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  • Selecting dictionary items by key efficiently in Python

    - by user248237
    suppose I have a dictionary whose keys are strings. How can I efficiently make a new dictionary from that which contains only the keys present in some list? for example: # a dictionary mapping strings to stuff mydict = {'quux': ..., 'bar': ..., 'foo': ...} # list of keys to be selected from mydict keys_to_select = ['foo', 'bar', ...] The way I came up with is: filtered_mydict = [mydict[k] for k in mydict.keys() \ if k in keys_to_select] but I think this is highly inefficient because: (1) it requires enumerating the keys with keys(), (2) it requires looking up k in keys_to_select each time. at least one of these can be avoided, I would think. any ideas? I can use scipy/numpy too if needed.

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  • How to map one class against multiple tables with SQLAlchemy?

    - by tote
    Lets say that I have a database structure with three tables that look like this: items - item_id - item_handle attributes - attribute_id - attribute_name item_attributes - item_attribute_id - item_id - attribute_id - attribute_value I would like to be able to do this in SQLAlchemy: item = Item('item1') item.foo = 'bar' session.add(item) session.commit() item1 = session.query(Item).filter_by(handle='item1').one() print item1.foo # => 'bar' I'm new to SQLAlchemy and I found this in the documentation (http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables): j = join(items, item_attributes, items.c.item_id == item_attributes.c.item_id). \ join(attributes, item_attributes.c.attribute_id == attributes.c.attribute_id) mapper(Item, j, properties={ 'item_id': [items.c.item_id, item_attributes.c.item_id], 'attribute_id': [item_attributes.c.attribute_id, attributes.c.attribute_id], }) It only adds item_id and attribute_id to Item and its not possible to add attributes to Item object. Is what I'm trying to achieve possible with SQLAlchemy? Is there a better way to structure the database to get the same behaviour of "dynamic columns"?

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  • ActiveRecord validates... custom field name.

    - by Dmitriy Likhten
    I would like to fix up some error messages my site generates. Here is the problem: class Brand < ActiveRecord::Base validates_presence_of :foo ... end My goal is to make a message "Ticket description is required" instead of "Foo is required" or may not be blank, or whatever. The reason this is so important is because lets say previously the field was ticket_summary. That was great and the server was coded to use that, but now due to crazy-insane business analysts it has been determined that ticket_summary is a poor name, and should be ticket_description. Now I don't necessarily want to have my db be driven by the user requirements for field names, especially since they can change frequently without functionality changes. Is there a mechanism for providing this already?

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  • jQuery Animation and Classes

    - by ehdv
    Assume you have a list item, <li id="foo"> which you want to fade from one color to another when moused over, and that you are using jQuery. This is fairly easy: $('li#foo').bind('mouseenter' , function(e) { $(this).animate({backgroundColor: '#F00'} , 300); }); However, what if you wanted to get the resulting color or other style rules from a class defined in CSS without also declaring them in JavaScript? It seems there's no way to learn style information from CSS rules without having an example of the rule already in the document, which would require you to animate the <li> to the target appearance, then in the animation-finished callback, set the class which leads to redundant style declarations and can foul up your CSS at "runtime". Sorry if this question's unclear: It doesn't occur in the context of any specific project, I'm just curious how you'd go about this. Also, I know CSS3 hypothetically includes support for such transitions but using CSS for dynamic behavior like this seems such an ugly hack.

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  • can constructors actually return Strings?

    - by elwynn
    Hi all, I have a class called ArionFileExtractor in a .java file of the same name. public class ArionFileExtractor { public String ArionFileExtractor (String fName, String startText, String endText) { String afExtract = ""; // Extract string from fName into afExtract in code I won't show here return afExtract; } However, when I try to invoke ArionFileExtractor in another .java file, as follows: String afe = ArionFileExtractor("gibberish.txt", "foo", "/foo"); NetBeans informs me that there are incompatible types and that java.lang.String is required. But I coded ArionFileExtractor to return the standard string type, which is java.lang.string. I am wondering, can my ArionFileExtractor constructor legally return a String? I very much appreciate any tips or pointers on what I'm doing wrong here.

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  • Accessing an Internal Function in setInterval

    - by Phonethics
    (function($) { $.fn.myPlugin = function(options) { var _this; var timer1; var foo = function(n) { if (timer1 != null) return; // in action timer1 = setInterval("bar("+n+")", 500); }; var bar = function(n) { ... if ( ... ) clearInterval(timer1); }; return this.each(function() { _this = $(this); _this.bind("click", function(){ foo(10); }); }); } })(jQuery); This doesn't work because "bar is not defined."

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  • Printing Script Codes.

    - by Spelljack
    I wanna print out script's codes after the output. The script goes on different ways on the way it calls. So i wanna see it when script runs. is there any function that prints all script codes as the way it writed. Example: $foo = "bar"; $foo .= " is my bar"; function foobar() { // do some stuff here } i wanna see the codes just like this. is there a way to do this? without file_get_contents(), file(), readfile() functions?

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  • Having access to a private variable from other classes in Java

    - by Crystal
    If I want to create a form that adds people to a List, how do I have access to that List from another class? Where would I define that List so other classes can access the members, the size, etc? For example, if I have Class Foo that has the GUI for my form, along with buttons to add and remove people to the List, it would make sense to me to declare the List as a private instance variable of Class Foo. But then if I have another class, Class Bar, how does it get the values that are currently in that List to update some other graphical components? Or is that the wrong place to declare the List in general? Thanks.

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  • How to break closures in JavaScript

    - by Not a Name
    Is there any way to break a closure easily in JavaScript? The closest I have gotten is this: var src = 3; function foo () { return function () { return src; } } function bar (func) { var src = 9; return eval('('+func.toString()+')')(); // Line breaks closure } alert(bar(foo())); Which prints 9, instead of 3 as a closure would dictate. However, this approach seems kind of ugly to me, are there any better ways?

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  • Do I really need to return Type::size_type?

    - by dehmann
    I often have classes that are mostly just wrappers around some STL container, like this: class Foo { public: typedef std::vector<whatever> Vec; typedef Vec::size_type; const Vec& GetVec() { return vec_; } size_type size() { return vec_.size() } private: Vec vec_; }; I am not so sure about returning size_type. Often, some function will call size() and pass that value on to another function and that one will use it and maybe pass it on. Now everyone has to include that Foo header, although I'm really just passing some size value around, which should just be unsigned int anyway ...? What is the right thing to do here? Is it best practice to really use size_type everywhere?

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  • lua function as argument in C

    - by Nil
    I'm going to pass a function to another function which should operate with the passed function. For example: handler(fun1("foo",2)) handler(fun2(1e-10)) The handler is something like calling the passed function many times. I'm going to bind handler, fun1, fun2 to C-functions. fun1 and fun2 are going to return some user data with a pointer to some cpp-class so that I can further recover which function was it. The problem now is that fun1 and fun2 are going to be called before passed to handler. But I don't need this, what I need is the kind of function and its parameters. However, I should be able to call fun1 and fun2 alone without handler: fun1("bar",3) fun2(1e-5) Is it possible to get the context the function is called from? While typing the question, I realized I could do following handler(fun1, "foo",2); handler(fun2, 1e-10);

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  • Warning that users must handle

    - by hagaik
    I am looking for a way to set warning that the user will have to respond. In a sense I would like to use late exception mechanize that occur after the function already finished executing.and returned the wanted value. SomeObject Foo(int input) { SomeObject result; // do something. oh, we need to warn the user. return result; } void Main() { SomeObject object; object = Foo(1); // after copy consturctor is done I would like an exception to be thrown }

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  • How to allow three optional parameters in the URL by .htaccess?

    - by eij
    I have http://example.com and a PHP routing class that checks if some URL exists. I want to make a new route, which is: http://example.com/foo/bar/123 but as long as I open it, the Apache redirects me to an error page. So I'm using a .htaccess. The code is: RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*) /index.php [L] and it works, as long as I use http://example.com/foo, but once I add some other parameters, it redirects me to an error. I'm guessing that the rewrite code is wrong. Is it wrong? If yes, could you suggest me the good one? If no, where the problem could be located?

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  • how can i introspect properties and model fields in django?

    - by shreddd
    I am trying to get a list of all existing model fields and properties for a given object. Is there a clean way to instrospect an object so that I can get a dict of fields and properties. class MyModel(Model) url = models.TextField() def _get_location(self): return "%s/jobs/%d"%(url, self.id) location = property(_get_location) What I want is something that returns a dict that looks like this: { 'id' : 1, 'url':'http://foo', 'location' : 'http://foo/jobs/1' } I can use model._meta.fields to get the model fields, but this doesn't give me things that are properties but not real DB fields.

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  • How does * work in Python

    - by Deqing
    Just switched from C++ to Python, and found that sometimes it is a little hard to understand ideas behind Python. I guess, a variable is a reference to the real object. For example, a=(1,2,5) meaning a - (1,2,5), so if b=a, then b and a are 2 references pointing to the same (1,2,5). It is a little like pointers in C/C++. If I have: def foo(a,b,c): print a,b,c a=(1,3,5) foo(*a) What does * mean here? Looks like it expands tuple a to a[0], a[1] and a[2]. But why print(*a) is not working while print(a[0],a[1],a[2]) works fine?

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  • Can typeid() be used to pass a function?

    - by Kerb_z
    I tried this and got the output as: void Please explain the following Code: #include <cstdio> #include <typeinfo> using namespace std ; void foo() { } int main(void) { printf("%s", typeid(foo()).name());// Please notice this line, is it same as typeid( ).name() ? return 0; } AFAIK: The typeid operator allows the type of an object to be determined at run time. So, does this sample code tell us that a function that returns void is of *type void*. I mean a function is a method and has no type. Correct?

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  • many-to-many relationship in CI (not using ORM)

    - by Ross
    I'm implementing a categories system in my CI app and trying to work out the best way of working with many to many relationships. I'm not using an ORM at this stage, but could use say Doctrine if necessary. Each entry may have multiple categories. I have three tables (simplified) Entries: entryID, entryName Categories: categoryID, categoryname Entry_Category: entryID, categoryID my CI code returns a record set like this: entryID, entryName, categoryID, categoryName but, as expected with Many-to-Many relationships, each "entry" is repeated for each "category". What would the best way to "group" the categories so that when I output the results, I am left with something like: Entry Name Appears in Category: Foo, Bar rather than: Entry Name Appears in Category: Foo Entry Name Appears in Category: Bar I believe the option is to track if the post ID matches a previous entry, and if so, store the respective category, and output it as one, rather than several, but am unsure of how to do this in CI. thanks for any pointers (I appreciate this is may be a vague/complex question without a better knowledge of the system).

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  • what happens with memory when I throw an exception?

    - by Vincenzo
    This is the code (just a simplification of a real problem): <?php echo memory_get_usage() . "\n"; function f() { throw new Exception(); } function foo() { try { f(); } catch (Exception $e) { } } foo(); echo memory_get_usage() . "\n"; This is the output (PHP 5.3): 630680 630848 What happened with memory (168 bytes lost)? The exception object is not destroyed? Please, help! Thanks

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  • Reorganized JSON

    - by couatl
    Need to be reorganized JSON into a new structure. Python. for example { 'a' : 1, 'b' : 1, 'd' : {'d1' : '1', 'd2' : 2}, 'm' : [ {'x' : 6, 'y' : 5, 'z' : {'foo' : 'foo1', 'bar : 'bar1'} }, {'x' : 8, 'y' : 8, 'z' : {'foo' : 'foo2', 'bar : 'bar2'} } ... ] } to { 'new_a' : 1, 'new_d' : {'new_d1' : '1', 'new_d2' : 2}, 'new_m' : [ {'new_x' : 6, 'new_z' : {'new_foo' : 'foo1', new_'bar : 'bar1'} }, {'new_x' : 8, 'new_z' : {'new_foo' : 'foo2', 'new_bar : 'bar2'} } ... ] } There is the idea of ??a new form of an old JSON Is there a more elegant way of that? import json new_data = {} new_data['new_a'] = old_data['a'] new_data['new_d'] = {} new_data['new_d']['new_d1'] = old_data['d']['d1'] new_data['new_d']['new_d2'] = old_data['d']['d2'] new_data['new_m'] = {} new_m = [] for m in old_data: new_m.append({'new_x' : m['x'], 'new_z' : {'new_foo' ....

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  • Varnish VCL - Regular Expression Evaluation

    - by Hugues ALARY
    I have been struggling for the past few days with this problem: Basically, I want to send to a client browser a cookie of the form foo[sha1oftheurl]=[randomvalue] if and only if the cookie has not already been set. e.g. If a client browser requests "/page.html", the HTTP response will be like: resp.http.Set-Cookie = "foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD;" then, if the same client request "/index.html", the HTTP response will contain a header: resp.http.Set-Cookie = "foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY;" In the end, the client browser will have 2 cookies: foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=ABCD foo14fe4559026d4c5b5eb530ee70300c52d99e70d7=QWERTY Now, that, is not complicated in itself. The following code does it: import digest; import random; ##This vmod does not exist, it's just for the example. sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); } sub vcl_deliver() { ## We create a cookie on the client browser by creating a "Set-Cookie" header ## In our case the cookie we create is of the form foo[sha1]=[randomvalue] ## e.g for a URL "/page.html" the cookie will be foo4c9ae249e9e061dd6e30893e03dc10a58cc40ee6=[randomvalue] set resp.http.Set-Cookie = {""} + resp.http.Set-Cookie + "foo"+req.http.Url-Sha1+"="+req.http.random-value; } However, this code does not take into account the case where the Cookie already exists. I need to check that the Cookie does not exists before generating a random value. So I thought about this code: import digest; import random; sub vcl_recv() { ## We compute the sha1 of the requested URL and store it in req.http.Url-Sha1 set req.http.Url-Sha1 = digest.hash_sha1(req.url); set req.http.random-value = random.get_rand(); set req.http.regex = "abtest"+req.http.Url-Sha1; if(!req.http.Cookie ~ req.http.regex) { set req.http.random-value = random.get_rand(); } } The problem is that Varnish does not compute Regular expression at run time. Which leads to this error when I try to compile: Message from VCC-compiler: Expected CSTR got 'req.http.regex' (program line 940), at ('input' Line 42 Pos 31) if(req.http.Cookie !~ req.http.regex) { ------------------------------##############--- Running VCC-compiler failed, exit 1 VCL compilation failed One could propose to solve my problem by matching on the "abtest" part of the cookie or even "abtest[a-fA-F0-9]{40}": if(!req.http.Cookie ~ "abtest[a-fA-F0-9]{40}") { set req.http.random-value = random.get_rand(); } But this code matches any cookie starting by 'abtest' and containing an hexadecimal string of 40 characters. Which means that if a client requests "/page.html" first, then "/index.html", the condition will evaluate to true even if the cookie for the "/index.html" has not been set. I found in bug report phk or someone else stating that computing regular expressions was extremely expensive which is why they are evaluated during compilation. Considering this, I believe that there is no way of achieving what I want the way I've been trying to. Is there any way of solving this problem, other than writting a vmod? Thanks for your help! -Hugues

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  • Configuring nginx server to handle requests from multiple domains

    - by KillABug
    Use Case:- I am working on a web application which allows to create HTML templates and publish them on amazon S3.Now to publish the websites I use nginx as a proxy server. What the proxy server does is,when a user enters the website URL,I want to identify how to check if the request comes from my application i.e app.mysite.com(This won't change) and route it to apache for regular access,if its coming from some other domain like a regular URL www.mysite.com(This needs to be handled dynamically.Can be random) it goes to the S3 bucket that hosts the template. My current configuration is: user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/access.log main; charset utf-8; keepalive_timeout 65; server_tokens off; sendfile on; tcp_nopush on; tcp_nodelay off; Default Server Block to catch undefined host names server { listen 80; server_name app.mysite.com; access_log off; error_log off; location / { proxy_pass http://127.0.0.1:8080; proxy_set_header X-Real-IP $remote_addr; proxy_set_header Host $host; proxy_redirect off; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; client_max_body_size 10m; client_body_buffer_size 128k; proxy_buffer_size 4k; proxy_buffers 4 32k; proxy_busy_buffers_size 64k; } } } Load all the sites include /etc/nginx/conf.d/*.conf; Updates as I was not clear enough :- My question is how can I handle both the domains in the config file.My nginx is a proxy server on port 80 on an EC2 instance.This also hosts my application that runs on apache on a differnet port.So any request coming for my application will come from a domain app.mysite.com and I also want to proxy the hosted templates on S3 which are inside a bucket say sites.mysite.com/coolsite.com/index.html.So if someone hits coolsite.com I want to proxy it to the folder sites.mysite.com/coolsite.com/index.html and not to app.syartee.com.Hope I am clear The other server block: # Server for S3 server { # Listen on port 80 for all IPs associated with your machine listen 80; # Catch all other server names server_name _; //I want it to handle other domains then app.mysite.com # This code gets the host without www. in front and places it inside # the $host_without_www variable # If someone requests www.coolsite.com, then $host_without_www will have the value coolsite.com set $host_without_www $host; if ($host ~* www\.(.*)) { set $host_without_www $1; } location / { # This code rewrites the original request, and adds the host without www in front # E.g. if someone requests # /directory/file.ext?param=value # from the coolsite.com site the request is rewritten to # /coolsite.com/directory/file.ext?param=value set $foo 'http://sites.mysite.com'; # echo "$foo"; rewrite ^(.*)$ $foo/$host_without_www$1 break; # The rewritten request is passed to S3 proxy_pass http://sites.mysite.com; include /etc/nginx/proxy_params; } } Also I understand I will have to make the DNS changes in the cname of the domain.I guess I will have to add app.mysite.com under the CNAME of the template domain name?Please correct if wrong. Thank you for your time

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • rhythmbox plugin code for hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.copy_selected() self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

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  • Economic modelling - Resources for valuing goods

    - by Rushyo
    tl;dr: What economic/computer science books would you suggest for learning about economic valuation of goods and simulations thereof? I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling?

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