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  • How can I most efficiently batch resize images on a Mac?

    - by Nick Douglas
    I've been batch-resizing images through Preview (OS X) through the menu bar, but I want a simpler workflow, since I do this a dozen times a day. What I want: 1. Select a group of image files in finder 2. Hit a button or two (menu item or keyboard shortcut) to do the following: a. Scale all the pictures to 600 pixels wide b. Save as JPG files at 75% quality What I also want: - All of the above, plus step a(1): Crop images to 200 pixel height I can do all that manually, to a batch of files, through Preview. I can do it one at a time with some keyboard shortcuts in Photoshop or Pixelmator. Automator (using Preview) can scale to 600 pixels on the longest dimension, but it doesn't let me specify width. (It can scale specifically to width before cropping height.) It can change to JPG, but it can't specify image quality. And I can assign a keyboard shortcut to the whole process. Is that my best option on a Mac? Can I accomplish this more efficiently through another app like Quicksilver?

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  • Bad results converting PDF to EPS on Linux

    - by Tim
    I'm having some trouble converting PDFs (created by Adobe Illustrator on a Mac) to EPS. I have tried several things but I am wondering if there is a better option. The following list is ordered by decreasing quality: inkscape --export-area-page --export-eps=out.eps in.pdf using the graphical program Inkscape works best, but is a bit slow; pdftops -eps in.pdf out.eps uses Poppler and works good and is fast; pdf2ps in.pdf out.eps uses ghostscript and works ok for simple documents; convert in.pdf out.eps uses ImageMagick and always rasterizes the image. I haven't tested the following: acroread -toPostScript use acroread (Linux only) Some issues I've found: Transparency is not supported in EPS, but instead of flattening the layers, most programs rasterize the image producing big files and ugly graphs. Inkscape does this best by only rasterizing the unsupported area. Gradients are rendered properly by Inkscape, but Poppler somehow chops up the gradient into many shapes of different colors. Greek symbols are seemingly not supported by Ghostscript and are rasterized (using pdf2ps). What are your experiences for this kind of task? Did I forgot certain programs and/or command line options that improve quality? I found some posts on this, but not a (thorough) comparison of possibilities, please correct me if I'm wrong. Related posts How to convert PDF to EPS? on TeX

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  • How to configure IIS for SVG and web testing with Visual Studio?

    - by macias
    Let's say I have a simple web page with svg image in it: <img src="foobar.svg" alt="not working" /> If I make this page as static html page and view it directly svg is displayed. If I type the address of this svg -- it is displayed. But when I make this as .aspx page and launch it dynamically from Visual Studio I get alt text. If I type the address of this svg (from localhost, not as a local file) -- browser tries to download it instead of displaying. I already defined mime type in IIS (for entire server -- "image/svg+xml") and restarted IIS. Same effect as before. Question: what should I do more? Update WireShark won't work (it is in documentation), I tried also RawCap, but it cannot trace my connection (odd), luckily Fiddler worked: From client: GET http://127.0.0.1:1731/svg/document_edit.svg HTTP/1.1 Host: 127.0.0.1:1731 User-Agent: Mozilla/5.0 (Windows NT 6.1; rv:10.0.1) Gecko/20100101 Firefox/10.0.1 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip, deflate Connection: keep-alive Answer from server: HTTP/1.1 200 OK Server: ASP.NET Development Server/10.0.0.0 Date: Thu, 16 Feb 2012 11:14:38 GMT X-AspNet-Version: 4.0.30319 Cache-Control: private Content-Type: application/octet-stream Content-Length: 87924 Connection: Close <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- Created with Inkscape (http://www.inkscape.org/) --> <svg xmlns: *** FIDDLER: RawDisplay truncated at 128 characters. Right-click to disable truncation. *** For the record, here is useful Q&A for Fiddler: http://stackoverflow.com/questions/826134/how-to-display-localhost-traffic-in-fiddler-while-debugging-an-asp-net-applicati

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  • How to make a bootable USB drive out of a bootable DVD or CD

    - by Svish
    Is there a "universal" way of how you can make a bootable USB drive out of a bootable dvd or cd? What makes a USB drive bootable? What makes a dvd and cd bootable? For example there is a program called UNetBootin which can make bootable USB drives, but seems like it only works with various linux distributions. (Tried it with a Win7 image and the SystemRescueCD, which didn't work so well...). Main reason I ask is that I have a Support DVD which came with an Asus EEE, and it of course doesn't have an external dvd drive. So I am curious if I can sort of move that dvd over to a USB drive so that I can use it without buying one. Not asking just specifically about this one case though, I am curious to know a bit more about this in general. So, if you have a general bootable DVD or CD (Or a DVD or CD image for that matter), could be linux distro, windows install disk, support disks, etc., is it possible to "move" it over to a USB drive and make that work like the DVD or CD did? (Being bootable and all).

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  • How to boot XBMC 10.1 ISO on USB via grub?

