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  • TextArea component is null on applicationComplete event

    - by Alan G.
    I have a weird issue (weird because it is specific to one component) with applicationComplete in a fairly simple application. All the UI components are declared in MXML. I can access them all in applicationComplete, but not a spark.components.TextArea component, named taStatus here; it is null in the handler. MXML looks sort of like this (there are lots of other components, but nothing special) <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="710" minHeight="640" applicationComplete="onApplicationComplete(event)" width="710" height="640"> <mx:TabNavigator left="15" right="15" top="15" bottom="340" paddingTop="0"> <s:NavigatorContent label="General" width="100%" height="100%"> <s:Label x="93" y="71" text="Label" id="lblTest"/> </s:NavigatorContent> <s:NavigatorContent label="Status" width="100%" height="100%"> <s:TextArea id="taStatus" width="100%" height="100%" text="Startup." editable="false"/> </s:NavigatorContent> </mx:TabNavigator> <fx:Script source="main.as" /> </s:Application> Here is the handler in main.as protected function onApplicationComplete(event: FlexEvent) : void { lblTest.text = 'abc789'; // OK taStatus.text = 'abc789'; // Fail } TypeError: Error #1009: Cannot access a property or method of a null object reference. So taStatus is null... What is so special about this TextArea?

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  • air application fullscreen trouble

    - by tsemer
    Hi there, I am working on an adobe AIR application and having trouble with fullscreen. When I set the application in fullscreen (stage.displayState = StageDisplayState.FULL_SCREEN;) the display freezes and nothing is being rendered. When I set it back to normal (by pressing esc) the application works fine. thanks

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • Actionscript blur/shadows/glows how heavy are they on the processor?

    - by Fahim Akhter
    Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor?

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  • Problem editing .fla files

    - by Karthik
    Some times the .fla file opens up showing an output frame. Some times the code is displayed. I want to edit the code and save it as .swf file but it only saves as .swf When the .fla file shows an output frame, it can be saved as .swf How to edit the .fla file? Very frustrating!

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • FF3/Windows CSS z-index problem with YouTube player

    - by Doug Kaye
    I'm stuck on what appears to be a CSS/z-index conflict with the YouTube player. In Firefox 3 under Windows XP, Take a look at this page: http://spokenword.org/program/21396 Click on the Collect button and note that the pop-up <div appears under the YouTube player. On other browsers the <div appears on top. It has a z-index value of 999999. I've tried setting the z-index of the <object element containing the player to a lower value, but that didn't work. Any idea how to get the pop-up to appear over the player?

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • flex data provider not working if XML has single node value or less

    - by Rees
    hello, i get this error when i retrieve an XML that only has 1 node (no repeating nodes) and i try to store in an ArrayCollection. -When I have MORE than 1 "name" nodes...i do NOT get an error. My test show that XMLListCollection does NOT work either. TypeError: Error #1034: Type Coercion failed: cannot convert "XXXXXX" to mx.collections.ArrayCollection. this error occurs as the line of code: myList= e.result.list.name; Why can't ArrayCollection work with a single node? I'm using this ArrayCollection as a dataprovider for a Component -is there an alternative I can use that will take BOTH single and repeating nodes as well as work as a dataprovider? Thanks in advance! code: [Bindable] private var myList:ArrayCollection= new ArrayCollection(); private function getList(e:Event):void{ var getStudyLoungesService:HTTPService = new HTTPService(); getStuffService.url = "website.com/asdf.php"; getStuffService.addEventListener(ResultEvent.RESULT, onGetList); getStuffService.send(); } private function onGetList(e:ResultEvent):void{ myList= e.result.list.name; }

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • play background music continuously

    - by Ashish Rajan
    I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation. I know similar questions have been posted here, but they are inactive from a long time.

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  • jQuery youtube dimming effect

    - by Lakshman Prasad
    On some pages youtube uses "Turn off the lights" feature. The same can be done in jQuery. Example The example dims the entire page background but the video player remains on the top. Why is it so? And what is the simplest way to dim all divs except the video one explicitly?

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  • what exactly does system.totalMemory test in Actionscript 3.0?

    - by vasion
    before somebody screaming RTFM, let me clarify. does system.totalMemory test the memory used in movie which invokes it, or used by all movies running on the browser/system? I want to initiate garbage collaction for my app when it reaches a certain limit and i dont want the process to be initialized by the user watching funny cats youtube video.

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  • How to prevent button/movieclip from interfering with mouse events

    - by webfac
    I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area. Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent? Much appreciated

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  • Looking for Open-Source or Licensed Personalised Greeting Card software

    - by Mr Pablo
    Before I jump in at the very deep end and try to make my own version of Moon Pig (www.moonpig.com) I would like to know what (if any) software/platforms currently exist that allow for visitors to personalise cards with text and uploaded photos and then purchase printed versions all via a single e-Commerce style platform. I have Googled till my fingers bled and I cannot find anything that matches my needs, which are: admin can provide templates (backgrounds) for the cards users can customise the card with text (font style and colour) users can upload their own photos (minor editing e.g. crop) to insert into the cards user can purchase a printed card via credit card payment Seeing as this kind of e-Commerce has been around for a while now, I would have thought there were some systems to purchase that can provide this functionality?

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  • TextField Caret Does Not Display in Actionscript 3

    - by Cinegod
    Hello all, I am trying to display a text field that has text inside it, and display the flashing Caret at the end of the text. I have tried the following: Code: // ti_title is my textField stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); I have also tried: // ti_title is my textField ti_title.stage.focus = ti_title; ti_title.setSelection( ti_title.length, ti_title.length ); The field is focused because I can type into it, but I do not see a Caret until I have started typing. This is not very good for usability. I have even tried removing text then re-adding it and then setting the selection again, but still not working. Any ideas? all the best nG

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  • delete XML node, keep original

    - by marzsman
    I need to delete some nodes from an XML variable and I want to keep the original intact. So I pass the XML to a new variable and delete the nodes from that one but the original changes with it. Is there a way to protect the XML from the original variable?

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • How does google swirl work?

    - by Karthik
    I have seen this type of effect on a visual thesaurus. Is there any open source code for this. I don't care about the algorithm to match similar objects. I only am wondering about the effects.

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  • custom flex component, visual controls in design view

    - by bo
    Do you know how if you drag an <mx:Label> or <s:Label> component into your Flex project, when you go to design mode you get this panel on the right to set its properties like text etc. I have a custom component that I can call with actionscript, or with mxml like this: <comps:TheComp field1="OK" field2="Yes" /> The component takes this input and uses it for its internal operation private var field1:String; private var field2:String; private function initializeit() { // component takes the input and lays it out as needed } When I go to design mode, I can see the component under custom components, I can drag it to the stage and see it, but can't set its values field1 and field visually on the right like a normal <s:Label> or <mx:Label> would have. Any idea how I can add that? Do I need to make it inherit something or anything else

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