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  • What’s Outt Showcases What’s New in Theaters, TV, Music, Books, Games, and More

    - by Jason Fitzpatrick
    It’s tough to keep on top of all the new media that comes out; What’s Outt gathers current and future releases for everything from in-theater movies to console games. You can check out the current week, up to two weeks into the future, and–if you’re a bit behind the new release wave–you can page your way back through the archives to catch up. In addition to the web interface, What’s Outt has a simple once-a-week mailing list to keep you updated on the newest releases across all the categories they tracks. What’s Outt [via MakeUseOf] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

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  • Unable to install rubygems in ubuntu 10.04

    - by loganathan
    I had installed the ruby 1.8.7 with patch level 253 successfully on my ubuntu 10.04, but while installing ruby gems I am facing the below error, can anybody help me on this. ruby -v ruby 1.8.7 (2010-04-19 patchlevel 253) [i686-linux], MBARI 0x8770, Ruby Enterprise Edition 2010.02 gem install mongrel *** longjmp causes uninitialized stack frame ***: /usr/bin/ruby terminated ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6(__fortify_fail+0x50)[0x3612d0] /lib/tls/i686/cmov/libc.so.6(+0xe223a)[0x36123a] /usr/bin/ruby[0x80577b9] /usr/bin/ruby[0x80577d5] /usr/bin/ruby(rb_thread_schedule+0x9fc)[0x80652ac] /usr/bin/ruby(rb_thread_kill+0x14)[0x8066c74] /usr/bin/ruby[0x806071d] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806a290] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x806995b] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x8069d54] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x805df2d] /usr/bin/ruby[0x8069581] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x806a715] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e58a] /usr/bin/ruby[0x805e4aa] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x80693f1] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806a869] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x806a0eb] /usr/bin/ruby[0x805e630] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] /usr/bin/ruby[0x80608b9] /usr/bin/ruby[0x806aaa5] /usr/bin/ruby[0x805e48b] /usr/bin/ruby[0x805de52] /usr/bin/ruby[0x8060601] ======= Memory map: ======== 00110000-00112000 r-xp 00000000 08:06 3805677 /usr/lib/ruby/1.8/i686-linux/etc.so 00112000-00113000 r--p 00001000 08:06 3805677 /usr/lib/ruby/1.8/i686-linux/etc.so 00113000-00114000 rw-p 00002000 08:06 3805677 /usr/lib/ruby/1.8/i686-linux/etc.so 00114000-0012e000 r-xp 00000000 08:06 3805682 /usr/lib/ruby/1.8/i686-linux/syck.so 0012e000-0012f000 r--p 00019000 08:06 3805682 /usr/lib/ruby/1.8/i686-linux/syck.so 0012f000-00130000 rw-p 0001a000 08:06 3805682 /usr/lib/ruby/1.8/i686-linux/syck.so 00130000-00131000 r-xp 