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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • What is the starting point for Ubuntu app development? [closed]

    - by Roshnal
    I'm thinking of developing software for Ubuntu and other related Linux-based distros (like Linux Mint). But currently am at a loss for where to start. Would learning Python be enough/good? And what are the other things I should know about before starting this kind of developing? And will I be able to publish my apps to a software store like Ubuntu store even if I am from outside USA/UK? If not, what are the options I have to make my apps reach the audience? As a lot of users had asked, I intend to build applications only for Linux (I'm thinking of Gnome) that will be a bit business and enterprise oriented. Currently I am an Oracle certified Java developer in J2SE and J2ME. And I know Python a bit.

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  • Drawing a TextBox in an extended Glass Frame w/o WPF

    - by Lazlo
    I am trying to draw a TextBox on the extended glass frame of my form. I won't describe this technique, it's well-known. Here's an example for those who haven't heard of it: http://www.danielmoth.com/Blog/Vista-Glass-In-C.aspx The thing is, it is complex to draw over this glass frame. Since black is considered to be the 0-alpha color, anything black disappears. There are apparently ways of countering this problem: drawing complex GDI+ shapes are not affected by this alpha-ness. For example, this code can be used to draw a Label on glass (note: GraphicsPath is used instead of DrawString in order to get around the horrible ClearType problem): public class GlassLabel : Control { public GlassLabel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { GraphicsPath font = new GraphicsPath(); font.AddString( this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size, Point.Empty, StringFormat.GenericDefault); e.Graphics.SmoothingMode = SmoothingMode.HighQuality; e.Graphics.FillPath(new SolidBrush(this.ForeColor), font); } } Similarly, such an approach can be used to create a container on the glass area. Note the use of the polygons instead of the rectangle - when using the rectangle, its black parts are considered as alpha. public class GlassPanel : Panel { public GlassPanel() { this.BackColor = Color.Black; } protected override void OnPaint(PaintEventArgs e) { Point[] area = new Point[] { new Point(0, 1), new Point(1, 0), new Point(this.Width - 2, 0), new Point(this.Width - 1, 1), new Point(this.Width -1, this.Height - 2), new Point(this.Width -2, this.Height-1), new Point(1, this.Height -1), new Point(0, this.Height - 2) }; Point[] inArea = new Point[] { new Point(1, 1), new Point(this.Width - 1, 1), new Point(this.Width - 1, this.Height - 1), new Point(this.Width - 1, this.Height - 1), new Point(1, this.Height - 1) }; e.Graphics.FillPolygon(new SolidBrush(Color.FromArgb(240, 240, 240)), inArea); e.Graphics.DrawPolygon(new Pen(Color.FromArgb(55, 0, 0, 0)), area); base.OnPaint(e); } } Now my problem is: How can I draw a TextBox? After lots of Googling, I came up with the following solutions: Subclassing the TextBox's OnPaint method. This is possible, although I could not get it to work properly. It should involve painting some magic things I don't know how to do yet. Making my own custom TextBox, perhaps on a TextBoxBase. If anyone has good, valid and working examples, and thinks this could be a good overall solution, please tell me. Using BufferedPaintSetAlpha. (http://msdn.microsoft.com/en-us/library/ms649805.aspx). The downsides of this method may be that the corners of the textbox might look odd, but I can live with that. If anyone knows how to implement that method properly from a Graphics object, please tell me. I personally don't, but this seems the best solution so far. To be honest, I found a great C++ article, but I am way too lazy to convert it. http://weblogs.asp.net/kennykerr/archive/2007/01/23/controls-and-the-desktop-window-manager.aspx Note: If I ever succeed with the BufferedPaint methods, I swear to s/o that I will make a simple DLL with all the common Windows Forms controls drawable on glass.

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Problem with truncation of floating point values in DBSlayer.

    - by chrisdew
    When I run a query through DBslayer http://code.nytimes.com/projects/dbslayer the floating point results are truncated to a total of six digits (plus decimal point and negative sign when needed). { ... "lat":52.2228,"lng":-2.19906, ... } When I run the same query in MySQL, the results are as expected. | 52.22280884 | -2.19906425 | Firstly, am I correct in identifying DBSlayer as the cause of this effect? (Or the JSON library it uses, etc.) Secondly, is this floating point precision configurable within DBSlayer? Thanks, Chris. P.S. Ubuntu 9.10, x86_64 Path: . URL: http://dbslayer.googlecode.com/svn/trunk Repository Root: http://dbslayer.googlecode.com/svn Repository UUID: 5df2be84-4748-0410-afd4-f777a056bd0c Revision: 65 Node Kind: directory Schedule: normal Last Changed Author: dgottfrid Last Changed Rev: 65 Last Changed Date: 2008-03-28 22:52:46 +0000 (Fri, 28 Mar 2008)

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  • How do I create a point system in a Rails app that assigns points to users and non-authenticated-use

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

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  • How do I create a point system in a Rails/Twitter app that assigns points to users and non-authentic

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • How do I connect Ubuntu to Sony Bravia LED TV via HDMI?

    - by VedVals
    My laptop connects to 46" Sony Bravia LED TV using HDMI cable in Windows without any problem. However, it just doesn't work with Ubuntu 12.04. It always says No Signal. Problem somewhat persists after upgrading to 13.04. Bravia detects my laptop as a connection now but I am unable to display anything. What drivers/applications should I install to connect via HDMI? Output of sudo lspci -nn : 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0101] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 05) 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 05) 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b5) 00:1c.1 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 [8086:1c12] (rev b5) 00:1c.3 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 [8086:1c16] (rev b5) 00:1c.4 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 [8086:1c18] (rev b5) 00:1c.5 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 [8086:1c1a] (rev b5) 00:1d.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 05) 00:1f.0 ISA bridge [0601]: Intel Corporation HM67 Express Chipset Family LPC Controller [8086:1c4b] (rev 05) 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 05) 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 05) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF108M [GeForce GT 525M] [10de:0df5] (rev ff) 03:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 1030 [Rainbow Peak] [8086:008a] (rev 34) 04:00.0 USB controller [0c03]: NEC Corporation uPD720200 USB 3.0 Host Controller [1033:0194] (rev 04) 06:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168 PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06)

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  • Should I use my own public API on my site (via JS)?

    - by newboyhun
    First of all, this question is far more different other 'public api questions' like this: Should a website use its own public API?, second, sorry for my English. You can find the question summarized at the bottom of this question. What I want to achieve is a big website with a public api, so who like programming (like me) and likes my website, can replicate my website's data with a much better approach (of course with some restrictions). Almost everything could be used by the public API. Because of this, I was thinking about making the whole website AJAX driven. There would be parts of the API which would be limited only to my website (domain), like login, registering. There would be only an INTERFACE on the client side, which would use the public and private API to make this interface working. The website would be ONLY CLIENT SIDE, well, I mean, the website would only use AJAX to use the api. How do I imagine this? The website would be like a mobile application, the application only sending a request to a webserver, which returns a json, the application parses it, and uses it to advance in the application. (e.g.: login) My thoughts: Pros: The whole website is built up by javascript, this means I don't need to transfer the html to the client, saving bandwidth. (I hope so) Anyone can use up the data of my website to make their own cool things. (Is this a con or pro? O_O) The public API is always in use, so I can see if there are any error. Cons: Without Javascript the website is unusable. The bad guys easily can load the server with requesting too much data (like Request Per Second 10000), but this can be countered via limiting this with some PHP code and logging. Probably much more work So the question in some words is: Should I build my website around my own api? Is it good to work only on the client side? Is this good for a big website? (e.x.: facebook, yeah facebook is a different story, but could it run with an 'architecture' like this?)

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  • Why does my PowerShell script hang when called in PSEXEC via a batch (.cmd) file?

    - by Kev
    I'm trying to remotely execute a PowerShell script using PSEXEC. The PowerShell script is called via a .cmd batch file. The reason we do this is to change the execution policy, run the powershell script then reset the execution policy again: On the remote server do-tasks.cmd looks like: powershell -command "&{ set-executionpolicy unrestricted}" powershell DoTasks.ps1 powershell -command "&{ set-executionpolicy restricted}" The PowerShell script DoTasks.ps1 just does this for now: Write-Output "Hello World!" Both of these scripts live in c:\windows\system32 (for now) just so they're on the PATH. On the originating server I do this: psexec \\web1928 -u administrator -p "adminpassword" do-tasks.cmd When this runs I get the following response at the command line: c:\Windows\system32>powershell -command "&{ set-executionpolicy unrestricted}" and the script runs no further. I can't ctrl-c to break the script and I just see ^C characters, I can type input from the keyboard and the characters are echoed to console. On the remote server I see that PowerShell.exe and CMD.exe are running in Task Manager's Process tab. If I end these processes then control returns to the command line on the originating server. I have tried this with just a simple .cmd batch file with a @echo hello world and it works just fine. Running do-tasks.cmd on the remote server via an RDP session works ok as well. Why is my remote batch file getting stuck when executing via PSEXEC?

