Search Results

Search found 11051 results on 443 pages for 'bind variables'.

Page 126/443 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • Dynamic scoping in Clojure?

    - by j-g-faustus
    Hi, I'm looking for an idiomatic way to get dynamically scoped variables in Clojure (or a similar effect) for use in templates and such. Here is an example problem using a lookup table to translate tag attributes from some non-HTML format to HTML, where the table needs access to a set of variables supplied from elsewhere: (def *attr-table* ; Key: [attr-key tag-name] or [boolean-function] ; Value: [attr-key attr-value] (empty array to ignore) ; Context: Variables "tagname", "akey", "aval" '( ; translate :LINK attribute in <a> to :href [:LINK "a"] [:href aval] ; translate :LINK attribute in <img> to :src [:LINK "img"] [:src aval] ; throw exception if :LINK attribute in any other tag [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules ; ignore string keys, used for internal bookkeeping [(string? akey)] [] )) ; ignore I want to be able to evaluate the rules (left hand side) as well as the result (right hand side), and need some way to put the variables in scope at the location where the table is evaluated. I also want to keep the lookup and evaluation logic independent of any particular table or set of variables. I suppose there are similar issues involved in templates (for example for dynamic HTML), where you don't want to rewrite the template processing logic every time someone puts a new variable in a template. Here is one approach using global variables and bindings. I have included some logic for the table lookup: ;; Generic code, works with any table on the same format. (defn rule-match? [rule-val test-val] "true if a single rule matches a single argument value" (cond (not (coll? rule-val)) (= rule-val test-val) ; plain value (list? rule-val) (eval rule-val) ; function call :else false )) (defn rule-lookup [test-val rule-table] "looks up rule match for test-val. Returns result or nil." (loop [rules (partition 2 rule-table)] (when-not (empty? rules) (let [[select result] (first rules)] (if (every? #(boolean %) (map rule-match? select test-val)) (eval result) ; evaluate and return result (recur (rest rules)) ))))) ;; Code specific to *attr-table* (def tagname) ; need these globals for the binding in html-attr (def akey) (def aval) (defn html-attr [tagname h-attr] "converts to html attributes" (apply hash-map (flatten (map (fn [[k v :as kv]] (binding [tagname tagname akey k aval v] (or (rule-lookup [k tagname] *attr-table*) kv))) h-attr )))) (defn test-attr [] "test conversion" (prn "a" (html-attr "a" {:LINK "www.google.com" "internal" 42 :title "A link" })) (prn "img" (html-attr "img" {:LINK "logo.png" }))) user=> (test-attr) "a" {:href "www.google.com", :title "A link"} "img" {:src "logo.png"} This is nice in that the lookup logic is independent of the table, so it can be reused with other tables and different variables. (Plus of course that the general table approach is about a quarter of the size of the code I had when I did the translations "by hand" in a giant cond.) It is not so nice in that I need to declare every variable as a global for the binding to work. Here is another approach using a "semi-macro", a function with a syntax-quoted return value, that doesn't need globals: (defn attr-table [tagname akey aval] `( [:LINK "a"] [:href ~aval] [:LINK "img"] [:src ~aval] [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules [(string? ~akey)] [] ))) Only a couple of changes are needed to the rest of the code: In rule-match?, when syntax-quoted the function call is no longer a list: - (list? rule-val) (eval rule-val) + (seq? rule-val) (eval rule-val) In html-attr: - (binding [tagname tagname akey k aval v] - (or (rule-lookup [k tagname] *attr-table*) kv))) + (or (rule-lookup [k tagname] (attr-table tagname k v)) kv))) And we get the same result without globals. (And without dynamic scoping.) Are there other alternatives to pass along sets of variable bindings declared elsewhere, without the globals required by Clojure's binding? Is there an idiomatic way of doing it, like Ruby's binding or Javascript's function.apply(context)?

    Read the article

  • boost::asio::async_read_until problem

    - by user368831
    I'm trying to modify the echo server example from boost asio and I'm running into problem when I try to use boost::asio::async_read_until. Here's the code: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { std::cout<<"starting"<<std::endl; boost::asio::async_read_until(socket_, boost::asio::buffer(data_, max_length), ' ', boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { std::cout<<"handling read"<<std::endl; if (!error) { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { /* socket_.async_read_some(boost::asio::buffer(data_, max_length), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); */ } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } The problem is when I try to compile I get this weird error: server.cpp: In member function ‘void session::start()’: server.cpp:27: error: no matching function for call to ‘async_read_until(boost::asio::basic_stream_socket &, boost::asio::mutable_buffers_1, char, boost::_bi::bind_t, boost::_bi::list3, boost::arg<1 ()(), boost::arg<2 ()() )’ Can someone please explain what's going on? From what I can tell the arguments to async_read_until are correct. Thanks!

