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  • How to verify system using right GPU, after system reset [duplicate]

    - by Antoros
    This question already has an answer here: Is my mobile AMD card being used? 2 answers OS: Windows 8 CPU: Intel® Core™ i7 Processor 3635QM GPU 1 : Intel HD Graphics 4000 GPU 2 : AMD Radeon™ HD 8870M other info: System Spects Problem: im unsure that CCC is using AMD card instead of Intel's, i have encountered several issues since updating to 8.1 and i don't know what to do What happened: Installed 8.1 patch first day After 1 minute of use, BBSOD, windows never loaded again System restore wouldnt recognize 8.0 restore points i did a system reset to windows 8 since the laptop was only 3 weeks old System Broke, it did restore to factory BUT kept the registry almost intact, i had to install almost everything again, since the factory drivers where working with the updated one's registry and several problems CCC Broke too <- What i've already done Installing new drivers on top of old ones didnt work, so i used AMD uninstaller first Uninstalled and Re-installed Intel's HD Graphics Driver Tried to install mobile center, but AMD told me that it wasnt compatible (even if thats the only driver that they provide via their page as seen Here) Tried to use Auto-Detect, couldnt install driver because card was disabled because it didnt have the drivers... (see what they did here?) Had to use a workaround with Samsung Update, the driver didnt appear as download so had to use search and downloaded the driver manually. Now the graphic card appears on device manager and catalyst but as 8800 series (not exact model), and cant check the card with neither dxdiag/GPU-z/HWMonitor when right-clicking on CCC only Intel card appears launching a game and using as "high performance" would speed it up a little but i cant be sure How to verify its working properly? HWMonitor wont show AMD card even when set to high performance Latest GPU-Z wont work because a problem with Intel's, and legacy ones wont either what can I do now? I don't even know if I fixed my problem or not, and i also want to to use Adobe Premier with it, and its locked (the option to run it with the amd card not intels) Edit: now it seems to work, but cant change the setting for adobe Premiere and other programs that i Need to

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  • Viewing Postscript (or PDF) on OS X: Aliasing issues

    - by mankoff
    I am generating postscript graphics and am trying to find a balance between non-aliasing and over-aliasing. If I use the raw ghostscript viewer gs on the Postscript, it looks good. The text appears anti-aliased, but the image remains nice and blocky. Unfortunately, gs has no real user interface and loses all of the nice things that Preview.app has. I could install gv, but the dependency bloat is huge! It requires all of gnome. And even that isn't a great viewer compared to Preview.app or Skim.app. Here is an image viewed with gs: From a user-interaction and Mac-ish perspective, Preview.app (or Skim.app is a much nicer program to use. They have the option to turn on or off aliasing, but neither option looks very good. Which aliasing on, the image is blurry. When it is off, the graphic matches what is seen from gs, but there are two issues. Minor issue: the font is ugly. Uglier than with gs. Major issue: Every PDF is un-aliased, making it hard to read regular PDFs full of text. So, in summary: Is there a way to manually generate the PDF from the PS that overcomes these issues? Is there a way to find a middle ground of alias/unalias with Preview.app? Is there another app that displays with quality like gs, but has a decent UI like Skim.app or Preview.app Is there a way to have Preview.app turn off aliasing for only one file (containing graphics) but leave it enabled in general so that text PDFs are still readable?

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  • Windows 7 x64 support for Intel GMA 3650 (or GMA 3600)

    - by Loom
    I recently purchased an Intel D2700 MUD motherboard and I cannot find drivers for the Win7 x64 integrated graphics (Intel GMA 3650 aka PowerVR sgs545). The accompanying CD contains Win7 x32 version only. When I run it I got an error: This computer does not meet the minimum requirements for installing the software. I tried to use online utility Intel Driver Update Utility Graphics. I used Chrome, Firefox, Internet Explorer without success. First, UAC prompt appear, and then endlessly spinning progress-bar with text "Analyzing computer...". The text in UAC prompt is: Program file name: System Requirements Lab Verified publisher: Husdawg, LLC I downloaded this utility (intel_srldetect_4.5.5.0) and started it from my hard disk. I got an error: A network error occured while attempting to read from the file: C:\Users\Loom\Downloads\SystemRequirementsLab_intel_4.5.5.0.msi Standard VGA driver works for this video card but without hardware acceleration: Hardware acceleration is either disabled or not supported by your video card driver, which could slow game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on. Where I can get appropriate driver?

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  • Database design question

    - by Lijo
    Hi Team, I have an interesting database design problem that I formulated while travelling by a bus, coming back from my home. Design a normalized database for a bus ticketing system (not reservation system). In each trip, the conductor of the bus will give tickets to its passengers after collecting fare from them. Passengers travel from a various source places to various destination places. The system must be able to give a report of the places for which the number of passengers was more than 2. Suppose the stops for the bus are L1,L2, L3 and L4 Suppose passenger P1 travels from L1 to L4. P2 travels from L2 to L4. P3 travels from L3 to L4. The report should list only (L3-L4) for which it has more than 2 travelers. Can you please help me to solve the following problems 1) Design a normalized database 2) Write a query for the report 3) Is there any site that gives these kinds of interesting database design questions and answers? Thanks Lijo

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  • Best Design for creating Historic Reports on GAE

    - by charming30
    My App requires Daily reports based on various user activities. My current design does not sum the daily totals in database, which means I must compute them everytime. For example A report that shows Top 100 users based on the number of submissions they have made on a given day. For such a report If I have 50,000 users, what is the best way to create daily report? How to create monthly and yearly report with such data? If this is not a good design, then how to deal with such design decision when the metrics of the report are not clear during db design and by the time it is clear we already have huge data with limited parameters (fields). Please advice.

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  • Ios development with design issues

    - by user3651999
    I don't know this question wether have been asked or not. But i research and found nothing.So my problem is i kinda new in IOS development. In android we can edit or customize design using UI and code(XML file). I prefer code.Does IOs have such file to edit/customize the design?Because I saw people always edit their design using the built-in UI rather than coding .I mean in design part not in function part.I would love using code any suggestion? Apperciate for any reply!

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  • Adobe Photoshop Vs Lightroom Vs Aperture

    - by Aditi
    Adobe Photoshop is the standard choice for photographers, graphic artists and Web designers. Adobe Photoshop Lightroom  & Apple’s Aperture are also in the same league but the usage is vastly different. Although Photoshop is most popular & widely used by photographers, but in many ways it’s less relevant to photographers than ever before. As Lightroom & Aperture is aimed squarely at photographers for photo-processing. With this write up we are going to help you choose what is right for you and why. Adobe Photoshop Adobe Photoshop is the most liked tool for the detailed photo editing & designing work. Photoshop provides great features for rollover and Image slicing. Adobe Photoshop includes comprehensive optimization features for producing the highest quality Web graphics with the smallest possible file sizes. You can also create startling animations with it. Designers & Editors know how important precise masking is, PhotoShop lets you do that with various detailing tools. Art history brush, contact sheets, and history palette are some of the smart features, which add to its viability. Download Whether you’re producing printed pages or moving images, you can work more efficiently and produce better results because of its smooth integration across other adobe applications. Buy supporting layer effects, it allows you to quickly add drop shadows, inner and outer glows, bevels, and embossing to layers. It also provides Seamless Web Graphics Workflow. Photoshop is hands-down the BEST for editing. Photoshop Cons: • Slower, less precise editing features in Bridge • Processing lots of images requires actions and can be slower than exporting images from Lightroom • Much slower with editing and processing a large number of images Aperture Apple Aperture is aimed at the professional photographer who shoots predominantly raw files. It helps them to manage their workflow and perform their initial Raw conversion in a better way. Aperture provides adjustment tools such as Histogram to modify color and white balance, but most of the editing of photos is left for Photoshop. It gives users the option of seeing their photographs laid out like slides or negatives on a light table. It boasts of – stars, color-coding and easy techniques for filtering and picking images. Aperture has moved forward few steps than Photoshop, but most of the editing work has been left for Photoshop as it features seamless Photoshop integration. Aperture Pros: Aperture is a step up from the iPhoto software that comes with every Mac, and fairly easy to learn. Adjustments are made in a logical order from top to bottom of the menu. You can store the images in a library or any folder you choose. Aperture also works really well with direct Canon files. It is just $79 if you buy it through Apple’s App Store Moving forward, it will run on the iPad, and possibly the iPhone – Adobe products like Lightroom and Photoshop may never offer these options It is much nicer and simpler user interface. Lightroom Lightroom does a smashing job of basic fixing and editing. It is more advanced tool for photographers. They can use it to have a startling photography effect. Light room has many advanced features, which makes it one of the best tools for photographers and far ahead of the other two. They are Nondestructive editing. Nothing is actually changed in an image until the photo is exported. Better controls over organizing your photos. Lightroom helps to gather a group of photos to use in a slideshow. Lightroom has larger Compare and Survey views of images. Quickly customizable interface. Simple keystrokes allow you to perform different All Lightroom controls are kept available in panels right next to the photos. Always-available History palette, it doesn’t go when you close lightroom. You gain more colors to work with compared to Photoshop and with more precise control. Local control, or adjusting small parts of a photo without affecting anything else, has long been an important part of photography. In Lightroom 2, you can darken, lighten, and affect color and change sharpness and other aspects of specific areas in the photo simply by brushing your cursor across the areas. Photoshop has far more power in its Cloning and Healing Brush tools than Lightroom, but Lightroom offers simple cloning and healing that’s nondestructive. Lightroom supports the RAW formats of more cameras than Aperture. Lightroom provides the option of storing images outside the application in the file system. It costs less than photoshop. Download Why PhotoShop is advanced than Lightroom? There are countless image processing plug-ins on the market for doing specialized processing in Photoshop. For example, if your image needs sophisticated noise reduction, you can use the Noiseware plug-in with Photoshop to do a much better job or noise removal than Lightroom can do. Lightroom’s advantages over Aperture 3 Will always have better integration with Photoshop. Lightroom is backed by bigger and more active user community (So abundant availability for tutorials, etc.) Better noise reduction tool. Especially for photographers the Lens-distortion correction tool  is perfect Lightroom Cons: • Have to Import images to work on them • Slows down with over 10,000 images in the catalog • For processing just one or two images this is a slower workflow Photoshop Pros: • ACR has the same RAW processing controls as Lightroom • ACR Histogram is specialized to the chosen color space (Lightroom is locked into ProPhoto RGB color space with an sRGB tone curve) • Don’t have to Import images to open in Bridge or ACR • Ability to customize processing of RAW images with Photoshop Actions Pricing and Availability Get LightRoomGet PhotoShop Latest version Of Photoshop can be purchased from Adobe store and Adobe authorized reseller and it costs US$999. Latest version of Aperture can be bought for US$199 from Apple Online store or Mac App Store. You can buy latest version of LightRoom from Adobe Store or Adobe Authorized reseller for US$299. Related posts:Adobe Photoshop CS5 vs Photoshop CS5 extended Web based Alternatives to Photoshop 10 Free Alternatives for Adobe Photoshop Software

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  • Fitting it together, database, reporting, applications in C#

    - by alvonellos
    Introduction Preamble I was hesitant to post this, since it's an application whose intricate details are defined elsewhere, and answers may not be helpful to others. Within the past few weeks (I was actually going to write a blog post about this after I finished) I've discovered that the barrier I'm encountering is one that's actually quite common for newer developers. This question is not so much about a specific thing as it is about piecing those things together. I've searched the internet far and wide, and found many tutorials on how to create applications that are kind of similar to what I'm looking for. I've also looked at hiring another, more experienced, developer to help me along, but all I've gotten are unqualified candidates that don't have the experience necessary and won't take care of the client or project like I will. I'd rather have the project never transpire than to release a solution that is half-baked. I've asked professors at my school, but they've not turned up answers to my question. I'm an experienced developer, and I've written many applications that are -- very abstractly -- close to what I'm doing, but my experiences from those applications aren't giving me enough leverage to solve this particular problem. I just hope that posting this article isn't a mistake for me to write. Project Description I have a project I'm working on for a client that is a rewrite of an application, originally written in Foxpro 2.6 by someone before me, that performs some analysis (which, sadly, I'm not allowed to disclose as per of my employment contract) on financial data. One day, after a long talk between the client and I -- where he intimately described his frustrations with all the bugs I've been hacking out of this code for 6 months now -- he told me to just rewrite it and gave me a month to write a good 1/8 of this 65k LOC Foxpro monstrosity. this 65k line of code foxpro monstrosity. It'll take me a good 3 - 6 months to rewrite this software (I know things the original programmer did not, like inheritance) going as I am right now, but I'm quickly discovering that I'm going to need to use databases. Prior to this contract I didn't even know about foxpro, and so I've had to learn foxpro on the fly, write procedures and make modifications to the database. I've actually come to like it, and this project would be rewritten in Foxpro if it were still a supported language, because over the past few months, I've come to like the features of Foxpro that make it so easy to develop data-driven applications. I once perfomed an experiment, comparing C# to Foxpro. What took me 45 minutes in C# took me two in Foxpro, and I knew C# prior to Foxpro. I was hoping to leverage the power of C#, but it intimidates me that in foxpro, you can have one line of code and be using a database. Prior to this, I have never written any serious database development from scratch. All the applications that I've written are in a different league. They are either completely data-naive or data-naive enough that I can get away with not using a database through serialization or by designing algorithms that work with the data in a manner that is stateless, so there is no need to worry about databases. I've come to realize, very quickly, that serialization and my efficacy with data structures has been my crutch all these years that's prevented me from adventuring into databases, and has consequently hindered my success in real-world programming. Sure, I've written some database stuff in Perl and Python, and I've done forms and worked with relational databases and tables, I'm a wizard in Access and Excel (seriously) and can do just about anything, but it just feels unnatural writing SQL code in another language... I don't mind writing SQL, and I don't It's that bridge between the database and the program code that drives me absolutely bonkers. I hope I'm not the only one to think this, but it bothers me that I have to create statements like the following string sSql = "SELECT * from tablename" When there's really no reason for that kind of unchecked language binding between two languages and two API's. Don't get my wrong, SQL is great, but I don't like the idea that, when executing commands on a SQL database, that one must intermix database and application software, and there's no database independence, which means that different versions of different databases can break code. This isn't very nice. The nicest thing about Foxpro is the cohesiveness between programming language and database. It's so easy, and Foxpro makes it easy, because the tool just fits the task. I can see why so many developers have created a career with this language, because it lowered the barrier of entry to data-driven applications that so many businesses need. It was wonderful. For my purposes today, with the demands and need for community support, extensibility, and language features, Foxpro isn't a solution that I feel would be the right tool for the job. I'm also worried about working too heavy with the database, because I've seen data-driven .NET applications have issues with database caches, running out of memory, and objects in the database not being collected. (Memory leaks) And OH the queries. Which one, how, and why? There are a plethora of different ways that a database can be setup, I think I counted 5 or 6 different kinds of database applications alone that I can chose from. That is a great mountain for me to climb when I don't even know where to begin when it comes to writing data-driven applications. The problem isn't that I don't know SQL or that I don't know C#. I know both and have worked with both extensively. It's making them work together that's the problem, and it's something I've never done in C# before. Reports The client likes paper. The data needs to be printed out in a format that is extensible, layered, and easy to use. I have never done reporting before, and so this is a bit of a problem. From the data source comes crystal reports, and so there's a dependency on the database, from what I understand. Code reuse A large part of the design decision that I've gone through so far is to break the task of writing a piece of this software into routines and modular DLL's and so forth such that much of the code can be reused. For example, when I setup this database, I want to be able to reuse the same database code over and over again. I also want to make sure that when the day comes that another developer is here, that he/she will be able to pick up just where I left off. The quicker I develop these applications, the better off I am. Tasks & Goals In my project, I need to write routines that apply algorithms and look for predefined patterns in financial data. Additionally, I need to simulate trading based on predefined algorithms and data. Then I need to prepare reports on that data. Additionally, I need to have a way to change the code base for this application quickly and effectively, without hacking together some band-aid solution for a problem that really needs a trauma ward. Special Considerations The solution must be fast, run quickly on existing hardware, and not be too much of a pain to maintain and write. I understand that anything I write I'm married to -- I'm responsible for the things that I write because my reputation and livelihood is dependent on it. Do I really need a database? What about performance? Performance was such a big issue that I hand wrote a data structure that is capable of performing 2 billion operations, using a total of 4 gigs of memory in under 1/4 of a second using the standard core two duo processor. I could not find a similar, pre-written data structure in C# to perform this task. What setup do I use in terms of database? What about reporting? I'd prefer to have PDF's generated, but I'd like to be able to visually sketch those reports and then just have a ReportFactory of some sort, that when I pass some variables in, it just does that data. About Me I'm a lone developer for a small business in this area. This is the first time I've done this and I've never had the breadth and depth of my knowledge tested. I'm incredibly frustrated with this project because I feel incredibly overwhelmed with the task at hand. I'm looking for that entry level point where I can draw a line and say "this is what I need to do" Conclusion I may have not been clear enough on my post. I'm still new to this whole thing, and I've been doing my best to contribute back to the community that I've leached so much knowledge from. I'd be glad to edit my post and add more information if possible. I'm looking for a big-picture solution or design process that helps me get off the ground in this world of data-driven applications, because I have a feeling that it's going to be concentric to my entire career as a programmer for some time. Specifically, if you didn't get it from the rest of the post (I may not have been clear enough) I really need some guidance as to where to go in terms of the design decisions for this project. Some things that'll be useful will be a pro/con list for the different kinds of database projects available in VS2010. I've tried, but generating that list has been as hard as solving the problem itself... If you could walk a developer writing a data-driven application for the first time in C#, how would you do that? Where would you point them to?

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Can someone recommend an appriopriate drawing tablet that fits my needs?

    - by Syg
    I'm looking for something that can help me to easily create small hand drawn graphics and mock-ups digitalize technical drawings I would normally draw on a whiteboard. I'm a developer, not a designer, so it doesn't have to be high-end I guess. Just something to help make it easier, more fun and more productive to quickly draw mockups etc. After a quick search I landed on the wacom site, but it's hard for me to tell the difference between the offerings never having used something like this. Is small too small? is it annoying? Other suggestion are also welcome ofcourse. Thanx for any help you can give me

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  • Recommended method towards making custom maps for a 2d game?

    - by Qasim
    I am planning on making a 2D game, however different from my last personal projects I want this one to have enhanced graphics, with custom-designed levels. My previous 2d platformers were tile-based, in which I made a map editor for to create levels. However, I am wondering the best way to implement custom designed maps? For say, some grass is a litter higher than others, flowers here and there, cool drawings and structures along the way, etc. instead of just the same old tiles over and over again. I am thinking but I just can't grasp the idea of how to implement it. I have seen it done in other games and am interested to see how they accomplish it, but can't get my hands on some source code. :(

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  • null values vs "empty" singleton for optional fields

    - by Uko
    First of all I'm developing a parser for an XML-based format for 3D graphics called XGL. But this question can be applied to any situation when you have fields in your class that are optional i.e. the value of this field can be missing. As I was taking a Scala course on coursera there was an interesting pattern when you create an abstract class with all the methods you need and then create a normal fully functional subclass and an "empty" singleton subclass that always returns false for isEmpty method and throws exceptions for the other ones. So my question is: is it better to just assign null if the optional field's value is missing or make a hierarchy described above and assign it an empty singleton implementation?

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

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  • Profiling and containing memory per system

    - by chadb
    I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, what is the best design for doing this? I was thinking of using multiple allocators and just using one per subsystem, however, that would result in global variables for my allocators (or so it would seem to me). Another approach I have seen/been suggested is to just overload new and pass in an allocator for a parameter. I had a similar question over on stackoverflow here with a bounty, however, it seems as if perhaps I was too vague or just there is not enough people with knowledge in the subject.

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  • Should I switch my graphics mode in the BIOS to avoid using Bumblebee?

    - by Fawkes5
    I have just purchased a Acer 3830TG, the timeline X series. To my surprise I found out that there is no first-party support for nvidia optimus for linux. Bumblebee works great, but the battery life from the graphics card always running is not so great. I don't use linux for games so i don't really need the graphics card on, I have Windows for that. In my bios, I have the ability to change my graphics mode from switchable to integrated. If I do this, reinstall ubuntu, what will happen? Will my nvidia card just turn off? Will everything work properly, as if i'm not running an optimus laptop? Is this recommended as opposed to dealing with bumblebee? What is the best thing I could do?

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  • Why am I stuck at 640x480 on an Optimus hybrid-graphics system?

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • How To Draw More Precise Lines using Core Graphics and CALayer

    - by user308444
    Hello I am having a hard time making this UI element look the way I want (see screenshot). Notice the image on the right--how the line width and darkness looks inconsistent compared to the image on the left (which happens to be a screen grab from safari) where the border width is more consistent. How does apple make their lines so perfect? I'm using a CALayer and the Core Graphics API to draw the image on the right. Is it possible to draw such perfect lines with the standard apis?

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • Flex: Why is line obscured by canvas' background

    - by mauvo
    I want MyCanvas to draw lines on itself, but they seem to be drawn behind the background. What's going on and how should I do this? Main.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*"> <my:MyCanvas width="300" height="300" id="myCanvas"></my:MyCanvas> <mx:Button label="Draw" click="myCanvas.Draw();"></mx:Button> </mx:Application> MyCanvas.as package { import mx.containers.Canvas; public class MyCanvas extends Canvas { public function MyCanvas() { this.setStyle("backgroundColor", "white"); } public function Draw():void { graphics.lineStyle(1); graphics.moveTo( -10, -10); graphics.lineTo(width + 10, height + 10); } } } Thanks.

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  • Actionscript: Why is drawRoundRectComplex() not documented?

    - by Chunk1978
    in studying actionscript 3's graphics class, i've come across the undocumented drawRoundRectComplex() method. it's a variant of drawRoundRect() but with 8 parameters, the final four being the diameter of each corner (x, y, width, height, top left, top right, bottom left, bottom right). //example var sp:Sprite = new Sprite(); sp.graphics.lineStyle(1, 0x000000); sp.graphics.drawRoundRectComplex(0, 0, 100, 50, 10, 20, 0, 10); addChild(sp); this seems to be a pretty useful method, so i'm just curious if anyone knows of any reasons why adobe chose not to document it?

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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