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  • How do you keep Cocoa controllers from getting too big?

    - by zoul
    Hello! Do you have some tricks or techniques to break Cocoa controller classes into smaller chunks? I find that whatever I do the controllers end up being one of the more complicated classes in my design. The basic stuff is simple, but once I have several pop-overs or action sheets running, things get uncomfortably complex. It's not that bad, but still I would like to refactor the code into several standalone chunks. I thought about categories, but the code is not that independent (a lot of times it needs to tap into viewWillAppear, for example) and I find that I spend a long time fighting the compiler. I also thought about adding functionality in layers using inheritance, but that feels like a hack.

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  • is there any Simple opensource live audio streaming Server using WCF? (see specification below)

    - by Ole Jak
    is there any Simple opensource live audio streaming Server using WCF? I need it to have simple structure: it should listen to some url format like http://example.com/service/stream?write&id=ANY_STRING and if any data comes to such address format it'll start making it avaliable by something like this http://example.com/service/stream?read&id=ANY_STRING Main thing here to be able to stream live data thru WCF service not buffering it just sharing stream. So can please any one help me with such idea? I think not only I have seen such problem with WCF alot on different sites so answer will help the WCF comunyty alot. I hope. BTW: I know some people say WCF is not prepared for live streaming over bacikHTTPbinding but hey! We all need it to, and we ask MS alot so some day they'll make it beter and we all want to be prepared for it.

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  • What's some simple F# code that generates the .tail IL instruction?

    - by kld2010
    I'd like to see the .tail IL instruction, but the simple recursive functions using tail calls that I've been writing are apparently optimized into loops. I'm actually guessing on this, as I'm not entirely sure what a loop looks like in Reflector. I definitely don't see any .tail opcodes though. I have "Generate tail calls" checked in my project's properties. I've also tried both Debug and Release builds in Reflector. The code I used is from Programming F# by Chris Smith, page 190: let factorial x = // Keep track of both x and an accumulator value (acc) let rec tailRecursiveFactorial x acc = if x <= 1 then acc else tailRecursiveFactorial (x - 1) (acc * x) tailRecursiveFactorial x 1 Can anyone suggest some simple F# code which will indeed generate .tail?

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  • how to make a simple database app in android?

    - by Iakovl
    i am not an android developer, prefer C# but i want to play with andorid a bit since i have a android device, apologize in advance for it. i want to make a simple app in android with the basic CRUD functions (create, read, update and delete) while the basic option is to use SQLiteOpenHelper i've seen DAO generators (like greenDAO) that make life more simple as i see it. so the first question is what DAOgenerator to use (if it all)? next is how to properly show it, while i know i need listview i still don't figure out exactly how to bind the database to it and to the querys i'll make for proper display each time i make a new query from a "search" screen, to the main "list display" screen

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  • Are there any simple ways to publish APKs on Google Play?

    - by StupidCodeGenerator
    I'm from China and we only publish APKs in Chinese market. This is my first time trying to put out game on Google Play. In China, publishing is pretty simple: They give us a jar file and we just import the file in our project and do something with a small document. But when I was reading the Google Play's document, I think it's too complicated. There're so many documents and what ever you read the document always tell you you need to read another document. Are there any simple ways to do this?

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • C# .NET Why does my inherited listview keep drawing in LargeIcon View ?? Because Microsoft is Evil!!

    - by Bugz R us
    I have a inherited Listview which standard has to be in Tile Mode. When using this control, the DrawItem gives e.bounds which are clearly bounds of largeIcon view ?? When debugging to check the view it is actually set to, it says it's in Tile view ?? Yet e.DrawText draws LargeIcon view ?? ......... Edit: ................. This seems only to happen when the control is placed upon another usercontrol? ......... Edit 2: ................. It gets stranger ... When i add buttons next to the list to change the view at runtime, "Tile" is the same as "LargeIcon", and "List" view is the same as "SmallIcons" ??? I've also completely removed the ownerdraw ... .......... Edit 3: ................. MSDN Documentation: Tile view Each item appears as a full-sized icon with the item label and subitem information to the right of it. The subitem information that appears is specified by the application. This view is available only on Windows XP and the Windows Server 2003 family. On earlier operating systems, this value is ignored and the ListView control displays in the LargeIcon view. Well I am on XP ya damn liars ?!? Apparently if the control is within a usercontrol, this value is ignored too ... pff I'm getting enough of this Microsoft crap .... you just keep on hitting bugs ... another day down the drain ... public class InheritedListView : ListView { //Hiding members ... mwuahahahahaha //yeah i was still laughing then [BrowsableAttribute(false)] public new View View { get { return base.View; } } public InheritedListView() { base.View = View.Tile; this.OwnerDraw = true; base.DrawItem += new DrawListViewItemEventHandler(DualLineGrid_DrawItem); } void DualLineGrid_DrawItem(object sender, DrawListViewItemEventArgs e) { View v = this.View; //**when debugging, v is Tile, however e.DrawText() draws in LargeIcon mode, // e.Bounds also reflects LargeIcon mode ???? ** }

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  • How to keep text inside a circle using Cairo?

    - by miguelrios
    I a drawing a graph using Cairo (pycairo specifically) and I need to know how can I draw text inside a circle without overlapping it, by keeping it inside the bounds of the circle. I have this simple code snippet that draws a letter "a" inside the circle: ''' Created on May 8, 2010 @author: mrios ''' import cairo, math WIDTH, HEIGHT = 1000, 1000 #surface = cairo.PDFSurface ("/Users/mrios/Desktop/exampleplaces.pdf", WIDTH, HEIGHT) surface = cairo.ImageSurface (cairo.FORMAT_ARGB32, WIDTH, HEIGHT) ctx = cairo.Context (surface) ctx.scale (WIDTH/1.0, HEIGHT/1.0) # Normalizing the canvas ctx.rectangle(0, 0, 1, 1) # Rectangle(x0, y0, x1, y1) ctx.set_source_rgb(255,255,255) ctx.fill() ctx.arc(0.5, 0.5, .4, 0, 2*math.pi) ctx.set_source_rgb(0,0,0) ctx.set_line_width(0.03) ctx.stroke() ctx.arc(0.5, 0.5, .4, 0, 2*math.pi) ctx.set_source_rgb(0,0,0) ctx.set_line_width(0.01) ctx.set_source_rgb(255,0,255) ctx.fill() ctx.set_source_rgb(0,0,0) ctx.select_font_face("Georgia", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_BOLD) ctx.set_font_size(1.0) x_bearing, y_bearing, width, height = ctx.text_extents("a")[:4] print ctx.text_extents("a")[:4] ctx.move_to(0.5 - width / 2 - x_bearing, 0.5 - height / 2 - y_bearing) ctx.show_text("a") surface.write_to_png ("/Users/mrios/Desktop/node.png") # Output to PNG The problem is that my labels have variable amount of characters (with a limit of 20) and I need to set the size of the font dynamically. It must fit inside the circle, no matter the size of the circle nor the size of the label. Also, every label has one line of text, no spaces, no line breaks. Any suggestion?

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  • How to keep confirmation messages after POST while doing a post-submit redirect?

    - by MicE
    Hello, I'm looking for advise on how to share certain bits of data (i.e. post-submit confirmation messages) between individual requests in a web application. Let me explain: Current approach: user submits an add/edit form for a resource if there were no errors, user is shown a confirmation with links to: submit a new resource (for "add" form) view the submitted/edited resource view all resources (one step above in hierarchy) user then has to click on one of the three links to proceed (i.e. to the page "above") Progmatically, the form and its confirmation page are one set of classes. The page above that is another. They can technically share code, but at the moment they are both independent during processing of individual requests. We would like to amend the above as follows: user submits an add/edit form for a resource if there were no errors, the user is redirected to the page with all resources (one step above in hierarchy) with one or more confirmation messages displayed at the top of the page (i.e. success message, to whom was the request assigned, etc) This will: save users one click (they have to go through a lot of these add/edit forms) the post-submit redirect will address common problems with browser refresh / back-buttons What approach would you recommend for sharing data needed for the confirmation messages between the two requests, please? I'm not sure if it helps, it's a PHP application backed by a RESTful API, but I think that this is a language-agnostic question. A few simple solutions that come to mind are to share the data via cookies or in the session, this however breaks statelessness and would pose a significant problem for users who work in several tabs (the data could clash together). Passing the data as GET parameters is not suitable as we are talking about several messages which are dynamic (e.g. changing actors, dates). Thanks, M.

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  • How do I keep users from spoofing data through a form?

    - by Jonathan
    I have a site which has been running for some time now that uses a great deal of user input to build the site. Naturally there are dozens of forms on the site. When building the site, I often used hidden form fields to pass data back to the server so that I know which record to update. an example might be: <input type="hidden" name="id" value="132" /> <input type="text" name="total_price" value="15.02" /> When the form is submitted, these values get passed to the server and I update the records based on the data passed (i.e. the price of record 132 would get changed to 15.02). I recently found out that you can change the attributes and values via something as simple as firebug. So...I open firebug and change the id value to "155" and the price value to "0.00" and then submit the form. Viola! I view product number 155 on the site and it now says that it's $0.00. This concerns me. How can I know which record to update without either a query string (easily modified) or a hidden input element passing the id to the server? And if there's no better way (I've seen literally thousands of websites that pass the data this way), then how would I make it so that if a user changes these values, the data on the server side is not executed (or something similar to solve the issue)? I've thought about encrypting the id and then decrypting it on the other side, but that still doesn't protect me from someone changing it and just happening to get something that matches another id in the database. I've also thought about cookies, but I've heard that those can be manipulated as well. Any ideas? This seems like a HUGE security risk to me.

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  • How can I keep curl output out of mail from my cronjob?

    - by Russell C.
    I have written a Perl script that runs as a daily crontab job that uploads files to Amazon S3 via CURL. I want the output of the cron job emailed to me which works fine but I don't want that email to include messages related to the CURL upload (only those message my script is outputting). Here are the CURL related messages I'm seeing in the daily email right now: % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 230M 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 230M 0 0 0 544k 0 1519k 0:02:35 --:--:-- 0:02:35 1807k 0 230M 0 0 0 1744k 0 1286k 0:03:03 0:00:01 0:03:02 1342k 1 230M 0 0 1 2880k 0 1219k 0:03:13 0:00:02 0:03:11 1250k 1 230M 0 0 1 4016k 0 1198k 0:03:17 0:00:03 0:03:14 1218k 2 230M 0 0 2 5168k 0 1186k 0:03:19 0:00:04 0:03:15 1202k 2 230M 0 0 2 6336k 0 1181k 0:03:19 0:00:05 0:03:14 1157k 3 230M 0 0 3 7488k 0 1177k 0:03:20 0:00:06 0:03:14 1147k 3 230M 0 0 3 8592k 0 1167k 0:03:22 0:00:07 0:03:15 1142k 4 230M 0 0 4 9744k 0 1166k 0:03:22 0:00:08 0:03:14 1145k 4 230M 0 0 4 10.6M 0 1163k 0:03:23 0:00:09 0:03:14 1142k 5 230M 0 0 5 11.7M 0 1161k 0:03:23 0:00:10 0:03:13 1140k 5 230M 0 0 5 12.8M 0 1158k 0:03:23 0:00:11 0:03:12 1133k 6 230M 0 0 6 13.9M 0 1155k 0:03:24 0:00:12 0:03:12 1138k 6 230M 0 0 6 15.0M 0 1155k 0:03:24 0:00:13 0:03:11 1138k 7 230M 0 0 7 16.1M 0 1152k 0:03:25 0:00:14 0:03:11 1131k 7 230M 0 0 7 17.2M 0 1152k 0:03:25 0:00:15 0:03:10 1132k 7 230M 0 0 7 18.4M 0 1152k 0:03:24 0:00:16 0:03:08 1140k I am using a simple Perl system() call to invoke CURL. Does anyone know what command line argument I can supply CURL to turn off the reporting of the upload progress?

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  • Get the "source network address" in Event ID 529 audit entries on Windows XP

    - by Make it useful Keep it simple
    In windows server 2003 when an Event 529 (logon failure) occures with a logon type of 10 (remote logon), the source network IP address is recorded in the event log. On a windows XP machine, this (and some other details) are omitted. If a bot is trying a brute force over RDP (some of my XP machines are (and need to be) exposed with a public IP address), i cannot see the originating IP address so i don't know what to block (with a script i run every few minutes). The DC does not log this detail either when the logon attempt is to the client xp machine and the DC is only asked to authenticate the credentials. Any help getting this detail in the log would be appreciated.

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  • Get the "source network address" in Event ID 529 audit entries on Windows XP

    - by Make it useful Keep it simple
    In windows server 2003 when an Event 529 (logon failure) occures with a logon type of 10 (remote logon), the source network IP address is recorded in the event log. On a windows XP machine, this (and some other details) are omitted. If a bot is trying a brute force over RDP (some of my XP machines are (and need to be) exposed with a public IP address), i cannot see the originating IP address so i don't know what to block (with a script i run every few minutes). The DC does not log this detail either when the logon attempt is to the client xp machine and the DC is only asked to authenticate the credentials. Any help getting this detail in the log would be appreciated.

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  • Please Help i keep getting a no match for call to error!!??

    - by Timothy Poseley
    #include <iostream> #include <string> using namespace std; // Turns a digit between 1 and 9 into its english name // Turn a number into its english name string int_name(int n) { string digit_name; { if (n == 1) return "one"; else if (n == 2) return "two"; else if (n == 3) return "three"; else if (n == 4) return "four"; else if (n == 5) return "five"; else if (n == 6) return "six"; else if (n == 7) return "seven"; else if (n == 8) return "eight"; else if (n == 9) return "nine"; return ""; } string teen_name; { if (n == 10) return "ten"; else if (n == 11) return "eleven"; else if (n == 12) return "twelve"; else if (n == 13) return "thirteen"; else if (n == 14) return "fourteen"; else if (n == 14) return "fourteen"; else if (n == 15) return "fifteen"; else if (n == 16) return "sixteen"; else if (n == 17) return "seventeen"; else if (n == 18) return "eighteen"; else if (n == 19) return "nineteen"; return ""; } string tens_name; { if (n == 2) return "twenty"; else if (n == 3) return "thirty"; else if (n == 4) return "forty"; else if (n == 5) return "fifty"; else if (n == 6) return "sixty"; else if (n == 7) return "seventy"; else if (n == 8) return "eighty"; else if (n == 9) return "ninety"; return ""; } int c = n; // the part that still needs to be converted string r; // the return value if (c >= 1000) { r = int_name(c / 1000) + " thousand"; c = c % 1000; } if (c >= 100) { r = r + " " + digit_name(c / 100) + " hundred"; c = c % 100; } if (c >= 20) { r = r + " " + tens_name(c /10); c = c % 10; } if (c >= 10) { r = r + " " + teen_name(c); c = 0; } if (c > 0) r = r + " " + digit_name(c); return r; } int main() { int n; cout << endl << endl; cout << "Please enter a positive integer: "; cin >> n; cout << endl; cout << int_name(n); cout << endl << endl; return 0; } I Keep getting this Error code: intname2.cpp: In function âstd::string int_name(int)â: intname2.cpp:74: error: no match for call to â(std::string) (int)â intname2.cpp:80: error: no match for call to â(std::string) (int)â intname2.cpp:86: error: no match for call to â(std::string) (int&)â intname2.cpp:91: error: no match for call to â(std::string) (int&)â

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  • I keep getting a no match for call to error!!??

    - by Timothy Poseley
    #include <iostream> #include <string> using namespace std; // Turns a digit between 1 and 9 into its english name // Turn a number into its english name string int_name(int n) { string digit_name; { if (n == 1) return "one"; else if (n == 2) return "two"; else if (n == 3) return "three"; else if (n == 4) return "four"; else if (n == 5) return "five"; else if (n == 6) return "six"; else if (n == 7) return "seven"; else if (n == 8) return "eight"; else if (n == 9) return "nine"; return ""; } string teen_name; { if (n == 10) return "ten"; else if (n == 11) return "eleven"; else if (n == 12) return "twelve"; else if (n == 13) return "thirteen"; else if (n == 14) return "fourteen"; else if (n == 14) return "fourteen"; else if (n == 15) return "fifteen"; else if (n == 16) return "sixteen"; else if (n == 17) return "seventeen"; else if (n == 18) return "eighteen"; else if (n == 19) return "nineteen"; return ""; } string tens_name; { if (n == 2) return "twenty"; else if (n == 3) return "thirty"; else if (n == 4) return "forty"; else if (n == 5) return "fifty"; else if (n == 6) return "sixty"; else if (n == 7) return "seventy"; else if (n == 8) return "eighty"; else if (n == 9) return "ninety"; return ""; } int c = n; // the part that still needs to be converted string r; // the return value if (c >= 1000) { r = int_name(c / 1000) + " thousand"; c = c % 1000; } if (c >= 100) { r = r + " " + digit_name(c / 100) + " hundred"; c = c % 100; } if (c >= 20) { r = r + " " + tens_name(c /10); c = c % 10; } if (c >= 10) { r = r + " " + teen_name(c); c = 0; } if (c > 0) r = r + " " + digit_name(c); return r; } int main() { int n; cout << endl << endl; cout << "Please enter a positive integer: "; cin >> n; cout << endl; cout << int_name(n); cout << endl << endl; return 0; } I Keep getting this Error code: intname2.cpp: In function âstd::string int_name(int)â: intname2.cpp:74: error: no match for call to â(std::string) (int)â intname2.cpp:80: error: no match for call to â(std::string) (int)â intname2.cpp:86: error: no match for call to â(std::string) (int&)â intname2.cpp:91: error: no match for call to â(std::string) (int&)â

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  • How can I write javaScript cookies to keep the data persistent after page reloads on my form?

    - by Johhny Thero
    Hello, I am trying to learn how to write cookies to keep the data in my CookieButton1 button persistent and to survive refreshes and page reloads. How can I do this in JavaScript? I have supplied my source code. Any advise, links or tutorials will be very helpful. If you navigate to http://iqlusion.net/test.html and click on Empty1, it will start to ask you questions. When finished it stores everything into CookieButton1. But when I refresh my browser the data resets and goes away. Thanks! <html> <head> <title>no_cookies> </head> <script type="text/javascript" > var Can1Set = "false"; function Can1() { if (Can1Set == "false") { Can1Title = prompt("What do you want to name this new canned response?",""); Can1State = prompt("Enter a ticket state (open or closed)","closed"); Can1Response = prompt("Enter the canned response:",""); Can1Points = prompt("What point percentage do you want to assign? (0-10)","2.5"); // Set the "Empty 1" button text to the new name the user specified document.CookieTest.CookieButton1.value = Can1Title; // Set the cookie here, and then set the Can1Set variable to true document.CookieTest.CookieButton1 = "CookieButton1"; Can1Set = true; }else{ document.TestForm.TestStateDropDownBox.value = Can1State; document.TestForm.TestPointsDropDownBox.value = Can1Points; document.TestForm.TestTextArea.value = Can1Response; // document.TestForm.submit(); } } </script> <form name=TestForm> State: <select name=TestStateDropDownBox> <option value=new selected>New</option> <option value=open selected>Open</option> <option value=closed>Closed</option> </select> Points: <select name=TestPointsDropDownBox> <option value=1>1</option> <option value=1.5>1.5</option> <option value=2>2</option> <option value=2.5>2.5</option> <option value=3>3</option> <option value=3.5>3.5</option> <option value=4>4</option> <option value=4.5>4.5</option> <option value=5>5</option> <option value=5.5>5.5</option> <option value=6>6</option> <option value=6.5>6.5</option> <option value=7>7</option> <option value=7.5>7.5</option> <option value=8>8</option> <option value=8.5>8.5</option> <option value=9>9</option> <option value=9.5>9.5</option> <option value=10>10</option> </select> <p> Ticket information:<br> <textarea name=TestTextArea cols=50 rows=7></textarea> </form> <form name=CookieTest> <input type=button name=CookieButton1 value="Empty 1" onClick="javascript:Can1()"> </form>

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  • OpenGL: Want to keep gun on top of car and be able to control angle. Having difficulties.

    - by Blair
    So I am making a simple game. I want to put a gun on top of a car so basically like a long rod in the middle of a black is how I am modelling it right now. I want to be able to control the angle of the gun. Basically it can go forward all the way so that it is parallel to the ground facing the direction the car is moving or it can point behind the car and any of the angles in between these positions. I have something like the following right now but its not really working. Is there an better way to do this that I am not seeing? #This will place the car glPushMatrix() glTranslatef(self.position.x,1.5,self.position.z) glRotated(self.rotation, 0.0, 1.0, 0.0) glScaled(0.5, 0.5, 0.5) glCallList(self.model.gl_list) glPopMatrix() #This will place the gun on top glPushMatrix() glTranslatef(self.position.x,2.5,self.position.z) glRotated(self.tube_angle, self.direction.z, 0.0, self.direction.x) print self.direction.z glRotated(45, self.position.z, 0.0, self.position.x) glScaled(1.0, 0.5, 1.0) glCallList(self.tube.gl_list) glPopMatrix() This almost works. It moves the gun up and down. But when the car moves around the angle of the gun changes. Not what I want.

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • Hadoop Map/Reduce - simple use example to do the following...

    - by alexeypro
    I have MySQL database, where I store the following BLOB (which contains JSON object) and ID (for this JSON object). JSON object contains a lot of different information. Say, "city:Los Angeles" and "state:California". There are about 500k of such records for now, but they are growing. And each JSON object is quite big. My goal is to do searches (real-time) in MySQL database. Say, I want to search for all JSON objects which have "state" to "California" and "city" to "San Francisco". I want to utilize Hadoop for the task. My idea is that there will be "job", which takes chunks of, say, 100 records (rows) from MySQL, verifies them according to the given search criteria, returns those (ID's) which qualify. Pros/cons? I understand that one might think that I should utilize simple SQL power for that, but the thing is that JSON object structure is pretty "heavy", if I put it as SQL schemas, there will be at least 3-5 tables joins, which (I tried, really) creates quite a headache, and building all the right indexes eats RAM faster than I one can think. ;-) And even then, every SQL query has to be analyzed to be utilizing the indexes, otherwise with full scan it literally is a pain. And with such structure we have the only way "up" is just with vertical scaling. But I am not sure it's the best option for me, as I see how JSON objects will grow (the data structure), and I see that the number of them will grow too. :-) Help? Can somebody point me to simple examples of how this can be done? Does it make sense at all? Am I missing something important? Thank you.

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  • How can I include a .eps figure within a Tikz simple flow chart?

    - by Jan
    Hi, I would like to create a simple flow chart in latex with the TikZ package similar to the following example http://www.texample.net/tikz/examples/simple-flow-chart/ However I would like to include figures (a time series plot created in R, as eps or something else) within the flowchart (e.g. for example within a {block}? \documentclass{article} \usepackage[latin1]{inputenc} \usepackage{tikz} \usetikzlibrary{shapes,arrows} \begin{document} \pagestyle{empty} % Define block styles \tikzstyle{decision} = [diamond, draw, fill=blue!20, text width=4.5em, text badly centered, node distance=3cm, inner sep=0pt] \tikzstyle{block} = [rectangle, draw, fill=blue!20, text width=5em, text centered, rounded corners, minimum height=4em] \tikzstyle{line} = [draw, -latex'] \tikzstyle{cloud} = [draw, ellipse,fill=red!20, node distance=3cm, minimum height=2em] \begin{tikzpicture}[node distance = 2cm, auto] % Place nodes \node [block] (init) {initialize model}; \node [cloud, left of=init] (expert) {expert}; \node [cloud, right of=init] (system) {system}; \node [block, below of=init] (identify) {identify candidate models}; \node [block, below of=identify] (evaluate) {evaluate candidate models}; \node [block, left of=evaluate, node distance=3cm] (update) {update model}; \node [decision, below of=evaluate] (decide) {is best candidate better?}; \node [block, below of=decide, node distance=3cm] (stop) {stop}; % Draw edges \path [line] (init) -- (identify); \path [line] (identify) -- (evaluate); \path [line] (evaluate) -- (decide); \path [line] (decide) -| node [near start] {yes} (update); \path [line] (update) |- (identify); \path [line] (decide) -- node {no}(stop); \path [line,dashed] (expert) -- (init); \path [line,dashed] (system) -- (init); \path [line,dashed] (system) |- (evaluate); \end{tikzpicture} \end{document} Thanks, Jan

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  • Why does a simple ApplicationSetting PropertyBinding for a Form does not work in C#?

    - by Mike Rosenblum
    My question involves this simple walkthrough shown in the article Preserve Size and Location of Windows Forms – Part I by Dennis Wallentin. This approach works 100% fine when using VB.NET. When using the same steps in C#, however, the settings within the Settings tab of the application's properties looks correct, and the app.config file looks right, but the values are not saved when you run it. The app.config file winds up looking like this: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > <section name="WindowsAppCs.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" /> </sectionGroup> </configSections> <userSettings> <WindowsAppCs.Properties.Settings> <setting name="Location" serializeAs="String"> <value>0, 0</value> </setting> <setting name="Size" serializeAs="String"> <value>284, 262</value> </setting> </WindowsAppCs.Properties.Settings> </userSettings> </configuration> It looks right to me, but the values do not update when running hosted within Visual Studio or when running the compiled EXE. I am sure that something very simple needs to be added or done, but I don't know what. Does anyone have any ideas here? Much thanks in advance...

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