00000000 08:06 3805666 /usr/lib/ruby/1.8/i686-linux/fcntl.so 00131000-00132000 r--p 00000000 08:06 3805666 /usr/lib/ruby/1.8/i686-linux/fcntl.so 00132000-00133000 rw-p 00001000 08:06 3805666 /usr/lib/ruby/1.8/i686-linux/fcntl.so 00133000-00150000 r-xp 00000000 08:06 11403438 /lib/libgcc_s.so.1 00150000-00151000 r--p 0001c000 08:06 11403438 /lib/libgcc_s.so.1 00151000-00152000 rw-p 0001d000 08:06 11403438 /lib/libgcc_s.so.1 001e2000-00206000 r-xp 00000000 08:06 11403697 /lib/tls/i686/cmov/libm-2.11.1.so 00206000-00207000 r--p 00023000 08:06 11403697 /lib/tls/i686/cmov/libm-2.11.1.so 00207000-00208000 rw-p 00024000 08:06 11403697 /lib/tls/i686/cmov/libm-2.11.1.so 0024d000-00256000 r-xp 00000000 08:06 11403688 /lib/tls/i686/cmov/libcrypt-2.11.1.so 00256000-00257000 r--p 00008000 08:06 11403688 /lib/tls/i686/cmov/libcrypt-2.11.1.so 00257000-00258000 rw-p 00009000 08:06 11403688 /lib/tls/i686/cmov/libcrypt-2.11.1.so 00258000-0027f000 rw-p 00000000 00:00 0 0027f000-003d2000 r-xp 00000000 08:06 11403695 /lib/tls/i686/cmov/libc-2.11.1.so 003d2000-003d4000 r--p 00153000 08:06 11403695 /lib/tls/i686/cmov/libc-2.11.1.so 003d4000-003d5000 rw-p 00155000 08:06 11403695 /lib/tls/i686/cmov/libc-2.11.1.so 003d5000-003d8000 rw-p 00000000 00:00 0 0047e000-00488000 r-xp 00000000 08:06 3805680 /usr/lib/ruby/1.8/i686-linux/socket.so 00488000-00489000 r--p 00009000 08:06 3805680 /usr/lib/ruby/1.8/i686-linux/socket.so 00489000-0048a000 rw-p 0000a000 08:06 3805680 /usr/lib/ruby/1.8/i686-linux/socket.so 004f2000-00507000 r-xp 00000000 08:06 11403690 /lib/tls/i686/cmov/libpthread-2.11.1.so 00507000-00508000 r--p 00014000 08:06 11403690 /lib/tls/i686/cmov/libpthread-2.11.1.so 00508000-00509000 rw-p 00015000 08:06 11403690 /lib/tls/i686/cmov/libpthread-2.11.1.so 00509000-0050b000 rw-p 00000000 00:00 0 00524000-00525000 r-xp 00000000 00:00 0 [vdso] 00544000-00557000 r-xp 00000000 08:06 11403553 /lib/libz.so.1.2.3.3 00557000-00558000 r--p 00012000 08:06 11403553 /lib/libz.so.1.2.3.3 00558000-00559000 rw-p 00013000 08:06 11403553 /lib/libz.so.1.2.3.3 00639000-0063c000 r-xp 00000000 08:06 3805679 /usr/lib/ruby/1.8/i686-linux/thread.so 0063c000-0063d000 r--p 00002000 08:06 3805679 /usr/lib/ruby/1.8/i686-linux/thread.so 0063d000-0063e000 rw-p 00003000 08:06 3805679 /usr/lib/ruby/1.8/i686-linux/thread.so 00649000-0064d000 r-xp 00000000 08:06 11403714 /lib/tls/i686/cmov/libnss_dns-2.11.1.so 0064d000-0064e000 r--p 00004000 08:06 11403714 /lib/tls/i686/cmov/libnss_dns-2.11.1.so 0064e000-0064f000 rw-p 00005000 08:06 11403714 /lib/tls/i686/cmov/libnss_dns-2.11.1.so 00663000-006a3000 r-xp 00000000 08:06 4329500 /usr/lib/ruby/site_ruby/1.8/i686-linux/openssl.so 006a3000-006a4000 r--p 0003f000 08:06 4329500 /usr/lib/ruby/site_ruby/1.8/i686-linux/openssl.so 006a4000-006a5000 rw-p 00040000 08:06 4329500 /usr/lib/ruby/site_ruby/1.8/i686-linux/openssl.so 006a5000-006a6000 rw-p 00000000 00:00 0 0070d000-0070f000 r-xp 