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  • Clone a node using Javascript DOM

    - by Abhimanyu
    I want to create a clone for below code using javascript DOM var summaryDiv = __createElement("div","sDiv","sDiv"+j); summaryDiv.onmouseover = function() {this.setAttribute("style","text-decoration:underline;cursor:pointer;");} summaryDiv.onmouseout = function() {this.setAttribute("style","text-decoration:none;");} if(browser.isIE) { summaryDiv.onclick = new Function("__fc.show_tooltip("+j+",'view_month')"); } else { summaryDiv.setAttribute("onclick", "__fc.show_tooltip("+j+",'view_month',event)"); } someobj.appendChild(summaryDiv); I m using obj = summaryDiv.cloneNode(true) which is creating node. but onclick event is not getting fire in case of Internet Explorer.can any body help me over it?

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  • Is it possible for onunload confirm to open a new url in the same window?

    - by Dan Peschio
    Hi - this is my first post and I'm a JS novice, so please forgive my ignorance... Heres my question, its in two parts: 1.) At onunload I want an alert that asks the user if they would like to go to a related URL. The code I'm using works, but it open the URL in a new window and this can be blocked by a pop-up blocker even though the user has opted-in. Is there a way to have it open in the same window and negate the pop-up blocker? 2.) is there a way to take the onunload function out of the body tag and put it the script? Heres the code I'm using: <script language=javascript> function confirmit() { var closeit= confirm("Before you go would you like to add your press kit to the Search Press Kits database?"); if (closeit == true) {window.open("http://NEWURLHERE.com");} else {window.close();} } </script> </head> <body onunload="confirmit();"> peace </body> Thanks in advance, Dan

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  • Python proxy an application

    - by sharvey
    Does anyone know of a library that enables you to run an application inside some kind of sandbox, with virtual mouse and keyboard support. The use case would be to create some kind of visual test runner, that would replay all actions taken during recording and play them back. So far I found autopy, but the fact that it controls the real mouse position is problematic, because it prevents user interaction with other tools (debugger or anything) while running. Cross platform would be nice, but either windows or os x is fine. Python would be ideal but anything that you could create python bindings for would be ok too.

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  • How can I get Firefox to update background-color on a:hover *before* a javascript routine is run?

    - by Rob
    I'm having a Firefox-specific issue with a script I wrote to create 3d layouts. The correct behavior is that the script pulls the background-color from an element and then uses that color to draw on the canvas. When a user mouses over a link and the background-color changes to the :hover rule, the color being drawn changes on the canvas changes as well. When the user mouses out, the color should revert back to non-hover color. This works as expected in Webkit browsers and Opera, but it seems like Firefox doesn't update the background-color in CSS immediately after a mouseout event occurs, so the current background-color doesn't get drawn if a mouseout occurs and it isn't followed up by another event that calls the draw() routine. It works just fine in Opera, Chrome, and Safari. How can I get Firefox to cooperate? I'm including the code that I believe is most relevant to my problem. Any advice on how I fix this problem and get a consistent effect would be very helpful. function drawFace(coord, mid, popColor,gs,x1,x2,side) { /*Gradients in our case run either up/down or left right. We have two algorithms depending on whether or not it's a sideways facing piece. Rather than parse the "rgb(r,g,b)" string(popColor) retrieved from elsewhere, it is simply offset with the gs variable to give the illusion that it starts at a darker color.*/ var canvas = document.getElementById('depth'); //This is for excanvas.js var G_vmlCanvasManager; if (G_vmlCanvasManager != undefined) { // ie IE G_vmlCanvasManager.initElement(canvas); } //Init canvas if (canvas.getContext) { var ctx = canvas.getContext('2d'); if (side) var lineargradient=ctx.createLinearGradient(coord[x1][0]+gs,mid[1],mid[0],mid[1]); else var lineargradient=ctx.createLinearGradient(coord[0][0],coord[2][1]+gs,coord[0][0],mid[1]); lineargradient.addColorStop(0,popColor); lineargradient.addColorStop(1,'black'); ctx.fillStyle=lineargradient; ctx.beginPath(); //Draw from one corner to the midpoint, then to the other corner, //and apply a stroke and a fill. ctx.moveTo(coord[x1][0],coord[x1][1]); ctx.lineTo(mid[0],mid[1]); ctx.lineTo(coord[x2][0],coord[x2][1]); ctx.stroke(); ctx.fill(); } } function draw(e) { var arr = new Array() var i = 0; var mid = new Array(2); $(".pop").each(function() { mid[0]=Math.round($(document).width()/2); mid[1]=Math.round($(document).height()/2); arr[arr.length++]=new getElemProperties(this,mid); i++; }); arr.sort(sortByDistance); clearCanvas(); for (a=0;a<i;a++) { /*In the following conditional statements, we're testing to see which direction faces should be drawn, based on a 1-point perspective drawn from the midpoint. In the first statement, we're testing to see if the lower-left hand corner coord[3] is higher on the screen than the midpoint. If so, we set it's gradient starting position to start at a point in space 60pixels higher(-60) than the actual side, and we also declare which corners make up our face, in this case the lower two corners, coord[3], and coord[2].*/ if (arr[a].bottomFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,3,2); if (arr[a].topFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,1); if (arr[a].leftFace) drawFace(arr[a].coord,mid,arr[a].popColor,60,0,3,true); if (arr[a].rightFace) drawFace(arr[a].coord,mid,arr[a].popColor,-60,1,2,true); } } $("a.pop").bind("mouseenter mouseleave focusin focusout",draw); If you need to see the effect in action, or if you want the full javascript code, you can check it out here: http://www.robnixondesigns.com/strangematter/

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  • detachEvent not working with named anonymous functions

    - by Polshgiant
    I ran into a problem in IE8 today (Note that I only need to support IE) that I can't seem to explain: detachEvent wouldn't work when using a named anonymous function handler. document.getElementById('iframeid').attachEvent("onreadystatechange", function onIframeReadyStateChange() { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", onIframeReadyStateChange); // code here was running every time my iframe's readyState // changed to "complete" instead of only the first time }); I eventually figured out that changing onIframeReadyStateChange to use arguments.callee (which I normally avoid) instead solved the issue: document.getElementById('iframeid').attachEvent("onreadystatechange", function () { if (event.srcElement.readyState != "complete") { return; } event.srcElement.detachEvent("onreadystatechange", arguments.callee); // code here now runs only once no matter how many times the // iframe's readyState changes to "complete" }); What gives?! Shouldn't the first snippet work fine?

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  • Is there a way to delay an event handler (say for 1 sec) in Windows Forms

    - by Essam
    I need to be able to delay the event handlers for some controls (like a button) to be fired for example after 1 sec of the actual event (click event for example) .. is this possible by the .net framework ? I use a timer and call my code from the timer's tick event as below but I am not sure if this is the best approach ! void onButtonClick( ..) { timer1.Enabled = true; } void onTimerTick( ..) { timer.Enabled = false; CallMyCodeNow(); }

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  • build notification in visual Studio 2008\2010 - WMI etc

    - by AWC
    I want to be notified when a build has been completed\failed in visual studio and I DO NOT want to use pre\post build steps, I want an external process or VS plugin that will count the number of builds. So is there anyway to achieve this using something like WMI or other such technology? I'm not interested in third party libaries, I want to write a plugin for visual studio.

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  • UIControlEventTouchDragExit only fires ~100 pixels out

    - by Jonathan
    Im trying to "get" when a finger/touch leaves a UIButton in objective C for iphone. I was told in another answer to use UIControlEventTouchDragExit however this event only fires when the touch gets about 100 pixels away from the button, whereas I would like it to be immediate. The apple docs say that goes according to the bounds however my understand is the bounds and the frame are the same unless you rotate the UIbutton (or whatever)

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  • How to access the jQuery event object in a Seaside callback

    - by Mef
    Basically, I want to translate the following into Seaside Smalltalk: $(".myDiv").bind('click', function(e) { console.log(e); }); Besides that I don't want to console.log the event, but access it in my ajax callback. The most promising approach seemed to be something like html div onClick: (html jQuery ajax callback: [:v | self halt] value: (???); with: 'Foo'. But I couldn't find any way to access the event that caused the callback. Intuitively, I would try html jQuery this event for the ??? part, but the Seaside jQuery wrapper doesn't know any message that comes close to event. Any help is appreciated. There has to be away to access the event data...

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  • click event not trigerred in IE

    - by ZX12R
    I am trying to trigger a click event for a button from jquery. it works very well in FF but IE(all versions) seem to ignore it. this is what i have tried so far.. $('#uxcSubmit').trigger('click'); then tried this.. $('#uxcSubmit').click(); then even tried this to check if it is a problem of jquery.. document.getElementById('uxcSubmit').click(); nothing seems to help IE.. thanks in advance..

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  • how to hook up default beforeunload event on an aspx page ?

    - by Nikhil Vaghela
    I have a custom web part placed on one of the application page in SharePoint. This page it seems already have a function which gets executed on windows beforeunload javascript event. My problem is that i too need to execute some client side code (to prompt user for any unsaved changes in my web part) on windows beforeunload event. How can i achieve this ? I mean let the default event be fired as well as call my function also ? Appreciate any help. Nikhil.

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  • Javascript timers

    - by resopollution
    I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created a demo to prove that I can move characters around and have them chat with each other, as well as see eachother move around live. http://set.rentfox.net/ Now Javascript timers are something I have not used extensively, but from what I know, correct me if I'm wrong, is that having multiple setIntervals happening at the same time doesn't really work well b/c it's all on a single thread. Lets say I wanted to have 10 different people nuking fireballs at a monster by using sprite background positioning with setInterval -- that animation would require 10 setIntervals doing repainting of the DOM for sprite background-position shifts. Wouldn't that be a big buggy? I was wondering if there was a way around all this, perhaps using Canvas, so that animations can all happen concurrently without creating an event queue and I don't have to worry about timers. Hope that makes sense, and please let me know if I need to clarify further.

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  • Raise event from http listener (Async listener handler)

    - by Sean
    Hello, I have created an simple web server, leveraging .NET HttpListener class. I am using ThreadPool.QueueUserWorkItem() to spawn a thread to listen to incoming requests. Threaded method uses HttpListener.BeginGetContext(callback, listener), and in callback method I resume with HttpListener.EndGetContext() as well as raise an even to notify UI that listener received data. This is the question - how to raise that event? Initially I used ThreadPool: ThreadPool.QueueUserWorkItem(state => ReceivedRequest(httpListenerContext, receivedRequestArgs)); But then started to doubt, maybe it should be a dedicated thread (as appose to waiting for a thread from pool): new Thread(() => ReceivedRequest(httpListenerContext, receivedRequestArgs)).Start(); Thoughts? 10X

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  • Winforms - Visually remove button click event

    - by Wayne Koorts
    .NET newbie alert Using Visual C# 2008 Express Edition I have accidentally created a click event for a button. I then deleted the automatically-created method code, which resulted in an error saying that the function, which had now been referenced in the form loading code, could no longer be found. Deleting the following line from the Form1.Designer.cs file's InitializeComponent() function... this.btnCopy.Click += new System.EventHandler(this.btnCopy_Click); ... seems to do the trick, however, it makes me feel very dirty because of the following warning at the beginning of the #region: /// Required method for Designer support - do not modify /// the contents of this method with the code editor. I haven't been able to find a way to do this using the form designer, which I assume is the means implied by this warning. What is the correct way to do this?

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  • Event Listner in php

    - by isurulucky
    Hi, I want my web server to notify me through a php page when an event occurs at a another TCP server, to which the php page has successfully connected via a socket. The event is like the TCP server want to send a message to the web server, etc. Is there any way to accomplish this and/or any references on how to do it??? Thank You!!

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  • How do I cancel the link action?

    - by Tobbe
    I though returning false would be enough to cancel the link action, but apparently it isn't. When I click the link in the code below I do get the 'click' message, which is expected. But I also end up at google.com, which is unexpected. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Link test</title> <script> window.addEventListener('load', function () { document.getElementsByTagName('a')[0].addEventListener('click', function () { alert('click'); return false; }, false); }, false); </script> </head> <body> <a href="http://www.google.com">google</a> </body> </html> How can I make the url NOT change when clicking the link? Pure JavaScript solutions only please, no additional libraries (like jQuery). It only has to work in FireFox 3+ and Chrome.

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  • Convert C# event handling to VB.NET

    - by Quandary
    Question: The following C# code: public event RemoteAPI.NotifyCallback Notify { add { s_notify = value; } remove { Console.WriteLine("TODO : Notify remove."); } } How do I convert this to VB.NET ? It implements an interface: Public Interface ICallsToServer ''' <summary> ''' Function to call the server from the client ''' </summary> ''' <param name="n">Some number</param> ''' <returns>Some interesting text</returns> Function SomeSimpleFunction(ByVal n As Integer) As String ''' <summary> ''' Add or remove callback destinations on the client ''' </summary> Event Notify As NotifyCallback End Interface The VB.NET automatically generated code was: Public Event Notify(ByVal s As String) Implements RemoteAPI.ICallsToServer.Notify

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  • how to show image popup

    - by shamim
    http://www.kampyle.com/software-feedback-analytics On this url clicking on image it's become popup ,clicking on popup image show the next one .how to do it?*when popup show feedbace image on right corner does not hide.*how to do it? *I also want to know this process name?*

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  • OpenLayers: Raise event when map is zoomed or moved by user

    - by David Pfeffer
    I'm using OpenLayers to display OpenStreetMap maps. (Though, I'd assume this should be general enough to work for any map product...) I'm displaying some very sophisticated vector overlays, and the amount and resolution of the features I'm returning from the server via GeoJSON to overlay has proven too much for many computers. What I'd like to do now instead is to only send data befitting the resolution of the current zoom, and fitting the current view port. This should be relatively easy to do using the GetResolution and CalculateBounds methods on the Map object. However, I don't know when to call these methods because I can't find a way to register a function to be called when the user pans the map (changing the view port) or zooms the map (changing the resolution and view port). How can I get a callback when the user pans or zooms the map?

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  • javascript select box hanging on second select in ie7

    - by bsandrabr
    I have a drop down select box inside a div. When the user clicks on change, a dropdown box appears next to the change/submit button and the user makes a selection which then updates the db and the selection appears instead of the dropdown. All works fine in IE8 and firefox but in IE7 it allows one selection (there are several identical dropdowns) but the second time a selection is made it hangs on please wait. This is the relevant code <td width=200> <input type="button" onclick="startChanging(this)" value="Change" /></td> <script type="text/javascript"> var selectBox, isEditing = false; var recordvalue; if( window.XMLHttpRequest ) { recordvalue = new XMLHttpRequest(); } else if( window.ActiveXObject ) { try { recordvalue = new ActiveXObject('Microsoft.XMLHTTP'); } catch(e) {} } window.onload = function () { selectBox = document.getElementById('changer'); selectBox.id = ''; selectBox.parentNode.removeChild(selectBox); }; function startChanging(whatButton) { if( isEditing && isEditing != whatButton ) { return; } //no editing of other entries if( isEditing == whatButton ) { changeSelect(whatButton); return; } //this time, act as "submit" isEditing = whatButton; whatButton.value = 'Submit'; var theRow = whatButton.parentNode.parentNode; var stateCell = theRow.cells[3]; //the cell that says "present" stateCell.className = 'editing'; //so you can use CSS to remove the background colour stateCell.replaceChild(selectBox,stateCell.firstChild); //PRESENT is replaced with the select input selectBox.selectedIndex = 0; } function changeSelect(whatButton) { isEditing = true; //don't allow it to be clicked until submission is complete whatButton.value = 'Change'; var stateCell = selectBox.parentNode; var theRow = stateCell.parentNode; var editid = theRow.cells[0].firstChild.firstChild.nodeValue; //text inside the first cell var value = selectBox.firstChild.options[selectBox.firstChild.selectedIndex].value; //the option they chose selectBox.parentNode.replaceChild(document.createTextNode('Please wait...'),selectBox); if( !recordvalue ) { //allow fallback to basic HTTP location.href = 'getupdate.php?id='+editid+'&newvalue='+value; } else { recordvalue.onreadystatechange = function () { if( recordvalue.readyState != 4 ) { return; } if( recordvalue.status >= 300 ) { alert('An error occurred when trying to update'); } isEditing = false; newState = recordvalue.responseText.split("|"); stateCell.className = newState[0]; stateCell.firstChild.nodeValue = newState[1] || 'Server response was not correct'; }; recordvalue.open('GET', "getupdate.php?id="+editid+"&newvalue="+value, true); recordvalue.send(null); } } </script> If anyone has any idea why this is happening I'd be very grateful

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  • Apache tiles and body onload event. Known issue?

    - by Angus
    We're prototyping a new visual framework using Apache Tiles for markup templating. Often the document onload event (actually prototype's dom:loaded event) is getting fired before all DOM objects are actually loaded Is it possible that the tiles templates are loading in an asynchronous fashion and therefore doing an end run around the event handler? Has anyone else had this experience? Can anyone share a robust workaround? thanks in advance

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  • When onblur occurs, how can I find out which element focus went *to*?

    - by Michiel Borkent
    Suppose I attach an onblur function to an html input box like this: <input id="myInput" onblur="function() { ... }"></input> Is there a way to get the ID of the element which caused the onblur event to fire (the element which was clicked) inside the function? How? For example, suppose I have a span like this: <span id="mySpan">Hello World</span> If I click the span right after the input element has focus, the input element will lose its focus. How does the function know that it was mySpan that was clicked? PS: If the onclick event of the span would occur before the onblur event of the input element my problem would be solved, because I could set some status value indicating a specific element had been clicked. PPS: The background of this problem is that I want to trigger an Ajax.AutoCompleter control externally (from a clickable element) to show its suggestions, without the suggestions disappearing immediately because of the onblur event on the input element. So I want to check in the OnBlur function if one specific element has been clicked, and if so, ignore the blur event.

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  • Javascript tabs: call event onclick

    - by Joris
    I got some code I need to change. it is build by others, and not very neat... There is a javascript tabcontrol, containing 4 tabs, which contains gridviews. All the 4 gridviews are build during the load of the page, but I want them to load, when you activate the tabs (as it is possible to watch the side, while you don't need the specific gridviews to see) So, my question is: how to call an event (that loads the gridview) from an javascript tab? how the tabs are generated: (generated code, I know, horrible) var obj = 0; var oid = 0; var otb = 0; var myTabs = new Array(); var myTabitems = new Array(); var myTabitem = new Array(); var myTabContent = new Array(); var myLists = new Array(); function showTabContent(tab) { tb = tab.obj; id = tab.nr; if (myTabs[tb].oid != -1) { myTabs[tb].myTabContent[myTabs[tb].oid].style.display = 'none'; myTabs[tb].myTabitem[myTabs[tb].oid].className -= " active"; } myTabs[tb].myTabContent[id].style.display = 'block'; myTabs[tb].myTabitem[id].className += " active"; myTabs[tb].oid = id; } function boTabs() { var myBlocks = new Array(); myBlocks = document.getElementsByTagName("div"); var stopit = myBlocks.length; for (var g = 0; g < stopit; g++) { if (myBlocks[g].className == "tabs") { myTabs.push(myBlocks[g]); } } var stopit2 = myTabs.length; for (var i = 0; i < stopit2; i++) { myTabs[i].myLists = myTabs[i].getElementsByTagName("ul"); if (myTabs[i].myLists[0].className == "tabs") { myTabs[i].myTabitems = myTabs[i].myLists[0].getElementsByTagName("li"); } var stopit3 = myTabs[i].myTabitems.length; myTabs[i].obj = i; myTabs[i].myTabitem = new Array(); myTabs[i].myTabContent = new Array(); for (var j = 0; j < stopit3; j++) { myTabs[i].myTabitem.push(myTabs[i].myTabitems[j]); myTabs[i].myTabitem[j].nr = j; myTabs[i].myTabitem[j].obj = i; myTabs[i].myTabitem[j].onclick = function() { showTabContent(this); }; } var myTabDivs = myTabs[i].getElementsByTagName("div"); for (var j = 0; j < myTabDivs.length; j++) { if (myTabDivs[j].className == "tabcontent") { myTabs[i].myTabContent.push(myTabDivs[j]); } } myTabs[i].myTabitem[0].className += " active"; myTabs[i].myTabContent[0].style.display = 'block'; myTabs[i].oid = 0; myTabDivs = null; } myBlocks = null; } onload = boTabs;

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  • Is there anyway to prevent onbeforeunload event from triggering when using internet explorer

    - by newName
    I have a function that is suppose to trigger when user closes their browser and I have put the code in the "window.onbeforeunload" function. The thing is every time if I reloads the page in Internet Explorer, the onbeforeunload event will also trigger which is a problem because I only wants it to trigger only when the user closes or navigates away from the current page but not on a page refresh/reload. Therefore I'm not sure if onbeforeunload is intended to trigger even on a page refresh/reload and if it is intended to, then is there another way to work round it? Thanks

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