    - by Shi
    I am trying to boot the XBMC Live image (http://xbmc.org/download/) as ISO from USB via grub 1.98. I have a Kubuntu 11.04 image there as well already and it works using the following configuration: menuentry "Kubuntu 11.04 64bit" { loopback loop /boot/iso/kubuntu-11.04-desktop-amd64.iso linux (loop)/casper/vmlinuz boot=casper iso-scan/filename=/boot/iso/kubuntu-11.04-desktop-amd64.iso noeject noprompt initrd (loop)/casper/initrd.gz } However, if I try to boot XBMC in an analogue way, I always get an error "Unable to find a medium containing a live file system". I found different approaches to install XBMC, but they all are about installing the distribution on USB, or using grub4dos, or unetbootin. I already found out that XBMC 10.1 is based on Ubuntu 10.04.2 LTS, so I tried those settings - even though they are quite similar to Kubuntu 11.04. Finally, the ISO contains a grub configuration as well in boot/grub/grub.cfg, but even with those parameters, I get the error above. My current configuration is the following one: menuentry "xbmc 10.1" { loopback loop /boot/iso/xbmc-10.1-live.iso linux (loop)/live/vmlinuz video=vesafb boot=live iso-scan/filename=/boot/iso/xbmc-10.1-live.iso xbmc=autostart,nodiskmount splash quiet loglevel=0 persistent quickreboot quickusbmodules notimezone noaccessibility noapparmor noaptcdrom noautologin noxautologin noconsolekeyboard nofastboot nognomepanel nohosts nokpersonalizer nolanguageselector nolocales nonetworking nopowermanagement noprogramcrashes nojockey nosudo noupdatenotifier nouser nopolkitconf noxautoconfig noxscreensaver nopreseed union=aufs initrd (loop)/live/initrd.img } Any more ideas or any more information I should supply?

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  • Why do I get rows of zeros in my 2D fft?

    - by Nicholas Pringle
    I am trying to replicate the results from a paper. "Two-dimensional Fourier Transform (2D-FT) in space and time along sections of constant latitude (east-west) and longitude (north-south) were used to characterize the spectrum of the simulated flux variability south of 40degS." - Lenton et al(2006) The figures published show "the log of the variance of the 2D-FT". I have tried to create an array consisting of the seasonal cycle of similar data as well as the noise. I have defined the noise as the original array minus the signal array. Here is the code that I used to plot the 2D-FT of the signal array averaged in latitude: import numpy as np from numpy import ma from matplotlib import pyplot as plt from Scientific.IO.NetCDF import NetCDFFile ### input directory indir = '/home/nicholas/data/' ### get the flux data which is in ### [time(5day ave for 10 years),latitude,longitude] nc = NetCDFFile(indir + 'CFLX_2000_2009.nc','r') cflux_southern_ocean = nc.variables['Cflx'][:,10:50,:] cflux_southern_ocean = ma.masked_values(cflux_southern_ocean,1e+20) # mask land nc.close() cflux = cflux_southern_ocean*1e08 # change units of data from mmol/m^2/s ### create an array that consists of the seasonal signal fro each pixel year_stack = np.split(cflux, 10, axis=0) year_stack = np.array(year_stack) signal_array = np.tile(np.mean(year_stack, axis=0), (10, 1, 1)) signal_array = ma.masked_where(signal_array > 1e20, signal_array) # need to mask ### average the array over latitude(or longitude) signal_time_lon = ma.mean(signal_array, axis=1) ### do a 2D Fourier Transform of the time/space image ft = np.fft.fft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log(mgft) log_mgft= np.log(mgft) Every second row of the ft consists completely of zeros. Why is this? Would it be acceptable to add a randomly small number to the signal to avoid this. signal_time_lon = signal_time_lon + np.random.randint(0,9,size=(730, 182))*1e-05 EDIT: Adding images and clarify meaning The output of rfft2 still appears to be a complex array. Using fftshift shifts the edges of the image to the centre; I still have a power spectrum regardless. I expect that the reason that I get rows of zeros is that I have re-created the timeseries for each pixel. The ft[0, 0] pixel contains the mean of the signal. So the ft[1, 0] corresponds to a sinusoid with one cycle over the entire signal in the rows of the starting image. Here are is the starting image using following code: plt.pcolormesh(signal_time_lon); plt.colorbar(); plt.axis('tight') Here is result using following code: ft = np.fft.rfft2(signal_time_lon) mgft = np.abs(ft) ps = mgft**2 log_ps = np.log1p(mgft) plt.pcolormesh(log_ps); plt.colorbar(); plt.axis('tight') It may not be clear in the image but it is only every second row that contains completely zeros. Every tenth pixel (log_ps[10, 0]) is a high value. The other pixels (log_ps[2, 0], log_ps[4, 0] etc) have very low values.

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  • Configuring a html page from an original demo page

    - by Wold
    I forked into rainyday.js through github, an awesome javascript program made by maroslaw at this link: https://github.com/maroslaw/rainyday.js. Basically I tried taking his demo page and my own photo city.jpg and changed the applicable fields so that I could run it on my own site, but only the picture loads and the script itself doesn't start to run. I'm pretty new to html and javascript so I'm probably omitting something very simple, but here is the script for the demo code: <script src="rainyday.js"></script> <script> function getURLParameter(name) { return decodeURIComponent((new RegExp('[?|&]' + name + '=' + '([^&;]+?)(&|#|;|$)').exec(location.search)||[,''])[1].replace(/\+/g, '%20'))||null; } function demo() { var image = document.getElementById('background'); image.onload = function () { var engine = null; var preset = getURLParameter('preset') || '1'; if (preset === '1') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.rain([ [1, 2, 8000] ]); engine.rain([ [3, 3, 0.88], [5, 5, 0.9], [6, 2, 1] ], 100); } else if (preset === '2') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.VARIABLE_GRAVITY_ANGLE = Math.PI / 8; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 50); } else if (preset === '3') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.trail = engine.TRAIL_SMUDGE; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 100); } }; image.crossOrigin = 'anonymous'; if (getURLParameter('imgur')) { image.src = 'http://i.imgur.com/' + getURLParameter('imgur') + '.jpg'; } else if (getURLParameter('img')) { image.src = getURLParameter('img') + '.jpg'; } var youtube = getURLParameter('youtube'); if (youtube) { var div = document.getElementById('sound'); var player = document.createElement('iframe'); player.frameborder = '0'; player.height = '1'; player.width = '1'; player.src = 'https://youtube.com/embed/' + youtube + '?autoplay=1&controls=0&showinfo=0&autohide=1&loop=1'; div.appendChild(player); } } </script> This is where I am naming my background and specifying the photo from within the directory. <body onload="demo();"> <div id="sound" style="z-index: -1;"></div> <div id="parent"> <img id='background' alt="background" src="city.jpg" /> </div> </body> The actual code for the whole entire rainyday.js script can be found here: https://github.com/maroslaw/rainyday.js/blob/master/rainyday.js Thanks in advance for any help and advice!

