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  • Windows Azure Service Bus Scatter-Gather Implementation

    - by Alan Smith
    One of the more challenging enterprise integration patterns that developers may wish to implement is the Scatter-Gather pattern. In this article I will show the basic implementation of a scatter-gather pattern using the topic-subscription model of the windows azure service bus. I’ll be using the implementation in demos, and also as a lab in my training courses, and the pattern will also be included in the next release of my free e-book the “Windows Azure Service Bus Developer Guide”. The Scatter-Gather pattern answers the following scenario. How do you maintain the overall message flow when a message needs to be sent to multiple recipients, each of which may send a reply? Use a Scatter-Gather that broadcasts a message to multiple recipients and re-aggregates the responses back into a single message. The Enterprise Integration Patterns website provides a description of the Scatter-Gather pattern here.   The scatter-gather pattern uses a composite of the publish-subscribe channel pattern and the aggregator pattern. The publish-subscribe channel is used to broadcast messages to a number of receivers, and the aggregator is used to gather the response messages and aggregate them together to form a single message. Scatter-Gather Scenario The scenario for this scatter-gather implementation is an application that allows users to answer questions in a poll based voting scenario. A poll manager application will be used to broadcast questions to users, the users will use a voting application that will receive and display the questions and send the votes back to the poll manager. The poll manager application will receive the users’ votes and aggregate them together to display the results. The scenario should be able to scale to support a large number of users.   Scatter-Gather Implementation The diagram below shows the overall architecture for the scatter-gather implementation.       Messaging Entities Looking at the scatter-gather pattern diagram it can be seen that the topic-subscription architecture is well suited for broadcasting a message to a number of subscribers. The poll manager application can send the question messages to a topic, and each voting application can receive the question message on its own subscription. The static limit of 2,000 subscriptions per topic in the current release means that 2,000 voting applications can receive question messages and take part in voting. The vote messages can then be sent to the poll manager application using a queue. The voting applications will send their vote messages to the queue, and the poll manager will receive and process the vote messages. The questions topic and answer queue are created using the Windows Azure Developer Portal. Each instance of the voting application will create its own subscription in the questions topic when it starts, allowing the question messages to be broadcast to all subscribing voting applications. Data Contracts Two simple data contracts will be used to serialize the questions and votes as brokered messages. The code for these is shown below.   [DataContract] public class Question {     [DataMember]     public string QuestionText { get; set; } }     To keep the implementation of the voting functionality simple and focus on the pattern implementation, the users can only vote yes or no to the questions.   [DataContract] public class Vote {     [DataMember]     public string QuestionText { get; set; }       [DataMember]     public bool IsYes { get; set; } }     Poll Manager Application The poll manager application has been implemented as a simple WPF application; the user interface is shown below. A question can be entered in the text box, and sent to the topic by clicking the Add button. The topic and subscriptions used for broadcasting the messages are shown in a TreeView control. The questions that have been broadcast and the resulting votes are shown in a ListView control. When the application is started any existing subscriptions are cleared form the topic, clients are then created for the questions topic and votes queue, along with background workers for receiving and processing the vote messages, and updating the display of subscriptions.   public MainWindow() {     InitializeComponent();       // Create a new results list and data bind it.     Results = new ObservableCollection<Result>();     lsvResults.ItemsSource = Results;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Clear out any old subscriptions.     NamespaceManager = new NamespaceManager(serviceBusUri, credentials);     IEnumerable<SubscriptionDescription> subs =         NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);     foreach (SubscriptionDescription sub in subs)     {         NamespaceManager.DeleteSubscription(sub.TopicPath, sub.Name);     }       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create the topic and queue clients.     ScatterGatherTopicClient =         factory.CreateTopicClient(AccountDetails.ScatterGatherTopic);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker threads.     VotesBackgroundWorker = new BackgroundWorker();     VotesBackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     VotesBackgroundWorker.RunWorkerAsync();       SubscriptionsBackgroundWorker = new BackgroundWorker();     SubscriptionsBackgroundWorker.DoWork += new DoWorkEventHandler(UpdateSubscriptions);     SubscriptionsBackgroundWorker.RunWorkerAsync(); }     When the poll manager user nters a question in the text box and clicks the Add button a question message is created and sent to the topic. This message will be broadcast to all the subscribing voting applications. An instance of the Result class is also created to keep track of the votes cast, this is then added to an observable collection named Results, which is data-bound to the ListView control.   private void btnAddQuestion_Click(object sender, RoutedEventArgs e) {     // Create a new result for recording votes.     Result result = new Result()     {         Question = txtQuestion.Text     };     Results.Add(result);       // Send the question to the topic     Question question = new Question()     {         QuestionText = result.Question     };     BrokeredMessage msg = new BrokeredMessage(question);     ScatterGatherTopicClient.Send(msg);       txtQuestion.Text = ""; }     The Results class is implemented as follows.   public class Result : INotifyPropertyChanged {     public string Question { get; set; }       private int m_YesVotes;     private int m_NoVotes;       public event PropertyChangedEventHandler PropertyChanged;       public int YesVotes     {         get { return m_YesVotes; }         set         {             m_YesVotes = value;             NotifyPropertyChanged("YesVotes");         }     }       public int NoVotes     {         get { return m_NoVotes; }         set         {             m_NoVotes = value;             NotifyPropertyChanged("NoVotes");         }     }       private void NotifyPropertyChanged(string prop)     {         if(PropertyChanged != null)         {             PropertyChanged(this, new PropertyChangedEventArgs(prop));         }     } }     The INotifyPropertyChanged interface is implemented so that changes to the number of yes and no votes will be updated in the ListView control. Receiving the vote messages from the voting applications is done asynchronously, using a background worker thread.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         // Receive a vote message from the queue         BrokeredMessage msg = ScatterGatherQueueClient.Receive();         if (msg != null)         {             // Deserialize the message.             Vote vote = msg.GetBody<Vote>();               // Update the results.             foreach (Result result in Results)             {                 if (result.Question.Equals(vote.QuestionText))                 {                     if (vote.IsYes)                     {                         result.YesVotes++;                     }                     else                     {                         result.NoVotes++;                     }                     break;                 }             }               // Mark the message as complete.             msg.Complete();         }       } }     When a vote message is received, the result that matches the vote question is updated with the vote from the user. The message is then marked as complete. A second background thread is used to update the display of subscriptions in the TreeView, with a dispatcher used to update the user interface. // This runs on a background worker. private void UpdateSubscriptions(object sender, DoWorkEventArgs e) {     while (true)     {         // Get a list of subscriptions.         IEnumerable<SubscriptionDescription> subscriptions =             NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);           // Update the user interface.         SimpleDelegate setQuestion = delegate()         {             trvSubscriptions.Items.Clear();             TreeViewItem topicItem = new TreeViewItem()             {                 Header = AccountDetails.ScatterGatherTopic             };               foreach (SubscriptionDescription subscription in subscriptions)             {                 TreeViewItem subscriptionItem = new TreeViewItem()                 {                     Header = subscription.Name                 };                 topicItem.Items.Add(subscriptionItem);             }             trvSubscriptions.Items.Add(topicItem);               topicItem.ExpandSubtree();         };         this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);           Thread.Sleep(3000);     } }       Voting Application The voting application is implemented as another WPF application. This one is more basic, and allows the user to vote “Yes” or “No” for the questions sent by the poll manager application. The user interface for that application is shown below. When an instance of the voting application is created it will create a subscription in the questions topic using a GUID as the subscription name. The application can then receive copies of every question message that is sent to the topic. Clients for the new subscription and the votes queue are created, along with a background worker to receive the question messages. The voting application is set to receiving mode, meaning it is ready to receive a question message from the subscription.   public MainWindow() {     InitializeComponent();       // Set the mode to receiving.     IsReceiving = true;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create a subcription for this instance     NamespaceManager mgr = new NamespaceManager(serviceBusUri, credentials);     string subscriptionName = Guid.NewGuid().ToString();     mgr.CreateSubscription(AccountDetails.ScatterGatherTopic, subscriptionName);       // Create the subscription and queue clients.     ScatterGatherSubscriptionClient = factory.CreateSubscriptionClient         (AccountDetails.ScatterGatherTopic, subscriptionName);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker thread.     BackgroundWorker = new BackgroundWorker();     BackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     BackgroundWorker.RunWorkerAsync(); }     I took the inspiration for creating the subscriptions in the voting application from the chat application that uses topics and subscriptions blogged by Ovais Akhter here. The method that receives the question messages runs on a background thread. If the application is in receive mode, a question message will be received from the subscription, the question will be displayed in the user interface, the voting buttons enabled, and IsReceiving set to false to prevent more questing from being received before the current one is answered.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         if (IsReceiving)         {             // Receive a question message from the topic.             BrokeredMessage msg = ScatterGatherSubscriptionClient.Receive();             if (msg != null)             {                 // Deserialize the message.                 Question question = msg.GetBody<Question>();                   // Update the user interface.                 SimpleDelegate setQuestion = delegate()                 {                     lblQuestion.Content = question.QuestionText;                     btnYes.IsEnabled = true;                     btnNo.IsEnabled = true;                 };                 this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);                 IsReceiving = false;                   // Mark the message as complete.                 msg.Complete();             }         }         else         {             Thread.Sleep(1000);         }     } }     When the user clicks on the Yes or No button, the btnVote_Click method is called. This will create a new Vote data contract with the appropriate question and answer and send the message to the poll manager application using the votes queue. The user voting buttons are then disabled, the question text cleared, and the IsReceiving flag set to true to allow a new message to be received.   private void btnVote_Click(object sender, RoutedEventArgs e) {     // Create a new vote.     Vote vote = new Vote()     {         QuestionText = (string)lblQuestion.Content,         IsYes = ((sender as Button).Content as string).Equals("Yes")     };       // Send the vote message.     BrokeredMessage msg = new BrokeredMessage(vote);     ScatterGatherQueueClient.Send(msg);       // Update the user interface.     lblQuestion.Content = "";     btnYes.IsEnabled = false;     btnNo.IsEnabled = false;     IsReceiving = true; }     Testing the Application In order to test the application, an instance of the poll manager application is started; the user interface is shown below. As no instances of the voting application have been created there are no subscriptions present in the topic. When an instance of the voting application is created the subscription will be displayed in the poll manager. Now that a voting application is subscribing, a questing can be sent from the poll manager application. When the message is sent to the topic, the voting application will receive the message and display the question. The voter can then answer the question by clicking on the appropriate button. The results of the vote are updated in the poll manager application. When two more instances of the voting application are created, the poll manager will display the new subscriptions. More questions can then be broadcast to the voting applications. As the question messages are queued up in the subscription for each voting application, the users can answer the questions in their own time. The vote messages will be received by the poll manager application and aggregated to display the results. The screenshots of the applications part way through voting are shown below. The messages for each voting application are queued up in sequence on the voting application subscriptions, allowing the questions to be answered at different speeds by the voters.

