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  • How do I use IImgCtx to get load an image with an alpha channel?

    - by fret
    I have some working code that uses IImgCtx to load images, but I can't work out how to get at the alpha channel. For images like .gif's and .png's there are transparent pixels, but using anything other than a 24-bit bitmap as a drawing surface doesn't work. For reference on the interface: http://www.codeproject.com/KB/graphics/JianImgCtxDecoder.aspx My code looks like this: IImgCtx *Ctx = 0; HRESULT hr = CoCreateInstance(CLSID_IImgCtx, NULL, CLSCTX_INPROC_SERVER, IID_IImgCtx, (LPVOID*)&Ctx); if (SUCCEEDED(hr)) { GVariant Fn = Name; hr = Ctx->Load(Fn.WStr(), 0); if (SUCCEEDED(hr)) { SIZE Size = { -1, -1 }; ULONG State = 0; while (true) { hr = Ctx->GetStateInfo(&State, &Size, false); if (SUCCEEDED(hr)) { if ((State & IMGLOAD_COMPLETE) || (State & IMGLOAD_STOPPED) || (State & IMGLOAD_ERROR)) { break; } else { LgiSleep(1); } } else break; } if (Size.cx > 0 && Size.cy > 0 && pDC.Reset(new GMemDC)) { if (pDC->Create(Size.cx, Size.cy, 32)) { HDC hDC = pDC->StartDC(); if (hDC) { RECT rc = { 0, 0, pDC->X(), pDC->Y() }; Ctx->Draw(hDC, &rc); pDC->EndDC(); } } else pDC.Reset(); } } Ctx->Release(); Where "StartDC" basically wraps CreateCompatibleDC(NULL) and "EndDC" wraps DeleteDC, with appropriate SelectObjects for the HBITMAPS etc. And pDC-Create(x, y, bit_depth) calls CreateDIBSection(...DIB_RGB_COLORS...). So it works if I create a 24 bits/pixel bitmap but has no alpha to speak of, and it leaves the 32 bits/pixel bitmap blank. Now this interface apparently is used by Internet Explorer to load images, and obviously THAT supports transparency, so I believe that it's possible to get some level of alpha out of the interface. The question is how? (I also have fall back code that will call libpng/libjpeg/my .gif loader etc)

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  • Mapscript queryByPoint return no results

    - by lucian.jp
    I have a dynamically generated mapfile made with c# mapscript that is defined like: MAP EXTENT 5.91828 45.63552 5.92346 45.65051 IMAGECOLOR 192 192 192 IMAGETYPE png SIZE 256 256 STATUS ON TRANSPARENT TRUE UNITS METERS NAME "GMAP_TILE" OUTPUTFORMAT NAME "png" MIMETYPE "image/png" DRIVER "GD/PNG" EXTENSION "png" IMAGEMODE "PC256" TRANSPARENT TRUE END SYMBOL NAME "circle" TYPE ELLIPSE FILLED TRUE POINTS 1 1 END END SYMBOL NAME ">" TYPE TRUETYPE ANTIALIAS TRUE CHARACTER ">" GAP -20 FONT "arial" POSITION CC END PROJECTION "proj=merc" "a=6378137" "b=6378137" "lat_ts=0.0" "lon_0=0.0" "x_0=0.0" "y_0=0" "units=m" "k=1.0" "nadgrids=@null" END LEGEND IMAGECOLOR 255 255 255 KEYSIZE 20 10 KEYSPACING 5 5 LABEL SIZE MEDIUM TYPE BITMAP BUFFER 0 COLOR 0 0 0 FORCE FALSE MINDISTANCE -1 MINFEATURESIZE -1 OFFSET 0 0 PARTIALS TRUE END POSITION LL STATUS OFF END QUERYMAP COLOR 255 255 0 SIZE -1 -1 STATUS ON STYLE HILITE END SCALEBAR ALIGN CENTER COLOR 0 0 0 IMAGECOLOR 255 255 255 INTERVALS 4 LABEL SIZE MEDIUM TYPE BITMAP BUFFER 0 COLOR 0 0 0 FORCE FALSE MINDISTANCE -1 MINFEATURESIZE -1 OFFSET 0 0 PARTIALS TRUE END POSITION LL SIZE 200 3 STATUS OFF STYLE 0 UNITS MILES END WEB IMAGEPATH "" IMAGEURL "" QUERYFORMAT text/html LEGENDFORMAT text/html BROWSEFORMAT text/html END LAYER NAME "Troncons" PROJECTION "proj=longlat" "ellps=WGS84" "datum=WGS84" END STATUS DEFAULT TEMPLATE "nofile.html" TOLERANCE 100 TOLERANCEUNITS METERS TYPE LINE UNITS METERS CLASS NAME "Troncons" STYLE ANGLE 360 COLOR 0 0 255 SIZE 5 SYMBOL "circle" WIDTH 5 END STYLE ANGLE 360 COLOR 0 0 0 SIZE 12 SYMBOL ">" WIDTH 1 END END FEATURE POINTS 5.91828 45.63552 5.91876 45.63611 5.91898 45.6364 5.91936 45.63701 5.91952 45.63731 5.91968 45.63762 5.91993 45.63825 5.92003 45.63856 5.92018 45.63919 5.92028 45.63983 5.92031 45.64014 5.92033 45.64046 5.92034 45.64077 5.92034 45.64108 5.92034 45.64171 5.92035 45.64234 5.92035 45.6428 5.92037 45.6433 5.9204 45.64394 5.92046 45.64458 5.92056 45.64522 5.92062 45.64554 5.92069 45.64586 5.92077 45.64617 5.92097 45.64679 5.92122 45.64739 5.92136 45.64769 5.92169 45.64828 5.92207 45.64886 5.92228 45.64914 5.92272 45.64969 5.92321 45.65023 5.92346 45.65051 END END END END I try to queryByPoint to retreive the index of the shape clciked near. In the code below I made a specific test function with fixed point instead of points passed by parameter so I am sure the point I use is actually part of a feature. In my case I use the first point of the only feature contained in mapfile. public string GetTronconId() { //_map is my dynamically created mapObj if (_map != null) for (int i = 0; i < _map.numlayers; i++) { layerObj layer = _map.getLayer(i); // Code never pass this point if (layer.queryByPoint(_map, new pointObj(5.91898, 45.6364, 0, 0), (int) MS_QUERY_MODE.MS_QUERY_MULTIPLE, 100) == (int) MS_RETURN_VALUE.MS_SUCCESS) { int numresults = layer.getNumResults(); if (numresults != 0) { layer.open(); for (int j = 0; j < numresults; j++) { resultCacheMemberObj resultat = layer.getResult(j); shapeObj shape = null; if (layer.getShape(shape, resultat.tileindex, resultat.shapeindex) == (int) MS_RETURN_VALUE.MS_SUCCESS) return shape.getValue(0); } } } } return null; } I have a dummy TEMPLATE set, I do not eveen have to use the tolerance since the point is derectly in a shape, but the queryByPoint keep returning me MS_FAILURE. From my searches on the web everything seem to be OK. Any idea?

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  • Simple database design and LINQ

    - by Anders Svensson
    I have very little experience designing databases, and now I want to create a very simple database that does the same thing I have previously had in xml. Here's the xml: <services> <service type="writing"> <small>125</small> <medium>100</medium> <large>60</large> <xlarge>30</xlarge> </service> <service type="analysis"> <small>56</small> <medium>104</medium> <large>200</large> <xlarge>250</xlarge> </service> </services> Now, I wanted to create the same thing in a SQL database, and started doing this ( hope this formats ok, but you'll get the gist, four columns and two rows): > ServiceType Small Medium Large > > Writing 125 100 60 > > Analysis 56 104 200 This didn't work too well, since I then wanted to use LINQ to select, say, the Large value for Writing (60). But I couldn't use LINQ for this (as far as I know) and use a variable for the size (see parameters in the method below). I could only do that if I had a column like "Size" where Small, Medium, and Large would be the values. But that doesn't feel right either, because then I would get several rows with ServiceType = Writing (3 in this case, one for each size), and the same for Analysis. And if I were to add more servicetypes I would have to do the same. Simply repetitive... Is there any smart way to do this using relationships or something? Using the second design above (although not good), I could use the following LINQ to select a value with parameters sent to the method: protected int GetHourRateDB(string serviceType, Size size) { CalculatorLinqDataContext context = new CalculatorLinqDataContext(); var data = (from calculatorData in context.CalculatorDatas where calculatorData.Service == serviceType && calculatorData.Size == size.ToString() select calculatorData).Single(); return data.Hours; } But if there is another better design, could you please also describe how to do the same selection using LINQ with that design? Please keep in mind that I am a rookie at database design, so please be as explicit and pedagogical as possible :-) Thanks! Anders

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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • Under what circumstances would a LINQ-to-SQL Entity "lose" a changed field?

    - by John Rudy
    I'm going nuts over what should be a very simple situation. In an ASP.NET MVC 2 app (not that I think this matters), I have an edit action which takes a very small entity and makes a few changes. The key portion (outside of error handling/security) looks like this: Todo t = Repository.GetTodoByID(todoID); UpdateModel(t); Repository.Save(); Todo is the very simple, small entity with the following fields: ID (primary key), FolderID (foreign key), PercentComplete, TodoText, IsDeleted and SaleEffortID (foreign key). Each of these obviously corresponds to a field in the database. When UpdateModel(t) is called, t does get correctly updated for all fields which have changed. When Repository.Save() is called, by the time the SQL is written out, FolderID reverts back to its original value. The complete code to Repository.Save(): public void Save() { myDataContext.SubmitChanges(); } myDataContext is an instance of the DataContext class created by the LINQ-to-SQL designer. Nothing custom has been done to this aside from adding some common interfaces to some of the entities. I've validated that the FolderID is getting lost before the call to Repository.Save() by logging out the generated SQL: UPDATE [Todo].[TD_TODO] SET [TD_PercentComplete] = @p4, [TD_TodoText] = @p5, [TD_IsDeleted] = @p6 WHERE ([TD_ID] = @p0) AND ([TD_TDF_ID] = @p1) AND /* Folder ID */ ([TD_PercentComplete] = @p2) AND ([TD_TodoText] = @p3) AND (NOT ([TD_IsDeleted] = 1)) AND ([TD_SE_ID] IS NULL) /* SaleEffort ID */ -- @p0: Input BigInt (Size = -1; Prec = 0; Scale = 0) [5] -- @p1: Input BigInt (Size = -1; Prec = 0; Scale = 0) [1] /* this SHOULD be 4 and in the update list */ -- @p2: Input TinyInt (Size = -1; Prec = 0; Scale = 0) [90] -- @p3: Input NVarChar (Size = 4000; Prec = 0; Scale = 0) [changing text] -- @p4: Input TinyInt (Size = -1; Prec = 0; Scale = 0) [0] -- @p5: Input NVarChar (Size = 4000; Prec = 0; Scale = 0) [changing text foo] -- @p6: Input Bit (Size = -1; Prec = 0; Scale = 0) [True] -- Context: SqlProvider(Sql2005) Model: AttributedMetaModel Build: 4.0.30319.1 So somewhere between UpdateModel(t) (where I've validated in the debugger that FolderID updated) and the output of this SQL, the FolderID reverts. The other fields all save. (Well, OK, I haven't validated SaleEffortID yet, because that subsystem isn't really ready yet, but everything else saves.) I've exhausted my own means of research on this: Does anyone know of conditions which would cause a partial entity reset (EG, something to do with long foreign keys?), and/or how to work around this?

