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  • The blocking nature of aggregates

    - by Rob Farley
    I wrote a post recently about how query tuning isn’t just about how quickly the query runs – that if you have something (such as SSIS) that is consuming your data (and probably introducing a bottleneck), then it might be more important to have a query which focuses on getting the first bit of data out. You can read that post here.  In particular, we looked at two operators that could be used to ensure that a query returns only Distinct rows. and The Sort operator pulls in all the data, sorts it (discarding duplicates), and then pushes out the remaining rows. The Hash Match operator performs a Hashing function on each row as it comes in, and then looks to see if it’s created a Hash it’s seen before. If not, it pushes the row out. The Sort method is quicker, but has to wait until it’s gathered all the data before it can do the sort, and therefore blocks the data flow. But that was my last post. This one’s a bit different. This post is going to look at how Aggregate functions work, which ties nicely into this month’s T-SQL Tuesday. I’ve frequently explained about the fact that DISTINCT and GROUP BY are essentially the same function, although DISTINCT is the poorer cousin because you have less control over it, and you can’t apply aggregate functions. Just like the operators used for Distinct, there are different flavours of Aggregate operators – coming in blocking and non-blocking varieties. The example I like to use to explain this is a pile of playing cards. If I’m handed a pile of cards and asked to count how many cards there are in each suit, it’s going to help if the cards are already ordered. Suppose I’m playing a game of Bridge, I can easily glance at my hand and count how many there are in each suit, because I keep the pile of cards in order. Moving from left to right, I could tell you I have four Hearts in my hand, even before I’ve got to the end. By telling you that I have four Hearts as soon as I know, I demonstrate the principle of a non-blocking operation. This is known as a Stream Aggregate operation. It requires input which is sorted by whichever columns the grouping is on, and it will release a row as soon as the group changes – when I encounter a Spade, I know I don’t have any more Hearts in my hand. Alternatively, if the pile of cards are not sorted, I won’t know how many Hearts I have until I’ve looked through all the cards. In fact, to count them, I basically need to put them into little piles, and when I’ve finished making all those piles, I can count how many there are in each. Because I don’t know any of the final numbers until I’ve seen all the cards, this is blocking. This performs the aggregate function using a Hash Match. Observant readers will remember this from my Distinct example. You might remember that my earlier Hash Match operation – used for Distinct Flow – wasn’t blocking. But this one is. They’re essentially doing a similar operation, applying a Hash function to some data and seeing if the set of values have been seen before, but before, it needs more information than the mere existence of a new set of values, it needs to consider how many of them there are. A lot is dependent here on whether the data coming out of the source is sorted or not, and this is largely determined by the indexes that are being used. If you look in the Properties of an Index Scan, you’ll be able to see whether the order of the data is required by the plan. A property called Ordered will demonstrate this. In this particular example, the second plan is significantly faster, but is dependent on having ordered data. In fact, if I force a Stream Aggregate on unordered data (which I’m doing by telling it to use a different index), a Sort operation is needed, which makes my plan a lot slower. This is all very straight-forward stuff, and information that most people are fully aware of. I’m sure you’ve all read my good friend Paul White (@sql_kiwi)’s post on how the Query Optimizer chooses which type of aggregate function to apply. But let’s take a look at SQL Server Integration Services. SSIS gives us a Aggregate transformation for use in Data Flow Tasks, but it’s described as Blocking. The definitive article on Performance Tuning SSIS uses Sort and Aggregate as examples of Blocking Transformations. I’ve just shown you that Aggregate operations used by the Query Optimizer are not always blocking, but that the SSIS Aggregate component is an example of a blocking transformation. But is it always the case? After all, there are plenty of SSIS Performance Tuning talks out there that describe the value of sorted data in Data Flow Tasks, describing the IsSorted property that can be set through the Advanced Editor of your Source component. And so I set about testing the Aggregate transformation in SSIS, to prove for sure whether providing Sorted data would let the Aggregate transform behave like a Stream Aggregate. (Of course, I knew the answer already, but it helps to be able to demonstrate these things). A query that will produce a million rows in order was in order. Let me rephrase. I used a query which produced the numbers from 1 to 1000000, in a single field, ordered. The IsSorted flag was set on the source output, with the only column as SortKey 1. Performing an Aggregate function over this (counting the number of rows per distinct number) should produce an additional column with 1 in it. If this were being done in T-SQL, the ordered data would allow a Stream Aggregate to be used. In fact, if the Query Optimizer saw that the field had a Unique Index on it, it would be able to skip the Aggregate function completely, and just insert the value 1. This is a shortcut I wouldn’t be expecting from SSIS, but certainly the Stream behaviour would be nice. Unfortunately, it’s not the case. As you can see from the screenshots above, the data is pouring into the Aggregate function, and not being released until all million rows have been seen. It’s not doing a Stream Aggregate at all. This is expected behaviour. (I put that in bold, because I want you to realise this.) An SSIS transformation is a piece of code that runs. It’s a physical operation. When you write T-SQL and ask for an aggregation to be done, it’s a logical operation. The physical operation is either a Stream Aggregate or a Hash Match. In SSIS, you’re telling the system that you want a generic Aggregation, that will have to work with whatever data is passed in. I’m not saying that it wouldn’t be possible to make a sometimes-blocking aggregation component in SSIS. A Custom Component could be created which could detect whether the SortKeys columns of the input matched the Grouping columns of the Aggregation, and either call the blocking code or the non-blocking code as appropriate. One day I’ll make one of those, and publish it on my blog. I’ve done it before with a Script Component, but as Script components are single-use, I was able to handle the data knowing everything about my data flow already. As per my previous post – there are a lot of aspects in which tuning SSIS and tuning execution plans use similar concepts. In both situations, it really helps to have a feel for what’s going on behind the scenes. Considering whether an operation is blocking or not is extremely relevant to performance, and that it’s not always obvious from the surface. In a future post, I’ll show the impact of blocking v non-blocking and synchronous v asynchronous components in SSIS, using some of LobsterPot’s Script Components and Custom Components as examples. When I get that sorted, I’ll make a Stream Aggregate component available for download.

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  • (Unity)Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when i was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

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  • Building an ASP.Net 4.5 Web forms application - part 3

    - by nikolaosk
    ?his is the third post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line.Make sure you read the first and second post in the series.In this new post I will keep making some minor changes in the Markup,CSS and Master page but there is no point in presenting them here. They are just minor changes to reflect the content and layout I want my site to have. What I need to do now is to add some more pages and start displaying properly data from my database.Having said that I will show you how to add more pages to the web application and present data.1) Launch Visual Studio and open your solution where your project lives2) Add a new web form item on the project.Make sure you include the Master Page.Name it PosterList.aspxHave a look at the picture below 3) In Site.Master add the following link to the master page so the user can navigate to it.You should only add the line in bold     <nav>                    <ul id="menu">                        <li><a runat="server" href="~/">Home</a></li>                        <li><a runat="server" href="~/About.aspx">About</a></li>                        <li><a runat="server" href="~/Contact.aspx">Contact</a></li>                          <li><a href="http://weblogs.asp.net/PosterList.aspx">Posters</a></li>                    </ul>                </nav> 4) Now we need to display categories from the database. We will use a ListView web server control.Inside the <div id="body"> add the following code. <section id="postercat">       <asp:ListView ID="categoryList"                          ItemType="PostersOnLine.DAL.PosterCategory"                         runat="server"                        SelectMethod="GetPosterCategories" >                        <ItemTemplate>                                                    <a href="http://weblogs.asp.net/PosterList.aspx?id=<%#: Item.PosterCategoryID %>">                            <%#: Item.PosterCategoryName %>                            </a>                            </b>                        </ItemTemplate>                        <ItemSeparatorTemplate> ----- </ItemSeparatorTemplate>                    </asp:ListView>             </section>        Let me explain what the code does.We have the ListView control that displays each poster category's name.It also includes a link to the PosterList.aspx page with a query-string value containing the ID of the category. We set the ItemType property in the ListView to the PosterCategory entity .We set the SelectMethod property to a method GetPosterCategories. Now we can use the data-binding expression Item (<%#: %>) that is available within the ItemTemplate . 5) Now we must write the GetPosterCategories method. In the Site.Master.cs file add the following code.This is just a simple function that returns the poster categories.        public IQueryable<PosterCategory> GetPosterCategories()        {            PosterContext ctx = new PosterContext();            IQueryable<PosterCategory> query = ctx.PosterCategories;            return query;        } 6) I just changed a few things in the Site.css file to style the new <section> HTML element that includes the ListView control.#postercat {  text-align: center; background-color: #85C465;}     7) Build and run your application. Everything should compile now. Have a look at the picture below.The links (poster categories) appear.?he ListView control when is called during the page lifecycle calls the GetPosterCategories() method.The method is executed and returns the poster categories that are bound to the control.  When I click on any of the poster category links, the PosterList.aspx page will show up with the appropriate Id that is the PosterCategoryID.Have a look at the picture below  We will add more data-enabled controls in the next post in the PosterList.aspx page. Some people are complaining the posts are too long so I will keep them short. Hope it helps!!!

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  • Is this a bug? : I get " The type ... is not a complex type or an entity type" in my WCF data servic

    - by veertien
    When invoking a query on the data service I get this error message inside the XML feed: <m:error> <m:code></m:code> <m:message xml:lang="nl-NL">Internal Server Error. The type 'MyType' is not a complex type or an entity type.</m:message> </m:error> When I use the example described here in the article "How to: Create a Data Service Using the Reflection Provider (WCF Data Services)" http://msdn.microsoft.com/en-us/library/dd728281(v=VS.100).aspx it works as expected. I have created the service in a .NET 4.0 web project. My data context class returns a query object that is derived from the LINQExtender (http://linqextender.codeplex.com/). When I execute the query object in a unit test, it works as expected. My entity type is defined as: [DataServiceKey("Id")] public class Accommodation { [UniqueIdentifier] [OriginalFieldName("EntityId")] public string Id { get; set; } [OriginalFieldName("AccoName")] public string Name { get; set; } } (the UniqueIdentifier and OriginalFieldName attributes are used by LINQExtender) Does anybody know if this is a bug in WCF data services or am I doing something wrong?

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  • Error while adding dynamic data to an existing web site - The method 'Skip' is only supported for so

    - by Vinay
    Hello All: I am creating an Asp.net web site which will support dynamic data. When I am creating a dynamic web site from Scratch (from template in VS) all is working fine. But when I am trying to add dynamic entity (.edmx) file and running the application I am getting following error "The method 'Skip' is only supported for sorted input in LINQ to Entities. The method 'OrderBy' must be called before the method 'Skip'. " Please help Thanks Vinay

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  • jquery data selector

    - by Tauren
    I need to select elements based on values stored in an element's .data() object. At a minimum, I'd like to select top-level data properties using selectors, perhaps like this: $('a').data("category","music"); $('a:data(category=music)'); Or perhaps the selector would be in regular attribute selector format: $('a[category=music]'); Or in attribute format, but with a specifier to indicate it is in .data(): $('a[:category=music]'); I've found James Padolsey's implementation to look simple, yet good. The selector formats above mirror methods shown on that page. There is also this Sizzle patch. For some reason, I recall reading a while back that jQuery 1.4 would include support for selectors on values in the jquery .data() object. However, now that I'm looking for it, I can't find it. Maybe it was just a feature request that I saw. Is there support for this and I'm just not seeing it? Ideally, I'd like to support sub-properties in data() using dot notation. Like this: $('a').data("user",{name: {first:"Tom",last:"Smith"},username: "tomsmith"}); $('a[:user.name.first=Tom]'); I also would like to support multiple data selectors, where only elements with ALL specified data selectors are found. The regular jquery multiple selector does an OR operation. For instance, $('a.big, a.small') selects a tags with either class big or small). I'm looking for an AND, perhaps like this: $('a').data("artist",{id: 3281, name: "Madonna"}); $('a').data("category","music"); $('a[:category=music && :artist.name=Madonna]'); Lastly, it would be great if comparison operators and regex features were available on data selectors. So $(a[:artist.id>5000]) would be possible. I realize I could probably do much of this using filter(), but it would be nice to have a simple selector format. What solutions are available to do this? Is Jame's Padolsey's the best solution at this time? My concern is primarily in regards to performance, but also in the extra features like sub-property dot-notation and multiple data selectors. Are there other implementations that support these things or are better in some way?

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  • How to create Data Entry User Interfaces in asp.net?

    - by Wael Dalloul
    Suppose that you have a big Data Entry Web Application Like Microsoft CRM, what is the strategies and technologies that you follow to build a website like it? I don't want to use any Dynamic Web Page Generation software, because it have a lot of limitations.. Also I don't want to design every page and repeat everything what's the best approach? Any Ideas or Head lines on this issue? Thanks in Advance...

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  • iPhone plist data, large amounts of text and return key?

    - by user278342
    Basicly iv built my app using a plist. But with the data there is a few times when I need to press return and start a new line. The return key doesn't work in the plist. If I did it the older way it would be \n\n but that doesn't work either. Is there a obvious way I'm overlooking? Or will it be a case off just pressing the space bar allot? Thanks

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  • Retrieving data from enumerated JSON sub arrays in Javascript without getJSON

    - by Archie Ec
    I'm new to JSON and ajax, but i'm trying to access data in an array where the items are enumerated in a sub array within another sub array. So, I can access without issues data.items[0].details.specs.name data.items[0].details.specs.id etc But I run into problems with I try to access something like data.items[0].details.specs[1].name data.items[0].details.specs[1].id data.items[0].details.specs[2].name data.items[0].details.specs[2].id etc Can anyone point me in the right direction on how to access this second aspect? Thanks.

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  • Crashes in Core Data's Inferred Mapping Model Creation (Lightweight Migration). Threading Issue?

    - by enchilada
    I'm getting random crashes when creating an inferred mapping model (with Core Data's lightweight migration) within my application. By the way, I have to do it programmatically in my application while it is running. This is how I create this model (after I have made proper currentModel and newModel objects, of course): NSMappingModel *mappingModel = [NSMappingModel inferredMappingModelForSourceModel:currentModel destinationModel:newModel error:&error]; The problem is this: This method is crashing randomly. When it works, it works just fine without issues. But when it crashes, it crashes my application (instead of returning nil to signify that the method failed, as it should). By randomly, I mean that sometimes it happens and sometimes not. It is unpredictable. Now, here is the deal: I'm running this method in another thread. More precisely, it is located inside a block that is passed via GCD to run on the global main queue. I need to do this for my UI to appear crisp to the user, i.e. so that I can display a progress indicator while the work is underway. The strange thing seems to be that if I remove the GCD stuff and just let it run on the main thread, it seems to be working fine and never crashing. Thus, could it be because I'm running this on a different thread that this is crashing? I somehow find that weird because I don't believe I'm breaking any Core Data rules regarding multi-threading. In particular, I'm not passing any managed objects around, and whenever I need access to the MOC, I create a new MOC, i.e. I'm not relying on any MOC (or for that matter: anything) that has been created earlier on the main thread. Besides the little MOC stuff that occurs, occurs after the mapping model creation method, i.e. after the point at which the app crashes, so it can't possibly be a cause of the crashes under consideration here. All I'm doing is taking two MOMs and asking for a mapping model between them. That can't be wrong even under threading, now can it? Any ideas on what could be going on?

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  • Does this data structure have a name? Sort of a "linked matrix"?

    - by Bob
    Let's say I wanted similar functionality to a doubly linked list but needed a matrix instead so that each node was structured like this: public class Node { Node Up, Down, Left, Right; object Value; } Is there a name for such a structure? I've looked through this Wikipedia listing of data structures but didn't see anything similar. Unless I just missed it.

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  • Can't get the JSONP workin' with WCF Data Services...

    - by SevilNatas
    What am I missing here? It seems from all that I read and watched, exposing JSON from a WCF Data Service should be as easy as adding the '[JSONPSupportBehavior]' directive in front of the Service Class. Problem is VS2010 doesn't recognize 'JSONPSupportBehavior'. Is there a reference I am missing? Seemed like, from alll the articles, it was supportted outta the box. TIA S.

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