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  • Accessing a webpage folder with .htaccess in it via apache webdav?

    - by pingo
    I have setup webdav access in order to enable an external user to upload the content of his web page to his folder on my server that is served by apache to the web. This way he could update his web page via webdav. Now the problem is that the user requires a .htaccess file and of course .htaccess breaks webdav probably because it overrides settings. (new files cannot be uploaded anymore via webdav if below specified .htaccess exists) I am running Apache2.2.17 and this is my webdav config: Alias /folderDAV "d:/wamp/www/somewebsite/" <Location /folderDAV> Order Allow,Deny Allow from all Dav On AuthType Digest AuthName DAV-upload AuthUserFile "D:/wamp/passtore/user.passwd" AuthDigestProvider file require valid-user </Location> This config is part of my naive solution to fixing this problem. The idea was to specify an alias to the web page folder where webdav would be enabled and then set AllowOverride to none so that the .htaccess would have no effect. Of course I then found out that in <Location /> AllowOverride directive is not valid. The .htaccess file looks like this: #opencart settings Options +FollowSymlinks Options -Indexes <FilesMatch "\.(tpl|ini)"> Order deny,allow Deny from all </FilesMatch> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)\?*$ index.php?_route_=$1 [L,QSA] ErrorDocument 403 /403.html deny from 1.1.1.1/19 allow from 2.2.2.2 What would be the solution here? I would like to have the web page accessible from the web but at the same time be able to access and modify it via apache's webdav (with digest auth). How would I do that? Also if possible I would like a solution that permits the existence of the .htaccess so that the user still has the power to setup access rules for his web page.

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  • How can I tell System Restore in WIndows 7 recovery console to use my recovered backup drive's restore point data?

    - by Rich Shealer
    My Windows 7 desktop PC failed to boot. It would get to a grayish screen with a mouse and would only respond to the power button. After much examination I found that the problem was not a failed drive as running CHKDSK from the Recovery Console on my main drives passed without any errors. I had been installing various Java version in the days before the failure so I decided to use a restore point to roll backwards. I have an external SATA drive controller with two 2 TB drives mirrored using the Windows mirroring function. My system has been backing up to this drive regularly. The problem is I accidently broke the mirror when testing to see if this drive system might have been causing my boot issue. Connecting it to another machine showed two dynamic drives that were invalid. In the end I reformatted one as an NTFS basic disc and used recovery software on the other to copy all of the files to the reformatted drive. I had to copy the restore points into the new drive's System Volume Information folder by granting rights to that user. I moved the drive back to the original machine and rebooted. I can see my new drive, it even uses the same drive letter as it did in normal mode. Running System Restore it lists a new Automatic Restore point created while sitting at the RC along with all of my backups. Selecting the backup I want (or any other) I get a dialog. The backup drive could not be found. System Restore is looking for restore points on your backup. Make sure the backup drive is on and connected to this computer and then click OK. What do I need to do to allow system restore to see the restore points?

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  • Open XML SDK 2.0 - Split table to new power point slide when content flows off current slide

    - by amurra
    I have a bunch of data that I need to export from a website to a power point presentation and have been using Open XML SDK 2.0 to perform this task. I have a power point presentation that I am putting through Open XML SDK 2.0 Productivity Tool to generate the template code that I can use to recreate the export. On one of those slides I have a table and the requirement is to add data to that table and break that table across multiple slides if the table exceeds the bottom of the slide. The approach I have taken is to determine the height of the table and if it exceeds the height of the slide, move that new content into the next slide. I have read Bryan and Jones blog on adding repeating data to a power point slide, but my scenario is a little different. They use the following code: A.Table tbl = current.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = heightInEmu; tr.Append(CreateDrawingCell(imageRel + imageRelId)); tr.Append(CreateTextCell(category)); tr.Append(CreateTextCell(subcategory)); tr.Append(CreateTextCell(model)); tr.Append(CreateTextCell(price.ToString())); tbl.Append(tr); imageRelId++; This won't work for me since they know what height to set the table row to since it will be the height of the image, but when adding in different amounts of text I do not know the height ahead of time so I just set tr.Heightto a default value. Here is my attempt at figuring at the table height: A.Table tbl = tableSlide.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = 370840L; tr.Append(PowerPointUtilities.CreateTextCell("This"); tr.Append(PowerPointUtilities.CreateTextCell("is")); tr.Append(PowerPointUtilities.CreateTextCell("a")); tr.Append(PowerPointUtilities.CreateTextCell("test")); tr.Append(PowerPointUtilities.CreateTextCell("Test")); tbl.Append(tr); tableSlide.Slide.Save(); long tableHeight = PowerPointUtilities.TableHeight(tbl); Here are the helper methods: public static A.TableCell CreateTextCell(string text) { A.TableCell tableCell = new A.TableCell( new A.TextBody(new A.BodyProperties(), new A.Paragraph(new A.Run(new A.Text(text)))), new A.TableCellProperties()); return tableCell; } public static Int64Value TableHeight(A.Table table) { long height = 0; foreach (var row in table.Descendants<A.TableRow>() .Where(h => h.Height.HasValue)) { height += row.Height.Value; } return height; } This correctly adds the new table row to the existing table, but when I try and get the height of the table, it returns the original height and not the new height. The new height meaning the default height I initially set and not the height after a large amount of text has been inserted. It seems the height only gets readjusted when it is opened in power point. I have also tried accessing the height of the largest table cell in the row, but can't seem to find the right property to perform that task. My question is how do you determine the height of a dynamically added table row since it doesn't seem to update the height of the row until it is opened in power point? Any other ways to determine when to split content to another slide while using Open XML SDK 2.0? I'm open to any suggestion on a better approach someone might have taken since there isn't much documentation on this subject.

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Accessing a dictionary value by custom object value in Python?

    - by Sam
    So I have a square that's made up of a series of points. At every point there is a corresponding value. What I want to do is build a dictionary like this: class Point: def __init__(self, x, y): self._x = x self._y = y square = {} for x in range(0, 5): for y in range(0, 5): point = Point(x,y) square[point] = None However, if I later create a new point object and try to access the value of the dictionary with the key of that point it doesn't work.. square[Point(2,2)] Traceback (most recent call last): File "<pyshell#19>", line 1, in <module> square[Point(2,2)] KeyError: <__main__.Point instance at 0x02E6C378> I'm guessing that this is because python doesn't consider two objects with the same properties to be the same object? Is there any way around this? Thanks

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  • checking whether 4 points in a plane define a square ??

    - by osabri
    how to check whether 4 points in the plane define a square? what's the function which given a point and a value of the area of a square as input parameters returns four squares(define a corresponding type) with sides parallel to the x axis and y axis this how i start: #include <stdio.h> #include<math.h> struct point{ float x; float y; } typedef struct point POINT; struct square{ struct point p1; struct point p2; struct point p3; struct point p4; } typedef struct square SQUARE; int main() { int point; printf("point coordinate"); printf("\n\n"); printf("enter data\n");

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  • Removing Redundant Data from a List<T>

    - by Mark
    I have a List of objects which are ordered. I would like to remove redundant objects where redundant does not necessarily mean duplicate. Here is an example: List<Point> points = new List<Point> { new Point(0, 10), new Point(1, 12), new Point(2, 16), new Point(3, 16), new Point(4, 16), new Point(5, 13), new Point(6, 16), }; I am interested in removing the new Point(3, 16) entry because it doesn't provide useful information; I already know that the element at 2=16 and the element at 4=16. The information that 3=16 doesn't do me any good in my application (because I already have the bounds {2,4}=16), so I would like to remove that entry. I'd also like to not that I want to keep the 5th and 6th entry because there are not consecutive entries where Y=16. Is there a slick way to do this with linq?

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  • How to check if a cdrom is in the tray remotely (via ssh)?

