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  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

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  • What do I need to implement a basic map framework?

    - by Mickey Shine
    I am doing iPhone development and what I want is a custom map framework (not route-me, not Google Maps). So far I found CATiledLayer and UISCrollView is helpful. But I am still not clear about the stuff(any kind of view, or anything from CoreAnimation framework, or anything else?) which would be perfectly fit this. I need some guidance of making a custom map framework from scratch. Thank you

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  • How to make UISlider output nice rounded numbers exponentially?

    - by RickiG
    Hi I am implementing a UISlider a user can manipulate to set a distance. I have never used the CocoaTouch UISlider, but have used other frameworks sliders, usually there is a variable for setting the "step" and other "helper" properties. The documentation for the UISlider deals only with a max and min value, and the output is always a 6 decimal float with a linear relation to the position of the "slider nob". I guess I will have to implement the desired functionality step by step. To the user, the min/max values range from 10 m to 999 Km, I am trying to implement this in an exponential way, that will feel natural to the user. I.e. the user experiences a feeling of control over the values, big or small. Also that the "output" has reasonable values. Values like 10m 200m 2.5km 150 km etc. instead of 1.2342356 m or 108.93837756 km. I would like for the step size to increase by 10m for the first 200m, then maybe by 50m up to 500m, then when passing the 1000 m value, it starts to deal with Kilometers, so then it is step size = 1 km up until 50 km, then maybe 25 km steps etc. Any way I go about this I end up doing a lot of rounding and a lot of calculations wrapped in a forrest of if statements and NSString/Number conversions, each time the user moves the slider just a little. I was hoping someone could lend me a bit of inspiration/math help or make me aware of a more lean approach to solving this problem. My last idea is to populate and array with a 100 string values, then have the slider int value correspond to a string, this is not very flexible, but doable. Thank you in advance for any help given:)

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • UIWebview does not show up into UINavigationController

    - by Pato
    Hi I have a tabBar application. In the first tab, I have a navigation bar. In this navigation bar I have a table view. When the user clicks a cell of the table, it goes to another table view, and when the user clicks a cell in that table, it goes to a webview to open a web page. Basically, it goes fine until opening the webview. In the webview, viewDidLoad is called and seems to work properly. However, webViewDidStartLoad is never called and the web page never shows up. I am not using IB. I build the UITabBarController in the AppDelegate, where I also assign an instance of my UINavigationController for each tab. I call the webview from the second UITableViewController as follows: rssWebViewController = [[webViews objectAtIndex: indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:rssWebViewController animated:YES]; I have checked that the navigationController is there and it seems just fine. The viewDidload of my webview is as follows: - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = self.storyUrl; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [[self rssWebView] setDelegate: self]; [[self view] addSubview:[self rssWebView]]; [rssWebView loadRequest:requestObj]; self.rssWebView.scalesPageToFit = YES; self.rssWebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); } The web view controller interface is defined as follows: @interface RSSWebViewController : UIViewController <UIWebViewDelegate>{ IBOutlet UIWebView *rssWebView; IBOutlet NSString *storyUrl; IBOutlet NSString *feedName; } @property (nonatomic, retain) IBOutlet UIWebView *rssWebView; @property (nonatomic, retain) IBOutlet NSString *storyUrl; @property (nonatomic, retain) IBOutlet NSString *feedName; @end Any help is greatly appreciated.

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  • can not connect the apples APN server for pusNotification from by PHP code

    - by faisal
    Hi developers, To connect my server with the APN server I use the following code. // coonecting the apn server $apnsHost = 'gateway.sandbox.push.apple.com'; $apnsPort = 2195; $apnsCert = 'apns-dev.pem'; $streamContext = stream_context_create(); stream_context_set_option($streamContext, 'ssl', 'local_cert', $apnsCert); $apns = stream_socket_client('ssl://' . $apnsHost . ':' . $apnsPort, $errorNo, $errorString, 2, STREAM_CLIENT_CONNECT, $streamContext); But I am failed to connect, I print the $errorNo and $errorString the output was: error: Connection timed out errorNo: 110 But I am also getting the following warnings in errorLog: unable to connect to ssl://gateway.sandbox.push.apple.com:2195 (Connection timed out) in /home/riseupla/public_html/applications/apn/apn.php on line 35 what shoud I do? plz help. NOTE: I can send pushnotification by my mac project (using push me baby project). But my PHP project failed to connect.

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  • Posting a jaiku using xcode

    - by frameworkguy
    NSMutableURLRequest *jaikuRequest=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://api.jaiku.com/json"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [jaikuRequest setHTTPMethod:@"POST"]; NSString *jbody= [NSString stringWithFormat:@"method=presence.send&user=XXusernameXX&personal_key=XXpersonalkeyXX&message=%@", encodedMsg]; [jaikuRequest setHTTPBody:[[NSString stringWithFormat:jbody] dataUsingEncoding:NSASCIIStringEncoding]]; I wrote the above code snippet to be able to post a jaiku on jaiku.com. I've come across similar samples in other languages for posting a jaiku. However i get the following response in the console: {"status": "error", "message": "Invalid API user", "code": 0} what could be the error or if im wrong, what is the correct approach to posting a jaiku using xcode?

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  • Connection

    - by pepersview
    Hello, I would like to ask you about NSURLConnection in objective-c for iPhone. I have one app that needs to connect to one webservice to receive data (about YouTube videos), Then I have all the things that I need to connect (Similar to Hello_Soap sample code in the web). But now, my problem is that I create a class (inherits from NSObject) named Connection and I have implemented the methods: didReceiveResponse, didReceiveData, didFailWithError and connectionDidFinishLoading. Also the method: -(void)Connect:(NSString *) soapMessage{ NSLog(soapMessage); NSURL *url = [NSURL URLWithString:@"http://....."]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } } But when from my AppDelegate I create one Connection object: Connection * connect = [[Connection alloc] Init:num]; //It's only one param to test. [connect Connect:method.soapMessage]; And I call this method, when this finishes, it doesn't continue calling didReceiveResponse, didReceiveData, didFailWithError or connectionDidFinishLoading. I'm trying to do this but I can't for the moment. The thing I would like to do is to be able to call this class "Connection" each time that I want to receive data (after that to be parsed and displayed in UITableViews). Thank you.

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  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • ButtonDown and ButtonUp events for Android screen buttons?

    - by Bret
    Is there a way to get an onButtonDown or onButtonUp event for a soft button (i.e. not a physical hardware button, but a button on the screen)? I have a button on the screen that I want the user to hold down for X seconds. To do this I need to capture the buttonDown and buttonUp events separately. Thanks, Bret

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • setText deprecated

    - by Geo
    Hi there, i saw your comment about getting rid of the setText deprecated error, and using cell.textLabel.text it works perfectly for OS 4.0 but it doesn't work on 3.1.3, the app crashes at the loading screen, have you got any ideas?

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  • Custom view transition in OpenGL ES

    - by melfar
    I'm trying to create a custom transition, to serve as a replacement for a default transition you would get here, for example: [self.navigationController pushViewController:someController animated:YES]; I have prepared an OpenGL-based view that performs an effect on some static texture mapped to a plane (let's say it's a copy of the flip effect in Core Animation). What I don't know how to do is: grab current view content and make a texture out of it (I remember seeing a function that does just that, but can't find it) how to do the same for the view that is currently offscreen and is going to replace current view are there some APIs I can hook to in order to make my transition class as native as possible (make it a kind of Core Animation effect)? Any thoughts or links are greatly appreciated! UPDATE Jeffrey Forbes's answer works great as a solution to capture the content of a view. What I haven't figured out yet is how to capture the content of the view I want to transition to, which should be invisible until the transition is done. Also, which method should I use to present the OpenGL view? For demonstration purposes I used pushViewController. That affects the navbar, though, which I actually want to go one item back, with animation, check this vid for explanation: http://vimeo.com/4649397. Another option would be to go with presentViewController, but that shows fullscreen. Do you think maybe creating another window (or view?) could be useful?

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • Displaying popup images on button click

    - by Anees
    Hi experts, Please refer the image given in the url http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185M2RneG5nYmNm&hl=en My query is, How can I display the messages corresponding to the rounded buttons and the table row , when I click on the rounded button with question mark. I know, I have to use listener for the ? button , but what should I do in listener exactly, such that when I click, it shows those alerts(images) and when I click again, it disappears. Please help. Any help in this regard is well appreciated. Regards, Rony

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  • UITableView: block cell dragging during reordering

    - by Luca
    Hi I've a problem with UITableView. When I'm in editing mode i want to reorder the cell but e when I drag a cell at the bottom of the screen it's allowed to go down as much as the TableView height and down the last tableViewCell. I've only 4 cell and i want that when Im dragging a cell it's not allowed to go down after the fourth cell. Can Anyone help me?!?

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