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  • Changing location of ClamAV logging files

    - by GrumpyCanuck
    I've run into a weird problem with ClamAV that I have been unable to resolve, due to a incredibly non-informative error message. I've installed ClamAV via aptitude on an Ubuntu box (ClamAV 0.96.5/13202 according to the system) up on EC2 and it is 100% stock. We have an additional drive mounted under /mnt where we put all our log files. When I start it up with the log files in the default location, it runs just fine. However, if I change the configuration file from /var/log/clamav/clamav.log to /mnt/clamav/clamav.log I get the error ERROR: Can't open /mnt/clamav/clamav.log in append mode (check permissions!). ERROR: Can't initialize the internal logger It's the same file with the same permissions on it, just in a different location. Any thoughts or tips on how to resolve this problem would be greatly appreciated.

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  • cuda install in ubuntu13.10?

    - by hexiangpeng
    the cuda_install_.log show ERROR: Unable to build the NVIDIA kernel module. ERROR: Installation has failed. Please see the file '/var/log/nvidia-installer.log' for details. You may find suggestions on fixing installation problems in the README available on the Linux driver download page at www.nvidia.com. The driver installation is unable to locate the kernel source. Please make sure that the kernel source packages are installed and set up correctly. and the other .log show ^ /tmp/selfgz3964/NVIDIA-Linux-x86-319.37/kernel/nv-i2c.c: In function ‘nv_i2c_del_adapter’: /tmp/selfgz3964/NVIDIA-Linux-x86-319.37/kernel/nv-i2c.c:327:14: error: void value not ignored as it ought to be osstatus = i2c_del_adapter(pI2cAdapter); ^ make[3]: * [/tmp/selfgz3964/NVIDIA-Linux-x86-319.37/kernel/nv-i2c.o] ?? 1 make[2]: * [module/tmp/selfgz3964/NVIDIA-Linux-x86-319.37/kernel] ?? 2 NVIDIA: left KBUILD. nvidia.ko failed to build! make[1]: * [module] ?? 1 make: * [module] ?? 2 - Error. ERROR: Unable to build the NVIDIA kernel module. ERROR: Installation has failed. Please see the file '/var/log/nvidia-installer.log' for details. You may find suggestions on fixing installation problems in the README available on the Linux driver download page at www.nvidia.com. i don't understand

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  • Code refactoring with Visual Studio 2010 Part-2

    - by Jalpesh P. Vadgama
    In previous post I have written about Extract Method Code refactoring option. In this post I am going to some other code refactoring features of Visual Studio 2010.  Renaming variables and methods is one of the most difficult task for a developer. Normally we do like this. First we will rename method or variable and then we will find all the references then do remaining over that stuff. This will be become difficult if your variable or method are referenced at so many files and so many place. But once you use refactor menu rename it will be bit Easy. I am going to use same code which I have created in my previous post. I am just once again putting that code here for your reference. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; Print(firstName, lastName); } private static void Print(string firstName, string lastName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } Now I want to rename print method in this code. To rename the method you can select method name and then select Refactor-> Rename . Once I selected Print method and then click on rename a dialog box will appear like following. Now I am renaming this Print method to PrintMyName like following.   Now once you click OK a dialog will appear with preview of code like following. It will show preview of code. Now once you click apply. You code will be changed like following. using System; namespace CodeRefractoring { class Program { static void Main(string[] args) { string firstName = "Jalpesh"; string lastName = "Vadgama"; PrintMyName(firstName, lastName); } private static void PrintMyName(string firstName, string lastName) { Console.WriteLine(string.Format("FirstName:{0}", firstName)); Console.WriteLine(string.Format("LastName:{0}", lastName)); Console.ReadLine(); } } } So that’s it. This will work in multiple files also. Hope you liked it.. Stay tuned for more.. Till that Happy Programming.

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  • Nginx virtual server only partially working with Java application

    - by MFB
    Final Cut Server is a Java application (made by Apple) which launches from a web page. I have Nginx in front of this web server (amongst others) and, whilst the web server can be browsed externally, the Java app fails to launch correctly and throws the errors below. Can anyone offer clues as to what additional config I many have to add to Nginx to get this working? My existing Nginx config: user xxxx; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 1024; # multi_accept on; } http { sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; include /etc/nginx/conf/mime.types; default_type application/octet-stream; access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; gzip on; gzip_disable "msie6"; server { server_name _; return 444; } upstream fcs-site { server 10.10.5.20:8080; } server { listen 80; server_name example.com 10.10.5.90; access_log /var/log/nginx/fcs_access.log; error_log /var/log/nginx/fcs_error.log; location / { proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 60s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffering off; proxy_temp_file_write_size 64k; proxy_pass http://fcs-site; proxy_redirect off; } } upstream myapp-site { server 127.0.0.1:6543; } server { listen 80; server_name otherexample.com www.otherexample.com; rewrite ^ https://$server_name$request_uri? permanent; } server { listen 443; ssl on; ssl_certificate /etc/ssl/otherapp.crt; ssl_certificate_key /etc/ssl/otherapp.key; server_name otherexample.com www.otherexample.com; access_log /var/log/nginx/otherapp_access.log; error_log /var/log/nginx/other_error.log; location / { proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; client_max_body_size 10m; client_body_buffer_size 128k; proxy_connect_timeout 60s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffering off; proxy_temp_file_write_size 64k; proxy_pass http://myapp-site; proxy_redirect off; } location /static { root /www; expires 30d; add_header Cache-Control public; access_log off; } } Java errors: com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://example.com:8080/FinalCutServer/FinalCutServer_mac.jnlp at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) at com.sun.deploy.net.DownloadEngine._downloadCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResourceCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResourceCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:722) java.net.ConnectException: Operation timed out at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:339) at java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:200) at java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:391) at java.net.Socket.connect(Socket.java:579) at java.net.Socket.connect(Socket.java:528) at sun.net.NetworkClient.doConnect(NetworkClient.java:180) at sun.net.www.http.HttpClient.openServer(HttpClient.java:378) at sun.net.www.http.HttpClient.openServer(HttpClient.java:473) at sun.net.www.http.HttpClient.(HttpClient.java:203) at sun.net.www.http.HttpClient.New(HttpClient.java:290) at sun.net.www.http.HttpClient.New(HttpClient.java:306) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:995) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:931) at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:849) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source) at com.sun.deploy.net.BasicHttpRequest.doGetRequest(Unknown Source) at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) at com.sun.deploy.net.DownloadEngine._downloadCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResourceCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResourceCacheEntry(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source) at com.sun.javaws.Launcher.launch(Unknown Source) at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main.access$000(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:722)

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  • Finding an alert in the middle of your javascript

    - by Ariel Popovsky
    I was debugging a script injection issue the other day using some sample code with an alert in it. The alert was popping out meaning the code got executed leaving open the possibility for a hacker to put there some nasty malicious code. I knew my alert was being executed but didn’t know how. So I tried something that worked perfectly for this problem, replaced the native alert function with my own one. All I had to do in Chrome was open the javascript console and type: alert = function(msg){ console.log(msg); console.trace(); }; The next time the malicious code was executed, instead of the regular alert I got something similar to this:   alert("testing") testing console.trace() alert:2 (anonymous function):2 InjectedScript._evaluateOn:312 InjectedScript._evaluateAndWrap:294 InjectedScript.evaluate:288 undefined In my case I was able to see what was going on and find the offending function. This was tested on Firebug in Firefox and it works as.

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  • Xubuntu login hangs after Cancel Button click

    - by akester
    I'm running Xubuntu 12.04 (I installed using the alternative installer.) running in Virtaulbox 4.1.20 My issue is with the login screen (lightdm-gtk-greeter). It usually runs just fine, and allows users to log in and out but it will hang if the user presses the cancel button. The interface is still working (ie, shutdown menu is still available, I can switch to a different tty) but the username or password field (depending on when the button is hit) is disabled. Restarting lightdm will reset the screen, but the problem still exists. The issue is only with the cancel button. The login, session, and language buttons/menus as well as the accessibility and shutdown menu appear to work normally. I've modified some of the config files for lighdm-gtk-greeter, specifically /etc/lightdm/lighdm-gtk-greeter.conf to change the background image and /etc/lightdm/lightdm.conf to disable the user list. I did not check to see if the error existed before the changes took place. The changes have been restored the default settings but the problem persists. Here is the output of /var/log/lightdm/lightdm.log when the screen is hung: [+0.00s] DEBUG: Logging to /var/log/lightdm/lightdm.log [+0.00s] DEBUG: Starting Light Display Manager 1.2.1, UID=0 PID=2072 [+0.00s] DEBUG: Loaded configuration from /etc/lightdm/lightdm.conf [+0.00s] DEBUG: Using D-Bus name org.freedesktop.DisplayManager [+0.00s] DEBUG: Registered seat module xlocal [+0.00s] DEBUG: Registered seat module xremote [+0.00s] DEBUG: Adding default seat [+0.00s] DEBUG: Starting seat [+0.00s] DEBUG: Starting new display for greeter [+0.00s] DEBUG: Starting local X display [+0.02s] DEBUG: Using VT 7 [+0.02s] DEBUG: Activating VT 7 [+0.03s] DEBUG: Logging to /var/log/lightdm/x-0.log [+0.04s] DEBUG: Writing X server authority to /var/run/lightdm/root/:0 [+0.04s] DEBUG: Launching X Server [+0.05s] DEBUG: Launching process 2078: /usr/bin/X :0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch [+0.05s] DEBUG: Waiting for ready signal from X server :0 [+0.05s] DEBUG: Acquired bus name org.freedesktop.DisplayManager [+0.05s] DEBUG: Registering seat with bus path /org/freedesktop/DisplayManager/Seat0 [+0.28s] DEBUG: Got signal 10 from process 2078 [+0.28s] DEBUG: Got signal from X server :0 [+0.28s] DEBUG: Connecting to XServer :0 [+0.29s] DEBUG: Starting greeter [+0.29s] DEBUG: Started session 2082 with service 'lightdm', username 'lightdm' [+0.36s] DEBUG: Session 2082 authentication complete with return value 0: Success [+0.36s] DEBUG: Greeter authorized [+0.36s] DEBUG: Logging to /var/log/lightdm/x-0-greeter.log [+0.36s] DEBUG: Session 2082 running command /usr/lib/lightdm/lightdm-greeter-session /usr/sbin/lightdm-gtk-greeter [+0.58s] DEBUG: Greeter connected version=1.2.1 [+0.58s] DEBUG: Greeter connected, display is ready [+0.58s] DEBUG: New display ready, switching to it [+0.58s] DEBUG: Activating VT 7 [+1.04s] DEBUG: Greeter start authentication for andrew [+1.04s] DEBUG: Started session 2137 with service 'lightdm', username 'andrew' [+1.09s] DEBUG: Session 2137 got 1 message(s) from PAM [+1.09s] DEBUG: Prompt greeter with 1 message(s) [+17.24s] DEBUG: Cancel authentication [+17.24s] DEBUG: Session 2137: Sending SIGTERM

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  • Optimizing MySQL for small VPS

    - by Chris M
    I'm trying to optimize my MySQL config for a verrry small VPS. The VPS is also running NGINX/PHP-FPM and Magento; all with a limit of 250MB of RAM. This is an output of MySQL Tuner... -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.41-3ubuntu12.8 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: -Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 1M (Tables: 14) [--] Data in InnoDB tables: 29M (Tables: 301) [--] Data in MEMORY tables: 1M (Tables: 17) [!!] Total fragmented tables: 301 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 2d 11h 14m 58s (1M q [8.038 qps], 33K conn, TX: 2B, RX: 618M) [--] Reads / Writes: 83% / 17% [--] Total buffers: 122.0M global + 8.6M per thread (100 max threads) [!!] Maximum possible memory usage: 978.2M (404% of installed RAM) [OK] Slow queries: 0% (37/1M) [OK] Highest usage of available connections: 6% (6/100) [OK] Key buffer size / total MyISAM indexes: 32.0M/282.0K [OK] Key buffer hit rate: 99.7% (358K cached / 1K reads) [OK] Query cache efficiency: 83.4% (1M cached / 1M selects) [!!] Query cache prunes per day: 48301 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 144K sorts) [OK] Temporary tables created on disk: 13% (27K on disk / 203K total) [OK] Thread cache hit rate: 99% (6 created / 33K connections) [!!] Table cache hit rate: 0% (32 open / 51K opened) [OK] Open file limit used: 1% (20/1K) [OK] Table locks acquired immediately: 99% (1M immediate / 1M locks) [!!] InnoDB data size / buffer pool: 29.2M/8.0M -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance Reduce your overall MySQL memory footprint for system stability Enable the slow query log to troubleshoot bad queries Increase table_cache gradually to avoid file descriptor limits Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 64M) table_cache (> 32) innodb_buffer_pool_size (>= 29M) and this is the config. # # The MySQL database server configuration file. # # You can copy this to one of: # - "/etc/mysql/my.cnf" to set global options, # - "~/.my.cnf" to set user-specific options. # # One can use all long options that the program supports. # Run program with --help to get a list of available options and with # --print-defaults to see which it would actually understand and use. # # For explanations see # http://dev.mysql.com/doc/mysql/en/server-system-variables.html # This will be passed to all mysql clients # It has been reported that passwords should be enclosed with ticks/quotes # escpecially if they contain "#" chars... # Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = 127.0.0.1 # # * Fine Tuning # key_buffer = 32M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 sort_buffer_size = 4M read_buffer_size = 4M myisam_sort_buffer_size = 16M # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP max_connections = 100 table_cache = 32 tmp_table_size = 128M #thread_concurrency = 10 # # * Query Cache Configuration # #query_cache_limit = 1M query_cache_type = 1 query_cache_size = 64M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M #binlog_do_db = include_database_name #binlog_ignore_db = include_database_name # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ The site contains 1 wordpress site,so lots of MYISAM but mostly static content as its not changing all that often (A wordpress cache plugin deals with this). And the Magento Site which consists of a lot of InnoDB tables, some MyISAM and some INMEMORY. The "read" side seems to be running pretty well with a mass of optimizations I've used on Magento, the NGINX setup and PHP-FPM + XCACHE. I'd love to have a kick in the right direction with the MySQL config so I'm not blindly altering it based on the MySQLTuner without understanding what I'm changing. Thanks

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  • Tutorial: Getting Started with the NoSQL JavaScript / Node.js API for MySQL Cluster

    - by Mat Keep
    Tutorial authored by Craig Russell and JD Duncan  The MySQL Cluster team are working on a new NoSQL JavaScript connector for MySQL. The objectives are simplicity and high performance for JavaScript users: - allows end-to-end JavaScript development, from the browser to the server and now to the world's most popular open source database - native "NoSQL" access to the storage layer without going first through SQL transformations and parsing. Node.js is a complete web platform built around JavaScript designed to deliver millions of client connections on commodity hardware. With the MySQL NoSQL Connector for JavaScript, Node.js users can easily add data access and persistence to their web, cloud, social and mobile applications. While the initial implementation is designed to plug and play with Node.js, the actual implementation doesn't depend heavily on Node, potentially enabling wider platform support in the future. Implementation The architecture and user interface of this connector are very different from other MySQL connectors in a major way: it is an asynchronous interface that follows the event model built into Node.js. To make it as easy as possible, we decided to use a domain object model to store the data. This allows for users to query data from the database and have a fully-instantiated object to work with, instead of having to deal with rows and columns of the database. The domain object model can have any user behavior that is desired, with the NoSQL connector providing the data from the database. To make it as fast as possible, we use a direct connection from the user's address space to the database. This approach means that no SQL (pun intended) is needed to get to the data, and no SQL server is between the user and the data. The connector is being developed to be extensible to multiple underlying database technologies, including direct, native access to both the MySQL Cluster "ndb" and InnoDB storage engines. The connector integrates the MySQL Cluster native API library directly within the Node.js platform itself, enabling developers to seamlessly couple their high performance, distributed applications with a high performance, distributed, persistence layer delivering 99.999% availability. The following sections take you through how to connect to MySQL, query the data and how to get started. Connecting to the database A Session is the main user access path to the database. You can get a Session object directly from the connector using the openSession function: var nosql = require("mysql-js"); var dbProperties = {     "implementation" : "ndb",     "database" : "test" }; nosql.openSession(dbProperties, null, onSession); The openSession function calls back into the application upon creating a Session. The Session is then used to create, delete, update, and read objects. Reading data The Session can read data from the database in a number of ways. If you simply want the data from the database, you provide a table name and the key of the row that you want. For example, consider this schema: create table employee (   id int not null primary key,   name varchar(32),   salary float ) ENGINE=ndbcluster; Since the primary key is a number, you can provide the key as a number to the find function. function onSession = function(err, session) {   if (err) {     console.log(err);     ... error handling   }   session.find('employee', 0, onData); }; function onData = function(err, data) {   if (err) {     console.log(err);     ... error handling   }   console.log('Found: ', JSON.stringify(data));   ... use data in application }; If you want to have the data stored in your own domain model, you tell the connector which table your domain model uses, by specifying an annotation, and pass your domain model to the find function. var annotations = new nosql.Annotations(); function Employee = function(id, name, salary) {   this.id = id;   this.name = name;   this.salary = salary;   this.giveRaise = function(percent) {     this.salary *= percent;   } }; annotations.mapClass(Employee, {'table' : 'employee'}); function onSession = function(err, session) {   if (err) {     console.log(err);     ... error handling   }   session.find(Employee, 0, onData); }; Updating data You can update the emp instance in memory, but to make the raise persistent, you need to write it back to the database, using the update function. function onData = function(err, emp) {   if (err) {     console.log(err);     ... error handling   }   console.log('Found: ', JSON.stringify(emp));   emp.giveRaise(0.12); // gee, thanks!   session.update(emp); // oops, session is out of scope here }; Using JavaScript can be tricky because it does not have the concept of block scope for variables. You can create a closure to handle these variables, or use a feature of the connector to remember your variables. The connector api takes a fixed number of parameters and returns a fixed number of result parameters to the callback function. But the connector will keep track of variables for you and return them to the callback. So in the above example, change the onSession function to remember the session variable, and you can refer to it in the onData function: function onSession = function(err, session) {   if (err) {     console.log(err);     ... error handling   }   session.find(Employee, 0, onData, session); }; function onData = function(err, emp, session) {   if (err) {     console.log(err);     ... error handling   }   console.log('Found: ', JSON.stringify(emp));   emp.giveRaise(0.12); // gee, thanks!   session.update(emp, onUpdate); // session is now in scope }; function onUpdate = function(err, emp) {   if (err) {     console.log(err);     ... error handling   } Inserting data Inserting data requires a mapped JavaScript user function (constructor) and a session. Create a variable and persist it: function onSession = function(err, session) {   var data = new Employee(999, 'Mat Keep', 20000000);   session.persist(data, onInsert);   } }; Deleting data To remove data from the database, use the session remove function. You use an instance of the domain object to identify the row you want to remove. Only the key field is relevant. function onSession = function(err, session) {   var key = new Employee(999);   session.remove(Employee, onDelete);   } }; More extensive queries We are working on the implementation of more extensive queries along the lines of the criteria query api. Stay tuned. How to evaluate The MySQL Connector for JavaScript is available for download from labs.mysql.com. Select the build: MySQL-Cluster-NoSQL-Connector-for-Node-js You can also clone the project on GitHub Since it is still early in development, feedback is especially valuable (so don't hesitate to leave comments on this blog, or head to the MySQL Cluster forum). Try it out and see how easy (and fast) it is to integrate MySQL Cluster into your Node.js platforms. You can learn more about other previewed functionality of MySQL Cluster 7.3 here

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  • Arch Linux with an nginx/django setup refuses to display ANYTHING

    - by Holland
    I'm on Amazon Ec2, with an Arch Linux server. While I truly am loving it, I'm having the issue of actually getting nginx to display anything. Everytime I try to throw my hostname into the browser, the browser states that it's not available for some reason - almost as if the host doesn't even exist. One thing I'd like to know is, how can I get this up and running? Is there a specific arch linux configuration I have to do to make it web accessible? I have port 80 open, as well as port 22. I've tried using gunicorn, python-flup, and nginx. Nginx Config user http; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log main; sendfile on; #tcp_nopush on; #keepalive_timeout 0; keepalive_timeout 65; #gzip on; server { listen 80; server_name _; access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; #charset koi8-r; location ^~ /media/ { root /path/to/media; } location ^~ /admin-media/ { root /usr/lib/python2.7/site-packages/django/contrib/admin/media; } location / { root /path/to/root/; fastcgi_pass 127.0.0.1:8080; fastcgi_param SERVER_NAME $server_name; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param PATH_INFO $fastcgi_script_name; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param QUERY_STRING $query_string; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_pass_header Authorization; fastcgi_intercept_errors off; fastcgi_index index.html; index index.htm index.html; } error_page 500 502 503 504 /50x.html; location = /50x.html { root /etc/nginx/html/50x.html; } } # server { # listen 80; # server_name localhost; #charset koi8-r; #access_log logs/host.access.log main; # location / { # root html; # index index.html index.htm; # } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { root html; #} # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # #location ~ \.php$ { # root html; # fastcgi_pass 127.0.0.1:9000; # fastcgi_index index.php; # fastcgi_param SCRIPT_FILENAME /scripts$fastcgi_script_name; # include fastcgi_params; #} # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} #} # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # location / { # root html; # index index.html index.htm; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # ssl_session_timeout 5m; # ssl_protocols SSLv2 SSLv3 TLSv1; # ssl_ciphers HIGH:!aNULL:!MD5; # ssl_prefer_server_ciphers on; # location / { # root html; # index index.html index.htm; # } #} } I can't quite tell if it's a server issue or a configuration issue: I've followed so many guides now I can't even count them all. The thing is that Django itself is working fine, and my permissions to the document root of the where the site files are stored is 777. Ontop of that, I have a git repo which works perfectly fine, and django, python, and runfcgi all start without issues. The same goes for gunicorn, when I do a gunicorn_django -b 0.0.0.0:8000 in my document root. Here is my output from that: 2012-04-15 05:17:37 [3124] [INFO] Starting gunicorn 0.14.2 2012-04-15 05:17:37 [3124] [INFO] Listening at: http://0.0.0.0:8081 (3124) 2012-04-15 05:17:37 [3124] [INFO] Using worker: sync 2012-04-15 05:17:37 [3127] [INFO] Booting worker with pid: 3127 As far as I know, everything seems fine, as well as error.log and access.log for nginx. The access log is completely blank, for that matter. I just feel lost here; what would be a step in the right direction to bebugging an issue such as this?

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  • Increased CF JVM max heap size and now CF service will not start

    - by Erik Vold
    So I went in to ColdFusion Administrator and increased my CF JVM max heap size, then I was told I would need to restart the service, so I stopped the service, and then tried to start it again and got the following error message: Windows could not start the ColdFusion 8 Application Server on Local Computer. For more information, review the System Event Log. If this is a non-Microsoft service, contact the service vendor, and refer to service-specific error code 2. So I went to the Event Viewer application, then took a look at the Application log and saw an error that said: The ColdFusion 8 Application Server service could not be started. Check the server "coldfusion" log files for more information. So I went to my ColdFusion logs directory opened the server.log log file and I don't see anything useful in there or any of the other log files.. Any idea how I can change the JVM heap size back to what it was so that I can start CF again?

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  • Creating Property Set Expression Trees In A Developer Friendly Way

    - by Paulo Morgado
    In a previous post I showed how to create expression trees to set properties on an object. The way I did it was not very developer friendly. It involved explicitly creating the necessary expressions because the compiler won’t generate expression trees with property or field set expressions. Recently someone contacted me the help develop some kind of command pattern framework that used developer friendly lambdas to generate property set expression trees. Simply putting, given this entity class: public class Person { public string Name { get; set; } } The person in question wanted to write code like this: var et = Set((Person p) => p.Name = "me"); Where et is the expression tree that represents the property assignment. So, if we can’t do this, let’s try the next best thing that is splitting retrieving the property information from the retrieving the value to assign o the property: var et = Set((Person p) => p.Name, () => "me"); And this is something that the compiler can handle. The implementation of Set receives an expression to retrieve the property information from and another expression the retrieve the value to assign to the property: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) The implementation of this method gets the property information form the body of the property get expression (propertyGetExpression) and the value expression (valueExpression) to build an assign expression and builds a lambda expression using the same parameter of the property get expression as its parameter: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); return Expression.Lambda<Action<TEntity>>( Expression.Assign(propertyGetExpression.Body, valueExpression.Body), entityParameterExpression); } And now we can use the expression to translate to another context or just compile and use it: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = “me”) var d = et.Compile(); d(person); Console.WriteLine(person.Name); // Prints: me It can even support closures: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = value(<>c__DisplayClass0).name) var d = et.Compile(); name = "me"; d(person); Console.WriteLine(person.Name); // Prints: me name = "you"; d(person); Console.WriteLine(person.Name); // Prints: you Not so useful in the intended scenario (but still possible) is building an expression tree that receives the value to assign to the property as a parameter: public static Expression<Action<TEntity, TValue>> Set<TEntity, TValue>(Expression<Func<TEntity, TValue>> propertyGetExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); var valueParameterExpression = Expression.Parameter(typeof(TValue)); return Expression.Lambda<Action<TEntity, TValue>>( Expression.Assign(propertyGetExpression.Body, valueParameterExpression), entityParameterExpression, valueParameterExpression); } This new expression can be used like this: var et = Set((Person p) => p.Name); Console.WriteLine(person.Name); // Prints: (p, Param_0) => (p.Name = Param_0) var d = et.Compile(); d(person, "me"); Console.WriteLine(person.Name); // Prints: me d(person, "you"); Console.WriteLine(person.Name); // Prints: you The only caveat is that we need to be able to write code to read the property in order to write to it.

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  • How to use the client object model with SharePoint2010

    - by ybbest
    In SharePoint2010, you can use client object model to communicate with SharePoint server. Today, I’d like to show you how to achieve this by using the c# console application. You can download the solution here. 1. Create a Console application in visual studio and add the following references to the project. 2. Insert your code as below ClientContext context = new ClientContext("http://demo2010a"); Web currentWeb = context.Web; context.Load(currentWeb, web =&gt; web.Title); context.ExecuteQuery(); Console.WriteLine(currentWeb.Title); Console.ReadLine(); 3. Run your code then you will get the web title displayed as shown below Note: If you got the following errors, you need to change your target framework from .Net Framework 4 client profile to .Net Framework 4 as shown below: Change from TO

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  • Subterranean IL: Exception handler semantics

    - by Simon Cooper
    In my blog posts on fault and filter exception handlers, I said that the same behaviour could be replicated using normal catch blocks. Well, that isn't entirely true... Changing the handler semantics Consider the following: .try { .try { .try { newobj instance void [mscorlib]System.Exception::.ctor() // IL for: // e.Data.Add("DictKey", true) throw } fault { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } } filter { ldstr "2a: Filter logic" call void [mscorlib]System.Console::WriteLine(string) // IL for: // (bool)((Exception)e).Data["DictKey"] endfilter }{ ldstr "2b: Filter handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } } catch object { ldstr "3: Catch handler" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } Return: // rest of method If the filter handler is engaged (true is inserted into the exception dictionary) then the filter handler gets engaged, and the following gets printed to the console: 2a: Filter logic 1: Fault handler 2b: Filter handler and if the filter handler isn't engaged, then the following is printed: 2a:Filter logic 1: Fault handler 3: Catch handler Filter handler execution The filter handler is executed first. Hmm, ok. Well, what happens if we replaced the fault block with the C# equivalent (with the exception dictionary value set to false)? .try { // throw exception } catch object { ldstr "1: Fault handler" call void [mscorlib]System.Console::WriteLine(string) rethrow } we get this: 1: Fault handler 2a: Filter logic 3: Catch handler The fault handler is executed first, instead of the filter block. Eh? This change in behaviour is due to the way the CLR searches for exception handlers. When an exception is thrown, the CLR stops execution of the thread, and searches up the stack for an exception handler that can handle the exception and stop it propagating further - catch or filter handlers. It checks the type clause of catch clauses, and executes the code in filter blocks to see if the filter can handle the exception. When the CLR finds a valid handler, it saves the handler's location, then goes back to where the exception was thrown and executes fault and finally blocks between there and the handler location, discarding stack frames in the process, until it reaches the handler. So? By replacing a fault with a catch, we have changed the semantics of when the filter code is executed; by using a rethrow instruction, we've split up the exception handler search into two - one search to find the first catch, then a second when the rethrow instruction is encountered. This is only really obvious when mixing C# exception handlers with fault or filter handlers, so this doesn't affect code written only in C#. However it could cause some subtle and hard-to-debug effects with object initialization and ordering when using and calling code written in a language that can compile fault and filter handlers.

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  • Beware of const members

    - by nmarun
    I happened to learn a new thing about const today and how one needs to be careful with its usage. Let’s say I have a third-party assembly ‘ConstVsReadonlyLib’ with a class named ConstSideEffect.cs: 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 10; 4: public const int EndValue = 20; 5: } In my project, I reference the above assembly as follows: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < ConstSideEffect.EndValue; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } You’ll see values 10 through 19 as expected. Now, let’s say I receive a new version of the ConstVsReadonlyLib. 1: public class ConstSideEffect 2: { 3: public static readonly int StartValue = 5; 4: public const int EndValue = 30; 5: } If I just drop this new assembly in the bin folder and run the application, without rebuilding my console application, my thinking was that the output would be from 5 to 29. Of course I was wrong… if not you’d not be reading this blog. The actual output is from 5 through 19. The reason is due to the behavior of const and readonly members. To begin with, const is the compile-time constant and readonly is a runtime constant. Next, when you compile the code, a compile-time constant member is replaced with the value of the constant in the code. But, the IL generated when you reference a read-only constant, references the readonly variable, not its value. So, the IL version of the Main method, after compilation actually looks something like: 1: static void Main(string[] args) 2: { 3: for (int i = ConstSideEffect.StartValue; i < 20; i++) 4: { 5: Console.WriteLine(i); 6: } 7: Console.ReadLine(); 8: } I’m no expert with this IL thingi, but when I look at the disassembled code of the exe file (using IL Disassembler), I see the following: I see our readonly member still being referenced by the variable name (ConstVsReadonlyLib.ConstSideEffect::StartValue) in line 0001. Then there’s the Console.WriteLine in line 000b and finally, see the value of 20 in line 0017. This, I’m pretty sure is our const member being replaced by its value which marks the upper bound of the ‘for’ loop. Now you know why the output was from 5 through 19. This definitely is a side-effect of having const members and one needs to be aware of it. While we’re here, I’d like to add a few other points about const and readonly members: const is slightly faster, but is less flexible readonly cannot be declared within a method scope const can be used only on primitive types (numbers and strings) Just wanted to share this before going to bed!

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  • Xfce gets really confused about session saving, etc

    - by Pointy
    I'm getting a new laptop running with 11.04 Ubuntu. I've got the xfce4 packages all installed, which is something I've had no problems with on any of my other machines. On this new laptop, however, though I can log in and use an xfce session without any problems, logging out of a session is problematic: I click the "Log out" widget from the panel and then "Log out" from its option dialog. Then the thing just sits there, not logging out. Subsequent attempts to open the "Log out" widget fail with an error about the session manager being busy. After maybe a minute or so, it logs out. Though I've got the "Save session" option checked in the log out dialog, xfce just makes a complete hash of the business. It does remember the applications that I had running, but it seems to forget about the window manager (!!) and the workspace configuration. I don't log in/out that often, and generally I don't care much about restarting applications, but the window manager being missing is of course pretty annoying. I like xfce because it's simple and unobtrusive and usually works pretty well. I've never experienced this, and I've got two other machines also running 11.04 with pretty much the same setup (straight Ubuntu install with xfce4 packages added). Is there some good way to diagnose stuff like that? edit — well I nuked my session cache, did an explicit save from the session widget, and now it works. Well, it doesn't save the workspace location for each client and instead opens them all up on the first workspace, but I think that may be because, in the session, xfwm4 is the last thing in the "Client" list, so before it's started all the other clients just pile up in the first (and only) workspace. I'm still curious about how exactly it gets so messed up. I certainly wasn't knowingly attempting anything fancy or unorthodox, though I may have done something fishy inadvertently.

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  • Why MySQL sat for 2 minutes doing nothing?

    - by Alex R
    This was a one-time thing, not reproducible... But I saved the show innodb status output. Can anybody tell what's going on here? The simple insert took almost 3 minutes to complete. | InnoDB | | ===================================== 110201 15:58:10 INNODB MONITOR OUTPUT ===================================== Per second averages calculated from the last 34 seconds ---------- SEMAPHORES ---------- OS WAIT ARRAY INFO: reservation count 11963, signal count 11766 --Thread 1824 has waited at .\btr\btr0cur.c line 443 for 118.00 seconds the sema phore: S-lock on RW-latch at 09D6453C created in file .\buf\buf0buf.c line 550 a writer (thread id 1824) has reserved it in mode wait exclusive number of readers 1, waiters flag 1 Last time read locked in file .\buf\buf0flu.c line 599 Last time write locked in file .\btr\btr0cur.c line 443 Mutex spin waits 0, rounds 527817, OS waits 7133 RW-shared spins 2532, OS waits 1226; RW-excl spins 1652, OS waits 1118 ------------ TRANSACTIONS ------------ Trx id counter 0 95830 Purge done for trx's n:o < 0 95814 undo n:o < 0 0 History list length 11 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, OS thread id 3704 MySQL thread id 551, query id 2702112 localhost 127.0.0.1 root show innodb status ---TRANSACTION 0 95829, not started, OS thread id 3132 MySQL thread id 534, query id 2702020 localhost 127.0.0.1 root ---TRANSACTION 0 95828, not started, OS thread id 3152 MySQL thread id 527, query id 2701973 localhost 127.0.0.1 root ---TRANSACTION 0 95827, ACTIVE 118 sec, OS thread id 1824 inserting, thread decl ared inside InnoDB 500 mysql tables in use 1, locked 1 1 lock struct(s), heap size 320, 0 row lock(s) MySQL thread id 526, query id 2701972 localhost 127.0.0.1 root update INSERT INTO log_searchcriteria (userid,search_criteria,date,search_type) VALUES ( NAME_CONST('userid',NULL), NAME_CONST('search_criteria',_latin1' SELECT SQL_C ALC_FOUND_ROWS idx_search.CTCX_LATITUDE, idx_search.CTCX_LONGITUDE, idx_search.b uilding_id, idx_search.LN_LIST_NUMBER, idx_search.LP_LIST_PRICE, idx_search.HSN_ ADRESS_HOUSE_NUMBER, idx_search.STR_ADDRESS_STREET, idx_search.CP_ADDRESS_COMPAS S_POINT, idx_search.UN_UNIT, idx_search.CIT_CITY, idx_search.ZP_ZIP_CODE, idx_se arch.AR_AREA_NAME, idx_search.BR_BEDROOMS, idx_search.BTH_BATHS, idx_search.ST_S TATUS, idx_search.CTCX_STYLE_TYPE, idx_s -------- FILE I/O -------- I/O thread 0 state: wait Windows aio (insert buffer thread) I/O thread 1 state: wait Windows aio (log thread) I/O thread 2 state: wait Windows aio (read thread) I/O thread 3 state: wait Windows aio (write thread) Pending normal aio reads: 0, aio writes: 1, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 151006 OS file reads, 120758 OS file writes, 6844 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s ------------------------------------- INSERT BUFFER AND ADAPTIVE HASH INDEX ------------------------------------- Ibuf: size 1, free list len 5, seg size 7, 24664 inserts, 24664 merged recs, 4612 merges Hash table size 553253, node heap has 629 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s --- LOG --- Log sequence number 5 2318193115 Log flushed up to 5 2318193115 Last checkpoint at 5 2318129891 0 pending log writes, 0 pending chkp writes 3036 log i/o's done, 0.00 log i/o's/second ---------------------- BUFFER POOL AND MEMORY ---------------------- Total memory allocated 213459462; in additional pool allocated 1720192 Dictionary memory allocated 240416 Buffer pool size 8192 Free buffers 0 Database pages 7563 Modified db pages 18 Pending reads 0 Pending writes: LRU 0, flush list 18, single page 0 Pages read 150973, created 28788, written 115137 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout -------------- ROW OPERATIONS -------------- 1 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread id 2992, state: flushing buffer pool pages Number of rows inserted 794294, updated 89203, deleted 13698, read 1453084305 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s ---------------------------- END OF INNODB MONITOR OUTPUT ============================ Thanks

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  • Deployment Workbench no longer available after PXE boot

    - by Patrick
    Our build process revolves around windows Deployment Workbench. Unfortunately this was setup by someone who is no longer with the company, and no-one has ever dared/needed to make any changes. The other day it stopped working. It turns out that one of our build guys started thinking about changing some stuff in it, clicked something and now it no longer works (He is saying now that he right clicked on the 'LAB' entry in 'Deployment points' and hit 'Update', which took some time to run through apparently). The job has fallen on me to resolve and frankly I'm not sure what I'm doing. I was wondering if someone with more experience than me can provide some pointers as to troubleshooting cos I'm feeling quite a lot in the dark here. On the server I have Deployment Workbench up and running (MMC snapin) version 3.0. There is a WDS service that appears to be running ok, as does the tFTPd service. Nothing specific to this in event logs. From the client side; PXE boot works and gets you to the Win PE launch, and it has the correct company logo as the background (proving to me that its loading win PE from the network). WPEINIT runs, and asks for domain credentials, here the team simply put User/Pass/Domain in the boxes and click ok. Normally the build would kick off. Instead they get an error message saying that the \NATBLU01\Distribution$ share isn't available. Checking \NATBLU01\Distribution$ shows that its there and accessible over the network. Security/permissions seem ok, even 'ANONYMOUS LOGON' has read access to that share so I don't see that being a problem. Digging the trace files from C:\MININT\SMSOSD\OSDLOGS\ after an attempt to run the build I can see an error saying much the same - <![LOG[Validating connection to \\NATBLU01\Distribution$]LOG]!><time="16:42:14.000+000" date="03-15-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[FindFile: The file OSDConnectToUNC.exe could not be found in any standard locations.]LOG]!><time="16:42:14.000+000" date="03-15-2012" component="LiteTouch" context="" type="1" thread="" file="LiteTouch"> <![LOG[The network location cannot be reached. For information about network troubleshooting, see Windows Help.]LOG]!><time="16:42:24.000+000" date="03-15-2012" component="LiteTouch" context="" type="3" thread="" file="LiteTouch"> <![LOG[ERROR - Unable to map a network drive to \\NATBLU01\Distribution$.]LOG]!><time="16:42:24.000+000" date="03-15-2012" component="LiteTouch" context="" type="3" thread="" file="LiteTouch"> BDD.LOG shows much the same. Full copies of the .LOG files can both files be found here : BDD.LOG LITETOUCH.LOG I can get to a command prompt from the Win PE that boots from PXE, however there isn't any network stuff there. IPCONFIG returns nothing so none of the tests I would usually run resolve anything. I'm at a loss frankly. I did wonder if I could perhaps start a new build process but if the change to the DeploymentWorkbench has knocked it offline I don't think I'm going to be able to create a new deployment. Failing that; we do have a deployment point labeled type 'Media' which appears to be a DVD ISO image of one of the builds, but its dated 2008, is it possible to export the network build to .ISO and build from DVD? We are looking at new hardware to run this from anyway (for the impending Windows 7 roll out) so a temporary work round isn't going to be too much of a problem. All assistance is appreciated! EDIT : OK. Got it working again. Solution was close to Newmanth's idea. The problem was that our PE image didn't appear to be connecting the network. I had an older copy of the PE boot.WIM on a stick that I had been using for other purposes. I booted that and correctly got a network connection. Showed a correct internal IP and could ping out etc etc. However I was still getting the same errors in all the logs and in when wpeinit was running. What I did seperately was to update the PE image that DeploymentWorkbench was pushing out to display a different back ground. I wanted to prove that I was working in the correct place. Turns out that I wasn't. I went and looked at the other deployment stuff we had on this machine, Windows Deployment Services was installed and although all the install images are off line the boot image was online, so I uploaded the copy from my stick to that. Booted straight off. And fixed. Working. Yay! For anyone stumbling across this in the future you may find that although your deployment images are located in the DeploymentWorkbench, the Win PE boot image you are launching from is located in the associated Windows Deployment Services images.

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  • await, WhenAll, WaitAll, oh my!!

    - by cibrax
    If you are dealing with asynchronous work in .NET, you might know that the Task class has become the main driver for wrapping asynchronous calls. Although this class was officially introduced in .NET 4.0, the programming model for consuming tasks was much more simplified in C# 5.0 in .NET 4.5 with the addition of the new async/await keywords. In a nutshell, you can use these keywords to make asynchronous calls as if they were sequential, and avoiding in that way any fork or callback in the code. The compiler takes care of the rest. I was yesterday writing some code for making multiple asynchronous calls to backend services in parallel. The code looked as follow, var allResults = new List<Result>(); foreach(var provider in providers) { var results = await provider.GetResults(); allResults.AddRange(results); } return allResults; You see, I was using the await keyword to make multiple calls in parallel. Something I did not consider was the overhead this code implied after being compiled. I started an interesting discussion with some smart folks in twitter. One of them, Tugberk Ugurlu, had the brilliant idea of actually write some code to make a performance comparison with another approach using Task.WhenAll. There are two additional methods you can use to wait for the results of multiple calls in parallel, WhenAll and WaitAll. WhenAll creates a new task and waits for results in that new task, so it does not block the calling thread. WaitAll, on the other hand, blocks the calling thread. This is the code Tugberk initially wrote, and I modified afterwards to also show the results of WaitAll. class Program { private static Func<Stopwatch, Task>[] funcs = new Func<Stopwatch, Task>[] { async (watch) => { watch.Start(); await Task.Delay(1000); Console.WriteLine("1000 one has been completed."); }, async (watch) => { await Task.Delay(1500); Console.WriteLine("1500 one has been completed."); }, async (watch) => { await Task.Delay(2000); Console.WriteLine("2000 one has been completed."); watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds + "ms has been elapsed."); } }; static void Main(string[] args) { Console.WriteLine("Await in loop work starts..."); DoWorkAsync().ContinueWith(task => { Console.WriteLine("Parallel work starts..."); DoWorkInParallelAsync().ContinueWith(t => { Console.WriteLine("WaitAll work starts..."); WaitForAll(); }); }); Console.ReadLine(); } static async Task DoWorkAsync() { Stopwatch watch = new Stopwatch(); foreach (var func in funcs) { await func(watch); } } static async Task DoWorkInParallelAsync() { Stopwatch watch = new Stopwatch(); await Task.WhenAll(funcs[0](watch), funcs[1](watch), funcs[2](watch)); } static void WaitForAll() { Stopwatch watch = new Stopwatch(); Task.WaitAll(funcs[0](watch), funcs[1](watch), funcs[2](watch)); } } After running this code, the results were very concluding. Await in loop work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 4532ms has been elapsed. Parallel work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 2007ms has been elapsed. WaitAll work starts... 1000 one has been completed. 1500 one has been completed. 2000 one has been completed. 2009ms has been elapsed. The await keyword in a loop does not really make the calls in parallel.

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Building boost 1.42 on FreeBSD 6.3

    - by Ivan Perekluyev
    Hi, i need to build mapnik on freebsd 6.3, but port marked as 'broken', so i forced to build it from source. With boost 1.41 (which is in ports) mapnik doesn't build. somewhere in internet, i found that mapnik successfully builded with boost 1.42. So, i download patch from wiki.freebsd.org/BoostPortingProject andd apply it: wget http://alexanderchuranov.com/boost-port/boost-from-1.41-to-1.42-2010-02-16-17-11.diff cd /usr/ports patch -p0 -i ~/boost-from-1.41-to-1.42-2010-02-16-17-11.diff after that, i trying to install boost-all metaport, but its failed. cd devel/boost-all make install 2>&1 | tee build.log tail -n 100 build.log > short_build.log Build.log (attention, 5m !): dl.dropbox.com/u/7365614/build.log Short build log: http://paste.pocoo.org/show/224474/ Thanks!

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  • Innodb Queries Slow

    - by user105196
    I have redHat 5.3 (Tikanga) with Mysql 5.0.86 configued with RIAD 10 HW, I run an application inquiries from Mysql/InnoDB and MyIsam tables, the queries are super fast,but some quires on Innodb tables sometime slow down and took more than 1-3 seconds to run and these queries are simple and optimized, this problem occurred just on innodb tables in different time with random queries. Why is this happening only to Innodb tables? the below is the Innodb status and some Mysql variables: show innodb status\G ************* 1. row ************* Status: 120325 10:54:08 INNODB MONITOR OUTPUT Per second averages calculated from the last 19 seconds SEMAPHORES OS WAIT ARRAY INFO: reservation count 22943, signal count 22947 Mutex spin waits 0, rounds 561745, OS waits 7664 RW-shared spins 24427, OS waits 12201; RW-excl spins 1461, OS waits 1277 TRANSACTIONS Trx id counter 0 119069326 Purge done for trx's n:o < 0 119069326 undo n:o < 0 0 History list length 41 Total number of lock structs in row lock hash table 0 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, process no 29093, OS thread id 1166043456 MySQL thread id 703985, query id 5807220 localhost root show innodb status FILE I/O I/O thread 0 state: waiting for i/o request (insert buffer thread) I/O thread 1 state: waiting for i/o request (log thread) I/O thread 2 state: waiting for i/o request (read thread) I/O thread 3 state: waiting for i/o request (write thread) Pending normal aio reads: 0, aio writes: 0, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 132777 OS file reads, 689086 OS file writes, 252010 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s INSERT BUFFER AND ADAPTIVE HASH INDEX Ibuf: size 1, free list len 366, seg size 368, 62237 inserts, 62237 merged recs, 52881 merges Hash table size 8850487, used cells 3698960, node heap has 7061 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s LOG Log sequence number 15 3415398745 Log flushed up to 15 3415398745 Last checkpoint at 15 3415398745 0 pending log writes, 0 pending chkp writes 218214 log i/o's done, 0.00 log i/o's/second BUFFER POOL AND MEMORY Total memory allocated 4798817080; in additional pool allocated 12342784 Buffer pool size 262144 Free buffers 101603 Database pages 153480 Modified db pages 0 Pending reads 0 Pending writes: LRU 0, flush list 0, single page 0 Pages read 151954, created 1526, written 494505 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout ROW OPERATIONS 0 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread process no. 29093, id 1162049856, state: waiting for server activity Number of rows inserted 77675, updated 85439, deleted 0, read 14377072495 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s END OF INNODB MONITOR OUTPUT 1 row in set, 1 warning (0.02 sec) read_buffer_size = 128M sort_buffer_size = 256M tmp_table_size = 1024M innodb_additional_mem_pool_size = 20M innodb_log_file_size=10M innodb_lock_wait_timeout=100 innodb_buffer_pool_size=4G join_buffer_size = 128M key_buffer_size = 1G can any one help me ?

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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System; namespace ImpExpTest {     class Program     {         static void Main(string[] args)         {             C o3 = new C();             Console.WriteLine(o3.fu());             I1 o1 = new C();             Console.WriteLine(o1.fu());             I2 o2 = new C();             Console.WriteLine(o2.fu());             var o4 = new C();       //var is considered as C             Console.WriteLine(o4.fu());             var o5 = (I1)new C();   //var is considered as I1             Console.WriteLine(o5.fu());             var o6 = (I2)new C();   //var is considered as I2             Console.WriteLine(o6.fu());             D o7 = new D();             Console.WriteLine(o7.fu());             I1 o8 = new D();             Console.WriteLine(o8.fu());             I2 o9 = new D();             Console.WriteLine(o9.fu());         }     }     interface I1     {         string fu();     }     interface I2     {         string fu();     }     class C : I1, I2     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello C"         }         #endregion Imicitly Defined I1 Members         #region Explicitly Defined I1 Members         string I1.fu()         {             return "Hello from I1";         }         #endregion Explicitly Defined I1 Members         #region Explicitly Defined I2 Members         string I2.fu()         {             return "Hello from I2";         }         #endregion Explicitly Defined I2 Members     }     class D : C     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello from D";         }         #endregion Imicitly Defined I1 Members     } } Output:- Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • Router 2wire, Slackware desktop in DMZ mode, iptables policy aginst ping, but still pingable

    - by skriatok
    I'm in DMZ mode, so I'm firewalling myself, stealthy all ok, but I get faulty test results from Shields Up that there are pings. Yesterday I couldn't make a connection to game servers work, because ping block was enabled (on the router). I disabled it, but this persists even due to my firewall. What is the connection between me and my router in DMZ mode (for my machine, there is bunch of others too behind router firewall)? When it allows router affecting if I'm pingable or not and if router has setting not blocking ping, rules in my iptables for this scenario do not work. Please ignore commented rules, I do uncomment them as I want. These two should do the job right? iptables -A INPUT -p icmp --icmp-type echo-request -j DROP echo 1 > /proc/sys/net/ipv4/icmp_echo_ignore_all Here are my iptables: #!/bin/sh # Begin /bin/firewall-start # Insert connection-tracking modules (not needed if built into the kernel). #modprobe ip_tables #modprobe iptable_filter #modprobe ip_conntrack #modprobe ip_conntrack_ftp #modprobe ipt_state #modprobe ipt_LOG # allow local-only connections iptables -A INPUT -i lo -j ACCEPT # free output on any interface to any ip for any service # (equal to -P ACCEPT) iptables -A OUTPUT -j ACCEPT # permit answers on already established connections # and permit new connections related to established ones (eg active-ftp) iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT #Gamespy&NWN #iptables -A INPUT -p tcp -m tcp -m multiport --ports 5120:5129 -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 6667 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 28910 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29900 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29901 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29920 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p udp -m udp -m multiport --ports 5120:5129 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 6500 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 27900 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 27901 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 29910 -j ACCEPT # Log everything else: What's Windows' latest exploitable vulnerability? iptables -A INPUT -j LOG --log-prefix "FIREWALL:INPUT" # set a sane policy: everything not accepted > /dev/null iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP iptables -A INPUT -p icmp --icmp-type echo-request -j DROP # be verbose on dynamic ip-addresses (not needed in case of static IP) echo 2 > /proc/sys/net/ipv4/ip_dynaddr # disable ExplicitCongestionNotification - too many routers are still # ignorant echo 0 > /proc/sys/net/ipv4/tcp_ecn #ping death echo 1 > /proc/sys/net/ipv4/icmp_echo_ignore_all # If you are frequently accessing ftp-servers or enjoy chatting you might # notice certain delays because some implementations of these daemons have # the feature of querying an identd on your box for your username for # logging. Although there's really no harm in this, having an identd # running is not recommended because some implementations are known to be # vulnerable. # To avoid these delays you could reject the requests with a 'tcp-reset': #iptables -A INPUT -p tcp --dport 113 -j REJECT --reject-with tcp-reset #iptables -A OUTPUT -p tcp --sport 113 -m state --state RELATED -j ACCEPT # To log and drop invalid packets, mostly harmless packets that came in # after netfilter's timeout, sometimes scans: #iptables -I INPUT 1 -p tcp -m state --state INVALID -j LOG --log-prefix \ "FIREWALL:INVALID" #iptables -I INPUT 2 -p tcp -m state --state INVALID -j DROP # End /bin/firewall-start Active ruleset: bash-4.1# iptables -L -n -v Chain INPUT (policy DROP 38 packets, 2228 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 844 542K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 38 2228 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 38 2228 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 1158 111K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Active ruleset: (after editing iptables into below sugested form) bash-4.1# iptables -L -n -v Chain INPUT (policy DROP 2567 packets, 172K bytes) pkts bytes target prot opt in out source destination 49 4157 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 412K 441M ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2567 172K LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' 0 0 DROP icmp -- * * 0.0.0.0/0 0.0.0.0/0 icmp type 8 Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 312K packets, 25M bytes) pkts bytes target prot opt in out source destination ping and syslog simultaneous screenshots from phone (pinger) and from laptop (being pinged) http://dl.dropbox.com/u/4160051/slckwr/pingfrom%20mobile.jpg http://dl.dropbox.com/u/4160051/slckwr/tailsyslog.jpg

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  • iptables : how to correctly allow incoming and outgoing traffic for certain ports?

    - by Rubytastic
    Im trying to get incoming and outgoing traffic to be enabled on specific ports, because I block everything at the end of the iptables rules. INPUT and FORWARD reject. What would be the appropiate way to open certain ports for all traffic incoming and outgoing? From docs I found below but one has to really define both lines? iptables -A INPUT -i eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT I try to open ports for xmpp service and some other deamons running on server. Rules: *filter # Allow all loopback (lo0) traffic and drop all traffic to 127/8 that doesn't use lo0 -A INPUT -i lo -j ACCEPT -A INPUT -d 127.0.0.0/8 -j REJECT # Accept all established inbound connections -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow all outbound traffic - you can modify this to only allow certain traffic -A OUTPUT -j ACCEPT # Allow HTTP # Prevent DDOS attacks (http://blog.bodhizazen.net/linux/prevent-dos-with-iptables/) # Disallow HTTPS -A INPUT -p tcp --dport 80 -m state --state NEW -m limit --limit 50/minute --limit-burst 200 -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -m limit --limit 50/second --limit-burst 50 -j ACCEPT -A INPUT -p tcp --dport 443 -j DROP # Allow SSH connections # The -dport number should be the same port number you set in sshd_config -A INPUT -p tcp -s <myip> --dport ssh -j ACCEPT -A INPUT -p tcp -s <myip> --dport 5984 -j ACCEPT -A INPUT -p tcp --dport ssh -j REJECT # Attempt to block portscans # Anyone who tried to portscan us is locked out for an entire day. -A INPUT -m recent --name portscan --rcheck --seconds 86400 -j DROP -A FORWARD -m recent --name portscan --rcheck --seconds 86400 -j DROP # Once the day has passed, remove them from the portscan list -A INPUT -m recent --name portscan --remove -A FORWARD -m recent --name portscan --remove # These rules add scanners to the portscan list, and log the attempt. -A INPUT -p tcp -m tcp --dport 139 -m recent --name portscan --set -j LOG --log-prefix "Portscan:" -A INPUT -p tcp -m tcp --dport 139 -m recent --name portscan --set -j DROP -A FORWARD -p tcp -m tcp --dport 139 -m recent --name portscan --set -j LOG --log-prefix "Portscan:" -A FORWARD -p tcp -m tcp --dport 139 -m recent --name portscan --set -j DROP # Stop smurf attacks -A INPUT -p icmp -m icmp --icmp-type address-mask-request -j DROP -A INPUT -p icmp -m icmp --icmp-type timestamp-request -j DROP -A INPUT -p icmp -m icmp -j DROP # Drop excessive RST packets to avoid smurf attacks -A INPUT -p tcp -m tcp --tcp-flags RST RST -m limit --limit 2/second --limit-burst 2 -j ACCEPT # Don't allow pings through -A INPUT -p icmp -m icmp --icmp-type 8 -j DROP # Log iptables denied calls -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 # Reject all other inbound - default deny unless explicitly allowed policy -A INPUT -j REJECT -A FORWARD -j REJECT COMMIT

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