00000000 08:06 11403689 /lib/tls/i686/cmov/libdl-2.11.1.so 0070f000-00710000 r--p 00001000 08:06 11403689 /lib/tls/i686/cmov/libdl-2.11.1.so 00710000-00711000 rw-p 00002000 08:06 11403689 /lib/tls/i686/cmov/libdl-2.11.1.so 00711000-0084b000 r-xp 00000000 08:06 11403909 /lib/libcrypto.so.0.9.8 0084b000-00853000 r--p 00139000 08:06 11403909 /lib/libcrypto.so.0.9.8 00853000-00861000 rw-p 00141000 08:06 11403909 /lib/libcrypto.so.0.9.8 00861000-00864000 rw-p 00000000 00:00 0 00864000-00865000 ---p 00000000 00:00 0 00865000-00966000 rwxp 00000000 00:00 0 00977000-00979000 r-xp 00000000 08:06 11403476 /lib/libnss_mdns4_minimal.so.2 00979000-0097a000 r--p 00001000 08:06 11403476 /lib/libnss_mdns4_minimal.so.2 0097a000-0097b000 rw-p 00002000 08:06 11403476 /lib/libnss_mdns4_minimal.so.2 009fa000-00a04000 r-xp 00000000 08:06 11403691 /lib/tls/i686/cmov/libnss_files-2.11.1.so 00a04000-00a05000 r--p 00009000 08:06 11403691 /lib/tls/i686/cmov/libnss_files-2.11.1.so 00a05000-00a06000 rw-p 0000a000 08:06 11403691 /lib/tls/i686/cmov/libnss_files-2.11.1.so 00ac0000-00ac4000 r-xp 00000000 08:06 3805670 /usr/lib/ruby/1.8/i686-linux/stringio.so 00ac4000-00ac5000 r--p 00003000 08:06 3805670 /usr/lib/ruby/1.8/i686-linux/stringio.so 00ac5000-00ac6000 rw-p 00004000 08:06 3805670 /usr/lib/ruby/1.8/i686-linux/stringio.so 00af3000-00b0e000 r-xp 00000000 08:06 11403607 /lib/ld-2.11.1.so 00b0e000-00b0f000 r--p 0001a000 08:06 11403607 /lib/ld-2.11.1.so 00b0f000-00b10000 rw-p 0001b000 08:06 11403607 /lib/ld-2.11.1.so 00c35000-00c45000 r-xp 00000000 08:06 11403692 /lib/tls/i686/cmov/libresolv-2.11.1.so 00c45000-00c46000 r--p 00010000 08:06 11403692 /lib/tls/i686/cmov/libresolv-2.11.1.so 00c46000-00c47000 rw-p 00011000 08:06 11403692 /lib/tls/i686/cmov/libresolv-2.11.1.so 00c47000-00c49000 rw-p 00000000 00:00 0 00d51000-00d59000 r-xp 00000000 08:06 4329502 /usr/lib/ruby/site_ruby/1.8/i686-linux/zlib.so 00d59000-00d5a000 r--p 00007000 08:06 4329502 /usr/lib/ruby/site_ruby/1.8/i686-linux/zlib.so 00d5a000-00d5b000 rw-p 00008000 08:06 4329502 /usr/lib/ruby/site_ruby/1.8/i686-linux/zlib.so 00d60000-00d61000 r-xp 00000000 08:06 3805664 /usr/lib/ruby/1.8/i686-linux/rational.so 00d61000-00d62000 r--p 00000000 08:06 3805664 /usr/lib/ruby/1.8/i686-linux/rational.so 00d62000-00d63000 rw-p 00001000 08:06 3805664 /usr/lib/ruby/1.8/i686-linux/rational.so 00de6000-00de9000 r-xp 00000000 08:06 3805691 /usr/lib/ruby/1.8/i686-linux/digest.so 00de9000-00dea000 r--p 00002000 08:06 3805691 /usr/lib/ruby/1.8/i686-linux/digest.so 00dea000-00deb000 rw-p 00003000 08:06 3805691 /usr/lib/ruby/1.8/i686-linux/digest.so 00e63000-00e6a000 r-xp 00000000 08:06 11403700 /lib/tls/i686/cmov/librt-2.11.1.so 00e6a000-00e6b000 r--p 00006000 08:06 11403700 /lib/tls/i686/cmov/librt-2.11.1.so 00e6b000-00e6c000 rw-p 00007000 08:06 11403700 /lib/tls/i686/cmov/librt-2.11.1.so 00f70000-00fb4000 r-xp 00000000 08:06 11403907 /lib/libssl.so.0.9.8Aborted

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  • Replica Myst Book Actually Plays all the Myst Games

    - by Jason Fitzpatrick
    Runaway 1990s gaming hit Myst features books that had the power to transport you to other worlds. One dedicated fan has gone so far as to make a book that, when opened, transports you to the Myst universe. From hand-crafting the book itself to populating the guts of the book with carefully selected (and frequently modified) parts, Mike Ando left no part of his project uncustomized. The end result is a stunning mod and tribute to the Myst franchise–a beautiful book you can open and play through all the games in the series. Check out the video above to see it in action then hit up the link below to check out Mike’s build album. Myst Book [via Hack A Day] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Ubuntu 12.04 + Raid0 + Windows 7 not loading

    - by Douglas
    please someone help me.... (Sorry for my english) Hi, I have a Pc with 2 Hd (1Tb each) on Raid0. I had a Windows 7 64bits working for several months. When I installed the Windows I let a 100Gb partition empty to install Ubuntu someday. I was using Linux on a Virtualbox, but this week I tried to install Ubuntu 12.04 in this 100Gb partition. I used the Ubuntu alternate cd, because the 'normal' cd was giving me trouble with the Raid0. The grub installation always reported a error. After a lot of work I found that I nedded to install grub on partition /dev/mapper/isw_chjbfeec_DougRaid1 (see Bootinfo below). The Windows installation created a 100Mb boot partition, so I needed to install grub in this partition. Now I have the Ubuntu working 100% ok. The problem is, the Windows is not booting! The windows option is present on the grub menu, but when I choose the windows option there is a black screen and after that the grub is reloaded. My Bootinfo is: Boot Info Script 0.61 [1 April 2012] ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks in partition 1 for /boot/grub. => Grub2 (v1.99) is installed in the MBR of /dev/mapper/isw_chjbfeec_DougRaid and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks in partition 1 for /boot/grub. sda1: __________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' mount: unknown filesystem type '' sda3: __________________________________________________________________________ File system: Extended Partition Boot sector type: Unknown Boot sector info: isw_chjbfeec_DougRaid1: ________________________________________________________ File system: ntfs Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of isw_chjbfeec_DougRaid1 and looks at sector 3841862992 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. No errors found in the Boot Parameter Block. Operating System: Boot files: /grldr /bootmgr /Boot/BCD /grldr isw_chjbfeec_DougRaid2: ________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /Windows/System32/winload.exe isw_chjbfeec_DougRaid3: ________________________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: isw_chjbfeec_DougRaid5: ________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 12.04 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img isw_chjbfeec_DougRaid6: ________________________________________________________ File system: swap Boot sector type: - Boot sector info: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 2,048 206,847 204,800 7 NTFS / exFAT / HPFS /dev/sda2 206,848 3,686,402,047 3,686,195,200 7 NTFS / exFAT / HPFS /dev/sda3 3,686,402,558 3,907,039,743 220,637,186 5 Extended Invalid MBR Signature found. EBR refers to a location outside the hard drive. /dev/sda2 ends after the last sector of /dev/sda /dev/sda3 ends after the last sector of /dev/sda Drive: isw_chjbfeec_DougRaid _____________________________________________________________________ Disk /dev/mapper/isw_chjbfeec_DougRaid: 2000.4 GB, 2000404348928 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907039744 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/mapper/isw_chjbfeec_DougRaid1 * 2,048 206,847 204,800 7 NTFS / exFAT / HPFS /dev/mapper/isw_chjbfeec_DougRaid2 206,848 3,686,402,047 3,686,195,200 7 NTFS / exFAT / HPFS /dev/mapper/isw_chjbfeec_DougRaid3 3,686,402,558 3,907,039,743 220,637,186 5 Extended /dev/mapper/isw_chjbfeec_DougRaid5 3,686,402,560 3,881,876,479 195,473,920 83 Linux /dev/mapper/isw_chjbfeec_DougRaid6 3,881,876,992 3,907,039,743 25,162,752 82 Linux swap / Solaris "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/mapper/isw_chjbfeec_DougRaid1 C89C73D19C73B910 ntfs Reservado pelo Sistema /dev/mapper/isw_chjbfeec_DougRaid2 6830883A3088116C ntfs /dev/mapper/isw_chjbfeec_DougRaid5 bbab868a-ea53-4be3-ba7d-2737fe6cb24c ext4 /dev/mapper/isw_chjbfeec_DougRaid6 7a830a3c-88fb-4cba-80dc-f32e08abfd5b swap /dev/sda isw_raid_member /dev/sdb isw_raid_member /dev/sr0 iso9660 Windows7x86x64SK ========================= "ls -R /dev/mapper/" output: ========================= /dev/mapper: control isw_chjbfeec_DougRaid isw_chjbfeec_DougRaid1 isw_chjbfeec_DougRaid2 isw_chjbfeec_DougRaid3 isw_chjbfeec_DougRaid5 isw_chjbfeec_DougRaid6 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/mapper/isw_chjbfeec_DougRaid5 / ext4 (rw,errors=remount-ro) /dev/sr0 /media/Windows7x86x64SK iso9660 (ro,nosuid,nodev,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500,uhelper=udisks) ================= isw_chjbfeec_DougRaid1/grldr embedded menu: ================== -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ================== isw_chjbfeec_DougRaid5/boot/grub/grub.cfg: ================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-24-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux /boot/vmlinuz-3.2.0-24-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-24-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c echo 'Loading Linux 3.2.0-24-generic-pae ...' linux /boot/vmlinuz-3.2.0-24-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-24-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=bbab868a-ea53-4be3-ba7d-2737fe6cb24c ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(/dev/mapper/isw_chjbfeec_DougRaid3,msdos1)' search --no-floppy --fs-uuid --set=root bbab868a-ea53-4be3-ba7d-2737fe6cb24c linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober_proxy ### menuentry "Windows 7 (loader) (on /dev/mapper/isw_chjbfeec_DougRaid1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(sda,msdos1)' search --no-floppy --fs-uuid --set=root C89C73D19C73B910 chainloader +1 } ### END /etc/grub.d/30_os-prober_proxy ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### -------------------------------------------------------------------------------- ====================== isw_chjbfeec_DougRaid5/etc/fstab: ======================= -------------------------------------------------------------------------------- # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/mapper/isw_chjbfeec_DougRaid5 / ext4 errors=remount-ro 0 1 /dev/mapper/isw_chjbfeec_DougRaid6 none swap sw 0 0 -------------------------------------------------------------------------------- ========== isw_chjbfeec_DougRaid5: Location of files loaded by Grub: =========== GiB - GB File Fragment(s) = boot/grub/core.img 1 = boot/grub/grub.cfg 1 = boot/initrd.img-3.2.0-23-generic-pae 2 = boot/initrd.img-3.2.0-24-generic-pae 2 = boot/vmlinuz-3.2.0-23-generic-pae 1 = boot/vmlinuz-3.2.0-24-generic-pae 1 = initrd.img 2 = initrd.img.old 2 = vmlinuz 1 = vmlinuz.old 1 ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown BootLoader on sda1 Unknown BootLoader on sda2 Unknown BootLoader on sda3 =============================== StdErr Messages: =============================== xz: (stdin): Compressed data is corrupt xz: (stdin): Compressed data is corrupt hexdump: /dev/sda1: No such file or directory hexdump: /dev/sda1: No such file or directory hexdump: /dev/sda2: No such file or directory hexdump: /dev/sda2: No such file or directory hexdump: /dev/sda3: No such file or directory hexdump: /dev/sda3: No such file or directory xz: (stdin): Compressed data is corrupt awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in How we can see the Windows part at grub is: menuentry "Windows 7 (loader) (on /dev/mapper/isw_chjbfeec_DougRaid1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(sda,msdos1)' search --no-floppy --fs-uuid --set=root C89C73D19C73B910 chainloader +1 } I tried a lot of combinations at the line: set root='(sda,msdos1)' , but no success I tried to change uuid to the /dev/mapper/isw_chjbfeec_DougRaid2 uuid, but the grub reports a error. I dont know what to do now. I really need to boot my windows partition. Someone knows what to do? Thanks........