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  • Javascript problem when setting src for img element in FireFox - string parsing error?

    - by Kevin
    I'm having problems with image's on the page. I'm using Javascript to create the elements, and in FireFox it seems the string that I'm using to set the innerHTML is not being parsed correctly. I'll see this when the server page is requested with invalid GET variables. They look like this (from the PHP script's error handler): GET[] = Array ( [shrink] => true [file_id] => \' file_id \' [refresh] => \' now.getTime() \' ) This only happens for about 5% of requests, which is making it difficult to solve. I have been able to reproduce this myself in FireFox, and Firebug will show that the URL it is trying to fetch is: https://www.domain.com/secure/%27%20+%20image_src%20+%20%27 I read somewhere that it might be related to FireFox prefetching content (can't find it googling now), since it seems to only happen on FireFox. Disabling prefetching in about:config does prevent the problem from occurring, but I'm looking for another solution or workaround that doesn't involve end users changing their configurations. Here's the specifics and code: I have an empty table cell on an HTML page. In JQuery's $(document).ready() function for the page, I used JQuery's $.ajax() method to get some data from the server about what should be in that cell. It returns the file_id variable, which for simplicity I just set below. It then sets the empty table cell to have an image with src that points to a page that will serve the image file depending on what file_id is passed. This part of the code was JQuery originally, so I changed it to straight Javascript but that didn't help anything. //get data about image from server //this is actually done through JQuery's $.ajax() but you get the idea var file_id = 12; //create the src for the img //the refresh is to prevent the image from being cached ever, since the page's //javascript will be it changes //during the course of the page's life var now = new Date(); var image_src = 'serve_image.php?shrink=true&file_id=' + file_id + '&refresh=' + now.getTime(); //create document.getElementById('image_cell').innerHTML = '<A target="_blank" href="serve_image.php?file_id=' + file_id + '">' + '<IMG id=image_element src="' + image_src + '" alt="Loading...">' + '</A>';` Any help would be greatly appreciated. Thanks!

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  • JpegBitmapEncoder.Save() throws exception when writing image with metadata to MemoryStream

    - by Dmitry
    I am trying to set up metadata on JPG image what does not have it. You can't use in-place writer (InPlaceBitmapMetadataWriter) in this case, cuz there is no place for metadata in image. If I use FileStream as output - everything works fine. But if I try to use MemoryStream as output - JpegBitmapEncoder.Save() throws an exception (Exception from HRESULT: 0xC0000005). After some investigation I also found out what encoder can save image to memory stream if I supply null instead of metadata. I've made a very simplified and short example what reproduces the problem: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Media.Imaging; namespace JpegSaveTest { class Program { public static JpegBitmapEncoder SetUpMetadataOnStream(Stream src, string title) { uint padding = 2048; BitmapDecoder original; BitmapFrame framecopy, newframe; BitmapMetadata metadata; JpegBitmapEncoder output = new JpegBitmapEncoder(); src.Seek(0, SeekOrigin.Begin); original = JpegBitmapDecoder.Create(src, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); if (original.Frames[0] != null) { framecopy = (BitmapFrame)original.Frames[0].Clone(); if (original.Frames[0].Metadata != null) metadata = original.Frames[0].Metadata.Clone() as BitmapMetadata; else metadata = new BitmapMetadata("jpeg"); metadata.SetQuery("/app1/ifd/PaddingSchema:Padding", padding); metadata.SetQuery("/app1/ifd/exif/PaddingSchema:Padding", padding); metadata.SetQuery("/xmp/PaddingSchema:Padding", padding); metadata.SetQuery("System.Title", title); newframe = BitmapFrame.Create(framecopy, framecopy.Thumbnail, metadata, original.Frames[0].ColorContexts); output.Frames.Add(newframe); } else { Exception ex = new Exception("Image contains no frames."); throw ex; } return output; } public static MemoryStream SetTagsInMemory(string sfname, string title) { Stream src, dst; JpegBitmapEncoder output; src = File.Open(sfname, FileMode.Open, FileAccess.Read, FileShare.Read); output = SetUpMetadataOnStream(src, title); dst = new MemoryStream(); output.Save(dst); src.Close(); return (MemoryStream)dst; } static void Main(string[] args) { string filename = "Z:\\dotnet\\gnom4.jpg"; MemoryStream s; s = SetTagsInMemory(filename, "test title"); } } } It is simple console application. To run it, replace filename variable content with path to any .jpg file without metadata (or use mine). Ofc I can just save image to temporary file first, close it, then open and copy to MemoryStream, but its too dirty and slow workaround. Any ideas about getting this working are welcome :)

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  • Animated background image in a hidden <div> doesn't load or loads not animated

    - by Guanche
    Hello, I have spent the whole day trying to make a script which on "submit" hides the form and shows hidden with animated progress bar. The problem is that Internet Explorer doesn't show animated gif images in hidden divs. The images are static. I visited many websites and found a script which uses: document.getElementById(id).style.backgroundImage = 'url(/images/load.gif)'; Finally, my script works in Internet Explorer, Firefox, Opera but... Google Chrome doesn't display the image at all. I see only div text. After many tests I discovered the following: the only way to see the background image in Google Chrome is to include the same image somewhere in the page (outside of hidden div) with 1px dimensions: <img src="/images/load.gif" width="1" heigh="1" /> This did the trick but... after this dirty solution Microsoft Explorer for some reason shows the image as static again. So, my question is: is there any way how to force Gogle Chrome to show the image? Thanks. This is my script: <script language="JavaScript" type="text/javascript"> function ver (id, elementId){ if (document.getElementById('espera').style.visibility == "visible") { return false; }else{ var esplit = document.forms[0]['userfile'].value.split("."); ext = esplit[esplit.length-1]; if (document.forms[0]['userfile'].value == '') { alert('Please select a file'); return false; }else{ if ((ext.toLowerCase() == 'jpg')) { document.getElementById(id).style.position = 'absolute'; document.getElementById(id).style.display = 'inline'; document.getElementById(id).style.visibility = "visible"; document.getElementById(id).style.backgroundImage = 'url(/images/load.gif)'; document.getElementById(id).style.height = "100px"; document.getElementById(id).style.backgroundColor = '#f3f3f3'; document.getElementById(id).style.backgroundRepeat = "no-repeat"; document.getElementById(id).style.backgroundPosition = "50% 50%"; var element; if (document.all) element = document.all[elementId]; else if (document.getElementById) element = document.getElementById(elementId); if (element && element.style) element.style.display = 'none'; return true; }else{ alert('This is not a jpg file'); return false; } } } } </script> <div id="frmDiv"> <form enctype="multipart/form-data" action="/upload.php" method="post" name="upload3" onsubmit="return ver('espera','frmDiv');"> <input type="hidden" name="max_file_size" value="4194304" /> <table border="0" cellspacing="1" cellpadding="2" width="100%"> <tr bgcolor="#f5f5f5"> <td>File (jpg)</td> <td> <input type="file" name="userfile" class="upf" /></td></tr> <tr bgcolor="#f5f5f5"> <td>&nbsp;</td> <td> <input class="upf2" type="submit" name="add" value="Upload" /> </td></tr></table></form> </div> <div id="espera" style="display:none;text-align:center;float:left;width:753px;">&nbsp;<br />&nbsp;<br />&nbsp;<br />&nbsp;<br /> &nbsp;<br />Please wait...<br />&nbsp; </div>

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  • Crop circular or elliptical image from original UIImage

    - by vikas ojha
    I am working on openCV for detecting the face .I want face to get cropped once its detected.Till now I got the face and have marked the rect/ellipse around it on iPhone. Please help me out in cropping the face in circular/elliptical pattern (UIImage *) opencvFaceDetect:(UIImage *)originalImage { cvSetErrMode(CV_ErrModeParent); IplImage *image = [self CreateIplImageFromUIImage:originalImage]; // Scaling down /* Creates IPL image (header and data) ----------------cvCreateImage CVAPI(IplImage*) cvCreateImage( CvSize size, int depth, int channels ); */ IplImage *small_image = cvCreateImage(cvSize(image->width/2,image->height/2), IPL_DEPTH_8U, 3); /*SMOOTHES DOWN THYE GUASSIAN SURFACE--------:cvPyrDown*/ cvPyrDown(image, small_image, CV_GAUSSIAN_5x5); int scale = 2; // Load XML NSString *path = [[NSBundle mainBundle] pathForResource:@"haarcascade_frontalface_default" ofType:@"xml"]; CvHaarClassifierCascade* cascade = (CvHaarClassifierCascade*)cvLoad([path cStringUsingEncoding:NSASCIIStringEncoding], NULL, NULL, NULL); // Check whether the cascade has loaded successfully. Else report and error and quit if( !cascade ) { NSLog(@"ERROR: Could not load classifier cascade\n"); //return; } //Allocate the Memory storage CvMemStorage* storage = cvCreateMemStorage(0); // Clear the memory storage which was used before cvClearMemStorage( storage ); CGColorSpaceRef colorSpace; CGContextRef contextRef; CGRect face_rect; // Find whether the cascade is loaded, to find the faces. If yes, then: if( cascade ) { CvSeq* faces = cvHaarDetectObjects(small_image, cascade, storage, 1.1f, 3, 0, cvSize(20, 20)); cvReleaseImage(&small_image); // Create canvas to show the results CGImageRef imageRef = originalImage.CGImage; colorSpace = CGColorSpaceCreateDeviceRGB(); contextRef = CGBitmapContextCreate(NULL, originalImage.size.width, originalImage.size.height, 8, originalImage.size.width * 4, colorSpace, kCGImageAlphaPremultipliedLast|kCGBitmapByteOrderDefault); //VIKAS CGContextDrawImage(contextRef, CGRectMake(0, 0, originalImage.size.width, originalImage.size.height), imageRef); CGContextSetLineWidth(contextRef, 4); CGContextSetRGBStrokeColor(contextRef, 1.0, 1.0, 1.0, 0.5); // Draw results on the iamge:Draw all components of face in the form of small rectangles // Loop the number of faces found. for(int i = 0; i < faces->total; i++) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; // Calc the rect of faces // Create a new rectangle for drawing the face CvRect cvrect = *(CvRect*)cvGetSeqElem(faces, i); // CGRect face_rect = CGContextConvertRectToDeviceSpace(contextRef, // CGRectMake(cvrect.x * scale, cvrect.y * scale, cvrect.width * scale, cvrect.height * scale)); face_rect = CGContextConvertRectToDeviceSpace(contextRef, CGRectMake(cvrect.x*scale, cvrect.y , cvrect.width*scale , cvrect.height*scale*1.25 )); facedetectapp=(FaceDetectAppDelegate *)[[UIApplication sharedApplication]delegate]; facedetectapp.grabcropcoordrect=face_rect; NSLog(@" FACE off %f %f %f %f",facedetectapp.grabcropcoordrect.origin.x,facedetectapp.grabcropcoordrect.origin.y,facedetectapp.grabcropcoordrect.size.width,facedetectapp.grabcropcoordrect.size.height); CGContextStrokeRect(contextRef, face_rect); //CGContextFillEllipseInRect(contextRef,face_rect); CGContextStrokeEllipseInRect(contextRef,face_rect); [pool release]; } } CGImageRef imageRef = CGImageCreateWithImageInRect([originalImage CGImage],face_rect); UIImage *returnImage = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGContextRelease(contextRef); CGColorSpaceRelease(colorSpace); cvReleaseMemStorage(&storage); cvReleaseHaarClassifierCascade(&cascade); return returnImage; } } Thanks Vikas

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  • Uploading image to flicker in c++

    - by Alien01
    I am creating an application in VC++ using win32,wininet to upload an image to Flickr.I am able to get Frob,Token correctly but when I try to upload the image I am getting error Post size too large. Headers are created as follows wstring wstrAddHeaders = L"Content-Type: multipart/form-data;boundary=ABCD\r\n"; wstrAddHeaders += L"Host: api.flickr.com\r\n"; wchar_t tempStr[MAX_PATH]; wsprintf(L"Content-Length: %ld\r\n",szTotalSize); wstrAddHeaders += tmpStr; wstrAddHeaders +=L"\r\n"; HINTERNET hSession = InternetConnect(hInternet, L"www.flickr.com", INTERNET_DEFAULT_HTTP_PORT, NULL,NULL, INTERNET_SERVICE_HTTP, 0, 0); if(hSession==NULL) { dwErr = GetLastError(); return; } Content of Post request are created as follows: wstring wstrBoundry = L"--ABCD\r\n"; wstring wstrContent =wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_key\"\r\n\r\n"; wstrContent +=wstrAPIKey.c_str() ; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"auth_token\"\r\n\r\n"; wstrContent +=m_wstrToken.c_str(); wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"api_sig\"\r\n\r\n"; wstrContent +=wstrSig; wstrContent += L"\r\n"; wstrContent +=wstrBoundry; wstrContent +=L"Content-Disposition: form-data; name=\"photo\"; filename=\"C:\\test.jpg\""; wstrContent +=L"\r\n"; wstrContent +=L"Content-Type: image/jpeg\r\n\r\n"; wstring wstrFilePath(L"C:\\test.jpg"); CAtlFile file; HRESULT hr = S_OK; hr = file.Create(wstrFilePath.c_str(),GENERIC_READ,FILE_SHARE_READ,OPEN_EXISTING); if(FAILED(hr)) { return; } ULONGLONG nLen; hr = file.GetSize(nLen); if (nLen > (DWORD)-1) { return ; } char * fileBuf = new char[nLen]; file.Read(fileBuf,nLen); wstring wstrLastLine(L"\r\n--ABCD--\r\n"); size_t szTotalSize = sizeof(wchar_t) * (wstrContent.length()) +sizeof(wchar_t) * (wstrLastLine.length()) + nLen; unsigned char *buffer = (unsigned char *)malloc(szTotalSize); memset(buffer,0,szTotalSize); memcpy(buffer,wstrContent.c_str(),wstrContent.length() * sizeof(wchar_t)); memcpy(buffer+wstrContent.length() * sizeof(wchar_t),fileBuf,nLen); memcpy(buffer+wstrContent.length() * sizeof(wchar_t)+nLen,wstrLastLine.c_str(),wstrLastLine.length() * sizeof(wchar_t)); hRequest = HttpOpenRequest(hSession, L"POST", L"/services/upload/", L"HTTP/1.1", NULL, NULL, 0, NULL); if(hRequest) { bRet = HttpAddRequestHeaders(hRequest,wstrAddHeaders.c_str(),wstrAddHeaders.length(),HTTP_ADDREQ_FLAG_ADD | HTTP_ADDREQ_FLAG_REPLACE); if(bRet) { bRet = HttpSendRequest(hRequest,NULL,0,(void *)buffer,szTotalSize); if(bRet) { while(true) { char buffer[1024]={0}; DWORD read=0; BOOL r = InternetReadFile(hRequest,buffer,1024,&read); if(read !=0) { wstring strUploadXML =buffer; break; } } } } I am not pretty sure the way I am adding image data to the string and posting the request. Do I need to convert image data into Unicode? Any suggestions , if someone can find what I am doing wrong that would be very helpful to me.

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  • How to convert image to bitmap code for bluetooth print in iphone

    - by John Patel
    I am interested to print image from iPhone programmatically using bluetooth printer device. In one of the sample code I have implemented code for Text print but in that sample I am not getting how to convert image into format, like unsigned char buffer3[796]={ 0x55 , 0x66 , 0x77 , 0x88 , 0x44 , 0x1B , 0x58 , 0x31 , 0x19, 0x20, 0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0x80 ,0x00 ,0x03 ,0x60 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xA0 ,0x00 ,0x07 ,0xB0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0x60 ,0x00 ,0x07 ,0xD8 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x05 ,0xA0 ,0x00 ,0x13 ,0xEC ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x04 ,0x20 ,0x00 ,0x29 ,0xF4 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xC0 ,0x00 ,0x64 ,0xF9 ,0x00 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0x7F ,0xF9 ,0xC0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0xF2 ,0x73 ,0x80 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0x7F ,0xFD ,0xE0 ,0x3D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x79 ,0x26 ,0xC0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xFF ,0xFD ,0xF0 ,0x7D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x03 ,0x3C ,0x8F ,0x60 ,0x0C ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF0 ,0x7D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x04 ,0x9E ,0x8F ,0xB0 ,0x0E ,0x01 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xF8 ,0xFD ,0x80 ,0x33 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0E ,0x4F ,0x27 ,0xD8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xF9 ,0xFD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x0F ,0x26 ,0x53 ,0xC8 ,0x0F ,0xFF ,0x9C ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xEF ,0xFD ,0xDD ,0xDD ,0xFF ,0xF3 ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x07 ,0x90 ,0xC9 ,0xF0 ,0x0F ,0xFF ,0xDC ,0x01 ,0xC0 ,0x19 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xEF ,0xFD ,0xDF ,0x9D ,0xFF ,0xFB ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x03 ,0xC9 ,0xE4 ,0xE0 ,0x0C ,0x00 ,0xDC ,0x01 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x06 ,0xE7 ,0xFD ,0xCF ,0x9D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x01 ,0xF0 ,0xF2 ,0x40 ,0x0E ,0x01 ,0xDC ,0x00 ,0xC0 ,0x19 ,0x80 ,0x00 ,0x70 ,0x0E ,0xE0 ,0x1D ,0xCF ,0x1D ,0x80 ,0x3B ,0x80 ,0x77 ,0x00 ,0xE0 ,0x00 ,0x00 ,0xE6 ,0x79 ,0x00 ,0x0F ,0xFF ,0xDF ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC7 ,0x1D ,0xFF ,0xFB ,0xFF ,0xF7 ,0xFF ,0xE0 ,0x00 ,0x00 ,0x49 ,0x3D ,0x00 ,0x0F ,0xFF ,0x9F ,0xFC ,0xFF ,0xF9 ,0xFF ,0xC0 ,0x7F ,0xFE ,0xE0 ,0x1D ,0xC2 ,0x1D ,0xFF ,0xF1 ,0xFF ,0xE3 ,0xFF ,0xC0 ,0x00 ,0x00 ,0x1C ,0x9E ,0x00 ,0x0F ,0xFF ,0x1F ,0xFC ,0x7F ,0xE1 ,0xFF ,0xC0 ,0x7F ,0xFC ,0xE0 ,0x1D ,0xC0 ,0x1D ,0xFF ,0xE0 ,0xFF ,0xC1 ,0xFF ,0x80 ,0x00 ,0x00 ,0x1E ,0x4C ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x0F ,0x20 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x07 ,0x90 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x03 ,0xE0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x01 ,0xC0 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x80 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 }; //[self addLabel:@"buffer3 is selected"]; [[session outputStream] write:(const uint8_t *)buffer3 maxLength:796];//send print package*/ This is sample code for Image print I am not able to print any other image because I am not having idea how to convert UIImage or NSData to the below mentioned Bit code. If any proper step by step method to do Image to bitmap conversion, then please let me know this.

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  • Adding array of images to Firebase using AngularFire

    - by user2833143
    I'm trying to allow users to upload images and then store the images, base64 encoded, in firebase. I'm trying to make my firebase structured as follows: |--Feed |----Feed Item |------username |------epic |---------name,etc. |------images |---------image1, image 2, etc. However, I can't get the remote data in firebase to mirror the local data in the client. When I print the array of images to the console in the client, it shows that the uploaded images have been added to the array of images...but these images never make it to firebase. I've tried doing this multiple ways to no avail. I tried using implicit syncing, explicit syncing, and a mixture of both. I can;t for the life of me figure out why this isn;t working and I'm getting pretty frustrated. Here's my code: $scope.complete = function(epicName){ for (var i = 0; i < $scope.activeEpics.length; i++){ if($scope.activeEpics[i].id === epicName){ var epicToAdd = $scope.activeEpics[i]; } } var epicToAddToFeed = {epic: epicToAdd, username: $scope.currUser.username, userImage: $scope.currUser.image, props:0, images:['empty']}; //connect to feed data var feedUrl = "https://epicly.firebaseio.com/feed"; $scope.feed = angularFireCollection(new Firebase(feedUrl)); //add epic var added = $scope.feed.add(epicToAddToFeed).name(); //connect to added epic in firebase var addedUrl = "https://epicly.firebaseio.com/feed/" + added; var addedRef = new Firebase(addedUrl); angularFire(addedRef, $scope, 'added').then(function(){ // for each image uploaded, add image to the added epic's array of images for (var i = 0, f; f = $scope.files[i]; i++) { var reader = new FileReader(); reader.onload = (function(theFile) { return function(e) { var filePayload = e.target.result; $scope.added.images.push(filePayload); }; })(f); reader.readAsDataURL(f); } }); } EDIT: Figured it out, had to connect to "https://epicly.firebaseio.com/feed/" + added + "/images"

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  • Display a Photo Gallery using Asp.Net and SQL

    - by sweetcoder
    I have recently added photos to my SQL database and have displayed them on an *.aspx page using Asp:Image. The ImageUrl for this control stored in a separate *.aspx page. It works great for profile pictures. I have a new issue at hand. I need each user to be able to have their own photo gallery page. I want the photos to be stored in the sql database. Storing the photos is not difficult. The issue is displaying the photos. I want the photos to be stored in a thumbnail grid fashion, when the user clicks on the photo, it should bring up the photo on a separate page. What is the best way to do this. Obviously it is not to use Asp:Image. I am curious if I should use a Gridview. If so, how do I do that and should their be a thumbnail size stored in the database for this? Once the picture is click on how does the other page look so that it displays the correct image. I would think it is not correct to send the photoId through the url. Below is code from the page I use to display profile pictures. protected void Page_Load(object sender, EventArgs e) { string sql = "SELECT [ProfileImage] FROM [UserProfile] WHERE [UserId] = '" + User.Identity.Name.ToString() + "'"; string strCon = System.Web.Configuration.WebConfigurationManager.ConnectionStrings["SocialSiteConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(strCon); SqlCommand comm = new SqlCommand(sql, conn); conn.Open(); Response.ContentType = "image/jpeg"; Response.BinaryWrite((byte[])comm.ExecuteScalar()); conn.Close(); }

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  • JPEG artifacts removal in C#

    - by Arcturus
    Hi all I am building a website for a club that is part of a mother organisation. I am downloading (leeching ;) ) the images that where put on profile pages of the mother organisation to show on my own page. But their website has a nice white background, and my website has a nice gray gradient on the background. This does not match nicely. So my idea was to edit the images before saving them to my server. I am using GDI+ to enhance my images, and when I use the method MakeTransparent of Bitmap, it does work, and it does do what its supposed to do, but I still have these white jpeg artifacts all over the place. The artifacts makes the image so bad, I am better off not making the image transparent and just leaving it white, but thats really ugly on my own website. I can always at a nice border with a white background of course, but I rather change the background to transparent. So I was wondering if and how I can remove some simple JPEG artifacts in C#. Has anyone ever done this before? Thanks for your time. Example image: Transformed image:

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  • IE7 CSS bug aligning <img> with text in a <ul>

    - by Artem Russakovskii
    I've been banging my ahead on this IE7 bug for the last few days and it's time to resort to the mind of the crowd. I have the following HTML and CSS: http://beerpla.net/for_www/ie7_test/test.html The goal is to have a <ul>, with each <li> containing a small icon and some text. Multiline text would be aligned to itself and not wrap under the image. I've tried using float:left on the image and a bunch of other things, and finally I thought the position:absolute would work for sure but in IE7 I consistently see the text pop off to the next line and get misaligned with the image: This is what I expect it to look like: I even tried to make the div display:inline which kind of worked but then started wrapping under the image for long lines, so it was no good. zoom:1 also produced a similar effect. I'm at a loss at the moment. This code works fine in all other browsers. IE7 is a special, very special child. Any ideas? Thank you. Edit: If you have IE8, you can emulate IE7 by pressing F12 and then Alt-7.

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  • GPGPU programming with OpenGL ES 2.0

    - by Albus Dumbledore
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app. I am not sure however how I should do the other part of the task. That is, I'd like to be working on the image in image coords and then outputting the result to a texture. I am aware of the gl_FragCoords variable. As far as I understand it it goes like that: I need to set up a view (an orthographic one maybe?) and a quad in such a way so that the pixel shader would be applied once to each pixel in the image and so that it would be rendering to a texture or something. But how can I achieve that considering there's depth that may make things somewhat awkward to me... I'd be very grateful if anyone could help me with this rather simple task as I am really frustrated with myself. UPDATE It seems I'll have to use an FBO, getting one like this: glBindFramebuffer(...)

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  • IE6 background-position(?) issue

    - by turezky
    I apply to stackoverflow as my last resort. I got this ie6 bug while using the image at the background of the link. It seems that ie6 scrolls the background. How can I avoid it? At some width it shows like this: And at some other it shows like that: IE7 & FF show this just like I expect: The links are placed inside the div which is floating to the right. <a href="/tr" class="menuLink" style="background-image:url(/img/tr.png);">TR</a> <a href="/eng" class="menuLink" style="background-image:url(/img/eng.png); margin-right:30px;">ENG</a> <a href="/logout" class="menuLink" style="background-image:url(/img/logout.png);"><?=$ui["exit"];?></a> .menuLink { font-family:"Tahoma"; font-size:11px; color:#003300; text-decoration:underline; font-weight: bold; background-position:0% 50%; background-repeat:no-repeat; } .menuLink:hover { font-size:11px; color:#047307; text-decoration:underline; font-weight: bold; } Any hints how can I avoid this?

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  • How do laziness and I/O work together in Haskell?

    - by Bill
    I'm trying to get a deeper understanding of laziness in Haskell. I was imagining the following snippet today: data Image = Image { name :: String, pixels :: String } image :: String -> IO Image image path = Image path <$> readFile path The appeal here is that I could simply create an Image instance and pass it around; if I need the image data it would be read lazily - if not, the time and memory cost of reading the file would be avoided: main = do image <- image "file" putStrLn $ length $ pixels image But is that how it actually works? How is laziness compatible with IO? Will readFile be called regardless of whether I access pixels image or will the runtime leave that thunk unevaluated if I never refer to it? If the image is indeed read lazily, then isn't it possible I/O actions could occur out of order? For example, what if immediately after calling image I delete the file? Now the putStrLn call will find nothing when it tries to read.

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  • J2ME cache issue

    - by kiennt
    I have to write a J2ME app to retrieve images from server and display in mobile phone. I have seen and test that Snaptu have a mechanism to cache image, event with 100 images (both normal size and zoom size). I wonder how they can do that? I though that those guys use rms to save image stream to data. But when i check in working folder of simulater( I use Windows XP and Sun Wireless Toolkit 3.0, the Emulator device i use to run my program is CLDC Device 1 - my working folder is C:\Document And Settings\Administrator\javame-sdk\3.0\work\6\appdb), i see some .db file. When i delete these files, i still can view cache image in my emulator???? I also thought that those guys use heap memory to save image. But it is not correct because when i set limit device memory is 2MB (like some mobile phones), and i load and view 100 images in zoom size, it didn't make OutOfMemory Error? It so weird. Any one can help me? Thanks

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  • Something like jQuery's .resizable but without the div's inside

    - by Brendon Muir
    Hi everyone, this is just a quick probe to see if this is technically possible. I'm wanting to enable the resizing of an image in the browser (also within a contentEditable area). Firefox and IE already allow this to be done with their inbuilt handles and it works fine. I'm wanting to implement something for Safari however because it doesn't support this natively. I've had a go with jQuery's resizable method and it does a very good job, however it relies on inserting a bunch of div's along with the image and wrapping that in a big div. This would normally be fine if we weren't concerned with the code generated in the contentEditable area, but we are because it's going to be saved back to the server. I could strip this extra stuff out on save, but I was thinking, is it technically possible to create a resizing script for images that doesn't rely on adding extra div's? Even if we decide to go without handles for now, and just concentrate on detecting when a user is close to the edge of the image, change the mouse cursor to a resizing one, and detect clicks and drags in the 5px's around the edge of the image, is this possible? If it's possible, I'm assuming (hoping) that perhaps it's already been done, but my searching hasn't turned up anything so far. Keen to hear any ideas :)

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  • generating images with php based on css3 gradient settings?

    - by thrice801
    Hi, Does anyone know if there is a php library, or if there isnt, have any input on how one would go about generating an image via php, from basic HTML element input settings, and CSS 3 gradient parameters. To give an example on why this would be useful, I have found as of a couple days ago, that laying out the wireframe for a webpage using basic Css3 gradient styling speeds up my design and development time by, well, alot. I cant design from photoshop, Ill spend hours tweaking stupid little things that only lead to me tweaking more stupid little things to compensate for stupid little changes. -- So, I had an epiphany to stop using photoshop until the end, and just focus on the main styling of elements, text-shadow, and borders for highlights, and I feel I am able to make super clean, more focused layout by being more restricted to the basics of graphic design with just css. Anyways, so Im planning on after I have the layouts done, to then recreate the graphics in photoshop, so that every browser is able to render the images. This wont take long, but as far as repeating it goes, if I could just do it with PHP, that would be incredible. For instance, take this style for example, which renders a clean looking ipad/pod ish menu/button gradient. [code] background: -moz-linear-gradient(top, #808080, #454545 50%, #313131 51%, #333333); background: -webkit-gradient(linear, left top, left bottom, color-stop(0, #808080), color-stop(.5, #454545), color-stop(.5, #313131), to(#333333));[/code] Basically what Im looking to do is take one or more inputs that control rendering the image as you see there. Take a width and a height input, and then render the image gradient accordingly, so I can save it, upload it and then use it in my designs. So ya, I know PHP has some image generation capabilities but I dont know to what extent, any input on the most effective way to go about doing this or whether it already exists, would be appreciated!

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  • Projective transformation

    - by mcwehner
    Given two image buffers (assume it's an array of ints of size width * height, with each element a color value), how can I map an area defined by a quadrilateral from one image buffer into the other (always square) image buffer? I'm led to understand this is called "projective transformation". I'm also looking for a general (not language- or library-specific) way of doing this, such that it could be reasonably applied in any language without relying on "magic function X that does all the work for me". An example: I've written a short program in Java using the Processing library (processing.org) that captures video from a camera. During an initial "calibrating" step, the captured video is output directly into a window. The user then clicks on four points to define an area of the video that will be transformed, then mapped into the square window during subsequent operation of the program. If the user were to click on the four points defining the corners of a door visible at an angle in the camera's output, then this transformation would cause the subsequent video to map the transformed image of the door to the entire area of the window, albeit somewhat distorted.

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  • imageconvolution leaves black dot in the upper left corner

    - by Peter O.
    I'm trying to sharp resized images using this code: imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); When the transparent PNG image is sharpened, using code above, it appears with a black dot in the upper left corner (I have tried different convolution kernels, but the result is the same). After resizing the image looked OK. 1st image is the original one 2nd image is the sharpened one EDIT: What am I going wrong? I'm using the color retrieved from pixel. $color = imagecolorat($imageResource, 0, 0); imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); imagesetpixel($imageResource, 0, 0, $color); Is imagecolorat the right function? Or is the position correct? EDIT2: I have changed coordinates, but still no luck. I've check the transparency given by imagecolorat (according to this post). This is the dump: array(4) { red => 0 green => 0 blue => 0 alpha => 127 } Alpha 127 = 100% transparent. Those zeroes might cause the problem...

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