    Read the article

  • VS2010 Assembly Load Error

    - by Nate
    I am getting the following error when I try to build an ASP.NET 4 project in Visual Studio 2010: "Could not load file or assembly 'file:///C:\Dev\project\trunk\bin\Elmah.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)". I have verified that the dll does, in fact, exist, and is getting copied to the bin folder correctly. I have also tried removing and then re-adding the reference to the project. The build only fails when I switch the Solution Configuration to "Release". It does not fail when the Solution Configuration is set to "Debug". The only difference between the two configurations (that I know of) is shown in the following Web.config transform, Web.Release.config: <?xml version="1.0"?> <configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform"> <connectionStrings> <add name="SqlServer" connectionString="" providerName="System.Data.SqlClient" xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/> </connectionStrings> <system.web> <compilation xdt:Transform="RemoveAttributes(debug)" /> <customErrors mode="On" xdt:Transform="Replace"> <error statusCode="404" redirect="lost.htm" /> <error statusCode="500" redirect="uhoh.htm" /> </customErrors> </system.web> </configuration> I have tried using Fusion Log Viewer to track down the assembly binding issue, but it looks like it is finding and loading the assembly correctly. Here is the log: *** Assembly Binder Log Entry (6/8/2010 @ 10:01:54 AM) *** The operation was successful. Bind result: hr = 0x0. The operation completed successfully. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable c:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\NETFX 4.0 Tools\sgen.exe --- A detailed error log follows. === Pre-bind state information === LOG: User = User LOG: Where-ref bind. Location = C:\Dev\project\trunk\bin\Elmah.dll LOG: Appbase = file:///c:/Program Files (x86)/Microsoft SDKs/Windows/v7.0A/bin/NETFX 4.0 Tools/ LOG: Initial PrivatePath = NULL LOG: Dynamic Base = NULL LOG: Cache Base = NULL LOG: AppName = sgen.exe Calling assembly : (Unknown). === LOG: This bind starts in LoadFrom load context. WRN: Native image will not be probed in LoadFrom context. Native image will only be probed in default load context, like with Assembly.Load(). LOG: No application configuration file found. LOG: Using host configuration file: LOG: Using machine configuration file from C:\Windows\Microsoft.NET\Framework\v4.0.30319\config\machine.config. LOG: Attempting download of new URL file:///C:/Dev/project/trunk/bin/Elmah.dll. LOG: Assembly download was successful. Attempting setup of file: C:\Dev\project\trunk\bin\Elmah.dll LOG: Entering run-from-source setup phase. LOG: Assembly Name is: Elmah, Version=1.1.11517.0, Culture=neutral, PublicKeyToken=null LOG: Re-apply policy for where-ref bind. LOG: Where-ref bind Codebase does not match what is found in default context. Keep the result in LoadFrom context. LOG: Binding succeeds. Returns assembly from C:\Dev\project\trunk\bin\Elmah.dll. LOG: Assembly is loaded in LoadFrom load context. I feel like there is a fundamental lack of understanding on my part as to what exactly is going on here. Any explanation/help is much appreciated!

    Read the article

  • Ninject 2 and MVC 2.0

    - by theouteredge
    I've updated a project to VS2010 and MVC2 from VS2008 and MVC1. I'm having problems with Ninject not finding controllers within Areas Here is my global.asax.cs file: namespace Website { // Note: For instructions on enabling IIS6 or IIS7 classic mode, // visit http://go.microsoft.com/?LinkId=9394801 public class MvcApplication : NinjectHttpApplication { public static StandardKernel NinjectKernel; public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Balance", "Balance/{action}/{month}/{year}", new { controller = "Balance", action = "Index", month = DateTime.Now.Month, year = DateTime.Now.Year } ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Login", action = "Index", id = "" } // Parameter defaults ); } /* protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); // initializes the NHProfiler so you can see what is going on with your queries HibernatingRhinos.Profiler.Appender.NHibernate.NHibernateProfiler.Initialize(); } */ protected override void OnApplicationStarted() { RegisterRoutes(RouteTable.Routes); AreaRegistration.RegisterAllAreas(); RegisterAllControllersIn(Assembly.GetExecutingAssembly()); } protected void Application_Error(object sender, EventArgs e) { var errorService = NinjectKernel.Get<IErrorLogService>(); errorService.LogError(HttpContext.Current.Server.GetLastError().GetBaseException(), "AppSite"); } protected override IKernel CreateKernel() { if (NinjectKernel == null) { NinjectKernel = new StandardKernel(new ServiceModule()); } return NinjectKernel; } } public class ServiceModule : NinjectModule { public override void Load() { Bind<IHelper>().To<Helper>().InRequestScope(); Bind<IErrorLogService>().To<ErrorLogService>(); Bind<INHSessionFactory>().To<NHSessionFactory>().InSingletonScope(); Bind<ISessionFactory>().ToMethod(ctx => ctx.Kernel.Get<INHSessionFactory>().GetSessionFactory()) .InSingletonScope(); Bind<INHSession>().To<NHSession>(); Bind<ISession>().ToMethod(ctx => ctx.Kernel.Get<INHSession>().GetSession()); } } } Accessing controllers within the /Controllers folder works OK, but accessing controllers within a /Areas/Member/Controller throws the following error: Server Error in '/' Application. Cannot be null Parameter name: service Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentNullException: Cannot be null Parameter name: service Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [ArgumentNullException: Cannot be null Parameter name: service] Ninject.ResolutionExtensions.GetResolutionIterator(IResolutionRoot root, Type service, Func`2 constraint, IEnumerable`1 parameters, Boolean isOptional, Boolean isUnique) +193 Ninject.Web.Mvc.NinjectControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +41 System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) +66 System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory) +124 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state) +50 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContext httpContext, AsyncCallback callback, Object state) +48 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.BeginProcessRequest(HttpContext context, AsyncCallback cb, Object extraData) +16 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8771488 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184 Version Information: Microsoft .NET Framework Version:4.0.30128; ASP.NET Version:4.0.30128.1 The Url for this request is /Member/Controller/, If I change the Url too /Controller the controller fires but I get an error that the system cannot find the View in the path /Views When it should be looking in /Area/Members/Views I have either done something wrong in the upgrade or I'm missing something bt I just can't figure out what. I've been trying to figure this out for 3 days...

