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  • SDK Platform Tools component missing - Similar to Android Eve below

    - by Hertfordkc
    Ubuntu Linux 10.04//Eclipse 3.5.2 I'm new to Eclipse and Android. Eclipse is up and running simple Jave apps OK. I moved on to downloading the Android SDK starter package, which seemed to go OK. Ran the SDK manager and downladed Platforms 7,8 & 9. Installed the ADT package in Eclipse. I've tried to load the SDK path into the Eclipse Preferences, but it won't retain the path. After restart, Elipse says it can't find SDK package. Also,one message said that the (revision?) number of the ADT couldn't be found. I've reinstalled Eclipse a couple of times, and then gone through the SDK & ADT download procedures a couple of times and am stuck. Any suggestions will be appreciated. Hertfordkc Stupid question caused by not thoroughly reading the Android Developers Guide and the tutorials before trying to start a project. Don't know why I didn't get a message about a missing XML file.

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  • Importing external .jar file to Android project

    - by robintw
    I've read various answers to similar questions on StackOverflow, so I apologise if I'm repeating another question, but I can't seem to get this to work. I have a standard java project in which I've written code to parse some BBC Radio XML data from the internet. The project is called BBCSchedules and the class I'm interested in is called BBCChannel. I'm now trying to use the BBCChannel class in an android application. How should I go about doing this? I've tried various things, following various bits of advice on the internet, and the place I've got to at the moment is compiling my BBCSchedules project to a .jar file, and importing that to the Android project using the Build Path/Library/Add External Jar option. However, Eclispe still doesn't recognise the BBCChannel class, and won't let me run the application because of this. I guess I've done something silly wrong, but what is it? Cheers, Robin UPDATE: I've tried the steps listed in http://stackoverflow.com/questions/1334802/how-can-i-use-external-jars-in-an-android-project and various other StackOverflow questions I can find that seem to be related to this, but absolutely nothing seems to work. Any other ideas? UPDATE: The discussions I've had with the author of the first answer below suggest that it is something to do with how I am using Eclipse to attach the .jar file. The project he sent me with the .jar file already attached didn't work. Any other ideas anyone?

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  • Synchronous Android activities

    - by rayman
    Ive made mis-leading topic in my last question, so i open this new question to clear what I realy want. sorry for the inconvenience. I wanna run two system(Android) activities one after another in specific order from my main activity. now as we know, startActivity is an asynchronous operation, so i cant keep on a specific order. so i thought maybe I should try to do it with dialogBox in the middle but also running a dialogBox is an asynchronous. now as i said the activities which i try to run are Android activities, so i cant even start them with startActivityForResult (or mybe i can, but i dont get any result back to my main(calling) activity) Any tricks how could i manage with this issue? Some code: first activity: Intent intent = new Intent(); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.setAction(Settings.ACTION_APPLICATION_SETTINGS); startActivity(intent); second activity: Intent intent = new Intent(Intent.ACTION_VIEW); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); intent.setDataAndType(Uri.fromFile(tmpPackageFile .getAbsoluteFile()), "application/vnd.android.package-archive"); startActivity(intent); as you can see, i dont have any access to those activites, i can just run thire intents from my main activity.

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  • Android: Associating Browser to File Type in App

    - by tekmunki
    I'm attempting to write a simple app that associates a file type to the browser; this is assuming the browser will open the file locally... If this doesn't work, the local file - editor will be fine. I have an option of auto-mailing .ELC files from a custom app, they are basically html formatted TEXT or TXT only files; I would like to associate the .elc extension so that it will open direct from mail rather than just "Save to SD Card" as a mail option. Here's the code I'm at right now; AndroidManifest.xml: ELCViewer.java: package com.tekmunki.ELCViewer; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ELCViewer extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("ELC Viewer Installed! Now, when you receive the ELC files, they will open in the browser."); setContentView(tv); } } 1) How do I make the browser associated with the ELCViewer Activity? (Do I need to make a second activity, or can that all be done in the manifest?) 2) How do I make it persist after the app has been ran once?

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  • Turning a series of raw images into movie frames in Android

    - by Nicholas Killewald
    I've got an Android project I'm working on that, ultimately, will require me to create a movie file out of a series of still images taken with a phone's camera. That is to say, I want to be able to take raw image frames and string them together, one by one, into a movie. Audio is not a concern at this stage. Looking over the Android API, it looks like there are calls in it to create movie files, but it seems those are entirely geared around making a live recording from the camera on an immediate basis. While nice, I can't use that for my purposes, as I need to put annotations and other post-production things on the images as they come in before they get fed into a movie (plus, the images come way too slowly to do a live recording). Worse, looking over the Android source, it looks like a non-trivial task to rewire that to do what I want it to do (at least without touching the NDK). Is there any way I can use the API to do something like this? Or alternatively, what would be the best way to go about this, if it's even feasible on cell phone hardware (which seems to keep getting more and more powerful, strangely...)?

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  • Android debug mode not working waiting for device

    - by Blue42
    I'm trying to get my android phone working to run apps from inside an IDE. Got it working on windows no problem, currently working in fedora (18) a lot though so wanted to get it working with that. Got IntelliJ and android sdk installed, problem is when I try to run the default hello world app it wont work it just says waiting for device.. Ran adb devices got List of devices attached ???????????? no permissions Leads me to believe the driver isn't installed? Phone I'm using is a HTC Sensation. Does anyone know what I can do to try and resolve it? The HTC web page doesn't offer me drivers to install. Also noticed in /etc/udev/rules.d/..android.rules there is nothing about Sensation. Seems it recognises my nexus 7 though.. Edit: Tried my nexus.. got List of devices attached 901839238298923 offline So it doesn't even work with that.. confusing.. Any help would be appreciated. Thanks, B

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  • java.lang.NoClassDefFoundError thrown with my own packages in Android 1.5

    - by TiGer
    Hi, I have developed an application which has several packages within it's project... A class in one of those packages is called right away in the first line of code, which throws the dreaded java.lang.NoClassDefFoundError error... I don't get it, the package simply is within the project, and it works fine on my Android 1.6 device, but won't work with my 1.5 device... I do have to say that the project was originally set for 1.6, but then I changed the within the manifest from 4 to 3... Is that bad practice ? Or maybe it has nothing to do with the platform version ? Also I do get these lines as wel from the DDMS : 05-04 17:24:59.921: WARN/dalvikvm(2041): VFY: unable to resolve static field 2 (MANUFACTURER) in Landroid/os/Build; 05-04 17:24:59.921: WARN/dalvikvm(2041): VFY: rejecting opcode 0x62 at 0x0034 05-04 17:24:59.921: WARN/dalvikvm(2041): VFY: rejected Lmobilaria/android/managementModule/Management;.getDeviceSpecifics ()V 05-04 17:24:59.921: WARN/dalvikvm(2041): Verifier rejected class Lmobilaria/android/managementModule/Management; Thats the ManagementModule which also tries to retrieve several info-fields of the device itself... Again, this works just fine on the 1.6 device, even though thats a development device whilst my 1.5 device is a non-development device...

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  • No class def found error for JUnit Test on android

    - by J Bellamy
    I am having some very bizarre behaviour. I have a large number of test cases for my Android application, and they all work except for one. When I run this one I get a java.lang.NoClassDefFoundError: org.JUnit.test Yes, I have the JUnit 4 library imported into the project, and my other JUnit tests are running without any problems. What is particularly bizarre is that before I hit this problem I had an error in my code- basically, I tried writing a file to a read only folder. When that occurred, the JUnitTest would execute up to the point where it would hit an IO exception for accessing a part of memory it cannot access. I fix this problem, and suddenly the Android emulator doesn't seem to know what org.JUnit.test is. I have examined the run configuration for this test class, and it is the same as my others. It is in the same folder as the other tests as well. It also uses the same import statements. Any idea on what is going on? I am using the Android 10 emulator, and eclipse version 3.7.2. Edit: To clarify, the error I get appears on Logcat and not in my Eclipse project.

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  • Inconsistent canvas drawing in Android browser

    - by user2943466
    In putting together a small canvas app I've stumbled across a weird behavior that only seems to occur in the default browser in Android. When drawing to a canvas that has the globalCompositeOperation set to 'destination-out' to act as the 'eraser' tool, Android browser sometimes acts as expected, sometimes does not update the pixels in the canvas at all. the setup: context.clearRect(0,0, canvas.width, canvas.height); context.drawImage(img, 0, 0, canvas.width, canvas.height); context.globalCompositeOperation = 'destination-out'; draw a circle to erase pixels from the canvas: context.fillStyle = '#FFFFFF'; context.beginPath(); context.arc(x,y,25,0,TWO_PI,true); context.fill(); context.closePath(); a small demo to illustrate the issue can be seen here: http://gumbojuice.com/files/source-out/ and the javascript is here: http://gumbojuice.com/files/source-out/js/main.js this has been tested in multiple desktop and mobile browsers and behaves as expected. On Android native browser after refreshing the page sometimes it works, sometimes nothing happens. I've seen other hacks that move the canvas by a pixel in order to force a redraw but this is not an ideal solution.. Thanks all.

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  • Tips on refactoring an Android prototype

    - by Brad
    I have an Android project I've inherited from another developer. The original code was hacked together using a single View and a single Activity. The view class has a State variable that is switched on during input and rendering. Each "screen" is a single bitmap rendered directly onto the screen. There are no layouts used at all. To make things even worse each variable in both the View and Activity classes were all declared public static and would access each other frequently. I've reworked the code so it is now somewhat manageable, but it's still in those original two classes. This is my first decently sized Android app so I'm not completely sure where to go next. From the looks of things, each "screen" should have its own View and Activity. Is this the general practice? If so I need some way to share data between the separate Activities. I've read suggestions to use a Singleton class that holds generic data. Is there any other ways that are more built into the Android framework? Thanks in advance.

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  • How to approach socket programming between C# -> Java (Android)

    - by Alex
    I've recently knocked up a server/client app for Windows & Android that allows one to send a file from Windows to an android phone over a socket connection. It works great for a single file but trying to send multiple files over in a single stream is causing me problems. I've also realised that aside from the binary data, I will need to send messages over the socket to indicate error states and other application messages. I have little experience with network programming and and wondering what is the best way forward. Basically the C# server side of the app just goes into a listening state and uses Socket.SendFile to transmit the file. On Android I use the standard Java Socket.getInputStream() to receive the file. That works great for a single file transfer, but how should I handle multiple files and error/messaging information? Do I need to use a different socket for each file? Should I be using a higher level framework to handle this or can I send everything over the single socket? Any other suggestions for frameworks or learning materials?

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Rendering a WPF Network Map/Graph layout - Manual? PathListBox? Something Else?

    - by Ben Von Handorf
    I'm writing code to present the user with a simplified network map. At any given time, the map is focused on a specific item... say a router or a server. Based on the focused item, other network entities are grouped into sets (i.e. subnets or domains) and then rendered around the focused item. Lines would represent connections and groups would be visually grouped inside a rectangle or ellipse. Panning and zooming are required features. An item can be selected to display more information in a "properties" style window. An item could also be double-clicked to re-focus the entire network map on that item. At that point, the entire map would be re-calculated. I am using MVVM without any framework, as of yet. Assume the logic for grouping items and determining what should be shown or not is all in place. I'm looking for the best way to approach the UI layout. So far, I'm aware of the following options: Use a canvas for layout (inside a ScrollViewer to handle the panning). Have my ViewModel make use of a Layout Manager type of class, which would handle assigning all the layout properties (Top, Left, etc.). Bind my set of display items to an ItemsControl and use Data Templates to handle the actual rendering. The drawbacks with this approach: Highly manual layout on my part. Lots of calculation. I have to handle item selection manually. Computation of connecting lines is manual. The Pros of this approach: I can draw additional lines between child subnets as appropriate (manually). Additional LayoutManagers could be added later to render the display differently. This could probably be wrapped up into some sort of a GraphLayout control to be re-used. Present the focused item at the center of the display and then use a PathListBox for layout of the additional items. Have my ViewModel expose a simple list of things to be drawn and bind them to the PathListBox. Override the ListBoxItem Template to also create a line geometry from the borders of the focused item (tricky) to the bound item. Use DataTemplates to handle the case where the item being bound is a subnet, in which case we would use another PathListBox in the template to display items inside the subnet. The drawbacks with this approach: Selected Item synchronization across multiple `PathListBox`es. Only one item on the whole graph can be selected at a time, but each child PathListBox maintains its own selection. Also, subnets cannot be selected, but would be selectable without additional work. Drawing the connecting lines is going to be a bit of trickery in the ListBoxItem template, since I need to know the correct side of the focused item to connect to. The pros of this approach: I get to stay out of the layout business, more. I'm looking for any advice or thoughts from others who have encountered similar issues or who have more WPF experience than I. I'm using WPF 4, so any new tricks are legal and encouraged.

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  • how to remove listview items in android

    - by kavitha
    Hi all,, Can somebody please give me an example code of removing all ListView items and replacing with new items. I tried replacing the adapter items.Still no results. my code is at first i am calling populateList(){ results -populated arraylist with strings ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, results); listview.setAdapter(adapter); adapter.notifyDataSetChanged(); listview.setOnItemClickListener(this); } // now populating list again repopulateList(){ results1-populated arraylist with strings ArrayAdapter<String> adapter1 = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, results1); listview.setAdapter(adapter1); adapter1.notifyDataSetChanged(); listview.setOnItemClickListener(this); } Here replpulateList() method will add to listview items. It doent remove/replace all listview items. Please Help.

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  • Android "Hello World" tutorial program. Error: [Parse Error] There is a problem parsing the package

    - by ConfusedDeveloper
    Today I decided to start developing for the Android OS. I went on their website, downloaded all the required software (Eclipse, The Android SDK, ADT Plugin for Eclipse etc.). I followed the "Hello World" tutorial supplied (link text). I have it using the Android SDK 2.1. The program worked almost flawlessly. It runs fine on the Android emulator, but doesn't install on any Android phones. I don't own an Android phone, so I had three of my friends try to install the program on theirs. The phones we used were: ROOTED G1 running 2.1 Droid running 2.1 Another Droid running 2.1 I emailed the .apk to myself in gmail, and accessed it via the Android emulator. It ran and installed the package just fine. However, when my friends tried to install it on their phones, they were all met with this error: "[Parse Error] There is a problem parsing the package" I'm wondering if anyone has any suggestions as to what may be wrong. Thanks for your help.

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  • how to set listviewadapter in android custom dialog?

    - by UMMA
    hi, i am using following code to setlistview adapter but giving me error at last line public class MyCustomDialog extends Dialog { String[] items= {"lorem", "ipsum", "dolor", "sit", "amet", "consectetuer", "adipiscing", "elit", "morbi", "vel", "ligula", "vitae", "arcu", "aliquet", "mollis", "etiam", "vel", "erat", "placerat", "ante", "porttitor", "sodales", "pellentesque", "augue", "purus"}; TextView selection; public MyCustomDialog(Context context) { super(context); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mylistviewdialog); ListView lst=(ListView)findViewById(R.id.mylist); lst.setAdapter(new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1, items)); // error here The constructor ArrayAdapter<String>(MyCustomDialog, int, String[]) is undefined } } please guide what mistake am i doing? any help would be appreciated.

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  • Best way to reuse a footer menu in Android

    - by Gunnar Lium
    I'm trying to implement a menu in the footer of an app, similar to i.e. the Engadget app. As I understand, getting a standard TabLayout to work in this way is not trivial (if at all possible?). As I see quite a few apps using this interface paradigm, I would assume there is a clever way of doing it. Currently, I'm defining the layout by adding an include line at the end of every layout. This works fine as far as rendering is concerned, but I have to add the onClickListeners to each activity. can we define clickListener through XML? To sum up my question: What is the best way to implement a shared footer navigation accross several Activities?

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  • how to make the android app load faster?

    - by Tapan Desai
    I have designed an application for android, in which i am showing a splash screen before the main activity is started but the application takes 5-7 seconds to start on low-end devices. I want to reduce that time to as low as possible. I have been trying to reduce the things to be done in onCreate() but now i cannot remove any thing more from that. I am pasting the code that i have used to show the splash and the code from MainActivity. Please help me in reducing the startup time of the application. Splash.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_splash); txtLoad = (TextView) findViewById(R.id.txtLoading); txtLoad.setText("v1.0"); new Thread() { public void run() { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { finish(); Intent intent = new Intent(SplashActivity.this,MainActivity.class); startActivity(intent); } } }.start(); } MainActivity.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); editType1UserName = (EditText) findViewById(R.id.editTextType1UserName); editType1Password = (EditText) findViewById(R.id.editTextType1Password); editType2UserName = (EditText) findViewById(R.id.editTextType2UserName); editType2Password = (EditText) findViewById(R.id.editTextType2Password); editType3UserName = (EditText) findViewById(R.id.editTextType3UserName); editType3Password = (EditText) findViewById(R.id.editTextType3Password); editType4UserName = (EditText) findViewById(R.id.editTextType4UserName); editType4Password = (EditText) findViewById(R.id.editTextType4Password); mTxtPhoneNo = (AutoCompleteTextView) findViewById(R.id.mmWhoNo); mTxtPhoneNo.setThreshold(1); editText = (EditText) findViewById(R.id.editTextMessage); spinner1 = (Spinner) findViewById(R.id.spinnerGateway); btnsend = (Button) findViewById(R.id.btnSend); btnContact = (Button) findViewById(R.id.btnContact); btnsend.setOnClickListener((OnClickListener) this); btnContact.setOnClickListener((OnClickListener) this); mPeopleList = new ArrayList<Map<String, String>>(); PopulatePeopleList(); mAdapter = new SimpleAdapter(this, mPeopleList, R.layout.custcontview, new String[] { "Name", "Phone", "Type" }, new int[] { R.id.ccontName, R.id.ccontNo, R.id.ccontType }); mTxtPhoneNo.setAdapter(mAdapter); mTxtPhoneNo.setOnItemClickListener((OnItemClickListener) this); readPerson(); Panel panel; topPanel = panel = (Panel) findViewById(R.id.mytopPanel); panel.setOnPanelListener((OnPanelListener) this); panel.setInterpolator(new BounceInterpolator(Type.OUT)); getLoginDetails(); }

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  • Android OnClick in ListView calling parent function

    - by user1321683
    I have an Android application with a ListView in it, the ListView will setup fine but now I want a image in the ListView to be clickable. I do this by using 2 classes, the Activity class (parent) and an ArrayAdapter to fill the list. In the ArrayAdapter I implement a OnClickListener for the image in the list that I want to be clickable. So far it all works. But now I want to run a function from the activity class when the onClick, for the image in the list, is run but I do not know how. Below are the 2 classes that I use. First the Activity class: public class parent_class extends Activity implements OnClickListener, OnItemClickListener { child_class_list myList; ListView myListView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // setup the Homelist data myList = new child_class_list (this, Group_Names, Group_Dates); myListView = (ListView) findViewById(R.id.list); // set the HomeList myListView.setAdapter( myList ); myListView.setOnItemClickListener(this); } void function_to_run() { // I want to run this function from the LiscView Onclick } public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // do something } } And the ArrayAdapter from where I want to call a function from the Activity class: public class child_class_list extends ArrayAdapter<String> { // private private final Context context; private String[] mName; private String[] mDate; public child_class_list (Context context, String[] Name, String[] Date) { super(context, R.layout.l_home, GroupName); this.context = context; this.mName = Name; this.mDate = Date; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View rowView = inflater.inflate(R.layout.l_home, parent, false); ImageView selectable_image = (ImageView) rowView.findViewById(R.id.l_selectable_image); selectable_image.setOnClickListener(new OnClickListener() { public void onClick(View v) { // I want to run the function_to_run() function from the parant class here } } ); // get the textID's TextView tvName = (TextView) rowView.findViewById(R.id.l_name); TextView tvDate = (TextView) rowView.findViewById(R.id.l_date); // set the text tvName.setText (mName[position]); tvDate.setText (mDate[position]); return rowView; } } If anyone knows how to run the function in the activity class from the arrayadapter or how to set the image onClickListener in the Activity Class I would greatly apriciate the help.

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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  • What are your experiences selling on the Android Market?

    - by RexOnRoids
    I've been hearing some good things about Google's Android Market recently, and I might look into developing for android (currently develop for iPhone OS) at some point. Are any of you Android Developers, or simultaneously developing for iPhone AND Android? What have your experiences been for developing and selling your apps on the Android Market? Does Google have their act together in their app approval/deployment process? How does being a developer/merchant on the Android Market compare with the that of the App Store? Are you making money? Do you see this market as promising? Love it? Hate it? Share your experiences on the Android Market.

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  • How to generate a video signal from Android device via USB?

    - by C.Rivlaldo
    Is it possible to create an application for Android, which can generate a video signal (HDMI or VGA) via USB? Any Android device has miniUSB port. Theoretically it's possible to create a small commutator device on microcontroller or microscheme, which will be a USB-host for Android device. You'll connect Android device with commutator and then connect commutator with monitor. For example, the scheme looks like: Android phone - commutator (USB-host) - TV/Monitor. Summary, I need to connect android phone with TV via miniUSB port. I found soft which can use miniUSB - HDMI cable, but those apps only for Motorolla Droid and HTC Evo. I'll glad to get links to existing apps or projects on that theme, to info about software generation HDMI-signal and connecting Android devices with another devices. Thank you and sorry for my bad english!

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  • Android card based game, need help to start

    - by user331296
    Hello, I'm just setting out in android development. I want to make a kind of card based game. I'm just looking for suggestions really on how I might start it. I know I have to make the menu layout and view, then use an Intent from that to get to the main game view. My sticking points are: -There's going to be a deck of cards. It's going to be a set number so I was thinking I could just have each card defined as a button in the layout. I don't know if that is the right way to do it though. -Storage of card details. I'm thinking of using an xml file to store these. Thanks in advance.

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  • Changing background color in Android SDK by clicking a button does not work

    - by DavidNg
    I have a simple program which is able to change the background color after clicking a button, but it does not work public class ChangeBackgroundActivity extends Activity { /** Called when the activity is first created. */ Button blueButton; LinearLayout myLO; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myLO=(LinearLayout)findViewById(R.layout.main); blueButton=(Button)findViewById(R.id.button1); blueButton.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub myLO.setBackgroundColor(0x0000FF); //blue color code #0000FF } }); } }

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  • Android Round Button and Spinner inside Activity Group

    - by vaishali
    I have a Spinner and 2 buttons in an Activity Group. I want to apply rounded corner to the buttons. I have created shape xml resource file for round button in Android. I have assigned this resource file as background to the button while creating the button in Layout. But the change is not reflected after executing the application. I have set the ContentView for that screen as : setContentView(LayoutInflater.from(getParent()).inflate(R.layout.textmessage,null)); This has to be done to make spinner work in an Activity Group. How can I make the Button as round corner in an Activity Group having Spinner? Any help would be appreciated. Thanks in Advance.

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