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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • Apache2 Syntex, cant acces 000-default

    - by enrique2334
    I have been using Apache2 and webmin with my raspberry pi. after a restart and reinstalations apache wont start. > sudo /etc/init.d/apache2 restart apache2: Syntax error on line 268 of /etc/apache2/apache2.conf: Could not open configuration file /etc/apache2/sites-enabled/000-default: No such file or directory Action 'configtest' failed. The Apache error log may have more information. failed! The file 000-default is there and unopenable permisions to root-root My apache2.conf file looks like this (bottom half) # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog ${APACHE_LOG_DIR}/error.log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel debug # Include module configuration: Include mods-enabled/*.load Include mods-enabled/*.conf # Include list of ports to listen on and which to use for name based vhosts Include ports.conf # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # If you are behind a reverse proxy, you might want to change %h into %{X-Forwarded-For}i # LogFormat "%v:%p %h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" vhost_combined LogFormat "%h %l %u %t \"%r\" %>s %O \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %O" common LogFormat "%{Referer}i -> %U" referer LogFormat "%{User-agent}i" agent # Include of directories ignores editors' and dpkg's backup files, # see the comments above for details. # Include generic snippets of statements Include conf.d/ # Include the virtual host configurations: Include sites-enabled/ <VirtualHost *:80> DocumentRoot /var/www <Directory /var/www> allow from all Options +Indexes </Directory> ServerName IMASERVER </VirtualHost> does anyone know what the cause of this?

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  • Connect Team Foundation Service/TFS 2012 with Visual Studio 2010 &amp; Visual Studio 2008

    - by Vishal
    Hello, Microsoft finally released the Team Foundation Service in late October 2012 after its long time in the preview phase. I was already using the TFS Preview which was free but I was happy to see Microsoft releasing the Team Foundation Service also FREE for upto 5 users. Isn't that great news? I know there are bunch of other free source control repositories (Github, Bitbucket, SVN etc.) out there but I somehow like TFS better. Also the other good thing about the final release was that I didn’t had to do any kind of migration of my code from preview to final release version. Just changed the TFS connection URL and it worked like a charm. Anyways, if you are a startup with small team and need some awesome Source Control along with all the good Project Management, Continuous Integration (Build, Test, Deploy), Team Collaboration, Agile/Scrum planning etc. features than Team Foundation Service is your answer. Microsoft has not yet released their pricing for more than 5 users and will be releasing it sometime in early 2013. What if as of now you have a team more than 5 users and you want to use Team Foundation Service, the good news is you can use it for FREE but when they release the final pricing, you will have to transition to the paid plan. Lot of story, getting to the point, connecting to Team Foundation Service with Visual Studio 2012 is straight forward and would work out of the box but it wont for previous versions of Visual Studio. You will have to upgrade to the latest service pack first and than install the forward compatibility pack. (1st : Service Packs & 2nd: Forward Compatibility packs) For Visual Studio 2010: Visual Studio 2010 Service Pack 1. Visual Studio 2010 forward compatibility for TFS 2012 and Team Foundation Service.         For Visual Studio 2008: Visual Studio 2008 Service Pack 1. Visual Studio 2008 forward compatibility for TFS 2012 & Team Foundation Service. Restart your system. Visual Studio 2008 will not work if you only put https://xxx.visualstudio.com. You will have to put your collection name too as shown below.       By the way, it doesn’t matter if you are an Apple Application Developer or Android App Developer, you can still use Team Foundation Service as your source control. Below are few links to connect to Team Foundation Service with other IDEs: Connect Eclipse to Team Foundation Service. Connect XCode to Team Foundation Service. Happy coding. Vishal Mody

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  • Database Mirroring – deprecated

    - by fatherjack
    Do you use mirroring on any of your databases? Do you use mirroring on SQL Server Standard Edition? I do, as a way of having a stand-by server ready to take over if there is a problem with the live server so that business can continue despite whatever disaster may strike at our primary server location. In my experience it has been a great solution for us as it is simple to implement, reliable and predictable. Mirroring has been around since SQL Server 2005 sp1 but with the release of SQL Server 2012 mirroring has now been placed on the deprecation list. That’s right, Microsoft are removing this feature from SQL Server. SQL Server 2012 had lots of improvements and new features around this sort of technology – the High Availability, Disaster recovery and Always On features described in detail here by Brent Ozar and  Microsoft’s own Customer Service and Support SQL Server Engineers . Now the bad news, the HADRON features are pretty much all wrapped up in the Enterprise Edition of SQL Server 2012. This is going to be a big issue for people, like me, who are only on Standard Edition of earlier versions mostly due to our requirements and the budget (or lack thereof) required for Enterprise Edition licenses. No mirroring in Standard Edition means no upgrade. Don’t Panic. There are two stages of deprecation and they dont happen fast. The first stage – Deprecation Announcement- means that Microsoft have decided that there is a limited future for a particular feature and this is your cue that new projects and developments should not be implemented on this technology as it will cease to exist in the future. This is where mirroring currently stands. You have time to consider your options and start work on planning how you will move away from using this feature. This can be 2 or 3 versions of SQL Server, possibly more. The next stage is Deprecation Final Support - this is where you are on your last chance, When you see this then the next version of SQL Server will not have this feature in it so you need to implement your plans to move to an alternative solution. While these two phases are taking place Microsoft are open to feedback on how people use their products and if enough people make the case for mirroring (or an equivalent technology) to be in the Standard Edition then they may make changes rather than lose customers or have customers cease upgrading in order to keep the functionality they need. Denny Cherry (@MrDenny) has published an article on this same topic here with more detail than me so I wont go over old ground. All I will say is that you should read his article now and then follow the link to his own site where he is collecting peoples information on how they use mirroring in Standard Edition so that our voice can be put to Microsoft.  

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  • NVidia with Optimus conflicting in Ubuntu 12.04

    - by Humannoise
    i have recently installed Ubuntu 12.04 in a Intel Ivy Bridge with integrated graphics and NVidia GPU with Optimus tech, however i cant manage it to work properly. I have already passed by the solution of bumblebee project, however iam got the following message when try to run anything with nvidia card( e.g. with optirun firefox): [ERROR]The Bumblebee daemon has not been started yet or the socket path /var/run/bumblebee.socket was incorrect. [ERROR]Could not connect to bumblebee daemon - is it running? Since the nvidia card is not working properly, some softwares like Scilab, that make use of X11 system for graphic handling and plotting, wont work too. my bios has no option concerning graphics card and the log of daemon returned: Jul 5 16:10:51 humannoise-W251ESQ-W270ESQ bumblebeed[980]: Module 'nvidia' is not found. Jul 5 16:10:51 humannoise-W251ESQ-W270ESQ kernel: [ 17.943272] init: bumblebeed main process (980) terminated with status 1 Jul 5 16:10:51 humannoise-W251ESQ-W270ESQ kernel: [ 17.943288] init: bumblebeed main process ended, respawning Jul 5 16:10:51 humannoise-W251ESQ-W270ESQ bumblebeed[1026]: Module 'nvidia' is not found. The lspci -nn | grep '\[030[02]\]:' returned: 00:02.0 VGA compatible controller [0300]: Intel Corporation Ivy Bridge Graphics Controller [8086:0166] (rev 09) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:0de9] (rev a1) Ok, for the command dpkg -l | grep '^ii' | grep nvidia i got : ii bumblebee-nvidia 3.0-2~preciseppa1 nVidia Optimus support using the proprietary NVIDIA driver ii nvidia-current 302.17-0ubuntu1~precise~xup1 NVIDIA binary Xorg driver, kernel module and VDPAU library ii nvidia-current-updates 295.49-0ubuntu0.1 NVIDIA binary Xorg driver, kernel module and VDPAU library ii nvidia-settings 302.17-0ubuntu1~precise~xup3 Tool of configuring the NVIDIA graphics driver ii nvidia-settings-updates 295.33-0ubuntu1 Tool of configuring the NVIDIA graphics driver After full reinstallation, including the remove of any previous nvidia drive, lsmod | grep -E 'nvidia|nouveau' returned: nvidia 10888310 46 dmesg | grep -C3 -E 'nouveau|NVRM' returned things like: [ 1875.607283] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1875.607289] nvidia 0000:01:00.0: setting latency timer to 64 [ 1875.607293] vgaarb: device changed decodes: PCI:0000:01:00.0,olddecodes=io+mem,decodes=none:owns=none [ 1875.607363] NVRM: loading NVIDIA UNIX x86_64 Kernel Module 302.17 Tue Jun 12 16:03:22 PDT 2012 [ 1884.830035] nvidia 0000:01:00.0: PCI INT A disabled [ 1884.832058] bbswitch: disabling discrete graphics [ 1884.832960] bbswitch: Result of Optimus _DSM call: 09000019 Some programs, like Scilab, are now working fine under optirun(e.g. >optirun scilab) call. Thank you.

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  • Booting Ubuntu on HP Pavilion g7 - 13.04 [duplicate]

    - by death2040
    This question already has an answer here: My computer boots to a black screen, what options do I have to fix it? 24 answers I have a HP Pavilion G7 with an AMD A4 processor and Radeon graphics. I want to install Ubuntu on my laptop but whenever I put the Ubuntu live CD in it and boot to it, the screen shows the Ubuntu logo and the four little dots then after about a minute or two the screen goes black. I can tell the screen is still on but it doesn't have anything on it. I'm beginning to wonder if its a driver problem but I can't really install the drivers when I cant even get Ubuntu to show anything except a loading screen. I've already tried using 12.04 and 12.10 and all the others down to Ubuntu 10. none of them worked. All the other versions don't even show the Ubuntu logo. I'd prefer to have Ubuntu 13.04 on it if its possible but I haven't had any luck finding a solution. I've also tried using WUBI installer in Windows 7 but all that did was make my computer slower for windows and it does the same with the screen when i boot it to Ubuntu. I'm trying to use Ubuntu alongside Windows 7. I cant find any solution on Google. It wont load anything and I know that there is a program called grub on Ubuntu that I used on my desktop computer when it had graphics trouble but the trouble with my desktop was minor things like the screen would flash and then show weird patterns on the screen. But I can't find anything on what to do with the HP laptop. Please help. I use this laptop a lot for games on Windows 7 and I just want to use Ubuntu for when I take my laptop to school and for school stuff. Edit: I just tried booting it in nomodeset and some other things and still didn't work. It did boot up but now when it goes to install alongside windows it crashes and says Ubuntu is forcing reboot or something like that Also, this question is different from the black screen at boot issue because when I do use nomodeset on my computer and select install Ubuntu it will go as far as the screen where you can choose to replace Windows or run alongside Windows. Then after I click continue it ejects the live CD and turns off my computer without installing anything. The error message it shows when it ejects the disk says signal 15, shutting down - modem manager [1675]: <info> Caught nm-dispatcher.action: Caught signal 15, shutting down... *Deconfiguring network interfaces... Please remove installation media and close the tray (if any) then press ENTER *Deactivating swap... *Stopping remaining crypto disks... *stopping early crypto disks... unmount: /run/lock: not mounted unmount: /run/shm: not mounted

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  • Software development is (mostly) a trade, and what to do about it

    - by Jeff
    (This is another cross-post from my personal blog. I don’t even remember when I first started to write it, but I feel like my opinion is well enough baked to share.) I've been sitting on this for a long time, particularly as my opinion has changed dramatically over the last few years. That I've encountered more crappy code than maintainable, quality code in my career as a software developer only reinforces what I'm about to say. Software development is just a trade for most, and not a huge academic endeavor. For those of you with computer science degrees readying your pitchforks and collecting your algorithm interview questions, let me explain. This is not an assault on your way of life, and if you've been around, you know I'm right about the quality problem. You also know the HR problem is very real, or we wouldn't be paying top dollar for mediocre developers and importing people from all over the world to fill the jobs we can't fill. I'm going to try and outline what I see as some of the problems, and hopefully offer my views on how to address them. The recruiting problem I think a lot of companies are doing it wrong. Over the years, I've had two kinds of interview experiences. The first, and right, kind of experience involves talking about real life achievements, followed by some variation on white boarding in pseudo-code, drafting some basic system architecture, or even sitting down at a comprooder and pecking out some basic code to tackle a real problem. I can honestly say that I've had a job offer for every interview like this, save for one, because the task was to debug something and they didn't like me asking where to look ("everyone else in the company died in a plane crash"). The other interview experience, the wrong one, involves the classic torture test designed to make the candidate feel stupid and do things they never have, and never will do in their job. First they will question you about obscure academic material you've never seen, or don't care to remember. Then they'll ask you to white board some ridiculous algorithm involving prime numbers or some kind of string manipulation no one would ever do. In fact, if you had to do something like this, you'd Google for a solution instead of waste time on a solved problem. Some will tell you that the academic gauntlet interview is useful to see how people respond to pressure, how they engage in complex logic, etc. That might be true, unless of course you have someone who brushed up on the solutions to the silly puzzles, and they're playing you. But here's the real reason why the second experience is wrong: You're evaluating for things that aren't the job. These might have been useful tactics when you had to hire people to write machine language or C++, but in a world dominated by managed code in C#, or Java, people aren't managing memory or trying to be smarter than the compilers. They're using well known design patterns and techniques to deliver software. More to the point, these puzzle gauntlets don't evaluate things that really matter. They don't get into code design, issues of loose coupling and testability, knowledge of the basics around HTTP, or anything else that relates to building supportable and maintainable software. The first situation, involving real life problems, gives you an immediate idea of how the candidate will work out. One of my favorite experiences as an interviewee was with a guy who literally brought his work from that day and asked me how to deal with his problem. I had to demonstrate how I would design a class, make sure the unit testing coverage was solid, etc. I worked at that company for two years. So stop looking for algorithm puzzle crunchers, because a guy who can crush a Fibonacci sequence might also be a guy who writes a class with 5,000 lines of untestable code. Fashion your interview process on ways to reveal a developer who can write supportable and maintainable code. I would even go so far as to let them use the Google. If they want to cut-and-paste code, pass on them, but if they're looking for context or straight class references, hire them, because they're going to be life-long learners. The contractor problem I doubt anyone has ever worked in a place where contractors weren't used. The use of contractors seems like an obvious way to control costs. You can hire someone for just as long as you need them and then let them go. You can even give them the work that no one else wants to do. In practice, most places I've worked have retained and budgeted for the contractor year-round, meaning that the $90+ per hour they're paying (of which half goes to the person) would have been better spent on a full-time person with a $100k salary and benefits. But it's not even the cost that is an issue. It's the quality of work delivered. The accountability of a contractor is totally transient. They only need to deliver for as long as you keep them around, and chances are they'll never again touch the code. There's no incentive for them to get things right, there's little incentive to understand your system or learn anything. At the risk of making an unfair generalization, craftsmanship doesn't matter to most contractors. The education problem I don't know what they teach in college CS courses. I've believed for most of my adult life that a college degree was an essential part of being successful. Of course I would hold that bias, since I did it, and have the paper to show for it in a box somewhere in the basement. My first clue that maybe this wasn't a fully qualified opinion comes from the fact that I double-majored in journalism and radio/TV, not computer science. Eventually I worked with people who skipped college entirely, many of them at Microsoft. Then I worked with people who had a masters degree who sucked at writing code, next to the high school diploma types that rock it every day. I still think there's a lot to be said for the social development of someone who has the on-campus experience, but for software developers, college might not matter. As I mentioned before, most of us are not writing compilers, and we never will. It's actually surprising to find how many people are self-taught in the art of software development, and that should reveal some interesting truths about how we learn. The first truth is that we learn largely out of necessity. There's something that we want to achieve, so we do what I call just-in-time learning to meet those goals. We acquire knowledge when we need it. So what about the gaps in our knowledge? That's where the most valuable education occurs, via our mentors. They're the people we work next to and the people who write blogs. They are critical to our professional development. They don't need to be an encyclopedia of jargon, but they understand the craft. Even at this stage of my career, I probably can't tell you what SOLID stands for, but you can bet that I practice the principles behind that acronym every day. That comes from experience, augmented by my peers. I'm hell bent on passing that experience to others. Process issues If you're a manager type and don't do much in the way of writing code these days (shame on you for not messing around at least), then your job is to isolate your tradespeople from nonsense, while bringing your business into the realm of modern software development. That doesn't mean you slap up a white board with sticky notes and start calling yourself agile, it means getting all of your stakeholders to understand that frequent delivery of quality software is the best way to deal with change and evolving expectations. It also means that you have to play technical overlord to make sure the education and quality issues are dealt with. That's why I make the crack about sticky notes, because without the right technique being practiced among your code monkeys, you're just a guy with sticky notes. You're asking your business to accept frequent and iterative delivery, now make sure that the folks writing the code can handle the same thing. This means unit testing, the right instrumentation, integration tests, automated builds and deployments... all of the stuff that makes it easy to see when change breaks stuff. The prognosis I strongly believe that education is the most important part of what we do. I'm encouraged by things like The Starter League, and it's the kind of thing I'd love to see more of. I would go as far as to say I'd love to start something like this internally at an existing company. Most of all though, I can't emphasize enough how important it is that we mentor each other and share our knowledge. If you have people on your staff who don't want to learn, fire them. Seriously, get rid of them. A few months working with someone really good, who understands the craftsmanship required to build supportable and maintainable code, will change that person forever and increase their value immeasurably.

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  • Vostro 3560 Wireless on Ubuntu 12.10

    - by ngille
    I have been using Ubuntu 12.04.1 LTS on a Dell Vostro 3560 for some time now. At first I had issues with the wireless but I was pointed to a driver from Ubuntu 11.xx for a Broadcom BCM43142 and that did work! however with the upgrade to 12.10 I find myself at a lost because the driver will not work anymore. When trying to reinstall it I get "Driver of bad quality" I still install it but it just wont work. I cant seem to find anything on this issue for 12.10 and didn't know if anyone had any advice or if someone could point me in the right direction on resources to write my own driver for it. As I know C/C++ but have never written a driver for a Linux machine before. Thanks for any help! To be more clear I installed Ubuntu 12.10 Desktop on my Dell Vostro 3560 laptop. When I log in, my wireless card isn't visible in the Network Manager popup menu, although the wired network shows up there. I installed the driver mentioned below and that did help me on 12.04 but is now broken due to "Poor quality" a sudo lspci -nn command brings up: 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1c.2 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 3 [8086:1e14] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM77 Express Chipset LPC Controller [8086:1e57] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 07) **02:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01)**

