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  • POLL: How do you build your interfaces in xcode for iphone/coco-touch applications?

    - by LolaRun
    Hi all, It's been 2 months i'm using xcode and building iphone apps, and i'm finding it really hard to grasp the good design for the applications. I always face problems like you can't put your tabbarcontroller in another custom viewcontroller sort of a thing? or other problems... That 'sometimes' - of course - would work if you did the creation of the views/viewcontrollers programmatically. so I don't know if i should start writing the creation of my objects or use interface builder. This is why i'm asking this poll question, to see what's the most accepted way among other developers. I'm not going to answer my question, so the votes would not increase my reputation and risk my poll being closed soon. I prefer that the first two readers of this question should answer by 'using IB' and the second one 'programmatically' and the rest would vote up or down for these two answers. And don't vote my question either, i just need to know, and maybe someone else wants to know. so the longer this question lives the better. and gaining nothing from it concerning reputation would help that cause. thank you all for your cooperation. and go ahead and answer Peace

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  • Is there a touch-friendly casino gambling (poker, roulette, slot machine) application that interfaces with coin acceptors

    - by Pitto
    Hello everybody... Does anyone have experience with gambling games (roulette, poker and so on) on Ubuntu? I would like to setup a touchscreen kiosk in my home with Ubuntu... Anything that works with coin and cash acceptors, reports payouts, lets the administrator set payout rates and so on Any experiences/hints? I am interested in full statistics / pay tweakings / cash flow analysis... Thanks a lot!

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  • how to rotate a sprite using multi touch (andengine) in android?

    - by 786
    I am new to android game development. I am using andengine GLES-2. i have created sprite as a box. this box is now draggable by using this coding. it works fine. but i want multitouch on this which i want to rotate a sprite with 2 finger in that box and even it should be draggable. .... plz help someone by overwriting this code or by giving exact example of this doubt... i am trying this many days but no idea. final float centerX = (CAMERA_WIDTH - this.mBox.getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mBox.getHeight()) / 2; Box= new Sprite(centerX, centerY, this.mBox, this.getVertexBufferObjectManager()) { public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth()/ 2, pSceneTouchEvent.getY() - this.getHeight() / 2); float pValueX = pSceneTouchEvent.getX(); float pValueY = CAMERA_HEIGHT-pSceneTouchEvent.getY(); float dx = pValueX - gun.getX(); float dy = pValueY - gun.getY(); double Radius = Math.atan2(dy,dx); double Angle = Radius * 360 ; Box.setRotation((float)Math.toDegrees(Angle)); return true; } thanks

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  • Wakanda 3 : nouvel éditeur d'UI pour le Touch et le Mobile, la plateforme JavaScript de développement en démo au JS.everywhere()

    4D lance la préversion de Wakanda Une plateforme de développement et de déploiement d'applications 100 % JavaScript L'éditeur d'outils de développement français 4D vient de lancer une version preview pour développeur de sa solution Wakanda. Wakanda est la première plateforme « end-to-end » dédiée au développement d'applications Web totalement en JavaScript, côté client comme côté serveur. Ces applications sont ensuite accessibles depuis n'importe quel navigateur de bureau ou mobile. Wakanda est donc un environnement intégré de développement et de déploiement d'applications métiers sur internet utilisant du JavaScript à 100 %. [IMG]http://ftp-developpez.com/gordo...

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • Blender 2.69 disponible en téléchargement, découvrez les nouvelles fonctionnalités du logiciel de modélisation 3D libre et open source

    Blender 2.69 disponible en téléchargement La version 2.69 de l'outil de modélisation libre et open source est maintenant disponible en téléchargement. Voici un descriptif (non exhaustif) des changements apportés par cette nouvelle version :Modélisation nouvel outil de remplissage de surface non plane ; nouveaux outils de bisection et de division de mesh ; amélioration de l'outil d'édition de courbes ; nouvel option de sélection où la sélection utilise le curseur comme centre ; fusion de mesh améliorée...

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Which graphics library should I be using?

    - by DaveDev
    I have been developing and maintaining a WPF application, for which I've recently been tasked with adding a 3D representation of some of the data. I'm new to graphics programming in every kind of way so I'm curious whether I should stick with 3D graphics capabilities built into WPF or should I investigate other solutions, like OpenTK or SharpGL My objective is to represent the data so that it will eventually appear similar to: with nodes connected by lines. I need to rotate the image around each axis and each node will be a 3D model of the device it represents. So far, I've been able to experiment with the tutorial outlined here: Windows Presentation Foundation (WPF) 3D Tutorial and it was helpful as an introduction. But I can see that there are other ways to implement 3D graphics solutions and I wonder if they are more suitable for my needs, or should I stick with the in-built WPF solution? What are the pros and cons of each?

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  • Toutes les semaines un peu de code pour aller plus loin avec Windows 7, Le multi-touch

    En cette fin d'année, la communauté de Developpez.com s'est alliée avec Microsoft France pour relayer une série de questions / réponses sur le développement Windows 7. A partir d'aujourd'hui, nous poserons une question chaque lundi sur une fonctionnalité propre au développement d'applications Windows 7. La bonne réponse de la question de la semaine sera ensuite dévoilée la semaine suivante avec un exemple de mise en pratique. Êtes-vous prêt à relever le défi ? Pensez-vous bien connaître les possibilités que proposent les API Windows 7 ? C'est ce que nous allons voir dès aujourd'hui, nous attendons vos propositions ! La réponse de la semaine : Windows 7 est arrivé avec la gest...

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  • JavaFX 2.2.4 Documentation

    - by user12610255
    JavaFX 2.2.4 and JDK 7u10 were released on Tuesday. In addition to the release documentation, the following new information is provided: A new document, Using the Image Ops API, describes how to read and write raw pixel data to and from JavaFX images. The Handling JavaFX Events document has been updated with more information on touch events. The Working with Touch Events chapter and Touch Events sample provide information about handling individual touch points to provide sophisticated responses to touch actions. The Implementing Best Practices document has been updated to include information about running tasks on background threads. The Troubleshooting section of Deploying JavaFX Applications now includes a section about disabling the automatic proxy configuration in your application code. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.4 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx.

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  • How to fix flicker when using Webkit transforms & transitions

    - by gargantaun
    I have a very simple demo working that uses Webkit transforms and transitions for smooth horizontal scrolling between 'panels' (divs). The reason I want to go this route as opposed to a Javascript driven system is that it's for the iPad and Javascript performance is quite poor, but the css transforms and transitions are smooth as silk. Sadly though, I'm getting a lot of flicker on the iPad with my Demo. You can see the demo here You'll need safari or and iPad to see it in action. I've never seen this happening in any of the demos for transforms and transitions so I'm hopeful that this is fixable. Anyway here's the code that powers the thing.... The HTML looks like this. <html> <head> <title>Swipe Demo</title> <link href="test.css" rel="stylesheet" /> <link href="styles.css" rel="stylesheet" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="functions.js"></script> <script type="text/javascript" src="swiping.js"></script> </head> <body> <div id="wrapper"> <div class='panel one'> <h1>This is panel 1</h1> </div> <div class='panel two'> <h1>This is panel 2</h1> </div> <div class='panel three'> <h1>This is panel 3</h1> </div> <div class='panel four'> <h1>This is panel 4</h1> </div> </div> </body> </html> The CSS looks like this body, html { padding: 0; margin: 0; background: #000; } #wrapper { width: 10000px; -webkit-transform: translateX(0px); } .panel { width: 1024px; height: 300px; background: #fff; display: block; float: left; position: relative; } and the javascript looks like this // Mouse / iPad Touch var touchSupport = (typeof Touch == "object"), touchstart = touchSupport ? 'touchstart' : 'mousedown', touchmove = touchSupport ? 'touchmove' : 'mousemove', touchend = touchSupport ? 'touchend' : 'mouseup'; $(document).ready(function(){ // set top and left to zero $("#wrapper").css("top", 0); $("#wrapper").css("left", 0); // get total number of panels var panelTotal; $(".panel").each(function(){ panelTotal += 1 }); // Touch Start // ------------------------------------------------------------------------------------------ var touchStartX; var touchStartY; var currentX; var currentY; var shouldMove = false; document.addEventListener(touchstart, swipeStart, false); function swipeStart(event){ touch = realEventType(event); touchStartX = touch.pageX; touchStartY = touch.pageY; var pos = $("#wrapper").position(); currentX = parseInt(pos.left); currentY = parseInt(pos.top); shouldMove = true; } // Touch Move // ------------------------------------------------------------------------------------------ var touchMoveX; var touchMoveY; var distanceX; var distanceY; document.addEventListener(touchmove, swipeMove, false); function swipeMove(event){ if(shouldMove){ touch = realEventType(event); event.preventDefault(); touchMoveX = touch.pageX; touchMoveY = touch.pageY; distanceX = touchMoveX - touchStartX; distanceY = touchMoveY - touchStartY; movePanels(distanceX); } } function movePanels(distance){ newX = currentX + (distance/4); $("#wrapper").css("left", newX); } // Touch End // ------------------------------------------------------------------------------------------ var cutOff = 100; var panelIndex = 0; document.addEventListener(touchend, swipeEnd, false); function swipeEnd(event){ touch = (touchSupport) ? event.changedTouches[0] : event; var touchEndX = touch.pageX; var touchEndY = touch.pageY; updatePanelIndex(distanceX); gotToPanel(); shouldMove = false; } // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function updatePanelIndex(distance){ if(distanceX > cutOff) panelIndex -= 1; if(distanceX < (cutOff * -1)){ panelIndex += 1; } if(panelIndex < 0){ panelIndex = 0; } if(panelIndex >= panelTotal) panelIndex = panelTotal -1; console.log(panelIndex); } // -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function gotToPanel(){ var panelPos = getTotalWidthOfElement($(".panel")) * panelIndex * -1; $("#wrapper").css("-webkit-transition-property", "translateX"); $("#wrapper").css("-webkit-transition-duration", "1s"); $("#wrapper").css("-webkit-transform", "translateX("+panelPos+"px)"); } }); function realEventType(event){ e = (touchSupport) ? event.targetTouches[0] : event; return e; }

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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  • Looking for C# framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

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  • Looking for framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

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  • What are some useful SQL statements that should be known by all developers who may touch the Back en

    - by Jian Lin
    What are some useful SQL statements that should be known by all developers who may touch the Back end side of the project? (Update: just like in algorithm, we know there are sorting problems, shuffling problems, and we know some solutions to them. This question is aiming at the same thing). For example, ones I can think of are: Get a list of Employees and their boss. Or one with the employee's salary greater than the boss. (Self-join) Get a list of the most popular Classes registered by students, from the greatest number to the smallest. (Count, group by, order by) Get a list of Classes that are not registered by any students. (Outer join and check whether the match is NULL, or by Get from Classes table, all ClassIDs which are NOT IN (a subquery to get all ClassIDs from the Registrations table)) Are there some SQL statements that should be under the sleeve of all developers that might touch back end data?

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  • How do I get a JComponent to resize after calling `setVisible(true)`?

    - by iWerner
    Our application displays a 2D view of our data (mainly maps) and then allows the user to change to a 3D view. The 2D and 3D views are generated by custom C++ code that is SWIG'ed into our Swing GUI and wrapped within a JComponent. These JComponents are then displayed within another parent JComponent. Our problem is that when we change from the 2D to the 3D view and then back to the 2D view, when we resize the window the 2D view does not get resized. The resize events don't get sent to the 2D view. Our application runs under Linux (Fedora 11). We're running Java version 1.6.0_12. Here is some sample code in which I've replaced the 2D view and 3D view with two 2 JButtons, that produces the same behaviour. Once you go to 3D and then back to 2D, resizing the window does not cause the 2D view to be resized. /* TestFrame.java * Compile with: $ javac TestFrame.java * Run with: $ java TestFrame */ import java.awt.BorderLayout; import java.awt.Container; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import javax.swing.JButton; public class TestFrame extends javax.swing.JFrame { private boolean mode2D = true; private JButton view2D = null; private JButton view3D = null; private Container parent = null; public TestFrame() { initComponents(); containerPanel.setLayout(new BorderLayout()); view2D = new JButton("2D View"); view2D.addComponentListener(new MyListener("2D VIEW")); containerPanel.add(view2D); } private void changerButtonActionPerformed(java.awt.event.ActionEvent evt) { if (parent == null) { parent = view2D.getParent(); } if (mode2D) { System.out.println("Going from 2D to 3D"); view2D.setVisible(false); if (view3D != null) { view3D.setVisible(true); } else { view3D = new JButton("3D View"); view3D.addComponentListener(new MyListener("3D VIEW")); parent.add(view3D); } ((JButton) evt.getSource()).setText("Change to 2D"); mode2D = false; } else { System.out.println("Going from 3D to 2D"); view3D.setVisible(false); view2D.setVisible(true); ((JButton) evt.getSource()).setText("Change to 3D"); mode2D = true; } } public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new TestFrame().setVisible(true); } }); } private javax.swing.JPanel containerPanel; private javax.swing.JButton changerButton; private class MyListener implements ComponentListener { private String name; public MyListener(String name) { this.name = name; } @Override public void componentHidden(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Hidden"); } @Override public void componentResized(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Resized"); } @Override public void componentShown(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Shown"); } @Override public void componentMoved(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Moved"); } }; @SuppressWarnings("unchecked") private void initComponents() { containerPanel = new javax.swing.JPanel(); changerButton = new javax.swing.JButton(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); containerPanel.setBorder(new javax.swing.border.MatteBorder(null)); javax.swing.GroupLayout containerPanelLayout = new javax.swing.GroupLayout(containerPanel); containerPanel.setLayout(containerPanelLayout); containerPanelLayout.setHorizontalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 374, Short.MAX_VALUE) ); containerPanelLayout.setVerticalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 239, Short.MAX_VALUE) ); changerButton.setText("Change to 3D"); changerButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { changerButtonActionPerformed(evt); } }); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addComponent(changerButton)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED) .addComponent(changerButton) .addContainerGap()) ); pack(); } } (My apologies for the Netbeans generated GUI code) I should mention that when we call parent.remove(view2D) and parent.add(view3D) to change the views the X Windows ID of our 3D view changes and we're unable to get our 3D view back. Therefore parent.remove(view2D) and parent.add(view3D) is not really a solution and we have to call setVisible(false) and setVisible(true) on the JComponents that contain our 2D and 3D views in order to hide and show them. Any help will be greatly appreciated.

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  • iPad as programming platform--What future do touch screens have with programming?

    - by user94154
    I read this question a few weeks ago. I thought about it when I first saw the iPad. Do you think it would be possible to set up a development environment on the iPad? I think it would be awesome if there was an InstantRails App, a Django App, maybe even 280 North's Atlas could run on it :). Would you develop using an on-screen keyboard and a 10 inch screen? Steve Jobs seems to think touch-screens are the future of web browsing. What Future does touch have with programming?

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  • Can I use Blender to create 3D wall image viewer application under Linux?

    - by sgon00
    Hi, Is that possible to use Blender to create Cooliris-like 3D wall image viewer application under Linux? I don't see many people use Blender (BGE) to create desktop application, so I am wondering if this is possible. People normally use Blender for modeling/movie and game engine. I can not find a good way to create 3D application in Linux so far. I was thinking about pyQT+opengl. But I feel that is hard to do. No robust and easy-to-use qt+opengl toolkit available from my research. I know a little bit of Blender, that's why I am asking if Blender is an alternative solution. (python is preferred) The image viewer doesn't have to be windowed. It can be full screen, like a game?. I would like to add many cool effects into this application. Hopefully cooler than Cooliris which is written in flash. Thanks a lot.

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  • Are there Vi/Vim users who aren't touch typists?

    - by michael
    I'm trying to write a Vim tutorial and I'd like to start by dismissing a few misconceptions, as well as giving some recommendations. I don't know if I should dismiss touch-typing as a misconception, or include it as a recommended prerequisite. At the time I learned the editor, I had already been touch typing for a couple of years, so I have absolutely no idea what would be the experience of a two-fingered typist in Vim. Are you a vim two-fingered typist? what has your experience been like?

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  • Can you recommend an in-browser Ruby/Rails 3D renderer?

    - by mohawkjohn
    I want to draw some 3D network diagrams in a web browser, and the data for these diagrams are in a Rails app (in the database). I already use flotomatic as a Rails interface for pretty Javascript plots (e.g., independent variable, dependent variable). Certainly there are packages for drawing simple things in Javascript. What I'm looking for is (a) a Javascript package for 3D drawings that are displayed in a web browser (without a plugin), and (b) a Ruby API for that package, if possible. Any recommendations? Many thanks!

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