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  • gcc does not generate debugger info when using -g, -ggdb, -g3, or -ggdb3

    - by CJJ
    I'm using GCC 4.4.1 and GDB 7.0-ubuntu on Ubuntu 9.10. However, GCC won't generate debugger info when using any of the following switches: -g, -g3, -ggdb, or -ggdb3. So when I run the program with GDB, its as if there was no debugger information generated. I have created very simple test source files in a new, empty folder. Here is one example: #include <stdlib.h> #include <stdio.h> int main (int argc, char **argv) { char msg[4]; // allocate 4 bytes on the stack strcpy (msg, "hello world"); // overflow printf ("%s\n", msg); return 0; }

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  • Using a type parameter and a pointer to the same type parameter in a function template

    - by Darel
    Hello, I've written a template function to determine the median of any vector or array of any type that can be sorted with sort. The function and a small test program are below: #include <algorithm> #include <vector> #include <iostream> using namespace::std; template <class T, class X> void median(T vec, size_t size, X& ret) { sort(vec, vec + size); size_t mid = size/2; ret = size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } int main() { vector<double> v; v.push_back(2); v.push_back(8); v.push_back(7); v.push_back(4); v.push_back(9); double a[5] = {2, 8, 7, 4, 9}; double r; median(v.begin(), v.size(), r); cout << r << endl; median(a, 5, r); cout << r << endl; return 0; } As you can see, the median function takes a pointer as an argument, T vec. Also in the argument list is a reference variable X ret, which is modified by the function to store the computed median value. However I don't find this a very elegant solution. T vec will always be a pointer to the same type as X ret. My initial attempts to write median had a header like this: template<class T> T median(T *vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I also tried: template<class T, class X> X median(T vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I couldn't get either of these to work. My question is, can anyone show me a working implementation of either of my alternatives? Thanks for looking!

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  • compiling opencv 2.4 on a 64 bit mac in Xcode

    - by Walt
    I have an opencv project that I've been developing under ubuntu 12.04, on a parellels VM on a mac which has an x86_64 architecture. There have been many screen switching performance issues that I believe are due to the VM, where linux video modes flip around for a couple seconds while camera access is made by the opencv application. I decided to moved the project into Xcode on the mac side of the computer to continue the opencv development. However, I'm not that familiar with xcode and am having trouble getting the project to build correctly there. I have xcode installed. I downloaded and decompressed the latest version of opencv on the mac, and ran: ~/src/opencv/build/cmake-gui -G Xcode .. per the instructions from willowgarage and various other locations. This appeared to work fine (however I'm wondering now if I'm missing an architecture setting in here, although it is 64-bit intel in Xcode). I then setup an xcode project with the source files from the linux project and changed the include directories to use /opt/local/include/... rather than the /usr/local/include/... I switched xcode to use the LLVM GCC compiler in the build settings for the project then set the Apple LLVM Dialog for C++ to Language Dialect to GNU++11 (which seems possibly inconsistant with the line above) I'm not using a makefile in xcode, (that I'm aware of - it has its own project file...) I was also running into a linker issue that looked like they may be resolved with the addition of this linker flag: -lopencv_video based on a similar posting here: other thread however in that case the person was using a Makefile in their project. I've tried adding this linker flag under "Other Linker Flags" in xcode build settings but still get build errors. I think I may have two issues here, one with the architecture settings when building the opencv libraries with Cmake, and one with the linker flag settings in my project. Currently the build error list looks like this: Undefined symbols for architecture x86_64: "cv::_InputArray::_InputArray(cv::Mat const&)", referenced from: _main in main.o "cv::_OutputArray::_OutputArray(cv::Mat&)", referenced from: _main in main.o "cv::Mat::deallocate()", referenced from: cv::Mat::release() in main.o "cv::Mat::copySize(cv::Mat const&)", referenced from: cv::Mat::Mat(cv::Mat const&)in main.o cv::Mat::operator=(cv::Mat const&)in main.o "cv::Mat::Mat(_IplImage const*, bool)", referenced from: _main in main.o "cv::imread(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from: _main in main.o ---SNIP--- ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status Can anyone provide some guidance on what to try next? Thanks, Walt

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  • Custom QGraphicsItems not compiling and gives "object is private" error

    - by bahree
    Hi, I am trying to create a Custom QGraphicsItem button as shown by Fred here. The code which he posted can be found here. The problem is when I try and compile the code I get the following two errors: /usr/include/qt4/QtGui/qgraphicsitem.h ‘QGraphicsItem::QGraphicsItem(const QGraphicsItem&)’ is private /usr/include/qt4/QtCore/qobject.h ‘QObject::QObject(const QObject&)’ is private Here is the code snippet which essentially is the same as that in the sample above. The error is on the class deceleration. class MyButton : public QObject, public QGraphicsItem { Q_OBJECT Q_INTERFACES(QGraphicsItem) public: MyButton(QGraphicsItem *parent = 0); MyButton(const QString normal, const QString pressed = "", QGraphicsItem *parent = 0); .... } Interestingly the other sample as shown here works fine. The sample code for that can be found here. Any idea what is wrong? Thanks in advance.

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  • How can I get this code involving unique_ptr to compile?!

    - by Neil G
    #include <vector> #include <memory> using namespace std; class A { public: A(): i(new int) {} A(A const& a) = delete; A(A &&a): i(move(a.i)) {} unique_ptr<int> i; }; class AGroup { public: void AddA(A &&a) { a_.emplace_back(move(a)); } vector<A> a_; }; int main() { AGroup ag; ag.AddA(A()); return 0; } does not compile... (says that unique_ptr's copy constructor is deleted) I tried replacing move with forward. Not sure if I did it right, but it didn't work for me.

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  • Is this a good way to manage initializations of COM?

    - by BillyONeal
    Hello everyone :) I'm very new to anything involving Component Object Model, and I'm wondering if this method of managing calls to CoInitalize/CoUninitalize makes sense: COM.hpp: #pragma once namespace WindowsAPI { namespace ComponentObjectModel { class COM { COM(); ~COM(); public: static void Setup(); }; }} COM.cpp: #include <Windows.h> #include "COM.hpp" namespace WindowsAPI { namespace ComponentObjectModel { COM::COM() { if (CoInitializeEx(NULL, COINIT_APARTMENTTHREADED) != S_OK) throw std::runtime_error("Couldn't start COM!"); } COM::~COM() { CoUninitialize(); } void COM::Setup() { static COM instance; } }} Then any component that needs COM just calls COM::Setup() and forgets about it. Does this make sense or am I breaking any "rules" of COM?

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  • Problem wit MDAC when trying to compile in VS2008 using x64 bit target platform

    - by grobartn
    I am trying to compile an 32 bit application. I am aware of problems with it but that is why its being compiled on 64 bit version. I am hanging at this problem. Application uses lots of sql stuff. In sqltypes.h file: (provided by MDAC) #ifdef _WIN64 typedef INT64 SQLLEN; typedef UINT64 SQLULEN; typedef UINT64 SQLSETPOSIROW; #else For some reason when its compiled on 32 bit platform it works great But when I try building it on 64 it goes berserk. Error 61 error C2146: syntax error : missing ';' before identifier 'SQLLEN' ..\external\microsoft sdk\include\sqltypes.h 50 It does not recognize INT64, UINT64. Is there something I need to enable so it will work under 64 build process? Missing some #include or #define? Any help would be great Thanks

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  • How to add event listners / signals to a simple superman class?

    - by Kabumbus
    I can and would love to use boost or std for this. Sorry - I am new to C++. So I created a really simple program like: #include <iostream> #include <string> using namespace std; class superman { public: string punch(){return cout << "superman: I hit the bad guy!" << endl;}; }; int main() { superman clark; clark.punch(); cin.get(); } I want to add an event listner that would tell me when clark punched and cout something like "superman punched!". How to add such event listner and event function to my class?

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  • array iteration strstr in c

    - by lex0273
    I was wondering if it's safe to do the following iteration to find the first occurrence of str within the array or if there is a better way. Thanks #include <stdio.h> #include <string.h> const char * list[] = {"One","Two","Three","Four","Five"}; char *c(char * str) { int i; for (i = 0; i < 5; i++) { if (strstr(str, list[i]) != NULL) return list[i]; } return "Not Found"; } int main() { char str[] = "This is a simple string of hshhs wo a char"; printf("%s", c(str)); return 0; }

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  • Header already sent error in PHP joomla

    - by Leo
    hi all, $dbhost = 'localhost'; $dbuser = 'EhpEngineUser'; $dbpass = 'password'; $conn = mysql_pconnect($dbhost, $dbuser, $dbpass) or die ('Error connecting to mysql'); $dbname = 'joomladb'; mysql_select_db($dbname); // include 'config.php'; // include 'opendb.php'; above code works fine, if i comment DB connection part and inculde config.db and Opendb, then i get the error as Warning: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\Joomla\Config.php:8) in C:\xampp\htdocs\Joomla\ConfXml.php on line 103 Both file are used for opening DB only. regards, Leo

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  • How to Add a File from my source tree to Maven Site

    - by Charles O.
    I have a Maven 2 RESTful application using Jersey/JAXB. I generate the JAXB beans from a schema file, where the schema file is in my resources directory, e.g., src/main/resources/foo.xsd. I want to include foo.xsd file in the generated Maven site for my project, so that clients can see the XML schema when writing RESTful calls. How can I include foo.xsd in the site? I could have a copy of the file in src/main/site/..., and then update my site.xml to point to it (or have a .apt whose contents point to it), but I don't like that because I'm still tweaking foo.xsd, and don't want to have to remember to copy it each time I update it. And that's just bad practice. I also tried having a .apt file that has a link to the foo.xsd which gets copied to the target/classes directory. That works until I do a site:deploy, because that only copies the target/site directory. Thanks, Charles

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  • managing library dependencies with Boost.Build and C++

    - by user931794
    I want to develop a project which can be built on a bunch of different platforms. The project code will be in C++, what's the the best way to manage libraries? I plan on using bjam as the build system because I'm going to be depending on Boost and their unit testing framework as well. The two dependent libraries are Boost itself and FLTK. The possibilities that come to mind for library management are: include build artifacts (binaries) and headers for all supported platforms in-tree include complete source for all dependent libraries in-tree, and somehow script them as dependencies A combination of 1 and 2, like node.js does with v8 inform the user that they need to build the libraries themselves and then have them on the PATH or in some special directory, like libcurl does with its dependencies What is the best approach here? The project will probably not grow beyond a few thousand lines over the next six months, but I want to make the right choice here so that I don't have to come back and switch everything around later.

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  • Reading Source Code Aloud

    - by Jon Purdy
    After seeing this question, I got to thinking about the various challenges that blind programmers face, and how some of them are applicable even to sighted programmers. Particularly, the problem of reading source code aloud gives me pause. I have been programming for most of my life, and I frequently tutor fellow students in programming, most often in C++ or Java. It is uniquely aggravating to try to verbally convey the essential syntax of a C++ expression. The speaker must give either an idiomatic translation into English, or a full specification of the code in verbal longhand, using explicit yet slow terms such as "opening parenthesis", "bitwise and", et cetera. Neither of these solutions is optimal. On the one hand, an idiomatic translation is only useful to a programmer who can de-translate back into the relevant programming code—which is not usually the case when tutoring a student. In turn, education (or simply getting someone up to speed on a project) is the most common situation in which source is read aloud, and there is a very small margin for error. On the other hand, a literal specification is aggravatingly slow. It takes far far longer to say "pound, include, left angle bracket, iostream, right angle bracket, newline" than it does to simply type #include <iostream>. Indeed, most experienced C++ programmers would read this merely as "include iostream", but again, inexperienced programmers abound and literal specifications are sometimes necessary. So I've had an idea for a potential solution to this problem. In C++, there is a finite set of keywords—63—and operators—54, discounting named operators and treating compound assignment operators and prefix versus postfix auto-increment and decrement as distinct. There are just a few types of literal, a similar number of grouping symbols, and the semicolon. Unless I'm utterly mistaken, that's about it. So would it not then be feasible to simply ascribe a concise, unique pronunciation to each of these distinct concepts (including one for whitespace, where it is required) and go from there? Programming languages are far more regular than natural languages, so the pronunciation could be standardised. Speakers of any language would be able to verbally convey C++ code, and due to the regularity and fixity of the language, speech-to-text software could be optimised to accept C++ speech with a high degree of accuracy. So my question is twofold: first, is my solution feasible; and second, does anyone else have other potential solutions? I intend to take suggestions from here and use them to produce a formal paper with an example implementation of my solution.

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  • Custom array class with assotiated objects

    - by FancyDancy
    I have a simple structure, it's just an array of model's objects. For example, it's a users with books. @books = Book.find(:all, :include = :users) I need to check, does user have a book? I have written a helper method: def has_book?(user_id) @books.select{|b| b.user_id == user_id}.any? end Then, i need to get only books from selected library def in_library(n) @books.select{|b| b.library == n} end I have tried to make custom Array class: class BooksList < Array def initialize(books) self << books end # its my custom methods def has_book?(user_id) self.select{|b| b.user_id == user_id}.any? end def in_library(n) self.select{|b| b.library == n} end end It works, but i have only one problem. I can't access Book's assotiated object (user). So i can't write: @books = BookList.new(Book.find(:all, :include => :users)) @books.first.user.id # it says undefined method `user' for #<Array:0x104b43e08>

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  • C++ EZWindows Linker Errors when trying to run demos

    - by Brent Nash
    I'm attempting to download and use the EZWindows ( http://www.cs.virginia.edu/c++programdesign/software/ ) SPARC installation (the http://www.cs.virginia.edu/c++programdesign/software/EzWindows2a-SPARC.tar.gz file). When trying to build some of the examples that come with it, I'm getting some linker errors that I just can't figure out. Here's the result of the uname -a command on the machine I'm running on (on which I am NOT an administrator): SunOS AAA.BBB.edu 5.10 Generic_138888-07 sun4v sparc SUNW,T5240 And here is the result of the g++ -v command: gcc version 2.95.2 19991024 (release) If you untar/unzip the package, I'm trying to compile the example in samples/chap03/lawn by simply doing "gmake" in that directory, here's what I get. Here's the error I get: bash-3.00$ gtar xfz EzWindows2a-SPARC.tar.gz gtar: Removing leading `./' from member names bash-3.00$ cd chap03/lawn bash-3.00$ gmake clean ; gmake rm -f *.o *~ lawn make lawn g++ -I/X11.6/include -I../../EzWindows/include -c prog3-5.cpp prog3-5.cpp: In function `int ApiMain()': prog3-5.cpp:75: warning: initialization to `long int' from `const float' prog3-5.cpp:85: warning: initialization to `int' from `float' prog3-5.cpp:86: warning: initialization to `int' from `float' g++ -o lawn prog3-5.o -L/X11.6/lib -R/X11.6/lib -lX11 -lsocket -L../../EzWindows/lib -lezwin -lXpm ld: warning: symbol `clog' has differing types: (file /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so type=OBJT; file /lib/libm.so type=FUNC); /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so definition taken Undefined first referenced symbol in file __dl__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03RepPv ../../EzWindows/lib/libezwin.a(WindowManager.o) __eh_pc ../../EzWindows/lib/libezwin.a(WindowManager.o) clone__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03Rep ../../EzWindows/lib/libezwin.a(WindowManager.o) ld: fatal: Symbol referencing errors. No output written to lawn collect2: ld returned 1 exit status *** Error code 1 make: Fatal error: Command failed for target `lawn' Current working directory /export/samfs-bcf/rcf-11/bnash/sparc/chap03/lawn gmake: *** [default] Error 1 This particular run was built using g++ 2.95.2, but I've also tried with versions 3.3.2 and 4.2.1 with other equally strange errors. I'm pretty sure that EZWindows requires a 2.x version of gcc & g++. I've tried to make sure that my LD_LIBRARY_PATH and PATH are setup to include everything that's needed, but it seems that may be incorrect. I'm running out of ideas. Anyone have any other ones?

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  • Mixing a4 and a3 in one Latex file

    - by jorgusch
    Hello, I am finishing my thesis and have a large appendix. Some tables only look good, if first done on a3 and then (paper)printed on a4. Anyhow, working all the files seperalty is fine, but I struggle to compile all in one. I use the geometry package and start the document with: \usepackage[a4paper,left=30mm,right=20mm,top=20mm, bottom=20mm]{geometry} For the appendix, I want to include the table and use \newgeometry{a3paper,left=25mm,right=15mm, top=15mm, bottom=15mm} However, the command is completely ignored and I can read "a3paper,left=25mm,right=15mm, top=15mm, bottom=15mm" above the table. What did I miss? Is it even possible? If not, how do I get the numbers right, if I have to include it as a pdf (which works)? Thanks!

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  • unformatted input to a std::string instead of c-string from binary file.

    - by posop
    ok i have this program working using c-strings. I am wondering if it is possible to read in blocks of unformatted text to a std::string? I toyed arround with if >> but this reads in line by line. I've been breaking my code and banging my head against the wall trying to use std::string, so I thought it was time to enlist the experts. Here's a working program you need to supply a file "a.txt" with some content to make it run. i tried to fool around with: in.read (const_cast<char *>(memblock.c_str()), read_size); but it was acting odd. I had to do std::cout << memblock.c_str() to get it to print. and memblock.clear() did not clear out the string. anyway, if you can think of a way to use STL I would greatly appreciate it. Here's my program using c-strings // What this program does now: copies a file to a new location byte by byte // What this program is going to do: get small blocks of a file and encrypt them #include <fstream> #include <iostream> #include <string> int main (int argc, char * argv[]) { int read_size = 16; int infile_size; std::ifstream in; std::ofstream out; char * memblock; int completed = 0; memblock = new char [read_size]; in.open ("a.txt", std::ios::in | std::ios::binary | std::ios::ate); if (in.is_open()) infile_size = in.tellg(); out.open("b.txt", std::ios::out | std::ios::trunc | std::ios::binary); in.seekg (0, std::ios::beg);// get to beginning of file while(!in.eof()) { completed = completed + read_size; if(completed < infile_size) { in.read (memblock, read_size); out.write (memblock, read_size); } // end if else // last run { delete[] memblock; memblock = new char [infile_size % read_size]; in.read (memblock, infile_size % read_size + 1); out.write (memblock, infile_size % read_size ); } // end else } // end while } // main if you see anything that would make this code better please feel free to let me know.

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  • initializer_list and move semantics

    - by FredOverflow
    Am I allowed to move elements out of a std::initializer_list<T>? #include <initializer_list> #include <utility> template<typename T> void foo(std::initializer_list<T> list) { for (auto it = list.begin(); it != list.end(); ++it) { bar(std::move(*it)); // kosher? } } Since std::intializer_list<T> requires special compiler attention and does not have value semantics like normal containers of the C++ standard library, I'd rather be safe than sorry and ask.

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  • how to create a watcher using fsevents in mac osx 10.6

    - by mathan
    I m trying to get file event notifications using fsevents.h file. I m working with Mac OS X 10.6 and XCode 3.1.4 in which i found fsevents.h in four following locations /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/FSEvents.h /Xcode3.1.4/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers I have following issues in accessing fsevents.h 1) Out of above four locations which one should be included since fsevents is not getting included unless i put following include syntax include<../../../../Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/fsevents.h 2) Where could I find the function definition whose prototypes are declared in fsevents.h using "extern" keyword

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  • Current state of client-side XSLT

    - by Casey
    Last I heard, Blizzard was one of the few companies to put client-side XSLT into practice (2008). Is this still the case in 2011, or are more people now exploring this technique in production?  It seems that modern browsers (IE9, FF4, Chrome) and client processing power are primed to exploit this standard for tangible savings in server CPU power and bandwidth on large scale properties. Am I missing something? The negative aspects I'm aware of include * additional rendering time * additional assets required on uncached page load * additional layer of complexity * noticably less developer experience than server-side template techniques The benefits I perceive include * distributed template composition (offloaded on the client) * caching of common template fragments offloaded on the client * logical separation of document structure and data * well-documented web standard supported by all modern browsers Finally, although I know it's impossible to predict the future, I am curious to know opinions on whether or not client-side XSLT's day will come. With interest in HTML5 driving users to upgrade their browsers and developers to explore new techniques, I would say yes. How about you? Thanks in advance, Casey

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  • XCode newbie: How to find the source code for standard or system libraries?

    - by Jan Hettich
    XCode newbie question here: If I'm programming in C++ or objective C, and I #include or #import a library; e.g. #include <iostream> #import <Cocoa/Cocoa.h> I'm often not sure where to look for these header files in the directory structure on my Mac. In other development environments, you can right click the included or imported filename and have the option to jump to source. Is there such a feature in XCode? Also, for the standard C++ libraries and the Cocoa framework, is the source code for the implementation files available, or only the headers together with compiled link libraries? Thanks!

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  • Ruby on Rails ActiveRecord: eager loading issue with foreign and primary key

    - by Krishnaswamy Subramanian
    The eager loading on Ruby on Rails is not working properly for the following scenario. First we had a model called marks which has the following fields id, student, subject, mark the student is a string column which has the active directory login value, later on for reporting functionality we introduce another table called user which has the following fields id, ad_name, full_name Now on the Mark model, we have added the belongs to class belongs_to :student_details, :class_name = "User", :foreign_key = "student", :primary_key = "ad_name" and when loading using the ActiveRecord's find method we are passing in the include conditon for eager loading Marks.find(:all, :include = :reserved_user) but when the find is executed, for each and every mark a student select query executed. Is this a known bug in ROR? or am i missing something?

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