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  • CodePlex Daily Summary for Friday, November 26, 2010

    CodePlex Daily Summary for Friday, November 26, 2010Popular ReleasesMath.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.TextGen - Another Template Based Text Generator: TextGen v0.2: This is the first version of TextGen exposing its core functionality to COM. See the Access demo (Access 2000 file format) included in the package. For installation and usage instructions see ReadMe.txt. Have fun and provide feedback!Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingLateBindingApi.Excel: LateBindingApi.Excel Release 0.7f (fixed): Unterschiede zur Vorgängerversion: - XlConverter.ToRgb umbenannt zu XlConverter.ToDouble - XlConverter.GetFileExtension hinzugefügt (.xls oder .xlsx) - Insert Methoden+Overloads für Range und ShapeNodes - Xml Doku im Code entfernt Release+Samples V0.7f: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Examp...Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...New Projects.NET DroneController: The .NET DroneController makes it easy to write applications that allow you to control an ARDrone quadricopter. BELT (A PowerShell Snapin for IE Browser Automation): BELT is a PowerShell snapin for IE browser automation. BELT makes it easier to control IE by PowerShell. "BELT" originally stands for "Browser Element Locating Tool".BusStationInfo: BusStationInfoDadaist: Dadaist is a random natural language generator that allows creation of random yet understandable (and often crazy) placeholder text for web designers. It could one day replace "Lorem ipsum" altogether! It is developed in C# and is a console application.Darskade LMS: Darskade is a kind of Learning Management System (LMS as a branch of CMS) and its main goal is to help professors and teacher assistants to manage classes, communicate with students, upload course contents ,put assignments and grades on it and more.ESRI for TableTops: An extension of the ESRI Api for use on digital tabletops and multitouch surfaces.Execute a SQL Server Agent Job - SSIS Package: The focus of SSMSAGENTJOBVBS is to explain how you can execute a SQL Server Agent Job remotely with the SSIS package, or DTSX file, as a job step. Look at the source code and dissect. Format.NET: Format.NET is an easy to use library to enable advanced and smart object formatting in .NET projects. Extends the default String.Format(...) allowing property resolution, custom formatting and text alignment.Gallery.net: Gallery.net is a tag-based image management solution, initially targeting for High Schools to manage and organize their large digital image assets. It is developed in C#, ASP.Net MVC3. GroupChallenge: GroupChallenge is a trivia game for one or more simultaneous players to interactively answer questions and submit questions to a hosted game server. Source code includes a WCF Data Service (OData) server, Windows Phone client, and a Silverlight client. Great for User Groups.GSWork: Manage clients and events in your company in a fast and efficient, without relying on a physical file. Ideal for companies with workers with no need to be in the same place.hermesystest1: ????? test ???.HTC Sense Util: Windows Mobile application for managing HTC Sense Tabs. The application will control sense and manage the tab control file.IdentityChecker: IdentityCheckerIndexed Material Splatting for Terrain Rendering Demo: This project is a demo using Indexed Material Splatting technique for terrain renderingIntegra: PFCKinet SDK: Kinect SDKLyra 3: Lyra is a small Windows Application to create and manage song-books. Each song-book may contain an arbitrary number of songs which can be created or edited within Lyra and projected using any screen device (e.g. a beamer). Support for full text search and presentation templates.NETWorking: NETWorking allows developers to easily integrate Internet connectivity into their applications. Be it a fault-tolerant distributed cluster or a peer-to-peer system, NETWorking exposes high-performance classes to facilitate application needs in a concise and understandable manner.RAD Platform: Rapid Application Development (RAD) Platform is a free run time report/form/chart designer and generator engine and multi-platform web/windows application servers. New generation of database independent .Net software framework. Design once, run at once on web and windows. Enjoy!Razor Repository Engine: <project name>RazorRepository</project> <programming language>C#</programming language> <activity>Finished</activity>Scientific Calculator: HTML 5 and CSS 3: Online SCIENTIFIC CALCULATOR implements latest features, available in HTML 5, CSS 3 and jQuery. Developed as Rich Internet Application (RIA) w/extremely small footprint (<20kb), it demonstrates best scripting techniques and coding practices; does not require any image files.Seguimiento Facon: Control de seguimiento faconSharePoint Social: Have you ever needed to show the facebook, twitter updates of your organization on your sharepoint portal ? If yes, this project is for you. Simple auto update tool: Makes a easy way to auto update your client software.SteelBattalion.NET: .NET-based library for interfacing with the original Steel Battalion X-Box controller. Utilizes LibUSB drivers. Works on 32-bit and 64-bit platforms, including Windows 7.SystemTimeFreezer: Freezes system datetime to some value you've selectedTeam Explorer Remover: Utility to completely remove TFS Team Explorer from VS.NET 2010. * Removes all registry entries regarding Team Explorer. * Removes all files related to Team Explorer. * Removes all VS.NET commands, menu items and hyperlinks related to Team Explorer (incl. one on StartUp page)TIMESHARE-SELLERS: TIMESHARE-SELLERSVsi Builder 2010: Vsi Builder is an extension for Visual Studio 2010 which allows packaging code snippets and old-style add-ins into .Vsi redistributable packagesWCF Peer Resolver: WCF Peer Resolver is an very extendable and simplified resolver framework to use instead of the built in CurstomPeerResolver in .Net Framework. It is completely developed in C# with .Net Framework 3.5.wsPDV2010: Primeiro desenvolvimento experimental de PDV.

