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  • How can you buffer two online videos alternately while playing one of them?

    - by Rajats1234
    On my website, I want my user to be able to launch video 2 at any point in the middle of video 1 without waiting or refreshing the window. How can I buffer the two videos such that I buffer video 1 enough to let it start playing, and then buffer just enough of video 2 that if the user launches it at any point, he does not have to wait to view its first few seconds, and then I can come back and buffer the rest of video 1? If this is not possible, I could also look at buffering video 1 and 2 in parallel while playing only video 1. Thanks!

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  • Does window.open not work inside an AIR html component?

    - by John Isaacks
    I have a component in AIR like so: <mx:HTML id="html" width="100%" height="100%" location="https://example.com" locationChange="dispatchLocationChange(event)" /> The page it loads contains this: <a onclick="alert('onclick')">Alert</a> <a href="javascript:alert('js')">Alert</a> <a onclick="window.open('http://www.google.com','_blank')">new window</a> The 2 alerts both work. however nothing happens when you click the new window link. all 3 links works when in a real browser so I know its ok. Is there just no support for window.open in the AIR HTML component? or is this a bug? Is there a work around?

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • Uploading or writing to files contained within s3

    - by Chase
    We have a widget that needs to be hosted on s3 due to a bunch of hoopla that isn't relevant to the issue. I'd explain if it was worth the time. Problem is it calls an external XML file for part of its content. The XML file is accessible if it is local on s3 but I cannot get my php file to write to it on s3. The widget could also be useful if I could access the xml file elsewhere but s3 does not seem to permit this. Suggestions? Here's the error I'm getting when trying to write to S3. [function.fopen]: failed to open stream: HTTP wrapper does not support writeable connections.

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  • Flex: -frames.frame

    - by Michael Brewer-Davis
    Has anyone used this successfully or found further documentation than just the below (from the Adobe site): frames.frame label class_name [...] Specifies a SWF file frame label with a sequence of class names that are linked onto the frame. This option lets you add asset factories that stream in after the application that then publish their interfaces with the ModuleManager class. The advantage to doing this is that the application starts faster than it would have if the assets had been included in the code, but does not require moving the assets to an external SWF file. This is an advanced option.

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  • as3 dynamic button name capturing problem

    - by user16458
    i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation. stage.addEventListener(MouseEvent.CLICK, player); function player(evt:MouseEvent){ var nameofballoon = evt.target.name; nameofballoon =nameofballoon.substring(nameofballoon.length-1,nameofballoon.length); var movie = "balloon"+nameofballoon; trace(movie); movie.gotoAndPlay("burst"); } i'm getting this error even though the name of the clip capture by the event is correct TypeError: Error #1006: value is not a function. at Balloons2_fla::MainTimeline/player() any thoughts ? what wrong with this code?

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • Flex graph printing

    - by vanzylv
    Hi Guys I'm looking for a way to print / save flex graphs, preferably without changing the flex code.Is this possible to to from the client with some kind of JavaScript library.If I need to change the flex,is ALIVEPDF the way to go (converting content to pdf first) or are there simpler solutions to this. Thanks

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  • Calling As function from js problem

    - by Gene
    I have a swf file that is not controlled by me. The swf expects a javascript call to set some variables after initialization. The swf is embedded using the swfobject and I'm trying to call the as function right after the embed. This appears to be too soon because I get an error. Everything else should be fine since calling the as function manually via firebug does not produce the error. So the question is how do I call the function when the embed is complete?

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  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

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  • Use selenium to click on a swf

    - by JLau
    I'm trying to use Selenium IDE to click on a swf in a html page. The DIV id and Embed id change depend on the timestamp e.g. id="FLASH_0_23458974594", I've tried using id=/^FLASH_([0-9]+_)0-9/ or id="FLASH_glob:*" but the IDE is not picking up the swf. Am I doing something wrong here? Thanks.

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  • Disable mousewheel scroll on swf files?

    - by Chris
    I am using the scroll in a swf file.. is there anyway to disable the scroll mousewheel on all browsers.. I get it working for IE and FF but Webkit is not working: $(document).ready(function() { $("#ebook").hover( function () { document.onmousewheel = function(){ return false }; console.log('On'); }, function () { console.log('Out'); document.onmousewheel = function() { return true; } } ); });

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  • How to use various selectors in SIFR 3r436

    - by reg3n
    Hi, i'm using this sIFR.replace(neutra, { selector: '#nav li', css:[ 'a { color: #ffffff; text-decoration:none; font-size:14px} a:hover { color: #d75a60; text-decoration:underline;}'], wmode: 'transparent', preventWrap: true ,forceWidth: true ,fitExactly: true ,forceSingleLine: true ,offsetTop: 0 ,offsetLeft: 0 ,tuneWidth: 0 ,tuneHeight: 0, }); and i need to style a b inside a span inside a div ... and i just can't find the way, if i add another sIFR.replace(blah... it won't work, it messes with the other replacement sometimes :S any good reference? thanks in advance.

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  • Search BitmapData object for matching pixel values from another Bitmap.

    - by Cos
    Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap? http://dl.dropbox.com/u/1914/wired.png Somehow you would have to loop through the bigger bitmap to find and the the pixel range that matches and return those coordinates. For example the Bitmap with the "E" is 250 pixels over and 14 pixels down in the bigger bitmap. I haven't been able to come up with the solution on my own. Thanks.

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  • in actionscript, how to tell whether the type of a number if Number or int or uint?

    - by ty
    var n:Number = 1; trace("n is Number:" + (n is Number)); //true trace("n is int:" + (n is int)); //true trace("n is uint:" + (n is uint)); //true var m:Number = 1; trace("m is Number:" + (m is Number)); //true trace("m is int:" + (m is int)); //true trace("m is uint:" + (m is uint)); //true They all true! in actionscript, how to tell whether the type of a number if Number or int or uint?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Why doesn't variable img increase?

    - by Annette B
    I can upload image but the sprite name remains pict1 each time I upload another image. Why doesn't imgVal function increase? function imgVal() { img += 1; trace("image: pict" + img); } imgVal(); _fla.lights_mc.visible=false; _fla.lights_mc.stop(); _fla.pre_mc.fill_mc.stop(); _fla.pre_mc.visible=false; var sprite:Sprite=new Sprite(); sprite.addChild(loader); sprite.name = "pict" + img; //trace(sprite.name); _fla.myBorder.box.addChild(sprite); I'd like each sprite to be given a new name like pict1, pict2, pict3, etc but img variable is not increasing. I think this is where my problem occurs. Would someone please help?

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