Search Results

Search found 9079 results on 364 pages for 'general tuning'.

Page 126/364 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • How to give credit about an image I display in my website?

    - by Erel Segal Halevi
    I looked for an image for decorating the main page of my website. I found a great image in Wikipedia. The license allows me to use the image, but, I must give credit to the creators (which includes their name and a link to their Flickr page). My question is: what is the best way to give credit about the image, such that the page design will not be harmed? In case it matters: my page is very simple - it contains only the image (floated right), a heading, a small amount of text, and some links. But, my question is more general and probably applies to many different websites.

    Read the article

  • Best stats tool for cross-domain tracking

    - by kidbrax
    We build a webapp that allows users to run the app under their own subdomain. So we run the app under search.domainX.com, search.domainY.com and so on. They each have their own Google Analytics to track individual stats. But we want to know what general traffic for all clients of our app. So we want to know stuff like "among all our clients we had x number of views." What is the best way tool to track that sort of thing. We prefer a snippet based solution similar to Google Analytics if possible.

    Read the article

  • Switch Gmail Icons Back to Text Labels

    - by Jason Fitzpatrick
    If Gmail’s icon-based buttons annoy you, it’s now possible to switch them back to the old text labels with a simple settings toggle. At MakeUseOf they highlight the new option in Gmail and how you can switch back to the old button layout: So how do you make that happen? All you have to do is click on the cog button, choose “Settings”, and go to the the General tab. Scroll down to find the “Button labels” setting, and change it from icons to text. I know what I’ll be doing shortly; text-based button labels here I come. [via MakeUseOf] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Does Ubuntu Touch consume less than Android?

    - by Eduard Florinescu
    One of the problems of new OSs is power consumption. That is because power and performance requires a lot of tweaks and experience with the kernel, drivers and OS code-base on one hand, and a lot of extensive long-term test and quality assurance on the other hand. Given that Android is a rather old and established OS I saw that it has pretty good power consumption. Phoronix does this kind of comparissions but I was not able to find to much about Ubuntu Touch. Does Ubuntu Touch consume less than Android in general, do you have data on some platforms compared?

    Read the article

  • Does FFMpeg support gpu acceleration of media encoding/decoding?

    - by Jason123
    I was wondering if ffmpeg supported gpu acceleration. I was reading on their websites and came across contradicting information. http://www.ffmpeg.org/general.html#Video-Codecs -H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) http://ffmpeg.org/trac/ffmpeg/wiki/x264EncodingGuide -Will a graphics card make x264 encode faster? No. libx264 doesn't use them (at least not yet). There are some proprietary encoders that utilize the GPU, but that does not mean they are well optimized, though encoding time may be faster; and they might be worse than x264 anyway, and possibly slower. Regardless, FFmpeg today doesn't support any means of gpu encoding, outside of libx264. If not, is there any way to add gpu acceleration to h.264 encoding/decoding?

    Read the article

  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

    Read the article

  • Apache2 rewrite without htaccess

    - by inorganik
    Reading up on doing url rewrites in Apache2, I found this: "In general, you should never use .htaccess files unless you don't have access to the main server configuration file. Okay, great. But there is no information anywhere about how to do it in the server configuration file. So before I mess stuff up, can I safely use the same rewrite directives, like <IfModule mod_rewrite.c> Options +FollowSymLinks RewriteEngine On RewriteCond %{SCRIPT_FILENAME} !-d RewriteCond %{SCRIPT_FILENAME} !-f RewriteRule ^test/(\w+)$ test.php?n=$1 [L] </IfModule> in /etc/apache2/apache2.conf? /etc/apache2/httpd.conf is blank, but I suppose I could do it there too? Another question, should the rewrite rule paths be prefixed with /var/www/ or can I do it relative to the site root? Thanks.

    Read the article

  • Best/Easiest Technology for a RESTful webservice [closed]

    - by user1751547
    So I'm going to be creating a phone app + website that will need to utilize a web service. Webservices are completely outside my domain so I'm not entirely sure where to start. Does anybody have any suggestions on the technology stack I should use? (mainly in terms of ease of use and reliability) So far what I've looked at are: RoR Python + Django + TastyPie Python + Flask Microsoft WCF 3.5 PHP + some framework I would rather not do anything with Java I'm leaning towards the Python + Django + TastyPie route as it seems like it would be easy to get up and going and learn in general. My only concern with it is the reliability of the libraries (feature breaking updates, abandonment, etc). Also I would prefer to create the website with the same framework so I wouldn't have to deal with learning and using two different ones. Any advice would be helpful, thanks.

    Read the article

  • How to elevate engineering culture at large corporations?

