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  • c++ d3d hooking - COM vtable

    - by Mango
    Trying to make a Fraps type program. See comment for where it fails. #include "precompiled.h" typedef IDirect3D9* (STDMETHODCALLTYPE* Direct3DCreate9_t)(UINT SDKVersion); Direct3DCreate9_t RealDirect3DCreate9 = NULL; typedef HRESULT (STDMETHODCALLTYPE* CreateDevice_t)(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface); CreateDevice_t RealD3D9CreateDevice = NULL; HRESULT STDMETHODCALLTYPE HookedD3D9CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) { // this call makes it jump to HookedDirect3DCreate9 and crashes. i'm doing something wrong HRESULT ret = RealD3D9CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); return ret; } IDirect3D9* STDMETHODCALLTYPE HookedDirect3DCreate9(UINT SDKVersion) { MessageBox(0, L"Creating d3d", L"", 0); IDirect3D9* d3d = RealDirect3DCreate9(SDKVersion); UINT_PTR* pVTable = (UINT_PTR*)(*((UINT_PTR*)d3d)); RealD3D9CreateDevice = (CreateDevice_t)pVTable[16]; DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); DetourAttach(&(PVOID&)RealD3D9CreateDevice, HookedD3D9CreateDevice); if (DetourTransactionCommit() != ERROR_SUCCESS) { MessageBox(0, L"failed to create createdev hook", L"", 0); } return d3d; } bool APIENTRY DllMain(HINSTANCE hModule, DWORD fdwReason, LPVOID lpReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { MessageBox(0, L"", L"", 0); RealDirect3DCreate9 = (Direct3DCreate9_t)GetProcAddress(GetModuleHandle(L"d3d9.dll"), "Direct3DCreate9"); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); DetourAttach(&(PVOID&)RealDirect3DCreate9, HookedDirect3DCreate9); DetourTransactionCommit(); } // TODO detach hooks return true; }

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  • An Interactive Console I/O Wrapper/Interceptor in C# - What is the issue?

    - by amazedsaint
    I was trying to put together an interactive Console interceptor/wrapper in C# over the weekend, by re-mixing few code samples I've found in SO and other sites. With what I've as of now, I'm unable to read back from the console reliably. Any quick pointers? public class ConsoleInterceptor { Process _interProc; public event Action<string> OutputReceivedEvent; public ConsoleInterceptor() { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo("cmd"); InitializeInterpreter(); } public ConsoleInterceptor(string command) { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo(command); InitializeInterpreter(); } public Process InterProc { get { return _interProc; } } private void InitializeInterpreter() { InterProc.StartInfo.RedirectStandardInput = true; InterProc.StartInfo.RedirectStandardOutput = true; InterProc.StartInfo.RedirectStandardError = true; InterProc.StartInfo.CreateNoWindow = true; InterProc.StartInfo.UseShellExecute = false; InterProc.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; bool started = InterProc.Start(); Redirect(InterProc.StandardOutput); Redirect(InterProc.StandardError); } private void Redirect(StreamReader input) { new Thread((a) => { var buffer = new char[1]; while (true) { if (input.Read(buffer, 0, 1) > 0) OutputReceived(new string(buffer)); }; }).Start(); } private void OutputReceived(string text) { if (OutputReceivedEvent != null) OutputReceivedEvent(text); } public void Input(string input) { InterProc.StandardInput.WriteLine(input); InterProc.StandardInput.Flush(); } }

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  • Cocoa Drag and Drop, reading back the data

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • Using Reflection.Emit to emit a "using (x) { ... }" block?

    - by Lasse V. Karlsen
    I'm trying to use Reflection.Emit in C# to emit a using (x) { ... } block. At the point I am in code, I need to take the current top of the stack, which is an object that implements IDisposable, store this away in a local variable, implement a using block on that variable, and then inside it add some more code (I can deal with that last part.) Here's a sample C# piece of code I tried to compile and look at in Reflector: public void Test() { TestDisposable disposable = new TestDisposable(); using (disposable) { throw new Exception("Test"); } } This looks like this in Reflector: .method public hidebysig instance void Test() cil managed { .maxstack 2 .locals init ( [0] class LVK.Reflection.Tests.UsingConstructTests/TestDisposable disposable, [1] class LVK.Reflection.Tests.UsingConstructTests/TestDisposable CS$3$0000, [2] bool CS$4$0001) L_0000: nop L_0001: newobj instance void LVK.Reflection.Tests.UsingConstructTests/TestDisposable::.ctor() L_0006: stloc.0 L_0007: ldloc.0 L_0008: stloc.1 L_0009: nop L_000a: ldstr "Test" L_000f: newobj instance void [mscorlib]System.Exception::.ctor(string) L_0014: throw L_0015: ldloc.1 L_0016: ldnull L_0017: ceq L_0019: stloc.2 L_001a: ldloc.2 L_001b: brtrue.s L_0024 L_001d: ldloc.1 L_001e: callvirt instance void [mscorlib]System.IDisposable::Dispose() L_0023: nop L_0024: endfinally .try L_0009 to L_0015 finally handler L_0015 to L_0025 } I have no idea how to deal with that ".try ..." part at the end there when using Reflection.Emit. Can someone point me in the right direction?

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  • Is NSManagedObjectContext autosaved or am I looking at NSFetchedResultsController's cache?

    - by Andreas
    I'm developing an iPhone app where I use a NSFetchedResultsController in the main table view controller. I create it like this in the viewDidload of the main table view controller: NSSortDescriptor *sortDescriptorDate = [[NSSortDescriptor alloc] initWithKey:@"date" ascending:YES]; NSSortDescriptor *sortDescriptorTime = [[NSSortDescriptor alloc] initWithKey:@"start" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptorDate,sortDescriptorTime, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptorDate release]; [sortDescriptorTime release]; [sortDescriptors release]; controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"date" cacheName:nil]; [fetchRequest release]; NSError *error; BOOL success = [controller performFetch:&error]; Then, in a subsequent view, I create a new object on the context: TestObject *testObject = [NSEntityDescription insertNewObjectForEntityForName:@"TestObject" inManagedObjectContext:context]; The TestObject has several related object which I create in the same way and add to the testObject using the provided add...Objects methods. Then, if before saving the context, I press cancel and go back to the main table view, nothing is shown as expected. However, if I restart the app, the object I created on the context shows in the main table view. How come? At first, I thought it was because the NSFetchedResultsController was reading from the cache, but as you can see I set this to nil just to test. Also, [context hasChanges] returns true after I restart. What am I missing here?

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  • Custom model validation of dependent properties using Data Annotations

    - by Darin Dimitrov
    Since now I've used the excellent FluentValidation library to validate my model classes. In web applications I use it in conjunction with the jquery.validate plugin to perform client side validation as well. One drawback is that much of the validation logic is repeated on the client side and is no longer centralized at a single place. For this reason I'm looking for an alternative. There are many examples out there showing the usage of data annotations to perform model validation. It looks very promising. One thing I couldn't find out is how to validate a property that depends on another property value. Let's take for example the following model: public class Event { [Required] public DateTime? StartDate { get; set; } [Required] public DateTime? EndDate { get; set; } } I would like to ensure that EndDate is greater than StartDate. I could write a custom validation attribute extending ValidationAttribute in order to perform custom validation logic. Unfortunately I couldn't find a way to obtain the model instance: public class CustomValidationAttribute : ValidationAttribute { public override bool IsValid(object value) { // value represents the property value on which this attribute is applied // but how to obtain the object instance to which this property belongs? return true; } } I found that the CustomValidationAttribute seems to do the job because it has this ValidationContext property that contains the object instance being validated. Unfortunately this attribute has been added only in .NET 4.0. So my question is: can I achieve the same functionality in .NET 3.5 SP1? UPDATE: It seems that FluentValidation already supports clientside validation and metadata in ASP.NET MVC 2. Still it would be good to know though if data annotations could be used to validate dependent properties.

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  • How to detect the error raised on a particular codeline?

    - by infant programmer
    [Please edit the title if you find its not good enough] I have code which triggers XSL-transformation: objMemoryStream = new MemoryStream(); xslTransform = new XslCompiledTransform(); xpathXmlOrig = new XPathDocument("E:\\xslt error\\Simulation_of_error\\input.xml"); xslSettings = new XsltSettings(); xslSettings.EnableScript = true; xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); xslTransform.Transform(xpathXmlOrig, null, objMemoryStream); objMemoryStream.Position = 0; StreamReader objStreamReader = new StreamReader(objMemoryStream); The method xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); is a victim, which fails some times due to some time-out issue. I want to detect the failure of this codeline and execute again until it successfully executes! I tried using "TRY CATCH and WHILE methods": bool flag = true; do { try { xslTransform.Load(strXmlQueryTransformPath, xslSettings, new XmlUrlResolver()); flag = false; } catch { flag = true; } } while (flag); but the problem is "error is getting logged in the log file", Well. The whole code is under one more try statement, which I suspect is writing to log. Which is what I don't want... I don't want end user to know about the failure of this codeline. Is there anyway to get it done?

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  • WPF View/ViewModels using Generics- how?

    - by Investor5555
    New to WPF, so please bear with me... Suppose I have 2 tables in SQL Thing OtherThing Both have the exact same fields: ID (int) Name (string) Description (string) IsActive (bit/bool) DateModified (DateTime) So, I want to create one Model (not two) and do something like this: BaseModel<T>() { public int ID {get;set;} ... } etc. (of course, using the INotifyPropertyChanged, just trying to keep the code simple). I want to be able to create a BaseView and BaseViewModel that would work with whatever model conforms to the Thing/OtherThing. I am really at a loss as to what to do here to make this generic, so I don't have to have a ThingView/ThingViewModel and a OtherThingView/OtherThingViewModel... It seems that this should be simple, but I cannot seem to figure it out. Does anyone have a code example where they could interchange various items from a dropdown list using one view, one ViewModel, and one base datamodel (and switching out the type from a dropdown)? For example, a combobox has 3 identical table structures for Thing OtherThing SomeThing and on selection changed, I want to pull the data from whatever table was selected, to be able to do standard CRUD operations on any of these 3 tables, without having to create concrete classes for each view/viewmodel.

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  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

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  • How `is_base_of` works?

    - by Alexey Malistov
    Why the following code works? typedef char (&yes)[1]; typedef char (&no)[2]; template <typename B, typename D> struct Host { operator B*() const; operator D*(); }; template <typename B, typename D> struct is_base_of { template <typename T> static yes check(D*, T); static no check(B*, int); static const bool value = sizeof(check(Host<B,D>(), int())) == sizeof(yes); }; //Test sample class Base {}; class Derived : private Base {}; //Exspression is true. int test[is_base_of<Base,Derived>::value && !is_base_of<Derived,Base>::value]; Note that B is private base. Note that operator B*() is const. How does this work? Why this works? Why static yes check(D*, T); is better than static yes check(B*, int); ?

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  • 401 Unauthorized returned on GET request (https) with correct credentials

    - by Johnny Grass
    I am trying to login to my web app using HttpWebRequest but I keep getting the following error: System.Net.WebException: The remote server returned an error: (401) Unauthorized. Fiddler has the following output: Result Protocol Host URL 200 HTTP CONNECT mysite.com:443 302 HTTPS mysite.com /auth 401 HTTP mysite.com /auth This is what I'm doing: // to ignore SSL certificate errors public bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certification, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors) { return true; } try { // request Uri uri = new Uri("https://mysite.com/auth"); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri) as HttpWebRequest; request.Accept = "application/xml"; // authentication string user = "user"; string pwd = "secret"; string auth = "Basic " + Convert.ToBase64String(System.Text.Encoding.Default.GetBytes(user + ":" + pwd)); request.Headers.Add("Authorization", auth); ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications); // response. HttpWebResponse response = (HttpWebResponse)request.GetResponse(); // Display Stream dataStream = response.GetResponseStream(); StreamReader reader = new StreamReader(dataStream); string responseFromServer = reader.ReadToEnd(); Console.WriteLine(responseFromServer); // Cleanup reader.Close(); dataStream.Close(); response.Close(); } catch (WebException webEx) { Console.Write(webEx.ToString()); } I am able to log in to the same site with no problem using ASIHTTPRequest in a Mac app like this: NSURL *login_url = [NSURL URLWithString:@"https://mysite.com/auth"]; ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:login_url]; [request setDelegate:self]; [request setUsername:name]; [request setPassword:pwd]; [request setRequestMethod:@"GET"]; [request addRequestHeader:@"Accept" value:@"application/xml"]; [request startAsynchronous];

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  • Using SHFileOperation: What errors are occuring

    - by Sascha
    Hello I am using the function SHFileOperation() to send a file to the recycling bin. And I am getting 2 errors that I do not know what they mean because with this function the error codes are not GetLastError() values. Now when the function SHFileOperation() fails the return values are 0x57 (decimal 87) & 0x2 (decimal 2). Can you help me discover the definitions of these errors (expecially when you consider with this function, the errors are not part of the GetLastError() codes). Some important information: • I am using Windows 7 (& I know that MSDN says to use IFileOperation instead of SHFileOperation but I want to make my app backwards compatable which is why I am using SHFileOperation). If the error is occuring because I am using SHFileOperation on Windows 7 what solution could I use to make this work on all versions of windows from 2000 & up? • I have debugged extensively & as far as I know my SHFILEOPSTRUCT is correct (correct flags used, .pFrom is a double-null ended string). One thing I know for sure is that my path to the file is correct (leads to a real file & it correctly formatted). • About 2/5 times the SHFileOperation() works, meaning it sends the file to the recycle bin & does not returns an error BOOL result; SHFILEOPSTRUCT fileStruct; fileStruct.hwnd = hwnd; fileStruct.wFunc = FO_DELETE; fileStruct.pFrom = dest.c_str(); fileStruct.fFlags = FOF_FILESONLY; // FOF_ALLOWUNDO fileStruct.fAnyOperationsAborted = result; // Call operation(delete file) int success = SHFileOperation( &fileStruct ); // if delete was successful if ( success != 0 ) { printf( "%s \t %X %d \n", dest.c_str(), success, success ); cout << result << endl; MessageBox( hwnd, "Failed to delete file", "Error", MB_OK|MB_ICONERROR ); return; }

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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • Operation is not valid due to the current state of the object?

    - by Bill
    I am programming in C#; the code was working about a week ago, however it throws an exception and I don't understand at all what could be wrong with it. Var root = new CalculationNode(); -> Throw exception. In the call stack thats the only thing listed, I've been told that it could be that I need a clean build, but I am open to any ideas or suggestions. Thanks, -Bill Update: Exception's Detail System.InvalidOperationException was unhandled by user code Message=Operation is not valid due to the current state of the object. Source=Calculator.Logic StackTrace: at ~.Calculator.Logic.MyBaseExpressionParser.Parse(String expression) in ~\Source\Calculator.Logic\MyBaseExpressionParser.cs:line 44 at ~.Calculator.Logic.Tests.MyBaseCalculatorServiceTests.BasicMathDivision() in ~\Projects\Tests\Calculator.Logic.Tests\MyBaseCalculatorServiceTests.cs:line 60 InnerException: CalculationNode's code: public sealed calss CalculationNode { public CalculationNode() { this.Left = null; this.Right = null; this.Element = new CalculationElement(); } public CalculationNode Left {get;set;} public CalculationNode Right {get;set;} public CalculationElement Element {get; set;} } CalculationElement's code: public sealed class CalculationElement { public CalculationElement() { Value = string.Empty; IsOperator = false; } public string Value {get; set} public bool IsOperator {get; set} }

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • iOS MapKit: Selected MKAnnotation coordinates.

    - by Oh Danny Boy
    Using the code at the following tutorial, http://www.zenbrains.com/blog/en/2010/05/detectar-cuando-se-selecciona-una-anotacion-mkannotation-en-mapa-mkmapview/, I was able to add an observer to each MKAnnotation and receive a notification of selected/deselected states. I am attempting to add a UIView on top of the selection annotation to display relevant information about the location. This information cannot be conveyed in the 2 lines allowed (Title/Subtitle) for the pin's callout. - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { Annotation *a = (Annotation *)object; // Alternatively attempted using: //Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; NSString *action = (NSString *)context; if ([action isEqualToString:ANNOTATION_SELECTED_DESELECTED]) { BOOL annotationSelected = [[change valueForKey:@"new"] boolValue]; if (annotationSelected) { // Actions when annotation selected CGPoint origin = a.frame.origin; NSLog(@"origin (%f, %f) ", origin.x, origin.y); // Test UIView *v = [[UIView alloc] init]; [v setBackgroundColor:[UIColor orangeColor]]; [v setFrame:CGRectMake(origin.x, origin.y , 300, 300)]; [self.view addSubview:v]; [v release]; }else { // Accions when annotation deselected } } } Results using Annotation *a = (Annotation *)object origin (154373.000000, 197135.000000) origin (154394.000000, 197152.000000) origin (154445.000000, 197011.000000) Results using Annotation *a = (Annotation *)[mapView.selectedAnnotations objectAtIndex:0]; origin (0.000000, 0.000000) origin (0.000000, 0.000000) origin (0.000000, 0.000000) The numbers are large. They are not relative to the view (1024 x 768). I believe they are relative to the entire map. How would I be able to detect the exact coordinates relative to the entire view so that I can appropriately position my view?

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  • Enabling/Disabling Aero from a Windows Service

    - by rgould
    I have some code to enable/disable the Windows Aero service in Vista, and I would like to run it in a Windows Service. The code works in a standalone application, but when I run it from a Service, nothing happens. No errors or exceptions are thrown. I realise that running code in a service is a different scope than running code in an application, but in this case, how would I enable/disable Aero from the service? Is this even possible? Here is the code I am working with: public static readonly uint DWM_EC_DISABLECOMPOSITION = 0; public static readonly uint DWM_EC_ENABLECOMPOSITION = 1; [DllImport("dwmapi.dll", EntryPoint="DwmEnableComposition")] protected static extern uint Win32DwmEnableComposition(uint uCompositionAction); public static bool EnableAero() { Win32DwmEnableComposition(DWM_EC_ENABLECOMPOSITION); } Edit: It turns out that the DwmEnableComposition call is returning HRESULT 0x80070018, or ERROR_BAD_LENGTH. Seems like a strange error, since the code works when not running as a service. I also tried changing the entire thing to the following code, but got the same result. It sets the window station and desktop, and it seems to be correct, but the call to DwmEnableComposition results in the same error. I've not included the PInvoke declarations for brevity. protected override void OnStop() { IntPtr winStation = OpenWindowStation("winsta0", true, 0x10000000 /* GENERIC_ALL */); if (winStation == null || winStation.ToInt32() == 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } if (!SetProcessWindowStation(winStation)) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } uint thread = GetCurrentThreadId(); IntPtr hdesk = OpenInputDesktop(0, false, 0x10000000 /* GENERIC_ALL */); if (hdesk == null || hdesk.ToInt32() == 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } if (!SetThreadDesktop(hdesk)) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } uint result = Win32DwmEnableComposition(DWM_EC_DISABLECOMPOSITION); if (result != 0) { String err = new Win32Exception(Marshal.GetLastWin32Error()).Message; } }

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Rapid calls to fread crashes the application

    - by Slynk
    I'm writing a function to load a wave file and, in the process, split the data into 2 separate buffers if it's stereo. The program gets to i = 18 and crashes during the left channel fread pass. (You can ignore the couts, they are just there for debugging.) Maybe I should load the file in one pass and use memmove to fill the buffers? if(params.channels == 2){ params.leftChannelData = new unsigned char[params.dataSize/2]; params.rightChannelData = new unsigned char[params.dataSize/2]; bool isLeft = true; int offset = 0; const int stride = sizeof(BYTE) * (params.bitsPerSample/8); for(int i = 0; i < params.dataSize; i += stride) { std::cout << "i = " << i << " "; if(isLeft){ std::cout << "Before Left Channel, "; fread(params.leftChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Left Channel, "; } else{ std::cout << "Before Right Channel, "; fread(params.rightChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Right Channel, "; offset += stride; std::cout << "After offset incr.\n"; } isLeft != isLeft; } } else { params.leftChannelData = new unsigned char[params.dataSize]; fread(params.leftChannelData, sizeof(BYTE), params.dataSize, file); }

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Changing variables outside of Scope C#

    - by sam
    Hi, I'm a beginner C# programmer, and to improve my skills I decided to give Project Euler a try. The first problem on the site asks you to find the sum of all the multiples of 3 and 5 under 1000. Since I'm essentially doing the same thing twice, I made a method to multiply a base number incrementally, and add the sum of all the answers togethor. public static int SumOfMultiplication(int Base, int limit) { bool Escape = false; for (int mult = 1; Escape == true; mult++) { int Number = 0; int iSum = 0; Number = Base * mult; if (Number > limit) return iSum; else iSum = iSum + Number; } regardless of what I put in for both parameters, it ALWAYS returns zero. I'm 99% sure it has something to do with the scope of the variables, but I have no clue how to fix it. All help is appreciated. Thanks in advance, Sam

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  • Should you declare methods using overloads or optional parameters in C# 4.0?

    - by Greg Beech
    I was watching Anders' talk about C# 4.0 and sneak preview of C# 5.0, and it got me thinking about when optional parameters are available in C# what is going to be the recommended way to declare methods that do not need all parameters specified? For example something like the FileStream class has about fifteen different constructors which can be divided into logical 'families' e.g. the ones below from a string, the ones from an IntPtr and the ones from a SafeFileHandle. FileStream(string,FileMode); FileStream(string,FileMode,FileAccess); FileStream(string,FileMode,FileAccess,FileShare); FileStream(string,FileMode,FileAccess,FileShare,int); FileStream(string,FileMode,FileAccess,FileShare,int,bool); It seems to me that this type of pattern could be simplified by having three constructors instead, and using optional parameters for the ones that can be defaulted, which would make the different families of constructors more distinct [note: I know this change will not be made in the BCL, I'm talking hypothetically for this type of situation]. What do you think? From C# 4.0 will it make more sense to make closely related groups of constructors and methods a single method with optional parameters, or is there a good reason to stick with the traditional many-overload mechanism?

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • Is it bad practice to have state in a static class?

    - by Matthew
    I would like to do something like this: public class Foo { // Probably really a Guid, but I'm using a string here for simplicity's sake. string Id { get; set; } int Data { get; set; } public Foo (int data) { ... } ... } public static class FooManager { Dictionary<string, Foo> foos = new Dictionary<string, Foo> (); public static Foo Get (string id) { return foos [id]; } public static Foo Add (int data) { Foo foo = new Foo (data); foos.Add (foo.Id, foo); return foo; } public static bool Remove (string id) { return foos.Remove (id); } ... // Other members, perhaps events for when Foos are added or removed, etc. } This would allow me to manage the global collection of Foos from anywhere. However, I've been told that static classes should always be stateless--you shouldn't use them to store global data. Global data in general seems to be frowned upon. If I shouldn't use a static class, what is the right way to approach this problem? Note: I did find a similar question, but the answer given doesn't really apply in my case.

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