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  • blue screen of death - softwares for find and fix on damaged drive with another operating system

    - by SilverLight
    last night i got a virus in my windows 7. after reset my computer i got blue screen of death like below : my windows 7 minidump for finding the problem i have another operating system in my computer (windows xp). is there a software for find and fix the problem in windows 7 drive? how can i see event logs of windows 7 with windows xp? edit : Last known good gonfiguration or safe mode in boot menu did n't help and still have the problem. i have nvidia graphic card on my system.but how can i fix it's driver from windows xp and i don't know it's in relationship with that bsod or not?

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  • Please help to troubleshoot the issue with Inspiron 8600 laptop

    - by user34300
    Hello! I have a Dell Inspiron 8600 laptop which display stopped working all of the sudden. It started to show a purple fog pattern along with some color vertical lines. I talked to Dell support and they told me that is a screen gone bad and I should get a new one which I did. But surprisingly the new display won't work either! The pattern on the screen is different but still no picture. So I tried to connect the old display to another laptop (Lenovo Z61) and it turns out it works just fine with it! So please help me to identify the cause of the issue. I think it could be a video card but the external display works flawlessly. I appreciate your thoughts about it so I won't need to buy spares which I don't need. Thank you! P.S. Please do not suggest to contact Dell support again.

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  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

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  • how to separate debug and release mode code

    - by john
    during debug mode or while i am doing testing, i need to print lost of various information, so i use this method ifdef TESTING // code with lots of debugging info else // clean code only endif // TESTING` Is this the good method, or is there any other simple and elegant method. But this way, I am repating the same code in two places and if anything is to be changed later on in the code, I have to do it in both places, which is time consuming and error prone. Thanks. I am using MS Visual Studio.

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  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

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  • iis7 integrated mode asp.net 4.0 forms authentication problem using IE8

    - by FiveTools
    Anyone experience any issues with IIS7, integrated mode forms authentication while using IE8? I have a website with a login form, once logged in, any postback causes the user to be logged out. This doesn't even happen consistently, sometimes I can login and not experience this issue, other times it happens instantly. I can not replicate the problem in any other browser and I cannot replicate on my development machine running / debugging vs2010.

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  • Stop UAC/Secure Desktop from dimming the screen

    - by Florian
    I like the concepts of UAC and the "Secure Desktop" in Windows 7, but I don't like the dimming of the Secure Desktop to prompt for Admin credentials (or OK button to get clicked). However, dimming goes so far that my monitor regularly goes into PowerSaver mode, which is annoying (as it takes another 10 seconds for it to wake up), and might harm the monitor: two weeks after switching from XP to Windows 7, my 30" monitor stayed black and it had to get replaced. The web is full of tips how to turn off dimming, but that will always also turn off the "Secure Desktop". Is there a way to present the Secure Desktop without dimming? Or with a different visual effect to show that it is the Secure Desktop? EDIT: To clarify, I'm not looking for a way to disable dimming by disabling Secure Desktop (as is done by lowering the UAC level). I want to keep both UAC and Secure Desktop.

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  • Watin: Clicking on a element works in debug mode but not otherwise

    - by Vadi
    I've below code which basically clicks on a Click event present a table, browser.Frame("f").Element("Table1").Click(); it works properly when during debug mode (like if i put a break point and execute it). But, it does not work when i run it in a flow, I've used SimpleTimer to wait until Settings.WaitForCompleteTimeOut, but no use. Any help?

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  • Unity elements sometimes appear while full screen in Virtualbox - how to stop it?

    - by frumbert
    Launcher is great, and it helps me finds stuff. I have the latest release of 12. But when I'm full screen in VirtualBox running another operating system and I hit some key combination I haven't yet figured out, Unity suddenly grabs keyboard focus. It might be alt-tab, it might be left-control x. I have physically pulled both the windows key and FN key off my laptop because they get in the way, so it's probably not the windows key. You don't know the focus has been stolen because the full screen app (VirtualBox) is still full screen and the Unity element is in the background. But you're busy typing into a Unity box, not your foreground application. This is particularly annoying. In my screenshot (taken from a camera, because the built in screen capture program can't capture a screenshot containing the launcher...) the windows VM is the foreground application, but the "Run Command" entry box has come up and is capturing the keyboard: I would like a foreground full screen app to stay that way. Is there a way that I can keep Unity but only have it activate its elements (e.g. pop out with its search box) if I physically click a button, not type some random key combination that foreground applications can get confused about? Otherwise I can do without the launcher or other elements, because doing my actual work is more involved than just launching programs.

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  • Blank screen after grub menu

    - by Tim
    I just rebooted an Ubuntu Server 10.04. After choosing boot options in the grub menu, though, it just displays a black screen with the blinking white underscore in the upper-left corner. The machine has had (hardware) trouble with networking before, but the problem remains after 10 minutes, so I don't think it's the problem now. Booting into recovery mode or using earlier kernels yields the same problem. This also happens if I boot from another hard-drive. I haven't yet tried to boot from CD as the machine lacks a CD reader. How should I diagnose the problem? Update: My boot options are: recordfail insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set 567[redacted] linux /boot/vmlinuz-2.6.32-29-generic root=UUID=567[redacted] ro quiet splash initrd /boot/initrd.img-2.6.32-29-generic Update: Also, I cannot access the virtual terminals (ctrl+alt+Fn).

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  • Launcher sometimes appears while full screen in VM (virtaulbox) - how to stop it?

    - by frumbert
    Launcher is great, and it helps me finds stuff. I have the latest release of 12. But when I'm full screen in VirtualBox running another operating system and I hit some key combination I haven't yet figured out, Laucher suddenly grabs keyboard focus. It might be alt-tab, it might be left-control x. I have physically pulled both the windows key and FN key off my laptop because they get in the way, so it's probably not the windows key. You don't know the focus has been stolen because the full screen app (VirtualBox) is still full screen and launcher is in the background. But you're busy typing into a laucher search box, not your foreground application. This is particularly annoying. In my screenshot (taken from a camera, because the built in screen capture program can't capture a screenshot containing the launcher...) the windows VM is the foreground application, but the launcher has come up and is capturing the keyboard: http://imgur.com/SrMRr I would like a foreground full screen app to stay that way. Is there a way that I can keep the launcher but only have it activate (e.g. pop out with its search box) if I physically click the button, not type some random key combination that foreground applications can get confused about? Otherwise I can do without the launcher, because doing my actual work is more involved than just launching programs.

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  • Eliminate full table scan due to BETWEEN (and GROUP BY)

    - by Dave Jarvis
    Description According to the explain command, there is a range that is causing a query to perform a full table scan (160k rows). How do I keep the range condition and reduce the scanning? I expect the culprit to be: Y.YEAR BETWEEN 1900 AND 2009 AND Code Here is the code that has the range condition (the STATION_DISTRICT is likely superfluous). SELECT COUNT(1) as MEASUREMENTS, AVG(D.AMOUNT) as AMOUNT, Y.YEAR as YEAR, MAKEDATE(Y.YEAR,1) as AMOUNT_DATE FROM CITY C, STATION S, STATION_DISTRICT SD, YEAR_REF Y FORCE INDEX(YEAR_IDX), MONTH_REF M, DAILY D WHERE -- For a specific city ... -- C.ID = 10663 AND -- Find all the stations within a specific unit radius ... -- 6371.009 * SQRT( POW(RADIANS(C.LATITUDE_DECIMAL - S.LATITUDE_DECIMAL), 2) + (COS(RADIANS(C.LATITUDE_DECIMAL + S.LATITUDE_DECIMAL) / 2) * POW(RADIANS(C.LONGITUDE_DECIMAL - S.LONGITUDE_DECIMAL), 2)) ) <= 50 AND -- Get the station district identification for the matching station. -- S.STATION_DISTRICT_ID = SD.ID AND -- Gather all known years for that station ... -- Y.STATION_DISTRICT_ID = SD.ID AND -- The data before 1900 is shaky; insufficient after 2009. -- Y.YEAR BETWEEN 1900 AND 2009 AND -- Filtered by all known months ... -- M.YEAR_REF_ID = Y.ID AND -- Whittled down by category ... -- M.CATEGORY_ID = '003' AND -- Into the valid daily climate data. -- M.ID = D.MONTH_REF_ID AND D.DAILY_FLAG_ID <> 'M' GROUP BY Y.YEAR Update The SQL is performing a full table scan, which results in MySQL performing a "copy to tmp table", as shown here: +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ | 1 | SIMPLE | C | const | PRIMARY | PRIMARY | 4 | const | 1 | | | 1 | SIMPLE | Y | range | YEAR_IDX | YEAR_IDX | 4 | NULL | 160422 | Using where | | 1 | SIMPLE | SD | eq_ref | PRIMARY | PRIMARY | 4 | climate.Y.STATION_DISTRICT_ID | 1 | Using index | | 1 | SIMPLE | S | eq_ref | PRIMARY | PRIMARY | 4 | climate.SD.ID | 1 | Using where | | 1 | SIMPLE | M | ref | PRIMARY,YEAR_REF_IDX,CATEGORY_IDX | YEAR_REF_IDX | 8 | climate.Y.ID | 54 | Using where | | 1 | SIMPLE | D | ref | INDEX | INDEX | 8 | climate.M.ID | 11 | Using where | +----+-------------+-------+--------+-----------------------------------+--------------+---------+-------------------------------+--------+-------------+ Related http://dev.mysql.com/doc/refman/5.0/en/how-to-avoid-table-scan.html http://dev.mysql.com/doc/refman/5.0/en/where-optimizations.html http://stackoverflow.com/questions/557425/optimize-sql-that-uses-between-clause Thank you!

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • Silent mode exection with java.exe

    - by srinannapa
    I would like to know if there is a way to execute the "java.exe" as a background process (silent mode execution) Ex: java -cp . MyClass arg1 I want to run the above statement as a background process , without opening command window

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  • Pure CSS3 show/hide full height div with transition

    - by user1898838
    Dear Stackoverflow readers, I've been breaking my head over something I've seen at Tympanus, and I can't figure out how to properly do such a thing. In this link: http://tympanus.net/Tutorials/FullscreenBookBlock/ you can see that the menu is completely hidden, and only visible when you click on an icon. It has a lovely transition, and it basically roughly sums up what I'm trying to accomplish. The only difference with the above example is that I don't want to completely hide this full-height element, and I'd like to accomplish the above effect with a hover instead of having to click a button. So in an ideal world you'd see a vertical bar, and when you hover over that bar (or click on it with your finger if you're on a tablet), it "opens up" and shows you the full content inside the opened div. Now, I can make a decent bit in html5 and css3, but the above explained effect that I'm trying to accomplish has given me serious headaches, hehe. Does anyone happen to know a tutorial I might have missed that does this exact thing? p.s.: I have tried to take apart Tympanus' html/css, but with the page-fold effect that's also implemented in it I can't seem to figure it out, hence my hope for someone here to help me on my way :)

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • No clock with FTDIchip FT2232 MPSSE mode

    - by Simi
    Hello, I'm trying to write/read to an extern device connected to a FTDIchip FT2232 MPSSE mode using SPI. I'm using the SPI function given by FTDI for Labview. I'm doing this: Open_Device - Init_Device - Write/Read - Close_Device The problem is that I don't have a clock signal on the scope when I try to read/write. Do you have a solution? Thanks

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