not possible in Java / C#, how this pattern is achieved in these languages? Can it be expected to be implemented in Java / C# one day? (Well, first Java would need to get rid of type erasure) EDIT: I'm really not talking about generics in Java / C# (where you can't derive a class from a generic type parameter)

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  • Setting the type of a field in a superclass from a subclass (Java)

    - by Ibolit
    Hi. I am writing a project on Google App Engine, within it I have a number of abstract classes that I hope I will be able to use in my future projects, and a number of concrete classes inheriting from them. Among other abstract classes I have an abstract servlet that does user management, and I hava an abstract user. The AbstractUser has all the necessary fields and methods for storing it in the datastore and telling whether the user is registered with my service or not. It does not implement any project specific functionality. The abstract servlet that manages users, refers only to the methods declared in the AbstractUser class, which allows it to generate links for logging in, logging out and registering (for unregistered users). In order to implement the project-specific user functionality I need to subclass the Abstract user. The servlets I use in my project are all indirect descendants from that abstract user management servlet, and the user is a protected field in it, so the descendant servlets can use it as their own field. However, whenever i want to access any project specific method of the concrete user, i need to cast it to that type. i.e. (abstract user managing servlet) ... AbstractUser user = getUser(); ... abstract protected AbstractUser getUser(); (project-specific abstract servlet) @Override protected AbstractUser getUser() { return MyUserFactory.getUser(); } any other project specific servlet: int a = ((ConcreteUser) user).getA(); Well, what i'd like to do is to somehow make the type of “user” in the superclass depend on something in the project-specific abstract class. Is it at all possible? And i don't want to move all the user-management stuff into a project-specific layer, for i would like to have it for my future projects already written :) Thank you for your help.

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  • Problem understanding Inheritance

    - by dhruvbird
    I've been racking my brains over inheritance for a while now, but am still not completely able to get around it. For example, the other day I was thinking about relating an Infallible Human and a Fallible Human. Let's first define the two: Infallible Human: A human that can never make a mistake. It's do_task() method will never throw an exception Fallible Human: A human that will occasionally make a mistakes. It's do_task() method may occasionally throw a ErrorProcessingRequest Exception The question was: IS an infallible human A fallible human OR IS a fallible human AN infallible human? The very nice answer I received was in the form of a question (I love these since it gives me rules to answer future questions I may have). "Can you pass an infallible human where a fallible human is expected OR can you pass a fallible human where an infallible human is expected?" It seems apparent that you can pass an infallible human where a fallible human is expected, but not the other way around. I guess that answered my question. However, it still feels funny saying "An infallible human is a fallible human". Does anyone else feel queasy when they say it? It almost feels as if speaking out inheritance trees is like reading out statements from propositional calculus in plain English (the if/then implication connectives don't mean the same as that in spoken English). Does anyone else feel the same?

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  • Session vs singleton pattern

    - by chobo
    Hi, I have a web application where I would like to pull user settings from a database and store them for Global access. Would it make more sense to store the data in a Singleton, or a Session object? What's the difference between the two? Is it better to store the data as an object reference or break it up into value type objects (ints and strings)? Thanks!

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  • Javascript object encapsulation that tracks changes

    - by Raynos
    Is it possible to create an object container where changes can be tracked Said object is a complex nested object of data. (compliant with JSON). The wrapper allows you to get the object, and save changes, without specifically stating what the changes are Does there exist a design pattern for this kind of encapsulation Deep cloning is not an option since I'm trying to write a wrapper like this to avoid doing just that. The solution of serialization should only be considered if there are no other solutions. An example of use would be var foo = state.get(); // change state state.update(); // or state.save(); client.tell(state.recentChange()); A jsfiddle snippet might help : http://jsfiddle.net/Raynos/kzKEp/ It seems like implementing an internal hash to keep track of changes is the best option. [Edit] To clarify this is actaully done on node.js on the server. The only thing that changes is that the solution can be specific to the V8 implementation.

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  • Should the program logic reside inside the gui object class or be external to the class?

    - by hd112
    I have a question about how to structure code in relation to GUI objects. Suppose I have a dialog that has a list control that has a bunch of names obtained from a database. The user can edit the names. Does the logic reside inside that dialog class or should it be from the outside. To illustrate what I mean, here’s some pseudo code showing the structure of the code when the logic is handled outside the dialog class: NamesDialog : wxDialog { Private: ..stuff.. Public: ... SetNames(wxStringArray names); wxStringArray GetNames(); ..stuff.. } So the user of the class would do something like: wxStringArray names = DatabaseManager::Get()->GetNames(); names.Sort(); NamesDialogObject.SetNames(names); NamesDialogObject.ShowModal(); wxStringArray modified_names = NamesDialogObject.GetNames(); AddToDatabase(modified_names); //or something like this. On the other hand, the database logic can reside inside the NamesDialog class itself. In the show method I can query the database for the names and as the user interacts with the controls (list control in this case), the database can be updated from the event handlers. As a result the NamesDialog class only has the Show() method as there is no need to use SetNames or GetNames() etc. Which method is generally preferred? I don’t have much work experience so I’m not sure which is the proper way to handle it. Sometimes it's easier to handle everything in the class but getting access to objects it interacts with can be challenging. Generally can do it by having the relevant objects be singletons like the database manager in the above example.

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  • does anyone see any issues with this thread pattern?

    - by prmatta
    Here is a simple thread pattern that I use when writing a class that needs just one thread, and needs to a specific task. The usual requirements for such a class are that it should be startable, stopable and restartable. Does anyone see any issues with this pattern that I use? public class MyThread implements Runnable { private boolean _exit = false; private Thread _thread = null; public void start () { if (_thread == null) { _thread = new Thread(this, "MyThread"); _thread.start(); } } public void run () { while (_exit) { //do something } } public void stop () { _exit = true; if (_thread != null) { _thread.interrupt(); _thread = null; } } } I am looking for comments around if I am missing something, or if there is a better way to write this.

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  • How to implement the API/SPI Pattern in Java?

    - by Adam Tannon
    I am creating a framework that exposes an API for developers to use: public interface MyAPI { public void doSomeStuff(); public int getWidgets(boolean hasRun); } All the developers should have to do is code their projects against these API methods. I also want them to be able to place different "drivers"/"API bindings" on the runtime classpath (the same way JDBC or SLF4J work) and have the API method calls (doSomeStuff(), etc.) operate on different 3rd party resources (files, servers, whatever). Thus the same code and API calls will map to operations on different resources depending on what driver/binding the runtime classpath sees (i.e. myapi-ftp, myapi-ssh, myapi-teleportation). How do I write (and package) an SPI that allows for such runtime binding, and then maps MyAPI calls to the correct (concrete) implementation? In other words, if myapi-ftp allows you to getWidgets(boolean) from an FTP server, how would I could this up (to make use of both the API and SPI)? Bonus points for concrete, working Java code example! Thanks in advance!

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  • What's this UI pattern called?

    - by Bears will eat you
    I'm trying to figure out what this sort of thing is called, and eventually how I can create one in a web browser. It looks like this (screenshot of the first app that came to mind): The specific component/pattern I'm looking for is the two list boxes ("Included Gear" and "Excluded Gear") that represent inclusion/exclusion of items from a set. I'm not really looking for the WPF name (if there is one) but it might be helpful. I am looking for the name of this thingy, if there is one, and if you really want to make my day, you can point me toward a jQuery or YUI way of making one of these dealies in a browser. In case you were wondering, the screenshot is a World of Warcraft gear optimization program. Go figure why it was the first program that came to mind when I was trying to think of an example.

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  • My User control belonging to which Design Pattern??

    - by prashant
    Hello, I am creating a reusable component in C#.net. For that i have started a Control Library project and added a Control. Class MyControl : Control{} My user control just displays some images which will be used in many Windows Applications. Can you please tell me which design pattern i am using here. I am unable to decide which pattern they belongs. Thanks

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  • UITableView animations for a "lazy" UI design?

    - by donuts
    I have a UITableViewController that allows the user to perform editing tasks. Now, once a user has committed his change, the table view doesn't directly change the model and updates the table, rather "informs" the model what the user wants to do. The model in turn updates accordingly and then posts a notification that it has been changed. As far as I've seen, I need to begin/end updates on the tableview and in between change the model to its' final form. My changes though, are asynchronous and cannot guarantee to update the model before 'tableview endupdates' is called. Currently, each time I receive a 'model did change' notificaiton, I reload the entire table. So, how can I really make cell animations (delete/insert) work? Should the model fire a notification for each little change instead of the entire table?

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  • User error reporting in ASP.NET.

    - by eugeneK
    I want to build user friendly error reporting. Wrong input, db connection errors and such. Problem is i need the same module be implemented for 3 different systems and to use jQuery UI modal boxes for UI. when i redirect to another page ie. db connection error i redirect to error page when i use return to same page ie. input value 1 bigger than value 2 when it should be other way around ASP.NET Ajax UpdatePanel errors, wrong input for controls within UpdatePanel that doesn't do regular postpacks. thanks for any help with implementation...

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