    - by adempewolff
    I have a server running Ubuntu 10.04 (it's on the other side of the world and I haven't built up the wherewithal to upgrade it remotely yet) and I have been told that there is a CD in one of it's two CD drives. I want to rip an image of the cd and then download it to my local computer (I don't need help with either of these steps). However, I cannot seem to confirm whether or not there actually is a CD in the drive as I was told. It did not automatically mount anywhere (which I'm thinking might just be a result of it being a headless server not running X, nautilus, or any of the other nice user friendly things). There are two CD drives connected via SCSI: austin@austinvpn:/proc/scsi$ cat /proc/scsi/scsi Attached devices: Host: scsi0 Channel: 00 Id: 00 Lun: 00 Vendor: ATA Model: WDC WD400EB-75CP Rev: 06.0 Type: Direct-Access ANSI SCSI revision: 05 Host: scsi1 Channel: 00 Id: 00 Lun: 00 Vendor: Lite-On Model: LTN486S 48x Max Rev: YDS6 Type: CD-ROM ANSI SCSI revision: 05 Host: scsi1 Channel: 00 Id: 01 Lun: 00 Vendor: SAMSUNG Model: CD-R/RW SW-248F Rev: R602 Type: CD-ROM ANSI SCSI revision: 05 However when I try mounting either of these devices (and every other device that could possibly be the cd-drive), it says no medium found: austin@austinvpn:/proc/scsi$ sudo mount -t iso9660 /dev/scd1 /cdrom mount: no medium found on /dev/sr1 austin@austinvpn:/proc/scsi$ sudo mount -t iso9660 /dev/scd0 /cdrom mount: no medium found on /dev/sr0 austin@austinvpn:/proc/scsi$ sudo mount -t iso9660 /dev/cdrom /cdrom mount: no medium found on /dev/sr1 austin@austinvpn:/proc/scsi$ sudo mount -t iso9660 /dev/cdrom1 /cdrom mount: no medium found on /dev/sr0 austin@austinvpn:/proc/scsi$ sudo mount -t iso9660 /dev/cdrw /cdrom mount: no medium found on /dev/sr1 Here are the contents of my /dev folder: austin@austinvpn:/proc/scsi$ ls /dev agpgart loop6 ram6 tty10 tty38 tty8 austinvpn loop7 ram7 tty11 tty39 tty9 block lp0 ram8 tty12 tty4 ttyS0 bsg mapper ram9 tty13 tty40 ttyS1 btrfs-control mcelog random tty14 tty41 ttyS2 bus mem rfkill tty15 tty42 ttyS3 cdrom net root tty16 tty43 urandom cdrom1 network_latency rtc tty17 tty44 usbmon0 cdrw network_throughput rtc0 tty18 tty45 usbmon1 char null scd0 tty19 tty46 usbmon2 console oldmem scd1 tty2 tty47 usbmon3 core parport0 sda tty20 tty48 usbmon4 cpu_dma_latency pktcdvd sda1 tty21 tty49 vcs disk port sda2 tty22 tty5 vcs1 dri ppp sda5 tty23 tty50 vcs2 ecryptfs psaux sg0 tty24 tty51 vcs3 fb0 ptmx sg1 tty25 tty52 vcs4 fd pts sg2 tty26 tty53 vcs5 full ram0 shm tty27 tty54 vcs6 fuse ram1 snapshot tty28 tty55 vcs7 hpet ram10 snd tty29 tty56 vcsa input ram11 sndstat tty3 tty57 vcsa1 kmsg ram12 sr0 tty30 tty58 vcsa2 log ram13 sr1 tty31 tty59 vcsa3 loop0 ram14 stderr tty32 tty6 vcsa4 loop1 ram15 stdin tty33 tty60 vcsa5 loop2 ram2 stdout tty34 tty61 vcsa6 loop3 ram3 tty tty35 tty62 vcsa7 loop4 ram4 tty0 tty36 tty63 vga_arbiter loop5 ram5 tty1 tty37 tty7 zero And here is my fstab file: austin@austinvpn:/proc/scsi$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/mapper/austinvpn-root / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda1 during installation UUID=ed5520ae-c690-4ce6-881e-3598f299be06 /boot ext2 defaults 0 2 /dev/mapper/austinvpn-swap_1 none swap sw 0 0 Am I missing something/doing something wrong, or is there just no CD in the drive or is the drive possibly broken? Is there any nice command to list devices with mountable media? Thanks in advance for any help!