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  • Trouble connecting to vsftpd on ubuntu server

    - by littleK
    I have installed Ubuntu Server 10.10 and I am using it to host a domain that I have. I am trying to set up FTP for the server, but I am running into some problems. I have successfully installed vsFTPd and I have opened up ports 20, 21 on my firewall. In my vsFTPd configuration, I have enabled SSL. Every time I try to connect to my server via FTP, I receive a "Connection Refused" error. I have had a little more success with SSL disabled, however the connection process will time out after the LIST command (but it does accept my authentication). Here is my vsFTPd configuration, the SSL stuff is at the bottom: # Example config file /etc/vsftpd.conf # # The default compiled in settings are fairly paranoid. This sample file # loosens things up a bit, to make the ftp daemon more usable. # Please see vsftpd.conf.5 for all compiled in defaults. # # READ THIS: This example file is NOT an exhaustive list of vsftpd options. # Please read the vsftpd.conf.5 manual page to get a full idea of vsftpd's # capabilities. # # # Run standalone? vsftpd can run either from an inetd or as a standalone # daemon started from an initscript. listen=YES # # Run standalone with IPv6? # Like the listen parameter, except vsftpd will listen on an IPv6 socket # instead of an IPv4 one. This parameter and the listen parameter are mutually # exclusive. #listen_ipv6=YES # # Allow anonymous FTP? (Disabled by default) anonymous_enable=NO # # Uncomment this to allow local users to log in. local_enable=YES # # Uncomment this to enable any form of FTP write command. write_enable=YES # # Default umask for local users is 077. You may wish to change this to 022, # if your users expect that (022 is used by most other ftpd's) #local_umask=022 # # Uncomment this to allow the anonymous FTP user to upload files. This only # has an effect if the above global write enable is activated. Also, you will # obviously need to create a directory writable by the FTP user. #anon_upload_enable=YES # # Uncomment this if you want the anonymous FTP user to be able to create # new directories. #anon_mkdir_write_enable=YES # # Activate directory messages - messages given to remote users when they # go into a certain directory. dirmessage_enable=YES # # If enabled, vsftpd will display directory listings with the time # in your local time zone. The default is to display GMT. The # times returned by the MDTM FTP command are also affected by this # option. use_localtime=YES # # Activate logging of uploads/downloads. xferlog_enable=YES # # Make sure PORT transfer connections originate from port 20 (ftp-data). connect_from_port_20=YES # # If you want, you can arrange for uploaded anonymous files to be owned by # a different user. Note! Using "root" for uploaded files is not # recommended! #chown_uploads=YES #chown_username=whoever # # You may override where the log file goes if you like. The default is shown # below. #xferlog_file=/var/log/vsftpd.log # # If you want, you can have your log file in standard ftpd xferlog format. # Note that the default log file location is /var/log/xferlog in this case. #xferlog_std_format=YES # # You may change the default value for timing out an idle session. #idle_session_timeout=600 # # You may change the default value for timing out a data connection. #data_connection_timeout=120 # # It is recommended that you define on your system a unique user which the # ftp server can use as a totally isolated and unprivileged user. #nopriv_user=ftpsecure # # Enable this and the server will recognise asynchronous ABOR requests. Not # recommended for security (the code is non-trivial). Not enabling it, # however, may confuse older FTP clients. #async_abor_enable=YES # # By default the server will pretend to allow ASCII mode but in fact ignore # the request. Turn on the below options to have the server actually do ASCII # mangling on files when in ASCII mode. # Beware that on some FTP servers, ASCII support allows a denial of service # attack (DoS) via the command "SIZE /big/file" in ASCII mode. vsftpd # predicted this attack and has always been safe, reporting the size of the # raw file. # ASCII mangling is a horrible feature of the protocol. #ascii_upload_enable=YES #ascii_download_enable=YES # # You may fully customise the login banner string: #ftpd_banner=Welcome to blah FTP service. # # You may specify a file of disallowed anonymous e-mail addresses. Apparently # useful for combatting certain DoS attacks. #deny_email_enable=YES # (default follows) #banned_email_file=/etc/vsftpd.banned_emails # # You may restrict local users to their home directories. See the FAQ for # the possible risks in this before using chroot_local_user or # chroot_list_enable below. #chroot_local_user=YES # # You may specify an explicit list of local users to chroot() to their home # directory. If chroot_local_user is YES, then this list becomes a list of # users to NOT chroot(). #chroot_local_user=YES #chroot_list_enable=YES # (default follows) #chroot_list_file=/etc/vsftpd.chroot_list # # You may activate the "-R" option to the builtin ls. This is disabled by # default to avoid remote users being able to cause excessive I/O on large # sites. However, some broken FTP clients such as "ncftp" and "mirror" assume # the presence of the "-R" option, so there is a strong case for enabling it. #ls_recurse_enable=YES # # Debian customization # # Some of vsftpd's settings don't fit the Debian filesystem layout by # default. These settings are more Debian-friendly. # # This option should be the name of a directory which is empty. Also, the # directory should not be writable by the ftp user. This directory is used # as a secure chroot() jail at times vsftpd does not require filesystem # access. secure_chroot_dir=/var/run/vsftpd/empty # # This string is the name of the PAM service vsftpd will use. pam_service_name=vsftpd # # This option specifies the location of the RSA certificate to use for SSL # encrypted connections. rsa_cert_file=/etc/ssl/private/vsftpd.pem # SSL ssl_enable=YES allow_anon_ssl=NO force_local_data_ssl=YES force_local_logins_ssl=YES ssl_tlsv1=YES ssl_sslv2=YES ssl_sslv3=YES Thanks!

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  • Why don't more games use vector art?

    - by Parris
    It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists by the game programmers/designers? As a programmer I think vector art would be more ideal, since it allows for scaling up resolution without having to recreate the art, creating really large graphics or causing graphics to become blurry. The questions: why aren't more people using SVG/AI to create 2D game art? Would it actually be preferred (and who prefers it)? Are bitmap graphics a standard or a limitation (or maybe neither)? Background: I am working on an engine, and I had some kinda cool ideas for vector based graphics; however, I don't want to piss off artists in the future. I guess this is more a question centered around pragmatism and developing games.

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  • Trying to setup postfix

    - by Frexuz
    I used this guide: http://jonsview.com/how-to-setup-email-services-on-ubuntu-using-postfix-tlssasl-and-dovecot telnet localhost 25 says 220 episodecalendar.com ESMTP Postfix (Ubuntu) ehlo localhost 250-episodecalendar.com 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-STARTTLS 250-AUTH LOGIN PLAIN 250-AUTH=LOGIN PLAIN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN Installation seems fine? /var/log/mail.log says Nov 26 14:04:06 ubuntu postfix/pickup[12107]: A742E2B9E1: uid=0 from=<root> Nov 26 14:04:06 ubuntu postfix/cleanup[12114]: A742E2B9E1: message-id=<[email protected]> Nov 26 14:04:06 ubuntu postfix/qmgr[12108]: A742E2B9E1: from=<[email protected]>, size=300, nrcpt=1 (queue active) Nov 26 14:04:06 ubuntu postfix/local[12115]: A742E2B9E1: to=<[email protected]>, relay=local, delay=3.3, delays=3.3/0/0/$ Nov 26 14:04:06 ubuntu postfix/cleanup[12114]: AD2662B9E0: message-id=<[email protected]> Nov 26 14:04:06 ubuntu postfix/qmgr[12108]: AD2662B9E0: from=<>, size=2087, nrcpt=1 (queue active) Nov 26 14:04:06 ubuntu postfix/bounce[12117]: A742E2B9E1: sender non-delivery notification: AD2662B9E0 Nov 26 14:04:06 ubuntu postfix/local[12115]: AD2662B9E0: to=<[email protected]>, relay=local, delay=0.02, delays=0.01/0/0/0$ Nov 26 14:04:06 ubuntu postfix/qmgr[12108]: AD2662B9E0: removed Nov 26 14:04:06 ubuntu postfix/qmgr[12108]: A742E2B9E1: removed I'm not really understanding the log file, and obviously I'm not getting any emails. Right now I'm running Ubuntu on a Virtualbox (development box). Is that a problem? The internet connection works fine on it. What about domains etc..? edit: /etc/postfix/main.cf # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file = /etc/postfix/ssl/smtpd.crt smtpd_tls_key_file = /etc/postfix/ssl/smtpd.key smtpd_use_tls = yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters smtpd_tls_cert_file = /etc/postfix/ssl/smtpd.crt smtpd_tls_key_file = /etc/postfix/ssl/smtpd.key smtpd_use_tls = yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client.

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  • Powder games: how do they work?

    - by Marc Müller
    Hey guys, I recently found these two gems: http://powdertoy.co.uk/ http://dan-ball.jp/en/javagame/dust/ My question is: How are the physics with so many elements efficiently handled? Am I just severely underestimating modern computing power or is it possible to 'just' have a two-dimensional array, each cell of which describes what is placed at the according position and simulate each cell in every step. Or are there more complex things being done like summarising large areas of the same kind into a single data set and separating said set as needed? Are there any open-source games like this I could look at?

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  • How to integrate the .gdf with a specific exe for Games Explorer

    - by Kraemer
    Hello, I want to create an installer for a game and after that an icon to be put in Games Explorer for Win Vista and Win 7. I have created the GDF (game definitions file), then build the script for project and obtained the .h, GDF and .rc files. But i can't compile using Visual Studio 2010 the .rc file into an executable to be used after that to create the installer. Some error is popping up after i set the executable path "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what i'm doing wrong ? I need to mention that i've never worked before with GDF Editor and Visual Studio. Any answer would be highly appreciated.Thanks!

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating via memory-modifiation? What strategies are effective to combat this kind of cheating? For reference, I know that players can: - Search for something by value or range - Search for something that changed value - Set memory values - Freeze memory values I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change. (For example, instead of an int, I have a class that's an array of ints, and whenever the value changes, I use a different, randomly-chosen array item to hold the value)

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  • Making organic 2D tilemaps for tile based games...

    - by Codejoy
    So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that to my knowledge. But it does support nice TMX files generated by mapeditor.org's Tiled Map Editor. Though in my game I want nice twisting and turning caverns to traverse ... I was wondering some ideas on such a process... is it in the art style? The type of tile engine? both? So what are some common techniques?

