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  • Android streamming video from camera

    - by user1415651
    Sorry about my English i hope that can be understandable... I'm working on one App for Android and my purpose is to stream video over the phone camera to other Android phone (application). I don´t know so much about streamming video, and what i want to know is what i need to do.. I need to create a streamming server that receive the video from one android phone? How i do this? And what is the best way to do this? how i can set up/configure a streamming server? someone can help me with some explanation or tutorials? Thanks in advance!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • WhatsApp - writing a clone (iphone, android, wp7)

    - by Martin
    I am trying to create a instant messaging app very much like whatsapp I suppose. My resources I have available to me are Server development in C# (REST Service, dedicated server app etc) And currently an android development platform using eclipse (iphone, wp7 to follow later). I have done some development in Android before but I don't have any idea where to start an application like this. My guess would be it would work with UDP / TCP or similar ? I currently have a shared server for an asp.net website but I presume this wouldn't be ideal, I could essential setup a web service on the server and get a client to publish his messages there but then this would mean that the receivers would have to POLL (PULL) every 5 minutes or so - so I guess this wouldn't be real time Do I need to use UDP here ? And I presume platforms like Iphone, Android and WP7 will not have any issues sending msgs by UDP - if that is how its done. I look forward to any help or guidance.

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  • JavaFX, Google Maps, and NetBeans Platform

    - by Geertjan
    Thanks to a great new article by Rob Terpilowski, and other work and research he describes in that article, it's now trivial to introduce a map component to a NetBeans Platform application. Making use of the GMapsFX library, as described in Rob's article, which provides a JavaFX API for Google Maps, you can very quickly knock this application together. Click to enlarge the image. Here's all the code (from Rob's article): @TopComponent.Description( preferredID = "MapTopComponent", persistenceType = TopComponent.PERSISTENCE_ALWAYS ) @TopComponent.Registration(mode = "editor", openAtStartup = true) @ActionID(category = "Window", id = "org.map.MapTopComponent") @ActionReference(path = "Menu/Window" /*, position = 333 */) @TopComponent.OpenActionRegistration( displayName = "#CTL_MapWindowAction", preferredID = "MapTopComponent" ) @NbBundle.Messages({ "CTL_MapWindowAction=Map", "CTL_MapTopComponent=Map Window", "HINT_MapTopComponent=This is a Map window" }) public class MapWindow extends TopComponent implements MapComponentInitializedListener { protected GoogleMapView mapComponent; protected GoogleMap map; private static final double latitude = 52.3667; private static final double longitude = 4.9000; public MapWindow() { setName(Bundle.CTL_MapTopComponent()); setToolTipText(Bundle.HINT_MapTopComponent()); setLayout(new BorderLayout()); JFXPanel panel = new JFXPanel(); Platform.setImplicitExit(false); Platform.runLater(() -> { mapComponent = new GoogleMapView(); mapComponent.addMapInializedListener(this); BorderPane root = new BorderPane(mapComponent); Scene scene = new Scene(root); panel.setScene(scene); }); add(panel, BorderLayout.CENTER); } @Override public void mapInitialized() { //Once the map has been loaded by the Webview, initialize the map details. LatLong center = new LatLong(latitude, longitude); MapOptions options = new MapOptions(); options.center(center) .mapMarker(true) .zoom(9) .overviewMapControl(false) .panControl(false) .rotateControl(false) .scaleControl(false) .streetViewControl(false) .zoomControl(false) .mapType(MapTypeIdEnum.ROADMAP); map = mapComponent.createMap(options); //Add a couple of markers to the map. MarkerOptions markerOptions = new MarkerOptions(); LatLong markerLatLong = new LatLong(latitude, longitude); markerOptions.position(markerLatLong) .title("My new Marker") .animation(Animation.DROP) .visible(true); Marker myMarker = new Marker(markerOptions); MarkerOptions markerOptions2 = new MarkerOptions(); LatLong markerLatLong2 = new LatLong(latitude, longitude); markerOptions2.position(markerLatLong2) .title("My new Marker") .visible(true); Marker myMarker2 = new Marker(markerOptions2); map.addMarker(myMarker); map.addMarker(myMarker2); //Add an info window to the Map. InfoWindowOptions infoOptions = new InfoWindowOptions(); infoOptions.content("<h2>Center of the Universe</h2>") .position(center); InfoWindow window = new InfoWindow(infoOptions); window.open(map, myMarker); } } Awesome work Rob, will be useful for many developers out there.

