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  • How do I make sure the web developer I hire will not steal my idea?

    - by Greg McNulty
    So I have a great idea for a new website. However, not the time to develop it. I would like to hire a person or company to design it for me. What steps do I need to take, to protect my idea? Where and how do people protect website ideas in general? Also, how easy is it for someone to tweak the idea and make it legally heir own? Is a patent enough to protect such a thing, idea. Are there different levels or types of protection? Thank You.

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  • complex access control system

    - by Atul Gupta
    I want to build a complex access control system just like Facebook. How should I design my database so that: A user may select which streams to see (via liking a page) and may further select to see all or only important streams. Also he get to see posts of a friend, but if a friend changes visibility he may or may not see it. A user may be an owner or member of a group and accordingly he have access. So for a user there is so many access related information and also for each data point. I use Perl/MySQL/Apache. Any help will be appreciated.

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  • Working on someone else's code

    - by Xavi Valero
    I have hardly a year's experience in coding. After I started working, most of the time I would be working on someone else's code, either adding new features over the existing ones or modifying the existing features. The guy who has written the actual code doesn't work in my company any more. I am having a hard time understanding his code and doing my tasks. Whenever I tried modifying the code, I have in some way messed with the working features. What all should I keep in mind, while working over someone else's code?

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  • How does flash store (represent) movieclips and sprites?

    - by humbleBee
    When we draw any object in flash and convert it into a movieclip or a sprite, how is it stored or represented in flash. I know in vector art it is stored or represented as line segments using formulae. Is there any way to get the vertices of the shape that was drawn? For example, lets say a simple rectangle is drawn and is converted to a movieclip. Is there anyway to obtain the vertices and the line segments from the sprite? So that its shape is obtained. Enough information should be obtained so that the shape can be replicated. That's the key - replication. In simple terms, where does flash store information about a shape that has been drawn so that we can obtain it and attempt to replicate the shape ourselves?

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  • Taking Object Oriented development to the next level

    - by Songo
    Can you mention some advanced OO topics or concepts that one should be aware of? I have been a developer for 2 years now and currently aiming for a certain company that requires a web developer with a minimum experience of 3 years. I imagine the interview will have the basic object oriented topics like (Abstraction, Polymorphism, Inheritance, Design patterns, UML, Databases and ORMs, SOLID principles, DRY principle, ...etc) I have these topics covered, but what I'm looking forward to is bringing up topics such as Efferent Coupling, Afferent Coupling, Instability, The law of Demeter, ...etc. Till few days ago I never knew such concepts existed (maybe because I'm a communication engineer basically not a CS graduate.) Can you please recommend some more advanced topics concerning object oriented programming?

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • When using membership provider, do you use the user ID or the username?

    - by Chris
    I've come across this is in a couple of different applications that I've worked on. They all used the ASP.NET Membership Provider for user accounts and controlling access to certain areas, but when we've gotten down into the code I've noticed that in one we're passing around the string based user name, like "Ralph Waters", or we're passing around the Guid based user ID from the membership table. Now both seem to work. You can make methods which get by username, or get by user ID, but both have felt somewhat "funny". When you pass a string like "Ralph Waters" you're passing essentially two separate words that make up a unique identifier. And with a Guid, you're passing around a string/number combination which can be cast and made unique. So my question is this; when using Membership Provider, which do you use, the username or the user ID to get back to the user? Thanks all!

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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  • Reuse Business Logic between Web and API

    - by fesja
    We have a website and two mobile apps that connect through an API. All the platforms do the exactly same things. Right now the structure is the following: Website. It manages models, controllers, views for the website. It also executes all background tasks. So if a user create a place, everything is executed in this code. API. It manages models, controllers and return a JSON. If a user creates a place on the mobile app, the place is created here. After, we add a background task to update other fields. This background task is executed by the Website. We are redoing everything, so it's time to improve the approach. Which is the best way to reuse the business logic so I only need to code the insert/edit/delete of the place & other actions related in just one place? Is a service oriented approach a good idea? For example: Service. It has the models and gets, adds, updates and deletes info from the DB. Website. It send the info to the service, and it renders HTML. API. It sends info to the service, and it returns JSON. Some problems I have found: More initial work? Not sure.. It can work slower. Any experience? The benefits: We only have the business logic in one place, both for web and api. It's easier to scale. We can put each piece on different servers. Other solutions Duplicate the code and be careful not to forget anything (do tests!) DUplicate some code but execute background tasks that updates the related fields and executes other things (emails, indexing...) A "small" detail is we are 1.3 person in backend, for now ;)

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  • Effective template system

    - by Alex
    I'm building a content management system, and need advice on which theming structure should I adopt. A few options (This is not a complete list): Wordpress style: the controller decides what template to load based on the user request, like: home page / article archive / single article page etc. each of these templates are unrelated to other templates, and must exist within the theme the theme developer decides if (s)he want to use inner-templates (like "sidebar", "sidebar item"), and includes them manually where (s)he thinks are needed. Drupal style: the controller gives control to the theme developer only to inner-templates; if they don't exist it falls back internally to some default templates (I find this very restrictive) Funky style: the controller only loads a "index.php" template and provides the theme developer conditional tags, which he can use to include inner-templates if (s)he wants. Among these styles, or others what style of template system allows for fast development and a more concise design and implementation.

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  • CacheAdapter 2.4 – Bug fixes and minor functional update

    - by Glav
    Note: If you are unfamiliar with the CacheAdapter library and what it does, you can read all about its awesome ability to utilise memory, Asp.Net Web, Windows Azure AppFabric and memcached caching implementations via a single unified, simple to use API from here and here.. The CacheAdapter library is receiving an update to version 2.4 and is currently available on Nuget here. Update: The CacheAdapter has actualy just had a minor revision to 2.4.1. This significantly increases the performance and reliability in memcached scenario under more extreme loads. General to moderate usage wont see any noticeable difference though. Bugs This latest version fixes a big that is only present in the memcached implementation and is only seen in rare, intermittent times (making i particularly hard to find). The bug is where a cache node would be removed from the farm when errors in deserialization of cached objects would occur due to serialised data not being read from the stream in entirety. The code also contains enhancements to better surface serialization exceptions to aid in the debugging process. This is also specifically targeted at the memcached implementation. This is important when moving from something like memory or Asp.Web caching mechanisms to memcached where the serialization rules are not as lenient. There are a few other minor bug fixes, code cleanup and a little refactoring. Minor feature addition In addition to this bug fix, many people have asked for a single setting to either enable or disable the cache.In this version, you can disable the cache by setting the IsCacheEnabled flag to false in the application configuration file. Something like the example below: <Glav.CacheAdapter.MainConfig> <setting name="CacheToUse" serializeAs="String"> <value>memcached</value> </setting> <setting name="DistributedCacheServers" serializeAs="String"> <value>localhost:11211</value> </setting> <setting name="IsCacheEnabled" serializeAs="String"> <value>False</value> </setting> </Glav.CacheAdapter.MainConfig> Your reasons to use this feature may vary (perhaps some performance testing or problem diagnosis). At any rate, disabling the cache will cause every attempt to retrieve data from the cache, resulting in a cache miss and returning null. If you are using the ICacheProvider with the delegate/Func<T> syntax to populate the cache, this delegate method will get executed every single time. For example, when the cache is disabled, the following delegate/Func<T> code will be executed every time: var data1 = cacheProvider.Get<SomeData>("cache-key", DateTime.Now.AddHours(1), () => { // With the cache disabled, this data access code is executed every attempt to // get this data via the CacheProvider. var someData = new SomeData() { SomeText = "cache example1", SomeNumber = 1 }; return someData; }); One final note: If you access the cache directly via the ICache instance, instead of the higher level ICacheProvider API, you bypass this setting and still access the underlying cache implementation. Only the ICacheProvider instance observes the IsCacheEnabled setting. Thanks to those individuals who have used this library and provided feedback. Ifyou have any suggestions or ideas, please submit them to the issue register on bitbucket (which is where you can grab all the source code from too)

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  • Organizing ASP.Net Single Page Application with Nancy

    - by OnesimusUnbound
    As a personal project, I'm creating a single page, asp.net web application using Nancy to provide RESTful services to the single page. Due to the complexity of the single page, particularly the JavaScripts used, I've think creating a dedicated project for the client side of web development and another for service side will organize and simplify the development. solution | +-- web / client side (single html page, js, css) | - contains asp.net project, and nancy library | to host the modules in application project folder | +-- application / service (nancy modules, bootstrap for other layer) | . . . and other layers (three tier, domain driven, etc) . Is this a good way of organizing a complex single page application? Am I over-engineering the web app, incurring too much complexity?

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  • When to use SOAP over REST

    So, how does REST based services differ from SOAP based services, and when should you use SOAP? Representational State Transfer (REST) implements the standard HTTP/HTTPS as an interface allowing clients to obtain access to resources based on requested URIs. An example of a URI may look like this http://mydomain.com/service/method?parameter=var1&parameter=var2. It is important to note that REST based services are stateless because http/https is natively stateless. One of the many benefits for implementing HTTP/HTTPS as an interface is can be found in caching. Caching can be done on a web service much like caching is done on requested web pages. Caching allows for reduced web server processing and increased response times because content is already processed and stored for immediate access. Typical actions performed by REST based services include generic CRUD (Create, Read, Update, and Delete) operations and operations that do not require state. Simple Object Access Protocol (SOAP) on the other hand uses a generic interface in order to transport messages. Unlike REST, SOAP can use HTTP/HTTPS, SMTP, JMS, or any other standard transport protocols. Furthermore, SOAP utilizes XML in the following ways: Define a message Defines how a message is to be processed Defines the encoding of a message Lays out procedure calls and responses As REST aligns more with a Resource View, SOAP aligns more with a Method View in that business logic is exposed as methods typically through SOAP web service because they can retain state. In addition, SOAP requests are not cached therefore every request will be processed by the server. As stated before Soap does retain state and this gives it a special advantage over REST for services that need to preform transactions where multiple calls to a service are need in order to complete a task. Additionally, SOAP is more ideal for enterprise level services that implement standard exchange formats in the form of contracts due to the fact that REST does not currently support this. A real world example of where SOAP is preferred over REST can be seen in the banking industry where money is transferred from one account to another. SOAP would allow a bank to perform a transaction on an account and if the transaction failed, SOAP would automatically retry the transaction ensuring that the request was completed. Unfortunately, with REST, failed service calls must be handled manually by the requesting application. References: Francia, S. (2010). SOAP vs. REST. Retrieved 11 20, 2011, from spf13: http://spf13.com/post/soap-vs-rest Rozlog, M. (2010). REST and SOAP: When Should I Use Each (or Both)? Retrieved 11 20, 2011, from Infoq.com: http://www.infoq.com/articles/rest-soap-when-to-use-each

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  • How do you end up with event-sourcing if you use a xDD approach?

    - by Tomas Jansson
    When working in a TDD or BDD manner your unit tests are supposed to drive your design. But how do you end up with event-sourcing using a xDD techniques? As I see it event sourcing is something you need to adopt early on to take full advantage of it. Lets say that you start without event-sourcing and do a release. Later on when you are releasing version 2.0 you realize that it would be great to use event-sourcing, but at that point you alread have missed all the events from version 1.0 so it makes it much harder to implement. Or do you take some kind of backup of your db from before event-sourcing and use that as base line and then add event-sourcing on top of that?

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  • Reuse the data CRUD methods in data access layer, but they are updated too quickly

    - by ValidfroM
    I agree that we should put CRUD methods in a data access layer, However, in my current project I have some issues. It is a legacy system, and there are quite a lot CRUD methods in some concrete manager classes. People including me seem to just add new methods to it, rather than reuse the existing methods. Because We don't know whether the existing method is what we need Even if we have source code, do we really need read other's code then make decision? It is updated too quickly. Do not have time get familiar with the DAO API. Back to the question, how do you solve that in your project? If we say "reuse", it really needs to be reusable rather than just an excuse.

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  • How should I take being told that I was wrong?

    - by Chris
    On a fairly important project with short timelines I decided to use SubSonic for straight forward data access. I wired up a handful of forms, created matching database tables and POCO's for each and used SubSonic's simple repository mode for the data access. Everything worked well and I was able to bang these forms out pretty quickly and I moved on to other things. Since that time I have heard that using SubSonic was a 'cowboy move' and that it was implemented 'incorrectly' and that 'the person who used it, didn't even know how to use SubSonic'. What I would like to know is, how should I take this? There were and still are no standards for data access at this company, so there is no violation of a standard. The forms worked exactly as requested and saved the data to the database correctly. And with only spending a few days on the forms instead of weeks, saved a lot of time which was used for other functionality in the project. So in light of all of this, I am confused as to what was 'incorrect'. Am I missing something here? Thanks for your answers.

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  • Trying to develop a game with android for cracking glasses in different dimensions

    - by user46514
    I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and when a hole is created by a projectile, the rest of the polygon will still remain intact.Only a polygonal opening will get created at the point of impact with the projectile. I am new at game design in android but I was thinking that I would create a random polygon shape to show in the path and then at the point where the projectile hits it, I could create a glass polygon to create a splinter effect. The rest of the part of the glass that is randomly created at the point of impact, I could further splinter it into polygons flying at different angle. since I also need to capture the bits of glasses flying off and falling down with gravity. Is my solution the best efficient one at performance of threads or is there a better solution for this glass breaking effect. Thanks Dhiren

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  • Diagram to show code responsibility

    - by Mike Samuel
    Does anyone know how to visually diagram the ways in which the flow of control in code passes between code produced by different groups and how that affects the amount of code that needs to be carefully written/reviewed/tested for system properties to hold? What I am trying to help people visualize are arguments of the form: For property P to hold, nd developers have to write application code, Ca, without certain kinds of errors, and nm maintainers have to make sure that the code continues to not have these kinds of errors over the project lifetime. We could reduce the error rate by educating nd developers and nm maintainers. For us to be confident that the property holds, ns specialists still need to test or check |Ca| lines of code and continue to test/check the changes by nm maintainers. Alternatively, we could be confident that P holds if all code paths that could violate P went through tool code, Ct, written by our specialists. In our case, test suites alone cannot give confidence that P holdsnd » nsnm ns|Ca| » |Ct| so writing and maintaining Ct is economical, frees up our developers to worry about other things, and reduces the ongoing education commitment by our specialists. or those conditions do not hold, so focusing on education and testing is preferable. Example 1 As a concrete example, suppose we want to ensure that our web-service only produces valid JSON output. Our web-service provides several query and mutation operators that can be composed in interesting ways. We could try to educate everyone who maintains those operations about the JSON syntax, the importance of conformance, and libraries available so that when they write to an output buffer, every possible sequence of appends results in syntactically valid JSON. Alternatively, we don't expose an output stream handle to application code, and instead expose a JSON sink so that every code path that writes a response is channeled through a JSON sink that is written and maintained by a specialist who knows JSON syntax and can use well-written libraries to produce only valid output. Example 2 We need to make sure that a service that receives a URL from an untrusted source and tries to fetch its content does not end up revealing sensitive files from the file-system, like file:///etc/passwd. If there is a single standard way that any developer familiar with the application language's libraries would use to fetch URLs, which has file-system access turned off by default, then simply educating developers about the standard mechanism, and testing that file probing fails for some inputs, will probably be sufficient.

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  • Programming language features that help to catch bugs early

    - by Christian Neumanns
    Do you know any programming language features that help to detect bugs early in the software development process - ideally at compile-time or else as early as possible at run-time? Examples of well-known and effective bug-reducing features are: Static typing and generic types: type incompatibility errors are detected by the compiler Design by Contract (TM), also called Contract Programming: invalid values are quickly detected at runtime (through preconditions, postconditions and class invariants) Unit testing I ask this question in the context of improving an object-oriented programming language (called Obix) which has been designed from the ground up to 'make it easy to quickly write reliable code'. Besides the features mentioned above this language also incorporates other Fail-fast features such as: Objects are immutable by default Void (null) values are not allowed by default The aim is to add more Fail-fast concepts to the language. If you know other features which help to write less error-prone code then please let us know. Thank you.

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  • Why USA produces the best / most popular software? [closed]

    - by user1598390
    Have you noticed that a disproportionate amount of popular software products comes from the USA ? Examples: iOS, OS X, Phosothop, Oracle, Windows, Final Cut Pro, MS Office, iTunes, iWorks Suite, iLife Suite, AutoCad, Aperture, Google search engine, Twitter and endless stream of software that are the best in their fields and that are the models the rest of the industry want to emulate. Few people would deny that the most popular software comes from American companies. Obviously there's plenty of good software coming from outside the US, like Linux or SAP but most great looking, killer software comes from USA. Maybe these companies outsource the code elsewhere but the inception and design is mostly done in the USA. Why is that? and, can it be replicated elsewhere given the correct "ingredients" ?

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • What are the most commonly used enterprise Java technologies, and what would you want a non technical audience to understand about them?

    - by overstood
    I have been asked to give a presentation to a non-technical audience on what Java technologies are currently being used in the enterprise world. The goal is to give this non-technical audience the background they need to understand what engineers are talking about. It's part of a broader series of talks that I'm giving. I'm primarily a .NET and C++ dev, so I thought I'd try to get some input from some Java devs. What technologies do you use? What Java related acronyms would you like to be able to use around non-coders? What would you like non-coders to understand about them?

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • Where to store global enterprise properties?

    - by shylynx
    I'm faced with a crowd of java applications, which need different global enterprise wide properties for operation, for example: hostname of the central RDBMS, hostname and location of the central self-service portal, host location of central LDAP, host location of central mail server etc. Formally we build each application with a properties file, where all this properties are definied. But that's a very bad solution, because if the hostname of the mail server changes, we need to change the properties files for each application and deploy all applications again. Our idea is to centralize this properties, so that each application can ask for each property at runtime, for example: Idea: Put the properties file to an easy accessible file share. So if we need to change a property, each application uses the new properties. Idea: Put the properties to database. Main disadvantage: we need a dependency to database client libraries for each application. Idea: Put all applications into one big application server, that provides system properties for each application. Main disadvantage: needs deployment of each application to one application server. But that isn't a realistic scenario. Idea: Webservice that provides global enterprise wide properties. Main disadvantage: not very secure, because some properties are passwords or user credentials. What other alternatives are recommended? What is state of the art?

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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