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  • Why my json_encode get corrupted

    - by Cullen SUN
    $model = new XUploadForm; $model->file = CUploadedFile::getInstance( $model, 'file' ); //We check that the file was successfully uploaded if( $model->file !== null ) { //Grab some data $model->mime_type = $model->file->getType( ); $model->size = $model->file->getSize( ); $model->name = $model->file->getName( ); $file_extention = $model->file->getExtensionName( ); //(optional) Generate a random name for our file $file_tem_name = md5(Yii::app( )->user->id.microtime( ).$model->name); $file_thumb_name = $file_tem_name.'_thumb.'.$file_extention; $file_image_name = $file_tem_name.".".$file_extention; if( $model->validate( ) ) { //Move our file to our temporary dir $model->file->saveAs( $path.$file_image_name ); if(chmod($path.$file_image_name, 0777 )){ // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); } //here you can also generate the image versions you need //using something like PHPThumb //Now we need to save this path to the user's session if( Yii::app( )->user->hasState( 'images' ) ) { $userImages = Yii::app( )->user->getState( 'images' ); } else { $userImages = array(); } $userImages[] = array( "filename" => $file_image_name, 'size' => $model->size, 'mime' => $model->mime_type, "path" => $path.$file_image_name, // "thumb" => $path.$file_thumb_name, ); Yii::app( )->user->setState('images', $userImages); //Now we need to tell our widget that the upload was succesfull //We do so, using the json structure defined in // https://github.com/blueimp/jQuery-File-Upload/wiki/Setup echo json_encode( array( array( "type" => $model->mime_type, "size" => $model->size, "url" => $publicPath.$file_image_name, //"thumbnail_url" => $publicPath.$file_thumb_name, //"thumbnail_url" => $publicPath."thumbs/$filename", "delete_url" => $this->createUrl( "upload", array( "_method" => "delete", "file" => $file_image_name ) ), "delete_type" => "POST" ) ) ); Above code give me correct response, [{"type":"image/jpeg","size":2266,"url":"/uploads/tmp/0b00cbaee07c6410241428c74aae1dca.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=0b00cbaee07c6410241428c74aae1dca.jpeg","delete_type":"POST"}] but if I uncomment the following // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); it gave me corrupted response: Mac OS X 2??ATTR?dA??Y?Ycom.apple.quarantine0001;50655994;Google\x20Chrome.app;2599ECF9-69C5-4386-B3D9-9F5CC7E0EE1D|com.google.ChromeThis resource fork intentionally left blank ??[{"type":"image/jpeg","size":1941,"url":"/uploads/tmp/409c5921c6d20944e1a81f32b12fc380.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=409c5921c6d20944e1a81f32b12fc380.jpeg","delete_type":"POST"}]

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  • Basic Custom String Class for C++

    - by wdow88
    Hey all, I'm working on building my own string class with very basic functionality. I am having difficulty understand what is going on with the basic class that I have define, and believe there is some sort of error dealing with the scope occurring. When I try to view the objects I created, all the fields are described as (obviously bad pointer). Also, if I make the data fields public or build an accessor method, the program crashes. For some reason the pointer for the object is 0xccccccccc which points to no where. How can a I fix this? Any help/comments are much appreciated. //This is a custom string class, so far the only functions are //constructing and appending #include<iostream> using namespace std; class MyString1 { public: MyString1() { //no arg constructor char *string; string = new char[0]; string[0] ='\0'; std::cout << string; size = 1; } //constructor receives pointer to character array MyString1(char* chars) { int index = 0; //Determine the length of the array while (chars[index] != NULL) index++; //Allocate dynamic memory on the heap char *string; string = new char[index+1]; //Copy the contents of the array pointed by chars into string, the char array of the object for (int ii = 0; ii < index; ii++) string[ii] = chars[ii]; string[index+1] = '\0'; size = index+1; } MyString1 append(MyString1 s) { //determine new size of the appended array and allocate memory int newsize = s.size + size; MyString1 MyString2; char *newstring; newstring = new char[newsize+1]; int index = 0; //load the first string into the array while (string[index] != NULL) { newstring[index] = string[index]; index++; } //load the second string while (s.string[index] != NULL) { newstring[index] = s.string[index]; index++; } //null terminate newstring[newsize+1] = '\0'; delete string; //generate the object for return MyString2.string=newstring; MyString2.size=newsize; return MyString2; } private: char *string; int size; }; int main() { MyString1 string1; MyString1 string2("Hello There"); MyString1 string3("Buddy"); string2.append(string3); return 0; }

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  • What makes a Winform position initially stale?

    - by msorens
    The code below demonstrates a very simple problem; I am hoping that I am just missing a setting that someone might be able to reveal. Goal (1) Launch main winform (MainForm). (2) Press button to display secondary winform (ShadowForm) that is semi-transparent and should exactly overlay MainForm. What Actually Happens Scenario 1: Launch main winform then press button: ShadowForm displays with correct size but incorrect location, lower and to the right (as if it was cascaded). Press button to close ShadowForm again. Press button once more to reopen ShadowForm and now it is in the correct position, covering MainForm. Scenario 2: Launch main winform, move it around, then press button: ShadowForm displays with correct size but incorrect location (where the MainForm was before moving it). Press button to close; press again to reopen and now ShadowForm is in the correct position. using System; using System.Windows.Forms; namespace LocationTest { static class Program { static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); } } public class MainForm : Form { ShadowForm shadowForm = new ShadowForm(); Button button1 = new Button(); System.ComponentModel.IContainer components = null; public MainForm() { this.SuspendLayout(); this.button1.Location = new System.Drawing.Point(102, 44); this.button1.Size = new System.Drawing.Size(75, 23); this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.button1); this.ResumeLayout(false); } private void button1_Click(object sender, EventArgs e) { if (shadowForm.Visible) { shadowForm.Hide(); } else { shadowForm.Size = Size; // this always works shadowForm.Location = Location; // this fails first time, but works second time! shadowForm.Show(); } } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } public class ShadowForm : Form { private System.ComponentModel.IContainer components = null; public ShadowForm() { this.SuspendLayout(); this.BackColor = System.Drawing.Color.Black; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.Opacity = 0.5; this.Click += new System.EventHandler(this.ShadowForm_Click); this.ResumeLayout(false); } private void ShadowForm_Click(object sender, EventArgs e) { Hide(); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } }

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  • Copy constructor bug

    - by user168715
    I'm writing a simple nD-vector class, but am encountering a strange bug. I've stripped out the class to the bare minimum that still reproduces the bug: #include <iostream> using namespace std; template<unsigned int size> class nvector { public: nvector() {data_ = new double[size];} ~nvector() {delete[] data_;} template<unsigned int size2> nvector(const nvector<size2> &other) { data_ = new double[size]; int i=0; for(; i<size && i < size2; i++) data_[i] = other[i]; for(; i<size; i++) data_[i] = 0; } double &operator[](int i) {return data_[i];} const double&operator[](int i) const {return data_[i];} private: const nvector<size> &operator=(const nvector<size> &other); //Intentionally unimplemented for now double *data_; }; int main() { nvector<2> vector2d; vector2d[0] = 1; vector2d[1] = 2; nvector<3> vector3d(vector2d); for(int i=0; i<3; i++) cout << vector3d[i] << " "; cout << endl; //Prints 1 2 0 nvector<3> other3d(vector3d); for(int i=0; i<3; i++) cout << other3d[i] << " "; cout << endl; //Prints 1 2 0 } //Segfault??? On the surface this seems to work fine, and both tests print out the correct values. However, at the end of main the program crashes with a segfault, which I've traced to nvector's destructor. At first I thought the (incorrect) default assignment operator was somehow being called, which is why I added the (currently) unimplemented explicit assignment operator to rule this possibility out. So my copy constructor must be buggy, but I'm having one of those days where I'm staring at extremely simple code and just can't see it. Do you guys have any ideas?

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  • Inventory count in CakePHP

    - by metrobalderas
    We are developing an inventory tracking system. Basically we've got an order table in which orders are placed. When an order is payed, the status changes from 0 to 1. This table has multiple children in another table order_items. This is the main structure. CREATE TABLE order( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, user_id INT UNSIGNED, status INT(1), total INT UNSIGNED ); CREATE TABLE order_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, order_id INT UNSIGNED, article_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT UNSIGNED ); Now, we've got a stocks table with similar architecture for the acquisitions. This is the structure. CREATE TABLE stock( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, article_id INT UNSIGNED ); CREATE TABLE stock_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, stock_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT(2) ); The main difference is that stocks has no status field. What we are looking for is a way to sum each article size from stock_items, then sum each article size from order_items where Order.status = 1 and substract both these items to find our current inventory. This is the table we want to get from a single query: Size | Stocks | Sales | Available s | 10 | 3 | 7 m | 15 | 13 | 2 l | 7 | 4 | 3 Initially we thought abouth using complex find conditions, but perhaps that's the wrong approach. Also, since it's not a direct join, it turns out to be quite hard. This is the code we have to retrieve the stock's total for each item. function stocks_total($id){ $find = $this->StockItem->find('all', array( 'conditions' => array( 'StockItem.stock_id' => $this->find('list', array('conditions' => array('Stock.article_id' => $id))) ), 'fields' => array_merge( array( 'SUM(StockItem.cantidad) as total' ), array_keys($this->StockItem->_schema) ), 'group' => 'StockItem.size', 'order' => 'FIELD(StockItem.size, \'s\', \'m\' ,\'l\' ,\'xl\') ASC' )); return $find; } Thanks.

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  • probelm with recv() on a tcp connection

    - by michael
    Hi, I am simulating TCP communication on windows in C I have sender and a receiver communicating. sender sends packets of specific size to receiver. receiver gets them and send an ACK for each packet it received back to the sender. If the sender didn't get a specific packet (they are numbered in a header inside the packet) it sends the packet again to the receiver. Here is the getPacket function on the receiver side: //get the next packet from the socket. set the packetSize to -1 //if it's the first packet. //return: total bytes read // return: 0 if socket has shutdown on sender side, -1 error, else number of bytes received int getPakcet(char *chunkBuff,int packetSize,SOCKET AcceptSocket){ int totalChunkLen = 0; int bytesRecv=-1; bool firstTime=false; if (packetSize==-1) { packetSize=MAX_PACKET_LENGTH; firstTime=true; } int needToGet=packetSize; do { char* recvBuff; recvBuff = (char*)calloc(needToGet,sizeof(char)); if(recvBuff == NULL){ fprintf(stderr,"Memory allocation problem\n"); return -1; } bytesRecv = recv(AcceptSocket, recvBuff, needToGet, 0); if (bytesRecv == SOCKET_ERROR){ fprintf(stderr,"recv() error %ld.\n", WSAGetLastError()); totalChunkLen=-1; return -1; } if (bytesRecv == 0){ fprintf(stderr,"recv(): socket has shutdown on sender side"); return 0; } else if(bytesRecv > 0) { memcpy(chunkBuff + totalChunkLen,recvBuff,bytesRecv); totalChunkLen+=bytesRecv; } needToGet-=bytesRecv; } while ((totalChunkLen < packetSize) && (!firstTime)); return totalChunkLen; } i use firstTime because for the first time the receiver doesn't know the normal package size that the sender is going to send to it, so i use a MAX_PACKET_LENGTH to get a package and then set the normal package size to the num of bytes i have received my problem is the last package. it's size is less than the package size so lets say last package size is 2 and the normal package size is 4. so recv() gets two bytes, continues to the while condition, then totalChunkLen < packetSize because 2<4 so it iterates the loop again and the gets stuck in recv() because it's blocking because the sender has nothing to send. on the sender side i can't close the connection because i didn't ACK back, so it's kind of a deadlock. receiver is stuck because it's waiting for more packages but sender has nothing to send. i don't want to use a timeout for recv() or to insert a special character to the package header to mark that it is the last one what can i do ? thanks

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  • Adding Client Validation To DataAnnotations DataType Attribute

    - by srkirkland
    The System.ComponentModel.DataAnnotations namespace contains a validation attribute called DataTypeAttribute, which takes an enum specifying what data type the given property conforms to.  Here are a few quick examples: public class DataTypeEntity { [DataType(DataType.Date)] public DateTime DateTime { get; set; }   [DataType(DataType.EmailAddress)] public string EmailAddress { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This attribute comes in handy when using ASP.NET MVC, because the type you specify will determine what “template” MVC uses.  Thus, for the DateTime property if you create a partial in Views/[loc]/EditorTemplates/Date.ascx (or cshtml for razor), that view will be used to render the property when using any of the Html.EditorFor() methods. One thing that the DataType() validation attribute does not do is any actual validation.  To see this, let’s take a look at the EmailAddress property above.  It turns out that regardless of the value you provide, the entity will be considered valid: //valid new DataTypeEntity {EmailAddress = "Foo"}; .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Hmmm.  Since DataType() doesn’t validate, that leaves us with two options: (1) Create our own attributes for each datatype to validate, like [Date], or (2) add validation into the DataType attribute directly.  In this post, I will show you how to hookup client-side validation to the existing DataType() attribute for a desired type.  From there adding server-side validation would be a breeze and even writing a custom validation attribute would be simple (more on that in future posts). Validation All The Way Down Our goal will be to leave our DataTypeEntity class (from above) untouched, requiring no reference to System.Web.Mvc.  Then we will make an ASP.NET MVC project that allows us to create a new DataTypeEntity and hookup automatic client-side date validation using the suggested “out-of-the-box” jquery.validate bits that are included with ASP.NET MVC 3.  For simplicity I’m going to focus on the only DateTime field, but the concept is generally the same for any other DataType. Building a DataTypeAttribute Adapter To start we will need to build a new validation adapter that we can register using ASP.NET MVC’s DataAnnotationsModelValidatorProvider.RegisterAdapter() method.  This method takes two Type parameters; The first is the attribute we are looking to validate with and the second is an adapter that should subclass System.Web.Mvc.ModelValidator. Since we are extending DataAnnotations we can use the subclass of ModelValidator called DataAnnotationsModelValidator<>.  This takes a generic argument of type DataAnnotations.ValidationAttribute, which lucky for us means the DataTypeAttribute will fit in nicely. So starting from there and implementing the required constructor, we get: public class DataTypeAttributeAdapter : DataAnnotationsModelValidator<DataTypeAttribute> { public DataTypeAttributeAdapter(ModelMetadata metadata, ControllerContext context, DataTypeAttribute attribute) : base(metadata, context, attribute) { } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now you have a full-fledged validation adapter, although it doesn’t do anything yet.  There are two methods you can override to add functionality, IEnumerable<ModelValidationResult> Validate(object container) and IEnumerable<ModelClientValidationRule> GetClientValidationRules().  Adding logic to the server-side Validate() method is pretty straightforward, and for this post I’m going to focus on GetClientValidationRules(). Adding a Client Validation Rule Adding client validation is now incredibly easy because jquery.validate is very powerful and already comes with a ton of validators (including date and regular expressions for our email example).  Teamed with the new unobtrusive validation javascript support we can make short work of our ModelClientValidationDateRule: public class ModelClientValidationDateRule : ModelClientValidationRule { public ModelClientValidationDateRule(string errorMessage) { ErrorMessage = errorMessage; ValidationType = "date"; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If your validation has additional parameters you can the ValidationParameters IDictionary<string,object> to include them.  There is a little bit of conventions magic going on here, but the distilled version is that we are defining a “date” validation type, which will be included as html5 data-* attributes (specifically data-val-date).  Then jquery.validate.unobtrusive takes this attribute and basically passes it along to jquery.validate, which knows how to handle date validation. Finishing our DataTypeAttribute Adapter Now that we have a model client validation rule, we can return it in the GetClientValidationRules() method of our DataTypeAttributeAdapter created above.  Basically I want to say if DataType.Date was provided, then return the date rule with a given error message (using ValidationAttribute.FormatErrorMessage()).  The entire adapter is below: public class DataTypeAttributeAdapter : DataAnnotationsModelValidator<DataTypeAttribute> { public DataTypeAttributeAdapter(ModelMetadata metadata, ControllerContext context, DataTypeAttribute attribute) : base(metadata, context, attribute) { }   public override System.Collections.Generic.IEnumerable<ModelClientValidationRule> GetClientValidationRules() { if (Attribute.DataType == DataType.Date) { return new[] { new ModelClientValidationDateRule(Attribute.FormatErrorMessage(Metadata.GetDisplayName())) }; }   return base.GetClientValidationRules(); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Putting it all together Now that we have an adapter for the DataTypeAttribute, we just need to tell ASP.NET MVC to use it.  The easiest way to do this is to use the built in DataAnnotationsModelValidatorProvider by calling RegisterAdapter() in your global.asax startup method. DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(DataTypeAttribute), typeof(DataTypeAttributeAdapter)); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Show and Tell Let’s see this in action using a clean ASP.NET MVC 3 project.  First make sure to reference the jquery, jquery.vaidate and jquery.validate.unobtrusive scripts that you will need for client validation. Next, let’s make a model class (note we are using the same built-in DataType() attribute that comes with System.ComponentModel.DataAnnotations). public class DataTypeEntity { [DataType(DataType.Date, ErrorMessage = "Please enter a valid date (ex: 2/14/2011)")] public DateTime DateTime { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Then we make a create page with a strongly-typed DataTypeEntity model, the form section is shown below (notice we are just using EditorForModel): @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>Fields</legend>   @Html.EditorForModel()   <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The final step is to register the adapter in our global.asax file: DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(DataTypeAttribute), typeof(DataTypeAttributeAdapter)); Now we are ready to run the page: Looking at the datetime field’s html, we see that our adapter added some data-* validation attributes: <input type="text" value="1/1/0001" name="DateTime" id="DateTime" data-val-required="The DateTime field is required." data-val-date="Please enter a valid date (ex: 2/14/2011)" data-val="true" class="text-box single-line valid"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here data-val-required was added automatically because DateTime is non-nullable, and data-val-date was added by our validation adapter.  Now if we try to add an invalid date: Our custom error message is displayed via client-side validation as soon as we tab out of the box.  If we didn’t include a custom validation message, the default DataTypeAttribute “The field {0} is invalid” would have been shown (of course we can change the default as well).  Note we did not specify server-side validation, but in this case we don’t have to because an invalid date will cause a server-side error during model binding. Conclusion I really like how easy it is to register new data annotations model validators, whether they are your own or, as in this post, supplements to existing validation attributes.  I’m still debating about whether adding the validation directly in the DataType attribute is the correct place to put it versus creating a dedicated “Date” validation attribute, but it’s nice to know either option is available and, as we’ve seen, simple to implement. I’m also working through the nascent stages of an open source project that will create validation attribute extensions to the existing data annotations providers using similar techniques as seen above (examples: Email, Url, EqualTo, Min, Max, CreditCard, etc).  Keep an eye on this blog and subscribe to my twitter feed (@srkirkland) if you are interested for announcements.

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  • The Art of Productivity

    - by dwahlin
    Getting things done has always been a challenge regardless of gender, age, race, skill, or job position. No matter how hard some people try, they end up procrastinating tasks until the last minute. Some people simply focus better when they know they’re out of time and can’t procrastinate any longer. How many times have you put off working on a term paper in school until the very last minute? With only a few hours left your mental energy and focus seem to kick in to high gear especially as you realize that you either get the paper done now or risk failing. It’s amazing how a little pressure can turn into a motivator and allow our minds to focus on a given task. Some people seem to specialize in procrastinating just about everything they do while others tend to be the “doers” who get a lot done and ultimately rise up the ladder at work. What’s the difference between these types of people? Is it pure laziness or are other factors at play? I think that some people are certainly more motivated than others, but I also think a lot of it is based on the process that “doers” tend to follow - whether knowingly or unknowingly. While I’ve certainly fought battles with procrastination, I’ve always had a knack for being able to get a lot done in a relatively short amount of time. I think a lot of my “get it done” attitude goes back to the the strong work ethic my parents instilled in me at a young age. I remember my dad saying, “You need to learn to work hard!” when I was around 5 years old. I remember that moment specifically because I was on a tractor with him the first time I heard it while he was trying to move some large rocks into a pile. The tractor was big but so were the rocks and my dad had to balance the tractor perfectly so that it didn’t tip forward too far. It was challenging work and somewhat tedious but my dad finished the task and taught me a few important lessons along the way including persistence, the importance of having a skill, and getting the job done right without skimping along the way. In this post I’m going to list a few of the techniques and processes I follow that I hope may be beneficial to others. I blogged about the general concept back in 2009 but thought I’d share some updated information and lessons learned since then. Most of the ideas that follow came from learning and refining my daily work process over the years. However, since most of the ideas are common sense (at least in my opinion), I suspect they can be found in other productivity processes that are out there. Let’s start off with one of the most important yet simple tips: Start Each Day with a List. Start Each Day with a List What are you planning to get done today? Do you keep track of everything in your head or rely on your calendar? While most of us think that we’re pretty good at managing “to do” lists strictly in our head you might be surprised at how affective writing out lists can be. By writing out tasks you’re forced to focus on the most important tasks to accomplish that day, commit yourself to those tasks, and have an easy way to track what was supposed to get done and what actually got done. Start every morning by making a list of specific tasks that you want to accomplish throughout the day. I’ll even go so far as to fill in times when I’d like to work on tasks if I have a lot of meetings or other events tying up my calendar on a given day. I’m not a big fan of using paper since I type a lot faster than I write (plus I write like a 3rd grader according to my wife), so I use the Sticky Notes feature available in Windows. Here’s an example of yesterday’s sticky note: What do you add to your list? That’s the subject of the next tip. Focus on Small Tasks It’s no secret that focusing on small, manageable tasks is more effective than trying to focus on large and more vague tasks. When you make your list each morning only add tasks that you can accomplish within a given time period. For example, if I only have 30 minutes blocked out to work on an article I don’t list “Write Article”. If I do that I’ll end up wasting 30 minutes stressing about how I’m going to get the article done in 30 minutes and ultimately get nothing done. Instead, I’ll list something like “Write Introductory Paragraphs for Article”. The next day I may add, “Write first section of article” or something that’s small and manageable – something I’m confident that I can get done. You’ll find that once you’ve knocked out several smaller tasks it’s easy to continue completing others since you want to keep the momentum going. In addition to keeping my tasks focused and small, I also make a conscious effort to limit my list to 4 or 5 tasks initially. I’ve found that if I list more than 5 tasks I feel a bit overwhelmed which hurts my productivity. It’s easy to add additional tasks as you complete others and you get the added benefit of that confidence boost of knowing that you’re being productive and getting things done as you remove tasks and add others. Getting Started is the Hardest (Yet Easiest) Part I’ve always found that getting started is the hardest part and one of the biggest contributors to procrastination. Getting started working on tasks is a lot like getting a large rock pushed to the bottom of a hill. It’s difficult to get the rock rolling at first, but once you manage to get it rocking some it’s really easy to get it rolling on its way to the bottom. As an example, I’ve written 100s of articles for technical magazines over the years and have really struggled with the initial introductory paragraphs. Keep in mind that these are the paragraphs that don’t really add that much value (in my opinion anyway). They introduce the reader to the subject matter and nothing more. What a waste of time for me to sit there stressing about how to start the article. On more than one occasion I’ve spent more than an hour trying to come up with 2-3 paragraphs of text.  Talk about a productivity killer! Whether you’re struggling with a writing task, some code for a project, an email, or other tasks, jumping in without thinking too much is the best way to get started I’ve found. I’m not saying that you shouldn’t have an overall plan when jumping into a task, but on some occasions you’ll find that if you simply jump into the task and stop worrying about doing everything perfectly that things will flow more smoothly. For my introductory paragraph problem I give myself 5 minutes to write out some general concepts about what I know the article will cover and then spend another 10-15 minutes going back and refining that information. That way I actually have some ideas to work with rather than a blank sheet of paper. If I still find myself struggling I’ll write the rest of the article first and then circle back to the introductory paragraphs once I’m done. To sum this tip up: Jump into a task without thinking too hard about it. It’s better to to get the rock at the top of the hill rocking some than doing nothing at all. You can always go back and refine your work.   Learn a Productivity Technique and Stick to It There are a lot of different productivity programs and seminars out there being sold by companies. I’ve always laughed at how much money people spend on some of these motivational programs/seminars because I think that being productive isn’t that hard if you create a re-useable set of steps and processes to follow. That’s not to say that some of these programs/seminars aren’t worth the money of course because I know they’ve definitely benefited some people that have a hard time getting things done and staying focused. One of the best productivity techniques I’ve ever learned is called the “Pomodoro Technique” and it’s completely free. This technique is an extremely simple way to manage your time without having to remember a bunch of steps, color coding mechanisms, or other processes. The technique was originally developed by Francesco Cirillo in the 80s and can be implemented with a simple timer. In a nutshell here’s how the technique works: Pick a task to work on Set the timer to 25 minutes and work on the task Once the timer rings record your time Take a 5 minute break Repeat the process Here’s why the technique works well for me: It forces me to focus on a single task for 25 minutes. In the past I had no time goal in mind and just worked aimlessly on a task until I got interrupted or bored. 25 minutes is a small enough chunk of time for me to stay focused. Any distractions that may come up have to wait until after the timer goes off. If the distraction is really important then I stop the timer and record my time up to that point. When the timer is running I act as if I only have 25 minutes total for the task (like you’re down to the last 25 minutes before turning in your term paper….frantically working to get it done) which helps me stay focused and turns into a “beat the clock” type of game. It’s actually kind of fun if you treat it that way and really helps me focus on a the task at hand. I automatically know how much time I’m spending on a given task (more on this later) by using this technique. I know that I have 5 minutes after each pomodoro (the 25 minute sprint) to waste on anything I’d like including visiting a website, stepping away from the computer, etc. which also helps me stay focused when the 25 minute timer is counting down. I use this technique so much that I decided to build a program for Windows 8 called Pomodoro Focus (I plan to blog about how it was built in a later post). It’s a Windows Store application that allows people to track tasks, productive time spent on tasks, interruption time experienced while working on a given task, and the number of pomodoros completed. If a time estimate is given when the task is initially created, Pomodoro Focus will also show the task completion percentage. I like it because it allows me to track my tasks, time spent on tasks (very useful in the consulting world), and even how much time I wasted on tasks (pressing the pause button while working on a task starts the interruption timer). I recently added a new feature that charts productive and interruption time for tasks since I wanted to see how productive I was from week to week and month to month. A few screenshots from the Pomodoro Focus app are shown next, I had a lot of fun building it and use it myself to as I work on tasks.   There are certainly many other productivity techniques and processes out there (and a slew of books describing them), but the Pomodoro Technique has been the simplest and most effective technique I’ve ever come across for staying focused and getting things done.   Persistence is Key Getting things done is great but one of the biggest lessons I’ve learned in life is that persistence is key especially when you’re trying to get something done that at times seems insurmountable. Small tasks ultimately lead to larger tasks getting accomplished, however, it’s not all roses along the way as some of the smaller tasks may come with their own share of bumps and bruises that lead to discouragement about the end goal and whether or not it is worth achieving at all. I’ve been on several long-term projects over my career as a software developer (I have one personal project going right now that fits well here) and found that repeating, “Persistence is the key!” over and over to myself really helps. Not every project turns out to be successful, but if you don’t show persistence through the hard times you’ll never know if you succeeded or not. Likewise, if you don’t persistently stick to the process of creating a daily list, follow a productivity process, etc. then the odds of consistently staying productive aren’t good.   Track Your Time How much time do you actually spend working on various tasks? If you don’t currently track time spent answering emails, on phone calls, and working on various tasks then you might be surprised to find out that a task that you thought was going to take you 30 minutes ultimately ended up taking 2 hours. If you don’t track the time you spend working on tasks how can you expect to learn from your mistakes, optimize your time better, and become more productive? That’s another reason why I like the Pomodoro Technique – it makes it easy to stay focused on tasks while also tracking how much time I’m working on a given task.   Eliminate Distractions I blogged about this final tip several years ago but wanted to bring it up again. If you want to be productive (and ultimately successful at whatever you’re doing) then you can’t waste a lot of time playing games or on Twitter, Facebook, or other time sucking websites. If you see an article you’re interested in that has no relation at all to the tasks you’re trying to accomplish then bookmark it and read it when you have some spare time (such as during a pomodoro break). Fighting the temptation to check your friends’ status updates on Facebook? Resist the urge and realize how much those types of activities are hurting your productivity and taking away from your focus. I’ll admit that eliminating distractions is still tough for me personally and something I have to constantly battle. But, I’ve made a conscious decision to cut back on my visits and updates to Facebook, Twitter, Google+ and other sites. Sure, my Klout score has suffered as a result lately, but does anyone actually care about those types of scores aside from your online “friends” (few of whom you’ve actually met in person)? :-) Ultimately it comes down to self-discipline and how badly you want to be productive and successful in your career, life goals, hobbies, or whatever you’re working on. Rather than having your homepage take you to a time wasting news site, game site, social site, picture site, or others, how about adding something like the following as your homepage? Every time your browser opens you’ll see a personal message which helps keep you on the right track. You can download my ubber-sophisticated homepage here if interested. Summary Is there a single set of steps that if followed can ultimately lead to productivity? I don’t think so since one size has never fit all. Every person is different, works in their own unique way, and has their own set of motivators, distractions, and more. While I certainly don’t consider myself to be an expert on the subject of productivity, I do think that if you learn what steps work best for you and gradually refine them over time that you can come up with a personal productivity process that can serve you well. Productivity is definitely an “art” that anyone can learn with a little practice and persistence. You’ve seen some of the steps that I personally like to follow and I hope you find some of them useful in boosting your productivity. If you have others you use please leave a comment. I’m always looking for ways to improve.

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  • Sorting Algorithms

    - by MarkPearl
    General Every time I go back to university I find myself wading through sorting algorithms and their implementation in C++. Up to now I haven’t really appreciated their true value. However as I discovered this last week with Dictionaries in C# – having a knowledge of some basic programming principles can greatly improve the performance of a system and make one think twice about how to tackle a problem. I’m going to cover briefly in this post the following: Selection Sort Insertion Sort Shellsort Quicksort Mergesort Heapsort (not complete) Selection Sort Array based selection sort is a simple approach to sorting an unsorted array. Simply put, it repeats two basic steps to achieve a sorted collection. It starts with a collection of data and repeatedly parses it, each time sorting out one element and reducing the size of the next iteration of parsed data by one. So the first iteration would go something like this… Go through the entire array of data and find the lowest value Place the value at the front of the array The second iteration would go something like this… Go through the array from position two (position one has already been sorted with the smallest value) and find the next lowest value in the array. Place the value at the second position in the array This process would be completed until the entire array had been sorted. A positive about selection sort is that it does not make many item movements. In fact, in a worst case scenario every items is only moved once. Selection sort is however a comparison intensive sort. If you had 10 items in a collection, just to parse the collection you would have 10+9+8+7+6+5+4+3+2=54 comparisons to sort regardless of how sorted the collection was to start with. If you think about it, if you applied selection sort to a collection already sorted, you would still perform relatively the same number of iterations as if it was not sorted at all. Many of the following algorithms try and reduce the number of comparisons if the list is already sorted – leaving one with a best case and worst case scenario for comparisons. Likewise different approaches have different levels of item movement. Depending on what is more expensive, one may give priority to one approach compared to another based on what is more expensive, a comparison or a item move. Insertion Sort Insertion sort tries to reduce the number of key comparisons it performs compared to selection sort by not “doing anything” if things are sorted. Assume you had an collection of numbers in the following order… 10 18 25 30 23 17 45 35 There are 8 elements in the list. If we were to start at the front of the list – 10 18 25 & 30 are already sorted. Element 5 (23) however is smaller than element 4 (30) and so needs to be repositioned. We do this by copying the value at element 5 to a temporary holder, and then begin shifting the elements before it up one. So… Element 5 would be copied to a temporary holder 10 18 25 30 23 17 45 35 – T 23 Element 4 would shift to Element 5 10 18 25 30 30 17 45 35 – T 23 Element 3 would shift to Element 4 10 18 25 25 30 17 45 35 – T 23 Element 2 (18) is smaller than the temporary holder so we put the temporary holder value into Element 3. 10 18 23 25 30 17 45 35 – T 23   We now have a sorted list up to element 6. And so we would repeat the same process by moving element 6 to a temporary value and then shifting everything up by one from element 2 to element 5. As you can see, one major setback for this technique is the shifting values up one – this is because up to now we have been considering the collection to be an array. If however the collection was a linked list, we would not need to shift values up, but merely remove the link from the unsorted value and “reinsert” it in a sorted position. Which would reduce the number of transactions performed on the collection. So.. Insertion sort seems to perform better than selection sort – however an implementation is slightly more complicated. This is typical with most sorting algorithms – generally, greater performance leads to greater complexity. Also, insertion sort performs better if a collection of data is already sorted. If for instance you were handed a sorted collection of size n, then only n number of comparisons would need to be performed to verify that it is sorted. It’s important to note that insertion sort (array based) performs a number item moves – every time an item is “out of place” several items before it get shifted up. Shellsort – Diminishing Increment Sort So up to now we have covered Selection Sort & Insertion Sort. Selection Sort makes many comparisons and insertion sort (with an array) has the potential of making many item movements. Shellsort is an approach that takes the normal insertion sort and tries to reduce the number of item movements. In Shellsort, elements in a collection are viewed as sub-collections of a particular size. Each sub-collection is sorted so that the elements that are far apart move closer to their final position. Suppose we had a collection of 15 elements… 10 20 15 45 36 48 7 60 18 50 2 19 43 30 55 First we may view the collection as 7 sub-collections and sort each sublist, lets say at intervals of 7 10 60 55 – 20 18 – 15 50 – 45 2 – 36 19 – 48 43 – 7 30 10 55 60 – 18 20 – 15 50 – 2 45 – 19 36 – 43 48 – 7 30 (Sorted) We then sort each sublist at a smaller inter – lets say 4 10 55 60 18 – 20 15 50 2 – 45 19 36 43 – 48 7 30 10 18 55 60 – 2 15 20 50 – 19 36 43 45 – 7 30 48 (Sorted) We then sort elements at a distance of 1 (i.e. we apply a normal insertion sort) 10 18 55 60 2 15 20 50 19 36 43 45 7 30 48 2 7 10 15 18 19 20 30 36 43 45 48 50 55 (Sorted) The important thing with shellsort is deciding on the increment sequence of each sub-collection. From what I can tell, there isn’t any definitive method and depending on the order of your elements, different increment sequences may perform better than others. There are however certain increment sequences that you may want to avoid. An even based increment sequence (e.g. 2 4 8 16 32 …) should typically be avoided because it does not allow for even elements to be compared with odd elements until the final sort phase – which in a way would negate many of the benefits of using sub-collections. The performance on the number of comparisons and item movements of Shellsort is hard to determine, however it is considered to be considerably better than the normal insertion sort. Quicksort Quicksort uses a divide and conquer approach to sort a collection of items. The collection is divided into two sub-collections – and the two sub-collections are sorted and combined into one list in such a way that the combined list is sorted. The algorithm is in general pseudo code below… Divide the collection into two sub-collections Quicksort the lower sub-collection Quicksort the upper sub-collection Combine the lower & upper sub-collection together As hinted at above, quicksort uses recursion in its implementation. The real trick with quicksort is to get the lower and upper sub-collections to be of equal size. The size of a sub-collection is determined by what value the pivot is. Once a pivot is determined, one would partition to sub-collections and then repeat the process on each sub collection until you reach the base case. With quicksort, the work is done when dividing the sub-collections into lower & upper collections. The actual combining of the lower & upper sub-collections at the end is relatively simple since every element in the lower sub-collection is smaller than the smallest element in the upper sub-collection. Mergesort With quicksort, the average-case complexity was O(nlog2n) however the worst case complexity was still O(N*N). Mergesort improves on quicksort by always having a complexity of O(nlog2n) regardless of the best or worst case. So how does it do this? Mergesort makes use of the divide and conquer approach to partition a collection into two sub-collections. It then sorts each sub-collection and combines the sorted sub-collections into one sorted collection. The general algorithm for mergesort is as follows… Divide the collection into two sub-collections Mergesort the first sub-collection Mergesort the second sub-collection Merge the first sub-collection and the second sub-collection As you can see.. it still pretty much looks like quicksort – so lets see where it differs… Firstly, mergesort differs from quicksort in how it partitions the sub-collections. Instead of having a pivot – merge sort partitions each sub-collection based on size so that the first and second sub-collection of relatively the same size. This dividing keeps getting repeated until the sub-collections are the size of a single element. If a sub-collection is one element in size – it is now sorted! So the trick is how do we put all these sub-collections together so that they maintain their sorted order. Sorted sub-collections are merged into a sorted collection by comparing the elements of the sub-collection and then adjusting the sorted collection. Lets have a look at a few examples… Assume 2 sub-collections with 1 element each 10 & 20 Compare the first element of the first sub-collection with the first element of the second sub-collection. Take the smallest of the two and place it as the first element in the sorted collection. In this scenario 10 is smaller than 20 so 10 is taken from sub-collection 1 leaving that sub-collection empty, which means by default the next smallest element is in sub-collection 2 (20). So the sorted collection would be 10 20 Lets assume 2 sub-collections with 2 elements each 10 20 & 15 19 So… again we would Compare 10 with 15 – 10 is the winner so we add it to our sorted collection (10) leaving us with 20 & 15 19 Compare 20 with 15 – 15 is the winner so we add it to our sorted collection (10 15) leaving us with 20 & 19 Compare 20 with 19 – 19 is the winner so we add it to our sorted collection (10 15 19) leaving us with 20 & _ 20 is by default the winner so our sorted collection is 10 15 19 20. Make sense? Heapsort (still needs to be completed) So by now I am tired of sorting algorithms and trying to remember why they were so important. I think every year I go through this stuff I wonder to myself why are we made to learn about selection sort and insertion sort if they are so bad – why didn’t we just skip to Mergesort & Quicksort. I guess the only explanation I have for this is that sometimes you learn things so that you can implement them in future – and other times you learn things so that you know it isn’t the best way of implementing things and that you don’t need to implement it in future. Anyhow… luckily this is going to be the last one of my sorts for today. The first step in heapsort is to convert a collection of data into a heap. After the data is converted into a heap, sorting begins… So what is the definition of a heap? If we have to convert a collection of data into a heap, how do we know when it is a heap and when it is not? The definition of a heap is as follows: A heap is a list in which each element contains a key, such that the key in the element at position k in the list is at least as large as the key in the element at position 2k +1 (if it exists) and 2k + 2 (if it exists). Does that make sense? At first glance I’m thinking what the heck??? But then after re-reading my notes I see that we are doing something different – up to now we have really looked at data as an array or sequential collection of data that we need to sort – a heap represents data in a slightly different way – although the data is stored in a sequential collection, for a sequential collection of data to be in a valid heap – it is “semi sorted”. Let me try and explain a bit further with an example… Example 1 of Potential Heap Data Assume we had a collection of numbers as follows 1[1] 2[2] 3[3] 4[4] 5[5] 6[6] For this to be a valid heap element with value of 1 at position [1] needs to be greater or equal to the element at position [3] (2k +1) and position [4] (2k +2). So in the above example, the collection of numbers is not in a valid heap. Example 2 of Potential Heap Data Lets look at another collection of numbers as follows 6[1] 5[2] 4[3] 3[4] 2[5] 1[6] Is this a valid heap? Well… element with the value 6 at position 1 must be greater or equal to the element at position [3] and position [4]. Is 6 > 4 and 6 > 3? Yes it is. Lets look at element 5 as position 2. It must be greater than the values at [4] & [5]. Is 5 > 3 and 5 > 2? Yes it is. If you continued to examine this second collection of data you would find that it is in a valid heap based on the definition of a heap.

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  • Partitioned Repository for WebCenter Content using Oracle Database 11g

    - by Adao Junior
    One of the biggest challenges for content management solutions is related to the storage management due the high volumes of the unstoppable growing of information. Even if you have storage appliances and a lot of terabytes, thinks like backup, compression, deduplication, storage relocation, encryption, availability could be a nightmare. One standard option that you have with the Oracle WebCenter Content is to store data to the database. And the Oracle Database allows you leverage features like compression, deduplication, encryption and seamless backup. But with a huge volume, the challenge is passed to the DBA to keep the WebCenter Content Database up and running. One solution is the use of DB partitions for your content repository, but what are the implications of this? Can I fit this with my business requirements? Well, yes. It’s up to you how you will manage that, you just need a good plan. During you “storage brainstorm plan” take in your mind what you need, such as storage petabytes of documents? You need everything on-line? There’s a way to logically separate the “good content” from the “legacy content”? The first thing that comes to my mind is to use the creation date of the document, but you need to remember that this document could receive a lot of revisions and maybe you can consider the revision creation date. Your plan can have also complex rules like per Document Type or per a custom metadata like department or an hybrid per date, per DocType and an specific virtual folder. Extrapolation the use, you can have your repository distributed in different servers, different disks, different disk types (Such as ssds, sas, sata, tape,…), separated accordingly your business requirements, separating the “hot” content from the legacy and easily matching your compliance requirements. If you think to use by revision, the simple way is to consider the dId, that is the sequential unique id for every content created using the WebCenter Content or the dLastModified that is the date field of the FileStorage table that contains the date of inclusion of the content to the DB Table using SecureFiles. Using the scenario of partitioned repository using an hierarchical separation by date, we will transform the FileStorage table in an partitioned table using  “Partition by Range” of the dLastModified column (You can use the dId or a join with other tables for other metadata such as dDocType, Security, etc…). The test scenario bellow covers: Previous existent data on the JDBC Storage to be migrated to the new partitioned JDBC Storage Partition by Date Automatically generation of new partitions based on a pre-defined interval (Available only with Oracle Database 11g+) Deduplication and Compression for legacy data Oracle WebCenter Content 11g PS5 (Could present some customizations that do not affect the test scenario) For the test case you need some data stored using JDBC Storage to be the “legacy” data. If you do not have done before, just create an Storage rule pointed to the JDBC Storage: Enable the metadata StorageRule in the UI and upload some documents using this rule. For this test case you can run using the schema owner or an dba user. We will use the schema owner TESTS_OCS. I can’t forgot to tell that this is just a test and you should do a proper backup of your environment. When you use the schema owner, you need some privileges, using the dba user grant the privileges needed: REM Grant privileges required for online redefinition. GRANT EXECUTE ON DBMS_REDEFINITION TO TESTS_OCS; GRANT ALTER ANY TABLE TO TESTS_OCS; GRANT DROP ANY TABLE TO TESTS_OCS; GRANT LOCK ANY TABLE TO TESTS_OCS; GRANT CREATE ANY TABLE TO TESTS_OCS; GRANT SELECT ANY TABLE TO TESTS_OCS; REM Privileges required to perform cloning of dependent objects. GRANT CREATE ANY TRIGGER TO TESTS_OCS; GRANT CREATE ANY INDEX TO TESTS_OCS; In our test scenario we will separate the content as Legacy, Day1, Day2, Day3 and Future. This last one will partitioned automatically using 3 tablespaces in a round robin mode. In a real scenario the partition rule could be per month, per year or any rule that you choose. Table spaces for the test scenario: CREATE TABLESPACE TESTS_OCS_PART_LEGACY DATAFILE 'tests_ocs_part_legacy.dat' SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_DAY1 DATAFILE 'tests_ocs_part_day1.dat' SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_DAY2 DATAFILE 'tests_ocs_part_day2.dat' SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_DAY3 DATAFILE 'tests_ocs_part_day3.dat' SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_ROUND_ROBIN_A 'tests_ocs_part_round_robin_a.dat' DATAFILE SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_ROUND_ROBIN_B 'tests_ocs_part_round_robin_b.dat' DATAFILE SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; CREATE TABLESPACE TESTS_OCS_PART_ROUND_ROBIN_C 'tests_ocs_part_round_robin_c.dat' DATAFILE SIZE 500K AUTOEXTEND ON NEXT 500K MAXSIZE UNLIMITED; Before start, gather optimizer statistics on the actual FileStorage table: EXEC DBMS_STATS.GATHER_TABLE_STATS(USER, 'FileStorage', cascade => TRUE); Now check if is possible execute the redefinition process: EXEC DBMS_REDEFINITION.CAN_REDEF_TABLE('TESTS_OCS', 'FileStorage',DBMS_REDEFINITION.CONS_USE_PK); If no errors messages, you are good to go. Create a Partitioned Interim FileStorage table. You need to create a new table with the partition information to act as an interim table: CREATE TABLE FILESTORAGE_Part ( DID NUMBER(*,0) NOT NULL ENABLE, DRENDITIONID VARCHAR2(30 CHAR) NOT NULL ENABLE, DLASTMODIFIED TIMESTAMP (6), DFILESIZE NUMBER(*,0), DISDELETED VARCHAR2(1 CHAR), BFILEDATA BLOB ) LOB (BFILEDATA) STORE AS SECUREFILE ( ENABLE STORAGE IN ROW NOCACHE LOGGING KEEP_DUPLICATES NOCOMPRESS ) PARTITION BY RANGE (DLASTMODIFIED) INTERVAL (NUMTODSINTERVAL(1,'DAY')) STORE IN (TESTS_OCS_PART_ROUND_ROBIN_A, TESTS_OCS_PART_ROUND_ROBIN_B, TESTS_OCS_PART_ROUND_ROBIN_C) ( PARTITION FILESTORAGE_PART_LEGACY VALUES LESS THAN (TO_DATE('05-APR-2012 12.00.00 AM', 'DD-MON-YYYY HH.MI.SS AM')) TABLESPACE TESTS_OCS_PART_LEGACY LOB (BFILEDATA) STORE AS SECUREFILE ( TABLESPACE TESTS_OCS_PART_LEGACY RETENTION NONE DEDUPLICATE COMPRESS HIGH ), PARTITION FILESTORAGE_PART_DAY1 VALUES LESS THAN (TO_DATE('06-APR-2012 07.25.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) TABLESPACE TESTS_OCS_PART_DAY1 LOB (BFILEDATA) STORE AS SECUREFILE ( TABLESPACE TESTS_OCS_PART_DAY1 RETENTION AUTO KEEP_DUPLICATES COMPRESS ), PARTITION FILESTORAGE_PART_DAY2 VALUES LESS THAN (TO_DATE('06-APR-2012 07.55.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) TABLESPACE TESTS_OCS_PART_DAY2 LOB (BFILEDATA) STORE AS SECUREFILE ( TABLESPACE TESTS_OCS_PART_DAY2 RETENTION AUTO KEEP_DUPLICATES NOCOMPRESS ), PARTITION FILESTORAGE_PART_DAY3 VALUES LESS THAN (TO_DATE('06-APR-2012 07.58.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) TABLESPACE TESTS_OCS_PART_DAY3 LOB (BFILEDATA) STORE AS SECUREFILE ( TABLESPACE TESTS_OCS_PART_DAY3 RETENTION AUTO KEEP_DUPLICATES NOCOMPRESS ) ); After the creation you should see your partitions defined. Note that only the fixed range partitions have been created, none of the interval partition have been created. Start the redefinition process: BEGIN DBMS_REDEFINITION.START_REDEF_TABLE( uname => 'TESTS_OCS' ,orig_table => 'FileStorage' ,int_table => 'FileStorage_PART' ,col_mapping => NULL ,options_flag => DBMS_REDEFINITION.CONS_USE_PK ); END; This operation can take some time to complete, depending how many contents that you have and on the size of the table. Using the DBA user you can check the progress with this command: SELECT * FROM v$sesstat WHERE sid = 1; Copy dependent objects: DECLARE redefinition_errors PLS_INTEGER := 0; BEGIN DBMS_REDEFINITION.COPY_TABLE_DEPENDENTS( uname => 'TESTS_OCS' ,orig_table => 'FileStorage' ,int_table => 'FileStorage_PART' ,copy_indexes => DBMS_REDEFINITION.CONS_ORIG_PARAMS ,copy_triggers => TRUE ,copy_constraints => TRUE ,copy_privileges => TRUE ,ignore_errors => TRUE ,num_errors => redefinition_errors ,copy_statistics => FALSE ,copy_mvlog => FALSE ); IF (redefinition_errors > 0) THEN DBMS_OUTPUT.PUT_LINE('>>> FileStorage to FileStorage_PART temp copy Errors: ' || TO_CHAR(redefinition_errors)); END IF; END; With the DBA user, verify that there's no errors: SELECT object_name, base_table_name, ddl_txt FROM DBA_REDEFINITION_ERRORS; *Note that will show 2 lines related to the constrains, this is expected. Synchronize the interim table FileStorage_PART: BEGIN DBMS_REDEFINITION.SYNC_INTERIM_TABLE( uname => 'TESTS_OCS', orig_table => 'FileStorage', int_table => 'FileStorage_PART'); END; Gather statistics on the new table: EXEC DBMS_STATS.GATHER_TABLE_STATS(USER, 'FileStorage_PART', cascade => TRUE); Complete the redefinition: BEGIN DBMS_REDEFINITION.FINISH_REDEF_TABLE( uname => 'TESTS_OCS', orig_table => 'FileStorage', int_table => 'FileStorage_PART'); END; During the execution the FileStorage table is locked in exclusive mode until finish the operation. After the last command the FileStorage table is partitioned. If you have contents out of the range partition, you should see the new partitions created automatically, not generating an error if you “forgot” to create all the future ranges. You will see something like: You now can drop the FileStorage_PART table: border-bottom-width: 1px; border-bottom-style: solid; text-align: left; border-left-color: silver; border-left-width: 1px; border-left-style: solid; padding-bottom: 4px; line-height: 12pt; background-color: #f4f4f4; margin-top: 20px; margin-right: 0px; margin-bottom: 10px; margin-left: 0px; padding-left: 4px; width: 97.5%; padding-right: 4px; font-family: 'Courier New', Courier, monospace; direction: ltr; max-height: 200px; font-size: 8pt; overflow-x: auto; overflow-y: auto; border-top-color: silver; border-top-width: 1px; border-top-style: solid; cursor: text; border-right-color: silver; border-right-width: 1px; border-right-style: solid; padding-top: 4px; " id="codeSnippetWrapper"> DROP TABLE FileStorage_PART PURGE; To check the FileStorage table is valid and is partitioned, use the command: SELECT num_rows,partitioned FROM user_tables WHERE table_name = 'FILESTORAGE'; You can list the contents of the FileStorage table in a specific partition, per example: SELECT * FROM FileStorage PARTITION (FILESTORAGE_PART_LEGACY) Some useful commands that you can use to check the partitions, note that you need to run using a DBA user: SELECT * FROM DBA_TAB_PARTITIONS WHERE table_name = 'FILESTORAGE';   SELECT * FROM DBA_TABLESPACES WHERE tablespace_name like 'TESTS_OCS%'; After the redefinition process complete you have a new FileStorage table storing all content that has the Storage rule pointed to the JDBC Storage and partitioned using the rule set during the creation of the temporary interim FileStorage_PART table. At this point you can test the WebCenter Content downloading the documents (Original and Renditions). Note that the content could be already in the cache area, take a look in the weblayout directory to see if a file with the same id is there, then click on the web rendition of your test file and see if have created the file and you can open, this means that is all working. The redefinition process can be repeated many times, this allow you test what the better layout, over and over again. Now some interesting maintenance actions related to the partitions: Make an tablespace read only. No issues viewing, the WebCenter Content do not alter the revisions When try to delete an content that is part of an read only tablespace, an error will occurs and the document will not be deleted The only way to prevent errors today is creating an custom component that checks the partitions and if you have an document in an “Read Only” repository, execute the deletion process of the metadata and mark the document to be deleted on the next db maintenance, like a new redefinition. Take an tablespace off-line for archiving purposes or any other reason. When you try open an document that is included in this tablespace will receive an error that was unable to retrieve the content, but the others online tablespaces are not affected. Same behavior when deleting documents. Again, an custom component is the solution. If you have an document “out of range”, the component can show an message that the repository for that document is offline. This can be extended to a option to the user to request to put online again. Moving some legacy content to an offline repository (table) using the Exchange option to move the content from one partition to a empty nonpartitioned table like FileStorage_LEGACY. Note that this option will remove the registers from the FileStorage and will not be able to open the stored content. You always need to keep in mind the indexes and constrains. An redefinition separating the original content (vault) from the renditions and separate by date ate the same time. This could be an option for DAM environments that want to have an special place for the renditions and put the original files in a storage with less performance. The process will be the same, you just need to change the script of the interim table to use composite partitioning. Will be something like: CREATE TABLE FILESTORAGE_RenditionPart ( DID NUMBER(*,0) NOT NULL ENABLE, DRENDITIONID VARCHAR2(30 CHAR) NOT NULL ENABLE, DLASTMODIFIED TIMESTAMP (6), DFILESIZE NUMBER(*,0), DISDELETED VARCHAR2(1 CHAR), BFILEDATA BLOB ) LOB (BFILEDATA) STORE AS SECUREFILE ( ENABLE STORAGE IN ROW NOCACHE LOGGING KEEP_DUPLICATES NOCOMPRESS ) PARTITION BY LIST (DRENDITIONID) SUBPARTITION BY RANGE (DLASTMODIFIED) ( PARTITION Vault VALUES ('primaryFile') ( SUBPARTITION FILESTORAGE_VAULT_LEGACY VALUES LESS THAN (TO_DATE('05-APR-2012 12.00.00 AM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_VAULT_DAY1 VALUES LESS THAN (TO_DATE('06-APR-2012 07.25.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_VAULT_DAY2 VALUES LESS THAN (TO_DATE('06-APR-2012 07.55.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_VAULT_DAY3 VALUES LESS THAN (TO_DATE('06-APR-2012 07.58.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_VAULT_FUTURE VALUES LESS THAN (MAXVALUE) ) ,PARTITION WebLayout VALUES ('webViewableFile') ( SUBPARTITION FILESTORAGE_WEBLAYOUT_LEGACY VALUES LESS THAN (TO_DATE('05-APR-2012 12.00.00 AM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_WEBLAYOUT_DAY1 VALUES LESS THAN (TO_DATE('06-APR-2012 07.25.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_WEBLAYOUT_DAY2 VALUES LESS THAN (TO_DATE('06-APR-2012 07.55.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_WEBLAYOUT_DAY3 VALUES LESS THAN (TO_DATE('06-APR-2012 07.58.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_WEBLAYOUT_FUTURE VALUES LESS THAN (MAXVALUE) ) ,PARTITION Special VALUES ('Special') ( SUBPARTITION FILESTORAGE_SPECIAL_LEGACY VALUES LESS THAN (TO_DATE('05-APR-2012 12.00.00 AM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_SPECIAL_DAY1 VALUES LESS THAN (TO_DATE('06-APR-2012 07.25.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_SPECIAL_DAY2 VALUES LESS THAN (TO_DATE('06-APR-2012 07.55.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_SPECIAL_DAY3 VALUES LESS THAN (TO_DATE('06-APR-2012 07.58.00 PM', 'DD-MON-YYYY HH.MI.SS AM')) LOB (BFILEDATA) STORE AS SECUREFILE , SUBPARTITION FILESTORAGE_SPECIAL_FUTURE VALUES LESS THAN (MAXVALUE) ) )ENABLE ROW MOVEMENT; The next post related to partitioned repository will come with an sample component to handle the possible exceptions when you need to take off line an tablespace/partition or move to another place. Also, we can include some integration to the Retention Management and Records Management. Another subject related to partitioning is the ability to create an FileStore Provider pointed to a different database, raising the level of the distributed storage vs. performance. Let us know if this is important to you or you have an use case not listed, leave a comment. Cross-posted on the blog.ContentrA.com

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  • Grub 'Read Error' - Only Loads with LiveCD

    - by Ryan Sharp
    Problem After installing Ubuntu to complete my Windows 7/Ubuntu 12.04 dual-boot setup, Grub just wouldn't load at all unless I boot from the LiveCD. Afterwards, everything works completely normal. However, this workaround isn't a solution and I'd like to be able to boot without the aid of a disc. Fdisk -l Using the fdisk -l command, I am given the following: Disk /dev/sda: 64.0 GB, 64023257088 bytes 255 heads, 63 sectors/track, 7783 cylinders, total 125045424 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x324971d1 Device Boot Start End Blocks Id System /dev/sda1 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 208896 48957439 24374272 7 HPFS/NTFS/exFAT /dev/sda3 * 48959486 124067839 37554177 5 Extended /dev/sda5 48959488 124067839 37554176 83 Linux Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc0ee6a69 Device Boot Start End Blocks Id System /dev/sdb1 1024208894 1953523711 464657409 5 Extended /dev/sdb3 * 2048 1024206847 512102400 7 HPFS/NTFS/exFAT /dev/sdb5 1024208896 1937897471 456844288 83 Linux /dev/sdb6 1937899520 1953523711 7812096 82 Linux swap / Solaris Partition table entries are not in disk order Disk /dev/sdc: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x292eee23 Device Boot Start End Blocks Id System /dev/sdc1 2048 625141759 312569856 7 HPFS/NTFS/exFAT Bootinfoscript I've used the BootInfoScript, and received the following output: Boot Info Script 0.61 [1 April 2012] ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Grub2 (v1.99) is installed in the MBR of /dev/sdb and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Windows is installed in the MBR of /dev/sdc. sda1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /bootmgr /Boot/BCD sda2: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe sda3: __________________________________________________________________________ File system: Extended Partition Boot sector type: Unknown Boot sector info: sda5: __________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 12.04.1 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sdb1: __________________________________________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sdb5: __________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Boot files: sdb6: __________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: sdb3: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: According to the info in the boot sector, sdb3 starts at sector 200744960. But according to the info from fdisk, sdb3 starts at sector 2048. According to the info in the boot sector, sdb3 has 823461887 sectors, but according to the info from fdisk, it has 1024204799 sectors. Operating System: Boot files: sdc1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 64.0 GB, 64023257088 bytes 255 heads, 63 sectors/track, 7783 cylinders, total 125045424 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 2,048 206,847 204,800 7 NTFS / exFAT / HPFS /dev/sda2 208,896 48,957,439 48,748,544 7 NTFS / exFAT / HPFS /dev/sda3 * 48,959,486 124,067,839 75,108,354 5 Extended /dev/sda5 48,959,488 124,067,839 75,108,352 83 Linux Drive: sdb _____________________________________________________________________ Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 1,024,208,894 1,953,523,711 929,314,818 5 Extended /dev/sdb5 1,024,208,896 1,937,897,471 913,688,576 83 Linux /dev/sdb6 1,937,899,520 1,953,523,711 15,624,192 82 Linux swap / Solaris /dev/sdb3 * 2,048 1,024,206,847 1,024,204,800 7 NTFS / exFAT / HPFS Drive: sdc _____________________________________________________________________ Disk /dev/sdc: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdc1 2,048 625,141,759 625,139,712 7 NTFS / exFAT / HPFS "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/sda1 A48056DF8056B80E ntfs System Reserved /dev/sda2 A8C6D6A4C6D671D4 ntfs Windows /dev/sda5 fd71c537-3715-44e1-b1fe-07537e22b3dd ext4 /dev/sdb3 6373D03D0A3747A8 ntfs Steam /dev/sdb5 6f5a6eb3-a932-45aa-893e-045b57708270 ext4 /dev/sdb6 469848c8-867a-41b7-b0e1-b813a43c64af swap /dev/sdc1 725D7B961CF34B1B ntfs backup ================================ Mount points: ================================= Device Mount_Point Type Options /dev/sda5 / ext4 (rw,noatime,nodiratime,discard,errors=remount-ro) /dev/sdb5 /home ext4 (rw) =========================== sda5/boot/grub/grub.cfg: =========================== -------------------------------------------------------------------------------- # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd set locale_dir=($root)/boot/grub/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd linux /boot/vmlinuz-3.2.0-29-generic root=UUID=fd71c537-3715-44e1-b1fe-07537e22b3dd ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-29-generic } menuentry 'Ubuntu, with Linux 3.2.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd echo 'Loading Linux 3.2.0-29-generic ...' linux /boot/vmlinuz-3.2.0-29-generic root=UUID=fd71c537-3715-44e1-b1fe-07537e22b3dd ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-29-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root fd71c537-3715-44e1-b1fe-07537e22b3dd linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root A48056DF8056B80E chainloader +1 } menuentry "Windows 7 (loader) (on /dev/sda2)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos2)' search --no-floppy --fs-uuid --set=root A8C6D6A4C6D671D4 chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### -------------------------------------------------------------------------------- =============================== sda5/etc/fstab: ================================ -------------------------------------------------------------------------------- # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda5 during installation UUID=fd71c537-3715-44e1-b1fe-07537e22b3dd / ext4 noatime,nodiratime,discard,errors=remount-ro 0 1 # /home was on /dev/sdb5 during installation UUID=6f5a6eb3-a932-45aa-893e-045b57708270 /home ext4 defaults 0 2 # swap was on /dev/sdb6 during installation UUID=469848c8-867a-41b7-b0e1-b813a43c64af none swap sw 0 0 tmpfs /tmp tmpfs defaults,noatime,mode=1777 0 0 -------------------------------------------------------------------------------- =================== sda5: Location of files loaded by Grub: ==================== GiB - GB File Fragment(s) = boot/grub/core.img 1 = boot/grub/grub.cfg 1 = boot/initrd.img-3.2.0-29-generic 2 = boot/vmlinuz-3.2.0-29-generic 1 = initrd.img 2 = vmlinuz 1 ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown BootLoader on sda3 00000000 63 6f 70 69 61 20 65 20 63 6f 6c 61 41 63 65 64 |copia e colaAced| 00000010 65 72 20 61 20 74 6f 64 6f 20 6f 20 74 65 78 74 |er a todo o text| 00000020 6f 20 66 61 6c 61 64 6f 20 75 74 69 6c 69 7a 61 |o falado utiliza| 00000030 6e 64 6f 20 61 20 63 6f 6e 76 65 72 73 c3 a3 6f |ndo a convers..o| 00000040 20 64 65 20 74 65 78 74 6f 20 70 61 72 61 20 76 | de texto para v| 00000050 6f 7a 4d 61 6e 69 70 75 6c 61 72 20 61 73 20 64 |ozManipular as d| 00000060 65 66 69 6e 69 c3 a7 c3 b5 65 73 20 71 75 65 20 |efini....es que | 00000070 63 6f 6e 74 72 6f 6c 61 6d 20 6f 20 61 63 65 73 |controlam o aces| 00000080 73 6f 20 64 65 20 57 65 62 73 69 74 65 73 20 61 |so de Websites a| 00000090 20 63 6f 6f 6b 69 65 73 2c 20 4a 61 76 61 53 63 | cookies, JavaSc| 000000a0 72 69 70 74 20 65 20 70 6c 75 67 2d 69 6e 73 4d |ript e plug-insM| 000000b0 61 6e 69 70 75 6c 61 72 20 61 73 20 64 65 66 69 |anipular as defi| 000000c0 6e 69 c3 a7 c3 b5 65 73 20 72 65 6c 61 63 69 6f |ni....es relacio| 000000d0 6e 61 64 61 73 20 63 6f 6d 20 70 72 69 76 61 63 |nadas com privac| 000000e0 69 64 61 64 65 41 63 65 64 65 72 20 61 6f 73 20 |idadeAceder aos | 000000f0 73 65 75 73 20 70 65 72 69 66 c3 a9 72 69 63 6f |seus perif..rico| 00000100 73 20 55 53 42 55 74 69 6c 69 7a 61 72 20 6f 20 |s USBUtilizar o | 00000110 73 65 75 20 6d 69 63 72 6f 66 6f 6e 65 55 74 69 |seu microfoneUti| 00000120 6c 69 7a 61 72 20 61 20 73 75 61 20 63 c3 a2 6d |lizar a sua c..m| 00000130 61 72 61 55 74 69 6c 69 7a 61 72 20 6f 20 73 65 |araUtilizar o se| 00000140 75 20 6d 69 63 72 6f 66 6f 6e 65 20 65 20 61 20 |u microfone e a | 00000150 63 c3 a2 6d 61 72 61 4e c3 a3 6f 20 66 6f 69 20 |c..maraN..o foi | 00000160 70 6f 73 73 c3 ad 76 65 6c 20 65 6e 63 6f 6e 74 |poss..vel encont| 00000170 72 61 72 20 6f 20 63 61 6d 69 6e 68 6f 20 61 62 |rar o caminho ab| 00000180 73 6f 6c 75 74 6f 20 70 61 72 61 20 6f 20 64 69 |soluto para o di| 00000190 72 65 63 74 c3 b3 72 69 6f 20 61 20 65 6d 70 61 |rect..rio a empa| 000001a0 63 6f 74 61 72 2e 4f 20 64 69 72 65 63 74 c3 b3 |cotar.O direct..| 000001b0 72 69 6f 20 64 65 20 65 6e 74 72 61 64 61 00 fe |rio de entrada..| 000001c0 ff ff 83 fe ff ff 02 00 00 00 00 10 7a 04 00 00 |............z...| 000001d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| * 000001f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200 =============================== StdErr Messages: =============================== xz: (stdin): Compressed data is corrupt xz: (stdin): Compressed data is corrupt awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in awk: cmd. line:36: Math support is not compiled in Begging / Appreciation ;) If anything else is required to solve my problem, please ask. My only hopes are that I can solve this, and that doing so won't require re-installation of Grub due to how complicated the procedures are, or that I would be needed to reinstall the OS', as I have done so about six times already since friday due to several other issues I've encountered. Thank you, and good day. System Ubuntu 12.04 64-bit / Windows 7 SP1 64-bit 64GB SSD as boot/OS drive, 1TB HDD as /Home Swap and Steam drive.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Unpacking a ZTE ZXV10 H108L router firmware

    - by v3ng3ful
    I binwalked a firmware of a ZTE ZXV10 H108L, and got some encouraging results of uImage uboot, and LZMA compression, as well as a Squashfs 3.0 LZMA compressed filesystem. 256 0x100 uImage header, header size: 64 bytes, header CRC: 0xE70BCBB9, created: Thu Nov 10 04:54:54 2011, image size: 804172 bytes, Data Address: 0x80002000, Entry Point: 0x80266000, data CRC: 0x6EFE90F1, OS: Linux, CPU: MIPS, image type: OS Kernel Image, compression type: lzma, image name: MIPS Linux-2.6.20 320 0x140 LZMA compressed data, properties: 0x5D, dictionary size: 8388608 bytes, uncompressed size: 2637958 bytes 851968 0xD0000 Squashfs filesystem, big endian, lzma signature, version 3.0, size: 2543403 bytes, 632 inodes, blocksize: 65536 bytes, created: Thu Nov 10 04:56:12 2011 Now what I did is, to test several portions of the file (320byte-end, 851968byte-end, and many more) using dd, and trying with certain tools to uncompress/unpack the filesystem of the firmware. After some digging I found out the best tool to do this is the firmware_mod_kit, that understands a squashfs-lzma v3 filesystem. Although I ended up really frustrated as unsquashfs-lzma v3 reported a cold "zlib::uncompress failed, unknown error -3". Do you have any ideas? Could it be that, the firmware is corrupted on purpose to discourage attempts like this? Router file Thanks

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  • Rotate haproxy logs

    - by Jagbir
    I tried few things but still not able to rotate haproxy logs efficiently. I need to rotate logs when log files crosses 500 MB size. Considering haproxy is serving large no. of static tcp connections, I can not restart haproxy process though a reload is doable. Daily haproxy log file size normally crosses 3 GB on my machine. Here's sample from one of newer machine where log file size is growing beyond limit set: ubuntu@server:/mnt/log/haproxy$ ls -lsh total 4.3G 85M -rw-r----- 1 syslog adm 85M Jun 2 07:13 haproxy.log 2.9G -rw-r----- 1 syslog adm 2.9G Jun 2 06:37 haproxy.log.1 460M -rw-r----- 1 syslog adm 460M Jun 1 06:32 haproxy.log.2.gz 469M -rw-r----- 1 syslog adm 469M May 31 06:42 haproxy.log.3.gz 384M -rw-r----- 1 syslog adm 384M May 30 06:49 haproxy.log.4.gz ubuntu@server:/mnt/log/haproxy$ cat /etc/logrotate.d/haproxy /mnt/log/haproxy/haproxy.log { missingok copytruncate notifempty rotate 50 size 500M compress delaycompress }

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  • Escaping an equals sign in DOS batch string replacement command

    - by Alastair
    Hi, I need to replace some text in a JNLP file using a DOS batch file to tune it for the local machine. The problem is that the search pattern contains an equals sign which is messing up the string replacement in the batch file. I want to replace the line, <j2se version="1.5" initial-heap-size="100M" max-heap-size="100M"/> with specific settings for the initial and max heap sizes. For example at the moment I have, for /f "tokens=* delims=" %%a in (%filePath%agility.jnlp) do ( set str=%%a set str=!str:initial-heap-size="100M"=initial-heap-size="%min%M"! echo !str!>>%filePath%new.jnlp) but the = in the search pattern is being read as part of the replacement command. How do I escape the equals sign so it is processed as text?

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  • Does SOLARIS have similar file to Linux's /etc/security/limits.conf?

    - by SQL Warrior
    I'm doing compliance check on SOLARIS 10 OS. I need to verify the following parameter settings: core file size (blocks, -c) unlimited data seg size (kbytes, -d) unlimited file size (blocks, -f) unlimited open files (-n) 65536 stack size (kbytes, -s) unlimited cpu time (seconds, -t) unlimited virtual memory (kbytes, -v) unlimited Sure I could use ulimit -cH to get display above. But I also need to find where those settings are. I'm from Linux, in Linux we have /etc/security/limts.conf file to hold alike information. Do we have such file in Solaris? TIA!

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  • raid md device is not remove from memory, how to overcome this problem

    - by santhosha
    i create raid 10 , i removed two arrays form md11 one by one , after that i going to editing the contents those are mounted ( it will be not responding stage), after i try for remove arrays those are left it is shows device or resource busy ( is not removed from memory). i try to terminate process this is also not work, i absorve from 4 days resync will be 8.0% it can not modifying. cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec mdadm -D /dev/md11 /dev/md11: Version : 00.90.03 Creation Time : Sun Jan 16 16:20:01 2011 Raid Level : raid10 Array Size : 286743936 (273.46 GiB 293.63 GB) Device Size : 143371968 (136.73 GiB 146.81 GB) Raid Devices : 4 Total Devices : 2 Preferred Minor : 11 Persistence : Superblock is persistent Update Time : Sun Jan 16 16:56:07 2011 State : active, degraded, resyncing Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 Layout : near=2, far=1 Chunk Size : 64K Rebuild Status : 8% complete UUID : 5e124ea4:79a01181:dc4110d3:a48576ea Events : 0.23 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 4 8 145 2 faulty spare rebuilding /dev/sdj1 3 8 65 3 active sync /dev/sde1 umount /dev/md11 umount: /dev/md11: not mounted mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 kill -9 2128 kill -9 5018 kill -9 27605 kill -9 30562 kill -3 30591 mdadm -S /dev/md11 mdadm: fail to stop array /dev/md11: Device or resource busy lsof /dev/md11 COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME mount 2128 root 3r BLK 9,11 4058 /dev/md11 mount 5018 root 3r BLK 9,11 4058 /dev/md11 mdadm 27605 root 3r BLK 9,11 4058 /dev/md11 mount 30562 root 3r BLK 9,11 4058 /dev/md11 badblocks 30591 root 3r BLK 9,11 4058 /dev/md11 cat /proc/mdstat Personalities : [raid1] [raid0] [raid6] [raid5] [raid4] [linear] [raid10] md11 : active raid10 sde1[3] sdj14 286743936 blocks 64K chunks 2 near-copies [4/1] [___U] [1:2:3:0] [=...................] resync = 8.0% (23210368/286743936) finish=289392.6min speed=15K/sec

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  • Why does my dd backup of MacBook OS X fail to boot upon restore?

    - by James
    I created a backup of a MacBook hard drive (WD2500BEVS-88US) by hooking it up as a secondary drive on my linux system (Ubuntu 10.10). I used the following command: sudo dd if=/dev/sdc of=/home/backup.img bs=2M This appears to have completed with no errors. I noticed that the file is only 68 GB in size even though the drive is 250 GB in capacity. I restored the image to a spare drive (WD2500BEVS) with the following command: sudo dd if=/home/backup.img of=/dev/sdb bs=2M When I boot the spare drive in the Mac, it appears to start up for a few seconds and then shuts down. (It does not appear to load into the OS at all). When I open up the drive that won't boot in GParted, it looks like this: When looking at the information for the middle partition with the little red exclamation mark, it shows this: The original hard drive that boots ok shows up like this: Further info on both drives: sudo fdisk -l Disk /dev/sdb: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 30402 244198580 ee GPT WARNING: GPT (GUID Partition Table) detected on '/dev/sdc'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sdc: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdc1 1 30402 244198580 ee GPT So why is my backup or restore failing? Why is dd not creating a byte for byte duplicate?

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  • CoreStore Encryption Error on Mac Lion

    - by Michael
    I am trying to encrypt an external drive using diskutil CoreStorage on Mac Lion 10.7.4. I thought the only requirements were that the drive have GUID partition scheme and Journaled HFS+ file system. I think my drive is configured accordingly but when I type the following command I get an error message back: Michaels-MacBook-Pro:~ Michael$ diskutil cs convert disk2 -passphrase TestPassword Error converting disk to CoreStorage: The given file system is not supported on Core Storage (-69756) Here are the details reported for the drive in question: Michaels-MacBook-Pro:~ Michael$ diskutil list disk2 /dev/disk2 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *500.1 GB disk2 1: EFI 209.7 MB disk2s1 2: Apple_HFS Test1 499.8 GB disk2s2 Michaels-MacBook-Pro:~ Michael$ diskutil list disk2 /dev/disk2 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *500.1 GB disk2 1: EFI 209.7 MB disk2s1 2: Apple_HFS Test1 499.8 GB disk2s2 Michaels-MacBook-Pro:~ Michael$ diskutil info disk2s2 Device Identifier: disk2s2 Device Node: /dev/disk2s2 Part of Whole: disk2 Device / Media Name: Test1 Volume Name: Test1 Escaped with Unicode: Test1 Mounted: Yes Mount Point: /Volumes/Test1 Escaped with Unicode: /Volumes/Test1 File System Personality: Journaled HFS+ Type (Bundle): hfs Name (User Visible): Mac OS Extended (Journaled) Journal: Journal size 40960 KB at offset 0xe8e000 Owners: Disabled Partition Type: Apple_HFS OS Can Be Installed: Yes Media Type: Generic Protocol: FireWire SMART Status: Not Supported Volume UUID: 1024D0B8-1C45-3057-B040-AE5C3841DABF Total Size: 499.8 GB (499763888128 Bytes) (exactly 976101344 512-Byte-Blocks) Volume Free Space: 499.3 GB (499315826688 Bytes) (exactly 975226224 512-Byte-Blocks) Device Block Size: 512 Bytes Read-Only Media: No Read-Only Volume: No Ejectable: Yes Whole: No Internal: No I'm a little concerned that the "Partition Type: Apple_HFS" entry is causing the problem, but I don't know how to change that. I only seem to be able to control the "File System Personality: Journaled HFS+" in Disk Utility. Can anyone shed some light on this for me?

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  • Automated “ubuntu-12.04.1-server-amd64” OS installation on physical machine

    - by user285336
    We are using Physical server and are in process of Automated “ubuntu-12.04.1-server-amd64” OS installation on it. There are two HDD for OS installation purpose and there are RAID1 relation between them. This setup has been done through BIOS. The kickstart configuration file looks like this: #Generated by Kickstart Configurator #platform=AMD64 or Intel EM64T #System language lang en_US #Language modules to install langsupport en_US #System keyboard keyboard us #System mouse mouse #System timezone timezone Asia/Dili #Root password rootpw --iscrypted $1$Yl1QJyta$KzIT.kq3i9E5XaiQKcUJn/ #Initial user user ankit --fullname "Ankit" --iscrypted --password $1$c6Yflpea$pi1QQ59/jgywmGwBv25z3/ #Reboot after installation reboot #Use text mode install text #Install OS instead of upgrade install #Use Web installation url --url my_repo_location #System bootloader configuration bootloader --location=mbr #Clear the Master Boot Record zerombr yes #Partition clearing information clearpart --all --initlabel #Disk partitioning information part /boot --fstype ext4 --size 100 --ondisk sda part / --fstype ext4 --size 10000 --ondisk sda part /var --fstype ext4 --size 10000 --ondisk sda part swap --size 1024 --ondisk sdb #System authorization infomation auth --useshadow --enablemd5 #Network information network --bootproto=dhcp --device=eth0 #Firewall configuration firewall --enabled --trust=eth0 --http --ftp --ssh --telnet --smtp #X Window System configuration information xconfig --depth=8 --resolution=640x480 --defaultdesktop=GNOME But I am getting the below error : No root file system is defined Please suggest on this. Do we need to do any modification in kickstart configuration file. Any help in this regard will be very helpful for us. The automated Ubuntu OS installation is successful in Virtual Machine(VM) with the above ks.cfg (kickstart configuration file ) but failing in case of physical machine. Please suggest on this and if possible provide the new ks.cfg file to resolve above problem. Thanks & Regards, Rajesh Prasad

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