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  • SQL Developer Data Modeler v3.3 Early Adopter: Collaborative Design via Excel?

    - by thatjeffsmith
    As you may have heard last week, we have a new version of Oracle SQL Developer Data Modeler now available as an Early Adopter release. Version 3.3 has quite a few new features and I’ll be previewing them here. Today’s topic is our new Excel integration. It builds off of last week’s lesson: Search, so you may want to go read that first. They say it takes a village to raise a child. I say it takes a team to build a data model. You have your techie folks, your business folks, your in-betweeners, and your database geeks. Who gets to define how customers are represented and stored in your database? That data lives forever, so you better get it right from the beginning, or you’ll be living in a hacker’s paradise for years to come. Lots of good rantings, ravings, and advice on this topic in general on Karen Lopez’s (@datachick) blog. But let’s say you are the primary modeler on a project. You dutifully interview the business folks for their requirements. You sit down and start to model and think you’re pretty close. Now you need someone to confirm your assumptions and provide some feedback. Do you send your model over? Take a screenshot and blow it up on a whiteboard? Export to HTML and let them take a magic marker to their monitors? Or maybe you bite the bullet and install your modeling software on their desktops and take the hours or days required to train them up on how to use the the tool. Wouldn’t it be nice if they could just mark up their corrections in Excel and let you suck the updates back in? This is what we have started to build in Oracle SQL Developer Data Modeler. Let’s say you have a new table called ‘UT_STARTUPS.’ It looks a little something like this: A table in Oracle SQL Developer Data Modeler What I would like to do is have my team or co-worker review how I have defined those columns. Perhaps TIMESTAMP is overkill or maybe the column names themselves aren’t up to snuff. What I am going to do is now search for all the columns in my table, then export that to Excel. So do a search for UT_STARTUPS. Search, filter, then Report With the filter set to ‘Columns,’ if I do a report I’ll be only getting the columns that are resolving to my search term. So as long as my table name is unique in the model, I should get what I’m looking for. Here’s what I see when I click on the Report button: XLS or XLSX, either format is just fine I want to decide how the Column data is exported to Excel though, so I’m going to create a report template that I can use going forward. So click the ‘Manage’ button and setup a new template. I’m going to call mine ‘CollaborativeDevelopment.’ The templates allow me to define what properties are included in the reports. Once this is set, I’ll have the XLS file generated, and get to work Now let the Excel junkies do their stuff Note that not ALL of the report properties are update-able (yes, I made up a new word there) via Excel. We’ll have the full list of properties documented going forward, but in my Excel sheet, note that I can’t change the table name or the data types for the columns. I’m going to update some column names and supply ‘nice’ comments so the database users know what’s what. Here’s my input for the designer/architect/database dude: Be kind, please rew…use comments. Save the file, email it back to your modeler. Update the model from Excel That’s right, it’s a right mouse click from your model in the tree If everything goes right, you’ll see a nice confirmation message: It’s alive! Another to-do item on tap – making this dialog more informative. We’ll be showing exactly what in your model was updated from Excel. Let’s take another look at the model now Voila! Why are we doing this again? The goal is to reduce the number of round-trips from the modeler and the business process owner. One is used to working with Excel – why not allow them to mark up their changes in the tool they already know? This is an early adopter release and I anticipate this feature getting a good bit of tuning up before we release. Why don’t you download 3.3, give it a whirl, and let us know what you think?

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  • Any alternative or other option for anchor point in cocos2d ?

    - by Srinivas
    I have game application (cocos2d) in which, a ball is to be shooted from a cannon, this ball travels through a trajectory path and land on a building. Now the problem is that according to the requirement I have to increase the size of the background image due to which I have to set the Building image with anchor point now I have to put fire image on the building dynamically on different window locations, for this should I use same anchor point option or there are some alternative options to accomplish this task.

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  • ArcObjects: Is buffering a point faster than buffering a line / polyline?

    - by Quigrim
    I can write my code logic to either buffer a polyline or to buffer the to and from point of the polyline. Working with the points will be easier, so it is the preferred way. Logically my reasoning tells me that buffering a point will be faster as it will always be a perfect circle. But will buffering 2 points still be faster than buffering 1 polyline? My gut says yes. Any comments?

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