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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • Template Sort In C++

    - by wdow88
    Hey all, I'm trying to write a sort function but am having trouble figuring out how to initialize a value, and making this function work as a generic template. The sort works by: Find a pair =(ii,jj)= with a minimum value = ii+jj = such at A[ii]A[jj] If such a pair exists, then swap A[ii] and A[jj] else break; The function I have written is as follows: template <typename T> void sort(T *A, int size) { T min =453; T temp=0; bool swapper = true; while(swapper) { swapper = false; int index1 = 0, index2 = 0; for (int ii = 0; ii < size-1; ii++){ for (int jj = ii + 1; jj < size; jj++){ if((min >= (A[ii]+A[jj])) && (A[ii] > A[jj])){ min = (A[ii]+A[jj]); index1 = ii; index2 = jj; swapper = true; } } } if (!swapper) return; else { temp = A[index1]; A[index1] = A[index2]; A[index2] = temp; sort(A,size); } } } This function will successfully sort an array of integers, but not an array of chars. I do not know how to properly initialize the min value for the start of the comparison. I tried initializing the value by simply adding the first two elements of the array together (min = A[0] + A[1]), but it looks to me like for this algorithm it will fail. I know this is sort of a strange type of sort, but it is practice for a test, so thanks for any input.

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  • Capturing window image in windows server 2008

    - by Sergey Osypchuk
    I am capturing output of windows program using following function: public static Bitmap Get(IntPtr hWnd, int X1, int Y1, int width, int height) { WINDOWINFO winInfo = new WINDOWINFO(); bool ret = GetWindowInfo(hWnd, ref winInfo); if (!ret) { return null; } int curheight = height; if (curheight <= 0 || curheight > winInfo.rcWindow.Height) curheight = winInfo.rcWindow.Height; int curwidth = width; if (curwidth <= 0 || curwidth > winInfo.rcWindow.Width) curwidth = winInfo.rcWindow.Width; if (curheight == 0 || curwidth == 0) return null; Graphics frmGraphics = Graphics.FromHwnd(hWnd); IntPtr hDC = GetWindowDC(hWnd); //gets the entire window //IntPtr hDC = frmGraphics.GetHdc(); -- gets the client area, no menu bars, etc.. System.Drawing.Bitmap tmpBitmap = new System.Drawing.Bitmap(curwidth, curheight, frmGraphics); Graphics bmGraphics = Graphics.FromImage(tmpBitmap); IntPtr bmHdc = bmGraphics.GetHdc(); BitBlt(bmHdc, 0, 0, curwidth, curheight, hDC, X1, Y1, TernaryRasterOperations.SRCCOPY); bmGraphics.ReleaseHdc(bmHdc); ReleaseDC(hWnd, hDC); return tmpBitmap; } On Development environment everything is excellent, but on windows server 2008 I have following issues: 1) When there is other window in front my - it is getting captured as well 2) When there is no user connected to RDC - image is black On other hand, I am able to render webpage images using IE. How I can change behaviour of windows rendering process to get proper results?

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  • iPhone UIScrollView embedded UIView is clipped

    - by scc
    Hello. I have an iPad UIView subclass (we'll call LargerUIView) with which I do a bunch of drawing via drawRect: once asked. That all appears to be working, and looks the way I like. I'm at the point now of trying to get scrolling working (just in the horizontal to begin), yet when I try to scroll, what shows below is black (ie, appears to have never been drawn). That doesn't surprise me as it's likely been clipped. Looking for suggestions. Here's what I'm doing so far: MyAppDelegate.m - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect scrollRect = CGRectMake(0, 0, 768, 1024); UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollRect]; LargerUIView *view = (LargerUIView *)[viewController view]; [scrollView addSubview:view]; [scrollView setContentSize:CGSizeMake(768, pageHeight)]; [scrollView setContentMode:UIViewContentModeRedraw]; [scrollView setClipsToBounds:YES]; [window addSubview:scrollView]; [scrollView release]; // Without this next line, the "frontmost" (ie, most recently added subview) // is the MoxiesAppetizerMenu - which is not equipped to handle scrolling/UIEvents [window sendSubviewToBack:view]; // Show it all. [window makeKeyAndVisible]; return YES; } Any suggestions? Have tried changing "setClipsToBounds" to NO as well.

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  • Dynamic memory inside a struct

    - by Maximilien
    Hello, I'm editing a piece of code, that is part of a big project, that uses "const's" to initialize a bunch of arrays. Because I want to parametrize these const's I have to adapt the code to use "malloc" in order to allocate the memory. Unfortunately there is a problem with structs: I'm not able to allocate dynamic memory in the struct itself. Doing it outside would cause to much modification of the original code. Here's a small example: int globalx,globaly; struct bigStruct{ struct subStruct{ double info1; double info2; bool valid; }; double data; //subStruct bar[globalx][globaly]; subStruct ** bar=(subStruct**)malloc(globalx*sizeof(subStruct*)); for(int i=0;i<globalx;i++) bar[i]=(*subStruct)malloc(globaly*sizeof(subStruct)); }; int main(){ globalx=2; globaly=3; bigStruct foo; for(int i=0;i<globalx;i++) for(int j=0;j<globaly;j++){ foo.bar[i][j].info1=i+j; foo.bar[i][j].info2=i*j; foo.bar[i][j].valid=(i==j); } return 0; } Note: in the program code I'm editing globalx and globaly were const's in a specified namespace. Now I removed the "const" so they can act as parameters that are set exactly once. Summarized: How can I properly allocate memory for the substruct inside the struct? Thank you very much! Max

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  • What is the best method for updating all changed data in EF 4?

    - by Soul_Master
    I try to create some method that can update any changed data from changed Data object (this object is generated by ASP.NET MVC) to old Data object (this object is retrieved from current data in DBMS) like the following code. public static bool UpdateSomeData(SomeEntities context, SomeModelType changedData) { var oldData = GetSomeModelTypeById(context, changedData.ID); UpdateModel(oldData, changedData); return context.SaveChanges() > 0; } I try to create method for saving any changed data without affects other unchanged data like the following source code. public static void UpdateModel<TModel>(TModel oldData, TModel changedData) { foreach (var pi in typeof(TModel).GetProperties() .Where ( // Ignore Change ID property for security reason x => x.Name.ToUpper() != "ID" && x.CanRead && x.CanWrite && ( // It must be primitive type or Guid x.PropertyType.FullName.StartsWith("System") && !x.PropertyType.FullName.StartsWith("System.Collection") && !x.PropertyType.FullName.StartsWith("System.Data.Entity.DynamicProxies") ) ) { var oldValue = pi.GetValue(oldData, null); var newValue = pi.GetValue(changedData, null); if (!oldValue.Equals(newValue)) { pi.SetValue(oldData, newValue, null); } } } I am not sure about the above method because it is so ugly method for updating data. From recent bug, it realizes me that if you update some property like Navigation Properties (related data from other table), it will remove current record from database. I don't understand why it happened. But it is very dangerous for me. So, do you have any idea for this question to ensure me about updating data from ASP.NET MVC? Thanks,

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  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

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  • How to std::find using a Compare object?

    - by dehmann
    I am confused about the interface of std::find. Why doesn't it take a Compare object that tells it how to compare two objects? If I could pass a Compare object I could make the following code work, where I would like to compare by value, instead of just comparing the pointer values directly: typedef std::vector<std::string*> Vec; Vec vec; std::string* s1 = new std::string("foo"); std::string* s2 = new std::string("foo"); vec.push_back(s1); Vec::const_iterator found = std::find(vec.begin(), vec.end(), s2); // not found, obviously, because I can't tell it to compare by value delete s1; delete s2; Is the following the recommended way to do it? template<class T> struct MyEqualsByVal { const T& x_; MyEqualsByVal(const T& x) : x_(x) {} bool operator()(const T& y) const { return *x_ == *y; } }; // ... vec.push_back(s1); Vec::const_iterator found = std::find_if(vec.begin(), vec.end(), MyEqualsByVal<std::string*>(s2)); // OK, will find "foo"

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  • ASP.NET MVC Conditional validation

    - by Peter Stegnar
    How to use data annotations to do a conditional validation on model? For example, lets say we have the following model (Person and Senior): public class Person { [Required(ErrorMessage = "*")] public string Name { get; set; } public bool IsSenior { get; set; } public Senior Senior { get; set; } } public class Senior { [Required(ErrorMessage = "*")]//this should be conditional validation, based on the "IsSenior" value public string Description { get; set; } } And the following view: <%= Html.EditorFor(m => m.Name)%> <%= Html.ValidationMessageFor(m => m.Name)%> <%= Html.CheckBoxFor(m => m.IsSenior)%> <%= Html.ValidationMessageFor(m => m.IsSenior)%> <%= Html.CheckBoxFor(m => m.Senior.Description)%> <%= Html.ValidationMessageFor(m => m.Senior.Description)%> I would like to be the "Senior.Description" property conditional required field based on the selection of the "IsSenior" propery (true - required). How to implement conditional validation in ASP.NET MVC 2 with data annotations? UPDATE Found nice solution. Look below.

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  • How do I improve my performance with this singly linked list struct within my program?

    - by Jesus
    Hey guys, I have a program that does operations of sets of strings. We have to implement functions such as addition and subtraction of two sets of strings. We are suppose to get it down to the point where performance if of O(N+M), where N,M are sets of strings. Right now, I believe my performance is at O(N*M), since I for each element of N, I go through every element of M. I'm particularly focused on getting the subtraction to the proper performance, as if I can get that down to proper performance, I believe I can carry that knowledge over to the rest of things I have to implement. The '-' operator is suppose to work like this, for example. Declare set1 to be an empty set. Declare set2 to be a set with { a b c } elements Declare set3 to be a set with ( b c d } elements set1 = set2 - set3 And now set1 is suppose to equal { a }. So basically, just remove any element from set3, that is also in set2. For the addition implementation (overloaded '+' operator), I also do the sorting of the strings (since we have to). All the functions work right now btw. So I was wondering if anyone could a) Confirm that currently I'm doing O(N*M) performance b) Give me some ideas/implementations on how to improve the performance to O(N+M) Note: I cannot add any member variables or functions to the class strSet or to the node structure. The implementation of the main program isn't very important, but I will post the code for my class definition and the implementation of the member functions: strSet2.h (Implementation of my class and struct) // Class to implement sets of strings // Implements operators for union, intersection, subtraction, // etc. for sets of strings // V1.1 15 Feb 2011 Added guard (#ifndef), deleted using namespace RCH #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> // Deleted: using namespace std; 15 Feb 2011 RCH struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor ~strSet (); // Destructor int SIZE() const; bool isMember (std::string s) const; strSet operator + (const strSet& rtSide); // Union strSet operator - (const strSet& rtSide); // Set subtraction strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ strSet2.cpp (implementation of member functions) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { if(copy.first == NULL) { first = NULL; } else { node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } strSet::~strSet() { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } } int strSet::SIZE() const { int size = 0; node *temp = first; while(temp!=NULL) { size++; temp=temp->next; } return size; } bool strSet::isMember(string s) const { node *temp = first; while(temp != NULL) { if(temp->s1 == s) { return true; } temp = temp->next; } return false; } strSet strSet::operator + (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string newEle = temp->s1; if(!isMember(newEle)) { if(newSet.first==NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first = newNode; } else if(newSet.SIZE() == 1) { if(newEle < newSet.first->s1) { node *tempNext = newSet.first; node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = tempNext; newSet.first = newNode; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; newSet.first->next = newNode; } } else { node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if(newEle < curr->s1) { if(prev == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; newSet.first = newNode; break; } else { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = curr; prev->next = newNode; break; } } if(curr->next == NULL) { node *newNode; newNode = new node; newNode->s1 = newEle; newNode->next = NULL; curr->next = newNode; break; } prev = curr; curr = curr->next; } } } temp = temp->next; } return newSet; } strSet strSet::operator - (const strSet& rtSide) { strSet newSet; newSet = *this; node *temp = rtSide.first; while(temp != NULL) { string element = temp->s1; node *prev = NULL; node *curr = newSet.first; while(curr != NULL) { if( element < curr->s1 ) break; if( curr->s1 == element ) { if( prev == NULL) { node *duplicate = curr; newSet.first = newSet.first->next; delete duplicate; break; } else { node *duplicate = curr; prev->next = curr->next; delete duplicate; break; } } prev = curr; curr = curr->next; } temp = temp->next; } return newSet; } strSet& strSet::operator = (const strSet& rtSide) { if(this != &rtSide) { if(first != NULL) { while(first->next != NULL) { node *nextNode = first->next; first->next = nextNode->next; delete nextNode; } } if(rtSide.first == NULL) { first = NULL; } else { node *n = rtSide.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } } return *this; }

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  • Viewing namespaced global variables in Visual Studio debugger?

