Search Results

Search found 14000 results on 560 pages for 'include guards'.

Page 131/560 | < Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >

  • "Compiling" content with short tags to var, without eval()

    - by Spot
    To start off, let me clear the air by saying we are aware of the dis/advantages to using short tag syntax in PHP. That is not what this question is about. Is there a way to "include" a file containing short tag code, into a variable, and have PHP actually parse the code? include/require obviously do not provide the data in a workable form, and output buffering does not parse the short tag code because it happens at runtime. Using eval() is simply not an option. Suggestions?

    Read the article

  • Too many JavaScript and CSS files on my ASP.NET MVC 2 Master Page?

    - by Zack Peterson
    I'm using an EditorTemplate DateTime.ascx in my ASP.NET MVC 2 project. <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<DateTime>" %> <%: Html.TextBox(String.Empty, Model.ToString("M/dd/yyyy h:mm tt")) %> <script type="text/javascript"> $(function () { $('#<%: ViewData.TemplateInfo.GetFullHtmlFieldId(String.Empty) %>').AnyTime_picker({ format: "%c/%d/%Y %l:%i %p" }); }); </script> This uses the Any+Time™ JavaScript library for jQuery by Andrew M. Andrews III. I've added those library files (anytimec.js and anytimec.css) to the <head> section of my master page. Rather than include these JavaScript and Cascading Style Sheet files on every page of my web site, how can I instead include the .js and .css files only on pages that need them--pages that edit a DateTime type value?

    Read the article

  • How to build a test group in watir?

    - by karlthorwald
    I have some single watir.rb scripts that use IE and are written in a standard watir way. How do I create a test group that combines them? I want all of them be executed by executing the main script. Is it possible to auto include single test files into a test group by subidr? Is it possible to enumerate the files that should be included in the test group? Can I cascade (include other watir test groups in a watir test group)?

    Read the article

  • Simaltaneous connections with PHP and SOAP?

    - by Dov
    I'm new to using SOAP and understanding the utmost basics of it. I create a client resource/connection, I then run some queries in a loop and I'm done. The issue I am having is when I increase the iterations of the loop, ie: from 100 to 1000, it seems to run out of memory and drops an internal server error. How could I possibly run either a) multiple simaltaneous connections or b) create a connection, 100 iterations, close connection, create connection.. etc. "a)" looks to be the better option but I have no clue as to how to get it up and running whilst keeping memory (I assume opening and closing connections) at a minimum. Thanks in advance! index.php <?php // set loops to 0 $loops = 0; // connection credentials and settings $location = 'https://theconsole.com/'; $wsdl = $location.'?wsdl'; $username = 'user'; $password = 'pass'; // include the console and client classes include "class_console.php"; include "class_client.php"; // create a client resource / connection $client = new Client($location, $wsdl, $username, $password); while ($loops <= 100) { $dostuff; } ?> class_console.php <?php class Console { // the connection resource private $connection = NULL; /** * When this object is instantiated a connection will be made to the console */ public function __construct($location, $wsdl, $username, $password, $proxyHost = NULL, $proxyPort = NULL) { if(is_null($proxyHost) || is_null($proxyPort)) $connection = new SoapClient($wsdl, array('login' => $username, 'password' => $password)); else $connection = new SoapClient($wsdl, array('login' => $username, 'password' => $password, 'proxy_host' => $proxyHost, 'proxy_port' => $proxyPort)); $connection->__setLocation($location); $this->connection = $connection; return $this->connection; } /** * Will print any type of data to screen, where supported by print_r * * @param $var - The data to print to screen * @return $this->connection - The connection resource **/ public function screen($var) { print '<pre>'; print_r($var); print '</pre>'; return $this->connection; } /** * Returns a server / connection resource * * @return $this->connection - The connection resource */ public function srv() { return $this->connection; } } ?>

    Read the article

  • cant use Activerecord find method with associations.

    - by fenec
    here are my models: #game class Game < ActiveRecord::Base #relationships with the teams for a given game belongs_to :team_1,:class_name=>"Team",:foreign_key=>"team_1_id" belongs_to :team_2,:class_name=>"Team",:foreign_key=>"team_2_id" def self.find_games(name) items = Game.find(:all,:include=>[:team_1,:team_2] , :conditions => ["team_1.name = ?", name] ) end end #teams class Team < ActiveRecord::Base #relationships with games has_many :games, :foreign_key =>'team_1' has_many :games, :foreign_key =>'team_2' end When i execute Game.find_games("real") i get : ActiveRecord::StatementInvalid: SQLite3::SQLException: no such column: team_1.name How can i fix the problem i thought that using :include would fix the problem.

    Read the article

  • _CrtDumpMemoryLeaks truncated output??

    - by Marin
    Hello, I am trying to use Visual Studio's capability to detect memory leaks, but I keep getting truncated output, like: Dumping objects -> {174} normal block at 0x0099ADB8, 48 bytes long. Data: <h:\najnovije\tru> 68 3A 5C 6E 61 6A 6E 6F 76 69 6A 65 5C 74 72 75 {170} normal block at 0x0099AD58, 32 bytes long. Data: <h:\najnovije\tru> 68 3A 5C 6E 61 6A 6E 6F 76 69 6A 65 5C 74 72 75 Object dump complete. What am I doing wrong? I added #define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> to the beginning of my code. Thank you.

    Read the article

  • Forward declare HINSTANCE and friends

    - by abenthy
    Is there a way to forward-declare the HINSTANCE type from the WinAPI without including the full (and big) windows.h header? For example, if I have a class RenderWindow which owns an HINSTANCE mInstance, i will have to include windows.h in RenderWindow.h. So everything that needs RenderWindow also has to include windows.h. I tried including windef.h but this seems to need some things from windows.h. :-( If I can't forward declare it, is there at least a portable way to use something like long mInstance in RenderWindow instead of HINSTANCE?

    Read the article

  • How can I prevent external MSBuild files from being cached (by Visual Studio) during a project build

    - by Damian Powell
    I have a project in my solution which started life as a C# library project. It's got nothing of any interest in it in terms of code, it is merely used as a dependency in the other projects in my solution in order to ensure that it is built first. One of the side-effects of building this project is that a shared AssemblyInfo.cs is created which contains the version number in use by the other projects. I have done this by adding the following to the .csproj file: <ItemGroup> <None Include="Properties\AssemblyInfo.Shared.cs.in" /> <Compile Include="Properties\AssemblyInfo.Shared.cs" /> <None Include="VersionInfo.targets" /> </ItemGroup> <Import Project="$(ProjectDir)VersionInfo.targets" /> <Target Name="BeforeBuild" DependsOnTargets="UpdateSharedAssemblyInfo" /> The referenced file, VersionInfo.targets, contains the following: <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!-- Some properties defining tool locations and the name of the AssemblyInfo.Shared.cs.in file etc. --> </PropertyGroup> <Target Name="UpdateSharedAssemblyInfo"> <!-- Uses the Exec task to run one of the tools to generate AssemblyInfo.Shared.cs based on the location of AssemblyInfo.Shared.cs.in and some of the other properties. --> </Target> </Project> The contents of the VersionInfo.targets file could simply be embedded within the .csproj file but it is external because I am trying to turn all of this into a project template. I want the users of the template to be able to add the new project to the solution, edit the VersionInfo.targets file, and run the build. The problem is that modifying and saving the VersionInfo.targets file and rebuilding the solution has no effect - the project file uses the values from the .targets file as they were when the project was opened. Even unloading and reloading the project has no effect. In order to get the new values, I need to close Visual Studio and reopen it (or reload the solution). How can I set this up so that the configuration is external to the .csproj file and not cached between builds?

    Read the article

  • how to use a class method as a WIN32 application callback method (WINPROC)... Error static struct HI

    - by numerical25
    I am receiving errors and at the same time trying to make this work so please read what I got to say. Thanks.... I am creating a c++ application and majority of the application is encapsulated into a class. That means that my WinProc function is a static class method that I use as my call back method for my win32 application. The problem is that since I created that as a win32 application, every class member I use inside that method has to be static as well. Including my HINSTANCE class which I use inside of it. Now I receive this error error LNK2001: unresolved external symbol "public: static struct HINSTANCE__ I need to figure out how to make this all work and below is my class declaration. My static member static HINSTANCE m_hInst is causing the error I believe. #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; //<------ This is causing the error HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; Below is the implementation #include "stdafx.h" #include "RenderEngine.h" bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL; m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd) { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow)) { return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and below is the code being used within the WinMain RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; } If anything does not make any sense, then I apologize, I am a newb. Thanks for the help!!

    Read the article

  • Why does it NOT give a segmentation violation?

    - by user198729
    The code below is said to give a segmentation violation: #include <stdio.h> #include <string.h> void function(char *str) { char buffer[16]; strcpy(buffer,str); } int main() { char large_string[256]; int i; for( i = 0; i < 255; i++) large_string[i] = 'A'; function(large_string); return 1; } It's compiled and run like this: gcc -Wall -Wextra hw.cpp && a.exe But there is nothing output. NOTE The above code indeed overwrites the ret address and so on if you really understand what's going underneath.

    Read the article

  • how to put jcheckbox to table cell?

    - by joseph
    Hello, I cannot put jChceckBox to jTable cell. More likely I can put checkBox to table, but when I run module with that table, the cell where should be checkBox shows text "true" or "false". The behaviors of that cell are the same like checkbox, but it shows text value instead of checkbox. Here is the code. DefaultTableModel dm = new DefaultTableModel(); dm.setDataVector(new Object[][]{{"dd", "Edit", "Delete"}, {"dd","Edit", "Delete"}}, new Object[]{"Include","Component", "Ekvi"}); jTable1 = new javax.swing.JTable(); jTable1.setModel(dm); JCheckBox chBox=new JCheckBox(); jTable1.getColumn("Include").setCellEditor(new DefaultCellEditor(chBox)); jScrollPane1.setViewportView(jTable1);

    Read the article

  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

    Read the article

  • C++: call original definition of operator equals

    - by Luis Daniel
    I am overloading the operator equals (==) as show bellow: #include <string> #include <algorithm> bool operator == (std::string str1, std::string str2) { std::transform(str1.begin(), str1.end(), str1.begin(), ::tolower); std::transform(str2.begin(), str2.end(), str2.begin(), ::tolower); return (str1 == str2); } but, the problem appear on line return (str1 == str2), because operator == is called recursively. So, how can I call the original definition for operator equals (not the overloaded) ? Best regards

    Read the article

  • Howto access thread data outside a thread

    - by Quandary
    Question: I start the MS Text-to-speech engine in a thread, in order to avoid a crash on DLL_attach. It starts fine, and the text to speech engine gets initialized, but I can't access ISpVoice outside the thread. How can I access ISpVoice outside the thread ? It's a global variable after all... #include <windows.h> #include <sapi.h> #include "XPThreads.h" ISpVoice * pVoice = NULL; unsigned long init_engine_thread(void* param) { Sleep(5000); printf("lolthread\n"); //HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if(FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } else { printf("trying to create instance.\n"); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(__uuidof(ISpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); HRESULT hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { printf("Succeeded\n"); hr = pVoice->Speak(L"The text to speech engine has been successfully initialized.", 0, NULL); } else { printf("failed\n"); MessageBox(NULL, TEXT("Failed To Create COM instance"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } } if(pVoice != NULL) { pVoice->Release(); pVoice = NULL; } CoUninitialize(); return NULL; } XPThreads* ptrThread = new XPThreads(init_engine_thread); BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: //init_engine(); LoadLibrary(TEXT("ole32.dll")); ptrThread->Run(); break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: break; } return TRUE; }

