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  • How to make the transition to functional programming?

    - by tahatmat
    Lately, I have been very intrigued with F# which I have been working a bit with. Coming mostly from Java and C#, I like how concise and easily understandable it is. However, I believe that my background with these imperative languages disturb my way of thinking when programming in F#. I found a comparison of the imperative and functional approach, and I surely do recognize the "imperative way" of programming, but I also find it difficult to define problems to fit well with the functional approach. So my question is: How do I best make the transition from object-oriented programming to functional programming? Can you provide some tips or perhaps provide some literature that can help one to think "in functions" in general?

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  • Changes to File Store Provider in UCM PS3

    - by Kevin Smith
    In the recent PS3 release of UCM (11.1.1.4.0) there are some significant changes to the File Store Provider (FSP) configuration. For new PS3 installs (not upgrades from PS2) the FSP default storage rule includes a dispersion rule that will change the web-layout and vault paths by adding dispersion directories to the paths to limit the number of files in the vault and web-layout directories. What that means is that if you install a new PS3 UCM instance and migrate content in from a previous version of UCM the web URL will change. That is a critical problem for web sites and just general document management. See below for some details on the FSP configuration in PS3 and how you can change the default behavior. use the link below to read the rest of this post where I describe the issue in detaill and provide instructions for how to modify a PS3 instance to use the old format for the web-layout path.

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  • Le prix de la DRAM s'effondre, les constructeurs en profitent pour doper leurs machines de mémoire

    Le prix de la DRAM s'effondre, les constructeurs en profitent pour doper leurs machines de mémoire Le cabinet d'analyses iSuppli s'est penché sur le marché de la mémoire, et il en a conclu que les prix des puces DRAM sont au plus bas, et que la descente se poursuit. Par exemple, un module DRAM DDR3 de 2GB coûtait 21 dollars en décembre 2010 (pour les professionnels) alors que son tarif avoisinait les 45 dollars en juin de la même année. Comment expliquer une telle dégringolade (plus de 50% de perte de valeur) ? "Les prix de la DRAM en général ont été affectés par le peu de demande en PC, surtout pendant la première moitié de 2010 ; à quoi se sont ajoutés des stocks gonflés de solutions de mémoire ...

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  • Are there any books dedicated to writing test code? [on hold]

    - by joshin4colours
    There are many programming books dedicated to useful programming and engineering topics, like working with legacy code or particular languages. The best of these books become "standard" or "canonical" references for professional programmers. Are there any books like this (or that could be like this) for writing test code? I don't mean books about Test-Driven Development, nor do I mean books about writing good (clean) code in general. I'm looking for books that discuss test code specifically (unit-level, integration-level, UI-level, design patterns, code structures and organization, etc.)

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  • synchronization web service methodologies or papers

    - by Grady Player
    I am building a web service (PHP+JSON) to sync with my iphone app. The main goals are: Backup Provide a web view for printing / sorting, manipulating. allow a group sync up and down. I am aware of the logic problems with all of these items, Ie. if one person deletes something, do you persist this change to other users, collisions, etc. I am looking for just any book or scholarly work, or even words of wisdom to address common issues. when to detect changes of data with hashes, vs modified dates, or combination. how do address consolidation of sequential ID's originating on different client nodes (can be sidestepped in my context, but it would be interesting.) dealing with collisions (is there a universally safe way to do so?). general best practices. how to structure the actual data transaction (ask for whole list then detect changes...)

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  • Day 1 - Finding Like Minds

    - by dapostolov
    So, is being a Game Developer any different from being an IT Developer? I picture a poorly lit environment where I get to purchase my own desk lamp; I'm thinking one of those huge lava lamps that pump out so much heat you could fry an egg on it. To my right: a "great wall" of empty coke cans dwarf me. Eating my last slice of pizza I look across my desk to see a fellow developer with a smug look on his face;  he's just coded his latest module for the game and it looks like he's in nirvana. My duty, of course, is to remind him to keep focused on the job at hand. So, picking up my trusty elastic and aerodynamically crafted paper bullet I begin a 10 minute war of welts and laughter which is promptly abrupted by our Project Manager demanding more details from our morning Scrum meeting. After providing about 5 minutes of geek speak and several words of comfort to make his eyes glaze over...it hits me, the idea for the module...beckoning my developer friend over, we quickly shoo the Project Manager away and begin our brainstorming frenzy ... now, where'd I put that full can of coke? OK. OK. This isn't probably the most ideal game developer environment, but it definitely sounds fun to me...and from what I gather is nothing like most game development companies. But I'm not doing this blog series to "go pro"; like I stated in my first post I want to make a 2D game from an idea my best friend and I drummed up long, long ago. I'm in this for the passion AND I want to see how easy it is for us .Net Developers to create a game. So where do I start? Where can I find like minded individuals? What technologies are there? What do I need to make a video game? The questions are endless....AND...since I already have an idea ... lets start with ... Technology (yes, I'm a geek, live with it...) Technology OK. Predominantly, games are still made in C++ or even C. I'm not sure how much assembly code is floating around lately, however, that is not my concern. I do know C / C++ from my past, enough to even get me by, but I'm mainly interested in a recent, not-so-new, technology called XNA. What is XNA? XNA allows us .Net Developers to make 2D / 3D games for windows, Xbox*, and Windows Mobile 7*. * = for a nominal fee *cough* The following link is your one stop shop to XNA game development: http://creators.xna.com/en-US/education/gettingstarted The above site hosts information such as: - getting started - a sample/instructional shooter game in 2D / 3D with code (if I'm taking too long for you in this blog series) - downloads - starter kits... http://creators.xna.com/en-US/education/starterkits/ And of course...forums. You can also subscribe and pay for their premium membership which gets you some pretty awesome tutorials, resources, downloads, and premium community support. Some general Wiki information about XNA: http://en.wikipedia.org/wiki/XNA_%28Microsoft%29 Community Support OK. Let's move on to industry and community support. Apart from XNA, there are some really cool sites out there, I just haven't found all of them yet. However, I found a really cool Game Development website called Gamastura. You can click on the following link to get you there: http://www.gamasutra.com/ The site is 100% dedicated to "The Art & Business of Making Games". Armed with blogs, twitter, jobs/resumes and most importantly industry news; one could subscribe to the feed and got lost in the wealth of information it provides. On a side note: I remember Gamasutra being around when my best friend and I wanted to make a video game...meaning, they've been around for a while now. I think the most beneficial aspect of this site is to understand the industry you want to get into. Otherwise, it's just a cool site to keep up to date with the industry in general. Another Community Support option is LinkedIn. Amongst the land of extremely bloated achievements and responsibilities lay 3 groups (that I have found) that deal with game development.: http://www.linkedin.com/groups?gid=59205 - Game Developers http://www.linkedin.com/groups?gid=824817 - DirectX Game Developer Network http://www.linkedin.com/groups?gid=756587 - DirectX Developers The Game Developers group in LinkedIn is by far the most active of the three and could possibly provide a wealth of support. What I've done thus far: - I lightly researched the XNA technology - I looked around for some community sites to assist me - I downloaded the XNA Game Studio 3.1 on my PC and installed it on my IDE - I even tried both tutorials! http://creators.xna.com/en-US/education/gettingstarted/bgintro/chapter1   Best Regards D.

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  • Opinions on logging in multiprocess applications

    - by chkorn
    We have written an application that spawns at least 9 parallel processes. All processes generate a lot of logging information. Currently we are using Pythons QueueHandler to consolidate all logs into one file. Unfortunately this sometimes results in very messy files which make them hard to read (e.g. Track what exactly is going on in one thread). Do you think it is a viable option to separate all messages into dedicated files, or is this going to make things even more messy due to the high number of files? What are your general experiences when writing log files for multiprocessed/multithreaded applications?

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  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HTML5 &lt;VIDEO/&gt; + IE9

    Yesterday at MIX Dean (general manager of the IE team) announced the availability of the first IE9 Platform Preview for developers. Dean also committed to updating the preview approximately every eight weeks. There is a good article on Beta News covering some of the technical details of the release. A key part of the announcements was the support for hardware accelerated HTML5 including supporting the video tag with the H.264 codec. What Im going to write next is based on a number of years of observations...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Do you develop with localization in mind?

    - by Jimmy C
    When working on a software project or a website, do you develop with localization in mind? By this I mean e.g. Externalizing all strings, including error messages. Not using images that contain text. Designing your UI with text expansion in mind. Using pseudo-translation to test your UI's early in the process. etc. On projects you work on, are these in the 'nice to have' category and let the L10N team worry about the rest, or do you have localization readiness built into your development process? I'm interested to hear how developers view localization in general.

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • What all items can I put on my resume without it looking tacky? [closed]

    - by Earlz
    I've been searching for work, and so far it's very hard for me to even get a call back. So, I'm looking at adding things to my resume. I know a resume doesn't need to be over 2 pages. I have the basics: Objective/personal info General skills (languages known, etc) Work experience Some things I'm considering adding to it: My college education (though I don't have a degree) Awards given for programming skills in high school (curriculum contests and AP test scores) Open source projects? Would any of these 3 items look tacky? And I only have about 1.5 years of work experience, but I've been programming since I was 13. Is there anything else I can add to my resume that would give me a better chance of getting my foot in the door?

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  • Compiz antialiasing with xserver-xorg-video-radeon?

    - by eXtractor
    Windows previews are ugly on my computer. Is there any solution to make them smooth? BTW windows previews in Metacity with compositing enabled (/apps/metacity/general/compositing_manager) are looking much better than in Compiz. I am using the open source radeon driver, so I can't configure my videocard preferences via AMD's GUI, and I've tried all options like a texture filter, bicubic filter or mipmapping I found in ccsm with no result. How to make windows previews in Compiz be as smooth as they are in Metacity? And sorry, my English sucks just like these windows thumbnails in Compiz.

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  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

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  • UPK Pre-built Content Now Available for Additional Product Lines

    - by Karen Rihs
    UPK pre-built content development efforts are always underway and growing, and now include the recent release of new UPK pre-built content modules for three additional product lines! Oracle Utilities for Meter Data Management 2.0.1 Administrative Setup User Tasks VEE and Usage Rules Working with Measurement Data Fusion 11g Release 1 Functional Setup Manager General Ledger Global Human Resources Project Portfolio Management Self Service Procurement Oracle Crystal Ball 11.1.2 Oracle Crystal Ball For the most recent list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. For more information on how your organization can take advantage of UPK pre-built content, see our previous blog, The Value of UPK Pre-Built Content.  - Karen Rihs, UPK Outbound Product Management

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  • Does it help to be core programmer of a product (product meant for social good ) for getting into Ph. D. in top university in USA say top 20?

    - by Maddy.Shik
    Hey i am working upon a product as core developer which will be launched in USA market in few months if successful. Can this factor improve my chance to get Ph.D. in good university(say top 20 in US). Normally good universities like CMU, standford, MIT, Cornell are more interested in student's profile like research work, under graduate school etc. I am not passed out from very good university its ranked in top 20 of India only. Neither did i do research work till now. But being one of founding member of company and developing product for same, i want to know if this factor can help and to what extent. For university with ranking lower than 20 what matters most is GRE General score and GPA but i guess top university must be appreciating a person's real efforts.

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  • Sales Manager: "Why is time-estimation so complex?"

    - by Tim
    A few days ago a sales manager asked me that question. But at this moment I didn't know a answer which he can understand. He isn't a programmer! At the moment I work on a product which is over 8 years old. Nobody thought about architecture or evolvability. I have a swamp of code in front of me every day which is not tested. Because of that, time estimates are very difficult for me. How I can describe that problem to an salesman? Not only my swamp-code-problem, but general!

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  • Editing service for blogger with terrible English grammar

    - by Josh Moore
    I would like to write a technical blog. However, the biggest things holding me back is my poor spelling, punctuation, and grammar (I have all these problems even though I am a native English speaker). I am thinking about using a professional editing/proofreading service to fix my blog posts before I post them. However, given the content will be technical in nature (some articles will get into details of programming) and I would like to write them in markdown, I am not sure if the general online services will be a good fit. Can you recommend a editor (or company) that you like that can provide this service?

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  • On technical talent

    - by Rob Farley
    In honour of the regular T-SQL Tuesday blogging, the UnSQL theme started, looking at topics that were not directly SQL related, but nevertheless quite interesting. This is the brainchild of Jen McCown, who posted the second of these recently. I’m actually a bit late in responding, as I haven’t got it in my head to look for these posts yet. Still, Jen says I can still contribute now, hence this post. The theme this time is on Tech Giants. I could list people all day for those I admire in the SQL Server space, and go on even longer if I branch out to other areas. But I actually want to highlight four guys that I admire so much for their skills, integrity and general awesomeness that I hired them. Yes – the guys that work for me at LobsterPot Solutions, being Ben McNamara, David Gardiner, Roger Noble and Ashley Sewell. I admire them all, and they present the company with a platform on which to grow.

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  • What is history and concept of code annotation?

    - by Eonil
    C# and Java has code attribute and code annotation. I don't know about other languages, but I know the code annotation feature is used to expand language itself. I knew what it is, but I want to know how it developed over time. I want to know its history. How it demanded and how it implemented. Is this possible to implement this in kind of concept on LISP, Smalltalk or C++? And is there a general term to call the concept of annotation?

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • Why is implementing copy-paste in a touch screen based smartphone such a big deal?

    - by EpsilonVector
    I'm not entirely sure this is on-topic, but it definitely needs a programmer's understanding to be answered, and deals with general development (for a specific scenario) as opposed to a specific piece of code. In a way it also translates into "what are the challenges in doing X in a touch screen app", and similar questions have been asked here in the past. So here it is: When Apple didn't implement copy-pasting on the iPhone since version 1 I just assumed it was a UI issue- they were waiting until they figured out a good UI for it. But now the idea is out there, and Microsoft still released Windows Phone 7 without copy-pasting, promising it'll be ready in a few months. My question is: why does this takes a few months to implement? Are there some technological challenges that are unique to programming for a touch screen that I'm not familiar with?

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  • How to reset the Xorg / xserver in 12.04 Precise Pangolin

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • What data is available regarding cowboy coding?

    - by Christine
    I'm not a programmer; I'm a freelance writer and researcher. I have a client who is looking for stats on certain "threats" to the apps market in general (not any specific app store). One of them is cowboy coding: specifically, he wants to see numbers regarding how many apps have failed to function as intended/crashed/removed because of errors made by, in essence, sloppy coding. Note that I'm not here to debate the merits of cowboy coding, and whether or not it is sloppy. Is there any data about this type of development?

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  • Establishing relationships with unsolicited recruiters

    - by Michael
    Several times each year, I receive unsolicited introductions from tech recruiters, usually via LinkedIn and usually local firms. I am not currently looking for a new job. Is it advisable to establish a relationship with one or more recruiters when I'm not interested in finding new work, so that they have my resume on file? Here's another way I approach the question: My plumber was first hired at the point of need: I had a plumbing problem, looked up a few of them, and evaluated and hired based on their demeanor and cost estimates. I established a relationship with a general attorney, on the other hand, well in advance of ever actually needing services so that if or when services are needed he already knows enough about me to begin work. Should I approach recruiters like I approached my plumber or my lawyer? A separate discussion, I suppose, is whether or not the type of recruiters who troll LinkedIn for clients are generally helpful or not. Edit: I have never worked with a recruiter before, and therefore have little idea what to expect.

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