Search Results

Search found 18592 results on 744 pages for 'basic unix commands'.

Page 128/744 | < Previous Page | 124 125 126 127 128 129 130 131 132 133 134 135  | Next Page >

  • Which points should be covered in basic Bachelors' level C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to take the C++ course for the bachelors' degree in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

    Read the article

  • What are the basic features of an email module in a common web application?

    - by Coral Doe
    When developing an email module, what are the features to have in mind, besides actual email sending? I am talking about an email module that notifies users of events and periodically sends reports. The only other feature I have in mind is maintaining grey/black lists for users that do illegal operations in the system or any other things that may lead to email/domain/IP banning. Is there an etiquette for developing email modules? Are there some references of requirements for such modules?

    Read the article

  • Which topics should be covered in a basic undergraduate C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to teach the undergraduate C++ course in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

    Read the article

  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

    Read the article

  • How can I give a basic idea of what I'm working on to a non programmer?

    - by Jesse
    As a relatively new programmer (1 year professionally, many years as an amateur) I've run into many situations that sent me running to Stack Overflow for answers that failed my meagre experiences. Tonight I received the hardest question ever. My wife asked me: What are you working on? The questions is deceptive in it's simplicity. A straight forward and truthful answer of "I'm working on a c# class module for monitoring database delivery times" is sure incite suggestion of attempts to confuse. My second instinct was to suggest that it couldn't really be explained to a layperson, after very brief consideration I came to the conclusion that this would likely result in a long and sleepless night on the sofa. The end result was a muddled answer along the lines of "something to monitor automatic things to make sure they're delivered on time". The reception was fairly chilly, I had to make many assurances that I was not insulting her ample intelligence. My question is thus, what is the best way to discuss your work as a programmer with your significant other who is not.

    Read the article

  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

    Read the article

  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

    Read the article

  • What is the basic loadout for an open source web developer?

    - by DeveloperDon
    Thus far, I have mainly been an embedded developer, but I am interested in having the flexibility to do mobile and web development as well. I think my tools should include the following, but probably a lot more. LAMP stack. Java IDEs like Eclipse and IntelliJ. JS frameworks like Dojo, Node.JS, AngularJS, (is it better to mix or commit to one?). Cloud solutions like EC2 and Azure (again, ok to mix or better to commit to one?). Google APIs. Continuous integration server. Source control tools with Git for new work, SVN, CVS, +others for imports. FTP server. Unit test runners. Bug trackers. OOAD modeling tools or plug-ins? Graphic design tools? Hosting services. XML / JSON / other markup? Content management, SEO? I am also interested to know if there are tools where it might be better to mix, match, or support all available (maybe for source control) and others where the full focus should be on one (maybe Java vs. C# or Windows vs. Linux vs. MacOS). Perhaps some of these questions need context of whether the projects will be greenfield (just pick favorite) or maintenance (no choice, each project continues legacy, sometimes with a poor tools).

    Read the article

  • How do you keep your basic skills from atrophy?

    - by kojiro
    I've been programming for about 10 years, and I've started to migrate to more of a project management position. I still do coding, but less often now. One of the things that I think is holding me back in my career is that I can't "let go". I think I fear letting hard-won programming skills atrophy while I sit in meetings and annotate requirements. (Not to mention I don't trust people to write requirements who don't understand the code.) I can't just read books and magazines about coding. I'm involved in some open source projects in my free time, and stackoverflow and friends help a bit, because I get the opportunity to help people solve their programming problems without micromanaging, but neither of these are terribly structured, so it's tempting to work first on the problems I can solve easily. I guess what I'd like to find is a structured set of exercises (don't care what language or environment) that… …I can do periodically …has some kind of time requirement so I can tell if I've been goofing off …has some kind of scoring so I can tell if I'm making mistakes Is there such a thing? What would you do to keep your skills fresh?

    Read the article

  • C Programming arrays, I dont understand how I would go about making this program, If anyone can just guide me through the basic outline please :) [on hold]

    - by Rashmi Kohli
    Problem The temperature of a car engine has been measured, from real-world experiments, as shown in the table and graph below: Time (min) Temperature (oC) 0 20 1 36 2 61 3 68 4 77 5 110 Use linear regression to find the engine’s temperature at 1.5 minutes, 4.3 minutes, and any other time specified by the user. Background In engineering, many times we measure several data points in an experiment, but then we need to predict a value that we have not measured which lies between two measured values, such as the problem statement above. If the relation between the measured parameters seems to be roughly linear, then we can use linear regression to find the relationship between those parameters. In the graph of the problem statement above, the relation seems to be roughly linear. Hence, we can apply linear regression to the above problem. Assuming y {y0, y1, …yn-1} has a linear relation with x {x0, x1, … xn-1}, we can say that: y = mx+b where m and b can be found with linear regression as follows: For the problem in this lab, using linear regression gives us the following line (in blue) compared to the measured curve (in red). As you can see, there is usually a difference between the measured values and the estimated (predicted) values. What linear regression does is to minimize those differences and still give us a straight line (blue). Other methods, such as non-linear regression, are also possible to achieve higher accuracy and better curve fitting. Requirements Your program should first print the table of the temperatures similar to the way it’s printed in the problem statement. It should then calculate the temperature at minute 1.5 and 4.3 and show the answers to the user. Next, it should prompt the user to enter a time in minutes (or -1 to quit), and after reading the user’s specified time it should give the value of the engine’s temperature at that time. It should then go back to the prompt. Hints •Use a one dimensional array to store the temperature values given in the problem statement. •Use functions to separate tasks such as calculating m, calculating b, calculating the temperature at a given time, printing the prompt, etc. You can then give your algorithm as well as you pseudo code per function, as opposed to one large algorithm diagram or one large sequence of pseudo code.

    Read the article

  • How to get HDMI sound work on a basic 12.04 install?

    - by Gubuntu
    I have just installed Ubuntu 12.04 (Precise) and am using it on my TV. The HDMI sound doesn't work. All I have installed is: The preinstalled codecs and other software, a KDE game called KsirK, Supertuxkart, and GIMP 2.8. I am using a custom built computer, and a LG TV. My processor is Pentium(R) Dual-Core CPU E5200 @ 2.50GHz dual core, OS is 32-bit, and I have 1.7GB of ram (after having to remove one stick due to failure).

    Read the article

  • Is "convention over configuration" not violating basic programming principles?

    - by Geerten
    I was looking at the WPF MVVM framework Caliburn.Micro and read that a lot of standard things are based on naming conventions. For example, automatic binding of properties in the View to properties in the ViewModel. Although this seems to be convenient (removes some boilerplate code), my first instinct reaction is that it isn't completely obvious to a new programmer that will read this code. In other words, the functionality of the application is not completely explained by its own code, but also by the documentation of the framework. EDIT: So this approach is called convention over configuration. Since I could not find any questions concerning this, I altered my question: My question is: Is convention over configuration a correct way of simplifying things, or is it violating some programming principles (and if so, which ones)?

    Read the article

  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

    Read the article

  • What parts of this book are outdated? "Design of the UNIX Operating System" by Maurice Bach, 1986

    - by blee
    I learned programming on the job via high-level languages. I'm trying to gain a better understanding of the lower-level workings of computing and picked up "Design of the UNIX Operating System" by Maurice Bach. What do I need to know in terms of which topics in this book may not be relevant to understanding Linux nuts and bolts? Is there a newer book or Linux-specific book that I should read instead? I really like the clarity of this particular book, though.

    Read the article

  • UNIX find for finding file names NOT ending in specific extensions?

    - by Cristi Diaconescu
    Is there a simple way to recursively find all files in a directory hierarchy, that do not end in a list of extensions? E.g. all files that are not *.dll or *.exe UNIX/GNU find, powerful as it is, doesn't seem to have an exclude mode (or I'm missing it), and I've always found it hard to use regular expressions to find things that don't match a particular expression. I'm in a Windows environment (using the GnuWin32 port of most GNU tools), so I'm equally open for Windows-only solutions.

    Read the article

  • How to make it easier when using the vim command in unix?

    - by Mitral
    Recently i try to learn something about the unix. when i try to edit something using the vi command, it is very difficult for me since i have to switch the edit mode and control mode time by time. It is very inconvenient. Is it that i miss something or it is originally like that? Is there anyway to improve that? Thank you :)

    Read the article

  • Recommend a basic 3D graphics card for HP ProLiant DL360 G5?

    - by arathorn
    We've got an HP ProLiant DL360 G5 running Windows Server 2008 R2 that needs a graphics card with 3D acceleration (the integrated ATI ES1000 graphics don't have this). This is an unfortunate requirement that we can't avoid, as it is required by S/W installed on the server that is beyond our control. Looks like the PCI-Express slots in the box are x8 (1 full and 1 low profile). We just need a basic card, as long as it has the 3D acceleration. Any recommendations?

    Read the article

  • Way to connect to VPS w/Win Vista Home Basic, other than VNC or TeamViewer?

    - by Tia Peterson
    I need to connect to a VPS and I'm running Vista Home Basic. TightVNC and TeamViewer both require access to the VPS first, because they require that the server be set up with TightVNC or TeamViewer. Is there anything similar to Remote Desktop that will allow me to use the IP address and administrator password to the VPS to simply connect, rather than having to have the hosting company set up VNC or TeamViewer on the server first? Any help would be appreciated!!! Thank you!

    Read the article

  • How to stop basic Postfix after-queue script from BCC-ing sender?

    - by mjbraun
    I'm building a content filter for Postfix (2.9.3 package installed via apt on an Ubuntu 12.04 test VM) and I'm starting with a very basic Ruby (1.9.3) template and building up functionality. Strangely, when the script is enabled, messages sent are being forwarded on as normal, but also sent back to the sender which is not normal. Disabling the script disables this behavior. Any suggestions about what I have to change to stop that from happening? Thanks for any advice! /etc/postfix/master.cf (only the lines changed from the default) smtp inet n - - - - smtpd -o content_filter=dumper:dummy ... dumper unix - n n - 10 pipe flags=RF user=mailuser argv=/home/mailuser/mailfilter/dumper.rb ${sender} ${recipient}` /home/mailuser/mailfilter/dumper.rb #!/usr/bin/env ruby require 'open3' dir="/home/mailuser/emails" logfile="maillog.log" message = $stdin.read cmd = "/usr/sbin/sendmail -G -i #{ARGV[0]} #{ARGV[1]}" stdin, stdouterr, wait_thr = Open3.popen2e(cmd) stdin.print(message) logfile = File.open("#{dir}/#{logfile}", 'a') logfile.write(stdouterr) stdin.close stdouterr.close exit(0)

    Read the article

< Previous Page | 124 125 126 127 128 129 130 131 132 133 134 135  | Next Page >