    Read the article

  • c++ and c# speed compared

    - by Mack
    I was worried about C#'s speed when it deals with heavy calculations, when you need to use raw CPU power. I always thought that C++ is much faster than C# when it comes to calculations. So I did some quick tests. The first test computes prime numbers < an integer n, the second test computes some pandigital numbers. The idea for second test comes from here: Pandigital Numbers C# prime computation: using System; using System.Diagnostics; class Program { static int primes(int n) { uint i, j; int countprimes = 0; for (i = 1; i <= n; i++) { bool isprime = true; for (j = 2; j <= Math.Sqrt(i); j++) if ((i % j) == 0) { isprime = false; break; } if (isprime) countprimes++; } return countprimes; } static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); Stopwatch sw = new Stopwatch(); sw.Start(); int res = primes(n); sw.Stop(); Console.WriteLine("I found {0} prime numbers between 0 and {1} in {2} msecs.", res, n, sw.ElapsedMilliseconds); Console.ReadKey(); } } C++ variant: #include <iostream> #include <ctime> int primes(unsigned long n) { unsigned long i, j; int countprimes = 0; for(i = 1; i <= n; i++) { int isprime = 1; for(j = 2; j < (i^(1/2)); j++) if(!(i%j)) { isprime = 0; break; } countprimes+= isprime; } return countprimes; } int main() { int n, res; cin>>n; unsigned int start = clock(); res = primes(n); int tprime = clock() - start; cout<<"\nI found "<<res<<" prime numbers between 1 and "<<n<<" in "<<tprime<<" msecs."; return 0; } When I ran the test trying to find primes < than 100,000, C# variant finished in 0.409 seconds and C++ variant in 5.553 seconds. When I ran them for 1,000,000 C# finished in 6.039 seconds and C++ in about 337 seconds. Pandigital test in C#: using System; using System.Diagnostics; class Program { static bool IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return false; } return digits == (1 << count) - 1; } static void Main() { int pans = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } sw.Stop(); Console.WriteLine("{0}pcs, {1}ms", pans, sw.ElapsedMilliseconds); Console.ReadKey(); } } Pandigital test in C++: #include <iostream> #include <ctime> using namespace std; int IsPandigital(int n) { int digits = 0; int count = 0; int tmp; for (; n > 0; n /= 10, ++count) { if ((tmp = digits) == (digits |= 1 << (n - ((n / 10) * 10) - 1))) return 0; } return digits == (1 << count) - 1; } int main() { int pans = 0; unsigned int start = clock(); for (int i = 1; i <= 123456789; i++) { if (IsPandigital(i)) { pans++; } } int ptime = clock() - start; cout<<"\nPans:"<<pans<<" time:"<<ptime; return 0; } C# variant runs in 29.906 seconds and C++ in about 36.298 seconds. I didn't touch any compiler switches and bot C# and C++ programs were compiled with debug options. Before I attempted to run the test I was worried that C# will lag well behind C++, but now it seems that there is a pretty big speed difference in C# favor. Can anybody explain this? C# is jitted and C++ is compiled native so it's normal that a C++ will be faster than a C# variant. Thanks for the answers!

    Read the article

  • ReadFile doesn't work asynchronously on Win7 and Win2k8

    - by f0b0s
    According to MSDN ReadFile can read data 2 different ways: synchronously and asynchronously. I need the second one. The folowing code demonstrates usage with OVERLAPPED struct: #include <windows.h> #include <stdio.h> #include <time.h> void Read() { HANDLE hFile = CreateFileA("c:\\1.avi", GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); if ( hFile == INVALID_HANDLE_VALUE ) { printf("Failed to open the file\n"); return; } int dataSize = 256 * 1024 * 1024; char* data = (char*)malloc(dataSize); memset(data, 0xFF, dataSize); OVERLAPPED overlapped; memset(&overlapped, 0, sizeof(overlapped)); printf("reading: %d\n", time(NULL)); BOOL result = ReadFile(hFile, data, dataSize, NULL, &overlapped); printf("sent: %d\n", time(NULL)); DWORD bytesRead; result = GetOverlappedResult(hFile, &overlapped, &bytesRead, TRUE); // wait until completion - returns immediately printf("done: %d\n", time(NULL)); CloseHandle(hFile); } int main() { Read(); } On Windows XP output is: reading: 1296651896 sent: 1296651896 done: 1296651899 It means that ReadFile didn't block and returned imediatly at the same second, whereas reading process continued for 3 seconds. It is normal async reading. But on windows 7 and windows 2008 I get following results: reading: 1296661205 sent: 1296661209 done: 1296661209. It is a behavior of sync reading. MSDN says that async ReadFile sometimes can behave as sync (when the file is compressed or encrypted for example). But the return value in this situation should be TRUE and GetLastError() == NO_ERROR. On Windows 7 I get FALSE and GetLastError() == ERROR_IO_PENDING. So WinApi tells me that it is an async call, but when I look at the test I see that it is not! I'm not the only one who found this "bug": read the comment on ReadFile MSDN page. So what's the solution? Does anybody know? It is been 14 months after Denis found this strange behavior.

    Read the article

  • Unable to create unmanaged object using new keyword in managed C++

    - by chair79
    Hi all, I've created a class with a boost::unordered_map as a member, Linkage.h #ifndef LINKAGE_H #define LINKAGE_H #include <boost/unordered_map.hpp> class Linkage { private: boost::unordered_map<int, int> m_IOMap; public: .... }; Linkage.cpp #include "stdafx.h" ... // methods and in the managed side of C++, I try to create the pointer of the obj: private: System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e) { Linkage* m_pLink = new Linkage(); ..... } However this produces errors: Error 4 error LNK2005: "private: static unsigned int const boost::detail::type_with_alignment_imp<4>::found" (?found@?$type_with_alignment_imp@$03@detail@boost@@$$Q0IB) already defined in Proj_Test.obj Linkage.obj ..... Error 7 fatal error LNK1169: one or more multiply defined symbols found Could anyone explain to me pls? Thanks.

    Read the article

  • Running external php files or snippets with starting session in Modx?

    - by moogeek
    I want to include an external php script or modx snippet to the index.php but it causes the blank screen instead (and no document parser errors). Probably the problem is that this script i want to include contains starting session functions and set_include_path function that might somehow conflict with Modx parser.. I tried to use the Modx API but it doesn't seem to work. I use Modx 0.9.2.6 yet.. How can I overcome the issue? My script checks the session and database if the user is logged-in on the site (logging system is not modx-based) and then prints the menu depends on the user privileges...

    Read the article

  • Why isn't this file reading/writing program working?

    - by user320950
    This program is supposed to read files and write them. I took the file open checks out because they kept causing errors. The problem is that the files open like they are supposed to and the names are correct but nothing is on any of the text screens. Do you know what is wrong? #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads itemlist.txt ofstream out_stream1; // writes in items.txt ifstream in_stream2; // reads pricelist.txt ofstream out_stream3;// writes in plist.txt ifstream in_stream4;// read recipt.txt ofstream out_stream5;// write display.txt float price=' ',curr_total=0.0; int wrong=0; int itemnum=' '; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items out_stream1.open("listWititems.txt", ios::out); // list of avaliable items in_stream2.open("PRICELIST.txt", ios::in); out_stream3.open("listWitdollars.txt", ios::out); in_stream4.open("display.txt", ios::in); out_stream5.open("showitems.txt", ios::out); in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); in_stream.setf(ios::fixed); while(in_stream.eof()) { in_stream >> itemnum; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (out_stream1.eof()) { out_stream1 << itemnum; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (in_stream2 >> itemnum >> price) // gets itemnum and price { while (in_stream2.eof()) // reads file to end of file { in_stream2 >> itemnum; in_stream2 >> price; price++; curr_total= price++; in_stream2 >> curr_total; cin.clear(); // allows more reading cin >> next; } } } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while((price== (price*1.00)) && (itemnum == (itemnum*1))) { while (out_stream3 << itemnum << price) { while (out_stream3.eof()) // reads file to end of file { out_stream3 << itemnum; out_stream3 << price; price++; curr_total= price++; out_stream3 << curr_total; cin.clear(); // allows more reading cin >> next; } return itemnum, price; } } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while ( in_stream4.eof()) { in_stream4 >> itemnum >> price >> curr_total; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << itemnum << setw(5) <<price << setw(5)<< curr_total; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; }

    Read the article

  • C++ word to bytes

    - by Vit
    Hi, I tried to read CPUID using assembler in C++. I know there is function for it in , but I want the asm way. So, after CPUID is executed, it should fill eax,ebx,ecx registers with ASCII coded string. But my problem is, since I can in asm adress only full, or half eax register, how to break that 32 bits into 4 bytes. I used this: #include <iostream> #include <stdlib.h> int main() { _asm { cpuid /*There I need to mov values from eax,ebx and ecx to some propriate variables*/ } system("PAUSE"); return(0); }

    Read the article

  • Selecting an area from displayed image using CImg library

    - by sravan
    hi all, i use CImg for my image processing work. I had written a small piece of code which is follows: #include "../CImg.h" #include <iostream> using namespace std; using namespace cimg_library; int main(int argc,char**argv) { CImg<int> img(argv[1]); CImgDisplay disp; disp.assign(img); while(!disp.is_closed) disp.wait(); return 0; } Now i want to select an area from the displayed image. Can some one tell me how to select an area from displayed image and store the selected pixels, and display the selected region in different display window. If some one can provide code, it will be of great help to me. Thank you all

    Read the article

  • Not able to transform my xml to other xml

    - by vineet
    Input XML <?xml version="1.0" encoding="UTF-8" ?> <Z_RFC_SP_POTEXT_OUT > <ZMPO_TXT> <item> <LIFNR>0009002008</LIFNR> <ZPOTEXT1>BSE-TSE Statement document is accpeted by [email protected] on 2010-04-12</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009002008</LIFNR> <ZPOTEXT1>Ist Part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009002008</LIFNR> <ZPOTEXT1>2nd Part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000013</LIFNR> <ZPOTEXT1>vComments for Obj 1hkshkshdiswyidswyidyswidysiysiysskhskchskhckchk</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000017</LIFNR> <ZPOTEXT1>vComments for Obj 1hkshkshdiswyidswyidyswidysiysiysskhskchskhckchk</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000017</LIFNR> <ZPOTEXT1>1st part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000017</LIFNR> <ZPOTEXT1>2nd part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000022</LIFNR> <ZPOTEXT1>INCLUDE ZPTP_TERMS_AND_CONDITIONS_2003 OBJECT TEXT ID ST</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000026</LIFNR> <ZPOTEXT1>INCLUDE ZPTP_TERMS_AND_CONDITIONS_2003 OBJECT TEXT ID ST</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> </ZMPO_TXT> </Z_RFC_SP_POTEXT_OUT> I am looking for the output <?xml version="1.0" encoding="UTF-8" ?> <Z_RFC_SP_POTEXT_OUT > <ZMPO_TXT> <item> <LIFNR>0009002008</LIFNR> <ZPOTEXT1>BSE-TSE Statement document is accpeted by [email protected] on 2010-04-12 Ist Part 2nd Part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000013</LIFNR> <ZPOTEXT1>vComments for Obj 1hkshkshdiswyidswyidyswidysiysiysskhskchskhckchk</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000017</LIFNR> <ZPOTEXT1>vComments for Obj 1hkshkshdiswyidswyidyswidysiysiysskhskchskhckchk 1st part 2nd part</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000022</LIFNR> <ZPOTEXT1>INCLUDE ZPTP_TERMS_AND_CONDITIONS_2003 OBJECT TEXT ID ST</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> <item> <LIFNR>0009000026</LIFNR> <ZPOTEXT1>INCLUDE ZPTP_TERMS_AND_CONDITIONS_2003 OBJECT TEXT ID ST</ZPOTEXT1> <ZPOTEXT2 /> <FLAG /> </item> </ZMPO_TXT> </Z_RFC_SP_POTEXT_OUT> Can any one help me out how to do that using xslt. Its very urgent Thanks Vineet

    Read the article

  • File paths with XSLT includes

    - by Andrew Parisi
    Hi again everyone. I'm working on a website with a large number of pages, and each one has this in it: <xsl:include href="team-menu.xsl" /> This xsl file is stored in the root directory. Essentially including my "team menu" on each page. My problem is when I include this on nested pages, e.g. "/teammembers/smith.xsl", the links in the menu are broken because they refer to pages that aren't in the same directory as the page i'm viewing. This is probably really easy, but I just don't know how to fix it. Is there a way to tell the XSL the root directory and/or set some sort of global directory? Thanks for your help!

    Read the article

  • distributing R package with optional S4 syntax sugar

    - by mariotomo
    I've written a small package for logging, I'm distributing it through r-forge, recently I received some very interesting feedback on how to make it easier to use, but this functionality is based on stuff (setRefClass) that was added to R in 2.12. I'd like to keep distributing the package also for R-2.9, so I'm looking for a way to include or exclude the S4 syntactical sugar automatically, and include it when the library is loaded on a R = 2.12 system. one other option I see, that is to write a small S4 package that needs 2.12, imports the simpler logging package and exports the syntactically sugared interface... I don't like it too much, as I'd need to choose a different name for the S4 package.

    Read the article

  • C Check Substring of a String C

    - by user69514
    I'm trying to check whether or not the second argument in my program is a substring of the first argument. The problem is that it only work if the substring starts with the same letter of the string. EDIT: It must be done in C, not C++. Sorry #include <stdio.h> #include <string.h> int my_strstr( char const *s, char const *sub ) { char const *ret = sub; while ( ret = strchr( ret, *sub ) ) { if ( strcmp( ++ret, sub+1 ) == 0 ) return 1; } return 0; } int main(int argc, char **argv){ if (argc != 3) { printf ("Usage: check <string one> <string two>\n"); } int result = my_strstr(argv[1], argv[2]); if(result == 1){ printf("%s is a substring of %s\n", argv[2], argv[1]); } else{ printf("%s is not a substring of %s\n", argv[2], argv[1]); } return 0; }

    Read the article

< Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >