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  • Sites with overlapping code-bases. Developing multiple sites with little changes

    - by Web Developer
    I have to develop 3 different sites video.com for hosting video audio.com for hosting audio docs.com for hosting docs. domain names for example only Almost 80% of the functionality is the same for all the three, with remaining 20% being completely different features... How do I handle this? How does sites like SO handle this? I am developing this in YII framework and was thinking of having these different features as modules but in this case the menu/code links in html code can become difficult.

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  • Are there good replacements for client-side java in web programming? [closed]

    - by varesa
    Now since the latest java exploit, and many others in the past, people are again recommended to get rid of java on their computers for good. I, as a java web applications developer, am think about possible alternatives. Many seem to have gotten rid of java, so I would not like to develop for an environmet, that users do not have on their computers, and that they are not willing to install for security reasons. Are there any other real options that HTML5 + JS? (Don't take me wrong about not wanting HTML5+JS, I just want to know the options)

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  • How to have a PHP web site that can play videos offline?

    - by greco
    Our client asked to implement a system with web technologies and the basic functionalities of: We have 3 users: Admin, User, Visitor. provide videos with an indexing system. Videos and other info about them are uploaded from an admin panel. Users can make playlists, add extra info to videos etc. Visitors watch playlists, videos, track their progress etc. This are some of the very basic functionalities of the system, just to get an idea. So we agreed it's a saas project and we started with php,symphony,jquery,requireJS etc. Now our client says that he wants the user and visitor part has to be accessible offline only. He says the user can download the videos and software, and continue offline. What are your suggestions on this? Provide the ability for the user to download a local server, or another way?

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  • Why should I use a web framework's template language over python's templating options?

    - by stariz77
    I'm coming from a python CGI background and was wanting to move into something more contemporary and think I have decided upon web.py as the framework I would like to use. In regards to templating, previously I used formatted strings and the string.Template module to effect most of my templating needs. After reading through a few of the templating options I have heard mentioned, I began wondering what the main benefits of using something like the Django or jinja templating options over "native" Python templating options were? Am I just going to be replacing $tmpl_var with {{ tmpl_var }} and s.substitute(tmpl_var=value) with t.render(s), i.e., alternate syntax? or will I gain additional advantages from using these templating systems?

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  • Alternatives to Google Sites for a personal web site?

    - by Oleg2718281828
    I'd like to find a hosting solution for my personal, fairly low-traffic, web site. I think Google Sites would suit me perfectly, but I've heard horror stories about Google's algorithms shutting down all your accounts on a whim, with no right of appeal, so I'm naturally worried, because I don't want to lose my Gmail. Edit I'm talking about cases like this one: I tried contacting somebody at Google support ("Surely they should have a support department, right?" Nope, wrong!) (The victim managed to regain access to his Gmail account when his case went "viral", but he never got an explanation as to why he had been locked out in the first place) Are there good, preferably free, alternatives to Google Sites and what are their PROs and CONs? One requirement is that I should be able to point the DNS (foobar.com) to it.

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • Passing parameter to SOAP Web Service Requests Using Visual Studio Team System 2008

    - by Nicholas
    How can I pass in the current datetime parameter to a SOAP request? I know you can pass in parameters by adding a datasource to the web test project and reference it like this {{DataSource.TableName.FieldName}}. But I want to pass in current datetime parameter as a dynamic value (something like DateTime.Now). How do I go about doing this? Below is sample SOAP request that I put into String Body: <soap:body> <MyQuery xmlns="http://something.com"> <req> <QueryType>{{DataSource.Table.QueryType}}</QueryType> <Name>{{DataSource.Table.Name}}</Name> <RequestDateTime>{{insert DateTime.Now here}}</RequestDatetime> </req> </MyQuery> </soap:body> P.S. Running web test by adding Web Service Request in Visual Studio Team System 2008

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  • Random "Not Found" error with Silverlight accessing ASP.NET Web Services

    - by user245822
    I'm developing an application with Silverlight 3 and ASP.NET Web Services, which uses Linq to SQL to get data from my SQL Server database. Randomly when the user causes an action to get information from any of my web service methods, Silverlight throws the exception "The remote server returned an error: NotFound.", of type "CommunicationException", with the InnerException status of "System.Net.WebExceptionStatus.UnknownError". Almost 10% of requests gets this error. If the user tries to get the same information again, normally the request has no erros and the user gets the data. When debugging in Visual Studio only Silverlight stops on the exception, and I see no reason for the web service not being found.

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  • iPhone web apps running as native apps

    - by Henrikb4
    The browser on the iPhone is capable of using advanced web technologies introduced in HTML5. One of these is the app cache that allows web pages to run on the client, from the cache, without a connection to the internet. Together with Local Storage you can also save data permanently "in" the page. My question is, would it then be possible to make a website that when visited and set as a web clip (bookmark on the home screen), could be accessed again, at any moment. Using HTML5, Javascript and css, you can make some very good apps and at the same time avoid the pricey developer fee, the harsh app approval and the single platform development platform? Or am I just dreaming?

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  • How to unit test C# Web Service with Visual Studio 2008

    - by Steven Behnke
    How are you supposed to unit test a web service in C# with Visual Studio 2008? When I generate a unit test it adds an actual reference to the web service class instead of a web reference. It sets the attributes specified in: http://msdn.microsoft.com/en-us/library/ms243399(VS.80).aspx#TestingWebServiceLocally Yet, it will complete without executing the test. I attempted to add the call to WebServiceHelper.TryUrlRedirection(...) but the call does not like the target since it inherits from WebService not WebClientProtocol. Thanks, Steven

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  • Database with "Open Schema" - Good or Bad Idea?

    - by Claudiu
    The co-founder of Reddit gave a presentation on issues they had while scaling to millions of users. A summary is available here. What surprised me is point 3: Instead, they keep a Thing Table and a Data Table. Everything in Reddit is a Thing: users, links, comments, subreddits, awards, etc. Things keep common attribute like up/down votes, a type, and creation date. The Data table has three columns: thing id, key, value. There’s a row for every attribute. There’s a row for title, url, author, spam votes, etc. When they add new features they didn’t have to worry about the database anymore. They didn’t have to add new tables for new things or worry about upgrades. This seems like a terrible idea to me, but it seems to have worked out for Reddit. Is it a good idea in general, though? Or is it a peculiarity of Reddit that happened to work out for them?

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  • Security and authentication in web services

    - by King
    Lets say we have a website that uses a web service for all of its functionality (i.e. retrieving and updating data from/to db), how does the web service authenticate requests? As I understand it, in a traditional java "website" a user provides a username & password, and upon validation a jsessionid is assigned to the user (client browser). Every time the client browser asks the website for something, the site checks for the jsessionid ensuring that the user is registered and authenticated. Is there a web services equivalent of this? If yes, what?

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  • Python web devlopment framework for python 3.1 user

    - by iama
    I have been learning python for some time now. While starting this "learning python" endeavor I decided to learn the latest and greatest 3.1 version of python. I regret this decision now because I wanted to try my hands on some of the python web development frameworks & it looks like many of them does not support 3.1 yet & it looks like it might take them years to support the new version of Python especially Django and TurboGears. This is really disappointing. Therefore, SO users, do you have any recommendation for a web framework for me that runs on 3.1 and supports some of the modern (I guess I will never learn ;-)) web framework features like MVC/ORM/URL Routing/Caching etc. Many thanks for your response.

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  • How do web crawlers affect site statistics?

    - by LM
    What are ways in which web crawlers (both from search engines and non-search engines) could affect site statistics (e.g., when doing AB-testing different page variations)? And what are ways to take care of these problems? For example: Do a lot of people writing web crawlers often delete their cookies and mask their IPs, so that web crawlers often show up as different users each time they crawl the site? What are heuristics to use to recognize that something is a bot? (I'm guessing any sophisticated enough bot can be indistinguishable from a real user, if it wants to -- is this correct?)

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  • Parametrized Strategy Pattern

    - by ott
    I have several Java classes which implement the strategy pattern. Each class has variable number parameters of different types: interface Strategy { public data execute(data); } class StrategyA implements Strategy { public data execute(data); } class StrategyB implements Strategy { public StrategyB(int paramA, int paramB); public data execute(data); } class StrategyB implements Strategy { public StrategyB(int paramA, String paramB, double paramC); public data execute(data); } Now I want that the user can enter the parameters in some kind of UI. The UI should be chosen at runtime, i.e. the strategies should be independent of it. The parameter dialog should not be monolithic and there should be the possibility to make it behave and look different for each strategy and UI (e.g. console or Swing). How would you solve this problem?

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • How to store the path of a game pawn in a turn based game ?

    - by panzerschreck
    Hello, I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not. i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins. The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point. Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns. Is there any pattern to store such static information, in a elegant way ? Thanks for your time

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  • Factory pattern vs ease-of-use?

    - by Curtis White
    Background, I am extending the ASP.NET Membership with custom classes and extra tables. The ASP.NET MembershipUser has a protected constructor and a public method to read the data from the database. I have extended the database structure with custom tables and associated classes. Instead of using a static method to create a new member, as in the original API: I allow the code to instantiate a simple object and fill the data because there are several entities. Original Pattern #1 Protected constructor > static CreateUser(string mydata, string, mydata, ...) > User.Data = mydata; > User.Update() My Preferred Pattern #2 Public constructor > newUser = new MembershipUser(); > newUser.data = ... > newUser.ComplextObject.Data = ... > newUser.Insert() > newUser.Load(string key) I find pattern #2 to be easier and more natural to use. But method #1 is more atomic and ensured to contain proper data. I'd like to hear any opinions on pros/cons. The problem in my mind is that I prefer a simple CRUD/object but I am, also, trying to utilize the underlying API. These methods do not match completely. For example, the API has methods, like UnlockUser() and a readonly property for the IsLockedOut

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  • Using the same class in both server and web service

    - by iTayb
    I have classes that are needed in both my web service and my server. For example, I have a class named Order that I'd like to send from my server to the web service and vice-versa. Problem is that the class in the server is Order and the one on the web service is localhost.Order, and it is impossible to convert between them, even though they are built from the very same code. Error is cannot convert from 'Order[]' to 'localhost.Order[]'. What can I do? Thank you very much.

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  • Concrete Types or Interfaces for return types?

    - by SDReyes
    Today I came to a fundamental paradox of the object programming style, concrete types or interfaces. Whats the better election for a method's return type: a concrete type or an interface? In most cases, I tend to use concrete types as the return type for methods. because I believe that an concrete type is more flexible for further use and exposes more functionality. The dark side of this: Coupling. The angelic one: A concrete type contains per-se the interface you would going to return initially, and extra functionality. What's your thumb's rule? Is there any programming principle for this? BONUS: This is an example of what I mean http://stackoverflow.com/questions/491375/readonlycollection-or-ienumerable-for-exposing-member-collections

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  • Best package for basic web-based file manager

    - by alchemical
    I'm looking for a basic web-based file management application. It must have an affordable price, and fairly easy installation would be a plus. ASP.Net / IIS based would be easiest for me to work with. Basically, I'd like it to create a secure web site where myself and a few people can exchange various types of files, etc. I'm looking for a package I can install on my own server rather than a web-based service, as I think I can get more space at a good price point this way. I could go custom coding, but I figure this is such a generic need, there must be something already mature out there at a decent price. What has worked best for you?

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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