    - by davidk01
    One thing I have realized working at a large corporation is that it doesn't matter how smart you are because if everyone else doesn't see the value in what you are doing then you are not going to get very far. It's much harder to convince 1000 people that a certain part of the software stack should be in groovy than it is to convince 10 people of the same thing. I'm curious how people go about elevating the engineering culture at large corporations because I've been running into walls left and right and I would like to be more proactive about how I go about it. I have been advocating tech talks and tech demos along with code reviews as potential solutions. Do people have other suggestions? Note that 1000 people and groovy are just representative examples. I am not married to groovy or any other language and 1000 people is meant to indicate large scale and how to go about teaching a large group of people about best practices and engineering principles in general.

    Read the article

  • How does the GPL work in regards to languages like Dart which compile to other languages?

    - by Peter-W
    Google's Dart language is not supported by any Web Browsers other than a special build of Chromium known as Dartium. To use Dart for production code you need to run it through a Dart-JavaScript compiler/translator and then use the outputted JavaScript in your web application. Because JavaScript is an interpreted language everyone who receives the "binary"(Aka, the .js file) has also received the source code. Now, the GNU General Public License v3.0 states that: "The “source code” for a work means the preferred form of the work for making modifications to it." Which would imply that the original Dart code in addition to the JavaScript code must also be provided to the end user. Does this mean that any web applications written in Dart must also provide the original Dart code to all visitors of their website even though a copy of the source code has already been provided in a human readable/writable/modifiable form?

    Read the article

  • What Master degree should a programmer have after "ITC"? [closed]

    - by Saleh Feek
    I am sorry if the question is simple. I studied ITC - Information Technology and Computing program, in an Arab university called "Arab Open University". This university actually takes the courses from the Open University in the UK (through a partnership). (Note: some of the courses in the list are different from what I took due to replacement/updating for materials) .......... I am interested in programming in general. It is the same question but in different ways: What is the master degree that is related to a programmer? Generally for someone like me, what is the required/suggested Master degree? For any suggested Master degree please type the formal name for the master degree, so that I can search for it.

    Read the article

  • How do I make sure the web developer I hire will not steal my idea?

    - by Greg McNulty
    So I have a great idea for a new website. However, not the time to develop it. I would like to hire a person or company to design it for me. What steps do I need to take, to protect my idea? Where and how do people protect website ideas in general? Also, how easy is it for someone to tweak the idea and make it legally heir own? Is a patent enough to protect such a thing, idea. Are there different levels or types of protection? Thank You.

    Read the article

  • One method with many behaviours or many methods

    - by Krowar
    This question is quite general and not related to a specific language, but more to coding best practices. Recently, I've been developing a feature for my app that is requested in many cases with slightly different behaviours. This function send emails , but to different receivers, or with different texts according to the parameters. The method signature is something like public static sendMail (t_message message = null , t_user receiver = null , stream attachedPiece = null) And then there are many condition inside the method, like if(attachedPiece != null) { } I've made the choice to do it this way (with a single method) because it prevents me to rewrite the (nearly) same method 10 times, but I'm not sure that it's a good practice. What should I have done? Write 10 sendMail method with different parameters? Are there obvious pros and cons for these different ways of programming? Thanks a lot.

    Read the article

  • Day 1 - Finding Like Minds

    - by dapostolov
    So, is being a Game Developer any different from being an IT Developer? I picture a poorly lit environment where I get to purchase my own desk lamp; I'm thinking one of those huge lava lamps that pump out so much heat you could fry an egg on it. To my right: a "great wall" of empty coke cans dwarf me. Eating my last slice of pizza I look across my desk to see a fellow developer with a smug look on his face;  he's just coded his latest module for the game and it looks like he's in nirvana. My duty, of course, is to remind him to keep focused on the job at hand. So, picking up my trusty elastic and aerodynamically crafted paper bullet I begin a 10 minute war of welts and laughter which is promptly abrupted by our Project Manager demanding more details from our morning Scrum meeting. After providing about 5 minutes of geek speak and several words of comfort to make his eyes glaze over...it hits me, the idea for the module...beckoning my developer friend over, we quickly shoo the Project Manager away and begin our brainstorming frenzy ... now, where'd I put that full can of coke? OK. OK. This isn't probably the most ideal game developer environment, but it definitely sounds fun to me...and from what I gather is nothing like most game development companies. But I'm not doing this blog series to "go pro"; like I stated in my first post I want to make a 2D game from an idea my best friend and I drummed up long, long ago. I'm in this for the passion AND I want to see how easy it is for us .Net Developers to create a game. So where do I start? Where can I find like minded individuals? What technologies are there? What do I need to make a video game? The questions are endless....AND...since I already have an idea ... lets start with ... Technology (yes, I'm a geek, live with it...) Technology OK. Predominantly, games are still made in C++ or even C. I'm not sure how much assembly code is floating around lately, however, that is not my concern. I do know C / C++ from my past, enough to even get me by, but I'm mainly interested in a recent, not-so-new, technology called XNA. What is XNA? XNA allows us .Net Developers to make 2D / 3D games for windows, Xbox*, and Windows Mobile 7*. * = for a nominal fee *cough* The following link is your one stop shop to XNA game development: http://creators.xna.com/en-US/education/gettingstarted The above site hosts information such as: - getting started - a sample/instructional shooter game in 2D / 3D with code (if I'm taking too long for you in this blog series) - downloads - starter kits... http://creators.xna.com/en-US/education/starterkits/ And of course...forums. You can also subscribe and pay for their premium membership which gets you some pretty awesome tutorials, resources, downloads, and premium community support. Some general Wiki information about XNA: http://en.wikipedia.org/wiki/XNA_%28Microsoft%29 Community Support OK. Let's move on to industry and community support. Apart from XNA, there are some really cool sites out there, I just haven't found all of them yet. However, I found a really cool Game Development website called Gamastura. You can click on the following link to get you there: http://www.gamasutra.com/ The site is 100% dedicated to "The Art & Business of Making Games". Armed with blogs, twitter, jobs/resumes and most importantly industry news; one could subscribe to the feed and got lost in the wealth of information it provides. On a side note: I remember Gamasutra being around when my best friend and I wanted to make a video game...meaning, they've been around for a while now. I think the most beneficial aspect of this site is to understand the industry you want to get into. Otherwise, it's just a cool site to keep up to date with the industry in general. Another Community Support option is LinkedIn. Amongst the land of extremely bloated achievements and responsibilities lay 3 groups (that I have found) that deal with game development.: http://www.linkedin.com/groups?gid=59205 - Game Developers http://www.linkedin.com/groups?gid=824817 - DirectX Game Developer Network http://www.linkedin.com/groups?gid=756587 - DirectX Developers The Game Developers group in LinkedIn is by far the most active of the three and could possibly provide a wealth of support. What I've done thus far: - I lightly researched the XNA technology - I looked around for some community sites to assist me - I downloaded the XNA Game Studio 3.1 on my PC and installed it on my IDE - I even tried both tutorials! http://creators.xna.com/en-US/education/gettingstarted/bgintro/chapter1   Best Regards D.

    Read the article

  • Free or Low Cost Web Hosting for Small Website [duplicate]

    - by etangins
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers I have a small website (between 2000 and 10000) page-views a day. I'm looking for a free or low cost web host. I tried 50webs.com but their server breaks down. So as not to cause debate, I am also just looking for links to good information sources for web hosting if just finding a good web host is too general. I currently only use HTML, CSS, and JavaScript though I'm considering learning PhP and other more advanced languages to step up my game.

    Read the article

  • How should modules access data outside their scope?

    - by Joe
    I run into this same problem quite often. First, I create a namespace and then add modules to this namespace. Then issue I always run into is how best to initialize the application? Naturally, each module has its own startup procedure so should this data(not code in some cases, just a list of items to run) stay with the module? Or should there be a startup procedure in the global namespace which has the startup data for ALL the modules. Which is the more robust way of organizing this situation? Should some things be made centralized or should there be strict adherence to modules encapsulating everything about themselves? Though this is a general architecture questions, Javascript centric answers would be really appreciated!

    Read the article

  • Performing user authentication in a CodeIgniter controller constructor?

    - by msanford
    In "The Clean Code Talks -- Unit Testing" (http://youtu.be/wEhu57pih5w), Miško Hevery mentions that "as little work as possible should be done in constructors [to make classes more easily testable]'. It got me thinking about the way I have implemented my user authentication mechanism. Having delved into MVC development through CodeIgniter, I designed my first web application to perform user authentication for protected resources in controllers' constructors in cases where every public function in that controller requires the user to be authenticated. For controllers with public methods having mixed authentication requirements, I would naturally move the authentication from the constructor to each method requiring authentication (though I don't currently have a need for this). I made this choice primarily to keep the controller tight, and to ensure that all resources in the controller are always covered. As for code longevity and maintainability: given the application structure, I can't foresee a situation in which one of the affected controllers would need a public method that didn't require user authentication, but I can see this as a potential drawback in general with this implementation (i.e., requiring future refactoring). Is this a good idea?

    Read the article

  • Calculating instantaneous speed and acceleration for a simple Car software model

    - by Dylan
    I am trying to model a speedometer and tachometer for a simple software model of a car dashboard. I want this to be relatively simple, so for my purposes I won't likely simulate variables such as drag (or, assume that drag is a constant). But I would like to know the general formulas for: 1) Calculating the RPM, depending on a position of a graphical slider representing the accelerator. 2) Using this information to find the instantaneous speed (or, magnitude of instantaneous velocity?). I am not sure, in the case of 2), what other independent variables I need to consider. Do I need to consider the frequency of rotation of the wheels (assuming a fixed radius), in addition to the RPM? If anyone can give me a rough explanation plus relevant formulas, or alternatively direct me to other trusted resources online (I have had a hard time sifting through info and determining the accuracy), it would be much appreciated.

    Read the article

  • Do you develop with localization in mind?

    - by Jimmy C
    When working on a software project or a website, do you develop with localization in mind? By this I mean e.g. Externalizing all strings, including error messages. Not using images that contain text. Designing your UI with text expansion in mind. Using pseudo-translation to test your UI's early in the process. etc. On projects you work on, are these in the 'nice to have' category and let the L10N team worry about the rest, or do you have localization readiness built into your development process? I'm interested to hear how developers view localization in general.

    Read the article

  • Why don't research papers that mention custom software release the source code?

    - by Antoine
    Is there a reason why the source code of softwares mentioned in research papers is not released ? I understand that research papers are more about the general idea of accomplishing something than implementation details, but I don't get why they don't release the code. For example, in this paper ends with: Results The human line drawing system is implemented through the Qt framework in C++ using OpenGL, and runs on a 2.00 GHz Intel dual core processor workstation without any additional hardware assistance. We can interactively draw lines while the system synthesizes the new path and texture. Do they keep the source code closed intentionally because of a monetization they intend to make with it, or because of copyright ?

    Read the article

  • Methods of Geotargeting and optimising for location

    - by Switchfire
    This is somewhat an SEO question and somewhat a general web developer question. Our company website is pretty awful, I'm currently redesigning the new one, the problem is they have a directory called regions, which contains page for around 200 different locations around the country, all stuffed to the brim with keywords and useless things. Some of these pages work and the traffic's good enough to keep a few of them. Apart from creating a page for everyone again, is there another way of targeting all these locations without having to create a new page for each or is the a more dynamic way to do it? Any ideas or suggestions?

    Read the article

  • Are there any books dedicated to writing test code? [on hold]

    - by joshin4colours
    There are many programming books dedicated to useful programming and engineering topics, like working with legacy code or particular languages. The best of these books become "standard" or "canonical" references for professional programmers. Are there any books like this (or that could be like this) for writing test code? I don't mean books about Test-Driven Development, nor do I mean books about writing good (clean) code in general. I'm looking for books that discuss test code specifically (unit-level, integration-level, UI-level, design patterns, code structures and organization, etc.)

    Read the article

  • Do real developers use UML and other CASE tools?

    - by Avi
    I'm a CS student, currently a junior, and in one of my classes this semester they have us studying all sorts of UML diagramming methods. Among others, we've touched on Petri nets, DFD diagrams, sequence diagrams, use case diagrams, collaboration diagrams, Jackson System Development diagrams, entity-relation diagrams, and more. I've worked on more than a few professional projects over the years and never encountered anyone who used these systems to any great degree (other than a general class diagram or a diagram of the tables in a database). I was just wondering if I could query the hive mind to see if this is true in your work experience too. Have you used these models at all and found them to be as important as they tell us students they are? Or is all this stuff just academic ivory-tower crap that people in the real world hardly ever touch? Which of these systems have you found to be effective and useful? Are there specific kinds of scenarios that they are more intended to be used in than what the typical software developer encounters?

    Read the article

  • Automatically analyze excel files

    - by dole doug
    I have to replicate a manual generation of a large number of excel files. I started to manually track the relations between cells ( files, formulas, etc). I also had a talk with the person which generates those files. For now I have a general understanding about how the excel files are generated, but "devil is in the details". I assume that I can write a script which will generate the hierarchy between cells and files, but this might require the same effort as manually noticing the relations. Also, I'm afraid that I'm not too experienced and my app is more prone to error approach than a manual analyze. How to handle this problem? Do you know about an open source project which analyze the excel files in a recursive mode following the formulas ?

    Read the article

  • Why isn't the source code of programs shown in research papers released?

    - by Antoine
    Is there a reason why the source code of programs shown in research papers are not released ? I understand that research papers are more about the general idea of accomplishing something than implementation details, but I don't get why they don't release the code. For example, in this paper ends with: Results The human line drawing system is implemented through the Qt framework in C++ using OpenGL, and runs on a 2.00 GHz Intel dual core processor workstation without any additional hardware assistance. We can interactively draw lines while the system synthesizes the new path and texture. Do they keep the source code closed intentionally because of a monetization they intend to make with it, or because of copyright ?

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >