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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • how to write to an xml file using flex

    - by Gaurav
    Hi all, I have an application which takes live data from internet, I want to develop another application which reads data from the internet and writes it to an XML file (i.e. I want to save the state in an XML file). THE ONLY THING I NEED IS HOW TO WRITE THIS DATA IN AN XML FILE. FOR EXAMPLE say I have a combo box which takes top 10 fifa world cup watching sites, now I want to write this information (i.e. whatever the data this combo box takes as input into an xml file). I want the answer in flex only. And I don't want answer in AIR. Thankyou in advance.

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  • RegExpValidator never matches

    - by babyangel86
    Hi, I've got a class that's meant to validate input fields to make sure the value is always a decimal. I've tested the regex here: http://livedocs.adobe.com/flex/3/html/help.html?content=validators_7.html, and it looks like it does the right thing, but in my app, I can't seem to get it to match to a number format. Class Definition: public class DecimalValidator { //------------------------------- ATTRIBUTES public var isDecimalValidator:RegExpValidator; //------------------------------- CONSTRUCTORS public function DecimalValidator() { isDecimalValidator = new RegExpValidator(); isDecimalValidator.expression = "^-?(\d+\.\d*|\.\d+)$"; isDecimalValidator.flags = "g"; isDecimalValidator.required = true; isDecimalValidator.property = "text"; isDecimalValidator.triggerEvent = FocusEvent.FOCUS_OUT; isDecimalValidator.noMatchError = "Float Expected"; } } Setting the source here: public function registerDecimalInputValidator(inputBox:TextInput, valArr:Array):void { // Add Validators var dValidator:DecimalValidator = new DecimalValidator(); dValidator.isDecimalValidator.source = inputBox; dValidator.isDecimalValidator.trigger = inputBox; inputBox.restrict = "[0-9].\\.\\-"; inputBox.maxChars = 10; valArr.push(dValidator.isDecimalValidator); } And Calling it here: registerDecimalInputValidator(textInput, validatorArr); Where textInput is an input box created earlier. Clearly I'm missing something simple yet important, but I'm not entirely sure what! Any help would be much appreciated.

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • AS3 Passing data between objects/classes

    - by 1337holiday
    So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below: If there was a way that i could say add all these classes to one class so that they can talk to each other that would be great but i dont know how to do this. Been stuck for hours, please any help is greatly appreciated.

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  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

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  • More HTTP verbs with AS3?

    - by tedw4rd
    I'm developing a social game in Flash with a team of developers. Our server-side guy has developed a really slick RESTful API for the Flash client to talk to. A lot of the client-server interactions involve adding and removing objects from a persistent world, so the API makes extensive use of the PUT and DELETE verbs. The problem is, the URLRequest object in AS3 only supports the GET and POST verbs. We're on a strict schedule, and we'd really rather not have to rewrite the whole API to just use GET and POST. Has anyone come up with a good way to get Flash to send other verbs?

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  • Converting a string into a CheckBox

    - by Chris
    I have a string which is ultimately the id of a CheckBox. What I need to be able to do is to access the CheckBox's properties from the string var myCheckBox:Object; var myString:String; myString = "checkbox_1" myCheckBox = Object(myString); ?!?! ... and then I'd need to get to myCheckBox.selected, and myCheckBox.label etc

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  • alpha property problem in swf file.

    - by sabuj
    i made a button & i used a on click event on this. So it can show some images. but after that when i click on another button for showing some text the images still upon there. Images hide the text. what will be the solution ?

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  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Find closest number in range?

    - by Chris
    What is the best way to find the closes value in a range... for example i have an array with 0, 90, 180, 270, 360.. And a number 46... What is the best way to find 90 in the array? (in actipnscript 3)

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  • Use Network Services for FDT

    - by WillDonohoe
    Hi everybody, I've recently started using FDT, for a while I was using FlashDevelop, it had a really handy feature in Compiler options where you can set UseNetworkServices to false which would stop the compiled swf from connecting to the internet and became very useful for running standalone flash apps without security warnings when loading in an external xml file etc. Does anybody know if FDT has a similar function? If there isn't a way, then no worries, I can compile the project in Flash Develop, however it would be best if I can do it from FDT. Cheers guys, Will

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  • Component not listening to MainApp's state change

    - by tag
    I don't know if this is too difficult or too easy. My custom component is trying to listen to the main application's state changes using StateChangeEvent.CURRENT_STATE_CHANGE private function init(){ addEventListener(StateChangeEvent.CURRENT_STATE_CHANGE, function():void{ Alert.show("parent state changed"); }); } but as expected, it's reporting its own state changes not the main application's. I have 2 options: figure a way to tell it that I really mean the main application's state change not its own or configure the main application to dispatch a specific custom event that the component would listen for Any idea how I could do the first? or do I need the second option in this case?

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  • AS3: why is this happening?

    - by Bin Chen
    Hi, I just encounter a strange problem: var a:ClassA = new ClassA; var b:ClassA = a; The program keeps running sometime, the a = null, b = null. The program is a complex one, I am sure that no part will touch a, and b. My question is, will the runtime(garbage collector) to collect the memory of "a" and then assign a and b to null? I am confused, thanks!

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  • 1120: Why can't it access the variable?

    - by Oden
    I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error. <mx:Script> <![CDATA[ import flash.utils.setInterval; import mx.controls.Alert; [Bindable] public var MyInt:int = 500; setInterval(function():void{ ++MyInt; },1000); ]]> </mx:Script> I have a label where the value of MyInt gets visible, the bind works perfect, i've tested it several ways, and i i create a button it grows the number, but if i use the setInterval function i get an error: Access of undefined property myInt. Why? What does cause this? Please explain it, so I can avoid errors like this. Thanks

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • How can I call a function in a parent movieclip from an externally-loaded child?

    - by Doug Wolfgram
    I have a swf file that is my 'shell' program that contains many functions. This shell program loads child movies. In the root timeline of the child movie, I have the following code: function putresponse(q,r) { trace (r); _root.debug(r); } _root.debug("foo"); Debug is a function that writes some text to the screen. When I run this locally, the putresponse function gets called and the trace happens. When I run it remotely (inside the shell) the first debug happens immediately on load (as you'd expect) but then later when putresponse is called, the debug(r) is not executed. The external clip is at the same url as the shell so I don't think it is a security issue. Also, as I said, the debug("foo") works fine. This one really has me perplexed. Can anyone shed some light as to why I can't call the debug from _root when called from a function rather than on the first-level timeline? EDIT: The call to putresponse is coming form two layers deep in local (within the child MC) MCs. The actual call is: _parent._parent.putrepsonse(q,r);

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  • Deleted array value still showing up on foreach loop in AS3 (bug in flash?)

    - by nexus
    It took me many hours to narrow down a problem in some code to this reproducible error, which seems to me like a bug in AVM2. Can anyone shed light on why this is occurring or how to fix it? When the value at index 1 is deleted and a value is subsequently set at index 0, the non-existent (undefined) value at index 1 will now show up in a foreach loop. I have only been able to produce this outcome with index 1 and 0 (not any other n and n-1). Run this code: package { import flash.display.Sprite; public class Main extends Sprite { public function Main():void { var bar : Array = new Array(6); out(bar); //proper behavior trace("bar[1] = 1", bar[1] = 1); out(bar); //proper behavior trace("delete bar[1]", delete bar[1]); out(bar); //proper behavior trace("bar[4] = 4", bar[4] = 4); out(bar); //for each loop will now iterate over the undefined position at index 1 trace("bar[0] = 0", bar[0] = 0); out(bar); trace("bar[3] = 3", bar[3] = 3); out(bar); } private function out(bar:Array):void { trace(bar); for each(var i : * in bar) { trace(i); } } } } It will give this output: ,,,,, bar[1] = 1 1 ,1,,,, 1 delete bar[1] true ,,,,, bar[4] = 4 4 ,,,,4, 4 bar[0] = 0 0 0,,,,4, 0 undefined 4 bar[3] = 3 3 0,,,3,4, 0 undefined 4 3

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  • How to extract text using regex?

    - by Lost_in_code
    In the HTML below: <a href="link1.php">1</a><a href="link2.php">2</a><a href="link3.php">3</a> How do I extract link1.php,link2.php,link3.php and push them into an array using regex? (There could be N number of <a> tags in the text)

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