    - by Chris
    When debugging a non-managed C++ project in Visual Studio 2008, I occasionally want to see the value of a global variable. We don't have a lot of these but those that are there all declared within a namespace called 'global'. e.g. namespace global { int foo; bool bar; ... } The problem is that when the code is stopped at a breakpoint, the default debugging tooltip (from pointing at the variable name) and quickwatch (shift-f9 on the variable name) don't take the namespace into consideration and hence won't work. So for example I can point at 'foo' and nothing comes up. If I shift-f9 on foo, it will bring up the quickwatch, which then says 'CXX0017: Error: symbol "foo" not found'. I can get around that by manually editing the variable name in the quickwatch window to prefix it with "global::" (which is cumbersome considering you have to do it each time you want to quickwatch), but there is no fix for the tooltip that I can work out. Setting the 'default namespace' of the project properties doesn't help. How can I tell the VS debugger to use the namespace that it already knows the variable is declared in (since it has the declaration right there), or, alternatively, tell it a default namespace to look for variables in if it doesn't find them? My google-fu has failed to find an answer. This report lists the same problem, with MS saying it's "by design", but even so I am hoping there is some way to work around it (perhaps with clever use of autoexp.dat?)

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  • UIView Animation Inconsistent Result

    - by Josh Kahane
    I am trying to make use of UIView animation to slide my views across the screen. I have a UIScrollView in my view controller, in which I have my UIViews. I alos have this method: -(void)translateView:(UIView *)view toRect:(CGRect)rect withDuration:(CGFloat)duration { [UIView animateWithDuration:duration animations:^ { view.frame = rect; } completion:^(BOOL finished) { //Finished }]; } I call this to move my UIView in an animated fashion to a CGRect of my choice over a certain time. I have a loop which creates and slides out 7 views. This works great, I call it like below, the loop of course calling this 7 times on different views: [self translateView:cell toRect:translationRect withDuration:0.7]; However, I can't then call this again immediately afterwards, just nothing happens. Although, lets say I call this again after a 2 second NSTimer, the animation does run, but then when i scroll my UIScrollView, the view I just animated jumps back to its previous CGRect. Hope you can help, its all feeling very un-explanetory, Ill post more code if it isn't making any sense, thanks.

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  • Custom Model Validator for MVC

    - by scottrakes
    I am trying to add a custom model validation at the property level but need to pass in two values. Below is my class definition and validation implementation. When it runs, the "value" in the IsValid method is always null. I can get this working at the class level but the property level is causing me issues. What am I missing? Event Class: public class Event { public int? EventID {get;set;} [ValidPURL("EventID", "PURLValue")] public string PURLValue { get; set; } ... } Validation Class [AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)] public sealed class ValidPURL : ValidationAttribute { private const string _defaultErrorMessage = "Web address already exist."; private readonly object _typeId = new object(); public ValidPURL(int eventID, string purlValue) : base(_defaultErrorMessage) { EventID = eventID; PURLValue = purlValue; } public int EventID { get; private set; } public string PURLValue { get; private set; } public override object TypeId { get { return _typeId; } } public override string FormatErrorMessage(string name) { return String.Format(CultureInfo.CurrentUICulture, ErrorMessageString, EventID, PURLValue); } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); object eventIDValue = properties.Find(EventID, true /* ignoreCase */).GetValue(value); object purlValue = properties.Find(PURLValue, true /* ignoreCase */).GetValue(value); [Some Validation Logic against the database] return true; } } Thank for the help!

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  • QT EventTransition implementation

    - by Thomas
    I am trying to build an QT State Maschine. I have some States, and for those States i need Transition that alter the Graphics on my gui. The Problem i having and the only reason i am asking, i am Stuck and Point 1. The compiler cant identifie the QTEventTransition. I have QT 4.6 wroking with QT Creator on Windows. The compiler does not find Header #include < QtEventTransition This is what i did i never did this bevor but i think it should be correct, I have A Header File where i have my Transitions Declareted like this: class validateBoatTransition : public QtEventTransition { public: validateBoatTransition(Widget *widget,ServerSkeleton* server); protected: bool eventTest(QEvent *e); void onTransition(QEvent *); private: Chart* ourChart; Message current; BarelySocket* myBarelySocket; }; Than i have my Cpp File where i have this: validateBoatTransition::validateBoatTransition(Widget *widget,ServerSkeleton* server) { } void validateBoatTransition::onTransition(QEvent *e) { /* My Logik should go here */ } What i want is that if the Transition is activated by an Button (clicked) it should fire this transition! I searched the net, but cant find an solution. Can i do that? I should i think. Yours Thomas

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  • Is it bad practice to have state in a static class?

    - by Matthew
    I would like to do something like this: public class Foo { // Probably really a Guid, but I'm using a string here for simplicity's sake. string Id { get; set; } int Data { get; set; } public Foo (int data) { ... } ... } public static class FooManager { Dictionary<string, Foo> foos = new Dictionary<string, Foo> (); public static Foo Get (string id) { return foos [id]; } public static Foo Add (int data) { Foo foo = new Foo (data); foos.Add (foo.Id, foo); return foo; } public static bool Remove (string id) { return foos.Remove (id); } ... // Other members, perhaps events for when Foos are added or removed, etc. } This would allow me to manage the global collection of Foos from anywhere. However, I've been told that static classes should always be stateless--you shouldn't use them to store global data. Global data in general seems to be frowned upon. If I shouldn't use a static class, what is the right way to approach this problem? Note: I did find a similar question, but the answer given doesn't really apply in my case.

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  • How to use a getter with a nullable?

    - by Desmond Lost
    I am reading a bunch of queries from a database. I had an issue with the queries not closing, so I added a CommandTimeout. Now, the individual queries read from the config file each time they are run. How would I make the code cache the int from the config file only once using a static nullable and getter. I was thinking of doing something along the lines of: static int? var; get{ var = null; if (var.HasValue) ...(i dont know how to complete the rest) My actual code: private object ExecuteQuery(string dbConnStr, bool fixIt) { object result = false; using (SqlConnection connection = new SqlConnection(dbConnStr)) { connection.Open(); using (SqlCommand sqlCmd = new SqlCommand()) { AddSQLParms(sqlCmd); sqlCmd.CommandTimeout = 30; sqlCmd.CommandText = _cmdText; sqlCmd.Connection = connection; sqlCmd.CommandType = System.Data.CommandType.Text; sqlCmd.ExecuteNonQuery(); } connection.Close(); } return result; }}

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  • How to Read Device Data From serial port

    - by Aamir Khurshid
    I have one device which sends data on COM port say on COM13. Now i want to read that data and display it in the RichTextBox or in any text control. I have written the application with the help of IO and IO.Ports but comport.DataRecived event does not fire, even though device is sending data on that port. I have some software on which i define the port number and it successfully display data, which insure me that data is receiving on the Port but i am unable to receive. Is there any way i can read data? comm.Parity = cboParity.Text;//None comm.StopBits = cboStop.Text;//One comm.DataBits = cboData.Text;//8 comm.BaudRate = cboBaud.Text;//9600 comm.DisplayWindow = rtbDisplay;//Null comm.PortName = "COM13"; comm.OpenPort(); cmdOpen.Enabled = false; cmdClose.Enabled = true; cmdSend.Enabled = true; public bool OpenPort() { if (comPort.IsOpen) { comPort.Close(); } comPort.DataReceived += new SerialDataReceivedEventHandler(comPort_DataReceived); comPort.PortName = _portName; comPort.Open();return true; }

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  • ZipArchive on the iPhone unzips files but they are empty

    - by user345131
    I'm trying to use ZipArchive on the iPhone to unzip a simple text file. It returns with no error but the file is empty. I would love to know why this doesn't work. I am using the following methods: -(void)alert:(NSString*)message { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"" message:message delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [myAlert show]; [myAlert release]; } -(void)unzip { NSString *sourcepath = [[NSBundle mainBundle] pathForResource:@"secret" ofType:@"zip"]; NSString*filename = @"secret.txt"; NSArray *docPaths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *destinationpath = [docPaths objectAtIndex: 0]; if (filename != nil ) destinationpath = [destinationpath stringByAppendingPathComponent: filename]; ZipArchive* za = [[ZipArchive alloc] init]; if( [za UnzipOpenFile:sourcepath Password:@""] ) { BOOL ret = [za UnzipFileTo:destinationpath overWrite:YES]; if( NO==ret ) [self alert:@"Problem"]; else [self alert:@"Success"]; [za UnzipCloseFile]; } [za release]; NSString *test = [[NSString alloc] initWithContentsOfFile:destinationpath encoding:NSASCIIStringEncoding error:nil]; [self alert:test]; }

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  • wrapping aspx user controls commands in a transaction

    - by Hans Gruber
    I'm working on heavily dynamic and configurable CMS system. Therefore, many pages are composed of a dynamically loaded set of user controls. To enable loose coupling between containers (pages) and children (user controls), all user controls are responsible for their own persistence. Each User Control is wired up to its data/service layer dependencies via IoC. They also implement an IPersistable interface, which allows the container .aspx page to issue a Save command to its children without knowledge of the number or exact nature of these user controls. Note: what follows is only pseudo-code: public class MyUserControl : IPersistable, IValidatable { public void Save() { throw new NotImplementedException(); } public bool IsValid() { throw new NotImplementedException(); } } public partial class MyPage { public void btnSave_Click(object sender, EventArgs e) { foreach (IValidatable control in Controls) { if (!control.IsValid) { throw new Exception("error"); } } foreach (IPersistable control in Controls) { if (!control.Save) { throw new Exception("error"); } } } } I'm thinking of using declarative transactions from the System.EnterpriseService namespace to wrap the btnSave_Click in a transaction in case of an exception, but I'm not sure how this might be achieved or any pitfalls to such an approach.

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  • Simple dynamic memory allocation bug.

    - by M4design
    I'm sure you (pros) can identify the bug's' in my code, I also would appreciate any other comments on my code. BTW, the code crashes after I run it. #include <stdlib.h> #include <stdio.h> #include <stdbool.h> typedef struct { int x; int y; } Location; typedef struct { bool walkable; unsigned char walked; // number of times walked upon } Cell; typedef struct { char name[40]; // Name of maze Cell **grid; // 2D array of cells int rows; // Number of rows int cols; // Number of columns Location entrance; } Maze; Maze *maz_new() { int i = 0; Maze *mazPtr = (Maze *)malloc(sizeof (Maze)); if(!mazPtr) { puts("The memory couldn't be initilised, Press ENTER to exit"); getchar(); exit(-1); } else { // allocating memory for the grid mazPtr->grid = (Cell **) malloc((sizeof (Cell)) * (mazPtr->rows)); for(i = 0; i < mazPtr->rows; i++) mazPtr->grid[i] = (Cell *) malloc((sizeof (Cell)) * (mazPtr->cols)); } return mazPtr; } void maz_delete(Maze *maz) { int i = 0; if (maz != NULL) { for(i = 0; i < maz->rows; i++) free(maz->grid[i]); free(maz->grid); } } int main() { Maze *ptr = maz_new(); maz_delete(ptr); getchar(); return 0; } Thanks in advance.

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  • Why do I get two clicked or released signals when using a custom slot for a QPushButton ?

    - by Chris
    here's the main code at first I thought is was the message box but setting a label instead has the same effect. #include <time.h> #include "ui_mainwindow.h" #include <QMessageBox> class MainWindow : public QWidget, private Ui::MainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); void makeSum(void); private: int r1; int r2; private slots: void on_pushButton_released(void); }; MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { setupUi(this); } void MainWindow::on_pushButton_released(void) { bool ok; int a = lineEdit->text().toInt(&ok, 10); if (ok) { if (r1+r2==a) { QMessageBox::information( this, "Sums","Correct!" ); } else { QMessageBox::information( this, "Sums","Wrong!" ); } } else { QMessageBox::information( this, "Sums","You need to enter a number" ); } makeSum(); } void MainWindow::makeSum(void) { r1 = rand() % 10 + 1; r2 = rand() % 10 + 1; label->setText(QString::number(r1)); label_3->setText(QString::number(r2)); } int main(int argc, char *argv[]) { srand ( time(NULL) ); QApplication app(argc, argv); MainWindow mw; mw.makeSum(); mw.show(); return app.exec(); } #include "main.moc"

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  • Cocoa Drag and Drop, reading back the data

    - by kodai
    Ok, I have a NSOutlineView set up, and I want it to capture PDF's if a pdf is dragged into the NSOutlineView. My first question, I have the following code: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:NSStringPboardType, NSFilenamesPboardType, nil]]; In all the apple Docs and examples I've seen I've also seen something like MySupportedType being an object registered for dragging. What does this mean? Do I change the code to be: [outlineView registerForDraggedTypes:[NSArray arrayWithObjects:@"pdf", NSStringPboardType, NSFilenamesPboardType, nil]]; Currently I have it set up to recognize drag and drop, and I can even make it spit out the URL of the dragged file once the drag is accepted, however, this leads me to my second question. I want to keep a copy of those PDF's app side. I suppose, and correct me if I'm wrong, that the best way to do this is to grab the data off the clipboard, save it in some persistant store, and that's that. (as apposed to using some sort of copy command and literally copying the file to the app director.) That being said, I'm not sure how to do that. I've the code: - (BOOL)outlineView:(NSOutlineView *)ov acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(NSInteger)childIndex { NSPasteboard *pboard = [info draggingPasteboard]; NSURL *fileURL; if ( [[pboard types] containsObject:NSURLPboardType] ) { fileURL = [NSURL URLFromPasteboard:pboard]; // Perform operation using the file’s URL } NSData *data = [pboard dataForType:@"NSPasteboardTypePDF"]; But this never actually gets any data. Like I said before, it does get the URL, just not the data. Does anyone have any advise on how to get this going? Thanks so much!

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  • How to return all records and whether a related record exists?

    - by David Glenn
    Using Entity Framework 4 CTP5 I have a basic model and a basic DbContext that works public class Customer { public int CustomerId { get; set; } public int Name { get; set; } //... public ICollection<Address> Addresses { get; set; } public bool HasAddress { get { return Addresses.Count > 0; } } } public class Address { public int AddressId { get; set; } public string StreetLine1 { get; set; } //.... public Customer Customer { get; set; } } How can I query my DbContext to return all customers and whether they have an address? A customer can have multiple addresses and I don't want to return all the addresses for each customer when I am only interested in whether they have an address or not. I use context.Customers.Include(c => c.Addresses) but that returns all addresses for each customer

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  • Type result with Ternary operator in C#

    - by Vaccano
    I am trying to use the ternary operator, but I am getting hung up on the type it thinks the result should be. Below is an example that I have contrived to show the issue I am having: class Program { public static void OutputDateTime(DateTime? datetime) { Console.WriteLine(datetime); } public static bool IsDateTimeHappy(DateTime datetime) { if (DateTime.Compare(datetime, DateTime.Parse("1/1")) == 0) return true; return false; } static void Main(string[] args) { DateTime myDateTime = DateTime.Now; OutputDateTime(IsDateTimeHappy(myDateTime) ? null : myDateTime); Console.ReadLine(); ^ } | } | // This line has the compile issue ---------------+ On the line indicated above, I get the following compile error: Type of conditional expression cannot be determined because there is no implicit conversion between '< null ' and 'System.DateTime' I am confused because the parameter is a nullable type (DateTime?). Why does it need to convert at all? If it is null then use that, if it is a date time then use that. I was under the impression that: condition ? first_expression : second_expression; was the same as: if (condition) first_expression; else second_expression; Clearly this is not the case. What is the reasoning behind this? (NOTE: I know that if I make "myDateTime" a nullable DateTime then it will work. But why does it need it? As I stated earlier this is a contrived example. In my real example "myDateTime" is a data mapped value that cannot be made nullable.)

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  • Are finalizers ever allowed to call other managed classes' methods?

    - by romkyns
    I used to be pretty sure the answer is "no", as explained in Overriding the Finalize method and Object.Finalize documentation. However, while randomly browsing through FileStream in Reflector, I found that it can actually call just such a method from a finalizer: private SafeFileHandle _handle; ~FileStream() { if (this._handle != null) { this.Dispose(false); } } protected override void Dispose(bool disposing) { try { ... } finally { if ((this._handle != null) && !this._handle.IsClosed) // <=== HERE { this._handle.Dispose(); // <=== AND HERE } [...] } } I started wondering whether this will always work due to the exact way in which it's written, and hence whether the "do not touch managed classes from finalizers" is just a guideline that can be broken given a good reason and the necessary knowledge to do it right. I dug a bit deeper and found out that the worst that can happen when the "rule" is broken is that the managed object being accessed had already been finalized, or may be getting finalized in parallel on a separate thread. So if the SafeFileHandle's finalizer didn't do anything that would cause a subsequent call to Dispose fail then the above should be fine... right? Question: so there might after all be situations in which a method on another managed class may be called reliably from a finalizer? I've always believed this to be false, but this code suggests that it's possible and that there can be good enough reasons to do it. Bonus: Observe that the SafeFileHandle will not even know it's being called from a finalizer, since this is just a normal call to Dispose(). The base class, SafeHandle, actually has two private methods, InternalDispose and InternalFinalize, and in this case InternalDispose will be called. Isn't this a problem? Why not?...

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