    Read the article

  • Need to make a scheduled task run as another user but keep the current user’s environment

    - by Chad Marmon
    I need to backup users .pst files. The current method I am trying is making a shadow copy using Diskshadow. My script works great all but Diskshadow needs to be ran as administrator but also needs to retain the logged-on user's environment variables; specifically, the %USERNAME% and %HOMESHARE% variables so the right user’s files get copied up to the right network location. I have for the most part got this to work), but there’s no straightforward (or secure, at least) way to pass the password. If I set up a scheduled task to run the script as a domain user with local admin privs, the environment variables get lost. I need to run this script automagically so that there should be no user interaction. If I could figure out how to make a scheduled task run as another user but keep the current user’s environment, I think this would work, but I’ve been beating my head against that for a while now, without any luck.

    Read the article

  • VNC over SSH on open Tunnel

    - by Joey Bagodonuts
    Is it possible to bind VNC server to a open SSH tunnel? I have a tablet that has initiated a reverse ssh tunnel to my server. This works fine over port 8080. I need to now bind to this port from my local machine. It looks like Ubuntu has some "remote desktop viewier" that has ssh built in capabilities so I assume the only thing I need to do now is figure out how to bind the tablets VNCserver to the open SSH tunnel. Is this possible? Thanks

    Read the article

  • Proxy via Telnet

    - by Vreality2007
    I know telnet is insecure and all, but I'm stuck using it because ssh is blocked. I know how to setup ssh to bind the connection to a local port, is there a way to do this with telnet? For example, if I am using an ssh connection, I would bind it to port 999 like this: ssh -D 999 [email protected] -N -C I've tried using the -b command in linux, but to no avail. Is this even possible? This is what I've tried: telnet host.com -b 999 I'm sorry if the answer is obvious, but I've done a lot of research and testing and I can't seem to figure this out. NOTE: I plan on telling the admin if I can find a way to get this to work, this is based off of simple curiosity and not malicious intent. If I can't bind a telnet port, is there a way to tunnel an ssh connection through telnet?

    Read the article

  • Does boost::asio makes excessive small heap allocations or am I wrong?

    - by Poni
    #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { if (!error) { data_[bytes_transferred] = '\0'; if(NULL != strstr(data_, "quit")) { this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both); this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag? } else { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { // } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } While experimenting with boost::asio I've noticed that within the calls to async_write()/async_read_some() there is a usage of the C++ "new" keyword. Also, when stressing this echo server with a client (1 connection) that sends for example 100,000 times some data, the memory usage of this program is getting higher and higher. What's going on? Will it allocate memory for every call? Or am I wrong? Asking because it doesn't seem right that a server app will allocate, anything. Can I handle it, say with a memory pool? Another side-question: See the "this-socket().close();" ? I want it, as the comment right to it says, to dispatch that same function one last time, with a disconnection error. Need that to do some clean-up. How do I do that? Thank you all gurus (:

    Read the article

  • How to download source, modify source, recompile and build .deb package?

    - by burnersk
    I have to customize my Apache2 suExec module to ensure some special environment variables getting passed through suExec. How to download the source code form Debian package apache2-suexec, modify suexec.c - safe_env_lst, recompile and build a .deb package again to rollout on the production systems? I tried apt-get source apache2-suexec but didn't found the suexec.c within the occurred apache2-* folder. The altered source code should be like this: static const char *const safe_env_lst[] = { /* variable name starts with */ "HTTP_", "SSL_", /* NEW: Perl debugging variables */ "PERL5OPT=", "PERL5LIB=", "PERLDB_OPTS=", "DBGP_IDEKEY=", /* NEW: FCGI variables */ "FCGI=", "FCGI_CONNECTION=", "FCGI_RUNTIME=", "FCGI_STARTTIME=", draft based on: http://static.askapache.com/httpd/support/suexec.c

    Read the article

  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

    Read the article

  • Bash: Variable substitution in variable name with default value

    - by krissi
    i have the following variables: # config file MYVAR_DEFAULT=123 MYVAR_FOO=456 #MYVAR_BAR unset # program USER_INPUT=FOO TARGET_VAR=<need to be set> If the USER_INPUT is "foo", I want TARGET_VAR to be the value of MYVAR_FOO (TARGET_VAR=456). If USER_INPUT is "bar" I want TARGET_VAR to be set to MYVAR_DEFAULT (123), because MYVAR_BAR is unset. I prefer it to be sh-compatible and as a substitution string. But it might also be bash compatible and/or in a function. I got these snippets: # Default values for variable (sh-compatible) echo ${MYVAR_FOO-$MYVAR_DEFAULT} # Uppercase (bash compatible) echo ${USER_INPUT^^} I would need something like this: TARGET_VAR="${MYVAR_${USER_INPUT^^}-$MYVAR_DEFAULT}" # or somecommand -foo "${MYVAR_${USER_INPUT^^}-$MYVAR_DEFAULT}" This is to switch a bunch of variables between multiple "profiles". In the example, FOO and BAR are profiles. New profiles should be added easily, in this example there would be an implicit profile named BAZ, too, all variables to their default values. Unfortunately it is not that easy. Do you have an idea to solve this? Thanks in advance, krissi

    Read the article

  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

    Read the article

  • Windows XP SP3 TCP/IP No buffer space available

    - by Natalia
    I have the exactly same problem as here: Windows XP TCP/IP No buffer space available On Windows XP Pro, SP3 if one does an experiment where one tries to open TCP/IP sockets in a loop (bascially, listen port 7000, listen port 7001, etc.) After approx 649 open sockets, one will start getting errors: No buffer space available (maximum connections reached?) I've tried to edit the registry as described here http://smallvoid.com/article/winnt-tcpip-max-limit.html I set MaxUserPort = 65534 and MaxFreeTcbs = 2000, but it didn't help. What else can I do? I need 1000 server sockets. Here is the error stack: 05.04.2012 10:23:57 java.net.SocketException: No buffer space available (maximum connections reached?): listen at sun.nio.ch.ServerSocketChannelImpl.listen(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:127) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:59) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:52) at channelserver.NIOAppServer.initSelector(NIOAppServer.java:40) at channelserver.NIOAppServer.(NIOAppServer.java:27) at channelserver.NIOServer.main(NIOServer.java:433) at channelserver.NIOServer.main(NIOServer.java:438)

    Read the article

  • How do I reference the value of a constructed environment variable in a loop?

    - by Rob Spieldenner
    What I'm trying to do is loop over environment variables. I have a number of installs that change and each install has 3 IPs to push files to and run scripts on, and I want to automate this as much as possible (so that I only have to modify a file that I'll source with the environment variables). The following is a simplified version that once I figure out I can solve my problem. So given in my.props: COUNT=2 A_0=foo B_0=bar A_1=fizz B_1=buzz I want to fill in the for loop in the following script #!/bin/bash . <path>/my.props for ((i=0; i < COUNT; i++)) do <script here> done So that I can get the values from the environment variables. Like the following(but that actually work): echo $A_$i $B_$i or A=A_$i B=B_$i echo $A $B returns foo bar then fizz buzz

    Read the article

  • Multiple data series in real time plot

    - by Gr3n
    Hi, I'm kind of new to Python and trying to create a plotting app for values read via RS232 from a sensor. I've managed (after some reading and copying examples online) to get a plot working that updates on a timer which is great. My only trouble is that I can't manage to get multiple data series into the same plot. Does anyone have a solution to this? This is the code that I've worked out this far: import os import pprint import random import sys import wx # The recommended way to use wx with mpl is with the WXAgg backend import matplotlib matplotlib.use('WXAgg') from matplotlib.figure import Figure from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigCanvas, NavigationToolbar2WxAgg as NavigationToolbar import numpy as np import pylab DATA_LENGTH = 100 REDRAW_TIMER_MS = 20 def getData(): return int(random.uniform(1000, 1020)) class GraphFrame(wx.Frame): # the main frame of the application def __init__(self): wx.Frame.__init__(self, None, -1, "Usart plotter", size=(800,600)) self.Centre() self.data = [] self.paused = False self.create_menu() self.create_status_bar() self.create_main_panel() self.redraw_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.on_redraw_timer, self.redraw_timer) self.redraw_timer.Start(REDRAW_TIMER_MS) def create_menu(self): self.menubar = wx.MenuBar() menu_file = wx.Menu() m_expt = menu_file.Append(-1, "&Save plot\tCtrl-S", "Save plot to file") self.Bind(wx.EVT_MENU, self.on_save_plot, m_expt) menu_file.AppendSeparator() m_exit = menu_file.Append(-1, "E&xit\tCtrl-X", "Exit") self.Bind(wx.EVT_MENU, self.on_exit, m_exit) self.menubar.Append(menu_file, "&File") self.SetMenuBar(self.menubar) def create_main_panel(self): self.panel = wx.Panel(self) self.init_plot() self.canvas = FigCanvas(self.panel, -1, self.fig) # pause button self.pause_button = wx.Button(self.panel, -1, "Pause") self.Bind(wx.EVT_BUTTON, self.on_pause_button, self.pause_button) self.Bind(wx.EVT_UPDATE_UI, self.on_update_pause_button, self.pause_button) self.hbox1 = wx.BoxSizer(wx.HORIZONTAL) self.hbox1.Add(self.pause_button, border=5, flag=wx.ALL | wx.ALIGN_CENTER_VERTICAL) self.vbox = wx.BoxSizer(wx.VERTICAL) self.vbox.Add(self.canvas, 1, flag=wx.LEFT | wx.TOP | wx.GROW) self.vbox.Add(self.hbox1, 0, flag=wx.ALIGN_LEFT | wx.TOP) self.panel.SetSizer(self.vbox) #self.vbox.Fit(self) def create_status_bar(self): self.statusbar = self.CreateStatusBar() def init_plot(self): self.dpi = 100 self.fig = Figure((3.0, 3.0), dpi=self.dpi) self.axes = self.fig.add_subplot(111) self.axes.set_axis_bgcolor('white') self.axes.set_title('Usart data', size=12) pylab.setp(self.axes.get_xticklabels(), fontsize=8) pylab.setp(self.axes.get_yticklabels(), fontsize=8) # plot the data as a line series, and save the reference # to the plotted line series # self.plot_data = self.axes.plot( self.data, linewidth=1, color="blue", )[0] def draw_plot(self): # redraws the plot xmax = len(self.data) if len(self.data) > DATA_LENGTH else DATA_LENGTH xmin = xmax - DATA_LENGTH ymin = 0 ymax = 4096 self.axes.set_xbound(lower=xmin, upper=xmax) self.axes.set_ybound(lower=ymin, upper=ymax) # enable grid #self.axes.grid(True, color='gray') # Using setp here is convenient, because get_xticklabels # returns a list over which one needs to explicitly # iterate, and setp already handles this. # pylab.setp(self.axes.get_xticklabels(), visible=True) self.plot_data.set_xdata(np.arange(len(self.data))) self.plot_data.set_ydata(np.array(self.data)) self.canvas.draw() def on_pause_button(self, event): self.paused = not self.paused def on_update_pause_button(self, event): label = "Resume" if self.paused else "Pause" self.pause_button.SetLabel(label) def on_save_plot(self, event): file_choices = "PNG (*.png)|*.png" dlg = wx.FileDialog( self, message="Save plot as...", defaultDir=os.getcwd(), defaultFile="plot.png", wildcard=file_choices, style=wx.SAVE) if dlg.ShowModal() == wx.ID_OK: path = dlg.GetPath() self.canvas.print_figure(path, dpi=self.dpi) self.flash_status_message("Saved to %s" % path) def on_redraw_timer(self, event): if not self.paused: newData = getData() self.data.append(newData) self.draw_plot() def on_exit(self, event): self.Destroy() def flash_status_message(self, msg, flash_len_ms=1500): self.statusbar.SetStatusText(msg) self.timeroff = wx.Timer(self) self.Bind( wx.EVT_TIMER, self.on_flash_status_off, self.timeroff) self.timeroff.Start(flash_len_ms, oneShot=True) def on_flash_status_off(self, event): self.statusbar.SetStatusText('') if __name__ == '__main__': app = wx.PySimpleApp() app.frame = GraphFrame() app.frame.Show() app.MainLoop()

    Read the article

  • Is it secure to store the cert/key on a private AMI?

    - by Phillip Oldham
    Are there any major security implications to bundling a private AMI which contains the private key/certificate & environment variables? For resiliency I'm creating an EC2 image which should be able to boot and configure itself without any intervention. After boot it will attempt to: Attach & mount specific EBS volume(s) Associate a specific Elastic IP Start issuing backups of the EBS volume(s) to S3 However, to do this it will need the private key/pem files and will need certain environment variables to be available on start-up. Since this is a private AMI I'm wondering if it will be "safe" to store these variables/files directly in the image so that I don't need to specify any user-data information and can therefore start a new instance remotely (from my iPhone, if needed) should the instance be terminated for any reason.

    Read the article

  • Updating with using custom class collection not working

    - by Risho
    I've posted this yesterday on asp forum but no one replied so perhaps I'll have better luck here. For some reason the OnUpdating method does not pull new values from the grid which is in edit mode. I've search and have come across several blogs and sites, some sugesting that an ObjectDataSource is required in order to use the "e.NewValue" construct others provide code to the contrary. I don't get any errors - the variables in the code file would contain the old values rather then new ones. I don't want to use the ODS way of manipulating the data. My delete method works but not the update one. Can you suggest what is wrong with the code? Here is what I've got: aspx file: <asp:GridView ID="gvBlack" runat="server" AutoGenerateColumns="False" OnRowUpdating="gvBlack_OnUpdating" OnRowEditing="gvBlack_RowEditing"> <Columns> <%--<asp:BoundField DataField="Ident_Black" ReadOnly="True" visible="false" />--%> <asp:TemplateField ItemStyle-Width="1px"> <EditItemTemplate> <asp:Label ID="lblIdent_Black" runat="server" Text='<%# Bind("Ident_Black") %>' Visible="false" /> </EditItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Model" > <ItemTemplate> <asp:Label ID="lblModel_Black" runat="server" Text='<%# Bind("Model_Black") %>' width="130px" /> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="txtModel_Black" runat="server" Text='<%# Eval("Model_Black") %>' width="100px" /> <asp:RequiredFieldValidator ID="rfvModel_Black" runat="server" ControlToValidate="txtModel_Black" SetFocusOnError="true" ErrorMessage="*" ValidationGroup="CurrentMfg" ForeColor="Red" Font-Bold="true" /> </EditItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Description" > <ItemTemplate> <asp:Label ID="lblDesc_Black" runat="server" Text='<%# Bind("Desc_Black") %>' width="200px" /> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="txtDesc_Black" runat="server" Text='<%# Eval("Desc_Black") %>' width="170px" /> <span></span> </EditItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Qty" > <ItemTemplate> <asp:Label ID="lblQty_Black" runat="server" Text='<%# Bind("Qty_Black") %>' width="35px" /> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="txtQty_Black" runat="server" Text='<%# Eval("Qty_Black") %>' width="35px" /> <asp:RequiredFieldValidator ID="rfvQty_Black" runat="server" ControlToValidate="txtQty_Black" SetFocusOnError="true" ErrorMessage="*" ValidationGroup="CurrentMfg" ForeColor="Red" Font-Bold="true" /> </EditItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Reorder<br />Limit"> <ItemTemplate> <asp:Label ID="lblBlack_Reorder_Limit" runat="server" Text='<%# Bind("Black_Reorder_Limit") %>' width="35px" /> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="txtBlack_Reorder_Limit" runat="server" Text='<%# Eval("Black_Reorder_Limit") %>' width="35px" /> <asp:RequiredFieldValidator ID="rfvBlack_Reorder_Limit" runat="server" ControlToValidate="txtBlack_Reorder_Limit" SetFocusOnError="true" ErrorMessage="*" ValidationGroup="CurrentMfg" ForeColor="Red" Font-Bold="true" /> </EditItemTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Notes"> <ItemTemplate> <asp:Label ID="lblNotes" runat="server" Text='<%# Bind("Notes") %>' width="200px" /> </ItemTemplate> <EditItemTemplate> <asp:TextBox ID="txtNotes" runat="server" Text='<%# Eval("Notes") %>' width="170px" /> <span></span> </EditItemTemplate> </asp:TemplateField> <asp:CommandField ShowEditButton="True" ShowDeleteButton="false" ValidationGroup="CurrentToner" /> </Columns> </asp:GridView> aspx.cs file: protected void Page_Load(object sender, EventArgs e) { LoadData_TonerBlack(); } private void LoadData_TonerBlack() { dalConsumables_TonerBlack drTonerBlack = new dalConsumables_TonerBlack(); gvBlack.DataSource = drTonerBlack.GetListTonersBlack(); gvBlack.DataBind(); } protected void gvBlack_OnUpdating(object sender, GridViewUpdateEventArgs e) { //GridView gvBlack = (GridView)sender; //GridViewRow gvBlackRow = (GridViewRow)gvBlack.Rows[e.RowIndex]; int _Ident_Black = Convert.ToInt32(gvBlack.DataKeys[e.RowIndex].Values[0].ToString()); TextBox _txtModel_Black = (TextBox)gvBlack.Rows[e.RowIndex].FindControl("txtModel_Black"); TextBox _txtDesc_Black = (TextBox)gvBlack.Rows[e.RowIndex].FindControl("txtDesc_Black"); TextBox _txtQty_Black = (TextBox)gvBlack.Rows[e.RowIndex].FindControl("txtQty_Black"); TextBox _txtBlack_Reorder_Limit = (TextBox)gvBlack.Rows[e.RowIndex].FindControl("txtBlack_Reorder_Limit"); TextBox _txtNotes = (TextBox)gvBlack.Rows[e.RowIndex].FindControl("txtNotes"); string _updatedBy = Request.ServerVariables["AUTH_USER"].ToString(); dalConsumables_TonerBlack updateTonerBlack = new dalConsumables_TonerBlack(); updateTonerBlack.UpdateTonerBlack(_Ident_Black, _txtModel_Black.Text, _txtDesc_Black.Text, Convert.ToInt32(_txtQty_Black.Text), Convert.ToInt32(_txtBlack_Reorder_Limit.Text), _txtNotes.Text, _updatedBy); gvBlack.EditIndex = -1; LoadData_TonerBlack(); } protected void gvBlack_RowEditing(object sender, GridViewEditEventArgs e) { gvBlack.EditIndex = e.NewEditIndex; LoadData_TonerBlack(); } Thanks in advance! Risho

    Read the article

  • Please explain some of the features of URL Rewrite module for a newbie [closed]

    - by kunjaan
    I am learning to use the IIS Rewrite module and some of the "features" listed in the page is confusing me. It would be great if somebody could explain them to me and give a first hand account of when you would use the feature. Thanks a lot! Rewriting within the content of specific HTML tags Access to server variables and HTTP headers Rewriting of server variables and HTTP request headers What are the "server variables" and when would you redefine or define them? Rewriting of HTTP response headers HtmlEncode function Why would you use an HTMLEncode in the server? Reverse proxy rule template Support for IIS kernel-mode and user-mode output caching Failed Request Tracing support

    Read the article

  • MySQL slow query log logging all queries

    - by Blanka
    We have a MySQL 5.1.52 Percona Server 11.6 instance that suddenly started logging every single query to the slow query log. The long_query_time configuration is set to 1, yet, suddenly we're seeing every single query (e.g. just saw one that took 0.000563s!). As a result, our log files are growing at an insane pace. We just had to truncate a 180G slow query log file. I tried setting the long_query_time variable to a really large number to see if it stopped altogether (1000000), but same result. show global variables like 'general_log%'; +------------------+--------------------------+ | Variable_name | Value | +------------------+--------------------------+ | general_log | OFF | | general_log_file | /usr2/mysql/data/db4.log | +------------------+--------------------------+ 2 rows in set (0.00 sec) show global variables like 'slow_query_log%'; +---------------------------------------+-------------------------------+ | Variable_name | Value | +---------------------------------------+-------------------------------+ | slow_query_log | ON | | slow_query_log_file | /usr2/mysql/data/db4-slow.log | | slow_query_log_microseconds_timestamp | OFF | +---------------------------------------+-------------------------------+ 3 rows in set (0.00 sec) show global variables like 'long%'; +-----------------+----------+ | Variable_name | Value | +-----------------+----------+ | long_query_time | 1.000000 | +-----------------+----------+ 1 row in set (0.00 sec)

    Read the article

  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

    Read the article

  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

    Read the article

  • Differentiate procedural language(c) from oop languages(c++)

    - by niko
    I have been trying to differentiate c and c++(or oop languages) but I don't understand where the difference is. Note I have never used c++ but I asked my friends and some of them to differentiate c and c++ They say c++ has oop concepts and also the public, private modes for definition of variables and which c does not have though. Seriously I have done vb.net programming for a while 2 to 3 months, I never faced a situation to use class concepts and modes of definition like public and private. So I thought what could be the use for these? My friend explained me a program saying that if a variable is public, it can be accessed anywhere I said why not declare it as a global variable like in c? He did not get back to my question and he said if a variable is private it cannot be accessed by some other functions I said why not define it as a local variable, even these he was unable to answer. No matter where I read private variables cannot be accessed whereas public variables can be then why not make public as global and private as local whats the difference? whats the real use of public and private ? please don't say it can be used by everyone, I suppose why not we use some conditions and make the calls? I have heard people saying security reasons, a friend said if a function need to be accessed it should be inherited first. He explained saying that only admin should be able to have some rights and not all so that functions are made private and inherited only by the admin to use Then I said why not we use if condition if ( login == "admin") invoke the function he still did not answer these question. Please clear me with these things, I have done vb.net and vba and little c++ without using oop concepts because I never found their real use while I was writing the code, I'm a little afraid am I too back in oop concepts?

    Read the article

  • Database Web Service using Toplink DB Provider

    - by Vishal Jain
    With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider. The key differences between this and the already existing PL/SQL Web Services support is:Based on JAX-WS ProviderSupports SQL Queries for creating Web ServicesSupports Table CRUD OperationsThis is present as a new option in the New Gallery under 'Web Services'When you invoke the New Gallery option, it present you with three options to choose from:In this entry I will explain the options of creating service based on SQL queries and Table CRUD operations.SQL Query based Service When you select this option, on 'Next' page it asks you for the DB Conn details. You can also choose if you want SOAP 1.1 or 1.2 format. For this example, I will proceed with SOAP 1.1, the default option.On the Next page, you can give the SQL query. The wizard support Bind Variables, so you can parametrize your queries. Give "?" as a input parameter you want to give at runtime, and the "Bind Variables" button will get enabled. Here you can specify the name and type of the variable.Finish the wizard. Now you can test your service in Analyzer:See that the bind variable specified comes as a input parameter in the Analyzer Input Form:CRUD OperationsFor this, At Step 2 of Wizard, select the radio button "Generate Table CRUD Service Provider"At the next step, select the DB Connection and the table for which you want to generate the default set of operations:Finish the Wizard. Now, run the service in Analyzer for a quick check.See that all the basic operations are exposed:

    Read the article

  • Getting Started with TypeScript – Classes, Static Types and Interfaces

    - by dwahlin
    I had the opportunity to speak on different JavaScript topics at DevConnections in Las Vegas this fall and heard a lot of interesting comments about JavaScript as I talked with people. The most frequent comment I heard from people was, “I guess it’s time to start learning JavaScript”. Yep – if you don’t already know JavaScript then it’s time to learn it. As HTML5 becomes more and more popular the amount of JavaScript code written will definitely increase. After all, many of the HTML5 features available in browsers have little to do with “tags” and more to do with JavaScript (web workers, web sockets, canvas, local storage, etc.). As the amount of JavaScript code being used in applications increases, it’s more important than ever to structure the code in a way that’s maintainable and easy to debug. While JavaScript patterns can certainly be used (check out my previous posts on the subject or my course on Pluralsight.com), several alternatives have come onto the scene such as CoffeeScript, Dart and TypeScript. In this post I’ll describe some of the features TypeScript offers and the benefits that they can potentially offer enterprise-scale JavaScript applications. It’s important to note that while TypeScript has several great features, it’s definitely not for everyone or every project especially given how new it is. The goal of this post isn’t to convince you to use TypeScript instead of standard JavaScript….I’m a big fan of JavaScript. Instead, I’ll present several TypeScript features and let you make the decision as to whether TypeScript is a good fit for your applications. TypeScript Overview Here’s the official definition of TypeScript from the http://typescriptlang.org site: “TypeScript is a language for application-scale JavaScript development. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript. Any browser. Any host. Any OS. Open Source.” TypeScript was created by Anders Hejlsberg (the creator of the C# language) and his team at Microsoft. To sum it up, TypeScript is a new language that can be compiled to JavaScript much like alternatives such as CoffeeScript or Dart. It isn’t a stand-alone language that’s completely separate from JavaScript’s roots though. It’s a superset of JavaScript which means that standard JavaScript code can be placed in a TypeScript file (a file with a .ts extension) and used directly. That’s a very important point/feature of the language since it means you can use existing code and frameworks with TypeScript without having to do major code conversions to make it all work. Once a TypeScript file is saved it can be compiled to JavaScript using TypeScript’s tsc.exe compiler tool or by using a variety of editors/tools. TypeScript offers several key features. First, it provides built-in type support meaning that you define variables and function parameters as being “string”, “number”, “bool”, and more to avoid incorrect types being assigned to variables or passed to functions. Second, TypeScript provides a way to write modular code by directly supporting class and module definitions and it even provides support for custom interfaces that can be used to drive consistency. Finally, TypeScript integrates with several different tools such as Visual Studio, Sublime Text, Emacs, and Vi to provide syntax highlighting, code help, build support, and more depending on the editor. Find out more about editor support at http://www.typescriptlang.org/#Download. TypeScript can also be used with existing JavaScript frameworks such as Node.js, jQuery, and others and even catch type issues and provide enhanced code help. Special “declaration” files that have a d.ts extension are available for Node.js, jQuery, and other libraries out-of-the-box. Visit http://typescript.codeplex.com/SourceControl/changeset/view/fe3bc0bfce1f#samples%2fjquery%2fjquery.d.ts for an example of a jQuery TypeScript declaration file that can be used with tools such as Visual Studio 2012 to provide additional code help and ensure that a string isn’t passed to a parameter that expects a number. Although declaration files certainly aren’t required, TypeScript’s support for declaration files makes it easier to catch issues upfront while working with existing libraries such as jQuery. In the future I expect TypeScript declaration files will be released for different HTML5 APIs such as canvas, local storage, and others as well as some of the more popular JavaScript libraries and frameworks. Getting Started with TypeScript To get started learning TypeScript visit the TypeScript Playground available at http://www.typescriptlang.org. Using the playground editor you can experiment with TypeScript code, get code help as you type, and see the JavaScript that TypeScript generates once it’s compiled. Here’s an example of the TypeScript playground in action:   One of the first things that may stand out to you about the code shown above is that classes can be defined in TypeScript. This makes it easy to group related variables and functions into a container which helps tremendously with re-use and maintainability especially in enterprise-scale JavaScript applications. While you can certainly simulate classes using JavaScript patterns (note that ECMAScript 6 will support classes directly), TypeScript makes it quite easy especially if you come from an object-oriented programming background. An example of the Greeter class shown in the TypeScript Playground is shown next: class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } Looking through the code you’ll notice that static types can be defined on variables and parameters such as greeting: string, that constructors can be defined, and that functions can be defined such as greet(). The ability to define static types is a key feature of TypeScript (and where its name comes from) that can help identify bugs upfront before even running the code. Many types are supported including primitive types like string, number, bool, undefined, and null as well as object literals and more complex types such as HTMLInputElement (for an <input> tag). Custom types can be defined as well. The JavaScript output by compiling the TypeScript Greeter class (using an editor like Visual Studio, Sublime Text, or the tsc.exe compiler) is shown next: var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })(); Notice that the code is using JavaScript prototyping and closures to simulate a Greeter class in JavaScript. The body of the code is wrapped with a self-invoking function to take the variables and functions out of the global JavaScript scope. This is important feature that helps avoid naming collisions between variables and functions. In cases where you’d like to wrap a class in a naming container (similar to a namespace in C# or a package in Java) you can use TypeScript’s module keyword. The following code shows an example of wrapping an AcmeCorp module around the Greeter class. In order to create a new instance of Greeter the module name must now be used. This can help avoid naming collisions that may occur with the Greeter class.   module AcmeCorp { export class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } } } var greeter = new AcmeCorp.Greeter("world"); In addition to being able to define custom classes and modules in TypeScript, you can also take advantage of inheritance by using TypeScript’s extends keyword. The following code shows an example of using inheritance to define two report objects:   class Report { name: string; constructor (name: string) { this.name = name; } print() { alert("Report: " + this.name); } } class FinanceReport extends Report { constructor (name: string) { super(name); } print() { alert("Finance Report: " + this.name); } getLineItems() { alert("5 line items"); } } var report = new FinanceReport("Month's Sales"); report.print(); report.getLineItems();   In this example a base Report class is defined that has a variable (name), a constructor that accepts a name parameter of type string, and a function named print(). The FinanceReport class inherits from Report by using TypeScript’s extends keyword. As a result, it automatically has access to the print() function in the base class. In this example the FinanceReport overrides the base class’s print() method and adds its own. The FinanceReport class also forwards the name value it receives in the constructor to the base class using the super() call. TypeScript also supports the creation of custom interfaces when you need to provide consistency across a set of objects. The following code shows an example of an interface named Thing (from the TypeScript samples) and a class named Plane that implements the interface to drive consistency across the app. Notice that the Plane class includes intersect and normal as a result of implementing the interface.   interface Thing { intersect: (ray: Ray) => Intersection; normal: (pos: Vector) => Vector; surface: Surface; } class Plane implements Thing { normal: (pos: Vector) =>Vector; intersect: (ray: Ray) =>Intersection; constructor (norm: Vector, offset: number, public surface: Surface) { this.normal = function (pos: Vector) { return norm; } this.intersect = function (ray: Ray): Intersection { var denom = Vector.dot(norm, ray.dir); if (denom > 0) { return null; } else { var dist = (Vector.dot(norm, ray.start) + offset) / (-denom); return { thing: this, ray: ray, dist: dist }; } } } }   At first glance it doesn’t appear that the surface member is implemented in Plane but it’s actually included automatically due to the public surface: Surface parameter in the constructor. Adding public varName: Type to a constructor automatically adds a typed variable into the class without having to explicitly write the code as with normal and intersect. TypeScript has additional language features but defining static types and creating classes, modules, and interfaces are some of the key features it offers. So is TypeScript right for you and your applications? That’s a not a question that I or anyone else can answer for you. You’ll need to give it a spin to see what you think. In future posts I’ll discuss additional details about TypeScript and how it can be used with enterprise-scale JavaScript applications. In the meantime, I’m in the process of working with John Papa on a new Typescript course for Pluralsight that we hope to have out in December of 2012.

    Read the article

  • Error while running Jetty Server on port 80 as non root user

    - by user75016
    All, I was trying to setup jetty on port 80 but its giving exception saying permission denied as below. I have setup jetty to work with setuid and configured start.ini as follows: OPTIONS=Server,jsp,jmx,resources,websocket,ext,plus,annotations,jta,jdbc,setuid (below as first configuration file in start.ini) etc/jetty-setuid.xml and jetty-setuid.xml file with username and group name of non root user. 2012-07-03 15:29:02.411:INFO:oejdp.ScanningAppProvider:Deployment monitor /opt/jetty-hightide-8.1.3.v20120416/contexts at interval 1 2012-07-03 15:29:02.454:WARN:oejuc.AbstractLifeCycle:FAILED [email protected]:80: java.net.SocketException: Permission denied java.net.SocketException: Permission denied at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:126) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:59) at org.eclipse.jetty.server.nio.SelectChannelConnector.open(SelectChannelConnector.java:182) at org.eclipse.jetty.server.AbstractConnector.doStart(AbstractConnector.java:311) at org.eclipse.jetty.server.nio.SelectChannelConnector.doStart(SelectChannelConnector.java:260) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.server.Server.doStart(Server.java:273) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.xml.XmlConfiguration$1.run(XmlConfiguration.java:1215) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.jetty.xml.XmlConfiguration.main(XmlConfiguration.java:1138) 2012-07-03 15:29:02.455:WARN:oejuc.AbstractLifeCycle:FAILED org.eclipse.jetty.server.Server@66da9ea4: java.net.SocketException: Permission denied java.net.SocketException: Permission denied

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >