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  • What I've Gained from being a Presenter at Tech Events

    - by MOSSLover
    Originally posted on: http://geekswithblogs.net/MOSSLover/archive/2014/06/12/what-ive-gained-from-being-a-presenter-at-tech-events.aspxI know I fail at blogging lately.  As I've said before life happens and it gets in the way of best laid out plans.  I thought about creating some type of watch with some app that basically dictates using dragon naturally speaking to Wordpress, but alas no time and the write processing capabilities just don't exist yet.So to get to my point Alison Gianotto created this blog post: http://www.snipe.net/2014/06/why-you-should-stop-stalling-and-start-presenting/.  I like the message she has stated in this post and I want to share something personal.It was around 2007 that I was seriously looking into leaving the technology field altogether and going back to school.  I was calling places like Washington University in Saint Louis and University of Missouri Kansas City asking them how I could go about getting into some type of post graduate medical school program.  My entire high school career was based on Medical Explorers and somehow becoming a doctor.  I did not want to take my hobby and continue using it as a career mechanism.  I was unhappy, but I didn't realize why I was unhappy at the time.  It was really a lot of bad things involving the lack of self confidence and self esteem.  Overall I was not in a good place and it took me until 2011 to realize that I still was not in a good place in life.So in about April 2007 or so I started this blog that you guys have been reading or occasionally read.  I kind of started passively stalking people by reading their blogs in the SharePoint and .Net communities.  I also started listening to .Net Rocks & watching videos on their corresponding training for SharePoint, WCF, WF, and a bunch of other technologies.  I wanted more knowledge, so someone suggested I go to a user group.  I've told this story before about how I met Jeff Julian & John Alexander, so that point I will spare you the details.  You know how I got to my first user group presentation and how I started getting involved with events, so I'll also spare those details.The point I want to touch on is that I went out I started speaking and that path I took helped me gain the self confidence and self respect I needed.  When I first moved to NYC I couldn't even ride a subway by myself or walk alone without getting lost.  Now I feel like I can go out and solve any problem someone throws at me.  So you see what Alison states in her blog post is true and I am a great example to that point.  I stood in front of 800 or so people at SharePoint Conference in 2011 and spoke about a topic.  In 2007 I would have hidden or stuttered the entire time.  I have now spoken at over 70 events and user groups.  I am a top 25 influencer in my technology.  I was a most valued professional for years in a row in Microsoft SharePoint.  People are constantly trying to gain my time, so that they can pick my brain for solutions and other life problems.  I went from maybe five or six friends to over hundreds of friends in various cities across the globe.  I'm not saying it's an instant fame and it doesn't take a ton of work, but I have never looked back once at my life and regretted the choice I made in 2007.  It has lead me to a lot of other things in my life, including more positivity and happiness.  If anyone ever wants to contact me and pick my brain on a presentation go ahead.  If you want me to help you find the best meetup that suits you for that presentation I can try to help too (I might be a little more helpful in the Microsoft or iOS arenas though).  The best thing I can state is don't be scared just do it.  If you need an audience I can try to pencil it in my schedule.  I can't promise anything, but if you are in NYC I can at least try.

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  • UEFI Dual-Boot - Ubuntu 12.04.3 + Windows 8.1 (One GPT HDD)

    - by swafbrother
    UEFI Dual-Boot - Ubuntu 12.04.3 + Windows 8.1 (One GPT HDD) Hello, I'm having trouble setting up a dual-boot (Ubuntu 12.04 LTS and Windows 8.1) in my ASUS K55VM laptop's hard drive disk (500 GB). I was mostly following tutorials for doing this, but at some point something has gone wrong. Up to now, I have followed these steps: I formatted my HDD into GPT. I clean-installed Windows 8.1. I didn't prevent Windows from choosing the partitions to use and it created these partitions: A Recovery partition (sda1). An EFI System Partition (sda2). A Microsoft Reserved Partition (sda3). A Windows Data Partition or C drive (sda4). I reduced the Windows Data Partition via Windows' Disk Management. I made a bootable USB Stick with Ubuntu 12.04 LTS from ISO, using Universal USB Installer. I created these partitions for Ubuntu: A Boot partition, mounted at /boot (sda5). A Root partition, mounted at / (sda6). A Swap partition (sda7). In Device for boot loader installation I chose: /dev/sda. Then, when I rebooted, it went straight into Ubuntu. So I installed Boot-Repair, and clicked on Recommended Repair. It automatically did its job without asking for anything. I rebooted and Grub showed up, with a lot of options. At this point I had a decent dual-boot setup; Ubuntu and both Windows entries worked fine: Ubuntu. Windows Boot UEFI Loader. Windows UEFI bkpbootmgfw.efi. I executed this command: sudo grub-install --force /dev/sda5. Then I tried to make Windows 8.1's Boot Manager the main boot manager, so that I could choose which OS to boot into from a menu. I downloaded EasyBCD on Windows. It showed 2 Ubuntu entries and 1 Windows entry. I went into BCD Deployment tab and clicked on Write MBR. At this point, I went into BIOS and made Windows Boot Manager the first boot option. When I rebooted, I got a black screen with the message efidisk read error, and then (I guess) it switched to the next boot option, which is Ubuntu, resulting in Grub showing up. From Grub, Ubuntu entry is working and so are both Windows entries. If I choose Ubuntu, it normally boots into Ubuntu. But if I choose Windows, it goes into Windows' boot manager. In Windows' boot manager, a menu shows up: Ubuntu. Ubuntu. Windows 8.1. If I choose Windows, it boots into Windows without any problem. If I choose Ubuntu, it boots into Grub (back to step 14). Here's my BootInfo Summary: http://paste.ubuntu.com/6698171/ Windows Boot Manager is clearly not working as expected; I can't directly boot into it and I can't boot into it from BIOS either (efidisk read error again). If I want to boot into Windows I need to boot into Grub first, which is the opposite of what I wanted. I need help at this point. What is the best thing I can do? Is there a more reliable and/or simpler way of acomplishing a satisfying dual-boot for this situation? Can someone provide a way for going back to step 8, where I had a more efficient dual-boot setup? If only I could undo what I did with Easy BCD and skip Windows' Boot Menu... Can someone provide a way to fix this mess? Thanks in advance and sorry for the length of this, I wanted to be exhaustive.