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  • Making A Photo-Sharing App For Android In Eclipse [on hold]

    - by user3694394
    I've only just started developing mobile apps, which is something that I've been wanting to learn for a while now. I'm from an indie games studio, making PC games for around the last 3 years, and I finally decided to move into android app development. The only problem I'm having is that I don't know where to start. The project which I'm aiming to create will be something similar to Instagram, basically a photo-sharing app which allows users to take new photos, or pull them from their device, and add filters to them, before posting them. I have a rough idea of how I could go about doing this, but I need pointing towards any tutorials available for each specific step. So, here's my idea: Create a UI in eclipse (this wont be a problem for me, I should be able to do this fine through xml files) Setup a server-side database to store all user info and uploaded images (the images will need to be converted into byte arrays, and I have no idea how to do this through a database). My best idea would be to use a MySQL database to do this. Add user interactions (likes, favourites, reposts, etc.). This would, again, have to be stored in the database (or, at least, i think it would). Add the ability to take new photos using the phone's camera (I can probably do this anyway, using the Camera API). Add the ability to pull existing photos from the device (again, pretty simple to do). Add the ability to add filters to any photos (I had a look around, and there are some repos and resources which allow you to do this, but they're mainly for iOS development). Add facebook/twitter integration (possibly) to allow phots to be shared to other social networks. Create a news feed which shows users all of the latest photos from their friends, and allows them to post their own images to it. Give all registered users their own wall/page which has their latest posts/images displayed on it. Add the ability to allow users to follow other users, and display their followed users posts on their news feed. Yep. It's not going to be easy, and I don't even know if it's possible for me to do alone in Eclipse. However, this is the plan, and I'm going to do my best to learn everything I need to know to do this successfully. My actual question would be how should I start doing this- where do I begin learning how to do all of this? I've had a look at snapify, which can be edited via Parse, but I won't be spending hundreds of dollars (since I'm 15 and just don't have the available funds) on software. I have extensive knowledge of Java (again, I've been making games for around 3 years, mainly in Java), and various scripting languages. So, hopefully, this will be of some use here. Thanks in advance, Josh.

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  • Making a Camera look at a target Vector

    - by Peteyslatts
    I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called SetTarget(). The method takes in a Vector3 target. The camera wont move but I need it to rotate to look at the target. If I just set the target, and then call CreateLookAt() (which takes in position, target, and up), when the object gets far enough away and underneath the camera, it suddenly flips right side up. So I need to transform the up vector, which currently always stays at Vector3.Up. I feel like this has something to do with taking the angle between the old direction vector and the new one (which I know can be expressed by target - position). I feel like this is all really vague, so here's the code for my base camera class: public class BasicCamera : Microsoft.Xna.Framework.GameComponent { public Matrix view { get; protected set; } public Matrix projection { get; protected set; } public Vector3 position { get; protected set; } public Vector3 direction { get; protected set; } public Vector3 up { get; protected set; } public Vector3 side { get { return Vector3.Cross(up, direction); } protected set { } } public BasicCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game) { this.position = position; this.direction = target - position; this.up = up; CreateLookAt(); projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)Game.Window.ClientBounds.Width / (float)Game.Window.ClientBounds.Height, 1, 500); } public override void Update(GameTime gameTime) { // TODO: Add your update code here CreateLookAt(); base.Update(gameTime); } } And this is the code for the class that extends the above class to look at its target. class TargetedCamera : BasicCamera { public Vector3 target { get; protected set; } public TargetedCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game, position, target, up) { this.target = target; } public void SetTarget(Vector3 target) { direction = target - position; } protected override void CreateLookAt() { view = Matrix.CreateLookAt(position, target, up); } }

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  • Rendering My Fault Message

    - by onefloridacoder
    My coworkers setup  a nice way to get the fault messages from our service layer all the way back to the client’s service proxy layer.  This is what I needed to work on this afternoon.  Through a series of trials and errors I finally figured this out. The confusion was how I was looking at the exception in the quick watch viewer.  It appeared as though the EventArgs from the service call had somehow magically been cast back to FaultException(), not FaultException<T>.  I drilled into the EventArgs object with the quick watch and I copied this code to figure out where the Fault message was hiding.  Further, when I copied this quick watch code into the IDE I got squigglies.  Poop. 1: ((System 2: .ServiceModel 3: .FaultException<UnhandledExceptionFault>)(((System.Exception)(e.Result)).InnerException)).Detail.FaultMessage I wont bore you with the details but here’s how it turned out.   EventArgs which I’m calling “e” is not the result such as some collection of items you’re expecting.  It’s actually a FaultException, or in my case FaultException<T>.  Below is the calling code and the callback to handle the expected response or the fault from the completed event. 1: public void BeginRetrieveItems(Action<ObservableCollection<Model.Widget>> FindItemsCompleteCallback, Model.WidgetLocation location) 2: { 3: var proxy = new MyServiceContractClient(); 4:  5: proxy.RetrieveWidgetsCompleted += (s, e) => FindWidgetsCompleteCallback(FindWidgetsCompleted(e)); 6:  7: RetrieveWidgetsRequest request = new RetrieveWidgetsRequest { location.Id }; 8:  9: proxy.RetrieveWidgetsAsync(request); 10: } 11:  12: private ObservableCollection<Model.Widget> FindItemsCompleted(RetrieveWidgetsCompletedEventArgs e) 13: { 14: if (e.Error is FaultException<UnhandledExceptionFault>) 15: { 16: var fault = (FaultException<UnhandledExceptionFault>)e.Error; 17: var faultDetailMessage = fault.Detail.FaultMessage; 18:  19: UIMessageControlDuJour.Show(faultDetailMessage); 20: return new ObservableCollection<BinInventoryItemCountInfo>(); 21: } 22:  23: var widgets = new ObservableCollection<Model.Widget>(); 24:  25: if (e.Result.Widgets != null) 26: { 27: e.Result.Widgets.ToList().ForEach(w => widgets.Add(this.WidgetMapper.Map(w))); 28: } 29:  30: return widgets; 31: }

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  • Creating a voxel chunk with a VBO - How to translate the coordinates of each block and add it to the VBO chunk?

    - by sunsunsunsunsun
    Im trying to make a voxel engine similar to minecraft as a little learning experience and a way to learn some opengl. I have created a chunk class and I want to put all of the vertices for the whole chunk into a single VBO. I was previously only putting each block into a vbo and making a call to render each block. Anyways, I am a bit confused about how I can translate the coordinates of each block in the chunk when I'm putting all vertices into one vbo. This is what I have at the moment. public void putVertices(float tx, float ty, float tz) { float l_length = 1.0f; float l_height = 1.0f; float l_width = 1.0f; vertexPositionData.put(new float[]{ xOffset + l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, l_height + ty,zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + l_width + tz, xOffset + l_length + tx, l_height + ty,zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz }); } public void createChunk() { vertexPositionData = BufferUtils.createFloatBuffer((24*3)*activateBlocks); Random random = new Random(); for (int x = 0; x < CHUNK_SIZE; x++) { for (int y = 0; y < CHUNK_SIZE; y++) { for (int z = 0; z < CHUNK_SIZE; z++) { if(blocks[x][y][z].getActive()) { putVertices(x*2.0f, y*2.0f, z*2.0f); } } } } Whats any easy way to translate the vertices of each block into its correct position? I was previously using glTranslatef with each call to render block but this wont work now. What I am doing now also does not work, the blocks all render in stacks on top of each other and it looks like this: http://i.imgur.com/NyFtBTI.png Thanks

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  • Ubuntu 13.XX unable to mount USB HDD. Tried everything. I/O error boot sector/file system

    - by XaviGG
    I know that there are many posts related but none of them helped me. I will jump to the last test because it is the one that should work, but it does not. An external HDD with single partition slow NTFS formatted in Windows, empty and clean. Checked for errors, it tells that not errors where found. Moving to Ubutnu 13.04... Gparted throws the first error when trying to read the disk: Input/output error It appears as unknown the content of the disk. Unable to create partition table or format it, getting the same error when trying. If I try to mount it in the terminal it tells me the same, specifying that also there is an I/O error reading the boot sector. I have this problem since I upgraded (always with fresh install) to 13.04. I thought it will be solved by the 13.10 but it has the same behavior. I tried with two different HDD (HD and SSHD) that work perfectly in Windows 7. In 13.04 at least I got a trying of mounting where the icon of the drive started showing and disappearing until finally it disappeared. But now it doesn't even try. Possible causes: -The HDD was my old main HDD, so it had WIN,RECOVERY,SYSTEM,UBU,SWAP partitions. Maybe the way or place where the partition table is defined is not the best for an external HDD but I don't know a lot in that topic. I would appreciate a lot if someone can give me a guideline to convert one of these HDD in a working external HDD. No files to recover, nothing to care about. Just format completely the disk and be able to use it for storing backups without having to move the files first to the windows partition, load windows and then copy them to the external HDD. Because I want to use a file comparator for the backups. Thanks a lot Edit 1: I found an option in Windows to convert it to a dynamic HDD that warns me that I wont be able to run O.S. after changing. I suppose that is what I need because in the current mode I cannot safely extract it. But it tells me an error that it couldn't change the mode.

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  • Why C++ people loves multithreading when it comes to performances?

    - by user1849534
    I have a question, it's about why programmers seems to love concurrency and multi-threaded programs in general. I'm considering 2 main approach here: an async approach basically based on signals, or just an async approach as called by many papers and languages like the new C# 5.0 for example, and a "companion thread" that maanges the policy of your pipeline a concurrent approach or multi-threading approach I will just say that I'm thinking about the hardware here and the worst case scenario, and I have tested this 2 paradigms myself, the async paradigm is a winner at the point that I don't get why people 90% of the time talk about concurrency when they wont to speed up things or make a good use of their resources. I have tested multi-threaded programs and async program on an old machine with an Intel quad-core that doesn't offer a memory controller inside the CPU, the memory is managed entirely by the motherboard, well in this case performances are horrible with a multi-threaded application, even a relatively low number of threads like 3-4-5 can be a problem, the application is unresponsive and is just slow and unpleasant. A good async approach is, on the other hand, probably not faster but it's not worst either, my application just waits for the result and doesn't hangs, it's responsive and there is a much better scaling going on. I have also discovered that a context change in the threading world it's not that cheap in real world scenario, it's infact quite expensive especially when you have more than 2 threads that need to cycle and swap among each other to be computed. On modern CPUs the situation it's not really that different, the memory controller it's integrated but my point is that an x86 CPUs is basically a serial machine and the memory controller works the same way as with the old machine with an external memory controller on the motherboard. The context switch is still a relevant cost in my application and the fact that the memory controller it's integrated or that the newer CPU have more than 2 core it's not bargain for me. For what i have experienced the concurrent approach is good in theory but not that good in practice, with the memory model imposed by the hardware, it's hard to make a good use of this paradigm, also it introduces a lot of issues ranging from the use of my data structures to the join of multiple threads. Also both paradigms do not offer any security abut when the task or the job will be done in a certain point in time, making them really similar from a functional point of view. According to the X86 memory model, why the majority of people suggest to use concurrency with C++ and not just an async aproach ? Also why not considering the worst case scenario of a computer where the context switch is probably more expensive than the computation itself ?

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  • How to have struct members accessible in different ways

    - by Paul J. Lucas
    I want to have a structure token that has start/end pairs for position, sentence, and paragraph information. I also want the members to be accessible in two different ways: as a start/end pair and individually. Given: struct token { struct start_end { int start; int end; }; start_end pos; start_end sent; start_end para; typedef start_end token::*start_end_ptr; }; I can write a function, say distance(), that computes the distance between any of the three start/end pairs like: int distance( token const &i, token const &j, token::start_end_ptr mbr ) { return (j.*mbr).start - (i.*mbr).end; } and call it like: token i, j; int d = distance( i, j, &token::pos ); that will return the distance of the pos pair. But I can also pass &token::sent or &token::para and it does what I want. Hence, the function is flexible. However, now I also want to write a function, say max(), that computes the maximum value of all the pos.start or all the pos.end or all the sent.start, etc. If I add: typedef int token::start_end::*int_ptr; I can write the function like: int max( list<token> const &l, token::int_ptr p ) { int m = numeric_limits<int>::min(); for ( list<token>::const_iterator i = l.begin(); i != l.end(); ++i ) { int n = (*i).pos.*p; // NOT WHAT I WANT: It hard-codes 'pos' if ( n > m ) m = n; } return m; } and call it like: list<token> l; l.push_back( i ); l.push_back( j ); int m = max( l, &token::start_end::start ); However, as indicated in the comment above, I do not want to hard-code pos. I want the flexibility of accessible the start or end of any of pos, sent, or para that will be passed as a parameter to max(). I've tried several things to get this to work (tried using unions, anonymous unions, etc.) but I can't come up with a data structure that allows the flexibility both ways while having each value stored only once. Any ideas how to organize the token struct so I can have what I want? Attempt at clarification Given struct of pairs of integers, I want to be able to "slice" the data in two distinct ways: By passing a pointer-to-member of a particular start/end pair so that the called function operates on any pair without knowing which pair. The caller decides which pair. By passing a pointer-to-member of a particular int (i.e., only one int of any pair) so that the called function operates on any int without knowing either which int or which pair said int is from. The caller decides which int of which pair. Another example for the latter would be to sum, say, all para.end or all sent.start. Also, and importantly: for #2 above, I'd ideally like to pass only a single pointer-to-member to reduce the burden on the caller. Hence, me trying to figure something out using unions.

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  • C++ std::vector problems

    - by Faur Ioan-Aurel
    For 2 days i tried to explain myself some of the things that are happening in my c++ code,and i can't get a good explanation.I must say that i'm more a java programmer.Long time i used quite a bit the C language but i guess Java erased those skills and now i'm hitting a wall trying to port a few classes from java to c++. So let's say that we have this 2 classes: class ForwardNetwork { protected: ForwardLayer* inputLayer; ForwardLayer* outputLayer; vector<ForwardLayer* > layers; public: void ForwardNetwork::getLayers(std::vector< ForwardLayer* >& result ) { for(int i= 0 ;i< layers.size(); i++){ ForwardLayer* lay = dynamic_cast<ForwardLayer*>(this->layers.at(i)); if(lay != NULL) result.push_back(lay); else cout << "Layer at#" << i << " is null" << endl; } } void ForwardNetwork::addLayer ( ForwardLayer* layer ) { if(layer != NULL) cout << "Before push layer is not null" << endl; //setup the forward and back pointer if ( this->outputLayer != NULL ) { layer->setPrevious ( this->outputLayer ); this->outputLayer->setNext ( layer ); } //update the input layer and outputLayer variables if ( this->layers.size() == 0 ) this->inputLayer = this->outputLayer = layer; else this->outputLayer = layer; //push layer in vector this->layers.push_back ( layer ); for(int i = 0; i< layers.size();i++) if(layers[i] != NULL) cout << "Check::Layer[" << i << "] is not null!" << endl; } }; Second class: class Backpropagation : public Train { public: Backpropagation::Backpropagation ( FeedForwardNetwork* network ){ this->network = network; vector<FeedforwardLayer*> vec; network->getLayers(vec); } }; Now if i add from main() some layers into network via addLayer(..) method it's all good.My vector is just as it should.But after i call Backpropagation() constructor with a network object ,when i enter getLayers(), some of my objects from vector have their address set to NULL(they are randomly chosen:for example if i run my app once with 3 layer's into vector ,the first object from vector is null.If i run it second time first 2 objects are null,third time just first object null and so on). Now i can't explain why this is happening.I must say that all the objects that should be in vector they also live inside the network and they are not NULL; This happens everywhere after i done with addLayer() so not just in the getLayers(). I cant get a good grasp to this problem.I thought first that i might modify my vector.But i can't find such thing. Also why if the reference from vector is NULL ,the reference that lives inside ForwardNetwork as a linked list (inputLayer and outputLayer) is not NULL? I must ask for your help.Please ,if you have some advices don't hesitate! PS: as compiler i use g++ part of gcc 4.6.1 under ubuntu 11.10

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  • What can I do to improve a project if there is a no-listening situation. Developers vs Management

    - by NazGul
    Hi all, I hope that I'm not the only one and I can get a answer from someone with more experience than me, so I can think cleaner and I don't get depressed with this developer's life. I'm working as developer for a small company three years now. In that three years I'm working in the same project and sincerely, I think this project could be used as a CASE STUDY because it has all the situations that cannot happen in a project and that makes a project fails. To begin with, and I believe you've already noticed, the project has 3 years already (develoment only) and is still unfinished, because in every meeting there is a "new priority" ,or a "new problem" to be solve or a "new feature" to be add. So, first problem is no target set. How can you know when something is finished if you don't know what you want? I understand Management, because they see an oportunity and try to get that, but I don't understand how can they not see (or hear us) that they'll lose all they already have and what they'll eventually get. Second, there is no team group. My team consists of three people, a Senior Developer, a DBA and, finally, I for all the work (support, testing, new features, bug fixing, meeting, projet management of clients, etc) aka Junior Developer. The first (senior developer), does not perform any tests on his changes, so, most of the time, his changes give us problems (us = me, since I'm the one who will fix it). The second (DBA) is an uncompromising person and you can not talk to him, believe me, I tried! In his view, everything he does is fantastic... even if it is the most complicated to make it... And he does everything he wants, even if we need that only for 5 months later and would help some extra-hand to do the things we have to do for now. As you can see, there is very hard to work with no help... Third, there is no testings. Every... I repeat, Every release of the project, the customers wants to kill us, because there is a lot of bugs. Management? They say that they want tests before the release. Us? We say the same. Time? No time. Management? There is always some time to open the application and click in some buttons. Us? Try to explain that it is not so simple. Management doesn't care... end of story. Actually, must of the bugs could be avoid with a rigorous work... Some people just want to do the show to the Management. "Did you ask for this? Cool, it's done. Bugs? The Do-all-the-work guy will solve." Unfortunally for me, sometimes the Do-all-the-work also has to finish it. And to makes this all better, I'm the person who will listen the complaints from the customers. Cool, huh? I know, everyone makes mistakes. But there is mistakes and mistakes... To complete, in the Management view, "the problem is the lack of an individual project management", because we cannot do all the stuff they ask, even if there is no PM for the project itself. And ask us to work overtime without any reward... I do say all this stuff to the management and others members, but by telling this, the I'm the bad guy, the guy who is complain when everything is going well... but we need to work overtime... sigh What can I do to make it works? Anyone has a situation like this, what did you do? I hope you could understand my problem, my English is a little rusty. Thanks.

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  • MVC design in Cocoa - are all 3 always necessary? Also: naming conventions, where to put Controller

    - by Nektarios
    I'm new to MVC although I've read a lot of papers and information on the web. I know it's somewhat ambiguous and there are many different interpretations of MVC patterns.. but the differences seem somewhat minimal My main question is - are M, V, and C always going to be necessary to be doing this right? I haven't seen anyone address this in anything I've read. Examples (I'm working in Cocoa/Obj-c although that shouldn't much matter).. 1) If I have a simple image on my GUI, or a text entry field that is just for a user's convenience and isn't saved or modified, these both would be V (view) but there's no M (no data and no domain processing going on), and no C to bridge them. So I just have some aspects that are "V" - seems fine 2) I have 2 different and visible windows that each have a button on them labeled as "ACTIVATE FOO" - when a user clicks the button on either, both buttons press in and change to say "DEACTIVATE FOO" and a third window appears with label "FOO". Clicking the button again will change the button on both windows to "ACTIVATE FOO" and will remove the third "FOO" window. In this case, my V consists of the buttons on both windows, and I guess also the third window (maybe all 3 windows). I definitely have a C, my Controller object will know about these buttons and windows and will get their clicks and hold generic states regarding windows and buttons. However, whether I have 1 button or 10 button, my window is called "FOO" or my window is called "BAR", this doesn't matter. There's no domain knowledge or data here - just control of views. So in this example, I really have "V" and "C" but no "M" - is that ok? 3) Final example, which I am running in to the most. I have a text entry field as my View. When I enter text in this, say a number representing gravity, I keep it in a Model that may do things like compute physics of a ball while taking in to account my gravity parameter. Here I have a V and an M, but I don't understand why I would need to add a C - a controller would just accept the signals from the View and pass it along to the Model, and vice versa. Being as the C is just a pure passthrough, it's really "junk" code and isn't making things any more reusable in my opinion. In most situations, when something changes I will need to change the C and M both in nearly identical ways. I realize it's probably an MVC beginner's mistake to think most situations call for only V and M.. leads me in to next subject 4) In Cocoa / Xcode / IB, I guess my Controllers should always be an instantiated object in IB? That is, I lay all of my "V" components in IB, and for each collection of View objects (things that are related) I should have an instantiated Controller? And then perhaps my Models should NOT be found in IB, and instead only found as classes in Xcode that tie in with Controller code found there. Is this accurate? This could explain why you'd have a Controller that is not really adding value - because you are keeping consistent.. 5) What about naming these things - for my above example about FOO / BAR maybe something that ends in Controller would be the C, like FancyWindowOpeningController, etc? And for models - should I suffix them with like GravityBallPhysicsModel etc, or should I just name those whatever I like? I haven't seen enough code to know what's out there in the wild and I want to get on the right track early on Thank you in advance for setting me straight or letting me know I'm on the right track. I feel like I'm starting to get it and most of what I say here makes sense, but validation of my guessing would help me feel confident..

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  • Importing AMIs from Hyper-v VHDX

    - by jwdaigle
    I have a couple of VHDX files that we use to template locally hosted VMs. I would like to try (some) of these on Amazon, so I need to build an AMI to upload to AWS. I have found http://aws.amazon.com/ec2/vmimport/ , which is very helpful to get started. It appears that AWS does not yet support VHDX, so I found some info that told me to export it out of Hyper-V as a VHD file, and then convert/upload it, which I am in the process of trying out. But the real question is that when I was looking for info, I came across http://stackoverflow.com/questions/14346114/unable-to-rdp-to-ec2-instance . The AWS documentation seems to imply that all I need to do is run the importer and all will be well. True? I dont want to waste all the upload bandwidth and then find out it wont work. Is there something I need to install into the Hyper-V VM before converting/upload it using the AWS command line tools? EC2-Config? Any help greatly appreciated -

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  • RouterOS on Hyper-V (v3/2012) - any way to get it working?

    - by TomTom
    Trying to set up a small VPN point to connect into a remote Hyper-V cluster using ROuterOS. Anyone got it working ON Hyper-V with the latest builds of RouterOS? It seems the legacy network adapter is not supported anymore either (or just broken). The platform is a Windows Server 2012 RC. This is not a high performance setup - the RouterOS wont do the routing for more than the backend administrative access, and the only real traffic we will see there is when ISO images for new operating systems are uploaded. Otherwise we will have possibly RDP traffic as well as web / http traffioc, but this is internal only (dashboards, some control panel). The server has no public business. So the price for non virtualized network cards is ok for me. After hooking up - ping just does not work. After some time I see in windows (arp -a on the command line), so I know that the Hyper-V side is set up properly. Just no packets arrived. I have turned off all protection on Hyper-V (or : not turned them on), so no MAC spoofing protection etc. in the Advanced page for the legacy adapters. Unless I can get it work I will have to resort to using a windows install as router / VPN endpoint, which introduces another OS into the fabric (we run all routers etc. so far on mikrotik in hardware, which is why I want this one to be RouterOS, too). And no, putting hardware there is NOT an option - the cost would be significant.

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  • Making TeamCity integrate the Subversion build number into the assembly version.

    - by Lasse V. Karlsen
    I want to adjust the output from my TeamCity build configuration of my class library so that the produced dll files have the following version number: 3.5.0.x, where x is the subversion revision number that TeamCity has picked up. I've found that I can use the BUILD_NUMBER environment variable to get x, but unfortunately I don't understand what else I need to do. The "tutorials" I find all say "You just add this to the script", but they don't say which script, and "this" is usually referring to the AssemblyInfo task from the MSBuild Community Extensions. Do I need to build a custom MSBuild script somehow to use this? Is the "script" the same as either the solution file or the C# project file? I don't know much about the MSBuild process at all, except that I can pass a solution file directly to MSBuild, but what I need to add to "the script" is XML, and the solution file decidedly does not look like XML. So, can anyone point me to a step-by-step guide on how to make this work? This is what I ended up with: Install the MSBuild Community Tasks Edit the .csproj file of my core class library, and change the bottom so that it reads: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets" /> <Target Name="BeforeBuild"> <AssemblyInfo Condition=" '$(BUILD_NUMBER)' != '' " CodeLanguage="CS" OutputFile="$(MSBuildProjectDirectory)\..\GlobalInfo.cs" AssemblyVersion="3.5.0.0" AssemblyFileVersion="$(BUILD_NUMBER)" /> </Target> <Target Name="AfterBuild"> Change all my AssemblyInfo.cs files so that they don't specify either AssemblyVersion or AssemblyFileVersion (in retrospect, I'll look into putting AssemblyVersion back) Added a link to the now global GlobalInfo.cs that is located just outside all the project Make sure this file is built once, so that I have a default file in source control This will now update GlobalInfo.cs only if the environment variable BUILD_NUMBER is set, which it is when I build through TeamCity. I opted for keeping AssemblyVersion constant, so that references still work, and only update AssemblyFileVersion, so that I can see which build a dll is from.

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  • WPF ICommand over a button

    - by toni
    Hi, I have implemented a custom IComand class for one of my buttons. The button is placed in a page 'MyPage.xaml' but its custom ICommand class is placed in another class, not in the MyPage code behind. Then from XAML I want to bind the button with its custom command class and then I do: MyPage.xaml: <Page ...> <Page.CommandBindings> <CommandBinding Command="RemoveAllCommand" CanExecute="CanExecute" Executed="Execute" /> </Page.CommandBindings> <Page.InputBindings> <MouseBinding Command="RemoveAllCommand" MouseAction="LeftClick" /> </Page.InputBindings> <...> <Button x:Name="MyButton" Command="RemoveAllCommand" .../> <...> </Page> and the custom command button class: // Here I derive from MyPage class because I want to access some objects from // Execute method public class RemoveAllCommand : MyPage, ICommand { public void Execute(Object parameter) { <...> } public bool CanExecute(Object parameter) { <...> } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } } My problem is how to say MyPage.xaml that Execute and CanExecute methods for the button is in another class and not the code behind where is placed the button. How to say these methods are in RemoveAllCommand Class in XAML page. Also I want to fire this command when click mouse event is produced in the button so I do an input binding, is it correct? Thanks

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  • MVVM Light Toolkit - RelayCommands, DelegateCommands, and ObservableObjects

    - by DanM
    I just started experimenting with Laurent Bugnion's MVVM Light Toolkit. I think I'm going to really like it, but I have a couple questions. Before I get to them, I need to explain where I'm coming from. I currently use a combination of Josh Smith's MVVM Foundation and another project on Codeplex called MVVM Toolkit. I use ObservableObject and Messenger from MVVM Foundation and DelegateCommand and CommandReference from MVVM Toolkit. The only real overlap between MVVM Foundation and MVVM Tookit is that they both have an implementation for ICommand: MVVM Foundation has a RelayCommand and MVVM Tookit has a DelegateCommand. Of these two, DelegateCommand appears to be more sophisticated. It employs a CommandManagerHelper that uses weak references to avoid memory leaks. With that said, a couple questions: Why does MVVM Light Toolkit use RelayCommand rather than DelegateCommand? Is the use of weak references in an ICommand unnecessary or not recommended for some reason? Why is there no ObservableObject in MVVM Light? ObservableObject is basically just the part of ViewModelBase that implements INotifyPropertyChanged, but it's very convenient to have as a separate class because view-models are not the only objects that need to implement INotifyPropertyChanged. For example, let's say you have DataGrid that binds to a list of Person objects. If any of the properties in Person can change while the user is viewing the DataGrid, Person would need to implement INotifyPropertyChanged. (I realize that if Person is auto-generated using something like LinqToSql, it will probably already implement INotifyPropertyChanged, but there are cases where I need to make a view-specific version of entity model objects, say, because I need to include a command to support a button column in a DataGrid.) Thanks.

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  • C# web cam WM_CAP_CONNECT: Want to force a capture source when multiple capture sources present.

    - by Codejoy
    I am using WebCam_Capture code I found online to access through C# a web cam. On a computer with one video source it works like a charm! (Program starts up at start up, finds the webcam and it works). Though on a computer with many video sources (Say a web cam and then manycam running on top of that), the program starts and queries the user which source to use. I would love my program to start up autonomously at the restart of a machine so this waiting for user input throws a wrench in that, anyway I can force it to just select say the first found source and go with that? So i have some webcam code I yes indeed found online here: http://channel9.msdn.com/forums/TechOff/93476-Programatically-Using-A-Webcam-In-C/?CommentID=94149 and now in preparing this post I did do more research and found out that my issue lies in this line from the above code: SendMessage(mCapHwnd, WM_CAP_CONNECT, 0, 0); That is what connects the webcam up, the only issue is that the above brings up this annoying video source dialog if I have more than one source. I want it to just use the first source so that dialog doesn't come up. I tried passing in different values where the 0's are, sure enough the dialog doesn't come up but it doesn't work either. Anyone know if there is a value I can pass to the SendMessage to suspend the dialog and yet have it select the first video source it finds?

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  • Kanban vs. Scrum

    - by Andrew Siemer
    Can someone with Kanban experience tell me how Kanban and Scrum differ? What are the pro's and con's of each of the different project management methodologies? Kanban seems to be getting a lot of press these days. I don't want to miss the hottest new way of tracking my teams failures (...and successes). Responses @S. Lott - What part of this article wasn't clear enough? infoq.com/articles/hiranabe-lean-agile-kanban/…. Do you have a more specific question? That is a great article but technically no it is not clear enough. That article gives a great amount of detail about kanban (and thank you for it...good read) but it does not specifically contrast Kanban vs. Scrum. That article will help someone like me make a decision but it most certainly won't help someone like my boss or in general someone less experienced! I was hoping for a quick overview of kanban pros and cons contrasted to scrum pros and cons. Thanks though! @S. Lott - Why do you say kanban vs. scrum? What leads you to conclude they are conflicting approaches? Can you make your question more specific? I don't think that they are necessarily conflicting. But they are different enough for a user to adhere to one over the other. Perhaps one fits a project or company better than the other? How would I sell one over the other when presenting a project management approach. Say I went to a company that was currently stuck in the rutt that is "water fall" - why would I sell one approach over the other?

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