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • What makes puzzle games addictive?

    - by Bryan Denny
    I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players interested in the game to want to play it over and over? Is it the scores? Level advancement? The challenges? What should I be doing to try and keep a player engaged with a puzzle game since they are often quite repetitive?

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  • i am going to start learning to develop games, and have a very importent question

    - by levi s.
    so i am going to be starting to start learning to develop games soon, and i have already learned the basics of java. before i really go balls out. am i making a bad choice of language? should i stop now and move to c++ or c#? will that hinder me? is java going to hinder me worse? im kinda having regrets on saying "oh hey minecraft was made in java, it must be best!" im mainly asking, what should i do?

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  • How To View Upcoming Weather, Sports Games, TV Shows, and More in Google Calendar

    - by Chris Hoffman
    Google Calendar isn’t just a tool to keep track of your own events. You can subscribe to a number of special calendars that automatically update with the latest weather, sports games, air times for your favorite TV shows, and more. This is the sort of thing that a paper calendar could never do, and what makes digital calendars like Google Calendar so useful. Add some automatically updating calendars and you’ll wonder how people ever used paper calendars. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

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  • I love video games and know I want to work in the sector but hate programming

    - by normyp
    I just hate how I'll put in 8-10 hours in and get little to nothing back. The return results for your efforts seem to be pathetically small the majority of the time and I don't find that rewarding enough for me to put in the time and effort to learn programming and make myself better. I've heard game design is fun and I think I'd love that but apparently you can only get into that really if you can program, is that true? I feel a bit lost because I'm doing a degree in Games Technology and am worried that I'm sending myself into a job I'll hate.

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  • How can i change focus when game locks it?

    - by GrizzLy
    I am playing wolfenstein:enemy territory, and if i play it in windowed mode, i can't change focus from game to something else (alt+tab doesnt work). EDIT1: As far as i could try, only ctrl+alt+Fx works (x is one number, for example F1 will switch to terminal). Could i somehow capture this kind of shortcut somewhere on X level and then send it to compiz to change focus (minimize currently focused window)? EDIT2: I found one other way, it works for Wolf:ET, it may help with other games too, if you turn on gameconsole (usually tilde key) game will release mouse lock (in windowed mode).

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  • What are the crappy code games - the background?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win   The Background Fusion IO came to us a while back wanting to run a competition to highlight the how bad code can really impact your system. We’ve all seen it, I saw an example yesterday where someone had implemented a cursor on a whole table just to update a few rows, something like this. declare cUpdateCursor cursor for  ...(read more)

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  • Player rewards in games where you normally have nothing to purchase

    - by PeterK
    In many games there are rewards such as gold coins, points, etc. When these rewards can be used to purchase in-game items, it motivates the player to keep playing. Let's say we have an online game, poker, Yatzy etc. What type of reward would keep the players playing if there are few in-game items available to buy, or none at all? What I am looking for is a reward system that entices the players to play more in a game environment where there isn't that much to purchase. For example, there isn't much to buy in a poker or Yatzy game with the gold you win. I guess having some titles that are added to the userid is one way, or maybe purchasing a logo for the id... A leaderboard is another. Any thoughts on this?

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  • How do I install the latest version of Mupen64?

    - by Uikri
    Alright, I can't figure out how to install Mupen64 on Ubuntu 12.04. I'm gonna be moving in ~2 days with no internet connection for an indefinite amount of time, so that's why I'm asking for answers here instead of figuring it out myself (I don't have time right now to sit and fiddle with figuring out emulators). I'd like to know how to properly install the latest version of Mupen64 (Stable. No beta or anything like that) and how to be able to use a controller with it. I've heard rumor that the latest version of M64 no longer has a GUI, but that there are ways to add a GUI to it after installation, so I'd also like to know how to add the Mupen64Py UI to it. I am not totally Ubuntu savvy. I do not know how to compile stuff from source, I don't necessarily know a lot of terminology, I'm not very handy with the terminal, etc. So it would be helpful if you explain each step in an easy to understand manner. Thanks in advance to anybody who helps out. EDIT: I've already seen How do I install mupen64plus?, just so you guys know. I just need instructions that are more detailed. Also, thanks for the edit, Jorge Castro! I guess I really should have properly formatted my question ^^;

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