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How to issue machine certificates to Android devices trying to connect to L2TP VPN (L2TP/IPsec with Certificate)?

    - by John Hendrix
    I are trying to find a way to connect Android devices to our VPN box running Windows Sever 2008. We manage to configure a couple Android devices to connect via PPTP. However, I would like to be able to connect using L2TP/IPSec with certificates instead. I've managed to export and apply the Enterprise CA's certificate on the Android phone, but are totally lost on how to issue a machine certificate to the Android phone. Is it even possible? If so, what are steps I should take to issue the machine certificate and enable the Android phone to connect via L2TP/IPsec with certificates? Thank you for your help!

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  • How can I access my desktop computer from my Android phone?

    - by Qurben
    Is it possible to access a computer connected to the internet through an Android phone? (the internet goes through the phone by tethering) I want to use ssh to connect to the computer (from a different computer in the same network), but I am not able to access the computer. Is it possible to portforward, use some kind of transparent proxy or to use DMZ? My phone is rooted and I have Cyanogenmod installed and I can use iptables. EDIT: The changed title completely changed the question! My setup is the following: I have an android phone connected to a computer through the usb cable tethering internet from the phone, I wanted to ssh into the computer behind the android phone from another computer in the same network as the android phone. This was not possible, because the android phone creates a separate network for the connected computer, effectively shielding it from any incoming signals. It turned out to be quite simple to fix by just using iptables.

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  • How do I create an instance of this class in Android?

    - by Lloyd Banks
    I was wondering if it is possible to create an instance of this class (from the link, which creates a listview) from another class so that I can call on either lazyadapter.java or customizedlistview.java (not sure which one) to inflate that same listview. Is this possible? This is what I tried (obviously incorrect): CustomizedListView clv = new CustomizedListView(); clv.onCreate(...); source: http://www.androidhive.info/2012/02/android-custom-listview-with-image-and-text/ LazyAdapter.java import java.util.ArrayList; import java.util.HashMap; import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class LazyAdapter extends BaseAdapter { private Activity activity; private ArrayList&lt;HashMap&lt;String, String&gt;&gt; data; private static LayoutInflater inflater=null; public ImageLoader imageLoader; public LazyAdapter(Activity a, ArrayList&lt;HashMap&lt;String, String&gt;&gt; d) { activity = a; data=d; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); imageLoader=new ImageLoader(activity.getApplicationContext()); } public int getCount() { return data.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { View vi=convertView; if(convertView==null) vi = inflater.inflate(R.layout.list_row, null); TextView title = (TextView)vi.findViewById(R.id.title); // title TextView artist = (TextView)vi.findViewById(R.id.artist); // artist name TextView duration = (TextView)vi.findViewById(R.id.duration); // duration ImageView thumb_image=(ImageView)vi.findViewById(R.id.list_image); // thumb image HashMap&lt;String, String&gt; song = new HashMap&lt;String, String&gt;(); song = data.get(position); // Setting all values in listview title.setText(song.get(CustomizedListView.KEY_TITLE)); artist.setText(song.get(CustomizedListView.KEY_ARTIST)); duration.setText(song.get(CustomizedListView.KEY_DURATION)); imageLoader.DisplayImage(song.get(CustomizedListView.KEY_THUMB_URL), thumb_image); return vi; } } CustomizedListView.java import java.util.ArrayList; import java.util.HashMap; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ListView; public class CustomizedListView extends Activity { // All static variables static final String URL = "http://api.androidhive.info/music/music.xml"; // XML node keys static final String KEY_SONG = "song"; // parent node static final String KEY_ID = "id"; static final String KEY_TITLE = "title"; static final String KEY_ARTIST = "artist"; static final String KEY_DURATION = "duration"; static final String KEY_THUMB_URL = "thumb_url"; ListView list; LazyAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ArrayList&lt;HashMap&lt;String, String&gt;&gt; songsList = new ArrayList&lt;HashMap&lt;String, String&gt;&gt;(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes &lt;song&gt; for (int i = 0; i &lt; nl.getLength(); i++) { // creating new HashMap HashMap&lt;String, String&gt; map = new HashMap&lt;String, String&gt;(); Element e = (Element) nl.item(i); // adding each child node to HashMap key =&gt; value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); map.put(KEY_DURATION, parser.getValue(e, KEY_DURATION)); map.put(KEY_THUMB_URL, parser.getValue(e, KEY_THUMB_URL)); // adding HashList to ArrayList songsList.add(map); } list=(ListView)findViewById(R.id.list); // Getting adapter by passing xml data ArrayList adapter=new LazyAdapter(this, songsList); list.setAdapter(adapter); // Click event for single list row list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView&lt;?&gt; parent, View view, int position, long id) { } }); } }

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  • Connecting Android device to multiple Bluetooth serial embedded peers

    - by TacB0sS
    I'm trying to find a solution for this setup: I have a single Android device, which I would like to connect to multiple serial embedded devices... And here is the thing, using the "Normal" way to retrieve the Bluetooth socket, doesn't work on all devices, and while it does, I can connect to multiple devices, and send and receive data to and from multiple devices. public final synchronized void connect() throws ConnectionException { if (socket != null) throw new IllegalStateException("Error socket is not null!!"); connecting = true; lastException = null; lastPacket = null; lastHeartBeatReceivedAt = 0; log.setLength(0); try { socket = fetchBT_Socket_Normal(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } try { socket = fetchBT_Socket_Workaround(); connectToSocket(socket); listenForIncomingSPP_Packets(); connecting = false; return; } catch (Exception e) { socket = null; logError(e); } connecting = false; if (socket == null) throw new ConnectionException("Error creating RFcomm socket for" + this); } private BluetoothSocket fetchBT_Socket_Normal() throws Exception { /* The getType() is a hex 0xXXXX value agreed between peers --- this is the key (in my case) to multiple connections in the "Normal" way */ String uuid = getType() + "1101-0000-1000-8000-00805F9B34FB"; try { logDebug("Fetching BT RFcomm Socket standard for UUID: " + uuid + "..."); socket = btDevice.createRfcommSocketToServiceRecord(UUID.fromString(uuid)); return socket; } catch (Exception e) { logError(e); throw e; } } private BluetoothSocket fetchBT_Socket_Workaround() throws Exception { Method m; int connectionIndex = 1; try { logDebug("Fetching BT RFcomm Socket workaround index " + connectionIndex + "..."); m = btDevice.getClass().getMethod("createRfcommSocket", new Class[]{int.class}); socket = (BluetoothSocket) m.invoke(btDevice, connectionIndex); return socket; } catch (Exception e1) { logError(e1); throw e1; } } private void connectToSocket(BluetoothSocket socket) throws ConnectionException { try { socket.connect(); } catch (IOException e) { try { socket.close(); } catch (IOException e1) { logError("Error while closing socket", e1); } finally { socket = null; } throw new ConnectionException("Error connecting to socket with" + this, e); } } And here is the thing, while on phones which the "Normal" way doesn't work, the "Workaround" way provides a solution for a single connection. I've searched far and wide, but came up with zip. The problem with the workaround is mentioned in the last link, both connection uses the same port, which in my case, causes a block, where both of the embedded devices can actually send data, that is not been processed on the Android, while both embedded devices can receive data sent from the Android. Did anyone handle this before? There is a bit more reference here, UPDATE: Following this (that I posted earlier) I wanted to give the mPort a chance, and perhaps to see other port indices, and how other devices manage them, and I found out the the fields in the BluetoothSocket object are different while it is the same class FQN in both cases: Detils from an HTC Vivid 2.3.4, uses the "workaround" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830008629928) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002722432) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAddress "64:9C:8E:DC:56:9A" (id=830008516328) mAuth true mClosed false mClosing AtomicBoolean (id=830007851600) mDevice BluetoothDevice (id=830007854256) mEncrypt true mInputStream BluetoothInputStream (id=830008688856) mLock ReentrantReadWriteLock (id=830008629992) mOutputStream BluetoothOutputStream (id=830008430536) **mPort 1** mSdp null mSocketData 3923880 mType 1 Detils from an LG-P925 2.2.2, uses the "normal" Technic: The Socket class type is: [android.bluetooth.BluetoothSocket] mSocket BluetoothSocket (id=830105532880) EADDRINUSE 98 EBADFD 77 MAX_RFCOMM_CHANNEL 30 TAG "BluetoothSocket" (id=830002668088) TYPE_L2CAP 3 TYPE_RFCOMM 1 TYPE_SCO 2 mAccepted false mAddress "64:9C:8E:B9:3F:77" (id=830105544600) mAuth true mClosed false mConnected ConditionVariable (id=830105533144) mDevice BluetoothDevice (id=830105349488) mEncrypt true mInputStream BluetoothInputStream (id=830105532952) mLock ReentrantReadWriteLock (id=830105532984) mOutputStream BluetoothOutputStream (id=830105532968) mPortName "" (id=830002606256) mSocketData 0 mSppPort BluetoothSppPort (id=830105533160) mType 1 mUuid ParcelUuid (id=830105714176) Anyone have some insight...

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • connection between two android phones

    - by user1770346
    I m not able to connect my android device to other device(either android or non-android)via bluetooth.After detecting the devices from my android phone,i m not able to connect it to selected device from the list.The main problem is it not showing connectivity conformation message in selected device from list.How can i recover from this problem. please help me.Thanks My code for searching device is:(BluetoothSearchActivity.java) public class BluetoothSearchActivity extends Activity { ArrayAdapter<String> btArrayAdapter; BluetoothAdapter mBluetoothAdapter; TextView stateBluetooth; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ImageView BluetoothSearchImageView=new ImageView(this); BluetoothSearchImageView.setImageResource(R.drawable.inner1); setContentView(BluetoothSearchImageView); setContentView(R.layout.activity_bluetooth_search); mBluetoothAdapter=BluetoothAdapter.getDefaultAdapter(); ListView listDevicesFound=(ListView) findViewById(R.id.myList); btArrayAdapter=new ArrayAdapter<String> (BluetoothSearchActivity.this,android.R.layout.simple_list_item_1); listDevicesFound.setAdapter(btArrayAdapter); registerReceiver(ActionFoundReceiver,new IntentFilter(BluetoothDevice.ACTION_FOUND)); btArrayAdapter.clear(); mBluetoothAdapter.startDiscovery(); listDevicesFound.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent,View view,int position,long id) { Intent i6=new Intent(getApplicationContext(),AcceptThread.class); startActivity(i6); } }); } private final BroadcastReceiver ActionFoundReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub String action=intent.getAction(); if(BluetoothDevice.ACTION_FOUND.equals(action)) { BluetoothDevice device=intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); btArrayAdapter.add(device.getName()+"\n"+device.getAddress()); btArrayAdapter.notifyDataSetChanged(); Log.d("BluetoothSearchActivity",device.getName()+"\n"+device.getAddress()); } } }; @Override protected void onDestroy() { super.onDestroy(); unregisterReceiver(ActionFoundReceiver); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_bluetooth_search, menu); return true; } } and my connectivity code is:(AcceptThread.java) class ConnectThread extends Thread { private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); private static final String ConnectThread = null; BluetoothSocket mSocket; BluetoothDevice mDevice; BluetoothAdapter mBluetoothAdapter; public ConnectThread(BluetoothDevice device) { BluetoothSocket temp=null; mDevice=device; try{ temp=mDevice.createRfcommSocketToServiceRecord(MY_UUID); }catch(IOException e) { } mSocket=temp; } public void run() { mBluetoothAdapter.cancelDiscovery(); try{ Log.i(ConnectThread,"starting to connect"); mSocket.connect(); }catch(IOException connectException) { Log.e(ConnectThread,"connection Failed"); try{ mSocket.close(); }catch(IOException closeException){ } return; } } public void cancel() { try{ mSocket.close(); }catch(IOException e) { } } } public class AcceptThread extends Thread{ private static final String NAME="BluetoothAcceptThread"; private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); BluetoothServerSocket mServerSocket; BluetoothAdapter mBluetoothAdapter; public AcceptThread() { BluetoothServerSocket temp=null; try{ temp=mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME,MY_UUID); }catch(IOException e){ } mServerSocket=temp; } public void run() { BluetoothSocket socket=null; while(true) { try{ socket=mServerSocket.accept(); }catch(IOException e) { break; } if(socket!=null) { try { mServerSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } } } public void cancel() { try{ mServerSocket.close(); }catch(IOException e) { } } }

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  • What is the best method to write user "log files" of an android application to a file in a remote server or a table in a remote database?

    - by Samitha Chathuranga
    I am creating a multi user android application and it is connected to a php web service in a remote server and to a remote database via that web service. I want to keep a track of all the important activities done by the users. For an example if a user logged in to the app and changed his profile details and then logged out, a brief description of what he has done should be recorded(with time) somewhere. So then the admin of the system can see what the users are doing. So I think it is better to use log cat files and then flush all those data to a unique file in the server or a table in the database, when the user logs out or exists from his account. If it is appropriate How to do it?

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  • Detailed android activity lifecycle (onAttachedToWindow())

    - by Ralkie
    I'm interested in android activity lifecycle and I would like to get more detailed description/documentation/reference than widely available basic (onCreate-onStart-onResume) one. My need comes from realizing that starting new activity (Theme.Dialog styled) from onAttachedToWindow() greatly improves response time if comparing to starting it from onCreate(). I wonder how this onAttachedToWindow() fits into whole android activity lifecycle. Official API ref description "Called when the window has been attached to the window manager" doesn't help a lot.

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  • Sorting Android ListView

    - by aeoth
    I'm only starting with Android dev, and while the Milestone is a nice device Java is not my natural language and I'm struggling with both the Google docs on Android SDK, Eclipse and Java itself. Anyway... I'm writing a microblog client for Android to go along with my Windows client (MahTweets). At the moment I've got Tweets coming and going without fail, the problem is with the UI. The initial call will order items correctly (as in highest to lowest) 3 2 1 When a refresh is made 3 2 1 6 5 4 After the tweets are processed, I'm calling adapter.notifyDataSetChanged(); Initially I thought that getItem() on the Adapter needed to be sorted (and the code below is what I ended up with), but I'm still not having any luck. public class TweetAdapter extends BaseAdapter { private List<IStatusUpdate> elements; private Context c; public TweetAdapter(Context c, List<IStatusUpdate> Tweets) { this.elements = Tweets; this.c = c; } public int getCount() { return elements.size(); } public Object getItem(int position) { Collections.sort(elements, new IStatusUpdateComparator()); return elements.get(position); } public long getItemId(int id) { return id; } public void Remove(int id) { notifyDataSetChanged(); } public View getView(int position, View convertView, ViewGroup parent) { RelativeLayout rowLayout; IStatusUpdate t = elements.get(position); rowLayout = t.GetParent().GetUI(t, parent, c); return rowLayout; } class IStatusUpdateComparator implements Comparator { public int compare(Object obj1, Object obj2) { IStatusUpdate update1 = (IStatusUpdate)obj1; IStatusUpdate update2 = (IStatusUpdate)obj2; int result = update1.getID().compareTo(update2.getID()); if (result == -1) return 1; else if (result == 1) return 0; return result; } } } Is there a better way to go about sorting ListViews in Android, while still being able to use the LayoutInflater? (rowLayout = t.GetParent().GetUI(t, parent, c) expands the UI to the specific view which the microblog implementation can provide)

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  • Android - Fail to connect to camera

    - by teepusink
    Hi, I'm using the Android APIDemo sample code. When I run the CameraPreview example, at first it was giving me an error. (http://stackoverflow.com/questions/2556389/android-camera-functionality-howto) I traced that one down and the sample was working for a while. Now, it no longer works. It says ERROR/AndroidRuntime(2949): java.lang.RuntimeException: Fail to connect to camera service What can be causing that? It happens when camera.open() is called. Thanks, Tee

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  • Android equivalent to iphone indexed UITableView

    - by MattC
    I am porting an iPhone app over to the Android platform. One of the views has a very large list of data and on the iPhone app, there's a scrollbar of sorts on the right hand side that displays the letters of the alphabet and allows the user to quickly scroll through the list this way. I am having trouble finding such functionality in Android. Is there a simple way to implement this?

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  • Downloading an android layout from the internet.

    - by oscarello
    Hi, I would like ask if there's a way to download an android layout from the Internet into the "res/layout" folder. I was thinking in getting the file using an HttpUrlConnection and a FileOutputStream, like discussed in here http://stackoverflow.com/questions/576513/android-download-binary-file-problems but I can't fgure out how to put it into the "res/layout" folder. Thanks!

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  • Scaling VideoView on Android

    - by Mumbles
    I am creating a video player on android and am having trouble resizing the video. I am trying to make it so that when i click the video it goes to full screen covering everything and if i click again it goes back to the smaller size with other buttons on the screen. I have seen another similar problem and an answer from haseman (http://stackoverflow.com/questions/2068242/does-android-support-scaling-video) and I think this would work but am not sure how to achieve this, Any help would be much appreciated

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  • Icecast/shoutcast streaming on Android

    - by Alvin
    Is there a way to stream shoutcast/icecast on the android? Passing the icecast URL to the mediaplayer does not work and after researching the topic it seems it is because android can't play raw aac files without a media container. What can I do to get around this? Thanks

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  • Android read browser history

    - by Mitul Nakum
    Hello, I want to read bowser history in Android phone. I have done some document reading, then I come to know that we can read browser history by android.provider.Browser class it has final static Cursor getAllVisitedUrls(ContentResolver cr) method which returns Cursor... may i get help to handel cursor? or any example code to get Browser history. Thanks in advance

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