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  • How to add a dynamic library to Android?

    - by Malcolm
    I want to add a non-native shared library to Android so every application on the device would be able to use it. I mean using packaged classes just like a core library as if they were present in the application itself. I studied Android source code to figure out a way to add a new path to the application ClassLoader and found out that it is created during startup and there's no way to change the paths later. I can use my own ClassLoader, but all I will get after loading a class will be a reference to a Class object. This way I will be bound to work through reflection mechanism, which is slower than the native execution system. Is there any way to organise a shared library on Android?

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  • Android.mk - How to assemble and link ARM assembler files

    - by Kim
    Hi, I have some *.cpp source files and some *.s ARM assembler files I want to assemble and link in my Android.mk file (by running ndk-build script). My Android.mk file looks like this: LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_ARM_MODE := arm LOCAL_MODULE := libTestJNI LOCAL_SRC_FILES := Test.cpp TestAS_gas4.s LOCAL_CFLAGS := -DHAVE_CONFIG_H -DFPM_ARM -ffast-math -O3 -DOPT_ARM LOCAL_LDLIBS += -llog include $(BUILD_SHARED_LIBRARY) Unfortunately the .s file is not recognized. ndk-build says: Gdbserver : [arm-linux-androideabi-4.4.3] libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup make: ** No rule to make target /cygdrive/c/projects/TestAS_gas4.s', needed by/cygdrive/c/projects/obj/local/armeabi/objs-debug/libTestJNI/TestAS_gas4.o'. Stop. In a "normal" makefile I would have to assemble by using "as" in a rule. How is it done in the Android.mk files? /Kim

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  • Android: A Toast when OutComing call

    - by Skatephone
    Hi, i'm trying this code found on internet...it should show a toast for OutComing call event using a BroadcastReceiver but on my htc tattoo with Android 1.6 it doesn't works (it don't show any toast) public class HFBroadcastOutComingRecevier extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Phone Event", Toast.LENGTH_SHORT).show(); Bundle bundle = intent.getExtras(); if(null == bundle) return; String phonenumber = intent.getStringExtra(Intent.EXTRA_PHONE_NUMBER); String info = "Detect Calls sample application\nOutgoing number: " + phonenumber; Toast.makeText(context, info, Toast.LENGTH_LONG).show(); } } Naturally i've registered the BroadcastReceiver on my Manifest as: and with this permissions: <uses-permission android:name="android.permission.PROCESS_OUTGOING_CALLS"/> Any idea?

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  • Finding out all about Android Uri class - use and purpose

    - by Peter vdL
    Does anyone have some helpful links to find out about Android Uri's? For example, you get a Uri back from a "take a picture" Intent. What does a URI look like and how do you use it. Why are they used instead of filenames or file handles? The Dev documentation on the Uri class is practically worthless. http://developer.android.com/reference/android/net/Uri.html It is only clear if you already know exactly what it is, and how to use it. Thanks for any links.

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  • Dynamic Midi generation and playback on Android: Possible?

    - by Peterdk
    Strangely I find no support for Midi in Android. The only thing that comes close is the Jetplayer, but this only takes a existing .jet file. I want to dynamically generate a midi file with some intervals and play it. I even thought about just manually creating a .jet file with a tone and then transposing it with the jet player, but it limits the transposing to -12, +12. Which is not so good for me. There also is a ToneGenerator on Android, but it's limited to predefined tones with no way to transpose. Does someone know how to achieve midi generation and playback on Android?

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  • How to secure connection between PHP and Android

    - by Elad Cohen
    I am developing an application for the Android that requires a connection with PHP pages in order to add sensitive data to a database that will affect the application. Since it's very easy to reverse engineer an android app, one can simply find the url where the data is sent to and manipulate it. I thought about creating a registration based on IMEI, but one can still able to manipulate it for his malicious purposes. I have also checked OAuth but I didn't really understand how it works and if it can help in my condition. What can I do to fully secure my application? Thanks in advance! EDIT: By the way, what I am mostly trying to achieve here is to make sure the requests are being sent from an Android and not from any other device.

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  • Building a specific piece of Android platform?

    - by Chrisc
    Hi, I have been trying to build only the "/libcore" directory of the Android platform. When I try mmm libcore I end up with the following output: ============================================ PLATFORM_VERSION_CODENAME=REL PLATFORM_VERSION=2.1-update1 TARGET_PRODUCT=generic TARGET_BUILD_VARIANT=eng TARGET_SIMULATOR=false TARGET_BUILD_TYPE=release TARGET_ARCH=arm HOST_ARCH=x86 HOST_OS=linux HOST_BUILD_TYPE=release BUILD_ID=ECLAIR ============================================ make: Entering directory `/home/chris/android/platform' target Prebuilt: (out/target/product/generic/system/etc/security/cacerts.bks) host Prebuilt: run-core-tests-on-ri (out/host/linux-x86/obj/EXECUTABLES/run-core-tests-on-ri_intermediates/run-core-tests-on-ri) target Prebuilt: run-core-tests (out/target/product/generic/obj/EXECUTABLES/run-core-tests_intermediates/run-core-tests) Copy: out/target/product/generic/system/etc/apns-conf.xml Copying: out/target/common/obj/JAVA_LIBRARIES/core_intermediates/classes-full-debug.jar Copying: out/target/common/obj/JAVA_LIBRARIES/core-tests_intermediates/classes-full-debug.jar /bin/bash: jar: command not found make: *** [out/host/common/core-tests.jar] Error 127 make: *** Deleting file `out/host/common/core-tests.jar' make: Leaving directory `/home/chris/android/platform' Does anyone have any suggestions on what Error 127 is, or another method I can go about building "libcore" without having to build the entire platform again? Thanks, Chris

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  • android activity class does not exists?

    - by user975234
    I have been developing a project in eclipse for an android app. An error which i frequently get is that of- activity class does not exist. But when i just save the manifest file once again the error vanishes and the program runs correctly. Why then do i get the same error again and again. ? Console error: [2011-11-18 15:08:38 - link] Starting activity acb.abc.LinkActivity on device emulator-5554 [2011-11-18 15:08:40 - link] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=acb.abc/.LinkActivity } [2011-11-18 15:08:40 - link] New package not yet registered with the system. Waiting 3 seconds before next attempt. [2011-11-18 15:08:40 - link] ActivityManager: Error: Activity class {acb.abc/acb.abc.LinkActivity} does not exist.

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  • About Android IDE

    - by licorna
    Right now I'm using Eclipse for Android development, but my computer is kind of old and I like responsive development environments. I've tried using VIM, Emacs and TextMate but I'm missing every feature in the Eclipse Android plugin: Auto generate R class Check for errors & warnings on code Auto completion Deploy to device or emulator Integrate with DDMS The list goes to infinity ... I know Eclipse is the best for what I want to do, but if I want to use any editor, what do you recommend to achieve a not so frustrating Android development experience?

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  • XPCOM support in Android webkit browser?

    - by Krish
    Does the Android WebKit supports the XPCOM framework or NPRuntime API`s as like Firefox? How to implement JavaScript in the Android WebKit plug-in? Update: I am writing a media player plug-in for the Android WebKit browser and my plug-in needs to get the command from the web page through JavaScript (some actions like play/pause/stop/resize are issued as JavaScript commands from the browser). My plug-in is written in native C code. Are there any examples or sample plug-in available for JavaScript communication?

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  • Android application chrashes after "share" intent

    - by Johe Green
    Hi, My app offers a "share/tell-a-friend" function. When the "share" button is pressed the following method is being called to open a list of apps, which can perform the action (Eg. Gmail, Twittroid, Facebook...): public void share() { Intent shareIntent = new Intent(android.content.Intent.ACTION_SEND); shareIntent.setType("text/plain"); shareIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, getText(R.string.menu_share_subject)); shareIntent.putExtra(android.content.Intent.EXTRA_TEXT, getText(R.string.menu_share_body)); startActivity(Intent.createChooser(shareIntent, getText(R.string.menu_share_intent))); } The sharing functionality works basically. But when the sharing app (Facebook, Twitter, ...) tries to return to my app, a force close is thrown. I guess that my app gets closed in the background during the sharing process... at least that is what the debugger sais... Any ideas?

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  • Android-iPhone single codebase cross development

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS? Update: based on current answers, the best cross platform development tool for iOS and Android seems to be Titanium appcelerator. I suspect that this topic will evolve overtime, so feel free to contribute with new information and comments. Thank you!

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  • Is it possible to run a MIDP application under Android

    - by SteveM
    The Google Market offers an application purporting to run J2ME MIDP applications on the Nexus One. I have tried this application but it only appears to run MIDP applications that are downloaded from particular web sites; it does not seem capable of picking up a MIDP application that is stored on the SD card in the phone. I have suggested to the developers that they might like to add such functionality, but they have not been particularly responsive to my messages. So I would like to build my own MIDP runner for Android and would like to see if I can find a pointer as to where to start, or even whether this is possible. The MIDP application in question was supplied on CD along with a security camera system and permits remote viewing and remote control over the security system. Clearly it wasn't built with the Android platform in mind. However, if it is possible somehow to run MIDP applications on Android (perhaps by creating some kind of sandbox environment for example) then I'd be quite keen to develop it.

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  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

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  • Collaborative localization website supporting Android strings.xml?

    - by Nicolas Raoul
    My open source Android application has internationalization done the Android way, with strings.xml files. The community has many people from many countries, and they are willing to contribute/improve translations using a collaborative website. There is Launchpad but it only supports the gettext format so we would have to use scripts, not very convenient. There is Crowdin but somehow this website seems dead, nearly no projects, and the download links do not work. Actually we started using Crowdin but all download links fail to give any strings.xml file back, see here. What website is convenient for translating open source Android applications?

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  • Android Market Publishing Issues

    - by Steve
    I have an app which I have just updated to froyo to take advantage of the move to SD card feature. I am now trying to upload the update to the market but I keep getting the following error: "The file is invalid: W/ResourceType( 7193): Bad string block: last string is not 0- terminated ERROR getting 'android:label' attribute: attribute is not a string value". I changed the value in the manifest from "android:label="@string/app_name" " to "android:label="test" " and uploaded it, then it started complaining about the icon, saying that it wasn't a string. Anyone have any ideas? The application part of my manifest is shown below and I'm properly confused. The app compiles into an APK, it even installs and runs fine on my N1 (installing from SD card) it just won't upload to the market. Any help would be greatly appreciated, I have absolutely no idea what's wrong, seems like I've tried everything I can think of including re-installing eclipse. Cheers Steve

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • How to get current compass reading android 2.1

    - by Brandon Delany
    How do I get the current compass reading in android 2.1? I know that I can initiate a listener and receive updates but I do not need constant updates I only need it to get the compass orientation when the user clicks a button. Also what is the most accurate way to get the compass orientation? Lastly, how do I send fake data to the android console. I know that you're supposed to use the terminal and send it commands but what are the commands I can't seem to find it on the Android website. Thank you

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  • Easiest way to export longitude and latitude data stored in a SQLite database to a file so it can be

    - by LordSnoutimus
    Hello, I have created an application that records a series of longitude and latitude values in a SQLite database and display them as a coloured track on a MapActivity. I now want to be able to export this data somehow (preferably to a file) so a user can upload the values to a website showing a Google Map API. My question is: what would be the quickest way to export the data (and in what file format: GPX, XML, CSV) to the SD card located on the Android device. Many thanks.

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  • Android: Is there a universal way to send the MMS on any android devices?

    - by Roces
    This code works on the plain google devices with native android system. But there is no MMS app in the list on htc sense devices and I don't know about Motorola Blur etc.: final Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("image/png"); emailIntent.putExtra(Intent.EXTRA_STREAM, uri); context.startActivity(Intent.createChooser(emailIntent, context.getString(R.string.send_intent_name))); This code works on the htc sense but not from the Chooser, what I really need: Intent sendIntent = new Intent("android.intent.action.SEND_MSG"); sendIntent.putExtra(Intent.EXTRA_STREAM, uri); sendIntent.setType("image/png"); context.startActivity(sendIntent); But I don't know how to combine this code samples together and I don't know how to determine Htc Sense ui programmatically. Is it right way to support different type of devices? Thank you for answers.

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  • Is Android AVD's firewall somehow more restricted to real Android firewall?

    - by hhh
    I have a TCP server running in AVD and a TCP client running in AVD. AVD client dies because the connection refused so we are doubting some restricted firewall settings. I turned off the firewall in my Debian -laptop with this here but it did not fix the problem so some issue with Android -emulator, intro here. How can I make a TCP connection from one AVD to another AVD in the same laptop in Android? Grap the code & Minimal Working Example: You can find the sources here: import to Eclipse, set up two pieces of 2.3.3 AVDs, set up Test-running-configurations for server and client. Then "Run as Configuration" and you should see this bug. I don't have a physical Android -phone to test the code so I cannot comment whether it works with real Androids.

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  • unable to load library at runtime in android application

    - by Addy
    Hi. I m working on android application in which I used JNI for native c code. I build this application on android 2.0 version and ndkr3. and its work fine. Now when I changed the android sdk version 1.5 and api version 3 I faced problem of unable to open library libtest_demo.so. 05-13 16:54:23.603: INFO/dalvikvm(1211): Unable to dlopen(/data/data/org.abc.test_demo/lib/libtest_demo.so): Cannot find library I put the libtest_demo.so file at the same place /data/data/org.abc.test_demo/lib/libtest_demo.so but still problem arise. please help me..

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  • Which Android platform and API to target?

    - by Ben Mc
    I'm just about to launch my first Android app, and it runs on the Android 1.1 platform, API Level 2, but is this what I should officially sign and launch the app as? Does it affect performance at all or is it simply for Android to know which devices it works on? The only problem I see is that I can't specify <supports-screens> in the Manifest, which I would like to do, but it appears I'd have to launch at 1.6 at least for this to work. Would I be missing a huge number of phones by launching at 1.6 instead of 1.1? Thank you!

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  • Android Development - Conversion to Dalvik format failed with error 1

    - by KP65
    So I'm dipping my toes into this area for the first time - i followed instructions to install the android SDK and eclipse plug in. I created a blank new android project and I get the following build errors: [2011-01-08 16:34:55 - xxx]: Dxno classfiles specified [2011-01-08 16:34:55 - xxx] Conversion to Dalvik format failed with error 1 I've googled the problem and tried to clean and rebuild, or hitting F5 on the project in the explorer but the issue remains. I've verified the build paths and the libraries to make sure only Android 2.3 is there but still get this issue. I have also tried to load a sample project and I get the same error. Any ideas?

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  • Where should I put zoomIn in my MapActivity?

    - by Johny
    I'm writing an Android app, and I'd like to zoomIn as soon as the map has been loaded. I get the following error: java.lang.IllegalArgumentException: width and height must be > 0 This MapActivity - width and height must be > 0 question suggests the problem is the zoomIn() method is in the onCreate() method. But I get same error when I put it in the onResume() method. I've been searching for hours and I can't find anything about it at http://developer.android.com or anywhere else... Also I can't find a way to get the time point the map has been loaded. A "MapLoadedListener" or something like that... EDIT Here is my code: public class AMap extends MapActivity{ private final String LOG_TAG = this.getClass().getSimpleName(); private Context mContext; private Chronometer timer; private TextView tvCountdown; private RelativeLayout rl; private MapView mapView; private MapController mapController; private List<Overlay> mapOverlays; private PlayersOverlay playersOverlay; private Drawable drawable; private Builder endDialog; private ContextThemeWrapper ctw; private Handler mHandler = new Handler(); private Player player = new Player(); private StartTask startTask; private EndTask endTask; private MyDBAdapter mdba; private Cursor playersCursor; private UpdateBroadcastReceiver r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map_view); mContext = AMap.this; // set map mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); mapView.setFocusable(true); // find the relative layout rl = (RelativeLayout) findViewById(R.id.rl); // set the chronometer timer = (Chronometer) findViewById(R.id.tv_timer); timer.setBackgroundColor(Color.DKGRAY); // set the countdown textview tvCountdown = (TextView) findViewById(R.id.tv_countdown); // Open DB connection and get players Cursor mdba = new MyDBAdapter(mContext); mdba.open(); playersCursor = mdba.getGame(); // Get this player's id and location Intent starter = this.getIntent(); player.setId(starter.getIntExtra("id", 0)); player.setLatitude(starter.getDoubleExtra("lat", 0)); player.setLongitude(starter.getDoubleExtra("lon", 0)); // Set this player's location as map's center GeoPoint geoPoint = new GeoPoint((int) (player.getLatitude()*1E6), (int) (player.getLongitude()*1E6)); mapController = mapView.getController(); mapController.setCenter(geoPoint); mapController.setZoom(15); Log.d(LOG_TAG, "My playersCursor has "+playersCursor.getCount()+" rows"); // drawable is needed but not used drawable = this.getResources().getDrawable(R.drawable.ic_launcher); // set PlayersOverlay (locations and statuses) playersOverlay = new PlayersOverlay(player.getId(), playersCursor, drawable, this); mapOverlays = mapView.getOverlays(); mapOverlays.add(playersOverlay); mHandler.postDelayed(mUpdateTimeTask, 100); } private Runnable mUpdateTimeTask = new Runnable() { public void run() { int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, "w = "+w+" , h = "+h); mHandler.postAtTime(this, System.currentTimeMillis() + 1000); } }; @Override public void onAttachedToWindow(){ Log.d(LOG_TAG, "Attached to Window"); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Attached to window: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } public void onWindowFocusChanged(boolean hasFocus){ Log.d(LOG_TAG, "Focus changed to: "+hasFocus); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Window focus changed: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } @Override protected void onStart(){ super.onStart(); // Create and register the broadcast receiver for messages from service IntentFilter filter = new IntentFilter(AppConstants.iGAME_UPDATE); r = new UpdateBroadcastReceiver(); registerReceiver(r, filter); // Create the dialog for end of game ctw = new ContextThemeWrapper(mContext, android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); endDialog = new AlertDialog.Builder(ctw); endDialog.setMessage("End of Game"); endDialog.setCancelable(false); endDialog.setNeutralButton("OK", new OnClickListener(){ @Override public void onClick(DialogInterface dialog, int which) { Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } }); } @Override protected void onStop() { if(!playersCursor.isClosed()) playersCursor.close(); unregisterReceiver(r); mdba.close(); super.onStop(); } @Override protected boolean isRouteDisplayed() { return false; } // Receives signal from NetworkService that DB has been updated public class UpdateBroadcastReceiver extends BroadcastReceiver { boolean startSignal, update, endSignal; @Override public void onReceive(Context context, Intent intent) { endSignal = intent.getBooleanExtra("endSignal", false); if(endSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received End Signal"); endTask = new EndTask(); endTask.execute(); return; } update = intent.getBooleanExtra("update", false); if(update){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received game update"); playersCursor.requery(); mapView.invalidate(); return; } startSignal = intent.getBooleanExtra("startSignal", false); if(startSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received Start Signal"); startTask = new StartTask(); startTask.execute(); return; } } } class StartTask extends AsyncTask<Void,Integer,Void>{ private final ToneGenerator tg = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100); private final long DELAY = 1200; @Override protected Void doInBackground(Void... params) { int i = 3; while(i>=0){ publishProgress(i); try { Thread.sleep(DELAY); } catch (InterruptedException e) { e.printStackTrace(); } i--; } return null; } @Override protected void onProgressUpdate(Integer... progress){ tg.startTone(ToneGenerator.TONE_PROP_PROMPT); tvCountdown.setText(""+progress[0]); } @Override protected void onPostExecute(Void result) { rl.removeView(tvCountdown); timer.setBase(SystemClock.elapsedRealtime()); timer.start(); //enable screen touches playersOverlay.setGameStarted(true); } } class EndTask extends AsyncTask<Void,Void,Void>{ @Override protected void onPreExecute(){ //disable screen touches playersOverlay.setEndOfGame(true); timer.stop(); } @Override protected Void doInBackground(Void... params) { return null; } @Override protected void onPostExecute(Void result) { try{ endDialog.show(); }catch(Exception e){ Toast.makeText(mContext, "End of game", Toast.LENGTH_LONG); Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } mHandler.removeCallbacks(mUpdateTimeTask); } } }

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