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  • CodePlex Daily Summary for Thursday, November 01, 2012

    CodePlex Daily Summary for Thursday, November 01, 2012Popular ReleasesAccess 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.1: Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...Devpad: 4.25: Whats new for Devpad 4.25: New Theme support New Export Wordpress Minor Bug Fix's, improvements and speed upsAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...New ProjectsAsbesto: Proyecto grupo: "2ravas" para Laboratorio de Computación IV de la carrera TSP de la UTN-FRGP Realizado en C# y ASP.NET en Visual Studio 2012 y SQL Server 2012C++ Diamond printer on console without if statement: prints just a diamond with stars(*). only one important and funny feature is that it's not using 'if' statement. C++ used.CloudTest: Test cloud computing projectEnumeration of objects Class Library C#: At core level in Java I like extension of traditional enum type permiting use as the elements instances of a class. The project implements the same idea by C# with some more advanced features like a set type with boolean operators extending idea of FlagsAttributeEquation Inversion: Visual Studion 2008 Add-in for equation inversions.ESENT Serialization Class Library: ESENT Serialization class library is built above Managed ESENT. It allows you to store your objects in the underlying extensible storage engine database.ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.forrajeriaPAV2: tp pav2 asd as asd as fasfjaijiasjifoa as asf asf as afs fas asf afs fsaGoogle Analytics for WinRT: A Windows Store (WinRT) class library for tracking Google Analytics page views, events, and custom variables for your Metro style desktop and tablet apps.huanglitest10312: mvc projectiMan: iMan will be your own port manager, which help to provide the information about all the ports open in your PC It's completely developed in .NET C#InjectionCop: Facilitates secure coding through static code analysis and contract annotations in the Common Language Infrastructure.Master of Olympus: Remake of Master of Olympus : Zeus, a game developed by Impressions Games in 2000.MediaScribe: MediaScribe is a note app for your media.MouseNestDotNet: A small personal website application.Project Estimator ???????? ?? ?????????????? ?? ???????: Project Estimator ? ???????? ??????????? ? ??????????? ?? ????? ? ???????? ????.Projekt grupowy 1: Project created only for school purpose.SecondHandApp: Warenwirtschaftsprogramm für denn SecondHand LädenSimple .NET XML Serialization: .NET's XML serialization using Linq XObject classes EG: XElement in an IXmlSerializable base classStrip Converter: A Very Handy Converter for 2D Games Developers Developer Website: http://www.bluebulk.infoSwitch JS Control (Client Side): Switch JS control is a very light client side library to create switch(es) on web applications or mobile applications.VisaSys: Visa System????????: TODO::????

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • i get the exception org.hibernate.MappingException: No Dialect mapping for JDBC type: -9

    - by ramesh m
    i am using hibernate .i wrote Native sql query. this query will be execute in sqlSever command promt try { session=HibernateUtil.getInstance().getSession(); transaction=session.beginTransaction(); SQLQuery query = session.createSQLQuery("SELECT AP.PROJECT_NAME, AP.SKILLSET, PA.START_DATE, PA.END_DATE, RS.EMPLOYEE_ID, RS.EMPLOYEE_NAME, RS.REPORTING_PM FROM RESOURCE_MASTER RS,SHARED_PROPOSAL S, ACTUAL_PROPOSAL AP, PROJECT_APPROVED PA, PROJECT_ALLOCATION PL WHERE RS.EMPLOYEE_ID = PL.EMPLOYEE_ID AND PA.PROJECT_ID = PL.PROJECT_ID AND PA.SHARED_PROPOSAL_ID = S.SHARED_PROPOSAL_ID AND S.ACTUAL_PROPOSAL_ID=AP.ACTUAL_PROPOSAL_ID"); List<Object[]> obj=query.list(); Object[] object=new Object[arrayList.size()]; for (int i = 0; i < arrayList.size(); i++) { object[i]=arrayList.get(i); System.out.println(object[i]); } arrayList.get(0); String name=(String)arrayList.get(0); logger.info("In find All searchDeveloper"); }catch(Exception exception) { throw new PPAMException("Contact admin","Problem retrieving resource master list",exception); } like that i am using on that time i got this Exception: org.hibernate.MappingException: No Dialect mapping for JDBC type: -9 this query is executed in sqlserver command propt , i maaped seven tables, but remove ACTUAL_PROPOSAL AP table .it is execute correctly please help me

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  • l2tp / ipsec debian Openswan U2.6.38 does not connect

    - by locojay
    i am trying to get ipsec/l2tp running on a debian server with an iphone as a client but always get: Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [RFC 3947] method set to=115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike] meth=114, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-08] meth=113, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-07] meth=112, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-06] meth=111, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-05] meth=110, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-04] meth=109, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-03] meth=108, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02] meth=107, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [draft-ietf-ipsec-nat-t-ike-02_n] meth=106, but already using method 115 Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: ignoring Vendor ID payload [FRAGMENTATION 80000000] Dec 2 21:00:04 vpn pluto[22711]: packet from <clientip>:43598: received Vendor ID payload [Dead Peer Detection] Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: responding to Main Mode from unknown peer <clientip> Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: transition from state STATE_MAIN_R0 to state STATE_MAIN_R1 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: STATE_MAIN_R1: sent MR1, expecting MI2 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: NAT-Traversal: Result using draft-ietf-ipsec-nat-t-ike (MacOS X): both are NATed Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: transition from state STATE_MAIN_R1 to state STATE_MAIN_R2 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: STATE_MAIN_R2: sent MR2, expecting MI3 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: ignoring informational payload, type IPSEC_INITIAL_CONTACT msgid=00000000 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: Main mode peer ID is ID_IPV4_ADDR: '10.2.210.176' Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[4] <clientip> #20: switched from "L2TP-PSK-noNAT" to "L2TP-PSK-noNAT" Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: deleting connection "L2TP-PSK-noNAT" instance with peer <clientip> {isakmp=#0/ipsec=#0} Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: transition from state STATE_MAIN_R2 to state STATE_MAIN_R3 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: new NAT mapping for #20, was <clientip>:43598, now <clientip>:49826 Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: STATE_MAIN_R3: sent MR3, ISAKMP SA established {auth=OAKLEY_PRESHARED_KEY cipher=aes_256 prf=oakley_sha group=modp1024} Dec 2 21:00:04 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: Dead Peer Detection (RFC 3706): enabled Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: the peer proposed: <public ip>/32:17/1701 -> 10.2.210.176/32:17/0 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: NAT-Traversal: received 2 NAT-OA. using first, ignoring others Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: responding to Quick Mode proposal {msgid:311d3282} Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: us: 171.138.2.13<171.138.2.13>:17/1701 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: them: <clientip>[10.2.210.176]:17/61719 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: transition from state STATE_QUICK_R0 to state STATE_QUICK_R1 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: STATE_QUICK_R1: sent QR1, inbound IPsec SA installed, expecting QI2 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: Dead Peer Detection (RFC 3706): enabled Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: transition from state STATE_QUICK_R1 to state STATE_QUICK_R2 Dec 2 21:00:05 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #21: STATE_QUICK_R2: IPsec SA established transport mode {ESP=>0x05e23c9a <0x216077a9 xfrm=AES_256-HMAC_SHA1 NATOA=10.2.210.176 NATD=<clientip>:49826 DPD=enabled} Dec 2 21:00:26 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: received Delete SA(0x05e23c9a) payload: deleting IPSEC State #21 Dec 2 21:00:26 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: received and ignored informational message Dec 2 21:00:27 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip> #20: received Delete SA payload: deleting ISAKMP State #20 Dec 2 21:00:27 vpn pluto[22711]: "L2TP-PSK-noNAT"[5] <clientip>: deleting connection "L2TP-PSK-noNAT" instance with peer <clientip> {isakmp=#0/ipsec=#0} Dec 2 21:00:27 vpn pluto[22711]: packet from <clientip>:49826: received and ignored informational message Dec 2 21:00:27 vpn pluto[22711]: ERROR: asynchronous network error report on eth0 (sport=4500) for message to <clientip> port 49826, complainant <clientip>: Connection refused [errno 111, origin ICMP type 3 code 3 (not authenticated)] my setup looks like this verizon fios actiontec -- DMZ-- ddwrt router -- debian xen instance actiontec : 192.168.1.1 ddwrt: 171.138.2.1 debian xen server: 171.138.2.13 forwarded udp 500, 4500, 1701 on ddwrt to debian xen instance. vpn passthrough is enabled /etc/ipsec.conf config setup dumpdir=/var/run/pluto/ nat_traversal=yes virtual_private=%v4:10.0.0.0/8,%v4:192.168.0.0/16,%v4:172.16.0.0/12,%v4:25.0.0.0/8,%v6:fd00::/8,%v6:fe80::/10,%v4:!171.138.2.0/24,%v4:!192.168.1.0/24 protostack=netkey # Add connections here conn L2TP-PSK-NAT rightsubnet=vhost:%priv also=L2TP-PSK-noNAT conn L2TP-PSK-noNAT authby=secret pfs=no auto=add keyingtries=3 # we cannot rekey for %any, let client rekey rekey=no # Apple iOS doesn't send delete notify so we need dead peer detection # to detect vanishing clients dpddelay=30 dpdtimeout=120 dpdaction=clear # Set ikelifetime and keylife to same defaults windows has ikelifetime=8h keylife=1h # l2tp-over-ipsec is transport mode type=transport # left=171.138.2.13 # # For updated Windows 2000/XP clients, # to support old clients as well, use leftprotoport=17/%any leftprotoport=17/1701 # # The remote user. # right=%any # Using the magic port of "%any" means "any one single port". This is # a work around required for Apple OSX clients that use a randomly # high port. rightprotoport=17/%any #force all to be nat'ed. because of ios conn passthrough-for-non-l2tp type=passthrough left=171.138.2.13 leftnexthop=171.138.2.1 right=0.0.0.0 rightsubnet=0.0.0.0/0 auto=route /etc/xl2tp/xl2tp.conf [global] ipsec saref = no listen-addr = 171.138.2.13 ;port = 1701 ;debug network = yes ;debug tunnel = yes ;debug network = yes ;debug packet = yes [lns default] ip range = 171.138.2.231-171.138.2.239 local ip = 171.138.2.13 assign ip = yes require chap = no refuse pap = no require authentication = no ;name = OpenswanVPN ppp debug = yes pppoptfile = /etc/ppp/options.xlt2tpd lenght bit = yes /etc/ppp/options.xl2tpd ;require-mschap-v2 pcp-accept-local ipcp-accept-local ipcp-accept-remote ;ms-dns 171.138.2.1 ms-dns 192.168.1.1 ms-dns 8.8.8.8 name l2tpd noccp auth crtscts idle 1800 mtu 1410 mru 1410 lock proxyarp connect-delay 5000 debug dump logfd 2 logfile /var/log/xl2tpd.log ipsec verify Checking your system to see if IPsec got installed and started correctly: Version check and ipsec on-path [OK] Linux Openswan U2.6.38/K3.0.0-1-amd64 (netkey) Checking for IPsec support in kernel [OK] SAref kernel support [N/A] NETKEY: Testing XFRM related proc values [OK] [OK] [OK] Checking that pluto is running [OK] Pluto listening for IKE on udp 500 [OK] Pluto listening for NAT-T on udp 4500 [OK] Two or more interfaces found, checking IP forwarding [FAILED] Checking NAT and MASQUERADEing [OK] Checking for 'ip' command [OK] Checking /bin/sh is not /bin/dash [WARNING] Checking for 'iptables' command [OK] Opportunistic Encryption Support [DISABLED] The failed can be ignored i guess since cat /proc/sys/net/ipv4/ip_forward returns 1 any help would be much appreciated as i don't have any idea why this is not working

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  • Visual Studio 2010 is asking to convert RDLC created on VS2008 to RDLC 2008 format?

    - by Junior Mayhé
    I've created my project on Visual Studio 2008, as well RDLC files on it. But now, when I open the solution on Visual Studio 2010 and want to open RDLC file, it's showing me a warning. That's a little funny. The report was created on VS2008 and VS2010 is asking to convert to 2008 format. Perhaps there was a problem on my VS2008 installation that created RDLC files using some ancient format (2005??!) The problem is, when you confirm with Ok button, do some design ajustments and run the app, it throws an error on 'Main report': ex.InnerException {"The definition of the report 'Main Report' is invalid."} [Microsoft.Reporting.DefinitionInvalidException]: {"The definition of the report 'Main Report' is invalid."} Data: {System.Collections.ListDictionaryInternal} HelpLink: null InnerException: {"The report definition is not valid. Details: The report definition has an invalid target namespace 'http://schemas.microsoft.com/sqlserver/reporting/2008/01/reportdefinition' which cannot be upgraded."} Message: "The definition of the report 'Main Report' is invalid." Source: "Microsoft.ReportViewer.Common" StackTrace: " at Microsoft.Reporting.ReportCompiler.CompileReport(CatalogItemContext context, Byte[] reportDefinition, Boolean generateExpressionHostWithRefusedPermissions, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.StandalonePreviewStore.StoredReport.CompileReport()\r\n at Microsoft.Reporting.StandalonePreviewStore.StoredReport.get_Snapshot()\r\n at Microsoft.Reporting.StandalonePreviewStore.GetCompiledReport(CatalogItemContext context, Boolean rebuild, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.LocalService.GetCompiledReport(CatalogItemContext itemContext, Boolean rebuild, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.LocalService.CompileReport(CatalogItemContext itemContext, Boolean rebuild)\r\n at Microsoft.Reporting.WinForms.LocalReport.CompileReport()" TargetSite: {Microsoft.ReportingServices.ReportProcessing.PublishingResult CompileReport(Microsoft.ReportingServices.Diagnostics.CatalogItemContext, Byte[], Boolean, Microsoft.ReportingServices.Library.ReportSnapshotBase ByRef)}

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  • Restore DB - Error RESTORE HEADERONLY is terminating abnormally.

    - by Jordon
    I have taken backup of SQL Server 2008 DB on server, and download them to local environment. I am trying to restore that database and it is keep on giving me following error. An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) ------------------------------ ADDITIONAL INFORMATION: The media family on device 'C:\go4sharepoint_1384_8481.bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE HEADERONLY is terminating abnormally. (Microsoft SQL Server, Error: 3241) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&ProdVer=09.00.4053&EvtSrc=MSSQLServer&EvtID=3241&LinkId=20476 I have tried to create a temp DB on server and tried to restore the same backup file and that works. I have also tried no. of times downloading file from server to local pc using different options on Filezila (Auto, Binary) But its not working. After that I tried to execute following command on server. BACKUP DATABASE go4sharepoint_1384_8481 TO DISK=' C:\HostingSpaces\dbname_jun14_2010_new.bak' with FORMAT And it is giving me following error. Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'c:\Program Files\Microsoft SQL Server\MSSQL10.SQLEXPRESS\MSSQL\Backup\ C:\HostingSpaces\dbname_jun14_2010_new.bak'. Operating system error 123(The filename, directory name, or volume label syntax is incorrect.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. After researching I found following 2 useful links 1) http://support.microsoft.com/kb/290787 2) http://social.msdn.microsoft.com/Forums/en-US/sqlsetupandupgrade/thread/4d5836f6-be65-47a1-ad5d-c81caaf1044f But still I can't able to restore Database correctly. Any help would be much appreciated thanks.

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  • Restore DB - Error RESTORE HEADERONLY is terminating abnormally

    - by Jordon Willis
    I have taken backup of SQL Server 2008 DB on server, and download them to local environment. I am trying to restore that database and it is keep on giving me following error. An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) ------------------------------ ADDITIONAL INFORMATION: The media family on device 'C:\go4sharepoint_1384_8481.bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE HEADERONLY is terminating abnormally. (Microsoft SQL Server, Error: 3241) For help, click: http://go.microsoft.com/fwlink?ProdName=Microsoft+SQL+Server&ProdVer=09.00.4053&EvtSrc=MSSQLServer&EvtID=3241&LinkId=20476 I have tried to create a temp DB on server and tried to restore the same backup file and that works. I have also tried no. of times downloading file from server to local pc using different options on Filezila (Auto, Binary) But its not working. After that I tried to execute following command on server. BACKUP DATABASE go4sharepoint_1384_8481 TO DISK=' C:\HostingSpaces\dbname_jun14_2010_new.bak' with FORMAT It is giving me following error: Msg 3201, Level 16, State 1, Line 1 Cannot open backup device 'c:\Program Files\Microsoft SQL Server\MSSQL10.SQLEXPRESS\MSSQL\Backup\ C:\HostingSpaces\dbname_jun14_2010_new.bak'. Operating system error 123(The filename, directory name, or volume label syntax is incorrect.). Msg 3013, Level 16, State 1, Line 1 BACKUP DATABASE is terminating abnormally. After researching I found the following 2 useful links: http://support.microsoft.com/kb/290787 http://social.msdn.microsoft.com/Forums/en-US/sqlsetupandupgrade/thread/4d5836f6-be65-47a1-ad5d-c81caaf1044f But I am still not able to restore Database correctly. Any help would be much appreciated. Thanks.

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  • How can I handle an empty namespace with XDocument.XPathEvaluate?

    - by Kevin
    I'm trying to use XDocument and XPathEvaluate to get values from the woot.com feed. I'm handling other namespaces fine, but this example is giving me problems. <rss xmlns:a10="http://www.w3.org/2005/Atom" version="2.0"> <channel> <category text="Comedy" xmlns="http://www.itunes.com/dtds/podcast-1.0.dtd"> </category> <!-- this is a problem node, notice 'xmlns=' --!> So I try this: XmlNamespaceManager man = new XmlNamespaceManager(nt); man.AddNamespace("ns", "http://www.w3.org/2000/xmlns/"); // i've also tried man.AddNamespace("ns", string.Empty); xDocument.Namespace = man; var val = xDocument.XPathEvaluate("/rss/channel/ns:category/@text", xdwn.Namespace); val is always null. I'm using ns: from the suggestion from VS 2010 XPath Navigator plugin. Any thoughts on how to handle this?

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  • HTML to RTF Converter for .NET

    - by nickyt
    I've already seen lots of posts on the site for RTF to HTML and some other posts talking about some HTML to RTF converters, but I'm really trying to get a full breakdown of what is considered the most widely used commercial product, open source product or if people recommend going home grown. Apologies if you consider this a duplicate question, but I'm trying to create a product matrix to see what is the most viable for our application. I also think this would be helpful for others. The converter would be used in an ASP.NET 2.0 application (we're upgrading to 3.5 shortly but still sticking with WebForms) using SQLServer 2005 (soon 2008) as the DB. From reading a few posts, SautinSoft appears to be popular as a commercial component. Are there other commercial components that you'd recommend for converting HTML to RTF? Price does matter, but even if it's a little on the expensive side, please list it. For open source, I read that OpenOffice.org can be run as a service so that it can convert files. However, this appears to be only Java based. I imagine, I'd need some kind of interop to use this? What .NET open source components, if any, are out there for converting HTML to RTF? For home grown, is an XSLT the way to go with XHTML? If so, what component do you recommend for generating XHTML? Otherwise, what other home grown avenuses do you recommend. Also, please note that I currently don't care so much about RTF to HTML. If a commercial component offers this and the price is still the same, fine, otherwise please don't mention it.

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  • When adding WCF service reference, configuration details are not added to web.config

    - by Mikey Cee
    Hi, I am trying to add a WCF service reference to my web application using VS2010. It seems to add OK, but the web.config is not updated, meaning I get a runtime exception: Could not find default endpoint element that references contract 'CoolService.CoolService' in the ServiceModel client configuration section. This might be because no configuration file was found for your application, or because no endpoint element matching this contract could be found in the client element. Obviously, because the service is not defined in my web.config. Steps to reproduce: Right click solution Add New Project ASP.NET Empty Web Application. Right click Service References in the new web app Add Service Reference. Enter address of my service and click Go. My service is visible in the left-hand Services section, and I can see all its operations. Type a namespace for my service. Click OK. The service reference is generated correctly, and I can open the Reference.cs file, and it all looks OK. Open the web.config file. It is still empty! <system.web> <compilation debug="true" targetFramework="4.0" /> </system.web> <system.serviceModel> <bindings /> <client /> </system.serviceModel> Why is this happening? It also happens with a console application, or any other project type I try. Any help? Here is the app.config from my WCF service: <?xml version="1.0"?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <services> <service name="CoolSQL.Server.WCF.CoolService"> <endpoint address="" binding="webHttpBinding" contract="CoolSQL.Server.WCF.CoolService" behaviorConfiguration="SilverlightFaultBehavior"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="http://localhost:8732/Design_Time_Addresses/CoolSQL.Server.WCF/CoolService/" /> </baseAddresses> </host> </service> </services> <behaviors> <endpointBehaviors> <behavior name="webBehavior"> <webHttp /> </behavior> <behavior name="SilverlightFaultBehavior"> <silverlightFaults /> </behavior> </endpointBehaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> <bindings> <webHttpBinding> <binding name="DefaultBinding" bypassProxyOnLocal="true" useDefaultWebProxy="false" hostNameComparisonMode="WeakWildcard" sendTimeout="00:05:00" openTimeout="00:05:00" receiveTimeout="00:00:10" maxReceivedMessageSize="2147483647" transferMode="Streamed"> <readerQuotas maxArrayLength="2147483647" maxStringContentLength="2147483647" /> </binding> </webHttpBinding> </bindings> <extensions> <behaviorExtensions> <add name="silverlightFaults" type="CoolSQL.Server.WCF.SilverlightFaultBehavior, CoolSQL.Server.WCF" /> </behaviorExtensions> </extensions> <diagnostics> <messageLogging logEntireMessage="true" logMalformedMessages="false" logMessagesAtServiceLevel="true" logMessagesAtTransportLevel="false" maxMessagesToLog="3000" maxSizeOfMessageToLog="2000" /> </diagnostics> </system.serviceModel> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" /> </startup> <system.diagnostics> <sources> <source name="System.ServiceModel.MessageLogging" switchValue="Information, ActivityTracing"> <listeners> <add name="messages" type="System.Diagnostics.XmlWriterTraceListener" initializeData="c:\messages.e2e" /> </listeners> </source> </sources> </system.diagnostics> </configuration>

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  • SQLCLR and DateTime2

    - by Moe Sisko
    Using SQL Server 2008, Visual Studio 2005, .net 2.0 with SP2 (has support for new SQL Server 2008 data types). I'm trying to write an SQLCLR function that takes a DateTime2 as input and returns another DateTime2. e.g. : using System; using System.Data.SqlTypes; using Microsoft.SqlServer.Server; namespace MyCompany.SQLCLR { public class DateTimeHelpCLR { [SqlFunction(DataAccess = DataAccessKind.None)] public static SqlDateTime UTCToLocalDT(SqlDateTime val) { if (val.IsNull) return SqlDateTime.Null; TimeZone tz = System.TimeZone.CurrentTimeZone; DateTime res = tz.ToLocalTime(val.Value); return new SqlDateTime(res); } } } Now, the above compiles fine. I want these SqlDateTimes to map to SQL Server's DateTime2, so I try to run this T-SQL : CREATE function hubg.f_UTCToLocalDT ( @dt DATETIME2 ) returns DATETIME2 AS EXTERNAL NAME [SQLCLR].[MyCompany.SQLCLR.DateTimeHelpCLR].UTCToLocalDT GO This gives the following error : Msg 6551, Level 16, State 2, Procedure f_UTCToLocalDT, Line 1 CREATE FUNCTION for "f_UTCToLocalDT" failed because T-SQL and CLR types for return value do not match. Using DATETIME (instead of DATETIME2) works fine. But I'd rather use DATETIME2 to support the increased precision. What am I doing something wrong, or is DateTime2 not (fully) supported by SQLCLR ?

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  • Exporting from SSRS 2008 ReportViewer to Excel Causes Duplicate Columns

    - by Daniel Coffman
    I have a report that groups months by quarters, so each quarter has three months and the display of the months under the quarter is toggled by the quarter header. It looks just fine in the ReportViewer, but when exporting to Excel the first month in the quarter with data is duplicated and appended to the end of the quarter group. Here is what it looks like in the ReportViewer (with Quarters 2 and 4 expanded, note May and June do not have any data and show blank columns by design): http://i.imgur.com/MykZE.png This is how it looks when exported to Excel: http://i.imgur.com/zfLuk.png The collapsed Quarter should only show the LAST month in the quarter. You can see that in the Excel export July is inserted in Q1 even though it should be hidden entirely since that quarter is collapsed, December is appended to Q2, January is inserted into Q3, and April is duplicated and appended to Q4. Exporting the any format OTHER than Excel works correctly and does not insert these columns. A similar bug for rows was filed and marked as "by design": http://connect.microsoft.com/SQLServer/feedback/details/508823/reporting-services-2008-group-by-export-to-excel-duplicate-rows-csv-ok-pdf-ok How do I stop the export to Excel feature from inserting these duplicate columns?

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  • Ado JobStore use!

    - by aleo
    well i'm new in Quartz i'm following this tutorial and i configured my scheduler instance and quartz to use this properties: properties["quartz.jobStore.lockHandler.type"] = "Quartz.Impl.AdoJobStore.UpdateLockRowSemaphore, Quartz"; properties["quartz.jobStore.driverDelegateType"] = "Quartz.Impl.AdoJobStore.SqlServerDelegate, Quartz"; properties["quartz.jobStore.dataSource"] = "default"; properties["quartz.dataSource.default.connectionString"] = "Server=loclahost;Initial Catalog=aleo;Persist Security Info=True;User ID=userid;Password=password"; properties["quartz.dataSource.default.provider"] = "SqlServer-20"; properties["quartz.jobStore.type"] = "Quartz.Impl.AdoJobStore.JobStoreTX, Quartz"; properties["quartz.jobStore.useProperties"] = "true"; properties["quartz.jobStore.tablePrefix"] = "QRTZ_"; ISchedulerFactory schedFact = new Quartz.Impl.StdSchedulerFactory(properties); IScheduler sched = schedFact.GetScheduler(); sched.Start(); but what's next? i am new on C# but if someone explain to can understand :) and my question are how i will add jobs and triggers and stuff to the database? i also created the tables given in the Database/tables folder that comes with Quartz API thanks.

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  • Global name not defined

    - by anteater7171
    I wrote a CPU monitoring program in Python. For some reason sometimes the the program will run without any problem. Then other times the program won't even start because of the following error. Traceback (most recent call last): File "", line 244, in run_nodebug File "C:\Python26\CPUR1.7.pyw", line 601, in app = simpleapp_tk(None) File "C:\Python26\CPUR1.7.pyw", line 26, in init self.initialize() File "C:\Python26\CPUR1.7.pyw", line 107, in initialize self.F() File "C:\Python26\CPUR1.7.pyw", line 517, in F S2 = TL.entryVariableS.get() NameError: global name 'TL' is not defined I can't seem to find the problem, maybe someone more experienced may assist me? Here is a snippet of the part giving me trouble: (The second to last line in the snippet is what's giving me trouble) def E(self): if self.selectedM.get() =='Options...': Setup global TL TL = Tkinter.Toplevel(self) menu = Tkinter.Menu(TL) TL.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Menu |", menu=filemenu) filemenu.add_command(label="Instruction Manual...", command=self.helpmenu) filemenu.add_command(label="About...", command=self.aboutmenu) filemenu.add_separator() filemenu.add_command(label="Exit Options", command=TL.destroy) filemenu.add_command(label="Exit", command=self.destroy) helpmenu = Tkinter.Menu(menu) menu.add_cascade(label="| Help |", menu=helpmenu) helpmenu.add_command(label="Instruction Manual...", command=self.helpmenu) helpmenu.add_separator() helpmenu.add_command(label="Quick Help...", command=self.helpmenu) Title TL.label5 = Tkinter.Label(TL,text="CPU Usage: Options",anchor="center",fg="black",bg="lightgreen",relief="ridge",borderwidth=5,font=('Arial', 18, 'bold')) TL.label5.pack(padx=15,ipadx=5) X Y scale TL.separator = Tkinter.Frame(TL,height=7, bd=1, relief='ridge', bg='grey95') TL.separator.pack(pady=5,padx=5) # TL.sclX = Tkinter.Scale(TL.separator, from_=0, to=1500, orient='horizontal', resolution=1, command=self.A) TL.sclX.grid(column=1,row=0,ipadx=27, sticky='w') TL.label1 = Tkinter.Label(TL.separator,text="X",anchor="s",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label1.grid(column=0,row=0, pady=1, sticky='S') TL.sclY = Tkinter.Scale(TL.separator, from_=0, to=1500, resolution=1, command=self.A) TL.sclY.grid(column=2,row=1,rowspan=2,sticky='e', padx=4) TL.label3 = Tkinter.Label(TL.separator,text="Y",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label3.grid(column=2,row=0, padx=10, sticky='e') TL.entryVariable2 = Tkinter.StringVar() TL.entry2 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable2, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry2.grid(column=1,row=1,ipadx=20, pady=10,sticky='EW') TL.entry2.bind("<Return>", self.B) TL.label2 = Tkinter.Label(TL.separator,text="X:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label2.grid(column=0,row=1, ipadx=4, sticky='W') TL.entryVariable1 = Tkinter.StringVar() TL.entry1 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable1, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry1.grid(column=1,row=2,sticky='EW') TL.entry1.bind("<Return>", self.B) TL.label4 = Tkinter.Label(TL.separator,text="Y:", anchor="center",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label4.grid(column=0,row=2, ipadx=4, sticky='W') TL.label7 = Tkinter.Label(TL.separator,text="Text Colour:",fg="black",bg="grey95",font=('Arial', 8 ,'bold'),justify='left') TL.label7.grid(column=1,row=3, sticky='W',padx=10,ipady=10,ipadx=30) TL.selectedP = Tkinter.StringVar() TL.opt1 = Tkinter.OptionMenu(TL.separator, TL.selectedP,'Normal', 'White','Black', 'Blue', 'Steel Blue','Green','Light Green','Yellow','Orange' ,'Red',command=self.G) TL.opt1.config(fg="black",bg="grey90",activebackground="grey90",activeforeground="black", anchor="center",relief="raised",direction='right',font=('Arial', 10)) TL.opt1.grid(column=1,row=4,sticky='EW',padx=20,ipadx=20) TL.selectedP.set('Normal') TL.sclS = Tkinter.Scale(TL.separator, from_=10, to=2000, orient='horizontal', resolution=10, command=self.H) TL.sclS.grid(column=1,row=5,ipadx=27, sticky='w') TL.sclS.set(600) TL.entryVariableS = Tkinter.StringVar() TL.entryS = Tkinter.Entry(TL.separator,textvariable=TL.entryVariableS, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entryS.grid(column=1,row=6,ipadx=20, pady=10,sticky='EW') TL.entryS.bind("<Return>", self.I) TL.entryVariableS.set(600) # TL.resizable(False,False) TL.title('Options') geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") s = self.wm_geometry() m = geomPatt.search(s) X = m.group(4) Y = m.group(6) TL.sclY.set(Y) TL.sclX.set(X) if self.selectedM.get() == 'Exit': self.destroy() def F (self): G = round(psutil.cpu_percent(), 1) G1 = str(G) + '%' self.labelVariable.set(G1) if G < 5: self.imageLabel.configure(image=self.image0) if G >= 5: self.imageLabel.configure(image=self.image5) if G >= 10: self.imageLabel.configure(image=self.image10) if G >= 15: self.imageLabel.configure(image=self.image15) if G >= 20: self.imageLabel.configure(image=self.image20) if G >= 25: self.imageLabel.configure(image=self.image25) if G >= 30: self.imageLabel.configure(image=self.image30) if G >= 35: self.imageLabel.configure(image=self.image35) if G >= 40: self.imageLabel.configure(image=self.image40) if G >= 45: self.imageLabel.configure(image=self.image45) if G >= 50: self.imageLabel.configure(image=self.image50) if G >= 55: self.imageLabel.configure(image=self.image55) if G >= 60: self.imageLabel.configure(image=self.image60) if G >= 65: self.imageLabel.configure(image=self.image65) if G >= 70: self.imageLabel.configure(image=self.image70) if G >= 75: self.imageLabel.configure(image=self.image75) if G >= 80: self.imageLabel.configure(image=self.image80) if G >= 85: self.imageLabel.configure(image=self.image85) if G >= 90: self.imageLabel.configure(image=self.image90) if 100> G >= 95: self.imageLabel.configure(image=self.image95) if G == 100: self.imageLabel.configure(image=self.image100) S2 = TL.entryVariableS.get() self.after(int(S2), self.F)

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  • IIS Strategies for Accessing Secured Network Resources

    - by ErikE
    Problem: A user connects to a service on a machine, such as an IIS web site or a SQL Server database. The site or the database need to gain access to network resources such as file shares (the most common) or a database on a different server. Permission is denied. This is because the user the service is running under doesn't have network permissions in the first place, or if it does, it doesn't have rights to access the remote resource. I keep running into this problem over and over again and am tired of not having a really solid way of handling it. Here are some workarounds I'm aware of: Run IIS as a custom-created domain user who is granted high permissions If permissions are granted one file share at a time, then every time I want to read from a new share, I would have to ask a network admin to add it for me. Eventually, with many web sites reading from many shares, it is going to get really complicated. If permissions are just opened up wide for the user to access any file shares in our domain, then this seems like an unnecessary security surface area to present. This also applies to all the sites running on IIS, rather than just the selected site or virtual directory that needs the access, a further surface area problem. Still use the IUSR account but give it network permissions and set up the same user name on the remote resource (not a domain user, a local user) This also has its problems. For example, there's a file share I am using that I have full rights to for sharing, but I can't log in to the machine. So I have to find the right admin and ask him to do it for me. Any time something has to change, it's another request to an admin. Allow IIS users to connect as anonymous, but set the account used for anonymous access to a high-privilege one This is even worse than giving the IIS IUSR full privileges, because it means my web site can't use any kind of security in the first place. Connect using Kerberos, then delegate This sounds good in principle but has all sorts of problems. First of all, if you're using virtual web sites where the domain name you connect to the site with is not the base machine name (as we do frequently), then you have to set up a Service Principal Name on the webserver using Microsoft's SetSPN utility. It's complicated and apparently prone to errors. Also, you have to ask your network/domain admin to change security policy for both the web server and the domain account so they are "trusted for delegation." If you don't get everything perfectly right, suddenly your intended Kerberos authentication is NTLM instead, and you can only impersonate rather than delegate, and thus no reaching out over the network as the user. Also, this method can be problematic because sometimes you need the web site or database to have permissions that the connecting user doesn't have. Create a service or COM+ application that fetches the resource for the web site Services and COM+ packages are run with their own set of credentials. Running as a high-privilege user is okay since they can do their own security and deny requests that are not legitimate, putting control in the hands of the application developer instead of the network admin. Problems: I am using a COM+ package that does exactly this on Windows Server 2000 to deliver highly sensitive images to a secured web application. I tried moving the web site to Windows Server 2003 and was suddenly denied permission to instantiate the COM+ object, very likely registry permissions. I trolled around quite a bit and did not solve the problem, partly because I was reluctant to give the IUSR account full registry permissions. That seems like the same bad practice as just running IIS as a high-privilege user. Note: This is actually really simple. In a programming language of your choice, you create a class with a function that returns an instance of the object you want (an ADODB.Connection, for example), and build a dll, which you register as a COM+ object. In your web server-side code, you create an instance of the class and use the function, and since it is running under a different security context, calls to network resources work. Map drive letters to shares This could theoretically work, but in my mind it's not really a good long-term strategy. Even though mappings can be created with specific credentials, and this can be done by others than a network admin, this also is going to mean that there are either way too many shared drives (small granularity) or too much permission is granted to entire file servers (large granularity). Also, I haven't figured out how to map a drive so that the IUSR gets the drives. Mapping a drive is for the current user, I don't know the IUSR account password to log in as it and create the mappings. Move the resources local to the web server/database There are times when I've done this, especially with Access databases. Does the database have to live out on the file share? Sometimes, it was just easiest to move the database to the web server or to the SQL database server (so the linked server to it would work). But I don't think this is a great all-around solution, either. And it won't work when the resource is a service rather than a file. Move the service to the final web server/database I suppose I could run a web server on my SQL Server database, so the web site can connect to it using impersonation and make me happy. But do we really want random extra web servers on our database servers just so this is possible? No. Virtual directories in IIS I know that virtual directories can help make remote resources look as though they are local, and this supports using custom credentials for each virtual directory. I haven't been able to come up with, yet, how this would solve the problem for system calls. Users could reach file shares directly, but this won't help, say, classic ASP code access resources. I could use a URL instead of a file path to read remote data files in a web page, but this isn't going to help me make a connection to an Access database, a SQL server database, or any other resource that uses a connection library rather than being able to just read all the bytes and work with them. I wish there was some kind of "service tunnel" that I could create. Think about how a VPN makes remote resources look like they are local. With a richer aliasing mechanism, perhaps code-based, why couldn't even database connections occur under a defined security context? Why not a special Windows component that lets you specify, per user, what resources are available and what alternate credentials are used for the connection? File shares, databases, web sites, you name it. I guess I'm almost talking about a specialized local proxy server. Anyway, so there's my list. I may update it if I think of more. Does anyone have any ideas for me? My current problem today is, yet again, I need a web site to connect to an Access database on a file share. Here we go again...

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  • Primary Key Identity Value Increments On Unique Key Constraint Violation

    - by Jed
    I have a SqlServer 2008 table which has a Primary Key (IsIdentity=Yes) and three other fields that make up a Unique Key constraint. In addition I have a store procedure that inserts a record into the table and I call the sproc via C# using a SqlConnection object. The C# sproc call works fine, however I have noticed interesting results when the C# sproc call violates the Unique Key constraint.... When the sproc call violates the Unique Key constraint, a SqlException is thrown - which is no surprise and cool. However, I notice that the next record that is successfully added to the table has a PK value that is not exactly one more than the previous record - For example: Say the table has five records where the PK values are 1,2,3,4, and 5. The sproc attempts to insert a sixth record, but the Unique Key constraint is violated and, so, the sixth record is not inserted. Then the sproc attempts to insert another record and this time it is successful. - This new record is given a PK value of 7 instead of 6. Is this normal behavior? If so, can you give me a reason why this is so? (If a record fails to insert, why is the PK index incremented?) If this is not normal behavior, can you give me any hints as to why I am seeing these symptoms?

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  • How to digitally sign XML document using Oracle 9i PL/SQL

    - by Andris Krauze
    Let's say we have a simple XML document (doc.xml) like this: <?xml version="1.0" encoding="UTF-8"?> <Envelope xmlns="http://www.someexample.com/examples"> <Salutation Id="test"> Welcome! </Salutation> </Envelope> And a certificate file:test.p12 How to make a solution using Oracle 9i PL/SQL that digitally signs XML document according to http://www.w3.org/2000/09/xmldsig# Any Digital Signature form (e.g. Enveloped) and method (e.g. RSAwithSHA1) example would be great.

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  • Why can't I use WCF DataContract and ISerializable on the same class?

    - by Dave
    Hi all, I have a class that I need to be able to serialize to a SQLServer session variable and be available over a WCF Service. I have declared it as follows namespace MyNM { [Serializable] [DataContract(Name = "Foo", Namespace = "http://www.mydomain.co.uk")] public class Foo : IEntity, ISafeCopy<Foo> { [DataMember(Order = 0)] public virtual Guid Id { get; set; } [DataMember(Order = 1)] public virtual string a { get; set; } DataMember(Order = 2)] public virtual Bar c { get; set; } /* ISafeCopy implementation */ } [Serializable] [DataContract(Name = "Bar ", Namespace = "http://www.mydomain.co.uk")] public class Bar : IEntity, ISafeCopy<Bar> { #region Implementation of IEntity DataMember(Order = 0)] public virtual Guid Id { get; set; } [DataMember(Order = 1)] public virtual Baz y { get; set; } #endregion /* ISafeCopy implementation*/ } [Serializable] [DataContract] public enum Baz { [EnumMember(Value = "one")] one, [EnumMember(Value = "two")] two, [EnumMember(Value = "three")] three } But when I try and call this service, I get the following error in the trace log. "System.Runtime.Serialization.InvalidDataContractException: Type 'BarProxybcb100e8617f40ceaa832fe4bb94533c' cannot be ISerializable and have DataContractAttribute attribute." If I take out the Serializable attribute, the WCF service works, but when the object can't be serialized to session. If I remove the DataContract attribute from class Bar, the WCF service fails saying Type 'BarProxy3bb05a31167f4ba492909ec941a54533' with data contract name 'BarProxy3bb05a31167f4ba492909ec941a54533:http://schemas.datacontract.org/2004/07/' is not expected. Add any types not known statically to the list of known types - for example, by using the KnownTypeAttribute attribute or by adding them to the list of known types passed to DataContractSerializer I've tried adding a KnownType attribute to the foo class [KnownType(typeof(Bar))] But I still get the same error. Can anyone help me out with this? Many thanks Dave

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  • Why does ffmpeg stop randomly in the middle of a process?

    - by acidzombie24
    ffmpeg feels like its taking a long time. I then look at my output file and i see it stops between 6 and 8mbs. A fully encoded file is about 14mb. Why does ffmpeg stop? My code locks up on StandardOutput.ReadToEnd();. I had to kill the process (after seeing it not move for more then 10 seconds when i see it update every second previously) then i get the results of stdout and err. stdout is "" stderr is below. The output msg shows the filesize ended. I also see a drop in my CPU usage when it stops. I copyed the argument from visual studios. CD to the same working directory and ran the cmd (bin/ffmpeg) and pasted the argument. It was able to complete. int soundProcess(string infn, string outfn) { string aa, aa2; aa = aa2 = "DEAD"; var app = new Process(); app.StartInfo.UseShellExecute = false; app.StartInfo.RedirectStandardOutput = true; app.StartInfo.RedirectStandardError = true; //*/ app.StartInfo.FileName = @"bin\ffmpeg.exe"; app.StartInfo.Arguments = string.Format(@"-i ""{0}"" -ab 192k -y {2} ""{1}""", infn, outfn, param); app.Start(); try { app.PriorityClass = ProcessPriorityClass.BelowNormal; } catch (Exception ex) { if (!Regex.IsMatch(ex.Message, @"Cannot process request because the process .*has exited")) throw ex; } aa = app.StandardOutput.ReadToEnd(); aa2 = app.StandardError.ReadToEnd(); app.WaitForExit(); if (aa2.IndexOf("could not find codec parameters") != -1) return 1; else if (aa == "DEAD" || aa2 == "DEAD") return -1; else if (aa2.Length != 0) return -2; else return 0; } The output of stderr. stdout is empty. FFmpeg version SVN-r15815, Copyright (c) 2000-2008 Fabrice Bellard, et al. configuration: --enable-memalign-hack --enable-postproc --enable-swscale --enable-gpl --enable-libfaac --enable-libfaad --enable-libgsm --enable-libmp3lame --enable-libvorbis --enable-libtheora --enable-libx264 --enable-libxvid --disable-ffserver --disable-vhook --enable-avisynth --enable-pthreads libavutil 49.12. 0 / 49.12. 0 libavcodec 52. 3. 0 / 52. 3. 0 libavformat 52.23. 1 / 52.23. 1 libavdevice 52. 1. 0 / 52. 1. 0 libswscale 0. 6. 1 / 0. 6. 1 libpostproc 51. 2. 0 / 51. 2. 0 built on Nov 13 2008 10:28:29, gcc: 4.2.4 (TDM-1 for MinGW) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\dev\src\trunk\prjname\prjname\App_Data/temp/m/o/6304266424778814852': Duration: 00:12:53.36, start: 0.000000, bitrate: 154 kb/s Stream #0.0(und): Audio: aac, 44100 Hz, stereo, s16 Output #0, ipod, to 'C:\dev\src\trunk\prjname\prjname\App_Data\temp\m\o\2.m4a': Stream #0.0(und): Audio: libfaac, 44100 Hz, stereo, s16, 192 kb/s Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding size= 87kB time=4.74 bitrate= 150.7kbits/s size= 168kB time=9.06 bitrate= 151.9kbits/s size= 265kB time=14.28 bitrate= 151.8kbits/s size= 377kB time=20.29 bitrate= 152.1kbits/s size= 487kB time=26.22 bitrate= 152.1kbits/s size= 594kB time=32.02 bitrate= 152.1kbits/s size= 699kB time=37.64 bitrate= 152.1kbits/s size= 808kB time=43.54 bitrate= 152.0kbits/s size= 930kB time=50.09 bitrate= 152.2kbits/s size= 1058kB time=57.05 bitrate= 152.0kbits/s size= 1193kB time=64.23 bitrate= 152.1kbits/s size= 1329kB time=71.63 bitrate= 152.0kbits/s size= 1450kB time=78.16 bitrate= 152.0kbits/s size= 1578kB time=85.05 bitrate= 152.0kbits/s size= 1706kB time=92.00 bitrate= 152.0kbits/s size= 1836kB time=98.94 bitrate= 152.0kbits/s size= 1971kB time=106.25 bitrate= 151.9kbits/s size= 2107kB time=113.57 bitrate= 152.0kbits/s size= 2214kB time=119.33 bitrate= 152.0kbits/s size= 2345kB time=126.39 bitrate= 152.0kbits/s size= 2479kB time=133.56 bitrate= 152.0kbits/s size= 2611kB time=140.76 bitrate= 152.0kbits/s size= 2745kB time=147.91 bitrate= 152.1kbits/s size= 2880kB time=155.20 bitrate= 152.0kbits/s size= 3013kB time=162.40 bitrate= 152.0kbits/s size= 3146kB time=169.58 bitrate= 152.0kbits/s size= 3277kB time=176.61 bitrate= 152.0kbits/s size= 3412kB time=183.90 bitrate= 152.0kbits/s size= 3540kB time=190.80 bitrate= 152.0kbits/s size= 3670kB time=197.81 bitrate= 152.0kbits/s size= 3805kB time=205.08 bitrate= 152.0kbits/s size= 3932kB time=211.93 bitrate= 152.0kbits/s size= 4052kB time=218.38 bitrate= 152.0kbits/s size= 4171kB time=224.82 bitrate= 152.0kbits/s size= 4277kB time=230.55 bitrate= 152.0kbits/s size= 4378kB time=235.96 bitrate= 152.0kbits/s size= 4486kB time=241.79 bitrate= 152.0kbits/s size= 4592kB time=247.50 bitrate= 152.0kbits/s size= 4698kB time=253.21 bitrate= 152.0kbits/s size= 4804kB time=258.95 bitrate= 152.0kbits/s size= 4906kB time=264.41 bitrate= 152.0kbits/s size= 5012kB time=270.09 bitrate= 152.0kbits/s size= 5118kB time=275.85 bitrate= 152.0kbits/s size= 5234kB time=282.10 bitrate= 152.0kbits/s size= 5331kB time=287.39 bitrate= 151.9kbits/s size= 5445kB time=293.55 bitrate= 152.0kbits/s size= 5555kB time=299.40 bitrate= 152.0kbits/s size= 5665kB time=305.37 bitrate= 152.0kbits/s size= 5766kB time=310.80 bitrate= 152.0kbits/s size= 5876kB time=316.70 bitrate= 152.0kbits/s size= 5984kB time=322.50 bitrate= 152.0kbits/s size= 6094kB time=328.49 bitrate= 152.0kbits/s size= 6212kB time=334.76 bitrate= 152.0kbits/s size= 6327kB time=340.99 bitrate= 152.0kbits/s

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  • Multiple Jira instances on a single Tomcat 6 server?

    - by davidhayes
    I have a feeling this is a stupid question but I can't find the answer anywhere... I need to deploy 2 Jira instances on asingle Tomcat server, I can't figure out how to pass in the jira.home property The documentation says I need to:- Add a web context property called 'jira.home' — this property is set in different files depending on your application server. For example, for Tomcat (and therefore for JIRA Standalone), you will need to configure the server.xml file. For other application servers you may need to configure the web.xml file, or set 'Context parameter' options on the deployment UI of the application server, etc. Note that If you have specified a JIRA home in jira-application.properties (ie. the recommended method), it will override your web context property. I was hoping something like this would work. <Context jira.home="d:/jira/data" path="" docBase="D:\Jira\atlassian-jira-enterprise-4.1\dist-tomcat\tomcat-6\atlassian-jira-4.1.war" debug="0"> <Resource name="jdbc/JiraDS" auth="Container" type="javax.sql.DataSource" username="sa" password="*****" driverClassName="net.sourceforge.jtds.jdbc.Driver" url="jdbc:jtds:sqlserver://*****:1433/jira41_519;user=****;password=****" /> <Resource name="UserTransaction" auth="Container" type="javax.transaction.UserTransaction" factory="org.objectweb.jotm.UserTransactionFactory" jotm.timeout="60"/> <Manager pathname=""/> </Context> Any ideas??

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  • check RAM,page file, /PAE, /3GB, SQL server memory using powershell

    - by Manjot
    I am a powershell novice. After days of searching.... I have put together a small powershell script (as below) to check page file, /PAE switch, /3GB switch, SQL server max RAM, min RAM. I am running this on 1 server. If I want to run it on many servers (from a .txt) file, How can I change it ? How can I change it to search boot.ini file's contents for a given server? clear $strComputer="." $PageFile=Get-WmiObject Win32_PageFile -ComputerName $strComputer Write-Host "Page File Size in MB: " ($PageFile.Filesize/(1024*1024)) $colItems=Get-WmiObject Win32_PhysicalMemory -Namespace root\CIMv2 -ComputerName $strComputer $total=0 foreach ($objItem in $colItems) { $total=$total+ $objItem.Capacity } $isPAEEnabled =Get-WmiObject Win32_OperatingSystem -ComputerName $strComputer Write-Host "Is PAE Enabled: " $isPAEEnabled.PAEEnabled Write-Host "Is /3GB Enabled: " | Get-Content C:\boot.ini | Select-String "/3GB" -Quiet # how can I change to search boot.ini file's contents on $strComputer $smo = new-object('Microsoft.SqlServer.Management.Smo.Server') $strSQLServer $memSrv = $smo.information.physicalMemory $memMin = $smo.configuration.minServerMemory.runValue $memMax = $smo.configuration.maxServerMemory.runValue ## DBMS Write-Host "Server RAM available: " -noNewLine Write-Host "$memSrv MB" -fore "blue" Write-Host "SQL memory Min: " -noNewLine Write-Host "$memMin MB " Write-Host "SQL memory Max: " -noNewLine Write-Host "$memMax MB" Any comments how this can be improved? Thanks in advance

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  • Java .split() Method To Split XML Parameters

    - by Buzz Lightyear
    I have this line from an XML document: <?xml version="1.0" encoding="UTF-8"?> <svg xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg" contentScriptType="text/ecmascript" width="1024" zoomAndPan="magnify" contentStyleType="text/css" viewBox="0 0 1024 768" height="768" preserveAspectRatio="xMidYMid meet" version="1.0"> I want to be able to split it up, using the split method. For example i want to save each parameter into a String array. So i'd like: contentScriptType="text/ecmascript" width="1024" zoomAndPan="magnify" contentStyleType="text/css" viewBox="0 0 1024 768" height="768" etc etc to be saved into a string array, is there anyway to do this using the split method, or can anybody suggest an easier, more efficient way to do this?

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