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  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

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  • Seizing the Moment with Mobility

    - by Kathryn Perry
    A guest post by Hernan Capdevila, Vice President, Oracle Fusion Apps Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Blurring the Lines between Work and Personal Life My vision of where businesses will be five years from now is that our work lives and personal lives will be more interwoven together. In turn, enterprises will have to determine how to make employees’ work lives fit more into the fabric of their personal lives. And personal devices like smartphones are going to drive significant business value because they let us accomplish things very incrementally. I can be sitting on a train or in a taxi and be productive. At the end of any meeting, I can capture ideas and tasks or follow up with people in real time. Mobile devices enable this notion of seizing the moment – capitalizing on opportunities that might otherwise have slipped away because we're not connected. For the industry shapers out there, this is game changing. The lean and agile workforce is definitely the future. This notion of the board sitting down with the executive team to lay out strategic objectives for a three- to five-year plan, bringing in HR to determine how they're going to staff the strategic activities, kicking off the execution, and then revisiting the plan in three to five years to create another three- to five-year plan is yesterday's model. Businesses that continue to approach innovating in that way are in the dinosaur age. Today it's about incremental planning and incremental execution, which requires a lot of cohesion and synthesis within the workforce. There needs to be this interweaving notion within the workforce about how ideas cascade down, how people engage, how they stay connected, and how insights are shared. How to Survive and Thrive in Today’s Marketplace The notion of Facebook isn’t new. We lived it pre-Internet days with America Online and Prodigy – Facebook is just the renaissance of these services in a more viral and pervasive way. And given the trajectory of the consumerization of IT with people bringing their personal tooling to work, the enterprise has no option but to adapt. The sooner that businesses realize this from a top-down point of view the sooner that they will be able to really drive significant innovation and adapt to the marketplace. There are a small number of companies right now (I think it's closer to 20% rather than 80%, but the number is expanding) that are able to really innovate in this incremental marketplace. So from a competitive point of view, there's no choice but to be social and stay connected. By far the majority of users on Facebook and LinkedIn are mobile users – people on iPhones, smartphones, Android phones, and tablets. It's not the couch people, right? It's the on-the-go people – those people at the coffee shops. Usually when you're sitting at your desk on a big desktop computer, typically you have better things to do than to be on Facebook. This is a topic I'm extremely passionate about because I think mobile devices are game changing. Mobility delivers significant value to businesses – it also brings dramatic simplification from a functional point of view and transforms our work life experience. Hernan CapdevilaVice President, Oracle Applications Development

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  • Change The Windows 7 Start Orb the Easy Way

    - by Matthew Guay
    Want to make your Windows 7 PC even more unique and personalized?  Then check out this easy guide on how to change your start orb in Windows 7. Getting Started First, download the free Windows 7 Start Button Changer (link below), and extract the contents of the folder.  It contains the app along with a selection of alternate start button orbs you can try out.   Before changing the start button, we advise creating a system restore point in case anything goes wrong.  Enter System Restore in your Start menu search, and select “Create a restore point”. Please note:  We tested this on both the 32 bit and 64 bit editions of Windows 7, and didn’t encounter any problems or stability issues.  That said, it is always prudent to make a restore point just in case a problem did happen. Click the Create button… Then enter a name for the restore point, and click Create. Changing the Start Orb. Once this is finished, run the Windows 7 Start Button Changer as administrator by right-clicking on it and selecting “Run as administrator”.  Accept the UAC prompt that will appear. If you don’t run it as an administrator, you may see the following warning.  Click Quit, and then run again as administrator. You should now see the Windows 7 Start Button Changer.  On the left it shows what your current (default) start orb looks like inactive, when hovered over, and when selected.  Click the orb on the right to select a new start button. Here we browsed to the sample orbs folder, and selected one of them.  Let’s give Windows the Media Center orb for a start orb.  Click the orb you want, and then select open. When you click Open, your screen will momentarily freeze and your taskbar will disappear.  When it reappears, your computer will have gone from having the old, default Start orb style… …to your new, exciting Start orb!  Here it is default, and glowing when hovered over. Now, the Windows 7 Start Orb Changer will change, and show your new Start orb on the left side.  If you would like to revert to the default orb, simply click the folder icon to restore it.  Or, if you would like to change the orb again, restore the original first and then select a new one. The orbs don’t have to be round; here’s a fancy Windows 7 logo as the start button. The start orb change will work in the Aero and Aero basic (which Windows 7 Start uses) themes, but will not show up in the classic, Windows 2000 style themes.  Here’s how the new start button looks with the Aero Classic theme: There are tons of orbs available, including this cute smiley, so choose one that you like to make your computer uniquely yours. Conclusion This is a cute way to make your desktop unique, and can be a great way to make a truly personalized theme.  Let us know your favorite Start orb! Link Download the Windows 7 Start Button Changer Find more Start orbs at deviantART Similar Articles Productive Geek Tips Change the Windows 7 or Vista Power Buttons to Shut Down/Sleep/HibernateQuick Tip: Change the Registered Owner in WindowsSpeed up Windows Vista Start Menu Search By Limiting ResultsWhy Does My Password Expire in Windows?Change Your Computer Name in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • Handling "related" work within a single agile work item

    - by Tesserex
    I'm on a project team of 4 devs, myself included. We've been having a long discussion on how to handle extra work that comes up in the course of a single work item. This extra work is usually things that are slightly related to the task, but not always necessary to accomplish the goal of the item (that may be an opinion). Examples include but are not limited to: refactoring of the code changed by the work item refactoring code neighboring the code changed by the item re-architecting the larger code area around the ticket. For example if an item has you changing a single function, you realize the entire class now could be redone to better accommodate this change. improving the UI on a form you just modified When this extra work is small we don't mind. The problem is when this extra work causes a substantial extension of the item beyond the original feature point estimation. Sometimes a 5 point item will actually take 13 points of time. In one case we had a 13 point item that in retrospect could have been 80 points or more. There are two options going around in our discussion for how to handle this. We can accept the extra work in the same work item, and write it off as a mis-estimation. Arguments for this have included: We plan for "padding" at the end of the sprint to account for this sort of thing. Always leave the code in better shape than you found it. Don't check in half-assed work. If we leave refactoring for later, it's hard to schedule and may never get done. You are in the best mental "context" to handle this work now, since you're waist deep in the code already. Better to get it out of the way now and be more efficient than to lose that context when you come back later. We draw a line for the current work item, and say that the extra work goes into a separate ticket. Arguments include: Having a separate ticket allows for a new estimation, so we aren't lying to ourselves about how many points things really are, or having to admit that all of our estimations are terrible. The sprint "padding" is meant for unexpected technical challenges that are direct barriers to completing the ticket requirements. It is not intended for side items that are just "nice-to-haves". If you want to schedule refactoring, just put it at the top of the backlog. There is no way for us to properly account for this stuff in an estimation, since it seems somewhat arbitrary when it comes up. A code reviewer might say "those UI controls (which you actually didn't modify in this work item) are a bit confusing, can you fix that too?" which is like an hour, but they might say "Well if this control now inherits from the same base class as the others, why don't you move all of this (hundreds of lines of) code into the base and rewire all this stuff, the cascading changes, etc.?" And that takes a week. It "contaminates the crime scene" by adding unrelated work into the ticket, making our original feature point estimates meaningless. In some cases, the extra work postpones a check-in, causing blocking between devs. Some of us are now saying that we should decide some cut off, like if the additional stuff is less than 2 FP, it goes in the same ticket, if it's more, make it a new ticket. Since we're only a few months into using Agile, what's the opinion of all the more seasoned Agile veterans around here on how to handle this?

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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  • Drawing texture does not work anymore with a small amount of triangles

    - by Paul
    When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a EXC_BAD_ACCESS message, at @synthesize textureImage = _textureImage. I don't understand why. (The generatePolygons method seems to work fine as i tried to draw lines with many vertices as in the second image below. And textureImage remains the same for i<4 or i<5 : it's a 512px square image). Here are the images : What i want to achieve is to put the red points and connect them to the y-axis (the green points) and color the area (the green triangles) : If i only draw lines, it works fine : Then with a texture color, it works for i<4 in the loop (the red points in my first image, plus the fifth one to connect the last y) : But then, if i set i<5, the debug tool says EXC_BAD_ACCESS at the synthesize of _textureImage. Here is my code : I set a texture color in HelloWordLayer.mm with : CCSprite *textureImage = [self spriteWithColor:color3 textureSize:512]; _terrain.textureImage = textureImage; Then in the class Terrain, i create the vertices and put the texture in the draw method : @implementation Terrain @synthesize textureImage = _textureImage; //EXC_BAD_ACCESS for i<5 - (void)generatePath2{ CGSize winSize = [CCDirector sharedDirector].winSize; float x = 40; float y = 0; for(int i = 0; i < kMaxKeyPoints+1; ++i) { _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += 30; } } -(void)generatePolygons{ _nPolyVertices = 0; float x1 = 0; float y1 = 0; int keyPoints = 0; for (int i=0; i<4; i++){ /* HERE : 4 = OK / 5 = crash */ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } } - (id)init { if ((self = [super init])) { [self generatePath2]; [self generatePolygons]; } return self; } - (void) draw { //glDisable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, _textureImage.texture.name); glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, _polyVertices); glTexCoordPointer(2, GL_FLOAT, 0, _polyTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nPolyVertices); glColor4f(1, 1, 1, 1); for(int i = 1; i < 40; ++i) { ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } // restore default GL states glEnable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } Do you see anything wrong in this code? Thanks for your help

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  • When does a Tumbling Window Start in StreamInsight

    Whilst getting some courseware ready I was playing around writing some code and I decided to very simply show when a window starts and ends based on you asking for a TumblingWindow of n time units in StreamInsight.  I thought this was going to be a two second thing but what I found was something I haven’t yet found documented anywhere until now.   All this code is written in C# and will slot straight into my favourite quick-win dev tool LinqPad   Let’s first create a sample dataset   var EnumerableCollection = new [] { new {id = 1, StartTime = DateTime.Parse("2010-10-01 12:00:00 PM").ToLocalTime()}, new {id = 2, StartTime = DateTime.Parse("2010-10-01 12:20:00 PM").ToLocalTime()}, new {id = 3, StartTime = DateTime.Parse("2010-10-01 12:30:00 PM").ToLocalTime()}, new {id = 4, StartTime = DateTime.Parse("2010-10-01 12:40:00 PM").ToLocalTime()}, new {id = 5, StartTime = DateTime.Parse("2010-10-01 12:50:00 PM").ToLocalTime()}, new {id = 6, StartTime = DateTime.Parse("2010-10-01 01:00:00 PM").ToLocalTime()}, new {id = 7, StartTime = DateTime.Parse("2010-10-01 01:10:00 PM").ToLocalTime()}, new {id = 8, StartTime = DateTime.Parse("2010-10-01 02:00:00 PM").ToLocalTime()}, new {id = 9, StartTime = DateTime.Parse("2010-10-01 03:20:00 PM").ToLocalTime()}, new {id = 10, StartTime = DateTime.Parse("2010-10-01 03:30:00 PM").ToLocalTime()}, new {id = 11, StartTime = DateTime.Parse("2010-10-01 04:40:00 PM").ToLocalTime()}, new {id = 12, StartTime = DateTime.Parse("2010-10-01 04:50:00 PM").ToLocalTime()}, new {id = 13, StartTime = DateTime.Parse("2010-10-01 05:00:00 PM").ToLocalTime()}, new {id = 14, StartTime = DateTime.Parse("2010-10-01 05:10:00 PM").ToLocalTime()} };   Now let’s create a stream of point events   var inputStream = EnumerableCollection .ToPointStream(Application,evt=> PointEvent .CreateInsert(evt.StartTime,evt),AdvanceTimeSettings.StrictlyIncreasingStartTime);   Now we can create our windows over the stream.  The first window we will create is a one hour tumbling window.  We’'ll count the events in the window but what we do here is not the point, the point is our window edges.   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(1),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Now we can have a look at what we get.  I am only going to show the first non Cti event as that is enough to demonstrate what is going on   windowedStream.ToIntervalEnumerable().First(e=> e.EventKind == EventKind.Insert).Dump("First Row from Windowed Stream");   The results are below   EventKind Insert   StartTime 01/10/2010 12:00   EndTime 01/10/2010 13:00     { CountOfEntries = 5 }   Payload CountOfEntries 5   Now this makes sense and is quite often the width of window specified in examples.  So what happens if I change the windowing code now to var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(5),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()}; Now where does your window start?  What about   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromMinutes(13),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Well for the first example your window will start at 01/10/2010 10:00:00 , and for the second example it will start at  01/10/2010 11:55:00 Surprised?   Here is the reason why and thanks to the StreamInsight team for listening.   Windows start at TimeSpan.MinValue. Windows are then created from that point onwards of the size you specified in your code.  If a window contains no events they are not produced by the engine to the output.  This is why window start times can be before the first event is created.

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • std::vector::size with glDrawElements crashes?

    - by NoobScratcher
    ( win32 / OpenGL 3.3 / GLSL 330 ) I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port alot of my code to win32. But I have a problem with my glDrawElement function. my program compiles and runs fine until it gets to glDrawElements then crashes.. which is rather annoying right. so I was trying to figure out why and I found out its std::vector::size member not returning the correct amount of faces in the unsigned interger vector eg, "vector<unsigned int>faces; " so when I use cout << faces.size() << endl; I got 68 elements???? instead of 24 as you can see here in this .obj file: # Blender v2.61 (sub 0) OBJ File: '' # www.blender.org v 1.000000 -1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 -1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -0.999999 v 0.999999 1.000000 1.000001 v -1.000000 1.000000 1.000000 v -1.000000 1.000000 -1.000000 s off f 1 2 3 4 f 5 8 7 6 f 1 5 6 2 f 2 6 7 3 <--- 24 Faces not 68? f 3 7 8 4 f 5 1 4 8 I'm using a parser I created to get the faces/vertexes in my .obj file: char modelbuffer [20000]; int MAX_BUFF = 20000; unsigned int face[3]; FILE * pfile; pfile = fopen(szFileName, "rw"); while(fgets(modelbuffer, MAX_BUFF, pfile) != NULL) { if('v') { Point p; sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); cout << " p.x = " << p.x << " p.y = " << p.y << " p.z = " << p.x << endl; } if('f') { sscanf(modelbuffer, "f %d %d %d %d", &face[0], &face[1], &face[2], &face[3]); cout << "face[0] = " << face[0] << " face[1] = " << face[1] << " face[2] = " << face[2] << " face[3] = " << face[3] << "\n"; faces.push_back(face[0] - 1); faces.push_back(face[1] - 1); faces.push_back(face[2] - 1); faces.push_back(face[3] - 1); cout << face[0] - 1 << face[1] - 1 << face[2] - 1 << face[3] - 1 << endl; } } using this struct to store the x,y,z positions also this vector was used with Point: vector<Point>points; struct Point { float x, y, z; }; If someone could tell me why its not working and how to fix it that would be awesome I also provide a pastebin to the full source code if you want a closer look. http://pastebin.com/gznYLVw7

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  • Multiple markers in Googe Maps API v3 that link to different pages when clicked

    - by Dave
    I have a map with multiple markers, which I populate via an array. Each marker is clickable and should take the user to a different url per marker. The problem is that all the markers, while displaying the correct title, all use the url of the last entry in the array. Here is my code: var myOptions = { zoom: 9, center: new google.maps.LatLng(40.81940575,-73.95647955), mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("bigmap"), myOptions); setMarkers(map, properties); var properties = [ ['106 Ft Washington Avenue',40.8388485,-73.9436015,'Mjg4'], ['213 Bennett Avenue',40.8574384,-73.9333426,'Mjkz'], ['50 Overlook Terrace',40.8543752,-73.9362542,'Mjky'], ['850 West 176 Street',40.8476012,-73.9417571,'OTM='], ['915 West End Avenue',40.8007478,-73.9692155,'Mjkx']]; function setMarkers(map, buildings) { var image = new google.maps.MarkerImage('map_marker.png', new google.maps.Size(19,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var shadow = new google.maps.MarkerImage('map_marker_shadow.png', new google.maps.Size(28,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var bounds = new google.maps.LatLngBounds; for (var i in buildings) { var myLatLng = new google.maps.LatLng(buildings[i][1], buildings[i][2]); bounds.extend(myLatLng); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, title: buildings[i][0] }); google.maps.event.addListener(marker, 'click', function() { window.location = ('detail?b=' + buildings[i][3]); }); } map.fitBounds(bounds); } Using this code, clicking any marker take the user to 'detail?b=Mjkx' What am I doing wrong?

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  • How can I put multiple markers on Google maps with Javascript API v3?

    - by Doe
    Hi, I'd like to know how to put multiple markers for Google Maps using Javascript API v3. I tried the solution posted here: http://stackoverflow.com/questions/1621991/multiple-markers-in-googe-maps-api-v3-that-link-to-different-pages-when-clicked but it does not work for me for some reason. var directionDisplay; function initialize() { var myOptions = { zoom: 9, center: new google.maps.LatLng(40.81940575,-73.95647955), mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); setMarkers(map, properties); var properties = [ ['106 Ft Washington Avenue',40.8388485,-73.9436015,'Mjg4'], ]; function setMarkers(map, buildings) { var image = new google.maps.MarkerImage('map_marker.png', new google.maps.Size(19,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var shadow = new google.maps.MarkerImage('map_marker_shadow.png', new google.maps.Size(28,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var bounds = new google.maps.LatLngBounds; for (var i in buildings) { var myLatLng = new google.maps.LatLng(buildings[i][1], buildings[i][2]); bounds.extend(myLatLng); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, title: buildings[i][0] }); google.maps.event.addListener(marker, 'click', function() { window.location = ('detail?b=' + buildings[i][3]); }); } map.fitBounds(bounds); } } </script> Could anyone kindly explain why this doesn't work for me?

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  • Android - drawing path as overlay on MapView

    - by Rabas
    Hello, I have a class that extends Overlay and implemments Overlay.Snappable. I have overriden its draw method: @Override public void draw(Canvas canvas, MapView mv, boolean shadow) { Projection projection = mv.getProjection(); ArrayList<GeoPoint> geoPoints = new ArrayList<GeoPoint>(); //Creating geopoints - ommited for readability Path p = new Path(); for (int i = 0; i < geoPoints.size(); i++) { if (i == geoPoints.size() - 1) { break; } Point from = new Point(); Point to = new Point(); projection.toPixels(geoPoints.get(i), from); projection.toPixels(geoPoints.get(i + 1), to); p.moveTo(from.x, from.y); p.lineTo(to.x, to.y); } Paint mPaint = new Paint(); mPaint.setStyle(Style.FILL); mPaint.setColor(0xFFFF0000); mPaint.setAntiAlias(true); canvas.drawPath(p, mPaint); super.draw(canvas, mv, shadow); } As you can see, I make a list of points on a map and I want them to form a polygonal shape. Now, the problem is that when I set paint style to be FILL or FILL_AND_STROKE nothing shows up on the screen, but when I set it to be just stroke, and set stroke width, it acctually draws what it is supposed to draw. Now, I looked for solution, but nothing comes up. Can you tell me if I something missed to set in the code itself, or are there some sorts of constraints when drawing on Overlay canvases? Thanks

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  • gnuplot: display only the roots.

    Hi, Gnuplot, a great package ... I'm in love with it. But we can have our tiffs as well, as any couple :-) This time, I wanted to simply plot the roots of an equation: say a quadratic to keep things simple. However, I only want two nice round dots appearing on the x-axis representing the point where the quadratic crosses the x-axis or y=0 axis. In other words the roots (when they are real that is). I don't want to do this with datafile ... I want gnuplot to calculate the roots and plot them. First off, my attempts: single points aren't really what gnuplot would have you plot, it likes a good wide range of values. Preferably filling up the whole width of your canvas. It's possible to locate a rectangle at a certain coordinate on your plot, but I wanted a round point. Currently I'm chasing up how to do a tiny filled polygon at that point. I have tried the "samples" option bu it doesn't seem useful. Also though about defining a dirac-delta function so that only one point would be highlighted (though two would be needed). ANy suggestions welcome, thanks.

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  • Adding & Removing Dynamic Controls in C# WinForms.

    - by gsvirdi
    I have three Tabs in my WinForm; depending on the selected RaioButton in the TabPages[0] I added few dynamic controls on the relevant TabPage. On Button_Click event the controls are added, but the prob is the I'm not able to remove the Dynamically added controls from the other (irrelevant) TabPage. Here's my code: Label label235 = new Label(); TextBox tbMax = new TextBox(); label235.Name = "label235"; tbMax.Name = "txtBoxNoiseMax"; label235.Text = "Noise"; tbMax.ReadOnly = true; label235.ForeColor = System.Drawing.Color.Blue; tbMax.BackColor = System.Drawing.Color.White; label235.Size = new Size(74, 13); tbMax.Size = new Size(85, 20); if (radioButton1.Checked) { label235.Location = new Point(8, 476); tbMax.Location = new Point(138, 473); tabControl.TabPages[1].Controls.Add(label235); tabControl.TabPages[1].Controls.Add(tbMax); tabControl.TabPages[2].Controls.RemoveByKey("label235"); tabControl.TabPages[2].Controls.RemoveByKey("tbMax"); } else { label235.Location = new Point(8, 538); tbMax.Location = new Point(138, 535); tabControl.TabPages[1].Controls.RemoveByKey("label235"); tabControl.TabPages[1].Controls.RemoveByKey("tbMax"); tabControl.TabPages[2].Controls.Add(label235); tabControl.TabPages[2].Controls.Add(tbMax); } Where am I making that mistake?????

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  • C# i am trying to make a zoom effect

    - by thrillercd
    Pls help! i am trying to make a zoom effect on a picturebox by mouse wheel.Everything is ok except that when i use mouse middle button to zoom in or zoom out it is ok but it does not zoom in or zoom out the point which the mouse cursor on.when i zoom in the point what i want it always slide .Pls help me to add a snippet code to make it right working. Here is my code. I am trying to make a zoom effect on a picturebox by mouse wheel. Everything is ok except that when I use mouse middle button to zoom in or zoom out it is ok but it does not zoom in or zoom out the point which the mouse cursor on. When I zoom in the point what I want it always slide. Please help me to add a snippet code to make it right working. Here is my code: int i = 5; int index = 10; private double[] zoomfactor = { .25, .33, .50, .66, .80, 1, 1.25, 1.5, 2.0, 2.5, 3.0 }; private void Zoom(int i) { double new_Zoom = zoomfactor[i]; imgBox.Width = Convert.ToInt32(imgBox.Image.Width * new_Zoom); imgBox.Height = Convert.ToInt32(imgBox.Image.Height * new_Zoom); } private void On_wheel(object sender, System.Windows.Forms.MouseEventArgs e) { i = i + e.Delta / 120; if (i < 0) { i = 0; } else { if (i <= index) i = i; else i = index; } Zoom(i); }

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  • Databinding between 2 Dependency Properties

    - by stefan.at.wpf
    Hello, I'm trying to do databinding between 2 Dependency Properties. I guess this should be quite easy, anyways I just don't get it. I already googled but I couldn't really find out what I'm doing wrong. I'm trying to bind the ControlPointProperty to the QuadraticBezierSegment.Point1Property, however it doesn't work. Thanks for any hint! class DataBindingTest : DependencyObject { // Dependency Property public static readonly DependencyProperty ControlPointProperty; // .NET wrapper public Point ControlPoint { get { return (Point)GetValue(DataBindingTest.ControlPointProperty); } set { SetValue(DataBindingTest.ControlPointProperty, value); } } // Register Dependency Property static DataBindingTest() { DataBindingTest.ControlPointProperty = DependencyProperty.Register("ControlPoint", typeof(Point), typeof(DataBindingTest)); } public DataBindingTest() { QuadraticBezierSegment bezier = new QuadraticBezierSegment(); // Binding Binding myBinding = new Binding(); myBinding.Source = ControlPointProperty; BindingOperations.SetBinding(bezier, QuadraticBezierSegment.Point1Property, myBinding); // Test Binding: Change the binding source ControlPoint = new Point(1, 1); MessageBox.Show(bezier.Point1.ToString()); // gives (0,0), should be (1,1) } }

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  • TableView Cells unresponsive

    - by John Donovan
    I have a TableView and I wish to be able to press several cells one after the other and have messages appear. At the moment the cells are often unresponsive. I found some coed for a similar problem someone was kind enough to post, however, although he claimed it worked 100% it doesn't work for me. The app won't even build. Here's the code: -(UIView*) hitTest:(CGPoint)point withEvent:(UIEvent*)event { // check to see if the hit is in this table view if ([self pointInside:point withEvent:event]) { UITableViewCell* newCell = nil; // hit is in this table view, find out // which cell it is in (if any) for (UITableViewCell* aCell in self.visibleCells) { if ([aCell pointInside:[self convertPoint:point toView:aCell] withEvent:nil]) { newCell = aCell; break; } } // if it touched a different cell, tell the previous cell to resign // this gives it a chance to hide the keyboard or date picker or whatever if (newCell != activeCell) { [activeCell resignFirstResponder]; self.activeCell = newCell; // may be nil } } // return the super's hitTest result return [super hitTest:point withEvent:event]; } With this code I get this warning: that my viewController may not respond to pointsInside:withEvent (it's a TableViewController). I also get some faults: request for member 'visibleCells' in something not a structure or a union. incompatible type for argument 1 of pointInsideWithEvent, expression does not have a valid object type and similar. I must admit I'm not so good at reading other people's code but I was wondering whether the problems here are obvious and if so if anyone could give me a pointer it would be greatly appreciated.

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  • NSTextView's adjustScroll method

    - by Mike
    I'm trying to implement typewriter scrolling in my Cocoa text editor, keeping the insertion point centered vertically in its scrollview. Toward this end, I have subclassed NSClipView to provide a scrollToPointWithoutConstraint method, which scrolls the document to a specified point without calling constrainScrollPoint. This is necessary because for short documents the insertion point can't be centered unless we scroll beyond the document's bounds. This seems reasonably straightforward so far and does what I want. The problem comes in when I try to scroll using the scroll bars. If I'm scrolled to the end of the document, such that part of the scroll view contains an area outside the document's bounds, trying to scroll up by a small increment causes the scroll view to jump, immediately clamping to the document's actual bounds. I gather that I might need to subclass NSTextView and override the adjustScroll method; this is where my actual question begins. The proposedVisibleRect that is passed to adjustScroll already has its dimensions adjusted so that they lie within the document's actual bounds. Is there a way that I can change the value of proposedVisibleRect before adjustScroll is called? Alternatively, am I going about this entirely wrong? Any suggestions would be greatly appreciated at this point.

