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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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  • Draw text with in a rect with given width

    - by Forchita
    I'm trying to draw text on NSView subclass. I'm using an NSTextStorage, an NSLayoutManager, and an NSTextContainer. I followed Apple's doc and here's the method I use to calculate the necessary height for each text: NSSize newSize= NSMakeSize(width, 0.0); NSLayoutManager* layoutManager= [[textStorage layoutManagers] objectAtIndex:0]; NSTextContainer* textContainer= [[layoutManager textContainers] objectAtIndex:0]; [textContainer setContainerSize:newSize]; [textStorage addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, [textStorage length])]; [textContainer setLineFragmentPadding:0.0]; [layoutManager glyphRangeForTextContainer:textContainer]; return [layoutManager usedRectForTextContainer:textContainer].size.height; The only problem is that I don't know how to draw in an NSRect with the layout manager. Can you help me please? Thanks in advance!

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  • If a NSView uses autolayout, do all of its subviews also need to use autolayout for positioning?

    - by boyfarrell
    I have a view in a window, the position and size of the view are calculated with autolayout. The view has a subview, a draggable NSView subclass. It is really easy to make a NSView "draggable" by overriding -mouseDown: and -mouseDragged: and changing the frame of the view directly. The view hierarchy is as follows, What is the best way of making the subview draggable in this case? For example, Is it possible for the subview to not use autolayout, so that it can be positioned by changing the frame directly? i.e. the window positions the main view, but then autolayout does not layout the subview inside the main view. Or to all views in the hierarchy need to use autolayout. When I have used autolayout before, I have used it to make "fixed" layout that respond to resizing. But dragging a view with a mouse does't seems like a natural use case for autolayout.

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • Time Zone conversion form stringdate

    - by Kishore
    Hi, I have a stringdate 16-MAY-2010 23:04:44 which i need to convert to gmt time zone that is the out put required is 17-May-2010 12:03:03. I used date formatters to convert but the result i am getting is not in the format i required.I am sending the code please let me know if i am doing correct or not Here is the code: NSString *timeStamp = [format stringFromDate:[NSDate date]]; NSString *output = [timeConv dateStringFromString:timeStamp]; (NSString *)dateStringFromString:(NSString *)sourceString { NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; [dateFormatter setFormatterBehavior:NSDateFormatterBehavior10_4]; [dateFormatter setDateFormat:@"dd-MMMM-yyyy HH:MM:ss"]; NSTimeZone *gmt = [NSTimeZone timeZoneWithAbbreviation:@"GMT"]; [dateFormatter setTimeZone:gmt]; NSDate *date = [dateFormatter dateFromString:sourceString]; return [dateFormatter stringFromDate:date]; } The out put i am getting is the same old time without conversion. so please let me know the correct solution.

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  • DiskArbitration image Disk (dmg)

    - by Nyxem
    Hello, I have a problem using DiskArbitration framework, to catch disk image mounting I register for DARegisterDiskMountApprovalCallback The problem is that each time a disk image is mounted the callback is called twice. Why is that and how can I solve this ? Thanks.

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  • how to hide some properties using ABPeoplePicker

    - by user321130
    greetings! when using peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person, a view with all of the contact's information is shown. I've seen apps which only display selected info only (e.g. phone numbers) how can I do this? I only want to display the contact's name and phone numbers. thank you very much

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  • iPhone payment portal development

    - by Mike Litt
    A client has asked me about building an iphone app that can take restaurant orders. I have the resources to get this app done, but I had a few questions. *Will this app require a portion of the sale to go to apple (if so how much?) *Whats the best way to integrate a payment portal to this? *Will I have to/should I have someone authorize the payments? Thanks, All feedback is appreciated.

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  • NSTableview weird error

    - by Matt S.
    I followed the guide here, but for some reason, the table view shows this in the console when I attempt to scroll through it: -[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x100227710

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  • Obj-C memory management for an NSView * instance variable

    - by massimoperi
    My custom view has a subview as an instance variable. Here is a sample interface: @interface MyCustomView : NSView { NSView *aSubview; } @end Then, in the .m file, I initialize aSubView and add it to the custom view. - (id)init { self = [super initWithFrame:CGRectMakeFrame(0.0, 0.0, 320.0, 480.0); if (self) { aSubview = [[NSView alloc] initWithFrame(0.0, 0.0, 100.0, 100.0); [self addSubview:aSubview]; } return self; } Where should I release aSubView? In the -dealloc method? - (void)dealloc { [aSubView release]; [super dealloc]; } Or directly after adding it to the custom view in the -init method? - (id)init { [...] [self addSubview:aSubview]; [aSubview release]; [...] } Which one is the best implementation?

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  • sending image in a faceless email

    - by anurag
    I am trying to send a faceless(without showing the interface)email by using the code below: I also want to attach an image to this email can anybody suggest is it possible??? (void) sendEmailTo:(NSString *)toStr withSubject:(NSString *)subjectStr withBody:(NSString *)bodyStr { NSString *emailString=[[NSString alloc] initWithFormat:@"mailto:?to=%@&subject=%@&body=%@", [toStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [subjectStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [bodyStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:emailString]]; [emailString release]; }

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  • How to connect Model through Controller to View using bindings?

    - by Paperflyer
    I have an NSTextField in my view. Its value is bound to an NSNumber *number in my controller. The controller simply calls through to the model (value) to get the appropriate value. // In the controller - (NSNumber *)number { return [NSNumber numberWithFloat:[model value]]; } - (void)setNumber:(NSNumber *)aNumber { [model setValue:[aNumber floatValue]]; } This is fine, only the controller is not notified of model changes and thus, changing the value in the model does not update the NSTextField. The only other option I can think of is to have the model notify the controller and the controller manually update the view through an Outlet. But this circumvents the binding. // In the model, after value change [[NSNotificationCenter defaultCenter] postNotificationName:@"ValueChanged" object:self]; // In the controller, after being notified - (void)updateView:(NSNotification *)aNotification { [myTextField setFloatValue:[model value]]; } Is there a better, binding-aware way to implement this communication?

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  • NSManagedObjectID into NSData

    - by papr
    I found this wonderful NSManagedObjectID. This would be very good for referencing an Entity/NSManagedObject/NSEntityDescription, right? Let's get an ID from an entity: NSEntityDescription *entity = [self newEntity]; NSManagedObjectID *objID = [entity objectID]; So... any idea how to get this objID into a string? Or better: NSData. Actually something to be able to save it to the NSUserDefaults. ;-) Btw: NSFetchRequest doesn't want to work in my case. I use an modified version of this example: answer of an old question.

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  • How to use NSWindowDidExposeNotification

    - by Jeena
    Hi, I am trying to update another windows when the one becomes visible. So I found the NSWindowDidExposeNotification and tried to work with it, so I wrote in my awakeFromNib: // MyClass.m - (void)awakeFromNib { NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc addObserver:self selector:@selector(mentionsWindowDidExpose:) name:NSWindowDidExposeNotification object:nil]; } and implemented the method // MyClass.h - (void)mentionsWindowDidExpose:(id)sender; // MyClass.m - (void)mentionsWindowDidExpose:(id)sender { NSLog(@"test"); } But it never gets called which is odd. What do I do wrong here?

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  • Does the iPhone 3G/3Gs camera put metadata in its images? (and how do you get it?)

    - by Ben Collins
    I've been trying to figure how whether the iPhone (either 3G or 3Gs) camera puts metadata into it's images. Anecdotally, it appears that it does (e.g., I've seen images posted on the web that included a bunch of metadata), but I can't find reference to it anywhere in the SDK documentation. So....does anyone have a definitive answer? Also, if there is metadata, how do I get at it?

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  • NSImage acting weird

    - by Chetan
    Why is this code setting artistImage to an image with 0 width and 0 height? NSURL *artistImageURL = [NSURL URLWithString:@"http://userserve-ak.last.fm/serve/252/8581581.jpg"]; NSImage *artistImage = [[NSImage alloc] initWithContentsOfURL:artistImageURL];

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  • NSView only redraws on breakpoint

    - by Jacopo
    I have a custom view inside a NSPopover. It should change according to user input and it does the first time the user interact with it but it fails to redraw the following times. I have tried to put an NSLog inside the -drawRect: method and it doesn't get called during normal execution. When I try to debug and put a breakpoint inside the method it gets called normally and the app works as it should. I explicitly call the view -setNeedsDisplay: method every time I need it to redraw. I don't understand why it should make a difference. Here is the code that update the status of the view. These methods are part of the NSTextField delegate method -textDidChange: and I checked that these get called every time the user type something in the textfield associated with popover. [tokenCloud tokensToHighlight:[NSArray arrayWithObject:completeSuggestionString]]; tokenCloud.tokens = filteredTokens; [tokenCloud setNeedsDisplay:YES]; The views is a series of recessed button. The first line update the status of all the buttons in the popover and the second add or delete buttons. They both work properly because the first time they are called the view is update properly. I have also checked that both the status of the buttons in tokenCloud and its property tokens are updated correctly. The problem is that the NSView subclass, tokenCloud, doesn't redraw so the changes are not reflected in the UI the second time. Here is the draw method of the view: - (void)drawRect:(NSRect)rect { [self recalculateButtonLocations]; NSLog(@"Redrawn"); } Again this method gets called normally every time I update the view if I place a breakpoint in [self recalculateButtonLocations];. If instead I let the app run normally nothing gets logged in the console the second time I update the view. Same thing if I include the NSLog in the recalculateButtonLocations method, nothing gets logged the second time meaning that the method is not called.

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  • Why does my UI controls work on iPhone but not iPad?

    - by Andrew
    I have an iPhone app, which consists of a table view containing various custom UITableViewCells, with UISlider and UISwitch controls. When running the app on the iphone, I can move the slider and switches contained in each of the table cells. When I run the same app on the iPad. I can not. None of the controls within the table view will respond to touches. I have checked 'User Interaction Enabled' within the Interface Builder. Anybody got any suggestions of where I should be looking for the cause of different behavior between the iPhone and iPad, in respect to UIControls.

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • How can I set different sound for different players by using [[SimpleAudioEngine sharedEngine] playE

    - by srikanth rongali
    I need to set sounds for different players in my game. There are 10 players. And I have 10 sounds. The players are loaded int his way for( int i = 1; i <5; i++ ) { [playerAnimation addFrameWithFilename: [NSString stringWithFormat:@"Player %02d gun draw_%02d.png", playerNumber, i]]; } How can I set the sounds in this way by giving the filenames. And player1 shoots player1sound should play. How can I do it using [[SimpleAudioEngine sharedEngine] playEffect:@"player1.sound.wav"];

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