Search Results

Search found 17686 results on 708 pages for 'high level'.

Page 125/708 | < Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >

  • C++ compiler structures such as Virtual method Table etc

    - by Roger
    I am aware of the C++ Virtual Table which allows dynamic dispatch for doing things at runtime (although if I am honest I am not completely sure of the full list of things it achieves). I am wondering what other "low level" aspects of C++ are there, which one doesnt usually come across when learning the C++ language? Things like: -How is multithreading and locking on objects performed? -Overloading/overwriting functions -Generics Are there other "structures", similar to the vtable, which assist with these types of things on a lower level? (and if anyone can help with what the VTable actually does it would be most appreciated!)

    Read the article

  • Google new algorithm: My company have a 40 sites with different domains that some of their articles appears in my main website

    - by user5674576
    Hi, My company have a 40 sites with different domains that some of their articles appears in my main website with reference to their source. Our articles write by high level processionals in the field that they write about - we also pay them high salary. In recent google algorithm change my main site rating down very seriously. What should we do to restore company main site google rating? our solution and ideas that not working well: rel="canonical" to source website (we already have it before google change without results) meta "original-source" but not have rating influence (we already have it before google change without results) Edit:: maybe we should delete rel="canonical" from main website articles that refer to our other small websites (because this articles in main website not indexed in google)? Thanks in advance

    Read the article

  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

    Read the article

  • Fast lighting with multple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

    Read the article

  • Clarify the Single Responsibility Principle.

    - by dsimcha
    The Single Responsibility Principle states that a class should do one and only one thing. Some cases are pretty clear cut. Others, though, are difficult because what looks like "one thing" when viewed at a given level of abstraction may be multiple things when viewed at a lower level. I also fear that if the Single Responsibility Principle is honored at the lower levels, excessively decoupled, verbose ravioli code, where more lines are spent creating tiny classes for everything and plumbing information around than actually solving the problem at hand, can result. How would you describe what "one thing" means? What are some concrete signs that a class really does more than "one thing"?

    Read the article

  • D-Link DWA-125 Wireless network card not working after upgrade from 10.04 to 12.04

    - by dava2788
    I upgraded to Ubuntu 12.04 and now the wireless network card D-Link DWA-125 doesn't work. I have the drivers from the official website, But neither recognized during installation. iwconfig: lo no wireless extensions. vmnet8 no wireless extensions. ra0 Ralink STA Link Quality:0 Signal level:0 Noise level:0 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions. vmnet1 no wireless extensions. dava@Dava-Ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 006: ID 07d1:3c0d D-Link System DWA-125 Wireless N 150 Adapter(rev.A1) [Ralink RT3070] And the chipset: ralink 2870/3070 (rt3070)

    Read the article

  • How do I change the cursor and its size?

    - by Thomas Le Feuvre
    I have recently created an Ubuntu 12.04 partition on my Windows 7 laptop. When installing it, I switched to "high contrast" mode, which has rather large cursors (by large I mean about twice as large and thick as they should normally are). Now I have successfully installed the partition, the large cursors have stuck around even after exiting this high contrast mode, but only when I am hovering over stuff e.g. hovering over text inputs, links, and when resizing windows. All of these cursors are too large. They cursor is only normally sized when the computer should be displaying the normal mouse pointer. Does anyone know how I might go about fixing this?

    Read the article

  • Convincing Upper Management the need of larger monitors for Developers

    - by The Rubber Duck
    The company I work for has recently hired on several developers, and there are a limited number of monitors to go around. There are two types in the office - a standard 15" (thankfully flatscreen) and a widescreen 23". No developer has a machine capable of a dual monitor setup, and the largest monitors went to the people who got here first. Three or four new senior level developers only have a 15" monitor to work on. To make matters worse, there are perhaps a total of 25-30 DBAs/Testers/Admin types in the company who all have dual screen 23" setups. We have brought the issue to management, and they refuse to take away large monitors from people who have been here for years for the sake of new employees, even if they are senior level. We have pitched the idea of testers sacrificing a large monitor for one of our small ones, but they won't go for that either. What can I say to management to illustrate the need of monitors for developers?

    Read the article

  • How to handle jumping up a slope in a runner game?

    - by you786
    In an 2D endless runner, what should happen when the player is running "too fast" up a slope and jumps? For example, in a "normal" case: .O. . __..O_____ . / . / O/ _/ If he is moving to the right slowly enough, he will jump upwards and land on the flat part of the surface. However, if he is moving too fast, the jump will have no effect as his forward motion will bring him back in contact with the slope before he can get high enough to pass over it. When the speed is sufficiently high, there will effectively be no jump. _________ / .O/ O/ _/ Are there any known ways to solve this issue? I know it's physically correct*, but are there techniques that other games use to overcome this in a reasonable manner? As a last resort I'll have to just remove all slopes that are too slanted. *If you constrain the player to never jumping backwards.

    Read the article

  • How are you keeping abreast with latest HPC trends?

    - by Fanatic23
    For those of you primarily working on high performance computing for non-scientific purposes (as in no fortran) what are the ways by which you keep yourself abreast of the latest trends out there? Industry gossip? Random blogs from google? Search SO? I am into HPC recently and looking for the high level architectural landscape. Given that everyone from GPGPU coders to FPGA folks to Erlang developers claim they are into HPC, how are you keeping up with so much information?

    Read the article

  • Deduping your redundancies

    - by nospam(at)example.com (Joerg Moellenkamp)
    Robin Harris of Storagemojo pointed to an interesting article about about deduplication and it's impact to the resiliency of your data against data corruption on ACM Queue. The problem in short: A considerable number of filesystems store important metadata at multiple locations. For example the ZFS rootblock is copied to three locations. Other filesystems have similar provisions to protect their metadata. However you can easily proof, that the rootblock pointer in the uberblock of ZFS for example is pointing to blocks with absolutely equal content in all three locatition (with zdb -uu and zdb -r). It has to be that way, because they are protected by the same checksum. A number of devices offer block level dedup, either as an option or as part of their inner workings. However when you store three identical blocks on them and the devices does block level dedup internally, the device may just deduplicated your redundant metadata to a block stored just once that is stored on the non-voilatile storage. When this block is corrupted, you have essentially three corrupted copies. Three hit with one bullet. This is indeed an interesting problem: A device doing deduplication doesn't know if a block is important or just a datablock. This is the reason why I like deduplication like it's done in ZFS. It's an integrated part and so important parts don't get deduplicated away. A disk accessed by a block level interface doesn't know anything about the importance of a block. A metadata block is nothing different to it's inner mechanism than a normal data block because there is no way to tell that this is important and that those redundancies aren't allowed to fall prey to some clever deduplication mechanism. Robin talks about this in regard of the Sandforce disk controllers who use a kind of dedup to reduce some of the nasty effects of writing data to flash, but the problem is much broader. However this is relevant whenever you are using a device with block level deduplication. It's just the point that you have to activate it for most implementation by command, whereas certain devices do this by default or by design and you don't know about it. However I'm not perfectly sure about that ? given that storage administration and server administration are often different groups with different business objectives I would ask your storage guys if they have activated dedup without telling somebody elase on their boxes in order to speak less often with the storage sales rep. The problem is even more interesting with ZFS. You may use ditto blocks to protect important data to store multiple copies of data in the pool to increase redundancy, even when your pool just consists out of one disk or just a striped set of disk. However when your device is doing dedup internally it may remove your redundancy before it hits the nonvolatile storage. You've won nothing. Just spend your disk quota on the the LUNs in the SAN and you make your disk admin happy because of the good dedup ratio However you can just fall in this specific "deduped ditto block"trap when your pool just consists out of a single device, because ZFS writes ditto blocks on different disks, when there is more than just one disk. Yet another reason why you should spend some extra-thought when putting your zpool on a single LUN, especially when the LUN is sliced and dices out of a large heap of storage devices by a storage controller. However I have one problem with the articles and their specific mention of ZFS: You can just hit by this problem when you are using the deduplicating device for the pool. However in the specifically mentioned case of SSD this isn't the usecase. Most implementations of SSD in conjunction with ZFS are hybrid storage pools and so rotating rust disk is used as pool and SSD are used as L2ARC/sZIL. And there it simply doesn't matter: When you really have to resort to the sZIL (your system went down, it doesn't matter of one block or several blocks are corrupt, you have to fail back to the last known good transaction group the device. On the other side, when a block in L2ARC is corrupt, you simply read it from the pool and in HSP implementations this is the already mentioned rust. In conjunction with ZFS this is more interesting when using a storage array, that is capable to do dedup and where you use LUNs for your pool. However as mentioned before, on those devices it's a user made decision to do so, and so it's less probable that you deduplicating your redundancies. Other filesystems lacking acapability similar to hybrid storage pools are more "haunted" by this problem of SSD using dedup-like mechanisms internally, because those filesystem really store the data on the the SSD instead of using it just as accelerating devices. However at the end Robin is correct: It's jet another point why protecting your data by creating redundancies by dispersing it several disks (by mirror or parity RAIDs) is really important. No dedup mechanism inside a device can dedup away your redundancy when you write it to a totally different and indepenent device.

    Read the article

  • Oracle Solaris Cluster 4.1 Released

    - by Larry Wake
    Today we announced the release of Oracle Solaris Cluster 4.1 ( download ; existing customers can just update from the package repository ).New capabilities include:  Oracle Solaris 10 Zone Clusters: The easiest way to update and consolidate existing Solaris 10 application environments is with Oracle Solaris 10 Zones within Oracle Solaris 11 -- not only do you get higher system utilization, but you can immediately leverage new features such as network virtualization.With Oracle Solaris Cluster 4.1, you can now cluster these zones, for even higher availability. Expanded disaster recovery operations: Oracle Solaris Cluster 4.1 introduces managed switchover and disaster-recovery takeover of applications and data using ZFS Storage Appliance replication services in a multi-site, multi-cluster configuration. Faster application recovery with improved storage failure detection and resource dependency management. Labeled security support for providing both high availability and high security, leveraging Oracle Solaris 11 Trusted Extensions. Learn more: Oracle Solaris Cluster at the Oracle Technology Network Data Sheet  What's New in Oracle Solaris Cluster 4.1  FAQs

    Read the article

  • Managing a manager who expects too much

    - by dotnetdev
    I am in 3rd line support. We do a lot of bug fixing (although we should be doing other stuff). Quite often, we get systems which are so badly designed and configured (at the server OS level and software level) that they are beyond repair. Yet my manager, even though he was a dev, may swear when I tell him the system is unrepairable (As the person who does our server work gives an opinion that it's FUBAR). However, he still expects it to work without a rebuild. How can I make it work like that when a guy with a million years more experience says the system needs a rebuild?

    Read the article

  • The type of programmer I want to be [closed]

    - by Aventinus_
    I'm an undergraduate Software Engineer student, although I've decided that pure programming is what I want to do for the rest of my life. The thing is that programming is a vast field and although most of its aspects are extremely interesting, soon or later I'll have to choose one (?) to focus on. I have several ideas on small projects I'd like to develop this summer, having in mind that this will gain me some experience and, in the best scenario, some cash. But the most important reason I'd like to develop something close to “professional” is to give myself direction on what I want to do as a programmer. One path is that of the Web Programmer. I enjoy PHP and MySQL, as well as HTML and CSS, although I don't really like ASP.NET. I can see myself writing web apps, using the above technologies, as well as XML and Javascript. I also have a neat idea on a Facebook app. The other path is that of the Desktop Programmer. This is a little more complicated cause I really-really enjoy high level languages such as Java and Python but not the low level ones, such as C. I use both Linux and Windows for the last 6 years and I like their latest DEs (meaning Gnome Shell and Metro). I can see myself writing desktop applications for both OSs as long as it means high level programming. Ideally I'd like being able to help the development of GNOME. The last path that interests me is the path of the Smartphone Programmer. I have created some sample applications on Android and due to Java I found it a quite interesting experience. I can also see myself as an independent smartphone developer. These 3 paths seem equally interesting at the moment due to the shallowness of my experience, I guess. I know that I should spend time with all of them and then choose the right one for me but I'd like to know what are the pros and cons in terms of learning curve, fun, job finding and of course financial rewards with each of these paths. I have fair or basic understanding of the languages/technologies I described earlier and this question will help me choose where to focus, at least for now.

    Read the article

  • Get script for every action in SQL Server Management Studio

    I am always conscious to keep a record of all operations performed on my database servers. Operations through T-SQL in an SSMS query pane can easily be saved in query files. For table modifications through SSMS designer I have predefined setting to generate T-SQL scripts. However there are numerous database and server level tasks that I use the SSMS GUI and I would like to have a script of these changes for later reference. Examples of such actions through the SSMS GUI are backup/restore, changing compatibility level of a database, manipulating permissions, dealing with database or log files or creating/manipulating any login/user. I am looking for any way to generate T-SQL code for such actions, so that it may be kept for later reference

    Read the article

  • Tricky mod_rewrite challenge

    - by And Finally
    I list about 9,000 records on my little site. At the moment I'm showing them with a dynamic page, like http://domain.com/records.php?id=019031 But I'd like to start using meaningful URLs like this one on Amazon http://www.amazon.co.uk/Library-Mythology-Oxford-Worlds-Classics/dp/0199536325 where the title string on the root level gets ignored and requests are redirected to the records.php page, which accepts the ID as usual. Does anybody know how I could achieve that with mod_rewrite? I'm wondering how I'd deal with requests to my other root-level pages, like http://domain.com/contact.php, that I don't want to redirect to the records page.

    Read the article

  • Is C++ really a bad language for beginners? [duplicate]

    - by Chris
    This question already has an answer here: Is C++ suitable as a first language? 24 answers I'm learning C++ right now, and it's the first language I'm learning. I keep seeing on stackexchange and other forums (Reddit, etc.) that I should drop C++ and learn a higher level language like Python or Java. The only arguments I see are that "C++ is harder to learn and is more low-level than others." which don't really give a reason NOT to learn it. I want to know if there are any actual reasons for dropping C++ and taking up another, "easier" language. Or if I should keep focusing on it, and just learn others later (which is what I plan on doing).

    Read the article

  • Ugly LibreOffice font

    - by tuhyk
    I have been experiencing this super annoying bug with fonts in LibreOffice. Please see below screenshot. The spaces between letters are just messed, no matter what font or level of zoom I choose. When I change the zoom level, the spacing is actually changing but still looks very ugly. I have a pretty much default instalation of Ubuntu. I installed a couple of fonts (droid, mscorefonts). I did not change any font settings. Fonts in other applications looks great. When I open the very same text in Google Docs or MS Web Word, it looks perfect. I would appreciate any help concerning this issue. Thanks!

    Read the article

  • Is the Windows Start button an example of poor mapping? [migrated]

    - by user336359
    In my recent course on HCI, I've been told that start button on Windows systems is an example of poor mapping. The reason for that, as explained in materials, is that it doesn't start anything, but rather reveals a menu. I think that this is only valid if you approaching this from low level of abstraction (meaning that the button must start something). If you on the other hand take a view on this from higher level of abstraction, as of "Place where I start most of my tasks", i.e. This is the place where you are start*ing the task of switching off your computer This is the place where you are start*ing the task of searching for something on your computer This is the place where you are start*ing the task of running a program This is the place where you are start*ing the task ... Then I think it makes perfect sense and has perfect mapping. Is this a sensible interpretation?

    Read the article

  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

    Read the article

  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

    Read the article

< Previous Page | 121 122 123 124 125 126 127 128 129 130 131 132  | Next Page >