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  • google maps api : internal server error when inserting a feature

    - by user142764
    Hi, I try to insert features on a custom google map : i use the sample code from the doc but i get a ServiceException (Internal server error) when i call the service's insert method. Here is what i do : I create a map and get the resulting MapEntry object : myMapEntry = (MapEntry) service.insert(mapUrl, myEntry); This works fine : i can see the map i created in "my maps" on google. I use the feed url from the map to insert a feature : final URL featureEditUrl = myMapEntry.getFeatureFeedUrl(); I create a kml string using the sample from the doc : String kmlStr = "< Placemark xmlns=\"http://www.opengis.net/kml/2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; And when i call the insert method i get an internal server error. I must be doing something wrong but i cant see what, can anybody help ? Here is the complete code i use : public void doCreateFeaturesFormap(MapEntry myMap) throws ServiceException, IOException { final URL featureEditUrl = myMap.getFeatureFeedUrl(); FeatureEntry featureEntry = new FeatureEntry(); try { String kmlStr = "<Placemark xmlns=\"http://www.opengis.net/kml/ 2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; XmlBlob kml = new XmlBlob(); kml.setFullText(kmlStr); featureEntry.setKml(kml); featureEntry.setTitle(new PlainTextConstruct("Feature Title")); } catch (NullPointerException e) { System.out.println("Error: " + e.getClass().getName()); } FeatureEntry myFeature = (FeatureEntry) service.insert( featureEditUrl, featureEntry); } Thanks in advance, Vincent.

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  • Relational database data explorer / visualization?

    - by Ian Boyd
    Is there a tool that can let one browse relational data as a graph of connected nodes? For example, i'm faced with trying to cleanse some anomolous data. i can start with two offending rows. In this particular example, the TransactionID should, by business rules, be unique to the table, but i find a transaction that violates that rule: SELECT * FROM LCTTrans WHERE TransactionID = 1075048 LCTID TransactionID ========= ============= 4358 1075048 4359 1075048 2 row(s) affected But really what i want to begin to hunt down all the related data, to try to see which is right. So this hypothetical software would start by showing me these two rows: Next, i want to see that transaction that is linked into this table: Now that transaction points to an MAL, so show me that: Now lets add those two LCTs, that the transaction is "on". A transaction can be on only one LCT, yet this one is pointing to two: Okay computer, both of those LCTs point to an MAL and the transaction that created them, show me those: Those last two transactions, they also point at an MAL, and they themselves point to an LCT, show me those: Okay, now are there any entries in LCTTrans that point to LCTs 4358 or 4359?... And so on, and so on. Now i did all this manually, running single selects, copying and pasting uniqueidentifier keys and converting them into friendly id numbers so i could easily see the relationships. Is there software that can do this?

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  • What is the best way to save a list of objects to an XML file and load that list back using C#?

    - by Siracuse
    I have a list of "Gesture" classes in my application: List<Gesture> gestures = new List<Gesture>(); These gesture classes are pretty simple: public class Gesture { public String Name { get; set; } public List<Point> Points { get; set; } public List<Point> TransformedPoints { get; set; } public Gesture(List<Point> Points, String Name) { this.Points = new List<Point>(Points); this.Name = Name; } } I would like to allow the user to both save the current state of "gestures" to a file and also be able to load a file that contains the data of the gestures. What is the standard way to do this in C#? Should I use Serialization? Should I write a class to handle writing/reading this XML file by hand myself? Are there any other ways?

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  • What is the name of this geometrical function?

    - by Spike
    In a two dimentional integer space, you have two points, A and B. This function returns an enumeration of the points in the quadrilateral subset bounded by A and B. A = {1,1} B = {2,3} Fn(A,B) = {{1,1},{1,2},{1,3},{2,1},{2,2},{2,3}} I can implement it in a few lines of LINQ. private void UnknownFunction(Point to, Point from, List<Point> list) { var vectorX = Enumerable.Range(Math.Min(to.X, from.X), Math.Abs(to.X - from.Y) + 1); var vectorY = Enumerable.Range(Math.Min(to.Y, from.Y), Math.Abs(to.Y - from.Y) + 1); foreach (var x in vectorX) foreach (var y in vectorY) list.Add(new Point(x, y)); } I'm fairly sure that this is a standard mathematical operation, but I can't think what it is. Feel free to tell me that it's one line of code in your language of choice. Or to give me a cunning implementation with lambdas or some such. But mostly I just want to know what it's called. It's driving me nuts. It feels a little like a convolution, but it's been too long since I was at school for me to be sure.

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