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  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • drawRect in actionscript3

    - by NativeCoder
    var blockGraphics : Graphics = null; blockGraphics.clear(); blockGraphics.beginFill(255); blockGraphics.drawRect(10,10,10,10); I am trying to simply draw a rectangle but nothing appears on the screen. What am i missing?

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  • extending flex 4 'group' component problem

    - by charlielee
    Hi, I have a component that were exported from catalyst (the component is based on a tag). Now I created a new component extending this. However when I add this new component to my module it doesn't seem to inherit the designs that were exported from catalyst. Any idea how i can do that? Ofcource when I add the component that were directly out of catalyst all the designs appears.. Thanks.

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  • Converting a string into a CheckBox

    - by Chris
    I have a string which is ultimately the id of a CheckBox. What I need to be able to do is to access the CheckBox's properties from the string var myCheckBox:Object; var myString:String; myString = "checkbox_1" myCheckBox = Object(myString); ?!?! ... and then I'd need to get to myCheckBox.selected, and myCheckBox.label etc

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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • More HTTP verbs with AS3?

    - by tedw4rd
    I'm developing a social game in Flash with a team of developers. Our server-side guy has developed a really slick RESTful API for the Flash client to talk to. A lot of the client-server interactions involve adding and removing objects from a persistent world, so the API makes extensive use of the PUT and DELETE verbs. The problem is, the URLRequest object in AS3 only supports the GET and POST verbs. We're on a strict schedule, and we'd really rather not have to rewrite the whole API to just use GET and POST. Has anyone come up with a good way to get Flash to send other verbs?

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  • AS3 get closest date to today

    - by fana
    Hi, I have a XML file with a few concert dates. In my flash/AS3 file, I would like to show only the up coming event, relative to current date. Like this: Event 01: 30-05-2010 Event 02: 02-06-2010 Event 03: 05-06-2010 Today is 28-05-2010, so I need to list Event 01. On 01-06-2010 I need to list Event 02. I have the basic AS3 code for listing the XML working, but I'm having trouble filtering the result. Any ideas? Thanks.

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  • How can I call a function in a parent movieclip from an externally-loaded child?

    - by Doug Wolfgram
    I have a swf file that is my 'shell' program that contains many functions. This shell program loads child movies. In the root timeline of the child movie, I have the following code: function putresponse(q,r) { trace (r); _root.debug(r); } _root.debug("foo"); Debug is a function that writes some text to the screen. When I run this locally, the putresponse function gets called and the trace happens. When I run it remotely (inside the shell) the first debug happens immediately on load (as you'd expect) but then later when putresponse is called, the debug(r) is not executed. The external clip is at the same url as the shell so I don't think it is a security issue. Also, as I said, the debug("foo") works fine. This one really has me perplexed. Can anyone shed some light as to why I can't call the debug from _root when called from a function rather than on the first-level timeline? EDIT: The call to putresponse is coming form two layers deep in local (within the child MC) MCs. The actual call is: _parent._parent.putrepsonse(q,r);

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  • Component not listening to MainApp's state change

    - by tag
    I don't know if this is too difficult or too easy. My custom component is trying to listen to the main application's state changes using StateChangeEvent.CURRENT_STATE_CHANGE private function init(){ addEventListener(StateChangeEvent.CURRENT_STATE_CHANGE, function():void{ Alert.show("parent state changed"); }); } but as expected, it's reporting its own state changes not the main application's. I have 2 options: figure a way to tell it that I really mean the main application's state change not its own or configure the main application to dispatch a specific custom event that the component would listen for Any idea how I could do the first? or do I need the second option in this case?

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  • [FLEX 3] Placing images into a Collage Canvas

    - by Bridget
    I've got an array of different sized images. I want to place these images on a canvas in a sort of automated collage. Does anyone have an idea of how to work the logic behind this concept? All my images have heights divisible by 36 pixels and widths divisible by 9 pixels. They have mouseDown functions that allow you to drag and drop. When dropped the image goes to the closest x point divisible by 9 and y point divisble by 36. There is a grid drawn on top of the canvas. I've sorted the array of images based on height, then based on their widths. imagesArray.sortOn("height", Array.NUMERIC | Array.DESCENDING); imagesArray.sortOn("width", Array.NUMERIC | Array.DESCENDING); I'd like to take the largest image ( imageArray[0] ) to put in corner x,y = 0,0. Then randomize the rest of the images and fit them into the collage canvas.

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  • Pop-up window help in Flex

    - by Sergei
    How i can create pop-up window (with some text)when focus on TextInput (like in windows xp when i focus mouse cursor on file it shows short info). ps: example of pop-up in windows xp

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Event.MOUSE_LEAVE not working in AS3

    - by TheDarkIn1978
    right, so i just tossed this super simple code example into a Flash CS4 IDE frame script, but it doesn't output anything in the console. i'm simply rolling over my mouse over the window, not clicking anything, and nothing is happening. wtf?! stage.addEventListener(Event.MOUSE_LEAVE, traceMouse); function traceMouse(Evt:Event):void { trace("Mouse Left Stage"); }

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  • AS3: why is this happening?

    - by Bin Chen
    Hi, I just encounter a strange problem: var a:ClassA = new ClassA; var b:ClassA = a; The program keeps running sometime, the a = null, b = null. The program is a complex one, I am sure that no part will touch a, and b. My question is, will the runtime(garbage collector) to collect the memory of "a" and then assign a and b to null? I am confused, thanks!

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  • 1120: Why can't it access the variable?

    - by Oden
    I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error. <mx:Script> <![CDATA[ import flash.utils.setInterval; import mx.controls.Alert; [Bindable] public var MyInt:int = 500; setInterval(function():void{ ++MyInt; },1000); ]]> </mx:Script> I have a label where the value of MyInt gets visible, the bind works perfect, i've tested it several ways, and i i create a button it grows the number, but if i use the setInterval function i get an error: Access of undefined property myInt. Why? What does cause this? Please explain it, so I can avoid errors like this. Thanks

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