Search Results

Search found 41357 results on 1655 pages for 'google maps android api 2'.

Page 127/1655 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • The Google Prediction API

    The Google Prediction API The Prediction API enables you to make your smart apps even smarter. The API accesses Google's machine learning algorithms to analyze your historic data and predict likely future outcomes. Using the Google Prediction API, you can build the following intelligence into your applications. Read more at code.google.com From: GoogleDevelopers Views: 15834 113 ratings Time: 01:37 More in Science & Technology

    Read the article

  • How do I manage the technical debate over WCF vs. Web API?

    - by Saeed Neamati
    I'm managing a team of like 15 developers now, and we are stuck at a point on choosing the technology, where the team is broken into two completely opposite teams, debating over usage of WCF vs. Web API. Team A which supports usage of Web API, brings forward these reasons: Web API is just the modern way of writing services (Wikipedia) WCF is an overhead for HTTP. It's a solution for TCP, and Net Pipes, and other protocols WCF models are not POCO, because of [DataContract] & [DataMember] and those attributes SOAP is not as readable and handy as JSON SOAP is an overhead for network compared to JSON (transport over HTTP) No method overloading Team B which supports the usage of WCF, says: WCF supports multiple protocols (via configuration) WCF supports distributed transactions Many good examples and success stories exist for WCF (while Web API is still young) Duplex is excellent for two-way communication This debate is continuing, and I don't know what to do now. Personally, I think that we should use a tool only for its right place of usage. In other words, we'd better use Web API, if we want to expose a service over HTTP, but use WCF when it comes to TCP and Duplex. By searching the Internet, we can't get to a solid result. Many posts exist for supporting WCF, but on the contrary we also find people complaint about it. I know that the nature of this question might sound arguable, but we need some good hints to decide. We're stuck at a point where choosing a technology by chance might make us regret it later. We want to choose with open eyes. Our usage would be mostly for web, and we would expose our services over HTTP. In some cases (say 5 to 10 percent) we might need distributed transactions though. What should I do now? How do I manage this debate in a constructive way?

    Read the article

  • Google Developer Day 2010 in Sao Paulo - Keynote (pt-BR & en)

    Google Developer Day 2010 in Sao Paulo - Keynote (pt-BR & en) Video footage from keynote presentation at Google Developer Day 2010 in Sao Paulo, Brazil. Mario Queiroz, VP Product Management, Google (pt-BR) Eric Bidelman, Developer Advocate, Google (en) Eric Tholomé, Product Management Director, Google (en) Marcelo Marzola, CEO, Predicta/BTBuckets (pt-BR) Marcelo Quintella, Product Manager, Google (pt-BR) For more information on Google Developer Day in Sao Paulo, see www.google.com Follow us on the Code blog and on Twitter: googlecode.blogspot.com http twitter.com (in pt-BR) Hashtag #gddbr From: GoogleDevelopers Views: 612 10 ratings Time: 01:11:59 More in Science & Technology

    Read the article

  • What is the correct term for - server/client database sync via API?

    - by Daniel
    Forgive the vague question title. I've been programming mobile apps for 3 years now, and I've got a little too far from the web services and server side code then I probably should have. Anyway, I'm doing a personal project now and I want to create an web API for it. One of my requirements is to check for updates from my app, so I would send a timestamp to the API. I've used many APIs that my clients prepared for me and only now am I appreciating their work ! What is the term or technique used to create an API backed by a database which tracks changes via dates/timestamps, basically an effective way for me to query changes occurring since a timestamp. Simply put, I want that my app can call my API in order to sync new data and changed data from the server, to the app. The app would only have a timestamp of the last time it synced with the server. Would I have a log table for each data table in my database which adds a record for each change? Then I could query all changes with a timestamp superior to the one passed to the API. Can anyone point me in the right direction on this?

    Read the article

  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

    Read the article

  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

    Read the article

  • How to reset .bashrc file which edited before to set PATH ANDROID sdk

    - by revan
    bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ This is the error i frequently getting in terminal, shows when opend termianl. The following commands i applied in terminal, sudo gedit $HOME/.bashrc and added some path varable like android SDK, and run the following command source ~/.bashrc got the error in terminal bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ but if i try to open agin that file shows the error file or directory not found. what do i do to set all correct ??, please any help? This forum i tried [forum]: http://forum.xda-developers.com/showthread.php?t=919425 "--point 2"

    Read the article

  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

    Read the article

  • Sending a android.content.Context parameter to a function with JNI

    - by Ef Es
    I am trying to create a method that checks for internet connection that needs a Context parameter. The JNIHelper allows me to call static functions with parameters, but I don't know how to "retrieve" Cocos2d-x Activity class to use it as a parameter. public static boolean isNetworkAvailable(Context context) { boolean haveConnectedWifi = false; boolean haveConnectedMobile = false; ConnectivityManager cm = (ConnectivityManager) context.getSystemService( Context.CONNECTIVITY_SERVICE); NetworkInfo[] netInfo = cm.getAllNetworkInfo(); for (NetworkInfo ni : netInfo) { if (ni.getTypeName().equalsIgnoreCase("WIFI")) if (ni.isConnected()) haveConnectedWifi = true; if (ni.getTypeName().equalsIgnoreCase("MOBILE")) if (ni.isConnected()) haveConnectedMobile = true; } return haveConnectedWifi || haveConnectedMobile; } and the c++ code is JniMethodInfo methodInfo; if ( !JniHelper::getStaticMethodInfo( methodInfo, "my/app/TestApp", "isNetworkAvailable", "(android/content/Context;)V")) { //error return; } CCLog( "Method found and loaded!"); methodInfo.env->CallStaticVoidMethod( methodInfo.classID, methodInfo.methodID); methodInfo.env->DeleteLocalRef( methodInfo.classID);

    Read the article

  • Google Maps API, buscando un lugar en el mundo

    Google Maps API, buscando un lugar en el mundo En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la propuesta de Google Maps desde el desarrollo e integración de soluciones. Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional. From: GoogleDevelopers Views: 0 0 ratings Time: 02:00:00 More in Education

    Read the article

  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

    Read the article

  • Google Top Geek E04

    Google Top Geek E04 In Spanish! Google Top Geek is a weekly show from Google Mexico. This week: 1. Esto es Google, el evento más grande e importante de Google en México, en su segunda edición, se llevó a cabo los días 13 y 14 de noviembre de 2012. Fue un gran evento dirigido a todo el ecosistema en México: desarrolladores, usuarios y negocios. Cerca de 3000 asistentes nos honraron con su presencia en Esto es Google a lo largo de dos intensos días, llenos de conferencias, paneles y espacios para conocer y acercarse a tecnología y startups. Mencionamos durante este segmento, ligas para aprender más de la importancia del mercado de móviles en México y el mundo: Go Mobile, para pasar tu sitio actual a una versión para móviles. The Mobile Playbook, con mucha información para tomar las mejores decisiones con respecto a móviles y tecnologías modernas. 2. De concursos de programación, de negocios hasta internships y trabajo de tiempo completo, Google ofrece una amplia gama de oportunidades en todo el mundo. por ejemplo, está por iniciar el concurso Google Code-in 2012, para chavos de preparatoria, con un formato similar al de Google summer of code, con 10 organizaciones de código abierto como mentoras. 3. Lanzamientos de la semana, el primero interesante para Gmail: búsquedas por tamaño, utilizando size:5m, larger: .., fechas flexibles, etc. En Google Drive ya puedes buscar por persona, no sólo los que han compartido contigo; sino los que involucran a una misma persona. Búsquedas de la semana Las <b>...</b> From: GoogleDevelopers Views: 15 2 ratings Time: 15:50 More in Science & Technology

    Read the article

  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

    Read the article

  • How to Install Incompatible Android Apps from Google Play

    - by Chris Hoffman
    Some Android apps on Google Play claim to be incompatible with various devices. There’s a good chance that these apps will run fine on many of these devices – you can bypass this check with root access. Some apps won’t actually work after you install them, but many will. This also solves problems with games that will install but refuse to play – for example, Gameloft games with the “this device is incompatible” message. Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

    Read the article

  • Open GL Android frame-by-frame animation tutorial/example code

    - by Trick
    My first question was asked wrong, so I need to ask again :) I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know how they did the animations). I have large PNGs which I would like to put into a animation. For example - 30 PNGs 427×240px at 8 FPS. I know some things already about Open GL, but I am used to learn from example code. And it is quicker that way (so I don't need to invent hot water all over again :)). Does anybody has any points to direct me?

    Read the article

  • Ouya / Android : button mapping bitwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

    Read the article

  • Google+ Platform Office Hours for February 1st 2012

    Google+ Platform Office Hours for February 1st 2012 Jenny Murphy and Jonathan Beri represented Google. Fraser Cain, Abraham Williams and Allen Firstenberg joined us from the developer community. This week we discussed the new configuration options for the Google+ Badge. You can read more about these new features on the platform blog: googleplusplatform.blogspot.com Please join the discussion on our support forum: groups.google.com Learn more about our office hours on Google Developers: developers.google.com From: GoogleDevelopers Views: 4150 55 ratings Time: 47:51 More in Science & Technology

    Read the article

  • Android Live Testing

    - by Matthew Dockerty
    I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that is a pain to do, and I have gotten to the stage where I need to start logging values for debugging. I have gone into the run configs of my app and set it to prompt me to pick a device, but my device is never in the list when it is connected to my PC and I try to run it. How am I supposed to set it up to work properly? Thanks for the help.

    Read the article

  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

    Read the article

  • Google I/O Sandbox Case Study: HistoryPin

    Google I/O Sandbox Case Study: HistoryPin We interviewed HistoryPin at the Google I/O Sandbox on May 10, 2011 and they explained to their new technology and the benefits of integrating with Google Maps. HistoryPin lets you upload historical photos of places onto their respective points on Google Maps, enabling users to see what cities looked like at different points in time. For more information about developing on Google Maps visit: code.google.com For more information on HistoryPin, visit: www.historypin.com From: GoogleDevelopers Views: 90 0 ratings Time: 01:28 More in Science & Technology

    Read the article

  • sd card won't mount when an android phone is connected after 12.10 fresh install

    - by Mysterio
    I just upgraded to 12.10 via a fresh install. Mounting my Xperia Neo V in 12.04 worked flawlessly however I just discovered that the sd card can't be detected and mounted in 12.10. How can I solve this? Thanks in advance. P. S. I can mount it via a card reader though and it mounts ok in Windows 7. So it surely can't be hardware related. EDIT: Sony Ericsson Neo V running Android 2.3.4. USB mass storage is already turned on.

    Read the article

  • Android Emulator - Ubuntu 12.04

    - by Aneesh karthik C
    When I type in the command @emulator Andreud where 'Andreud' is the name of the emulator I created. It gives the following errors and a blank screen in which I should get android home screen, icons, etc shows up. PVRDRIInitPVR2D: PVR2D device index (0)Failed to load libGL.so error libGL.so: cannot open shared object file: No such file or directory Failed to load libGL.so error libGL.so: cannot open shared object file: No such file or directory As per a comment I tried installing ia32-libs aneesh@nb14:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Package ia32-libs is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'ia32-libs' has no installation candidate I want the home screen to appear. Any help is greatly appreciated.

    Read the article

  • Ad-Driven Apps Are Sucking Your Android Battery Dry

    - by Jason Fitzpatrick
    Ads in free Android apps might be annoying but you probably never imagined they were radically draining your battery. New research from Purdue University and Microsoft highlight just how much ad-driven apps tank your battery life. What did they find? That poorly designed ad-modules in free ad-driven applications are terrible at conserving energy. In popular applications like Angry Birds and Free Chess 70% of the energy the application consumed was used to drive the ads. They also surveyed other applications and found that ad-driven apps weren’t alone in excessive battery use–the New York Times app, for example, spent 15% of its battery consumption on tracking and background tasks. Hit up the link below to read the full whitepaper for a more in depth look at the methodology and results. Fine Grained Energy Accounting on Smartphones with Eprof (PDF) [via ZDNet] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Google I/O 2010 - Android REST client applications

    Google I/O 2010 - Android REST client applications Google I/O 2010 - Developing Android REST client applications Android 301 Virgil Dobjanschi This session will present architectural considerations for developing RESTful applications on the Android platform. It focuses on design patterns, platform integration and performance issues specific to the Android platform. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 59:42 More in Science & Technology

    Read the article

  • Ubuntu One API Java - how to use REST and AccessToken?

    - by Michael
    I am writing a java app in eclipse that backups data to several consumer-cloud-services encrypted and redundant. So far, I successfully implemented the authentication process, as it is described in the documentation. At this point, I do not know how to proceed. The next step would be implementing the auth with the stored AccessToken and afterwars implementing upload/download/listing functionality through the REST API. I think I have to store the String oauth.getSerialized(). How do I authenticate with this String afterwards? This does not work e.g.: AuthenticateResponse oauth = api.authenticate(serialized); api.setAuthorizer(new OAuthAuthorizer(oauth)); Can someone tell me please, how I can use the REST API with java? There is no explanation or link in the developers area as far as I saw. And btw, I wasted at least one hour trying to fix errors, because some needed libraries are listet after the example code. :/

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >