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  • What are the most useful Vi/Vim Commands that you wish you'd discovered earlier?

    - by faceless1_14
    I personally learn by experimentation as opposed to reading documentation. A consequence of this is it takes me a long time to learn some of the useful features of a language like e going to the end of a word or 0 to go to the beginning of a line or $ for the end of a line as well as dd deleting a line What are some Vi/Vim commands that you find most useful but didn't know existed when you were first using Vi/Vim.

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  • No Commands are Working on Mac OS X Terminal?

    - by Raiders
    When I run terminal using the icon on my desktop, I get this error: -bash: export: `:/System/Library/Frameworks/Python.framework/Versions/2.6/bin:/Library/Frameworks/Python.framework/Versions/2.6/bin:/Library/Frameworks/Python.framework/Versions/2.6/bin:/usr/local/mysql/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin': not a valid identifier And subsequently, no commands are working (ls, ssh, sudo, rm, cp and so forth). What is happening???

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  • Legality Of Re-Implementing An Existing API (e.g. GNU implementing the UNIX APIs)

    - by splicer
    I've often wondered about this. I'm not looking for legal advice, just casual opinions ;) If some company publishes an API on the web for their closed-source library, would it be legal for another party to release an open-source implementation of that API? Are function declarations considered source code? Take GNU implementing the UNIX APIs, for example. The UNIX standard gives the following function declaration and defines its required behaviour in English: char * mktemp(char *template); Now, consider an API that lists and declares and describes several thousand (more much complex) functions, enums, etc.; an API which defines a solution to a non-trival set of problems. If an open-source project publishes C headers that copy (verbatim) the function definitions contained in the closed-source company's published API, doesn't that violate some sort copyright law?

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  • How can I pipe two Perl CORE::system commands in a cross-platform way?

    - by Pedro Silva
    I'm writing a System::Wrapper module to abstract away from CORE::system and the qx operator. I have a serial method that attempts to connect command1's output to command2's input. I've made some progress using named pipes, but POSIX::mkfifo is not cross-platform. Here's part of what I have so far (the run method at the bottom basically calls system): package main; my $obj1 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{''}], input => ['input.txt'], description => 'Concatenate input.txt to STDOUT', ); my $obj2 = System::Wrapper->new( interpreter => 'perl', arguments => [-pe => q{'$_ = reverse $_}'}], description => 'Reverse lines of input input', output => { '>' => 'output' }, ); $obj1->serial( $obj2 ); package System::Wrapper; #... sub serial { my ($self, @commands) = @_; eval { require POSIX; POSIX->import(); require threads; }; my $tmp_dir = File::Spec->tmpdir(); my $last = $self; my @threads; push @commands, $self; for my $command (@commands) { croak sprintf "%s::serial: type of args to serial must be '%s', not '%s'", ref $self, ref $self, ref $command || $command unless ref $command eq ref $self; my $named_pipe = File::Spec->catfile( $tmp_dir, int \$command ); POSIX::mkfifo( $named_pipe, 0777 ) or croak sprintf "%s::serial: couldn't create named pipe %s: %s", ref $self, $named_pipe, $!; $last->output( { '>' => $named_pipe } ); $command->input( $named_pipe ); push @threads, threads->new( sub{ $last->run } ); $last = $command; } $_->join for @threads; } #... My specific questions: Is there an alternative to POSIX::mkfifo that is cross-platform? Win32 named pipes don't work, as you can't open those as regular files, neither do sockets, for the same reasons. 2. The above doesn't quite work; the two threads get spawned correctly, but nothing flows across the pipe. I suppose that might have something to do with pipe deadlocking or output buffering. What throws me off is that when I run those two commands in the actual shell, everything works as expected. Point 2 is solved; a -p fifo file test was not testing the correct file.

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  • How to manage reports/files distribution to different destinations in Unix?

    - by mossie
    The reporting tools will generate a huge numbers of reports/files in the file system (a Unix directory). There's a list of destinations (email addresses and shared folders) where a different set of reports/files (can have overlap) are required to be distributed at each destinations. Would like to know if there's a way to efficiently manage this reports delivery using shell scripts so that the maintenance of the list of reports and destinations will not become a mess in future. It's quite an open ended question, the constraint however is that it should work within the boundaries of managing the reports in a Unix FS.

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • How to design a scriptable communication emulator?

    - by Hawk
    Requirement: We need a tool that simulates a hardware device that communicates via RS232 or TCP/IP to allow us to test our main application which will communicate with the device. Current flow: User loads script Parse script into commands User runs script Execute commands Script / commands (simplified for discussion): Connect RS232 = RS232ConnectCommand Connect TCP/IP = TcpIpConnectCommand Send data = SendCommand Receive data = ReceiveCommand Disconnect = DisconnectCommand All commands implement the ICommand interface. The command runner simply executes a sequence of ICommand implementations sequentially thus ICommand must have an Execute exposure, pseudo code: void Execute(ICommunicator context) The Execute method takes a context argument which allows the command implementations to execute what they need to do. For instance SendCommand will call context.Send, etc. The problem RS232ConnectCommand and TcpIpConnectCommand needs to instantiate the context to be used by subsequent commands. How do you handle this elegantly? Solution 1: Change ICommand Execute method to: ICommunicator Execute(ICommunicator context) While it will work it seems like a code smell. All commands now need to return the context which for all commands except the connection ones will be the same context that is passed in. Solution 2: Create an ICommunicatorWrapper (ICommunicationBroker?) which follows the decorator pattern and decorates ICommunicator. It introduces a new exposure: void SetCommunicator(ICommunicator communicator) And ICommand is changed to use the wrapper: void Execute(ICommunicationWrapper context) Seems like a cleaner solution. Question Is this a good design? Am I on the right track?

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  • How to do Basic Authentication using FireWatir on Ubuntu Linux?

    - by lotharsmash
    Hi, I'm trying to use FireWatir (1.6.5) to access a site using Basic Authentication and I've been unable to find a solution that works on Firefox in Linux. Does FireWatir 1.6.5 support Basic Authentication on Linux? I've been searching the web for 2 days and can't get a straight answer anywhere as to how to do this. The only thread I found that seemed helpful was this one ( http://groups.google.com/group/watir-general/browse_thread/thread/d8ab9a177d282ce4/fc1bf2319fb387d8?lnk=gst&q=basic+authentication#fc1bf2319fb387d8). Aedorn Varanis says " Angrez's fork had the solution so I'm using that now. Thanks Angrez, works perfectly!", but he doesn't mention what he did to get things working. Initially I tried to bypass the authentication dialog box by using: browser.goto('http://admin:[email protected]') However, this generates a "Confirm" dialog which says: "You are about to log in to the site "172.20.1.1" with the username "admin"." [Cancel, OK] This dialog blocks, and the goto call won't return until I click "OK". Then I tried adding: browser.startClicker("ok") browser.goto('http://admin:[email protected]') But this ALSO generates the same "Confirm" dialog. I tested out the startClicker functionality using the unit test /var/ lib/gems/1.8/gems/firewatir-1.6.5/unittests/html/JavascriptClick.html and it worked fine, which makes me think that using the startClicker method is NOT the correct way to take care of the Confirm dialog. Anybody else found a way to get Basic Auth to work, or how to click the OK on the confirm dialog? I'm at my wits end...

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  • Is there a Windows equivalent of Unix 'CPU steal time'?

    - by Steffen Opel
    In order to assess performance monitoring accuracy on virtualization platforms, the CPU steal time has become an increasingly relevant metric - see EC2 monitoring: the case of stolen CPU for an instructive summary in the context of Amazon EC2 and IBM's paper on CPU time accounting for a more in-depth technical explanation (including illustrations) of the concept: Steal time is the percentage of time a virtual CPU waits for a real CPU while the hypervisor is servicing another virtual processor. Accordingly, it is exposed in most related Unix/Linux monitoring tools nowadays - see e.g. columns %steal or st in sar or top: st -- Steal Time The amount of CPU 'stolen' from this virtual machine by the hypervisor for other tasks (such as running another virtual machine). I've been unable to figure out how to capture the same metric on Windows though, is this possible already? (Ideally for the Windows 2008 Server R2 AMIs on EC2 and via a respective Windows Performance Counters of course.)

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  • How can I create persistent SSH connection to "stream" commands over a period of time?

    - by Darth
    Say that I have an application running on one PC that is sending commands via SSH to another PC on the network (both machines running Linux). For example every time something happens on #1, I want to run a task on #2. In this setup, I have to create SSH connection on every single command. Is there any simple way to do this with basic unix tools without programming custom client/server application? Basically all I want is to establish a connection over SSH and then send one command after another.

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  • How to generate an ASCII representation of a Unix file hierarchy?

    - by Jenn D.
    Hi, all. I'm looking for a quick and dirty way to generate some diagrams of some directories that have almost, but not exactly, the same hierarchy, so I can show them around at a meeting and we can decide which flavor we like best. I'm not interested in the "leaf" nodes, just the directories. The catch: I don't want to mess with X. This is a server system I deal with entirely through SSH. So I'm looking for something that will do ASCII layout, maybe with simple pipes-and-hyphens for lines or something. Does anyone know of such a utility? I'm sure I could write something myself, but it's such a fiddly little sort of project, with handling spacing and layout and such; I'd really like to discover that someone's done it for me. Alas, Google doesn't seem to know of such a thing...or if it does, it's hidden beneath heaps of excellent visual explications of the standard general Unix file hierarchy. Thanks!

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  • How to exclude a specific URL from basic authentication in Apache?

    - by ripper234
    Two scenarios: Directory I want my entire server to be password-protected, so I included this directory config in my sites-enabled/000-default: <Directory /> Options FollowSymLinks AllowOverride None AuthType Basic AuthName "Restricted Files" AuthUserFile /etc/apache2/passwords Require user someuser </Directory> The question is how can I exclude a specific URL from this? Proxy I found that the above password protection doesn't apply to mod_proxy, so I added this to my proxy.conf: <Proxy *> Order deny,allow Allow from all AuthType Basic AuthName "Restricted Files" AuthUserFile /etc/apache2/passwords Require user someuser </Proxy> How do I exclude a specific proxied URL from the password protection? I tried adding a new segment: <Proxy http://myspecific.url/> AuthType None </Proxy> but that didn't quite do the trick.

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  • How to fix "BASIC runtime error 1; Type: com.sun.star.uno.Runtime Exception, Message: Toolbar do not exist " error in Libreoffice calc, Ubuntu 12.04

    - by PDeb
    I get the following error while openning a .xls file in Libreoffice Calc, Ubuntu 12.04 [LibreOffice 3.5.5.2; Build ID: 350m 1 (Build:2)] To overcome this I checked the LibreOffice Security Level to Low under Macro Security (from Tools---- Options--- Security tab. Then I went ahead intalling java by running the following commands from the terminal window (with some tips from various forums) sudo add-apt-repository ppa:libreoffice/ppa sudo apt-get update sudo apt-get install libreoffice libreoffice-java-common libreoffice-math libreoffice-gnome libreoffice-java-common Still I got the BASIC runtime error (as in the title), even after clicking Tools---- Options ---- Java and checking the 'Use a Java runtime environment option' and then clicking on 'Sun Microsystems Inc' under listed JRE environments installed. Even I ran the following commands to install latest Java run time environments from terminal window sudo apt-get install openjdk-7-jre icedtea-7-plugin But still I get the same Basicruntime error (details as in the title bar). This particular file opens perfectly in Microsoft Excel 2007, in Win XP Professional.

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  • How to avoid automatic renaming of sub signature parameters in visual basic 6.

    - by systempuntoout
    In Visual basic 6, i declare a sub like this: Private Sub test1(ByRef XmlFooOutput As String) ... End Sub after that, i declare another sub like the following one: Private Sub test2(ByRef xmlFooOutput As String) ... End Sub automagically, the first method is transformed in: Private Sub test1(ByVal xmlFooOutput As String) ... End Sub so the XmlFooOutput parameter is transformed in xmlFooOutput. This is a pretty dangerous feature because, method like those could be mapped to different XSL presentation files that read XML values through Xpath. So when test1 parameter is renamed, XSL bound to test1 method goes broken because Xpath point to XmlFooOuput but the correct value is now in xmlFooOutput. Is it possible to remove this weird feature? I'm using microsoft visual basic 6.0 (SP6). This question has some duplicate: http://stackoverflow.com/questions/1064858/stop-visual-basic-6-from-changing-my-casing http://stackoverflow.com/questions/248760/vb6-editor-changing-case-of-variable-names from what i see, there's no practical solution to disable this Intellisense evil feature.

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  • Running commands though PHP/Perl scripts as a priviledged user on Linux.

    - by jtd
    Background: I am writing a script for a company that will allow users to create FTP accounts through a web interface. In the background, the script must run a bunch of commands: Add the user to the system (useradd) Open and edit various files mail the user via sendmail and a few other things... I'm basically looking for the most secure way of doing this. I've heard of the setuid method, the sudo method, and of course, running httpd as a priviledged user. There will be sanity checks on the data entered of course before any commands are executed (ie. only alphanumeric characters in usernames) What is the method used by the popular scripts out there (webmin for example), as it must be fairly secure?

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  • How to automate an Amazon EC2 instance startup, execution of some commands and shutdown?

    - by Howiecamp
    I need to download 100 GB of files (it’s in about 150 files) within a 7 day period before they expire. The download is rate-limited by the host so it takes MUCH longer than the theoretical transfer rate based on normal Internet speeds. I have a script of curl http://curl.haxx.se/docs/manpage.html commands - one line per file. I had the idea of automatically spinning up n EC2 instances, executing the command and FTPing the files to a central location, then shutting down the machines. How would I do this? I don't care whether it's Linux or Windows.

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  • Good way to run commands on remote computer without its own public-facing IP address (Linux Centos)

    - by Chris Dutrow
    Have a few computers running Linux Centos 6.4. They are connected to an unmanaged switch, which in turn, is connected to a router (Verzion Fios issue). What is a good way to "log in" to one of the computers so that I can run commands? Do I need to use SSH, or something different? Since the computers do not have their own public-facing IP addresses, do I need to set up some kind of port forwarding within the router? What is a simple, reliable way to accomplish this? Thanks so much!

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