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  • C++: Case statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • Inserting Record into multiple tables No Common ID

    - by the_
    OK so I have two tables, MEDIA and BUSINESS. I want it set up so the forms to input into them are on the same page. MEDIA has a row that is biz_id that is the id of BUSINESS. So MEDIA is really a part of BUSINESS. HOW do I insert/add these into their tables without a common ID because I haven't yet made the record for business? I'm sorry I didn't really word this very much... You might need more clarification to answer properly and I'll be glad to give any more info. Any help would be greatly appreciated, thanks!

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  • Programming mobile devices

    - by sax
    I love desktop and web programming, but I would like to be able to program some sort of small device I can then carry with me. Most mobile phones are quite hard to create programs for as they want you to buy the things they offer instead. What mobile-phone/gameboy size devices would be suitable for my goal?

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  • C++: Switch statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • Programming Interview Preparation Book

    - by kunjaan
    Which programming book prepared you the most of interview questions? My friend recommended these: Interview Questions Exposed Career Cup's Book What does this community recommend for someone preparing for an entry level software development/ internship interview questions?

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  • Using NetBeans for multiple programming languages

    - by mawg
    I am looking for a cross platform RAD IDE with GUI building. NetBeans looks right (or am aI wrong?). However, I may want to code somethings in C++ and some in Python. It looks like both are supported, but I am not sure if I need to install two copies of NetBeans or if one can handle both programming languages. Sorry it's such a st00pid n00b question - can anyone tell me quickly? Thanks

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  • iphone programming getting data from remote server

    - by user320023
    HI, I'm new to iphone programming and developing travel application, which retrieve most of it data from remote database. What is the best way to implement this solution? I thought of generating XML files in server side and getting data via XML files to iPhone app and displaying them... Is there better implementation to this, thank you in advance? Waruna.

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  • In-memory data structure that supports boolean querying

    - by sanity
    I need to store data in memory where I map one or more key strings to an object, as follows: "green", "blue" -> object1 "red", "yellow" -> object2 I need to be able to efficiently receive a list of objects, where the strings match some boolean criteria, such as: ("red" OR "green") AND NOT "blue" I'm working in Java, so the ideal solution would be an off-the-shelf Java library. I am, however, willing to implement something from scratch if necessary. Anyone have any ideas? I'd rather avoid the overhead of an in-memory database if possible, I'm hoping for something comparable in speed to a HashMap (or at least the same order of magnitude).

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  • SQL - logical AND among multiple rows

    - by potrnd
    Hello, First of all sorry that I could not think of a more descriptive title. What I want to do is the following using only SQL: I have some lists of strings, list1, list2 and list3. I have a dataset that contains two interesting columns, A and B. Column A contains a TransactionID and column B contains an ItemID. Naturally, there can be multiple rows that share the same TransactionIDs. I need to catch those transactions that have at least one item ID that exists whithin each list (list1, list2 AND list3). I also need to count how many times does that happen for each transaction. I hope that makes enough sense, perhaps I will be able to explain it better with a clear head. Thanks in advance

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  • How to keep the first result of a function from Prolog?

    - by zuhakasa
    I need to write a customized function that will be called many times by other fixed functions. In this function, at the first called time, it will return the total number of lines of a file. The second called time of this function, forward, will return the number of lines in small sections of this file. My question is how I keep the first returned result(total number of lines of a file) and use it for the next called times of my function. I need to write or declare any thing only in this function(not in the caller). Something like this: myFunction(Input, MyResult, FirstResult) :- calculateInputFunction(Input, Result), !, MyResult is Result, ... . The problem is, every time myFunction is called, it receives different Input and returns different MyResult. But I would like to keep the first MyResult to use for next called times of myFunction. How can I do that? Thanks very much for your answer in advance.

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  • programming books [closed]

    - by davit-datuashvili
    I have only one dream -- to buy these two books: Introduction to Algorithms, Third Edition Concrete Mathematics: A Foundation for Computer Science Sorry for my dream, this is a site for posting programming questions, but unfortunately everything happened

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  • Can I do Android Programming in C++ ,C

    - by user333472
    Can I do Android Programming in C++ ,C ? If ( answer == "yes" ) { then please tell how ? and whats the procedure for set-up ? ( i donot know obj-c ,java ) but well versed in C,C++ ,FLASH AS3 SDK released by google please do not tell about NVDIA SDK its not fully developed :) }

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  • MYSQL question - AND or OR?

    - by U22199
    Which is a better way to select ans and quest from the table? SELECT * FROM tablename WHERE option='ans' OR option='quest'"; OR SELECT * FROM tablename WHERE option='ans' AND option='quest'"; Thanks so much!

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  • Would you recommend Head First Programming for someone new?

    - by Sergio
    My brother is just starting out college. He's studying the same thing I am here in Bolivia; Systems Engineer which is the equivalent of what a CS degree is in the US. Being his big brother and a programmer myself I really want to guide him and give him the right material to learn and become good at programming. My motives are selfish I admit, I want him to become really good so he can teach me things in the future. :) After poking around the web, I found Head First Programming. This book seems to teach the fundamentals of programming, using Python as the language. Would you recommend this book as his first book ever? Would learning Python as his first language stunt him somehow? What are your thoughts and suggestions? Thanks!

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  • Why is design by contract considered an alternative to the pseudo programming process?

    - by zoopp
    Right now I'm reading Code Complete by Steve McConnell and in chapter 9 he talks about the Pseudo Programming Process (PPP). From what I've understood, the PPP is a way of programming in which the programmer first writes the pseudo code for the routine he's working on, then refines it up to the point where pretty much each pseudo code line can be implemented in 1-3 lines of code, then writes the code in the designated programming language and finally the pseudo code is saved as comments for the purpose of documenting the routine. In chapter 9.4 the author mentions alternatives to the PPP, one of which is 'design by contract'. In design by contract you basically assert preconditions and postconditions of each routine. Now why would that be considered an alternative? To me it seems obvious that I should use both techniques at the same time and not chose one over the other.

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  • Why is C++ predominant in programming contests and competitions?

    - by daniels
    I understand that C++ is a very fast language, but ain't C just as fast, or faster in some cases? Then you might say that C++ has OOP, but the amount of OOP you need for most programming puzzles is not that big, and in my opinion C would be able handle that. Here's why I am asking this: I am very interested in programming contests and competitions, and I am used to coding in C on those. However, I noticed that the vast majority of people use C++ (e.g., 17 out of 25 finalists on Google Code Jam 2011 used it, while no one used C), so I am wondering if I am at a disadvantage going with C. Apart from the Object Orientation, what makes C++ a more suitable language for programming competitions? What are the features of the language I should learn and use to perform better on the competitions? For background, I consider myself pretty proficient in C, but I am just starting to learn C++.

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  • What are some concepts people should understand before programming "big" projects?

    - by Abafei
    A person new to programming may be able to make a good small program. However, when starting to work on anything bigger than a small (think 1 C source file or Python module) program, there are some general concepts which become much more important when working on "big" (think many Python modules or C files) programs; one example is modularity, another is having a set aim. Some of these may be obvious to people who went to school to learn programming; however, people like me who did not go to programming classes sometimes have to learn these things from experience, possibly creating failed projects in the meantime. ================================================== Please explain what the concept is, and why the concept becomes more important for big programs than by small programs. Please give only 1 concept per answer.

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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